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Hinterlands - Sandbox Pathfinder 1e exploration

Posted by Doom Shoom
Doom Shoom
member, 21 posts
Thu 24 Jun 2021
at 10:13
  • msg #1

Hinterlands - Sandbox Pathfinder 1e exploration

For a long time, the rough lands in the northeast of the Empire of Nagh were mostly forgotten, with only a few prospectors and adventurers bothering to explore. The area, which is known only as Hinterlands, was largely ignored and it is likely that the civilized population there, if any such exists, has no idea of the Empire's existence. They sure never paid any taxes, and the costs of developing the area have always been prohibitive of really colonizing it or do anything else with it.

Times force a change now. Not only have the Kingdoms of Nyh to the north suddenly taken an interest in the area, religious terrorists and rebels are suspected to operate from the Hinterlands, and an archeology team going out with some adventurers recently recovered enough evidence to the theory that the Grand Mage Anin, missing for more than a century, had relocated to the Hinterlands and left a string of buildings and catacombs filled with the most wondrous things and dangers for whatever purpose. Anin, who had always been brilliant, and as rumors say equally mad, was known to have inherited the hoards of several dragons. No one even knows anymore if Anin was (or is) male of female, but it is known Anin loved riddles, secrets, traps and games and had a most potent book called the Book of Days with which it is said to be possible to know and influence time itself.

The Empire of Nagh is now hard pressed to investigate, but of course the Kingdoms of Nyh expect such, and would likely anticipate a larger force trying to secure the Hinterlands. So instead, several spies and investigators are sent into the mostly unknown area, alone or in pairs,each given a part of the hinterlands to explore. Their mission is clear enough - find out as much as possible about enemy activity, the situation in the Hinterlands themselves, the holdings of Anin and everything else of use to Nagh.


Enter the Heroes


Looking for a few more players. The world is my own design - not that much designed yet so you can help shape it. Things will happen in the world whether you pay attention to them or not.  I do not expect characters to take every offered quest possibility, and they won't be able to deal with everything on their own. Characters may die or change etc.

I expect players to look for things to do on their own as well. I have no real plot in mind save the basic situation in the Hinterlands. So if you expect a lot of hints (aka railroading) to know what to do, this is the wrong game. Once in a quest, I do expect you to go along with it unless there is a good reason your character won't.

Occasionally, I will add plots from pre-made adventures you might know. However, you can go about them any which way, and as I alter pre-made stuff a lot to begin with, there won't be any plot points or whatever either. Just do what you think makes the most sense.

Asides from the obvious fantasy stuff, the game follows the law of nature, so things will keep burning if you cast fire etc.

And most of all, the rule is to have fun.

Also, if you rather go solo, your path may cross the other player's paths, but you can have your own story.
Doom Shoom
member, 28 posts
Sat 26 Jun 2021
at 23:58
  • msg #2

Hinterlands - Sandbox Pathfinder 1e exploration

Game is full for now.

More information about the game owner:

Game: Forgotten Realms -Tales for the Grandkids.

Game: Museum of Oddities.

Game: Reclamation Drive.

Game: Hogwarts the Next Generation.

Game: Kingmaker (Solo).

Game: Where the Wind Blows.

Game: Casting Shadows.

Additionally, they used to own these deleted games:

Game: Catching Away at Murder.

7 games running, 1 deleted game.
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