I agree that swapping bodies is probably just a matter of stats and prices. That being said, I also agree that there's a ton of details that would need to be considered. Foremost on my mind, I'm leery of allowing stats, advantages, and disadvantages which are purchased with character points and relatively permanent to be purchased with money and be fairly easy to exchange. I think that it could be done, but I don't think
I should try to do it in this game. So, for now, I think switching bodies will be relegated to superscience.
If it's possible, it will be expensive, permanent, and essentially require re-creating some aspects of your character. Think Self/less.
As for game concepts, here's what comes to mind:
- A group of freelancers working for megacorporations that rule the world. They could also be secret operatives doing black bag ops, or even law enforcement chasing down criminals in a gritty future. Cyberpunk: Shadowrun (without the fantasy elements), Altered Carbon, Johnny Mnemonic, etc. Could even extend out to the local star system.
- A group of soldiers fighting against an unusual or unknown threat. Less cyberpunk, more sci fi horror. Aliens, mutants, or some other monsters. Prey, Dead Space, DOOM 3 kind of stuff.
Those were the big two.
- Also considered an Eclipse Phase style game where you fight to prevent the extinction of the human race. Less about body swapping, more about preventing runaway nanobots or psychotic AI or other disasters.
Still researching, but I like the look of TL 10 with a few modifications (no Gravity Control or Antimatter, primarily).
Haven't had a chance to review points values deeply enough, but I'll tentatively say I'm usually not afraid to run games with more capable PCs.
I'd like to see who's interested in which of those concepts so we can narrow our focus and discuss details. I'm mainly just excited about playing GURPS, but I'd have to say my preference is leaning towards the cyberpunk ideas.
This message was last edited by the user at 10:18, Thu 28 Feb 2019.