GhostShipBlue:
Leaving out magic makes sense, but what about the Archetypes from the ancient and future eras too? As I understand it, John Wick is a pretty Gun Fu intensive setting so can the pure martial artists fit in?
The past and future era archetypes would go. My preliminary list based on FS v.1 is: Big Bruiser, Everyman Hero, Ex-Special Forces, Gambler, Journalist, Karate Cop, Killer, Martial Artist, Medic, Maverick Cop, Ninja, Old Master, Private Investigator, Scrappy Kid, Spy, Techie,Thief, Athlete, Velocity Addict
I'm inclined to review the Fu powers and include them unless they appear too obviously magical , i.e. walking through walls can't happen. Although it's very Gun Fu I want people to be able to punch their way out of danger as well.
As an aside there are some v.1 supplements that include schticks for other skills as well which I'd like, I mean if you are riding a motorbike through the streets of NY I'd expect the PC's to be capable of pulling some great stunts.
quote:
I'd be interested, though Feng Shui combat is tricky in pbp.
I appreciate the view. I'm intending to spend a little time to try and rationalize the flow and streamline where I can to minimize posts esp IMs to navigate through combat. I tend to use header/footer OOC blocks to display relevant combat information to assist players in understanding the results/current state of the area around them. The goal is get that out of the way so players can be cinematic in their posts.