[ GENERAL ] OOC 3
How dare you call Star Wars fans too "charged with emotions, dreams, and expectations"? It's not like a large number of Star Wars fans would boycott the franchise based solely on being very unhappy with one movie! Oh, wait... Never mind. Point well taken. Perhaps then Star Was players have a strong tendency to boycott a game based on not liking the way the story is going? And here I always thought that they were a bunch of ego-maniacs who constantly want their characters to be the center of attention. That would explain why my longest running games tended to be solo games. Though still more failed than lasted because the player disappeared without warning.
My experience in running games (and I'm talking in real life, not online) is really weird. My players always wanted to explore the world as I presented it. They did not want to follow the published material. Grayhawk, Forgotten Realms, Spelljammer... it didn't matter the game world, they wanted nothing to do with the published material. World of Darkness they particularly wanted my own fantasy take on it instead of the dark world as is presented. And New World of Darkness they rage quit on. I think the only game world they really liked was Legend of the 5 Rings. That was until they had to decide the best course of action based solely on the Code of Bushido. Then they messed up, got killed, and got mad at me for it. Torg they also found interesting but that's not one game world but rather nine all on one earth. Shadowrun they liked to.
The most important thing to how much they enjoyed a game was that their characters were the center of their own little universe, not ancillary to the events of the world. Their most fatal flaw, I would say, was that if there were to be set events in the world then they would want to keep them from happening. If I said, "It's Fate. Trying to change Fate only gets you in trouble. The best thing you can do is just roll with Fate and survive it." then they would get mad.
Of course, what was weird about this group of players was A) There were a lot of them. Something like a dozen floating in and out of games depending on what night of the week it was and what game system was being run. B) Almost all of them were GMs. So if a game ended, it was usually because someone said they really wanted to run a game on that night. In effect then everyone wanted to run the game, and they did so by having their characters do stuff. They were not ones to just go along with events or allow themselves to be railroaded. So running modules was right out. I suspect none of them today play Adventure League.