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Language Group Help Please.

Posted by icosahedron152
icosahedron152
member, 975 posts
Sun 28 Jul 2019
at 08:16
  • msg #1

Language Group Help Please

I've been trawling through the FAQs looking for a 'How To' on language groups, but I'm just not seeing it.

How do I set up language groups for my players and how do players use them?

I believe when these groups are set up, they serve the twin purposes of hiding the content from non-speakers, and identifying text as a foreign language.

But I can't figure out how to do it. :(

I've seen the Private Groups Section in the GM Menu. Presumably, I can Label PLG01 as 'French', for example, and then check off several characters who speak French.

But how do players use the feature, and what will they see? (Rpol is notorious for not letting a GM see what players see). I've never used language groups as a player or GM.

Thanks.
Ameena
member, 201 posts
Sun 28 Jul 2019
at 09:06
  • msg #2

Language Group Help Please

If you've set which language(s) people have access to in the GM menu, they will be able to use said language(s) in the same way they would insert private text into a post - in the "Insert a private line" drop-down menu to the bottom right of the text box when composing a post, if they scroll to the bottom there should be a section called "The langauge group..." with a list of all the languages they have access to.

When the post is made, any text in any of those languages will show as a random jumble of letters to anyone who doesn't also have access to that same language :).
aguy777
member, 321 posts
Join Date:
Thu, 28 Nov, 2013
Sun 28 Jul 2019
at 09:11
  • msg #3

Language Group Help Please

Note that there is an option called "Private To Language Group". That works like a combination of the private function and the language function. If you want everyone to see it, you have to pick the "The Language Group" option.
Ski-Bird
member, 26 posts
Sun 28 Jul 2019
at 12:14
  • msg #4

Language Group Help Please

First you will create the language group.

[GM Menu > Edit Private Groups > Name the group and assign who is a member > Update]

Thereafter, when crafting a post, you can assign text to a language group if you want.

[Insert a Private Line > scroll down to 'The Language Group...']

Note:  You can also 'Private to' and 'Secret to' with language groups as well.

If you want a certain word (or groups of words) to appear to everyone, regardless if they speak the language or not, enclose the text within {curvy brackets}.

This is how it might look:

If the PC speaks Vaasi, they would see:

Language Vaasi: "My business is my own, {Alanik Ray}, you would do well to remember that.  If you make light of my situation again ... I will see your blood upon the floor.")

If the PC does not speak Vaasi, they would see:

Language unknown:  "Tr iobeis whhonten ar of iv, Alanik Ray, mi sanromany o hentweas iouin nolat. Te ouswershe comyincon ... iongtr omany o hent."
This message was last edited by the user at 13:03, Sun 28 July 2019.
Skald
moderator, 856 posts
Whatever it is,
I'm against it
Sun 28 Jul 2019
at 12:58
  • msg #5

Language Group Help Please

Have a look at the FAQ for RuBB Code Tips & Tricks, the four entries in the section on Private Lines to Groups (Language Groups)..: RuBB Code Tips & Tricks.
This message was last edited by the user at 13:02, Sun 28 July 2019.
Hendell
member, 207 posts
Sun 28 Jul 2019
at 20:29
  • msg #6

Language Group Help Please

In general the private line version is best used for things like telepathy, or private radio channels, that others simply can not detect, or thieves cant which doesn't seem language like.

The language group is best for when the communication can be heard or otherwise detected, but not understood or decrypted.
tibiotarsus
member, 60 posts
Hopepunk with a shovel
Sun 28 Jul 2019
at 21:28
  • msg #7

Language Group Help Please

Also (particularly if you're using a non-fantasy language the player doesn't speak) if you want the whole party to know the word that was gasped by the dying messenger or what have you, but allow characters that speak the language the option to translate when it's relayed to them later, e.g.

"The courier's last words were c'était un alligator du ciel!"

(Private to group French: 'it was a sky alligator')


...this function's also useful for explaining untranslateable cultural concepts and summarising long speeches etc. that it'd be boring for non-speakers to sit through, letting the PC use their skills to work out how they're going to try and get that information across to those who don't understand.
icosahedron152
member, 976 posts
Mon 29 Jul 2019
at 05:03
  • msg #8

Language Group Help Please

Thanks folks, that gives me a handle on how the feature works. I've set it up, I'll just wait for the players to converse now, and see how it goes. :)
pdboddy
supporter, 702 posts
EST/EDT [GMT-5/GMT-4]
Mon 29 Jul 2019
at 13:12
  • msg #9

Language Group Help Please

Hah, thanks for asking those questions so others don't have to. ;)
horus
member, 827 posts
Wayfarer of the
Western Wastes
Wed 31 Jul 2019
at 07:51
  • msg #10

Language Group Help Please

And please do jot back with any significant findings as you play!
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