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CHARACTER NAME | Samuel Petipas | PLAYER NAME | Jarod | XP | 100 |
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Race | Gnome | Class | Warlock | Level | 2 |
Size | Small | Height | 3 ft 4 In | Weight | 60 lbs |
Hair | Black | Eyes | Black | Gender | Male |
Alignment | Unaligned | Deity | .. | Age | 30 |
Current HP | Max HP | Temp HP | Bloodied Value | Surge Value |
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0 | 0 | 0 | 0 | 0 |
Surges used | Surges per day | Used Second Winds | Action Points | Current conditions and Effects |
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0 | 0 | 0 | 0 |
Ability | Base | Racial Bonus | Misc | Total | Modifier | Mod + 1/2 level |
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STR | 00 | 0 | 0 | 00 | +0 | +0 |
CON | 00 | 0 | 0 | 00 | +0 | +0 |
DEX | 00 | 0 | 0 | 00 | +0 | +0 |
INT | 00 | 0 | 0 | 00 | +0 | +0 |
WIS | 00 | 0 | 0 | 00 | +0 | +0 |
CHA | 00 | 0 | 0 | 00 | +0 | +0 |
+1 Ability Increases gained through levels are added to Base number. |
Initiative | = | Dex | + | 1/2 lvl | + | Misc |
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+3 | = | +1 | + | 1 | + | 0 |
Movement | = | Base | - | Armor | + | Item | + | Misc |
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5 | = | 5 | - | 0 | + | 0 | + | 0 |
Defenses | Total | = | 10 | + | 1/2 lvl | + | Armor + Ability | + | Class | + | Feat | + | Enh | + | Misc | + | Misc |
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AC Defense | 10 | = | 10 | + | 1 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 |
Fort. Defense | 10 | = | 10 | + | 1 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 |
Ref. Defense | 10 | = | 10 | + | 1 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 |
Will Defense | 10 | = | 10 | + | 1 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 |
Special | +5 vs Illusion (Gnome) |
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Passive Insight | = | 10 | + | Skill Bonus | Passive Perception | = | 10 | + | Skill Bonus | |
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10 | = | 10 | + | 0 | 10 | = | 10 | + | 0 |
Basic Attacks |
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Attack | vs. | Defense | Type (Melee or Ranged) | Weapon or Power | Damage |
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STR | vs. | AC | Melee | 1d4 | |
CHA | vs. | Reflex | Ranged | 1d4 |
Race Features |
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Low-light vision Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound (Player’s Handbook, page 158) as a minor action. Reactive Stealth: If you have any cover or conceal-ment when you make an initiative check, you can make a Stealth check. Trickster’s Cunning: You have a +5 racial bonus to saving throws against illusions. Fade Away (Gnome Racial Power) You turn invisible in response to harm. Encounter ✦ Illusion Immediate Reaction Personal Trigger: You take damage Effect: You are invisible until you attack or until the end of your next turn. |
Class / Path / Destiny Features |
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Warlock's curse Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage(+1d6). You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse. Misty Step: You have the Misty Step pact boon. You instantly transform into silver mist that streams a short distance and reforms, allowing you to flee or maneuver to set up a deadly attack. When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you can immediately teleport 3 squares as a free action. Prime Shot If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. Shadow walk On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn. |
Feats |
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Shadow Skulk Whenever you miss with a ranged or area attack while hidden, you remain hidden. Fey Trickster You gain the wizard cantrips mage hand and prestidigitation (Player’s Handbook, pages 158 159) as encounter powers. |
Languages Known |
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Common, Elven |
Skills | Total | = | 1/2 Lvl | + | Ability Mod | + | Training | - | Armor Penalty | + | Misc |
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Acrobatics (Dex) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Arcana (Int) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Athletics (Str) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Bluff (Cha) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Diplomacy (Cha) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Dungeoneering (Wis) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Endurance (Con) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Heal (Wis) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
History (Int) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Insight (Wis) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Intimidate (Cha) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Nature (Wis) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Perception (Wis) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Religion (Int) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Stealth (Dex) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Streetwise (Cha) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Thievery (Dex) | +3 | = | 1 | + | 0 | + | 0 | - | 0 | + | 0 |
Eldritch Blast | You fire a bolt of dark, crackling eldritch energy at your foe. |
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At-Will | Arcane,Implement | Standard Action |
Ranged 10 | Target: One Creature | Attack: Charisma or Constitution vs. Reflex |
Hit: 1d10 + Charisma modifier damage. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. |
Powers |
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Eyebite Warlock (Fey) Attack 1 You glare at your enemy, and your eyes briefly gleam with bril- liant colors. Your foe reels under your mental assault, and you vanish from his sight. At-Will ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn. Witchfire Warlock (Fey) Attack 1 From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts. Encounter ✦ Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 2d6 + Charisma modifier fire damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Fey Pact: The penalty to attack rolls is equal to 2 + your Intelligence modifier. Curse of the Dark Dream You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary heights or stepping on unreal serpents. Daily ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 3d8 + Charisma modifier psychic damage, and you slide the target 3 squares. Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends). Beguiling Tongue You channel the grace and glibness of your fey patrons for a time. Your voice gains great power and eloquence. Encounter ✦ Arcane Minor Action Personal Effect: You gain a +5 power bonus to your next Bluff, Diplo- macy, or Intimidate check during this encounter. |
Magic Item index |
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Daily Item Powers Per Day (Mark with an asterisk when used.) Heroic (1-10): ___ Milestone: ___ ___ ___ ___ Paragon (11-20): ___ Milestone: ___ ___ ___ ___ Epic (21-30): ___ Milestone: ___ ___ ___ ___ Weapon: Vicious Dagger +1 (lvl 2) - critical +1d12 Weapon: Rod of Corruption +1 (lvl3) Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock’s Curse to each enemy within 5 squares of the original target. Weapon: Weapon: Armor: Tunic (cloth) +1 (lvl1) Head: Neck: Arms: Hands: Ring: Ring: Waist: Feet: Other: Other: Other: Other: Other: Other: |
Other Equipment |
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Standard adventurer's kit |
Rituals |
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Coins and other wealth |
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340 gp |
Personnality traits |
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Curious, clever, loves to make pranks. Not courageous, but when friends are in danger, will struggle at first and then put himself in danger to help. Courage comes more easily with the help of the power he has been granted, but dangerous situations, he does not seek. |
Physical description |
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1 meter tall, clothed with white and yellow simple tunic and trousers. Wears a brown travel cloak. He is always looking around, his curious black eyes examining details of whatever is around him. Prompt to get out of trouble by hiding or turning invisible, when he is cornered he fights with a tactic of "now you see me now you don't". When the action gets at its climax, he finds himself laughing, surprised to find so much pleasure in an activity so dangerous. |
Character background |
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Samuel lived in the feywild, where he was enslaved by fomorians until he met Lady Winterwind, a powerful fey entity. He talked her into helping him free himself and his bethren. She gave her power, but never told him what was the price. With this power, and the resolution he could manage to assemble, he defeated his slaver and could free numerous of his friends. He has now been cast into the mortal world, for a task he as not been told yet. He travels everywhere, amazed by this strange place. He doesn't know if he will get back home one day. He is happy to be alive, and he just hopes he will just be forgotten... |
Compagnons and allies |
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