RolePlay onLine RPoL Logo

, welcome to Twilight 2000 - The Modern Dark Ages

07:39, 23rd June 2024 (GMT+0)

OOC Thread - 21.

Posted by FusilierFor group 0
Henry 'Hank' Voight
player, 571 posts
Call Sign: Devil Dog-02
Corkman
Mon 15 Feb 2021
at 13:47
  • msg #22

Re: OOC Thread - 21

In reply to Tomasz Andropov (msg # 21):
Any objections to Hank taking the one from Tomasz rather than the one from stores?
Tomasz Andropov
player, 337 posts
Pvt (USSR) Mechanic
Mark101
Mon 15 Feb 2021
at 14:06
  • msg #23

Re: OOC Thread - 21

That's fine. Go for it.
Michael Kessler
player, 2245 posts
Hauptmann (Ger)
udxr226
Mon 15 Feb 2021
at 22:29
  • msg #24

Re: OOC Thread - 21

OK, is everyone happy if Voight tries to quietly pick the lock to get us into the flat, with Rodriguez standing by to blow the hinges with a shotgun if that goes south? A shotgun will probably blow the element of surprise but so will explosives and I'm taking the lack of responses IC to mean that we no longer have anyone demo trained, which kind of takes explosives off the table anyway.

Or does anyone have any alternative suggestions?
Per Kolstrup
player, 1422 posts
Oversergent (Den)
Raellus
Mon 15 Feb 2021
at 23:13
  • msg #25

Re: OOC Thread - 21


I assume that Ferro and Marta got a look at the front door. Did it look reinforced? If not, a sledge v. the deadbolt should do the trick. If that doesn't work, shotgun slugs v. the hinges should.

I'm fine with trying to pick the lock first, but that will take time. In the movies, it only takes a few seconds. I have no idea how long it would take IRL. Also, if the resident has a back up chain lock, picking won't be an option. In any case, the longer we tarry, the greater the odds of discovery. An alerted target will either try to flee or fight; either way, we could lose our HVT.

I guess that as a long way of saying I think we should just bash or blow the door in and go. Speed is our friend. SWAT teams don't try to pick locks- they use speed and shock to gain entry, and overwhelm and subdue their targets.

That said, looking at this from a game-play perspective, I'm fine with letting a PC try out a skill that he/she rarely gets a chance to use. If Voight fails the check, Rodriguez can attempt a forcible entry.

-
Henry 'Hank' Voight
player, 572 posts
Call Sign: Devil Dog-02
Corkman
Mon 15 Feb 2021
at 23:49
  • msg #26

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 25):
I can't argue the sense that Per makes about a dynamic entry and a covert one.  Dynamic entry would give us an advantage of surprise which could serve the operation better.

Covert could give us a little more time until we do have to 'Bang' our way into something (or someone).  I actually like the idea since it is a little used skill in T2K and could work well or, leave us in a bad position.

Either option sounds fun and it is a game so, let's see how it turns out (either way)!
Michael Kessler
player, 2246 posts
Hauptmann (Ger)
udxr226
Tue 16 Feb 2021
at 00:09
  • msg #27

Re: OOC Thread - 21

Henry 'Hank' Voight:
Covert could give us a little more time until we do have to 'Bang' our way into something (or someone).

That was pretty much what I was thinking - if we can pull off a covert entry we can maybe do this without waking up the neighbours. Worst case scenario, we go loud and we're hopefully no worse off.

I don't really have a strong opinion one way or the other, but reading the room it looks like everyone that's posted so far is happy enough to give it a go and see what happens.
Ferro
player, 1468 posts
CaporaleMaggior (It)
Jinnysong
Tue 16 Feb 2021
at 01:51
  • msg #28

Re: OOC Thread - 21

In reply to Per Kolstrup (msg # 25):

It was a solid looking door but something a sledge or shotgun could handle... unless it was reinforced on the other side like with a deadbolt, chain, or crossbar lock... which is why I suggested demo be taken as a backup. I think "El Chapo" escaped once because the police had trouble breaking down his door and it took a long time. I really think we need to bring explosives.

And on explosives, I just realized which Mad Dog has the skill and embarrassingly I was the one who created it. Meyer is a combat engineer. If we have a hours of prep time maybe we should pull him in to build a basic charge or something. Or we bring a RPG lol.

On lockpicking I don't know. We couldn't get close enough to tell if an actual key lock was present and also in use. I support it for gaming reasons but I have my doubts. I seem to recall Fuse once saying something about most homes not using locks and relying on more simpler crossbars and the like.

Okay one more point about entry. If not the door then a window. They aren't reinforced. They are just covered over with shutters and a little high off the ground. So a ladder and crowbar might be all is needed.

Just throwing out ideas. I'm happy with whatever is picked.
Fusilier
GM, 7432 posts
Your Guide
Tue 16 Feb 2021
at 02:19
  • msg #29

Re: OOC Thread - 21

As I heads up I'm going to push the next turn to arriving at the objective, so get in your IC actions before then please.

I'm thinking tomorrow night, or the next night if you are still sorting out the plan (OOC).
Michael Kessler
player, 2247 posts
Hauptmann (Ger)
udxr226
Tue 16 Feb 2021
at 15:05
  • msg #30

Re: OOC Thread - 21

If people want to have demo as an option then I think we need to bring Meyer back if we can.

Is it feasible for him to build charges which the breach team could use without him being there if needed? Or do we need him with  us?

That said, I still think we should have Voight try to pick the lock first, with the charges a contingency plan if needed.
Jose Rodriguez
editor, 665 posts
Spec 4 (US) Infantry
Heffe
Wed 17 Feb 2021
at 20:48
  • msg #31

Re: OOC Thread - 21

Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important.
Henry 'Hank' Voight
player, 573 posts
Call Sign: Devil Dog-02
Corkman
Thu 18 Feb 2021
at 02:15
  • msg #32

Re: OOC Thread - 21

Jose Rodriguez:
Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important

Your asset is [1] better than mine so, if you want to make the offer, Hank will switch spots (ans responsibilities) with Jose.

You can take the Skorpion from stores and I can take the one from Tomasz, as well as drawing the DB shotgun out again.

Hank would just need NVG's.
Fusilier
GM, 7434 posts
Your Guide
Thu 18 Feb 2021
at 04:36
  • msg #33

Re: OOC Thread - 21

Reposting:

43/46 Straganiarska is the target's address, which is indicated on the map with an icon. It's a four level townhouse (ground floor, two middle floors, and an attic space). All windows are boarded up or shuttered, and it has a proper front door which is on the street. If there's a back/side door, it went unseen from the street view that the recce had. The roof is intact, sloped in some parts and flat in others.

Also indicated on the map, is a cluster of adjacent buildings. These appear to be in use, forming a sort of small compound. In prewar times they were multi unit garages for parking a car or personal storage. There's a little driveway/paved open area in the middle, which has it's open side facing the road gated off with an iron fence and topped with concertina wire.

Nobody was seen, but there was at least someone home. There was random banging and small noises coming from the garage area and smoke was emitting from a makeshift exhaust sticking out through one of the townhouse's boarded up windows.

None of the cars depicted are present.


This message was last edited by the GM at 04:37, Thu 18 Feb 2021.
Michael Kessler
player, 2248 posts
Hauptmann (Ger)
udxr226
Thu 18 Feb 2021
at 09:30
  • msg #34

Re: OOC Thread - 21

Fuse, what was the script with the Warmia MP5? Is it serviceable?
Fusilier
GM, 7435 posts
Your Guide
Thu 18 Feb 2021
at 10:06
  • msg #35

Re: OOC Thread - 21

It's serviceable but in bad shape (well worn and rusted). It would pass a dry test-fire, at least.
This message was last edited by the GM at 10:07, Thu 18 Feb 2021.
Michael Kessler
player, 2249 posts
Hauptmann (Ger)
udxr226
Thu 18 Feb 2021
at 13:08
  • msg #36

Re: OOC Thread - 21

In reply to Fusilier (msg # 35):

Thanks. I presume as it was taken from a dead enemy there's one magazine with it. (The one that he would have been using to shoot at us...)
Fusilier
GM, 7436 posts
Your Guide
Thu 18 Feb 2021
at 15:44
  • msg #37

Re: OOC Thread - 21

Yeah, one mag. There are additional loose 9mmP in the stores that can be taken too though.
Michael Kessler
player, 2250 posts
Hauptmann (Ger)
udxr226
Thu 18 Feb 2021
at 23:08
  • msg #38

Re: OOC Thread - 21

Henry 'Hank' Voight:
Jose Rodriguez:
Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important

Your asset is [1] better than mine so, if you want to make the offer, Hank will switch spots (ans responsibilities) with Jose.

You can take the Skorpion from stores and I can take the one from Tomasz, as well as drawing the DB shotgun out again.

Hank would just need NVG's.

OK, do you two want to decide amongst yourselves who's lockpicking and who's backup with the shotgun?
Henry 'Hank' Voight
player, 575 posts
Call Sign: Devil Dog-02
Corkman
Fri 19 Feb 2021
at 00:18
  • msg #39

Re: OOC Thread - 21

Michael Kessler:
Henry 'Hank' Voight:
Jose Rodriguez:
Apologies for the delay - between the holiday and some new projects at work, things have been a little nuts for me.

Hank, Rodriguez has an Intrusion asset of 9 if that makes any difference, along with a full set of lockpicking tools in his LBE (he used to be a criminal after all). But if he's on shotgun duty, that's fine as well.

Jose also has a set of NVGs, so he's good there. No suppressed weapon, though if we're breaching using a shotgun or explosives, that's probably not as important

Your asset is [1] better than mine so, if you want to make the offer, Hank will switch spots (ans responsibilities) with Jose.

You can take the Skorpion from stores and I can take the one from Tomasz, as well as drawing the DB shotgun out again.

Hank would just need NVG's.

OK, do you two want to decide amongst yourselves who's lockpicking and who's backup with the shotgun?

I think we can manage that
Henry 'Hank' Voight
player, 576 posts
Call Sign: Devil Dog-02
Corkman
Fri 19 Feb 2021
at 02:56
  • msg #40

Re: OOC Thread - 21

What is the equipment count for Tomasz's Skorpion and mags?  Did it have a sling?

I posted IC about NVG goggles and got no reply (that I saw/missed) so, Hank will be going in without them.
Fusilier
GM, 7437 posts
Your Guide
Fri 19 Feb 2021
at 14:56
  • msg #41

Re: OOC Thread - 21

Correction: Humvee has been edited to Iltis.
Michael Kessler
player, 2252 posts
Hauptmann (Ger)
udxr226
Fri 19 Feb 2021
at 18:56
  • msg #42

Re: OOC Thread - 21

Sorry, I meant to post this at the same time as my IC

So, the bullet point summary

Voight / Rodriguez pick the lock on the front door
Breach team enters building
Voight / Rodriguez pick the lock on the apartment door
Kolstrup / Ferro enter apartment first
Kessler / Rodriguez follows
Voight stays at the door looking out the way in case anyone tries to interfere
We grab and restrain anyone in the apartment.

That’s the plan…
Jose Rodriguez
editor, 667 posts
Spec 4 (US) Infantry
Heffe
Fri 19 Feb 2021
at 23:52
  • msg #43

Re: OOC Thread - 21

@Fuse - Although I don't think it was mentioned IC, is it safe to assume Jose grabbed the other Skorpion as per Voight's suggestion?

Some random thoughts:

@Corkman - Since Voight grabbed a shotgun, Jose'll handle the intrusion work (assuming he's able). I think the simplest way to approach the target is to attempt the door first. Who knows, maybe it's unlocked? Chances are though we'll have to try and pick it though. If we're unable to open it quietly, it's going to cut a good 30secs to a minute off our element of surprise (assuming we aren't spotted from a window on the approach).

From there, things start getting dicey fast. We don't have any idea what the inside of the building looks like. There could be multiple apartments containing hostiles, bombs, traps, who knows. I'm mainly concerned with two areas:
1. Traps around the door to the apartment
2. Mouseholes to adjoining apartments. The last thing we need is the target or his buddies hitting us from behind as we go into the apartment.
Fusilier
GM, 7438 posts
Your Guide
Fri 19 Feb 2021
at 23:57
  • msg #44

Re: OOC Thread - 21

In reply to Jose Rodriguez (msg # 43):

Alright
Henry 'Hank' Voight
player, 577 posts
Call Sign: Devil Dog-02
Corkman
Sat 20 Feb 2021
at 04:54
  • msg #45

Re: OOC Thread - 21

I'll be catching up and posting on Saturday
Tomasz Andropov
player, 338 posts
Pvt (USSR) Mechanic
Mark101
Sat 20 Feb 2021
at 15:59
  • msg #46

Re: OOC Thread - 21

Tom's Skorpion doesn't have a sling.

It's loaded with 24x9mm
and has 2 spare 25 round mags
Sign In