Re: Multiple groups for threads
Yay :). That's nice to hear. Though admittedly, in all of the games I've played yet at RPOL only one is so separate-plot-heavy that the issue has been, well, an issue. So I understand that it has a low priority.
In answer to the several suggestions made above which are meant as helpful options:
I prefer to not do ingame stuff in PM threads because those tend to get lost in clutter, and it is not possible to change access later on.
PM's inside real threads are certainly an option, but not very sensible when the characters are not even in the same area or world, and won't be for the whole length of a (long) scene. That will just result in lots of posts which are empty to most players.
That applies to all variants of PM groups and secret messages, too, though admittedly I haven't played around with those a lot yet.
Mind you, in most cases I am happy to make those threads public and just trust players to separate player and character knowledge, but that's not suitable for every kind of game. So only games with a) lots of different players, b) lots of different small plot lines, and c) an all around plotting and/or paranoia would be at all in need of such a multiple-acess-groups-for-a-thread feature. It's just a small niche.