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09:37, 29th March 2024 (GMT+0)

IC: Reptile based D&D 5.

Posted by tmagann
tmagann
member, 579 posts
Wed 5 Jun 2019
at 02:55
  • msg #1

IC: Reptile based D&D 5

I have a "dragon" based Lost World style continent in my homebrew D&D setting. Any mammals are limited to dolphins and whales, and birds are nearly as limited.

Would there be any interest in exploring the limits of such a place where the only PC available races are Dragonborn, Lizard Men, and kobolds (Volo's would be in use).

Of course, there would be adaptations. No humans means no common. Not important as Draconic is spoken by every player race, but it does mean  1 less language, at least until the wilder world has been discovered.

Basically, the physical limits would be: South America with flight based avians to the north, and swimmers (penguins) to the south.  Everything else is reptile or amphibian, with only a couple of gods... but a surprising number or druids( Circle of Land, mostly). Also most dragonborn would be more "purebred" than canon, with their skin colors reflecting Dragon type they take after.

What I'm wondering is: Is there enough interest is such a limited approach to D&D 5 to create the game?
LunarKitty
member, 394 posts
Wed 5 Jun 2019
at 03:09
  • msg #2

IC: Reptile based D&D 5

Would you broaden the definition of reptilian enough to include Aaracrocka? ?? n_n

Don't get me wrong, I once wished for a game without the most stereotypical elements. (Humans, Elves, Dwarves, Halflings).
tmagann
member, 580 posts
Wed 5 Jun 2019
at 03:24
  • msg #3

IC: Reptile based D&D 5

In reply to LunarKitty (msg # 2):

Feathers? No. Sorry.

Although I should probably consider where to actually put them.

And, before anyone asks: Yuan Ti are missing for a reason. Not only are they meant to duplicate humans, to some degree (which requires knowledge of humans), they are more fitting in another location in my game world.
Pookaking
member, 214 posts
Wed 5 Jun 2019
at 04:35
  • msg #4

IC: Reptile based D&D 5

My interest is peaked but I would like to know a bit more about the world.
OutlawJT
member, 280 posts
Wed 5 Jun 2019
at 04:50
  • msg #5

IC: Reptile based D&D 5

In reply to tmagann (msg # 3):

Some dinosaurs had feathers so I wouldn't inherently consider that a disqualifying factor. Not to mention, this being a homebrew setting you could easily reflavor any race to just make them reptilian. Some races lend themselves to the idea better than others but with the right spin any race could work as a reptile.
tmagann
member, 581 posts
Wed 5 Jun 2019
at 06:13
  • msg #6

IC: Reptile based D&D 5

I'm still trying to place what already exists in mb the books. The other races already have places, mostly.

I have, more or less, a whole world at this point. The game setting would focus on just the one aspect. A newly discovered area, to boot.
tmagann
member, 582 posts
Wed 5 Jun 2019
at 06:18
  • msg #7

Re: IC: Reptile based D&D 5

Pookaking:
My interest is peaked but I would like to know a bit more about the world.


The World is a fantasy version of Earth where I am trying GB to place all the usual D&D critters and races. One more modern Earth Myth is a Lost World setting where dinosaurs still roam. I am using South America for that. It also gives me a place for all things Dragon, in a place where dragons are much more rare than most D&D worlds.

Other than the above, what else would you like to know?
HEarlPendelfield
member, 80 posts
I need a vacation
Wed 5 Jun 2019
at 12:49
  • msg #8

Re: IC: Reptile based D&D 5

Definately interested. With there being Dragonborn, Lizardfolk and Kobolds would any of these be available?

Pterafolk, Troglodyte, Dragonwrought kobold, Saurial, or Dragonkin.
Pookaking
member, 215 posts
Wed 5 Jun 2019
at 13:46
  • msg #9

Re: IC: Reptile based D&D 5

Are you looking for a more primitive style game?  With stone age weapons and vehicles no more advanced than a raft?  Or is it the same level as most other D&D campaigns.  Where my lizard folk can have a steel axe and be the captain of a sailing ship?

Also, let me add Tortles and Frogkin to the previous post.
HEarlPendelfield
member, 81 posts
I need a vacation
Wed 5 Jun 2019
at 16:22
  • msg #10

Re: IC: Reptile based D&D 5

Agh, forgot about Tortles. Always wanted to play a Tortle Monk. ;)
Wyrm
member, 659 posts
Wed 5 Jun 2019
at 16:30
  • [deleted]
  • msg #11

Re: IC: Reptile based D&D 5

This message was deleted by a moderator, as it was against the forum rules, at 17:06, Wed 05 June 2019.
Kennedy
member, 16 posts
Wed 5 Jun 2019
at 16:43
  • [deleted]
  • msg #12

Re: IC: Reptile based D&D 5

This message was deleted by a moderator, as it was against the forum rules, at 17:07, Wed 05 June 2019.
Wyrm
member, 660 posts
Wed 5 Jun 2019
at 17:56
  • msg #13

Re: IC: Reptile based D&D 5

Ran afoul. Interested checked.
lensman
member, 195 posts
Crestline, CA, -8 GMT
Wed 5 Jun 2019
at 17:59
  • msg #14

Re: IC: Reptile based D&D 5

Interested. Any Homebrew feats?
tmagann
member, 583 posts
Thu 6 Jun 2019
at 02:58
  • msg #15

Re: IC: Reptile based D&D 5

Nothing home brew, really, including the monster races listed above.

I might consider one if I can be pointed to a 5E source that is NOT homebrew/other publisher created. A wotc book reference or Uenearthed Arcana. Again "might consider". Until I read them I can't make an informed decision.

This is meant to be 5e in a different world setting, and only a small portion of th he world, so it doesn't need the full variety of a full game world.

But that doesn't mean it world be reskinned humans, either, which is why I wanted to explore how it might work out.
This message was last edited by the user at 04:24, Thu 06 June 2019.
lensman
member, 196 posts
Crestline, CA, -8 GMT
Thu 6 Jun 2019
at 03:39
  • msg #16

Re: IC: Reptile based D&D 5

Apologies.  I meant any Homebrew feats you have created for your setting.
tmagann
member, 584 posts
Thu 6 Jun 2019
at 04:28
  • msg #17

Re: IC: Reptile based D&D 5

In reply to lensman (msg # 16):

Sorry, I misunderstood. However, the above applies to me, too. I'm not homebrewing. I am adjusting frequency and geography to suit a new setting, but using the rules as written as much as I can, otherwise.

Which is not to say that I don't find occasional shortcomings in the rules, but that's basically a lack of extreme environment rules, at least that I've found so far.

But no, no new feats I've made, nor races, really.
Pookaking
member, 216 posts
Thu 6 Jun 2019
at 13:40
  • msg #18

Re: IC: Reptile based D&D 5

Since I love exploring non-human race cultures, I think I would definitely be interested.

Perhaps to make up for the lack of racial diversity to choose from, consider giving each character a free feat at level 1.
tmagann
member, 585 posts
Thu 6 Jun 2019
at 15:35
  • msg #19

Re: IC: Reptile based D&D 5

Its is a human centric world (much like the Earth it is based on), well the rest of it is, so the "lack of diversity" is standard and hasn't been an issue, yet.

Frankly, dragon born are much more diverse than humans, in many ways. About 10 basic variations, if you think about it.
Pookaking
member, 217 posts
Thu 6 Jun 2019
at 15:43
  • msg #20

Re: IC: Reptile based D&D 5

I’ve never actually played one so i’d be interested in seeing you make your point ;)
tmagann
member, 586 posts
Thu 6 Jun 2019
at 15:59
  • msg #21

Re: IC: Reptile based D&D 5

I have come to the conclusion that space limitations on this forum prevent me from explaining what I have in mind in sufficient detail, so I'll going to go ahead and put in the world to create the game site.

It'll be a couple days before I have enough to post the link, but, when I do so, I'll post a link here and see if I get sufficient RTJs to start a game.

Thank you for your input folks.
tmagann
member, 587 posts
Thu 6 Jun 2019
at 20:47
  • msg #22

Re: IC: Reptile based D&D 5

OK, I have a game site built, more or less, with answers to a fair number of questions...I think.
It's found at link to another game

It's still very much a work in progress, but it covers races and class interpretations, and gives a feel for most PC race options.

I'm currently working on Background availability for the setting: What is and isn't available, and to who, and why. I'll post that when I have it.

This is the only way I can thing of to judge interest in the game setting/location as I'm building it rather than something close but different.
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