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10:49, 22nd May 2024 (GMT+0)

OOC Thread - 20.

Posted by FusilierFor group 0
Fusilier
GM, 7083 posts
Your Guide
Fri 21 Feb 2020
at 05:30
  • msg #1

OOC Thread - 20

Please carry over here.
John Jameson McCarthy
player, 3063 posts
Major (US) Cavalry
Mark101
Fri 21 Feb 2020
at 12:16
  • msg #2

OOC Thread - 20

Before I reply to Per, who thinks we have time to sweep the compound for intel?

Should we take the time or push on?

I think we should push on and maintain pressure. Stopping could allow resistance to orgainise. I'll go with whatever people want though.
Michael Kessler
player, 1905 posts
Hauptmann (Ger)
udxr226
Fri 21 Feb 2020
at 12:56
  • msg #3

OOC Thread - 20

100% we should stop and sweep the farmhouse. I think we should have the main body link up with the scouts at the farmhouse if possible so we can search more thoroughly.

I’m not sure who we would push on against at this stage? We don’t have an objective as such and sending a team into the woods to try and hunt down any runners could end up with more people hurt / missing.
Per Kolstrup
player, 1190 posts
Oversergent (Den)
Raellus
Fri 21 Feb 2020
at 15:52
  • msg #4

OOC Thread - 20


It might be obvious, since I suggested it IC, but I think we should at least give the compound a once-over to look for intel, even if it's just a five minute search.

Linking up in the dark, if we don't have a landmark to use for a rendezvous, is going to be difficult. The farmhouse is as close to a landmark as we've seen.

Even if the recon team conducts a search, and the vehicle group does press on, we'll need to link up eventually. I kind of need to see what happens next for the vehicle group before I develop an opinion on what it should do next.

Regardless of whether we choose to link up or stay separated for a while longer, what do you guys think about my idea of one or the other groups sending up another parachute flare so that we can figure out distance and direction between the two parties?

-
Jan Czerny
player, 766 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Feb 2020
at 16:55
  • msg #5

OOC Thread - 20

In reply to Per Kolstrup (msg # 4):

Does anyone have another parachute flare? It's a good idea but Jan just used his last one.
Jan Czerny
player, 767 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Feb 2020
at 16:57
  • msg #6

OOC Thread - 20

Fuse,

Am I correct that you can't fire aimed shots while wearing NVGs?

Ta,

Andy
Varis Babicevs
player, 1907 posts
Sgt (Latvia)
Raellus
Fri 21 Feb 2020
at 17:44
  • msg #7

OOC Thread - 20

In reply to Jan Czerny (msg # 5):

Varis does.

-
Jan Czerny
player, 768 posts
Sergent-Chef FFL
Mahatatain
Fri 21 Feb 2020
at 18:16
  • msg #8

OOC Thread - 20

In reply to Varis Babicevs (msg # 7):

Superb. Does he have many? We need to get some more eventually I think.
Michael Kessler
player, 1906 posts
Hauptmann (Ger)
udxr226
Fri 21 Feb 2020
at 18:41
  • msg #9

OOC Thread - 20

Kessler has a flare pistol (Heckler & Koch P2A1) and seven flares. There's also 1 x Comet (Hand Held Single Shot Parachute Flare) stowed aboard the BTR.

Neither Kessler nor Walsh have any 40mm ILLUM rounds.
Varis Babicevs
player, 1908 posts
Sgt (Latvia)
Raellus
Fri 21 Feb 2020
at 20:30
  • msg #10

OOC Thread - 20


Varis has 2 illum rounds. If we're just signaling, I suggest we use Kessler's flare pistol.

-
Fusilier
GM, 7084 posts
Your Guide
Fri 21 Feb 2020
at 20:33
  • msg #11

OOC Thread - 20

In reply to Jan Czerny (msg # 6):

Correct. You can't aim properly so all shots are just worked out game mechanics-wise as "quick shots".

The advantage is that the shots are done at the actual range band it should be, as opposed to one range band further if you were firing in the dark without assistance.

One could "aim" with, for example, the use of an IR laser like a PAC-4. It's a little laser invisible to the naked eye that you fit to your rifle. You can "aim" even if firing from the hip with that thing because you just gotta line up the beam with the target. Or use a night-scope like Kolstrup has.
This message was last edited by the GM at 20:34, Fri 21 Feb 2020.
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