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(18th level Gestalt D&D 3.5)  Return of the Legends of Old.

Posted by V_V
V_V
member, 411 posts
Fri 21 Mar 2014
at 06:23
  • msg #1

(18th level Gestalt D&D 3.5)  Return of the Legends of Old

I have filled all my slots. Since this sort of game is in high demand I will certainly update this if more slots open.

Thank you for the interest!

Legends
This an 18th level DnD 3.5 Game with Gestalt rules. I'm also incorporating several additional modifications to consider the legendary status of the heroes. I have several posts on home rules, so if you want to stay abroad you should read that, otherwise it is not necessary to read it all.

It should be noted, this game will have an erratic posting pace. If you want a post a day from beginning to end then I'm afraid I can't commit to that. There are months that I can post every day, and there are months where I post every other week. Most of the time it'll be around 1-2 posts a week.

The game is mature for some freedom of colorful language and description of combat. It will also feature intense decision making that could have sensitive content. I'm definitively keeping that from running rampant, but it may be PG-13.

So on with the intro...

"Enough!" bellowed King Brandon Justhand. His voice echoed over the numerous bickering voices of his advisers and petitioners. Silence fell. "For too long have you had my ear, my gold, my trust." the king went on in a still resounding voice but not an earsplitting shout.

"You have failed me. So I have failed my people." he said gravely. "The Kingdom of the Giants will surely invade us. The portal beyond Walldane that connects to the lower planes will soon bring the fiends upon our western provinces." King Justhand paused. Trickles of sweat began to run down his brow. He wiped a hand across his reddened forehead. "A call to our heroes of old must be made. Those who aided us against the fiends when the Wall of Dane was built." the kind said stoically.

The room erupted in another roar of pleas for time and chastising for time squandered. The King stood "Silence! The legends of our time shall be our lords and we their stewards. We are a black shame across the name of my fathers of old." The King roared. "I will send for aid. Let us pray the legends answer our call. Gods help us."


You are one of the these legends. Fifteen years ago a swath of fiends opened a gate from the Abyss to the material world. The Blood War poured onto the soil of a Kingdom known as the Dane of Vaos. Even then you were a force to be reckoned with. You fought the fiends, bored an abscess into their ranks and earned an eternal ire from the Archfiends, both Demonlords and Archdevils alike.

You have migrated to somewhere remote. Perhaps you are an archmage that traveled to a mage's tower upon the elemental planes. Maybe you are a druid who dived into the ancient and unspoiled wilderness. Could it be you are warlord that erected a fortress elsewhere in the world, or a cleric that traveled to the paradise to preview the life you'd have after death? Just maybe you are a lord of deception and subterfuge you wore a mask of normalcy in plain sight over the face of a benevolent anti-hero.

Now you have been called to renew the pact you made to each other. "Upon this land we spill blood together. In shadow of yesterday we were strangers. This day we are bound together in blood. Should a tomorrow come that our name will be called we shall unite once more, but as friends as the League of Legends.



...but some legends could not answer the call in such haste.

Now the prophecies of intense betrayal and loyalty are coming to pass. The souleater of children has been executed, still there are traitors in the midst of a once great kingdom.

What shows in the mirror of fate may only be a reflection of truth in plain sight. Whatever fate comes to pass lives will be lost and decisions made will leave their mark on the Great Wheel forever.

As it was once written by the Scribe Rabbir Aruen upon whose lap the great Magus, Elandir Starbrow, once sat upon as babe:

The truth as it is
Gods bleed
Gods die
Gods need
Gods cry
Gods prevail
Gods mate
Gods fail
Gods hate
Gods hear
Gods tell
Gods fear
Gods yell
Gods' word
Gods' will
Gods' herd
Gods kill
Gods track
Gods mark
Gods crack
...Gods dark

The walls of the hierarchies will come to ruin or by the Legends be held into another age.

Your world needs its legends, the Great Wheel rest upon a single teetering spire."


The time is nigh!
This message was last edited by the user at 20:24, Thu 27 Mar 2014.
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