Card Name | Strength | Power |
---|---|---|
Evil Dragons | ||
Black Dragon | 1 | Steal 2 gold from the stakes. |
2 | ||
3 | ||
5 | ||
7 | ||
9 | ||
Blue Dragon | 1 | Choose one: Steal 1 gold from the stakes for each evil dragon in your flight; or each opponent pays that much gold to the stakes. |
2 | ||
4 | ||
7 | ||
9 | ||
11 | ||
Green Dragon | 1 | The opponent to your left chooses either to give you a weaker evil dragon from his or her hand or to pay you 5 gold. |
2 | ||
4 | ||
6 | ||
8 | ||
10 | ||
Red Dragon | 2 | The opponent with the strongest flight pays you 1 gold. Take a random card from that player’s hand. |
3 | ||
5 | ||
8 | ||
10 | ||
12 | ||
White Dragon | 1 | If any flight includes a mortal, steal 3 gold from the stakes. |
2 | ||
3 | ||
4 | ||
6 | ||
8 | ||
Good Dragons | ||
Brass Dragon | 1 | The opponent with the strongest flight chooses either to give you a stronger good dragon from his or her hand or to pay you 5 gold. |
2 | ||
4 | ||
5 | ||
7 | ||
9 | ||
Bronze Dragon | 1 | Put the two weakest ante cards into your hand. |
3 | ||
6 | ||
7 | ||
9 | ||
11 | ||
Copper Dragon | 1 | Discard this card and replace it with the top card of the deck. That card’s power triggers regardless of its strength. |
3 | ||
5 | ||
7 | ||
8 | ||
10 | ||
Gold Dragon | 2 | Draw a card for each good dragon in your flight. |
4 | ||
6 | ||
9 | ||
11 | ||
13 | ||
Silver Dragon | 2 | Each player with at least one good dragon in his or her flight draws a card. |
3 | ||
6 | ||
8 | ||
10 | ||
12 | ||
Mortals | ||
The Archmage | 9 | Pay 1 gold to the stakes. Copy the power of an ante card. |
The Dragonslayer | 8 | Pay 1 gold to the stakes. Discard a weaker dragon from any flight. |
The Druid | 6 | Pay 1 gold to the stakes. The player with the weakest flight wins the gambit instead of the player with the strongest flight. |
The Fool | 3 | Pay 1 gold to the stakes. Draw a card for each player with a flight stronger than yours. |
The Priest | 5 | Pay 1 gold to the stakes. You are the leader for the next round of this gambit instead of any other player. |
The Princess | 4 | Pay 1 gold to the stakes. The power of each good dragon in your flight triggers. |
The Thief | 7 | Steal 7 gold from the stakes. Discard a card from your hand. |
Dragon Gods | ||
Bahamut | 13 | Each other player with both good and evil dragons in the same flight pays you 10 gold. Dragon God—As long as you have Bahamut and an evil dragon in your flight, you can’t win the gambit. |
The Dracolich | 10 | Copy the power of an evil dragon in any flight. |
Tiamat | 13 | Tiamat counts as a Black, Blue, Green, Red, and White Dragon. Dragon God—As long as you have Tiamat and a good dragon in your flight, you can’t win the gambit. |