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17:49, 16th June 2024 (GMT+0)

OOC Thread 6.

Posted by FusilierFor group 0
Fusilier
GM, 1756 posts
Your Guide
Thu 7 Oct 2010
at 20:16
  • msg #1

OOC Thread 6

Jed Black:
What's the wind direction and strength?


Light winds from the north, not too much impact on the smoke dispersion. It'll maybe stretch it out a little (and I'll show that on the next map), but not affect it a great deal.

Caleb Mulcahy:
Fuse - can you please mark the wounded and frozen militia on the map, as I may attempt to contact them if our paths cross.


Will try to get up the turn tonight, and will mark them on the map (forgot last time).
Jed Black
player, 106 posts
Major
Spec Forces (US)
Thu 7 Oct 2010
at 23:33
  • msg #2

Re: OOC Thread 6

Caleb Mulcahy:
Lol - I was thinking a slighly more humane approach first, like maybe checking if the poor fuck will live or not!

Meh, why bother... ;)
Jed is afterall slightly, well, lets just say it, racist.
Fusilier
GM, 1757 posts
Your Guide
Fri 8 Oct 2010
at 01:02
  • msg #3

Re: OOC Thread 6

In case anyone might be interested, the following link is of a PDF on the Russian lessons learned in Chechnya. I've been using it for some time now, basing some of the concepts in it on some of the game's factors.

http://armyapp.dnd.ca/ael/pubs...yaLessonsLearned.ppt

Not sure if I'll be able to get the post up tonight. I've just spent a lot of time on rolling and determining outcomes. It may have to wait until tomorrow.
Oskar Friedmann
player, 760 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 8 Oct 2010
at 15:52
  • msg #4

Re: OOC Thread 6

I love the picture they use for the Russians on Slide 9.


Jed Black
player, 107 posts
Major
Spec Forces (US)
Sun 10 Oct 2010
at 04:15
  • msg #5

Re: OOC Thread 6

I thought we only called for one (1) smoke from the mortar?
I know that's all Jed ordered.
Fusilier
GM, 1759 posts
Your Guide
Sun 10 Oct 2010
at 04:17
  • msg #6

Re: OOC Thread 6

In reply to Jed Black (msg #5):

Correct. I was going by JJM post and overlooked that Jed hadn't relayed that info onto Young yet. Will fix.
Jed Black
player, 108 posts
Major
Spec Forces (US)
Sun 10 Oct 2010
at 04:39
  • msg #7

Re: OOC Thread 6

Ta.
Just so you know, as mentioned OOC a few days back, he won't be calling in more WP at this time. There's only three rounds left, the location the smoke is wanted is within throwing distance of the Bradley and the chance of hitting said Bradley is too great.
Besides, where's the need for it? I'm not too sure any rounds have been fired from that direction lately (or anywhere in our area for that matter).
Caleb Mulcahy
player, 64 posts
Spec4
Infantry (US)
Mon 11 Oct 2010
at 12:15
  • msg #8

Re: OOC Thread 6

Jed Black:
Caleb Mulcahy:
Lol - I was thinking a slighly more humane approach first, like maybe checking if the poor fuck will live or not!

Meh, why bother... ;)
Jed is afterall slightly, well, lets just say it, racist.


Jed really is a charmer!!!

Fuse - can you update the map when you get the chance.
Robert Mitchell
player, 676 posts
Corporal
British Infantry
Wed 13 Oct 2010
at 07:07
  • msg #9

Re: OOC Thread 6

Fuse - please can you update the map as (I think) Jed is ordering Frank's squad to move forward even though they're engaged with enemy to the front and so charging forward blindly would be a mistake.  Bounding forward might be possible but I think that we need to see the map to work out if that is possible or not.

I assume that Jed can see at least Mitch and Rooke firing forwards though I doubt that he can see the targets that they're firing at but we need the map to confirm whether this is the case because I could well be wrong.

Thanks.

EDIT - Leg - the comms list is slightly wrong - Mitch now has Ben's radio.
This message was last edited by the player at 07:08, Wed 13 Oct 2010.
Oskar Friedmann
player, 762 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 13 Oct 2010
at 12:37
  • msg #10

Re: OOC Thread 6

I think I managed to post up a round's actions that weren't somehow completely incorrect.  How?  I need to edit my post.
Fusilier
GM, 1760 posts
Your Guide
Wed 13 Oct 2010
at 19:28
  • msg #11

Re: OOC Thread 6

Robert Mitchell:
Fuse - please can you update the map


Yes. Will be done tonight. Half finished the turn as it is.
Fusilier
GM, 1762 posts
Your Guide
Thu 14 Oct 2010
at 00:29
  • msg #12

Re: OOC Thread 6

Don't forget ammo:

Frank: 3x 5.56mmN
Mitch: 10x 5.56mmN
Rooke: 1x 5.56mmN

I haven't gotten any complaints yet about the map (besides forgetting things). So can I assume that everyone's ok with it, can make it out alright, and it's clear?


This message was last edited by the GM at 01:18, Thu 14 Oct 2010.
Robert Mitchell
player, 677 posts
Corporal
British Infantry
Thu 14 Oct 2010
at 06:49
  • msg #13

Re: OOC Thread 6

Fuse - the map is great!  A couple of questions though.  Where is the man Mitch just shot and where is the man that Rooke is trading shots with?

Thanks.

EDIT - Fuse - from studying the map further am I correct that:
 - The man Rooke is trading shots with is the red dot just below the second "A" of "Alpha"?
 - The man Mitch just shot is the yellow dot positioned at about 1 o'clock to the second "A" of "Alpha"?
This message was last edited by the player at 08:24, Thu 14 Oct 2010.
Caleb Mulcahy
player, 66 posts
Spec4
Infantry (US)
Thu 14 Oct 2010
at 08:05
  • msg #14

Re: OOC Thread 6

Fuse, can you mark the wounded/dead militia. As he had an AK-74 I would like to try and salvage the weapon & ammo if possible when I advance, but dont want to delay and put unnecessary risk on myself or my team.
Francis 'Frank' Benucci
player, 401 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 14 Oct 2010
at 10:55
  • msg #15

Re: OOC Thread 6

Just to confirm before posting, Frank & Mike are at approximately N7 on the map?

And, the ruin at N5, would that provide cover for the three enemy shooters if we made our moves to about O7?
Fusilier
GM, 1763 posts
Your Guide
Thu 14 Oct 2010
at 20:30
  • msg #16

Re: OOC Thread 6

Robert Mitchell:
Fuse - the map is great!  A couple of questions though.  Where is the man Mitch just shot and where is the man that Rooke is trading shots with?

EDIT - Fuse - from studying the map further am I correct that:
 - The man Rooke is trading shots with is the red dot just below the second "A" of "Alpha"?
 - The man Mitch just shot is the yellow dot positioned at about 1 o'clock to the second "A" of "Alpha"?


Yes, this is correct.

Caleb Mulcahy:
Fuse, can you mark the wounded/dead militia. As he had an AK-74 I would like to try and salvage the weapon & ammo if possible when I advance, but dont want to delay and put unnecessary risk on myself or my team.


Will do. He's at M08.

Francis 'Frank' Benucci:
Just to confirm before posting, Frank & Mike are at approximately N7 on the map?

And, the ruin at N5, would that provide cover for the three enemy shooters if we made our moves to about O7?


Yes, the pair at the north side of the building, N07. If you see what I mean, for you to be able to see the shooter over at L06, you'd need to exit the building because of the angle.

Yes. The ruin at N05 is big. The walls are still standing for the most part and you can't really shoot "through it". It's multistory, but gutted by fire so the upper floors probably don't exist anymore (just the brick walls).
Fusilier
GM, 1764 posts
Your Guide
Thu 14 Oct 2010
at 21:09
  • msg #17

Re: OOC Thread 6

Mitch can you confirm the fire positions for Mitch - as in prone, kneeling, standing, etc.

Same goes for others, once you get into direct combat.
This message was last edited by the GM at 21:14, Thu 14 Oct 2010.
Francis 'Frank' Benucci
player, 402 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 14 Oct 2010
at 22:29
  • msg #18

Re: OOC Thread 6

Fusilier:
Francis 'Frank' Benucci:
Just to confirm before posting, Frank & Mike are at approximately N7 on the map?

And, the ruin at N5, would that provide cover for the three enemy shooters if we made our moves to about O7?


Yes, the pair at the north side of the building, N07. If you see what I mean, for you to be able to see the shooter over at L06, you'd need to exit the building because of the angle.

Yes. The ruin at N05 is big. The walls are still standing for the most part and you can't really shoot "through it". It's multistory, but gutted by fire so the upper floors probably don't exist anymore (just the brick walls).

I see and that's one of the things I wanted to clarify before moving towards the ruins at NO5 and trying to get Zajac and the others assembled too.
Caleb Mulcahy
player, 67 posts
Spec4
Infantry (US)
Fri 15 Oct 2010
at 07:20
  • msg #19

Re: OOC Thread 6

In reply to Fusilier (msg #17):

Fusr - Mitch's PC away until Monday so you'll have to make a judgement call.
Francis 'Frank' Benucci
player, 404 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Fri 15 Oct 2010
at 08:20
  • msg #20

Re: OOC Thread 6

Post #10,000!  Woo-Hoo!
Oskar Friedmann
player, 763 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 15 Oct 2010
at 13:23
  • msg #21

Re: OOC Thread 6

Congratulations, Fusilier.  It's a rare and special game that makes it this far.
John Jameson McCarthy
player, 784 posts
Major
Cav Scout (US)
Fri 15 Oct 2010
at 15:30
  • msg #22

Re: OOC Thread 6

I'd like to add my congratulations. A great game Fuse, thanks.
Fusilier
GM, 1765 posts
Your Guide
Fri 15 Oct 2010
at 19:34
  • msg #23

Re: OOC Thread 6

Thanks very much. I have awesome players.

FYI things are going to continue to be kinda slow on my end, at least until November 1. After that I'm expecting to be able to give it attention enough to get back onto normal scheduling.
Francis 'Frank' Benucci
player, 405 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 16 Oct 2010
at 16:19
  • msg #24

Re: OOC Thread 6

Congrats on the # of posts and a great game!  Proud to be involved in it!
Fusilier
GM, 1767 posts
Your Guide
Sun 17 Oct 2010
at 04:23
  • msg #25

Re: OOC Thread 6

Can't do the map tonight, but will tomorrow.
Francis 'Frank' Benucci
player, 407 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sun 17 Oct 2010
at 12:56
  • msg #26

Re: OOC Thread 6

OK on map.  I'll wait until tomorrow to post.
Fusilier
GM, 1768 posts
Your Guide
Sun 17 Oct 2010
at 15:46
  • msg #27

Re: OOC Thread 6



1st Squad:
Rooke is up at the NW corner (O06) of the building.

Mitch is at the SE corner (O07) of the building

Frank, Mike, Zajac, and all of the militia (except for #18) are along the sheltered/east side of the building. There are windows but no doors on this side.

2nd Squad:
Jed is at the northern corner of the N07 building. Everyone else is stacked up along the side of the building. Militia#18 from Frank's squad is here also.

3rd Squad:
Oskar, Varis, Militia#12, and Militia#14 are in the outdoor storage lot. It's a fenced off area filled with scrap metal. Exits are to each of the two connecting buildings. One held by the squad and the other by an unknown number of enemy (at least one armed with a shotgun).

Aleksandar, Militia#4, and Militia#7 are in the office small building, looting the dying enemy soldier and covering to the north.

Militia#11 is at M08 and either dead or seriously injured.
This message was last edited by the GM at 15:59, Sun 17 Oct 2010.
Caleb Mulcahy
player, 68 posts
Spec4
Infantry (US)
Mon 18 Oct 2010
at 07:58
  • msg #28

Re: OOC Thread 6

Will post lunchtime - about 3 hours.
Oskar Friedmann
player, 767 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 20 Oct 2010
at 02:19
  • msg #29

Re: OOC Thread 6

Here's the plan.

The idea is that Varis runs short legs, then watches over Oskar's longer, zig-zagging legs.  Together they leapfrog and work through the building.

...and if the militia spoke English this would actually work.  :p


This message was last edited by the player at 02:20, Wed 20 Oct 2010.
Varis Babicevs
player, 569 posts
Auxiliary
Scout/Translator (US)
Wed 20 Oct 2010
at 02:33
  • msg #30

Re: OOC Thread 6

Oskar Friedmann:
The idea is that Varis runs short legs, then watches over Oskar's longer, zig-zagging legs.  Together they leapfrog and work through the building.



Like I said IC, Varis is down with it.
Oskar Friedmann
player, 768 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 20 Oct 2010
at 02:50
  • msg #31

Re: OOC Thread 6

You also said IC that Varis didn't know.  WHY ARE YOU LYING ITS REALLY CONFUSING I WANT TO PLAY POKEMAN OR SOMETHING EASIER IT DOESNT HAVE AMMO TO TRACK
Varis Babicevs
player, 570 posts
Auxiliary
Scout/Translator (US)
Wed 20 Oct 2010
at 04:38
  • msg #32

Re: OOC Thread 6

Oskar Friedmann:
You also said IC that Varis didn't know.  WHY ARE YOU LYING ITS REALLY CONFUSING I WANT TO PLAY POKEMAN OR SOMETHING EASIER IT DOESNT HAVE AMMO TO TRACK


Right, he doesn't quite get it but he's still down with it. It's kind of like if Oskar offered him a handrolled cigarette and told Varis try try it because it was "some good shit"... Varis wouldn't know exactly what was in it, but he'd still take a toke or two. See what I mean?

I hope that helped.
Oskar Friedmann
player, 769 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 20 Oct 2010
at 13:25
  • msg #33

Re: OOC Thread 6

My next character is a Latvian Auxiliary that complains all the time about how this Varis asshole has stolen his schtick.
Fusilier
GM, 1770 posts
Your Guide
Wed 20 Oct 2010
at 20:01
  • msg #34

Re: OOC Thread 6

I'll hold off the post tonight so that everyone can get a chance to post.
Fusilier
GM, 1772 posts
Your Guide
Sat 23 Oct 2010
at 05:24
  • msg #35

Re: OOC Thread 6

Sorry, I have to finished Varis/Oskar and the map tomorrow.
This message was last edited by the GM at 05:24, Sat 23 Oct 2010.
Oskar Friedmann
player, 770 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sat 23 Oct 2010
at 14:13
  • msg #36

Re: OOC Thread 6

Why do you hate us?

Did we find the treasure and you have to roll up the magic items?
Fusilier
GM, 1773 posts
Your Guide
Sat 23 Oct 2010
at 22:58
  • msg #37

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #36):

I know I know...

It's done now.

Here is the updated map:

I forgot to include Aleksandar's group in Third Squad (they haven't moved from the office section of the building (M07). Hopefully everyone knows where they are at.

The ? indicate a location that may or may not be occupied be enemy troops based on successful observation rolls or obvious indications.


This message was last edited by the GM at 23:01, Sat 23 Oct 2010.
Fusilier
GM, 1774 posts
Your Guide
Sat 23 Oct 2010
at 23:33
  • msg #38

Re: OOC Thread 6

Crappy layout of Varis/Oskar's position. Not to scale and just a very simple diagram. It's mostly to show the layout of the vehicles and how its cluttered with mechanical equipment and "junk" that blocks LOS to very close quarters. Sorry if this actually confuses things even more so.

V - Varis
O - Oskar
M - Militia (one bleeding)


This message was last edited by the GM at 23:37, Sat 23 Oct 2010.
Oskar Friedmann
player, 772 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 25 Oct 2010
at 00:20
  • msg #39

Re: OOC Thread 6

Varis, you magnificent bastard, you upstaged me!  Consequences will never be the same!
Varis Babicevs
player, 572 posts
Auxiliary
Scout/Translator (US)
Mon 25 Oct 2010
at 00:51
  • msg #40

Re: OOC Thread 6

Oskar Friedmann:
Varis, you magnificent bastard, you upstaged me!  Consequences will never be the same!


Just trying to keep you on your toes.
Caleb Mulcahy
player, 71 posts
Spec4
Infantry (US)
Mon 25 Oct 2010
at 12:42
  • msg #41

Re: OOC Thread 6

2nd squad are sheltering behind the building at N07. Are we able to move through this building, or is it completely derelict?
Jed Black
player, 111 posts
Major
Spec Forces (US)
Mon 25 Oct 2010
at 13:24
  • msg #42

Re: OOC Thread 6

With an airburst nuke having fallen not all that far away, I'm surprised at how much is actually still standing. Certainly can't be any glass in the windows!
Francis 'Frank' Benucci
player, 410 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 25 Oct 2010
at 14:14
  • msg #43

Re: OOC Thread 6

Just for clarification, Rooke & Mitchell are NPC's or do they have players?
Caleb Mulcahy
player, 73 posts
Spec4
Infantry (US)
Mon 25 Oct 2010
at 15:33
  • msg #44

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #43):

Mitchell is played by Mahatatain. He is also currently playing Rooke as well, although Rooke is technically an NPC.
Francis 'Frank' Benucci
player, 411 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 25 Oct 2010
at 18:31
  • msg #45

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #44):

Great thanks
Robert Mitchell
player, 680 posts
Corporal
British Infantry
Mon 25 Oct 2010
at 18:46
  • msg #46

Re: OOC Thread 6

Francis 'Frank' Benucci:
Just for clarification, Rooke & Mitchell are NPC's or do they have players?


I'm a PC....
Andrew Rooke
NPC, 259 posts
Corporal
British Infantry
Mon 25 Oct 2010
at 18:46
  • msg #47

Re: OOC Thread 6

Francis 'Frank' Benucci:
Just for clarification, Rooke & Mitchell are NPC's or do they have players?


I'm an "active" NPC...
Fusilier
GM, 1775 posts
Your Guide
Mon 25 Oct 2010
at 19:34
  • msg #48

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #41):

The building is standing and was cleared by Mike and Frank - they found only a militia or civilian body slumped over in a chair at desk.

There's entrances on the north face only - a large open bay door and a personnel door.

The interior is filled with piping and not much else. There's few windows and none that are good for firing/observing from (high up near the top of the walls).
Mike Catchings
player, 242 posts
HM3
Navy FMF Corpsman (US)
Tue 26 Oct 2010
at 04:11
  • msg #49

Re: OOC Thread 6

In reply to Jed Black (msg #42):

Woah Nukes?  No one said there were any nukes in this game.  I quit.  I've seen the Hills Have Eyes...
Fusilier
GM, 1776 posts
Your Guide
Wed 27 Oct 2010
at 00:59
  • msg #50

Re: OOC Thread 6

Going to be working on the turn tonight and tomorrow at work.

One point I want to bring up for clarification is with 1st Squad - there are no militia with the guys at the ruin (Frank, Mike, Rooke, & Mitch). All of your militia are back at the corner with Zajac at the other building.

Just wanted to point that out - although it probably won't really affect this next turn much. However in the next turn (following your moves) Zajac and his guys will be out of contact with you.
This message was last edited by the GM at 01:00, Wed 27 Oct 2010.
Jed Black
player, 113 posts
Major
Spec Forces (US)
Wed 27 Oct 2010
at 03:08
  • msg #51

Re: OOC Thread 6

I think something that needs to be brought up again is that PC's are responsible for 2-3 militia each. If PCs race off without their "sidekicks" then why did we bother finding, feeding and arming them?
Need to think more like a unit than a bunch of individuals or it's all going to end in tears.
Mike Catchings
player, 243 posts
HM3
Navy FMF Corpsman (US)
Wed 27 Oct 2010
at 04:06
  • msg #52

Re: OOC Thread 6

In reply to Jed Black (msg #51):

Maybe, but 1st squad took fire right off the bat, and the subsequent turns have been a reaction to that and then the continuation of battle.  It's only been a few minutes since then, if that.  The squad is still fairly concentrated, with reasonable combat spacing, giving the situation.
Jed Black
player, 114 posts
Major
Spec Forces (US)
Wed 27 Oct 2010
at 04:18
  • msg #53

Re: OOC Thread 6

I've only been skimming the other groups posts, but it has appeared little attention has been given to guiding/commanding the militia. Zacjac for example, the translator for that group, has been allowed to run about as he wished, totally neglecting his main purpose. Chaos is the only logical result of this.

Take notice or not of my comments, they're just an observation.
Francis 'Frank' Benucci
player, 414 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 27 Oct 2010
at 08:27
  • msg #54

Re: OOC Thread 6

Jed Black:
I've only been skimming the other groups posts, but it has appeared little attention has been given to guiding/commanding the militia. Zacjac for example, the translator for that group, has been allowed to run about as he wished, totally neglecting his main purpose. Chaos is the only logical result of this.

Take notice or not of my comments, they're just an observation.

Take it out of Frank's Sergeant's pay...
Oskar Friedmann
player, 773 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 27 Oct 2010
at 09:55
  • msg #55

Re: OOC Thread 6

You ought to be taking 3rd Squad's lead on this and just getting your militia killed.
Oskar Friedmann
player, 774 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 27 Oct 2010
at 10:00
  • msg #56

Re: OOC Thread 6

Fusilier:
Going to be working on the turn tonight and tomorrow at work.

One point I want to bring up for clarification is with 1st Squad - there are no militia with the guys at the ruin (Frank, Mike, Rooke, & Mitch). All of your militia are back at the corner with Zajac at the other building.

Just wanted to point that out - although it probably won't really affect this next turn much. However in the next turn (following your moves) Zajac and his guys will be out of contact with you.


1st Squad has caused Confusion and Delay.


Robert Mitchell
player, 682 posts
Corporal
British Infantry
Wed 27 Oct 2010
at 13:47
  • msg #57

Re: OOC Thread 6

Francis 'Frank' Benucci:
Jed Black:
I've only been skimming the other groups posts, but it has appeared little attention has been given to guiding/commanding the militia. Zacjac for example, the translator for that group, has been allowed to run about as he wished, totally neglecting his main purpose. Chaos is the only logical result of this.

Take notice or not of my comments, they're just an observation.

Take it out of Frank's Sergeant's pay...


Mitch will chip in a few quid....
Fusilier
GM, 1778 posts
Your Guide
Thu 28 Oct 2010
at 01:18
  • msg #58

Re: OOC Thread 6

Hope it isn't too convoluted or confusing, but the turn is up. I put it together on and off at work. I'll get the map done tomorrow for anyone who wants to see it before they post.
This message was last edited by the GM at 01:18, Thu 28 Oct 2010.
Francis 'Frank' Benucci
player, 415 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 28 Oct 2010
at 01:30
  • msg #59

Re: OOC Thread 6

Fusilier:
Going to be working on the turn tonight and tomorrow at work.

One point I want to bring up for clarification is with 1st Squad - there are no militia with the guys at the ruin (Frank, Mike, Rooke, & Mitch). All of your militia are back at the corner with Zajac at the other building.

Just wanted to point that out - although it probably won't really affect this next turn much. However in the next turn (following your moves) Zajac and his guys will be out of contact with you.

Please make reference to Frank's messages #622, #639, & #648.  I'm sorry if I didn't make it clear enough but, Frank has a militia preson with him and Mike has one with him.  For right now, Yes, Zajac has the remainder of the militia as a base of cover fire in case it is needed and the only one who can communicate with them.

Crucify Frank after the action is over if need be.  Like i said, I thought I made it clear we were clearing the ruins with two of the militia and I'm not trying to be snotty.
Varis Babicevs
player, 573 posts
Auxiliary
Scout/Translator (US)
Thu 28 Oct 2010
at 01:31
  • msg #60

Re: OOC Thread 6


Fuse, Varis has one frag grenade left.
Fusilier
GM, 1779 posts
Your Guide
Thu 28 Oct 2010
at 01:54
  • msg #61

Re: OOC Thread 6

In reply to Varis Babicevs (msg #60):

Oh Ok. I'll edit.
Jed Black
player, 115 posts
Major
Spec Forces (US)
Thu 28 Oct 2010
at 02:35
  • msg #62

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #59):

Could be just my skimming of the other teams posts. Appears on face value Frank and the other PCs were racing off alone.
Fusilier
GM, 1780 posts
Your Guide
Thu 28 Oct 2010
at 02:58
  • msg #63

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #59):

Francis 'Frank' Benucci:
Please make reference to Frank's messages #622, #639, & #648.  I'm sorry if I didn't make it clear enough but, Frank has a militia preson with him and Mike has one with him.  For right now, Yes, Zajac has the remainder of the militia as a base of cover fire in case it is needed and the only one who can communicate with them.

Crucify Frank after the action is over if need be.  Like i said, I thought I made it clear we were clearing the ruins with two of the militia and I'm not trying to be snotty.


You did make it clear and are correct. When I was reviewing the situation, I guess I focused on only the first wrong part of the turn post and not the later bit where they rejoined you afterward. Sorry about the mix up.

So... #5 and #8 (both M16s) are with you and Mike, and I'll add them in.

...Zajac is back at the corner with #19 (AK74).

...and the fourth militia, #18 is back with 2nd Squad.

Edited the turn post to correct the location of two of the militia.



Putting this up again too


This message was last edited by the GM at 03:06, Thu 28 Oct 2010.
Caleb Mulcahy
player, 76 posts
Spec4
Infantry (US)
Thu 28 Oct 2010
at 07:26
  • msg #64

Re: OOC Thread 6

In reply to Fusilier (msg #63):

Milita #18 has joined my little harem!!!
Robert Mitchell
player, 683 posts
Corporal
British Infantry
Thu 28 Oct 2010
at 09:08
  • msg #65

Re: OOC Thread 6

Jed Black:
In reply to Francis 'Frank' Benucci (msg #59):

Could be just my skimming of the other teams posts. Appears on face value Frank and the other PCs were racing off alone.


Just a suggestion but maybe skim reading and then offering criticism isn't a good idea.  Maybe reading posts fully first might be a good idea.....
Oskar Friedmann
player, 775 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 28 Oct 2010
at 14:53
  • msg #66

Re: OOC Thread 6

I don't read anything but my own press releases.

I REGRET NOTHING!
Francis 'Frank' Benucci
player, 416 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Fri 29 Oct 2010
at 01:28
  • msg #67

Re: OOC Thread 6

I'll try and post tomorrow morning or Friday night.
Fusilier
GM, 1781 posts
Your Guide
Fri 29 Oct 2010
at 02:01
  • msg #68

Re: OOC Thread 6

New map



Final Alpha Building


Jed Black
player, 116 posts
Major
Spec Forces (US)
Fri 29 Oct 2010
at 02:15
  • msg #69

Re: OOC Thread 6

Robert Mitchell:
Just a suggestion but maybe skim reading and then offering criticism isn't a good idea.  Maybe reading posts fully first might be a good idea.....

Now why would I want to go doing that!?
I mean really, who honestly wants to be fully informed before offering their opinion?  :P
Oskar Friedmann
player, 777 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 29 Oct 2010
at 03:00
  • msg #70

Re: OOC Thread 6

Really, I must protest.  Where was the isometric 3/4 view for Varis and me?

Stolen.  Stolen by the commie conspiracy, that's where

And for the record, I too have never let any IC posts stifle my OOC wisdom.
Fusilier
GM, 1782 posts
Your Guide
Fri 29 Oct 2010
at 03:04
  • msg #71

Re: OOC Thread 6

Oskar Friedmann:
Really, I must protest.  Where was the isometric 3/4 view for Varis and me?

Stolen.  Stolen by the commie conspiracy, that's where

And for the record, I too have never let any IC posts stifle my OOC wisdom.


LOL I knew you'd say that. But I gave you hours and hours of MS paint!!!


...I have maps for the next buildings.
Robert Mitchell
player, 685 posts
Corporal
British Infantry
Sat 30 Oct 2010
at 17:45
  • msg #72

Re: OOC Thread 6

Fuse - is it possible for Mitch to respond to Mike's radio message this turn?  Or should I wait until next turn as he's already doing quite a lot?

Thanks.
Fusilier
GM, 1783 posts
Your Guide
Sat 30 Oct 2010
at 17:52
  • msg #73

Re: OOC Thread 6

In reply to Robert Mitchell (msg #72):

Go ahead.
Francis 'Frank' Benucci
player, 418 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 30 Oct 2010
at 17:56
  • msg #74

Re: OOC Thread 6

Robert Mitchell:
Fuse - is it possible for Mitch to respond to Mike's radio message this turn?  Or should I wait until next turn as he's already doing quite a lot?

Thanks.

That's why I kind of stopped with calling on the radio and hoped that Mike wouldn't mind doing it so I can search this dude.
Mike Catchings
player, 245 posts
HM3
Navy FMF Corpsman (US)
Sat 30 Oct 2010
at 19:00
  • msg #75

Re: OOC Thread 6

I didn't have any grand heroic plans for this turn, so its no problem.

I'm on my phone right now, and think the color code for the radio messed up, even though I'm pretty sure I got it right. Do y'all see it in DarkGreen, or can you see the commands? Fuse can you fix it? Ill be away from my comp for a few more hours. Then again it is just for aesthetic purposes.
Robert Mitchell
player, 687 posts
Corporal
British Infantry
Sat 30 Oct 2010
at 19:12
  • msg #76

Re: OOC Thread 6

In reply to Mike Catchings (msg #75):

For some reason the close of your radio transmission was missing the / on the end colour tag.  I corrected it in the quote I did for Mitch's reaction.
Mike Catchings
player, 246 posts
HM3
Navy FMF Corpsman (US)
Sat 30 Oct 2010
at 21:28
  • msg #77

Re: OOC Thread 6

It was missing it because I completely forgot them.  Thanks.
Fusilier
GM, 1784 posts
Your Guide
Mon 1 Nov 2010
at 02:03
  • msg #78

Re: OOC Thread 6

Meant to get the post up tonight, but after doing all the rolling, Halloween showed up. I'll finish it off tomorrow at work and get it posted.
Fusilier
GM, 1786 posts
Your Guide
Tue 2 Nov 2010
at 00:30
  • msg #79

Re: OOC Thread 6

Don't forget your ammo:

Mitch - 30 rounds
Rooke - 2 rounds
Mike - 5 rounds

Map is coming.
Oskar Friedmann
player, 778 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 2 Nov 2010
at 02:08
  • msg #80

Re: OOC Thread 6

Fusilier:
With the enemy closing in, the small arms fire hitting the Bradley abruptly stops.

Summary - 3 groups of targets have made themselves visible:
2x men with an RPG-7 at the corner of Bravo behind a tree
4x men with small arms and some bulky items on the road directly ahead (of the hull, not the turret)
2x men with an RPG-7 at the north corner of the building that Waterloo is breaching


Holy shit.  You guys are totally fucked.

Dibs on being Commander!
Caleb Mulcahy
player, 77 posts
Spec4
Infantry (US)
Tue 2 Nov 2010
at 08:41
  • msg #81

Re: OOC Thread 6

Fuse

Can you please update the map.

Can you also list Josef's squad somewhere so we know numbers and weapons. Thanks.
Caleb Mulcahy
player, 78 posts
Spec4
Infantry (US)
Tue 2 Nov 2010
at 08:42
  • msg #82

Re: OOC Thread 6

Oskar Friedmann:
Fusilier:
With the enemy closing in, the small arms fire hitting the Bradley abruptly stops.

Summary - 3 groups of targets have made themselves visible:
2x men with an RPG-7 at the corner of Bravo behind a tree
4x men with small arms and some bulky items on the road directly ahead (of the hull, not the turret)
2x men with an RPG-7 at the north corner of the building that Waterloo is breaching


Holy shit.  You guys are totally fucked.

Dibs on being Commander!


To quote Brave Sir Robin - "Run Away! Run Away!"
Fusilier
GM, 1787 posts
Your Guide
Tue 2 Nov 2010
at 09:35
  • msg #83

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #81):

Absolutely... after work today.
Caleb Mulcahy
player, 79 posts
Spec4
Infantry (US)
Tue 2 Nov 2010
at 11:01
  • msg #84

Re: OOC Thread 6

In reply to Fusilier (msg #83):

Cheers!
Andrew Rooke
NPC, 262 posts
Corporal
British Infantry
Tue 2 Nov 2010
at 12:30
  • msg #85

Re: OOC Thread 6

Fuse,

Just to clarify is the man yelling at Rooke located roughly at O3?

Thanks.
This message was last edited by the player at 15:22, Tue 02 Nov 2010.
Jed Black
player, 117 posts
Major
Spec Forces (US)
Tue 2 Nov 2010
at 12:49
  • msg #86

Re: OOC Thread 6

ARGH!
What the hell happened to all my free time!? :S
Have to bang out a post soon... :/

Good news is I'll have no excuse for the next few days - heading into hospital tomorrow to have the ankle I screwed up a few years ago falling of a motorbike fixed again. Short proceedure, shouldn't take more than half an hour or so, but I'll be forced to stay home with my foot up until next week. Such a damn shame I won't be able to go into work.....
Mike Catchings
player, 247 posts
HM3
Navy FMF Corpsman (US)
Tue 2 Nov 2010
at 14:03
  • msg #87

Re: OOC Thread 6

Did Mike actually get his radio message off before the second Russian popped out?
Robert Mitchell
player, 688 posts
Corporal
British Infantry
Tue 2 Nov 2010
at 15:24
  • msg #88

Re: OOC Thread 6

Fuse,

Another question for you that will probably be answered by the map.  Did Zajac and the last remaining militia man make it to Mitch's position?

Thanks.
Oskar Friedmann
player, 779 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 2 Nov 2010
at 19:06
  • msg #89

Re: OOC Thread 6

...waiting for map update.  :D
Jed Black
player, 119 posts
Major
Spec Forces (US)
Wed 3 Nov 2010
at 00:37
  • msg #90

Re: OOC Thread 6

Fusilier:
Bradley / HQ GroupSummary - 3 groups of targets have made themselves visible:
2x men with an RPG-7 at the corner of Bravo behind a tree
4x men with small arms and some bulky items on the road directly ahead (of the hull, not the turret)
2x men with an RPG-7 at the north corner of the building that Waterloo is breaching

Did anyone else see that coming from a mile away?  :/
Hmm, perhaps a charge by Felix might be in order.... Nothing deals with an RPG team like a 20+ tonne armoured vehicle rolling over the top of them. :D
Fusilier
GM, 1788 posts
Your Guide
Wed 3 Nov 2010
at 01:09
  • msg #91

Re: OOC Thread 6



Summary

First Squad:

Mitch & Rooke are outside on the north side of the ruined factory. Mitch is up against the side of the building and Rooke is a few meters away on the ground.

Frank & Mike are in what's left of the entrance of the factory ruin which is on the northwest face. The main doors are closed at this point, but when opened they will have LOS to last Alpha building. Militia#5 & Militia#8 were right behind Mike but have since vanished when the very brief shootout occurred.

Zajac and Militia#18 (I forgot to add their new location on the map) are 3/4 of the way from their last position to Mitch/Rooke's spot. About O06 or so.

Second Squad:

Everyone (plus Militia#19) is in cover at O07.

Third Squad:

Varis, Oskar, Aleksandar at right outside the building at L06. The two militia (one seriously wounded in the ankle) are back inside. Targets past the Bradley are concealed by the smoke. You can see the last Alpha building but no LOS to the enemy positions inside. There are 3 enemy in the brush that have been "hit", but not cleared or confirmed to be killed.

The remaining two militia are back where Aleksandar left them in the first building.

Bradley: as indicated.

Sniper/Foo Party: repositioning and their current location is unknown.
Fusilier
GM, 1789 posts
Your Guide
Wed 3 Nov 2010
at 01:32
  • msg #92

Re: OOC Thread 6

Mike Catchings:
Did Mike actually get his radio message off before the second Russian popped out?


Yes. For simplicity, we'll say the message has been sent.

Caleb Mulcahy:
Can you also list Josef's squad somewhere so we know numbers and weapons. Thanks.


Will do (soon).

Andrew Rooke:
Just to clarify is the man yelling at Rooke located roughly at O3?


Correct.
Jed Black
player, 120 posts
Major
Spec Forces (US)
Wed 3 Nov 2010
at 02:06
  • msg #93

Re: OOC Thread 6

I thought it's #18 with 2nd, not #19?
Caleb Mulcahy
player, 80 posts
Spec4
Infantry (US)
Wed 3 Nov 2010
at 10:03
  • msg #94

Re: OOC Thread 6

In reply to Jed Black (msg #93):

All my records show Milita #18 was the one who got scvared and is currently with me in 2nd Squad.
Robert Mitchell
player, 689 posts
Corporal
British Infantry
Wed 3 Nov 2010
at 10:06
  • msg #95

Re: OOC Thread 6

Fuse - thanks for the info and map - I will post IC later today.
Oskar Friedmann
player, 780 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 3 Nov 2010
at 14:30
  • msg #96

Re: OOC Thread 6

Jed Black:
Did anyone else see that coming from a mile away?  :/

Ooo... I did!  I did!

Waterloo's insistence on supporting fire pushed the need to roll up on the Bravo buildings ahead of the infantry, but... yeah.

All that smoke between the vehicle and the Bravo targets obviating any ability to support from a distance probably didn't help either.  :)
This message was last edited by the player at 14:30, Wed 03 Nov 2010.
Istvan Medgyessy
NPC, 17 posts
Enforcer
Gang Anjo
Thu 4 Nov 2010
at 12:23
  • msg #97

Re: OOC Thread 6

Robert Mitchell:
"Found Seven this is Found Four.  Northern most Alpha building still in enemy hands.  At least three enemy there, one with a GL."


Hey fuckingk Yankee Mitch, you use wrong fuckingk call sign!!! Fuckingk Mericans... all fuckingk idiots...
Robert Mitchell
player, 691 posts
Corporal
British Infantry
Thu 4 Nov 2010
at 13:42
  • msg #98

Re: OOC Thread 6

In reply to Istvan Medgyessy (msg #97):

Oops - corrected!
Fusilier
GM, 1791 posts
Your Guide
Thu 4 Nov 2010
at 21:03
  • msg #99

Re: OOC Thread 6

JJM, this was a difficult turn for me to roll up and form into a narrative. Because of it's length, in your next turn please indicate 2 actions for the Major. Basically, I want to be able to give him an opportunity for an action from when he fell back into his seat until the end of the the narrative - in addition to his next normal turn action. Make sense?

The Bradley's turn was long not only because so much happened in a short amount of time, but I thought due to the seriousness of the situation, it would be proper to give it some detail.

The other PC's turns will be done tonight.
Fusilier
GM, 1792 posts
Your Guide
Thu 4 Nov 2010
at 21:26
  • msg #100

Re: OOC Thread 6

Depth Platoon (Fisherman's League) reinforcements:

1. Squad Leader (Josef) - black rain jacket with two F1 grenades dangling from his Polish webbing. Armed with an M14 rifle. Speaks English.

2. Sharpshooter - brown coveralls with an ammo and small items bandoleer - no webbing. Armed with a scoped hunting rifle.

3. Demolitions - civilian clothing with US issue webbing containing a molotov, two large pipe bombs (burn fuses), and an M67 frag grenade. Armed with an Uzi.

4. Rifleman - Polish army fatigues with Home Guard insignia. Polish webbing and armed with a Tantal rifle and one F1 grenade.

5. Rifleman - Polish army lightweight jacket and blue jeans. Backpack and a police style utility belt. Armed with an AKM rifle. Has a helmet too.
This message was last edited by the GM at 21:31, Thu 04 Nov 2010.
Robert Mitchell
player, 692 posts
Corporal
British Infantry
Fri 5 Nov 2010
at 10:39
  • msg #101

Re: OOC Thread 6

Fuse - great turn post despite the wounds and the Bradley getting hit!

I think that I need to see a map however before I can post, just to be certain where the various reinforcements are.  Sorry.

I'm also away for the weekend but hope to have internet access so that I can post.  It might be late Sunday night however.
Jed Black
player, 121 posts
Major
Spec Forces (US)
Fri 5 Nov 2010
at 15:13
  • msg #102

Re: OOC Thread 6

I haven't looked at the IC thread as yet, but the intent was that all the reinforcements and 2nd group move up behind Franks group. There should be nobody coming up on the left side as yet.
Jed Black
player, 122 posts
Major
Spec Forces (US)
Fri 5 Nov 2010
at 16:46
  • msg #103

Re: OOC Thread 6

Fusilier:
The shock of a loud explosion follows next, rocking the front of the Bradley. Either a one in a thousand shot from the blinded RPG or from a third, unseen antitank weapon, the blast instantly kills the engine. Under its dying rearward momentum, the carrier coasts a few more meters until its rear end slams up against a burnt out automobile wreck and noisily scraps alongside its scorched frame until grinding to a final stop. Black smoke is already rapidly filling the crew compartment.

This is one of the reasons why I had militia carry the mines and other necessary stores...
We're screwed if it burns, but not as screwed as we could have been.

Fuse, I believe the turret can be turned manually by a crank. It's slow, but it works. Provided the smoke can be sorted and the RPG teams disposed of, the Bradley still makes a fine pillbox for fire support.
Fusilier
GM, 1794 posts
Your Guide
Sat 6 Nov 2010
at 17:52
  • msg #104

Re: OOC Thread 6


Oskar Friedmann
player, 782 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sat 6 Nov 2010
at 20:06
  • msg #105

Re: OOC Thread 6

Fusilier:
- No enemy are spotted in either building but there is something going on around the Bradley.


So, to confirm: Varis and Oskar are unaware of the situation with the Bradley?
Fusilier
GM, 1795 posts
Your Guide
Sat 6 Nov 2010
at 20:18
  • msg #106

Re: OOC Thread 6

I was about to say yes, but remembered that Fox was covering the Bradley and saw much of what happened - his last radio message is pretty much all you have to go by:

"Sunray! Move north before you lose the smoke!"

"Three enemy to your front. Almost on top of you!"


Most of what going on by the Bradley is either blocked by the AFV or the dissipating smoke.
Oskar Friedmann
player, 783 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sat 6 Nov 2010
at 20:30
  • msg #107

Re: OOC Thread 6

...but the explosions and smoke-spewing Bradley weren't/aren't audible and visible?
Fusilier
GM, 1796 posts
Your Guide
Sat 6 Nov 2010
at 20:34
  • msg #108

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #107):

There is no visible smoke coming from the Bradley, not visible against the backdrop of the smoke cloud anyway - there is increasing smoke inside it however.

No explosion was observed when it happened. The sounds are no different than the surrounding effects either.

Rolled on Observation.
This message was last edited by the GM at 20:34, Sat 06 Nov 2010.
Oskar Friedmann
player, 784 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sat 6 Nov 2010
at 21:18
  • msg #109

Re: OOC Thread 6

Gotcha.  :)
Jed Black
player, 123 posts
Major
Spec Forces (US)
Sun 7 Nov 2010
at 04:52
  • msg #110

Re: OOC Thread 6

Seems like a lot of talk and little action going on. Making it a bit boring in the rear....
Robert Mitchell
player, 694 posts
Corporal
British Infantry
Sun 7 Nov 2010
at 23:19
  • msg #111

Re: OOC Thread 6

Jed Black:
Seems like a lot of talk and little action going on. Making it a bit boring in the rear....


Stop your winging! <G>

Mitch just involved you!
This message was last edited by the player at 23:20, Sun 07 Nov 2010.
Caleb Mulcahy
player, 83 posts
Spec4
Infantry (US)
Mon 8 Nov 2010
at 08:39
  • msg #112

Re: OOC Thread 6

Looks like Frank just 'volunteered' to babysit the prisoner!
Francis 'Frank' Benucci
player, 421 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 8 Nov 2010
at 09:38
  • msg #113

Re: OOC Thread 6

Caleb Mulcahy:
Looks like Frank just 'volunteered' to babysit the prisoner!

I don't think we've got a live prisoner anymore

Correct, both are dead now.
This message was last edited by the GM at 10:34, Mon 08 Nov 2010.
Fusilier
GM, 1797 posts
Your Guide
Mon 8 Nov 2010
at 22:36
  • msg #114

Re: OOC Thread 6

Hey all,

Was going to get the turn up but some unexpected personal stuff came up. Either tomorrow or the next day.
Fusilier
GM, 1799 posts
Your Guide
Wed 10 Nov 2010
at 21:34
  • msg #115

Re: OOC Thread 6

Hello. I'm able to get back to posting now. Sorry for the delay, it was unavoidable. I'll get the rest of the turn up in a few hours.
Robert Mitchell
player, 695 posts
Corporal
British Infantry
Thu 11 Nov 2010
at 21:34
  • msg #116

Re: OOC Thread 6

Just to say that I think that it's best if I hold off posting as Mitch until Leg has had a chance to post as Major Black - the combination of Mitch's report and suggestion to Jed are in opposition to what Major McCarthy has just instructed.

Hope that's ok.
Helmut Meyer
player, 599 posts
Unteroffizier
PanzerPionier (Germany)
Thu 11 Nov 2010
at 21:44
  • msg #117

Re: OOC Thread 6

Hello. I am back and will post soon after I catch up what's happened.
Caleb Mulcahy
player, 84 posts
Spec4
Infantry (US)
Sat 13 Nov 2010
at 08:19
  • msg #118

Re: OOC Thread 6

In reply to Helmut Meyer (msg #117):

Hi Meyer, welcome back. Our section update is pretty simple. 2nd squad is bunched up together at N6 on the map. We haven't seen any action yet, but 1st & 3rd squad have. We have gained a new member, militia18 from Oskar's squad, who is now with me.

We are currently awaiting instructions from Major Black.
Robert Mitchell
player, 696 posts
Corporal
British Infantry
Sat 13 Nov 2010
at 08:46
  • msg #119

Re: OOC Thread 6

Helmut - welcome back!

Caleb Mulcahy:
In reply to Helmut Meyer (msg #117):

Hi Meyer, welcome back. Our section update is pretty simple. 2nd squad is bunched up together at N6 on the map. We haven't seen any action yet, but 1st & 3rd squad have. We have gained a new member, militia18 from Oskar's squad, who is now with me.

We are currently awaiting instructions from Major Black.


Minor correction to this - militia18 was from Frank's squad I believe not Oskar's.
Caleb Mulcahy
player, 85 posts
Spec4
Infantry (US)
Sat 13 Nov 2010
at 08:50
  • msg #120

Re: OOC Thread 6

In reply to Robert Mitchell (msg #119):

Correct! Well spotted!
Fusilier
GM, 1801 posts
Your Guide
Sat 13 Nov 2010
at 23:41
  • msg #121

Re: OOC Thread 6

Robert Mitchell:
Minor correction to this - militia18 was from Frank's squad I believe not Oskar's.


Excluding Zajac, Aleksandar and the concierge guy - with the militia's simplistic and generic "names", or rather numbers, it is kinda easy to mix them up. I have mulled over the idea of fleshing them out a little, to give them something more than a number and weapon, but I can't at this time.
Oskar Friedmann
player, 787 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sun 14 Nov 2010
at 01:26
  • msg #122

Re: OOC Thread 6

While Varis was back collecting the rest of Third Squad, did Oskar catch anything else with his Observation?
Fusilier
GM, 1802 posts
Your Guide
Sun 14 Nov 2010
at 04:16
  • msg #123

Re: OOC Thread 6

No, nothing new.
Jed Black
player, 125 posts
Major
Spec Forces (US)
Sun 14 Nov 2010
at 13:08
  • msg #124

Re: OOC Thread 6

I had a post almost complete when rpol went down a few days back...
Then, Friday night, I got kidnapped by friends and forced to consume far, far too much alcohol (their excuse was it was my birthday or something). I quickly relearned why I limit my intake - sleeping on hardwood floorboards and 36 hour hangovers SUCK!

I think I'm getting old.....
Robert Mitchell
player, 697 posts
Corporal
British Infantry
Sun 14 Nov 2010
at 14:39
  • msg #125

Re: OOC Thread 6

Leg - I know what you're talking about!  It takes me a lot longer to recover from a drinking session now!

Fuse - I should be able to post tonight, though if you need to move things along then Mitch will be saying "yes sir" to Jed, regrouping and finding out if Frank is able to continue or not.  Rooke will just complain about something.....
Jed Black
player, 126 posts
Major
Spec Forces (US)
Mon 15 Nov 2010
at 00:33
  • msg #126

Re: OOC Thread 6

Based purely on weapons, Rooke is probably the better choice out of the two British Corporals to take over command - the automatic rifle Mitch is carrying makes a bit too much noise when properly employed to allow effective shouting of orders.
HOWEVER, Rooke is being NPC's isn't he? Therefore realism gets shown the door... ;)

As an observation, I've noted that almost nobody has bothered to include any clues as to their character's ages (and thereby relative experience) in their description....
Caleb Mulcahy
player, 86 posts
Spec4
Infantry (US)
Mon 15 Nov 2010
at 13:07
  • msg #127

Re: OOC Thread 6

Jed Black:
As an observation, I've noted that almost nobody has bothered to include any clues as to their character's ages (and thereby relative experience) in their description....


In the cast list Caleb is quoted at 29...
Andrew Rooke
NPC, 266 posts
Corporal
British Infantry
Mon 15 Nov 2010
at 22:15
  • msg #128

Re: OOC Thread 6

Jed Black:
Based purely on weapons, Rooke is probably the better choice out of the two British Corporals to take over command - the automatic rifle Mitch is carrying makes a bit too much noise when properly employed to allow effective shouting of orders.
HOWEVER, Rooke is being NPC's isn't he? Therefore realism gets shown the door... ;)

As an observation, I've noted that almost nobody has bothered to include any clues as to their character's ages (and thereby relative experience) in their description....


OK - Rooke is an arsehole who has displayed a distinct lack of loyalty to the unit and a preference for looking after himself rather than doing what's right for the unit and you want to put him in charge!!!!  He is one step away from deserting the unit and you want to make him a squad leader?????

I can't think of a worse choice, regardless of whether he's a PC or an NPC!

Personally I would rather make the choice of leader based on their capabilities as a leader rather than the weapon that they're using, both in this game and in real life.  I think that basing leadership on someone's weapon is a really bad idea and I can't imagine that any competent military unit would say "Oh, you're carrying a machinegun, you can't take over when the squad leader is wounded!"  They might well reassign the machinegun but that is a different question.

Mitch is also using a M249 SAW so that's hardly a weapon that is unusable by a squad leader - it's probably easier to use than, say, a Bren gun.

For reference Mitch's age is listed in the Cast list thread and has been listed there for a very long time (the last time I edited the post was 26th Jan-10).  He is 29 and Rooke is the same.  I will amend the cast list thread so that it includes Rooke's age just to keep you happy! link to a message in this game

Lastly just so everyone is clear the situation with Rooke continues as before.  He is an NPC but I (Mitch's player) am helping Fuse by (mostly) writing combat posts for Rooke so that he's a more "active" NPC to ease Fuse's workload.  I started doing this when Mitch was sidelined as a vehicle commander ages ago and it has continued ever since.
This message was last edited by the player at 22:17, Mon 15 Nov 2010.
Oskar Friedmann
player, 788 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 15 Nov 2010
at 22:28
  • msg #129

Re: OOC Thread 6

Andrew Rooke:
I can't think of a worse choice, regardless of whether he's a PC or an NPC!


I can!  I can!  PROTIP: he's currently leading a squad.

Though I will say that most of Rooke's 'ditch the squad' mentality has been in his internal dialogue rather than actions.


Andrew Rooke:
Personally I would rather make the choice of leader based on their capabilities as a leader rather than the weapon that they're using, both in this game and in real life.


I'd say it depends more on which way the weapon is pointed than what the weapon is.  Leadership qualities come second.  :D
Andrew Rooke
NPC, 267 posts
Corporal
British Infantry
Mon 15 Nov 2010
at 23:08
  • msg #130

Re: OOC Thread 6

Oskar Friedmann:
Though I will say that most of Rooke's 'ditch the squad' mentality has been in his internal dialogue rather than actions.


True - but if you remember the "discussion" of Jagelis' ability to lead a squad then when Rooke made his statement to Major McCarthy he was fairly clear about his intention to abandon the unit if he had to serve under Jagelis again.  I think that was a fairly good indication of where his loyalties lie, even though it was only witnessed by JJM and Weiss.

I'm guessing but I would think that JJM wouldn't be keen to have Rooke as a squad leader.

I will try to make it a bit more obvious though - thanks for the pointer.  It is a bit complex though because when the firing starts Rooke can't stop himself from getting into the thick of it!  Anyway, I will try to make it a bit more apparent.
Jed Black
player, 127 posts
Major
Spec Forces (US)
Tue 16 Nov 2010
at 00:03
  • msg #131

Re: OOC Thread 6

Like I said, based PURELY on weapon choice and the fact the two characters are of equal rank and nationality. The immediate decision on who takes over is actually Franks in my opinion.

Support weapons and command don't generally go hand in hand. Support weapons are generally less mobile than a commander needs to be and much noisier due to a higher rate of fire. Very hard to yell orders while laying down supressing fire...

In the case of the 2nd unit, who else is going to haul the Bren, let alone fire it? Besides the three PCs, 2nd is composed entirely of Novices who barely know which end of a weapon is which, let alone anything about automatic weapons (Ok, some are carrying SMGs, but they're seriously simple weapons with big mags they don't have to change often).
Robert Mitchell
player, 699 posts
Corporal
British Infantry
Tue 16 Nov 2010
at 00:17
  • msg #132

Re: OOC Thread 6

Jed Black:
The immediate decision on who takes over is actually Franks in my opinion.


Go and read/re-read message #681 - Frank radioed Mitch and Rooke in that message, effectively saying that they were leading the squad now as he had been hit.  Mitch has a radio, Rooke doesn't so Mitch took charge rather than let Rooke take charge, following Frank's instructions.

Now it's turned out that Frank can probably continue as his wound isn't as serious as first thought so Mitch will hand command back to him.
Varis Babicevs
player, 579 posts
Auxiliary
Scout/Translator (US)
Tue 16 Nov 2010
at 00:34
  • msg #133

Re: OOC Thread 6


Fuse and Oskar: Since the narrative has moved on a bit, I just want you both to know that Varis kept his word and told Oskar about the wounded miltiaman/asked him to call for a medvac on the radio.
Jed Black
player, 129 posts
Major
Spec Forces (US)
Tue 16 Nov 2010
at 00:46
  • msg #134

Re: OOC Thread 6

In reply to Robert Mitchell (msg #132):

Fair enough. I missed that detail. Still, I think the point regarding automatic weapons is probably valid for future reference (and I'll certainly be taking it into account should Jed have to both fire and issue orders).

Is the Bradley actually on fire or just smoking? Can this be dealt with by the five characters on the spot?
This message was last edited by the player at 00:47, Tue 16 Nov 2010.
Mike Catchings
player, 252 posts
HM3
Navy FMF Corpsman (US)
Tue 16 Nov 2010
at 00:53
  • msg #135

Re: OOC Thread 6

In reply to Jed Black (msg #134):

Turn post said no fire is observed, but I think that's because there's so much smoke and no one is actually venturing into the crew compartment.  Is there a fire extinguisher in the Brad that would be readily accessible?
Fusilier
GM, 1804 posts
Your Guide
Tue 16 Nov 2010
at 01:01
  • msg #136

Re: OOC Thread 6

Varis Babicevs:
Fuse and Oskar: Since the narrative has moved on a bit, I just want you both to know that Varis kept his word and told Oskar about the wounded miltiaman/asked him to call for a medvac on the radio.


Good to know. Thanks. I'll leave it in Oskars hands then.

Jed Black:
Is the Bradley actually on fire or just smoking? Can this be dealt with by the five characters on the spot?


Not sure. There is smoke... a chemical smoke that burns the eyes and throat and is probably very toxic. No actual fire has been observed - that could be because there is none, or what Mike said.

I'll say there is a small fire extinguisher... since I think that it was used before. Maybe JJM can confirm?

Turn post will be done, eventually. I need to keep do it in increments tonight.
Jed Black
player, 130 posts
Major
Spec Forces (US)
Tue 16 Nov 2010
at 01:56
  • msg #137

Re: OOC Thread 6

Whatever's going on in the Bradley, I think it needs te be dealt with ASAP (perhaps by somebody with a gas mask?). There's a LOT of stores in there important to the survival of the group, much of which could go off with a VERY large bang...
Fusilier
GM, 1805 posts
Your Guide
Tue 16 Nov 2010
at 02:27
  • msg #138

Re: OOC Thread 6

Ok, turn is up. Taking these buildings has taken much longer than I originally expected. Hope everyone is still ok.
Jed Black
player, 131 posts
Major
Spec Forces (US)
Tue 16 Nov 2010
at 02:41
  • msg #139

Re: OOC Thread 6

I think in game time it's been fairly quick hasn't it? The time really has been the detail it's required.
Fusilier
GM, 1806 posts
Your Guide
Tue 16 Nov 2010
at 02:46
  • msg #140

Re: OOC Thread 6

In reply to Jed Black (msg #139):

True.

I purposely only put a squad + in Alpha as a small screening force... thinking they'd be swept aside so that the most of the time would be spent fighting a larger more intense battle. But I still seem to underestimate the amount of time it takes for our sessions to play out encounters.
Jed Black
player, 132 posts
Major
Spec Forces (US)
Tue 16 Nov 2010
at 03:01
  • msg #141

Re: OOC Thread 6

In my IRL experience, even just one opponent in an exercise situation can hold up a superior force for half an hour or more.
The key is keeping the initiative, applying the principles of Speed and Agression and not slowing down for anything! Get in and on top of the enemy before they've had time to blink, let alone fire more than a few rounds.
Of course when you thow in excelent cover such as buildings, the whole thing slows right down as you never really know if they're alone, or if there's somebody about to pop out behind you and lay a few dozen bursts into your back.

I'm expecting though that Josef's small team will tear through the building in short order, working in pairs and clearing the entire structure in about a minute. This of course assumes they know something about what they're doing...
Fusilier
GM, 1807 posts
Your Guide
Tue 16 Nov 2010
at 03:31
  • msg #142

Re: OOC Thread 6

For the move to Bravo please indicate a clear route... not just the start and end points, but the path between (and even if its just one straight line let me know).

It can either be a series of grid coordinates or just a narrative for the path. In game or OOC is fine.

There are unknown enemy out there and potential for taking fire, spotting targets or whatever. Knowing the route will help me a lot.
Robert Mitchell
player, 700 posts
Corporal
British Infantry
Tue 16 Nov 2010
at 13:18
  • msg #143

Re: OOC Thread 6

Jed Black:
Oskar Friedmann:
"Sunray, this is Found Seven and the Dwarves.  Copy your last transmission, moving to Bravo, bringing my rotting posse with me.  Yeeha.  Out."

"Negative Found Seven. Maintain position and provide fire support until relieved."


Um - isn't Sunray JJM and not Jed?

Is Jed trying to countermand JJM’s orders? (message #692)

EDIT - Ah Oskar is ignoring them anyway.... <G>
This message was last edited by the player at 13:20, Tue 16 Nov 2010.
Jed Black
player, 133 posts
Major
Spec Forces (US)
Tue 16 Nov 2010
at 13:46
  • msg #144

Re: OOC Thread 6

And risking getting a lot of people killed....
Robert Mitchell
player, 702 posts
Corporal
British Infantry
Tue 16 Nov 2010
at 13:57
  • msg #145

Re: OOC Thread 6

Jed Black:
And risking getting a lot of people killed....


That sounds like Oskar! <G>

Personally I think that Varis (of the PCs) should be the most conerned.  Oskar's squad will probably draw fire while Frank's moves unmolested and Oskar has more lives than a very lucky cat so it's the rest of his squad that's probably in trouble! <G>

More seriously Leg you seem to have forgotten that this is a game - I'm certainly having fun and I think that most of the others are.
Jed Black
player, 134 posts
Major
Spec Forces (US)
Tue 16 Nov 2010
at 14:07
  • msg #146

Re: OOC Thread 6

I haven't forgotten.
I also haven't forgotten that nobody likes their characters to die because somebody else isn't where they were expected to be, doing what was expected of them.
Caleb Mulcahy
player, 88 posts
Spec4
Infantry (US)
Tue 16 Nov 2010
at 14:10
  • msg #147

Re: OOC Thread 6

Fuse - could you please update the map when you get a chance. I am considering lobbing in a 40mm grenade but need to know distance, friendly locations, etc. Cheers.
Robert Mitchell
player, 703 posts
Corporal
British Infantry
Tue 16 Nov 2010
at 15:18
  • msg #148

Re: OOC Thread 6

Jed Black:
I haven't forgotten.
I also haven't forgotten that nobody likes their characters to die because somebody else isn't where they were expected to be, doing what was expected of them.


I think that Oskar is just following JJM's orders......
Mike Catchings
player, 253 posts
HM3
Navy FMF Corpsman (US)
Tue 16 Nov 2010
at 15:26
  • msg #149

Re: OOC Thread 6

Let people run their characters how they want to.  Passive aggressiveness OOC isn't called for.  Bring it up in a PM.
Oskar Friedmann
player, 791 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 16 Nov 2010
at 15:39
  • msg #150

Re: OOC Thread 6

Robert Mitchell:
Jed Black:
Oskar Friedmann:
"Sunray, this is Found Seven and the Dwarves.  Copy your last transmission, moving to Bravo, bringing my rotting posse with me.  Yeeha.  Out."

"Negative Found Seven. Maintain position and provide fire support until relieved."


Um - isn't Sunray JJM and not Jed?

Is Jed trying to countermand JJM’s orders? (message #692)

EDIT - Ah Oskar is ignoring them anyway.... <G>


Yes, that's the short version.  Jed is countermanding Major McCarthy's orders.

In fairness, Jed's playing it safe and I wouldn't call it stupid.  As a normal human (unlike, say, a Special Forces death machine) safely behind my computer screen, contemplating getting another cup of coffee and perhaps eating an organic apple my wife packed for me this morning, I can say that the idea of running 200m across open ground while flanked by an unknown enemy element in trees, facing multiple open windows of a building with more unknowns inside is indeed totally fucking crazy.

In fact, if it were me (operating without time constraints), Third Squad would hold, provide flank support to First Squad as First advanced along the road through the trees, and Second cleaned up the last Alpha building.  Once the treeline was clear and First's advance putting them closer to Bravo, First would switch to covering the road while Third followed in behind, moving through the trees to eventually assault Bravo from the south.  Second would follow behind First and Third, watching north across the road from the trees.

That said, Major McCarthy is clearly in trouble and calling for help as well as a more-rapid advance.  The sniper team is calling in artillery to the treeline.  First Squad is beginning its advance and can provide some suppression or at least a distraction to enemies operating near the road.  Smoke has been called in to cover the advance relative to Bravo.  Enemy reinforcements of some kind are moving in, putting an unknown time constraint into play.  As far as making a crazy run 200m across open ground, its about as good a go as can be done under the circumstances.

More importantly, Oskar firmly believes that he cannot be killed by anything short of a tank with infantry complement operating on open ground.

The effort could be obviated by the remaining members of Third Squad deciding its fucking crazy and they're not doing it, in which case they remain behind to provide fire support anyway.  The militiamen and Aleksander can balk.  Varis can make his own decision.  Oskar is going, and if he's going alone he's taking the fucking radio with him since it will give him someone to talk to.  :D


EDIT:

Path of advance for Third Squad, with in-game post edited accordingly.



This message was last edited by the player at 15:59, Tue 16 Nov 2010.
Fusilier
GM, 1808 posts
Your Guide
Tue 16 Nov 2010
at 20:45
  • msg #151

Re: OOC Thread 6

It can either be a series of grid coordinates or just a narrative for the path...

Oskar Friedmann:
Path of advance for Third Squad, with in-game post edited accordingly.



...or something like this lol.
Thanks
Francis 'Frank' Benucci
player, 423 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 16 Nov 2010
at 21:23
  • msg #152

Re: OOC Thread 6

I'll get a post up this evening.  Been working out on the range all week...
Jed Black
player, 135 posts
Major
Spec Forces (US)
Wed 17 Nov 2010
at 01:39
  • msg #153

Re: OOC Thread 6

Oskar Friedmann:
Jed is countermanding Major McCarthy's orders.

Not at all. JJ did not issue any specific orders besides:
John Jameson McCarthy:
"...we need movement on Bravo as soon as possible, leave the mopping up to Black and the follow on squad."

JJ is not on the spot and I'm assuming he is (or certainly should be if he wants to live) focused fairly squarely on more local events....
Oskar Friedmann:
In fact, if it were me (operating without time constraints), Third Squad would hold, provide flank support to First Squad as First advanced along the road through the trees, and Second cleaned up the last Alpha building.  Once the treeline was clear and First's advance putting them closer to Bravo, First would switch to covering the road while Third followed in behind, moving through the trees to eventually assault Bravo from the south.  Second would follow behind First and Third, watching north across the road from the trees.

That is the general plan actually with 3rd only delayed for a minute or so while 1st moves through the trees and establishes themselves on the ground outside Bravo. At that time, 2nd moves up and allows 3rd to move under cover and concealment to roughly Josef's current location before following 1st, perhaps leapfrogging them to assault into Bravo.
Trying to use 2nd in anything other than a supporting role will result in numerous casualties and certainly impact negatively on any surviving local cannon fodder militia. True, there are novices in the other squads, however all of 2nds militia are novices and the three PCs have their hands full keeping them alive as it is.
Oskar Friedmann:
Major McCarthy is clearly in trouble and calling for help as well as a more-rapid advance.

Agreed, however none of the infantry components are currently in a position to do anything to assist beyond fire support with machineguns and possibly grenade launchers. Therefore, realistically only Oskar with the M240 and Jed with Bren can do much for them.
Oskar Friedmann:
The sniper team is calling in artillery to the treeline.

Which is exactly their intended role. As far as I'm aware only Weiss and Jed have a reasonable chance of calling accurate fire. Fox has some skill while Rooke can at least point in the right direction. If anyone else tries then they're basically wasting our limited ammo.
Oskar Friedmann:
First Squad is beginning its advance and can provide some suppression or at least a distraction to enemies operating near the road.

I doubt it. Those enemy forces are currently engaged by another much closer company. If anyone can help the Bradley crew, or distract the enemy, it's them.
Oskar Friedmann:
As far as making a crazy run 200m across open ground, its about as good a go as can be done under the circumstances.

It's suicide.
What's worse is that it puts 3rd right in front of 2nd and negates their ability to provide supporting fire to, well, anyone really. Not only does it risk killing 3rd to a man, it also eliminates any support of any other unit on the field.

Robert Mitchell:
He had to think for a second as to what Zajac's callsign was but he eventually remembered that the arrogant militia commander had wanted to be called Zero!

Actually that's what Jed called him at one point to his great displeasure.  :P
This message was last edited by the player at 02:05, Wed 17 Nov 2010.
Fusilier
GM, 1809 posts
Your Guide
Wed 17 Nov 2010
at 02:43
  • msg #154

Re: OOC Thread 6


Oskar Friedmann
player, 792 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 17 Nov 2010
at 11:57
  • msg #155

Re: OOC Thread 6

Jed Black:
Oskar Friedmann:
First Squad is beginning its advance and can provide some suppression or at least a distraction to enemies operating near the road.

I doubt it. Those enemy forces are currently engaged by another much closer company. If anyone can help the Bradley crew, or distract the enemy, it's them.


Wrong road, I think.  I'm talking about I1-M3.

Don't matter.  Whee!
Robert Mitchell
player, 705 posts
Corporal
British Infantry
Wed 17 Nov 2010
at 14:38
  • msg #156

Re: OOC Thread 6

Fuse - I've posted additional actions for Mitch and Rooke to keep things moving along.  Hopefully that's ok.

Thanks.
Helmut Meyer
player, 601 posts
Unteroffizier
PanzerPionier (Germany)
Wed 17 Nov 2010
at 21:38
  • msg #157

Re: OOC Thread 6

In reply to Mike Catchings (msg #149):

Second.
Fusilier
GM, 1810 posts
Your Guide
Thu 18 Nov 2010
at 22:42
  • msg #158

Re: OOC Thread 6

Started some rolling.

I'd like to ask that in the future, please indicate the stance your PC is in during combat.

I know I know, just another thing the GM is looking for, but I do take into considering stance for certain rolls - observation and shooting are good examples. So it could benefit your rolls.

Some of you already do this quite often, Meyer in this turn and Mitch a few back for example. Sometimes I can figure it out from the narrative, but in other times it would be just good to get something simple in the combat tag. High, medium, or low, for example. Or standing, kneeling, prone.

Anyways, its not a concrete rule - just something that could be beneficial for all.
Jed Black
player, 137 posts
Major
Spec Forces (US)
Thu 18 Nov 2010
at 23:52
  • msg #159

Re: OOC Thread 6

For Jed it's prone when ever possible to minimise how much of him can be seen (and shot at) by the enemy. Use of the Bren's bipod is also implied.
Fusilier
GM, 1811 posts
Your Guide
Thu 18 Nov 2010
at 23:59
  • msg #160

Re: OOC Thread 6

In reply to Jed Black (msg #159):

Right. But what I mean is, its easier for me if that is actually posted in a tag or in the narrative, as opposed to remembering what I was told weeks or months later by each player.
This message was last edited by the GM at 23:59, Thu 18 Nov 2010.
Jed Black
player, 138 posts
Major
Spec Forces (US)
Fri 19 Nov 2010
at 01:04
  • msg #161

Re: OOC Thread 6

Good point.
I would assume though that any character with decent combat experience would take up cover at every possible opportunity unless specifically posted otherwise. This well developed sense of self preservation is probably all that's kept most PC's alive through the years of warfare.
Mike Catchings
player, 255 posts
HM3
Navy FMF Corpsman (US)
Fri 19 Nov 2010
at 01:06
  • msg #162

Re: OOC Thread 6

Jed Black:
Good point.
I would assume though that any character with decent combat experience would take up cover at every possible opportunity unless specifically posted otherwise. This well developed sense of self preservation is probably all that's kept most PC's alive through the years of warfare.

Oskar notwithstanding.
This message was last edited by the player at 01:06, Fri 19 Nov 2010.
Jed Black
player, 139 posts
Major
Spec Forces (US)
Fri 19 Nov 2010
at 01:08
  • msg #163

Re: OOC Thread 6

No, he just makes sure there's enough people around him to be shot at that he gets away clean....
Caleb Mulcahy
player, 90 posts
Spec4
Infantry (US)
Fri 19 Nov 2010
at 08:56
  • msg #164

Re: OOC Thread 6

Fusilier:
I'd like to ask that in the future, please indicate the stance your PC is in during combat.


Currently prone, and also making sure that his militia are prone as well.
Oskar Friedmann
player, 793 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 19 Nov 2010
at 12:01
  • msg #165

Re: OOC Thread 6

Fusilier:
I'd like to ask that in the future, please indicate the stance your PC is in during combat.

Running while prone, please.


Jed Black:
No, he just makes sure there's enough people around him to be shot at that he gets away clean....


I wasn't sure which image macro to go with on this one, so I'm doing a two-for-one special.



Fusilier
GM, 1812 posts
Your Guide
Fri 19 Nov 2010
at 20:31
  • msg #166

Re: OOC Thread 6

Oskar Friedmann:
Running while prone, please.


...I don't even...
Fusilier
GM, 1814 posts
Your Guide
Sat 20 Nov 2010
at 22:53
  • msg #167

Re: OOC Thread 6

Turn is up. Please take care of your ammo. I'll get the map up in a little while.
Fusilier
GM, 1815 posts
Your Guide
Sun 21 Nov 2010
at 02:41
  • msg #168

Re: OOC Thread 6

Cleared away some of the last Alpha building interior. There is a small window in the rear door and I'll assume that one of the PCs looked in.




This message was last edited by the GM at 02:43, Sun 21 Nov 2010.
Jed Black
player, 140 posts
Major
Spec Forces (US)
Sun 21 Nov 2010
at 04:44
  • msg #169

Re: OOC Thread 6

=cavtroop;27556:
No, engine doesn't need to be running. We'd go an hour or so, run the engine for 15 mins to charge the batteries up, then shut it down again. Full use of the turret with the engine off.

Thought I'd ask the question of those with the experience.
http://forum.juhlin.com/showthread.php?t=1239
So, hopefully the electrics aren't completely shot which leaves the traverse and electronics (sights, etc) still operational - at least for the short term until the batteries die.
Helmut Meyer
player, 602 posts
Unteroffizier
PanzerPionier (Germany)
Sun 21 Nov 2010
at 04:52
  • msg #170

Re: OOC Thread 6

Jed Black:
So, hopefully the electrics aren't completely shot which leaves the traverse and electronics (sights, etc) still operational - at least for the short term until the batteries die.


The batteries did die. That's why there is no power.
Jed Black
player, 141 posts
Major
Spec Forces (US)
Sun 21 Nov 2010
at 05:14
  • msg #171

Re: OOC Thread 6

Yeah, I noticed that after I finished reading the post. Good news is we've got some spare truck batteries laying about. Shame they're back with the softskins... :(
Fusilier
GM, 1816 posts
Your Guide
Sun 21 Nov 2010
at 18:37
  • msg #172

Re: OOC Thread 6

JJM, regarding the PPSh-41 you took, the loaded drum is at 50/71 and the spare one is full at 71/71.
This message was last edited by the GM at 18:37, Sun 21 Nov 2010.
Robert Mitchell
player, 706 posts
Corporal
British Infantry
Sun 21 Nov 2010
at 21:34
  • msg #173

Re: OOC Thread 6

Sorry - not been able to post for a couple of days.  Catching up but will probably be able to post IC tomorrow.
Jed Black
player, 143 posts
Major
Spec Forces (US)
Tue 23 Nov 2010
at 01:50
  • msg #174

Re: OOC Thread 6

Varis Babicevs:
totally not gay warrior bloodbrothers, kicking ass hand-in-hand without without any actual hand-holding.

Yeah....sure.....
I think I see an lynching coming on...
Fusilier
GM, 1817 posts
Your Guide
Tue 23 Nov 2010
at 01:59
  • msg #175

Re: OOC Thread 6

Robert Mitchell:
Sorry - not been able to post for a couple of days.  Catching up but will probably be able to post IC tomorrow.


No problem. I'm really tired tonight anyways, so I'll hold off the post until tomorrow after work.
Robert Mitchell
player, 707 posts
Corporal
British Infantry
Tue 23 Nov 2010
at 22:52
  • msg #176

Re: OOC Thread 6

Sorry - just writing my posts now.
Robert Mitchell
player, 709 posts
Corporal
British Infantry
Tue 23 Nov 2010
at 23:25
  • msg #177

Re: OOC Thread 6

Fuse - just to be clear Mitch is throwing his grenade through the western most window and Rooke is throwing his through the eastern most window.

Hope that makes sense.
Fusilier
GM, 1819 posts
Your Guide
Thu 25 Nov 2010
at 04:48
  • msg #178

Re: OOC Thread 6

Yes, makes sense.

I'll need to finish up the turn tomorrow. If you are not in 1st or 3rd, then feel free to go ahead and post anways.
This message was last edited by the GM at 04:48, Thu 25 Nov 2010.
Oskar Friedmann
player, 796 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 25 Nov 2010
at 11:29
  • msg #179

Re: OOC Thread 6

Fusilier:
...the livid officer then uses his free hand to toggle his radio and after communicating with Oskar and Weiss


My impression was that the only radio contact was with Molar; his yelling at Oskar was just yelling.
Robert Mitchell
player, 710 posts
Corporal
British Infantry
Thu 25 Nov 2010
at 12:32
  • msg #180

Re: OOC Thread 6

Oskar Friedmann:
Fusilier:
...the livid officer then uses his free hand to toggle his radio and after communicating with Oskar and Weiss


My impression was that the only radio contact was with Molar; his yelling at Oskar was just yelling.


I'm guessing here but as Jed referred to Oskar as “Found Seven” I reckon that Fuse has assumed that it was said across the radio.

Leg’s post isn’t completely clear though.
Francis 'Frank' Benucci
player, 428 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 25 Nov 2010
at 16:30
  • msg #181

Re: OOC Thread 6

As a side note, Happy Thanksgiving to all who celebrate!
Istvan Medgyessy
NPC, 18 posts
Enforcer
Gang Anjo
Thu 25 Nov 2010
at 17:02
  • msg #182

Re: OOC Thread 6

Francis 'Frank' Benucci:
As a side note, Happy Thanksgiving to all who celebrate!


Fuckingk Mericans and their fuckingk Yankee public holidays...
Caleb Mulcahy
player, 92 posts
Spec4
Infantry (US)
Thu 25 Nov 2010
at 17:03
  • msg #183

Re: OOC Thread 6

Francis 'Frank' Benucci:
As a side note, Happy Thanksgiving to all who celebrate!


Happy Thanksgivin' to y'all!

We don't get anything like that here - roll on Xmas!
Jed Black
player, 144 posts
Major
Spec Forces (US)
Fri 26 Nov 2010
at 00:36
  • msg #184

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #179):

Note the different colours in the post - dark blue indicating radio messages and blue for normal speach/yelling.
In other words, EVERYONE near a radio heard Jed telling off Oskar for his stupidity and disobedience.
Varis Babicevs
player, 582 posts
Auxiliary
Scout/Translator (US)
Fri 26 Nov 2010
at 01:56
  • msg #185

Re: OOC Thread 6

Jed Black:
Note the different colours in the post - dark blue indicating radio messages and blue for normal speach/yelling.
In other words, EVERYONE near a radio heard Jed telling off Oskar for his stupidity and disobedience.


Hmm... Jed is starting to remind me of a certain Canadian Lieutentant PC we used to have...
Jed Black
player, 145 posts
Major
Spec Forces (US)
Fri 26 Nov 2010
at 02:36
  • msg #186

Re: OOC Thread 6

Don't know why. Jed is COMPLETELY different. For one he's a bigot, totally uninterested in the survival of anyone who's not, well, Aryan...
Can't really blame him for reacting in a similar manner to those who blatantly risk the lives of his brother caucasians.

Ben on the other hand was young and relatively inexperienced, who cared greatly for everyone under his command regardless of skin colour, religion, etc. So much so that he almost beat to death a US forward observer who called in 155mm fire on his position. Jed would still beat the FO, but it would probably just be for the fun of it and if they weren't white, likely end up with a good ole' burnin'!
Fusilier
GM, 1820 posts
Your Guide
Fri 26 Nov 2010
at 03:38
  • msg #187

Re: OOC Thread 6

Turn is complete. Sorry for the delay.
Mike Catchings
player, 257 posts
HM3
Navy FMF Corpsman (US)
Fri 26 Nov 2010
at 05:30
  • msg #188

Re: OOC Thread 6

Leg its the fact that both characters get mad at his 'disobedience' and that you continue to express your opinion of him as thoughts and ooc, so he can't respond.  I caught the same feeling that Rae is, it seems as if you have made another character who gets upset if someone doesn't do exactly as he says.
Jed Black
player, 146 posts
Major
Spec Forces (US)
Fri 26 Nov 2010
at 05:54
  • msg #189

Re: OOC Thread 6

This particular case has little to do with what Jed said. It's the fact that Oskar has taken it upon himself to completely ignorte the fact that there were other units relying on him and his unit's ability to provide supressive fire. We're all extremely fortunately that 2nd was sufficient for the job.

The other MAJOR problem is he led half a dozen people directly in front of 2nd squad, negating their ability to fire upon Bravo should it have been needed. In fact, Jed actually fired upon 3rd because he saw movement where their shouldn't have been any. It's just pure luck that nobody was killed.

Note also, as I've posted on numerous occasions, 2nd is NOT a capable combat unit in any way, shape, or form. Only three out of the 8 (9 if you could the straggler we picked up) have any significant chance of hitting the broad side of a barn, and you can forget about trying to actually move and fight at the same time. When Oskar led 3rd across the front of 2nd, he ignored the basic rule of combat - leave one foot on the ground. Both Josef's and 1st were already moving and exposed. Also, as the bulk of 2nd are novices (at best) it was quite possibly they'd panic and fire at anything that moved where they did not expect friendly forces to be.

Note also almost everything Jed has said has been overheard by at least one PC. Both Meyer and Caleb are within earshot and much of what he's said has been over the radio. What hasn't been "said" is pure "flavour" to give the words more of an impact.

Now, if anyone disagrees with Jed's assessment of the reckless behaviour he's witnessed, feel free to speak up IC. He's definately not going to hold back just to spare anybody's feelings.
Mike Catchings
player, 258 posts
HM3
Navy FMF Corpsman (US)
Fri 26 Nov 2010
at 09:10
  • msg #190

Re: OOC Thread 6

Jed Black:
In other words, EVERYONE near a radio heard Jed telling off Oskar for his stupidity and disobedience.

This.
Robert Mitchell
player, 711 posts
Corporal
British Infantry
Fri 26 Nov 2010
at 10:25
  • msg #191

Re: OOC Thread 6

Jed Black:
In reply to Oskar Friedmann (msg #179):

Note the different colours in the post - dark blue indicating radio messages and blue for normal speach/yelling.
In other words, EVERYONE near a radio heard Jed telling off Oskar for his stupidity and disobedience.


Leg, please can you do us all a favour and use two colours that are more different than two shades of blue.  On my screen at present they look almost identical.

Varis Babicevs:
Hmm... Jed is starting to remind me of a certain Canadian Lieutentant PC we used to have...


The major difference here (I believe) is that Jed is just an "Advisor" and not fully a member of the Major McCarthy's unit or its command structure.



Leg - one thing that you need to remember as a roleplayer is that you need to avoid creating a situation where the other PCs won’t associate with your character as it stretches the credibility of the game.  It's not an issue at present but should we come to a situation where we decide to leave Gdansk and travel somewhere else do you really think that Jed is going to be welcome with the rest of the unit?  Or, for that matter, that Jed is going to want to stay with the rest of the unit?

You seem to want to play a character that is permanently in conflict with the other PCs.  That sort of works while military discipline is in place and people take orders and stick together but should military discipline break down (and I would say that Ben/Jed’s personalities increase the likelihood of it breaking down) then you start to put yourself in a position where the rest of the PCs won’t want to associate with your character and what happens then?  Either Fuse is forced to compromise the credibility of the game by forcing the rest of the PCs to put up with Jed to keep him in the “party” (to use a more gaming term) or you have to drop Jed and create a new character that will get on with the rest of the PCs.

Now Oskar does a lot of mad (arguably stupid) things but as a character he gets on with almost every other PC so they are happy to associate with him despite all of his foibles.  I'm making an assumption here that I'm right about the other PCs but no one else is making any negative comments about Oskar and his actions.

Do you see what I mean?
Robert Mitchell
player, 712 posts
Corporal
British Infantry
Fri 26 Nov 2010
at 10:41
  • msg #192

Re: OOC Thread 6

Jed Black:
Now, if anyone disagrees with Jed's assessment of the reckless behaviour he's witnessed, feel free to speak up IC. He's definately not going to hold back just to spare anybody's feelings.


I haven’t bothered posting this IC (partly because it's quite negative to put in "thoughts" and partly because Mitch is a Corporal and Jed is a Major who Mitch has known for a few hours so it's not a conversation that is likely to happen) but Mitch's first impression of Jed is that he is another idiot officer who likes screaming at soldiers and doesn't trust them to use their own initiative.  From Mitch's perspective Jed has done nothing so far to indicate any high level of competence whereas Oskar has (in the short period Mitch has known him).  Jed also gets stroppy like a child when someone doesn’t follow his orders to the letter and there is nothing more annoying than that.

Put simply Oskar inspires confidence, Jed doesn’t.  Oskar is a leader (now without any rank), Jed has rank but no leadership qualities or skills.

Essentially Oskar is someone that Mitch would want to follow into combat whereas Jed isn’t.
Varis Babicevs
player, 583 posts
Auxiliary
Scout/Translator (US)
Fri 26 Nov 2010
at 18:38
  • msg #193

Re: OOC Thread 6


Leg, I don't think that any of us are saying that Jed has to like Oskar, or even that you have to like his player. What I think several us fear is that Jed is heading down the same path as Jagelis, where his oppositional and high-handed command style loses him the respect and ultimately obedience of his teammates. The fact that both characters have had beef with Oskar is a little too much to be a coincidence.

I think we'd all like to see you and Jed take a slightly more flexible and less dogmatic command approach. Green Berets are very flexible in their tactical approach. They also are used to showing inititiative and recognizing it in others. Lectures about by-the-book procedures during firefights seem a little out of character for a professional GB PC.

Also, this is a GM matter, but I think that IG "thought attacks" are really counterproductive and just amp up the OOC drama level. Luckily Oskar/MeanLiar seems to have a pretty thick skin but that kind of thing is really a buzz-killer for those in the audience (including yours truly).

Some battles aren't worth fighting. I think trying to force Oskar into a field manual mold is probably a Sisyphean task. None of the other players/PCs have shown any antagonism towards or mistrust of Oskar. He's a nut but folks seem to like him. Picking a fight with him is not going to win much support. Please take the high road here.
This message was last edited by the player at 18:39, Fri 26 Nov 2010.
Oskar Friedmann
player, 797 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 26 Nov 2010
at 22:01
  • msg #194

Re: OOC Thread 6

For the record, I don't mind any of this.  My only complaint is that I didn't pick out the radio transmission.  I'll have to backpost an edit, since I don't think Oskar (or me) would miss the opportunity to wax prolific.  If I were going to use tags to call out radio transmissions, I'd use the [tt] and [/tt] tags: radio speech, spoken speech.

I've already explained why I thought the advance wasn't as nutty as Jed's making it out to be (as well as recognizing and agreeing with Jed's assessment of what a proper, orthodox, unhurried advance would look like), but if it were a clear case then my decision would've been the orthodox solution and we wouldn't be having a discussion.  As it is, Bravo is abandoned, the enemy is pulling back to regroup and we'll still need a few minutes to fill the gap they're leaving.

I do think it odd that 2nd would take a shot at a unit moving from a friendly-secured objective along a generally-announced path called out by those that secured the objective.  It looked to me to be sour grapes but if Fusilier went ahead with it then I'm assuming it was a legit ground for misunderstanding.
This message was last edited by the player at 22:12, Fri 26 Nov 2010.
Oskar Friedmann
player, 799 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sat 27 Nov 2010
at 21:55
  • msg #195

Re: OOC Thread 6

You know, when Zajac says my lines, they sound fucking stupid.  :D
Fusilier
GM, 1821 posts
Your Guide
Sun 28 Nov 2010
at 01:07
  • msg #196

Re: OOC Thread 6

Bunch of maps...

Main map. Little has changed since last turn.



Last Alpha building with some of the interior revealed by Rooke before leaving. The bodies of two armed soldiers are visible, but their exact condition is unknown of course.



Northernmost Bravo building (whitish color on the map) that 3rd Squad is moving on.

Two entrances face them - the roll up garage type bay door at the top of a low ramp, and a set of double man doors further down. There's single door on the north side. Although you can see them on the map, no other doors are visible.

There are 2 busted out windows, both at the NE corner of the building (not drawn on the map). There are a few other windows but they are high up and more for letting in natural light than looking out of (they're too high to climb into or use for shooting).



Southernmost Bravo building (dark color on the map) that Platoon HQ is moving to.

The only doors are those facing the SW (towards Waterloo Coy). Personal doors and a large roll up garage type bay door next to a raised loading platform.

The windows (yellow) are too high to look into from the outside, but could be used by those inside - the ground floor is a little higher than the ground outside). However there's been no sign of enemy here since the opening shots of the attack.


This message was last edited by the GM at 01:08, Sun 28 Nov 2010.
Jed Black
player, 147 posts
Major
Spec Forces (US)
Sun 28 Nov 2010
at 13:59
  • msg #197

Re: OOC Thread 6

Robert Mitchell:
Leg, please can you do us all a favour and use two colours that are more different than two shades of blue.  On my screen at present they look almost identical.

Makes sense and done.
Robert Mitchell:
The major difference here (I believe) is that Jed is just an "Advisor" and not fully a member of the Major McCarthy's unit or its command structure.

True to an extent. Major Black is on a mission assigned to him directly from 8th ID HQ - round up stragglers and equipment and push them eastward. He has no concern over what informal "structures" may have developed amongst the stragglers he and his unit finds. Note that the US 8th ID is the Division most, if not all NATO PCs came from just a few game weeks before and there is next to no reason as yet to believe the war is lost (the 5th ID was only destroyed about a week ago and the PCs have received no communications about it's loss). At this time it is reasonable to believe that the powerful German III Corps (the follow on units for the offensive) are only a couple of days away.

Robert Mitchell:
It's not an issue at present but should we come to a situation where we decide to leave Gdansk and travel somewhere else do you really think that Jed is going to be welcome with the rest of the unit?  Or, for that matter, that Jed is going to want to stay with the rest of the unit?

He has his orders. He may not like them (preferring to have stayed up front with the Division and done some real fighting), but he is obeying them. The only PCs he's even slightly concerned about are the US soldiers which he considers are still on active duty. Others can do as they please.
Now I ask a question. Why would any PC (or NPC for that matter) want Oskar hanging about after risking so many lives with his glory seeking? If he'd stayed in place just a minute or two more, there'd have been no conflict. Who knows what would have happened if any enemy chose that moment to open up? We got lucky, nothing less.
Robert Mitchell:
From Mitch's perspective Jed has done nothing so far to indicate any high level of competence whereas Oskar has (in the short period Mitch has known him).  Jed also gets stroppy like a child when someone doesn’t follow his orders to the letter and there is nothing more annoying than that.

Did Mitch notice Oskar lead his men directly in front of Jed's machinegun?
Oskar Friedmann:
My only complaint is that I didn't pick out the radio transmission.

My bad. Should have used (and now changed to) another colour.

The main IC complaint is that 3rd ran in front of 2nd while they were firing. If they'd ran around behind 2nd (longer path I know) or simply sprinted directly forward across the field (no cover, potentially suicidal, but not as much as running in front of green troops with itchy trigger fingers), then there'd be a few words about it afterward, but that's about it. Note that Jed doesn't think very much of Varis at this point either (both because he's the "enemy" and was silly enough to follow Oskar when he should have known better).
Oskar Friedmann:
I do think it odd that 2nd would take a shot at a unit moving from a friendly-secured objective along a generally-announced path called out by those that secured the objective.  It looked to me to be sour grapes but if Fusilier went ahead with it then I'm assuming it was a legit ground for misunderstanding.

There was NO advice to anyone outside 3rd that they were ignoring the plan and moving. Also, the area through which 3rd moved was not known to be clear of enemy. It was VERY possible that 3rd could have been enemy making a run for it.
Jed Black
player, 148 posts
Major
Spec Forces (US)
Sun 28 Nov 2010
at 14:16
  • msg #198

Re: OOC Thread 6

In reply to Fusilier (msg #196):

Is 2 correct on the map? It doesn't look right to me being so far north... :S
I though we were at N5 rather than what looks like O4 and outside our area entirely.
Oskar Friedmann
player, 800 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sun 28 Nov 2010
at 15:28
  • msg #199

Re: OOC Thread 6

I'm pretty sure I sent out a radio message responding to Sunray that 3rd was advancing to Bravo - that was the transmission that set Jed off, to which Oskar responded in his Oskar-esque manner.
Robert Mitchell
player, 714 posts
Corporal
British Infantry
Sun 28 Nov 2010
at 16:11
  • msg #200

Re: OOC Thread 6

Jed Black:
Note that the US 8th ID is the Division most, if not all NATO PCs came from just a few game weeks before and there is next to no reason as yet to believe the war is lost (the 5th ID was only destroyed about a week ago and the PCs have received no communications about it's loss). At this time it is reasonable to believe that the powerful German III Corps (the follow on units for the offensive) are only a couple of days away.


Fuse - is this right for Mitch (and by extension Rooke)?  They are from 1st RGJ and I thought that 1st RGJ had been attached to the 5th ID?

Jed Black:
He has his orders. He may not like them (preferring to have stayed up front with the Division and done some real fighting), but he is obeying them. The only PCs he's even slightly concerned about are the US soldiers which he considers are still on active duty. Others can do as they please.


Fair enough but be prepared for a point (probably months of real time away) where the directions of Jed and the rest of the unit diverge and Jed either continues to follow his orders and leaves the unit or compromises his orders.

Jed Black:
Now I ask a question. Why would any PC (or NPC for that matter) want Oskar hanging about after risking so many lives with his glory seeking? If he'd stayed in place just a minute or two more, there'd have been no conflict. Who knows what would have happened if any enemy chose that moment to open up? We got lucky, nothing less.


You keep mentioning Oskar's glory seeking but what current PCs have actually seen Oskar do something that unnecessarily puts others lives at risk?  Remember that most of the current PCs (including Jed) are relatively new to the unit and therefore have no knowledge of much of what Oskar has done in the past.

For example I don't believe that Mitch has seen Oskar put others lives at risk unnecessarily as the only mission he was in the same group as Oskar was the boat mission and on that Oskar constantly took the lead and put himself in more danger than anyone else (scouting ahead alone) and I don't believe that he endangered any of the rest of the entry team through his actions.  He displayed some other rather brutal traits but Mitch wasn't in any greater danger as a result of them.

Jed Black:
Robert Mitchell:
From Mitch's perspective Jed has done nothing so far to indicate any high level of competence whereas Oskar has (in the short period Mitch has known him).  Jed also gets stroppy like a child when someone doesn’t follow his orders to the letter and there is nothing more annoying than that.

Did Mitch notice Oskar lead his men directly in front of Jed's machinegun?


Nope - Mitch was running for his own cover and if he was looking in any other direction it was at the Fisherman's Union militia who had been forced to go to ground, thus stalling their attack on the building Mitch was trying to bypass.

Additionally I'd say that I as a player (and therefore Mitch as a character) had assumed that Jed would direct all of the fire from 2nd on the known enemy position in the final Alpha objective, thus aiding the Fisherman's Union militia in their assault of the building.
Fusilier
GM, 1822 posts
Your Guide
Sun 28 Nov 2010
at 18:05
  • msg #201

Re: OOC Thread 6

Jed Black:
Is 2 correct on the map? It doesn't look right to me being so far north, though we were at N5 rather than what looks like O4 and outside our area entirely.


Yes. Went up the (sheltered) side of the ruin until the last building was in view.

Robert Mitchell:
Fuse - is this right for Mitch (and by extension Rooke)?  They are from 1st RGJ and I thought that 1st RGJ had been attached to the 5th ID?


For the most part yes, the 8th ID - or at the least, operating diurectly under 11th Corps in the 8th ID's vicinity. Nobody here is from the 5th ID or was attached to it.
This message was last edited by the GM at 18:09, Sun 28 Nov 2010.
Varis Babicevs
player, 585 posts
Auxiliary
Scout/Translator (US)
Sun 28 Nov 2010
at 20:43
  • msg #202

Re: OOC Thread 6

Jed Black:
Now I ask a question. Why would any PC (or NPC for that matter) want Oskar hanging about after risking so many lives with his glory seeking? If he'd stayed in place just a minute or two more, there'd have been no conflict. Who knows what would have happened if any enemy chose that moment to open up? We got lucky, nothing less.


I'll answer that: Because people like Oskar. He's funny and brave and I don't think anyone feels he's unecessarily put their lives at risk. He didn't force Varis to make the run with him. Varis chose to go because Oskar's his brother-in-arms.

Not to open up old wounds but many- Varis included- believed that it was Ben, not Oskar, that unecessarily put people's lives in danger. Specifically, Ben seemed to care more about gear than his teammates' lives. You accusing Oskar of this seems to be a case of transference.
Robert Mitchell
player, 715 posts
Corporal
British Infantry
Sun 28 Nov 2010
at 22:17
  • msg #203

Re: OOC Thread 6

Fusilier:
Robert Mitchell:
Fuse - is this right for Mitch (and by extension Rooke)?  They are from 1st RGJ and I thought that 1st RGJ had been attached to the 5th ID?


For the most part yes, the 8th ID - or at the least, operating diurectly under 11th Corps in the 8th ID's vicinity. Nobody here is from the 5th ID or was attached to it.


Fuse - Thanks for clarifying this - I has misunderstood that.

Varis Babicevs:
Jed Black:
Now I ask a question. Why would any PC (or NPC for that matter) want Oskar hanging about after risking so many lives with his glory seeking? If he'd stayed in place just a minute or two more, there'd have been no conflict. Who knows what would have happened if any enemy chose that moment to open up? We got lucky, nothing less.


I'll answer that: Because people like Oskar. He's funny and brave and I don't think anyone feels he's unecessarily put their lives at risk. He didn't force Varis to make the run with him. Varis chose to go because Oskar's his brother-in-arms.


I would agree with that.
Andrew Rooke
NPC, 272 posts
Corporal
British Infantry
Sun 28 Nov 2010
at 22:17
  • msg #204

Re: OOC Thread 6

Varis Babicevs:
Not to open up old wounds but many- Varis included- believed that it was Ben, not Oskar, that unecessarily put people's lives in danger. Specifically, Ben seemed to care more about gear than his teammates' lives.


Rooke would certainly agree with this.
Jed Black
player, 149 posts
Major
Spec Forces (US)
Sun 28 Nov 2010
at 22:41
  • msg #205

Re: OOC Thread 6

Oskar radioed he was moving and Jed replied telling him to stay put. Oskar's response was nothing less than gibberish to which Weiss responded with "stop clowning around".
Not further transmission was received leaving many with the belief Oskar might actually be staying still.
Oskar Friedmann
player, 801 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 29 Nov 2010
at 01:18
  • msg #206

Re: OOC Thread 6

If you see it that way.  :p
Fusilier
GM, 1824 posts
Your Guide
Mon 29 Nov 2010
at 02:29
  • msg #207

Re: OOC Thread 6

Half the turn is up - the other half will be up tomorrow.
Jed Black
player, 150 posts
Major
Spec Forces (US)
Mon 29 Nov 2010
at 05:03
  • msg #208

Re: OOC Thread 6

Robert Mitchell:
Additionally I'd say that I as a player (and therefore Mitch as a character) had assumed that Jed would direct all of the fire from 2nd on the known enemy position in the final Alpha objective, thus aiding the Fisherman's Union militia in their assault of the building.

He did originally fire at the final Alpha building, but spotted movement where there shouldn't have been any and fired upon it, as any other character would have done.
Fortunately for 3rd, he missed before recognising who it actually was. Had the dice fallen differently, there might well be fewer characters still breathing.
Note that it was posted prior to this that he would fire towards Bravo should he see a target.
Robert Mitchell
player, 716 posts
Corporal
British Infantry
Mon 29 Nov 2010
at 09:33
  • msg #209

Re: OOC Thread 6

Jed Black:
He did originally fire at the final Alpha building, but spotted movement where there shouldn't have been any and fired upon it, as any other character would have done.
Fortunately for 3rd, he missed before recognising who it actually was. Had the dice fallen differently, there might well be fewer characters still breathing.
Note that it was posted prior to this that he would fire towards Bravo should he see a target.


So Jed is in a rear position to the two other squads and is reflexively firing at targets beyond the forward two squads without even taking a second to work out who it is?

That sounds like fairly sloppy soldering to me, particularly in a mishmash unit like this one that isn’t used to working together.
This message was last edited by the player at 09:34, Mon 29 Nov 2010.
Jed Black
player, 151 posts
Major
Spec Forces (US)
Mon 29 Nov 2010
at 10:38
  • msg #210

Re: OOC Thread 6

Robert Mitchell:
That sounds like fairly sloppy soldering to me, particularly in a mishmash unit like this one that isn’t used to working together.

Not at all.
2nd moved up into a supporting position that would enable fire on both the remaining Alpha building (to suppose Josef's assault) and against Bravo should a target be seen there.
The intention to do so was clearly communicated both in person to Mitchell and Josef, and radio a few moments later to 3rd/Oskar.

Jed Black:
"The last building is no longer your squad's responsibility. We were moving over to pickup wounded and prisoners, but Major McCarthy has just designated the remaining pockets for Second squad."

Jed then points to the Polish men from the company reserve and says, "They'll move up to the building at N4 with you and assault it while you bypass and move on Bravo from the north side. There's no windows on that building's south west, so anyone moving up to use that tree cover ta get to Bravo won't have to worry about taking fire (from last Alpha) until the north west side is in view... if the back of the building even has windows. And with only two men inside, I'm sure they'll be more worried about Josef's men, who'll be heading straight for em."

"Second will provide fire support from positions near here while you move then take over Thirds position so they can follow you."

"Collect the rest of your squad Corporal and start moving."


Orders relayed to Mitchell (and Josef beside him), Jed nodded to Caleb to relay instructions while he himself radioed Third while dragging #9 into a covered position where he could bring the Bren to bear on both Bravo and N4.
"Found Seven this is Black. First moving on Bravo through cover. Provide cover fire. Second moving up to relieve you shortly."

It's worth noting that this post was originally written by Fuse and altered by me later. The original had 2nd assaulting the Alpha building with Josef's men while 1st moved on. I altered Fuse's plan so that 2nd's unskilled members wouldn't have to learn the near suicidal art of urban combat "on the job" and so that those who were assaulting would have some support while they did so (fire support is a much easier job for the barely trained).
Robert Mitchell
player, 717 posts
Corporal
British Infantry
Mon 29 Nov 2010
at 11:07
  • msg #211

Re: OOC Thread 6

Jed Black:
It's worth noting that this post was originally written by Fuse and altered by me later. The original had 2nd assaulting the Alpha building with Josef's men while 1st moved on. I altered Fuse's plan so that 2nd's unskilled members wouldn't have to learn the near suicidal art of urban combat "on the job" and so that those who were assaulting would have some support while they did so (fire support is a much easier job for the barely trained).


Leg - have another look at the map.  By changing 2nd Squad's orders you've directed fire through a narrow arc towards the Bravo objective from where 2nd Squad is located.  At the same time as 3rd Squad has run across your LOS to Bravo 1st Squad has done the same thing in their run towards the rear of the final Alpha building  (see my route map in message #714).   Therefore any fire from 2nd Squad towards Bravo ran a risk and was probably a bad idea because when Jed gave the order he knew that 1st Squad was going to run roughly that route to bypass the final Alpha building (as he had instructed them to do it).
Jed Black
player, 152 posts
Major
Spec Forces (US)
Tue 30 Nov 2010
at 02:20
  • msg #212

Re: OOC Thread 6

The map was different at the time of my post. The intent was to have 2nd around N5 where they could have had a clear line of fire in a wider arc (note my questioning of 2nds location a few posts back).
Note also that 2nd knew exactly where 1st was and what they were doing. This information was freely available (they could be seen and recognised before the move).
Also note the burst fired at 3rd was towards the end of the turn, after 1st would have cleared the potential danger area.
Jed Black
player, 154 posts
Major
Spec Forces (US)
Tue 30 Nov 2010
at 04:16
  • msg #213

Re: OOC Thread 6

JJ has a tac radio of his own doesn't he?
Pearce only has one radio too doesn't he? Transmitting to the PCs would involve changing frequencies and going off the company/battalion net?
This message was last edited by the player at 05:02, Tue 30 Nov 2010.
Mike Catchings
player, 260 posts
HM3
Navy FMF Corpsman (US)
Tue 30 Nov 2010
at 04:44
  • msg #214

Re: OOC Thread 6

Fuse did Mike manage to secure the tourniquet?
Caleb Mulcahy
player, 95 posts
Spec4
Infantry (US)
Tue 30 Nov 2010
at 13:31
  • msg #215

Re: OOC Thread 6

Regarding radios, Caleb doesn't have a radio. When others are using theirs can he hear what is being said at the other end? I.e. are they personal, like a phone, or out loud, like a radio. This would be useful to know, as it may affect his dialogue with other PCs (such as Mike's query about a CCP).
Robert Mitchell
player, 719 posts
Corporal
British Infantry
Tue 30 Nov 2010
at 13:33
  • msg #216

Re: OOC Thread 6

Caleb Mulcahy:
Regarding radios, Caleb doesn't have a radio. When others are using theirs can he hear what is being said at the other end? I.e. are they personal, like a phone, or out loud, like a radio. This would be useful to know, as it may affect his dialogue with other PCs (such as Mike's query about a CCP).


The will have headsets so you'll only hear what someone says into a radio when they are nearby.
Mike Catchings
player, 262 posts
HM3
Navy FMF Corpsman (US)
Tue 30 Nov 2010
at 16:12
  • msg #217

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #215):

Military Radios tend to not shout out the information for all to hear, for obvious reasons, and most use handsets so it'd be almost impossible for you to discern any useful information, especially since Mike isn't shouting.
Caleb Mulcahy
player, 96 posts
Spec4
Infantry (US)
Tue 30 Nov 2010
at 16:32
  • msg #218

Re: OOC Thread 6

In reply to Mike Catchings (msg #217):

Fair enough! I will wait for my illustrious team leader to relay any important messages!
Fusilier
GM, 1826 posts
Your Guide
Tue 30 Nov 2010
at 22:25
  • msg #219

Re: OOC Thread 6

In reply to Mike Catchings (msg #217):

What he said. Only the radio operator can hear the incoming transmission unless someone is right next to the radio and a handset is being used.

Tourniquet worked btw... Varis passed his first aid.
Varis Babicevs
player, 586 posts
Auxiliary
Scout/Translator (US)
Tue 30 Nov 2010
at 22:54
  • msg #220

Re: OOC Thread 6

Fusilier:
Tourniquet worked btw... Varis passed his first aid.


Paging Dr. Babicevs.
Robert Mitchell
player, 720 posts
Corporal
British Infantry
Tue 30 Nov 2010
at 23:04
  • msg #221

Re: OOC Thread 6

Varis Babicevs:
Fusilier:
Tourniquet worked btw... Varis passed his first aid.


Paging Dr. Babicevs.


If Varis came towards me with the intention of giving me first aid I think that I'd get up and run away! <G>
Mike Catchings
player, 263 posts
HM3
Navy FMF Corpsman (US)
Tue 30 Nov 2010
at 23:16
  • msg #222

Re: OOC Thread 6

In reply to Varis Babicevs (msg #220):

Graphic:
http://static.funnyjunk.com/pictures/chill12.jpg
Jed Black
player, 155 posts
Major
Spec Forces (US)
Tue 30 Nov 2010
at 23:34
  • msg #223

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #215):

I'm assuming that Caleb is going to stay fairly close to Jed as it's his responsibility to relay instructions to the bullet magnets. Assume Caleb hears everything Jed says (unless specifically posted otherwise), whether that be directly to him or on the radio. Incoming radio messages on the other hand would be near impossible for anyone not pressing their head up against Jed's to hear (earpeice).
This message was last edited by the player at 09:44, Wed 01 Dec 2010.
Francis 'Frank' Benucci
player, 432 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 1 Dec 2010
at 09:27
  • msg #224

Re: OOC Thread 6

I'll get a post for Frank out this evening
Caleb Mulcahy
player, 97 posts
Spec4
Infantry (US)
Wed 1 Dec 2010
at 09:29
  • msg #225

Re: OOC Thread 6

In reply to Jed Black (msg #223):

Thanks. Up to now I have assumed that I can hear Jed, but not what he hears.
Robert Mitchell
player, 722 posts
Corporal
British Infantry
Thu 2 Dec 2010
at 00:50
  • msg #226

Re: OOC Thread 6

Fuse/Frank/Mike - I think that 1st Squad is now going to be in 3 groups.

Mike plus one Pole (probably #19) as security, presumably about to set up a CCP.

Frank, Zajac plus one Pole (say #5) scouting through the woods to the North East and then round to Charlie.

Mitch, Rooke plus one Pole (say #8) moving up to join Oskar's squad.

Does that sound right?

I believe that Pole #18 was the one that joined 2nd Squad.
Francis 'Frank' Benucci
player, 434 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 2 Dec 2010
at 02:00
  • msg #227

Re: OOC Thread 6

In reply to Robert Mitchell (msg #226):

Yeah, that sounds right.  Didn't even think of it like that but, looking at it as re-inforcing 3rd squad and sending a scout team ahead.  We'll see what happens.
Fusilier
GM, 1827 posts
Your Guide
Thu 2 Dec 2010
at 03:07
  • msg #228

Re: OOC Thread 6

In reply to Robert Mitchell (msg #226):

Thanks for the clarification. Its always appreciated, even when it might seem simple.
Robert Mitchell
player, 723 posts
Corporal
British Infantry
Thu 2 Dec 2010
at 08:59
  • msg #229

Re: OOC Thread 6

No worries - glad to help.
Fusilier
GM, 1830 posts
Your Guide
Fri 3 Dec 2010
at 01:51
  • msg #230

Re: OOC Thread 6

Will work on the maps soon.

If I wasn't clear with your PC, ask away any questions as usual and I'll try to answer them quickly.
Jed Black
player, 156 posts
Major
Spec Forces (US)
Fri 3 Dec 2010
at 05:59
  • msg #231

Re: OOC Thread 6

Mike Catchings:
With no response on the radio...

I'd judged Jed had done enough for one round so left a reply for the next.
Mike Catchings
player, 265 posts
HM3
Navy FMF Corpsman (US)
Fri 3 Dec 2010
at 12:25
  • msg #232

Re: OOC Thread 6

In reply to Jed Black (msg #231):

That's what I figured.
Robert Mitchell
player, 725 posts
Corporal
British Infantry
Fri 3 Dec 2010
at 12:54
  • msg #233

Re: OOC Thread 6

Fusilier:
Will work on the maps soon.

If I wasn't clear with your PC, ask away any questions as usual and I'll try to answer them quickly.


Fuse, two questions for you:

1. Can Mitch & Rooke see JJM and his team approaching?  I guess that the map will answer this.

2. Did Rooke manage to strip any AK mags (5.45mmB I think) from the dead body (or bodies) and give them to a militiaman?  He's likely to have given them to Militia #8 (as that's the guy sticking with Rooke and Mitch) - this might be relevant because most of Oskar's squad are using AK-74s and could probably do with the ammo.

Thanks.
Fusilier
GM, 1831 posts
Your Guide
Fri 3 Dec 2010
at 14:15
  • msg #234

Re: OOC Thread 6

With regards to Mike's question to JJM about the Marder - it is no longer in sight to either of them, but can be heard by Mike to the SE - somewhere near the ruin by your original start point by now (still withdrawing).

Mitch

1 - Not anymore. You have a good idea of where they are but after moving forward the LOS has been broken by a corner of the northernmost factory. You'll see in the map. Had the PL/HQ kept moving they would be in sight, but JJM needed to pause to dress his wounds.

2. Actually yes. I should have included that. Zajac didn't want Rooke to get his greasy hands on all of the loot so he picked a two magazines (leaving behind the empties) and a good condition gas mask with an unused filter. Militia#8 uses NATO ammo btw and it's actually more likely that Zajac took the mags for himself as loot (not unit resupply).
This message was last edited by the GM at 14:16, Fri 03 Dec 2010.
Andrew Rooke
NPC, 275 posts
Corporal
British Infantry
Fri 3 Dec 2010
at 14:20
  • msg #235

Re: OOC Thread 6

Fusilier:
2. Actually yes. I should have included that. Zajac didn't want Rooke to get his greasy hands on all of the loot so he picked a two magazines (leaving behind the empties) and a good condition gas mask with an unused filter. Militia#8 uses NATO ammo btw and it's actually more likely that Zajac took the mags for himself as loot (not unit resupply).


That's why Rooke was trying to give them to Militia #8 - to stop Zajac getting his hands on them as he'll just horde them for loot! <G>

Not that that every cross Rooke's mind! <G>
Fusilier
GM, 1832 posts
Your Guide
Fri 3 Dec 2010
at 14:23
  • msg #236

Re: OOC Thread 6

In reply to Andrew Rooke (msg #235):

You got the grenade lol. He'd be willing to trade the 2 mags for that.
This message was last edited by the GM at 14:24, Fri 03 Dec 2010.
Andrew Rooke
NPC, 276 posts
Corporal
British Infantry
Fri 3 Dec 2010
at 14:35
  • msg #237

Re: OOC Thread 6

Fusilier:
In reply to Andrew Rooke (msg #235):

You got the grenade lol. He'd be willing to trade the 2 mags for that.


I'm sure that Rooke will find some more looting opportunities..... <G>
Oskar Friedmann
player, 803 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 3 Dec 2010
at 22:10
  • msg #238

Re: OOC Thread 6

Has the map been updated?  I like to pore over it for a good three or four hours before posting what Oskar's been thinking in the three seconds his turn encompasses.
Fusilier
GM, 1833 posts
Your Guide
Fri 3 Dec 2010
at 22:11
  • msg #239

Re: OOC Thread 6

Oskar Friedmann:
Has the map been updated?  I like to pore over it for a good three or four hours before posting what Oskar's been thinking in the three seconds his turn encompasses.


No, not yet, sorry. I'm actually halfway finished though.

LOL
This message was last edited by the GM at 22:12, Fri 03 Dec 2010.
Fusilier
GM, 1834 posts
Your Guide
Fri 3 Dec 2010
at 22:39
  • msg #240

Re: OOC Thread 6

Maps

First one is the battle map. I've changed the little dots to numbers representing the squads. 0 is platoon headquarters. The sniper det and the Bradley aren't shown as their positions are no longer known.




The enemy have been cleared of the last Alpha Building, but I'll just put this up to show the interior. I planed on a bit of room clearing action, however some good hits prevented the enemy from pulling back from the windows and engaging you in close quarters in the interior (where your numerical superiority would have had less effect).




Northern Bravo Factory. The first thing you might notice is that the most of the room labels are upside down. That's because I made this map from scratch and wasn't paying attention to its compass facing in relation to the big map - so I had to flip it around... and am too lazy to redo the now upside down words.

Anyways. Here I'll used letters representing you - V is for Varis for example, and the numbers for the militia. Green for 1st Squad and Blue for Third Squad. Red indicates visible enemy. As mentioned in the narrative, it sounds as though Aleksandar's group is fighting a second enemy(ies).



I won't bother putting up the Southern Bravo Factory this time as Platoon HQ is leaving that area and none of the interior was observed anyways.
This message was last edited by the GM at 22:47, Fri 03 Dec 2010.
Robert Mitchell
player, 726 posts
Corporal
British Infantry
Sat 4 Dec 2010
at 00:56
  • msg #241

Re: OOC Thread 6

Very good maps as usual Fuse!
Fusilier
GM, 1835 posts
Your Guide
Sat 4 Dec 2010
at 17:23
  • msg #242

Re: OOC Thread 6

In reply to Robert Mitchell (msg #241):

Thanks.
Fusilier
GM, 1836 posts
Your Guide
Sat 4 Dec 2010
at 20:59
  • msg #243

Re: OOC Thread 6

Posting this again

Depth Platoon (Fisherman's League) reinforcements:

1. Squad Leader (Josef) - black rain jacket with two F1 grenades dangling from his Polish webbing. Armed with an M14 rifle. Speaks English.

2. Sharpshooter - brown coveralls with an ammo and small items bandoleer - no webbing. Armed with a scoped hunting rifle.

3. Demolitions - civilian clothing with US issue webbing containing a molotov, two large pipe bombs (burn fuses), and an M67 frag grenade. Armed with an Uzi.

4. Rifleman - Polish army fatigues with Home Guard insignia. Polish webbing and armed with a Tantal rifle and one F1 grenade. WOUNDED

5. Rifleman - Polish army lightweight jacket and blue jeans. Backpack and a police style utility belt. Armed with an AKM rifle. Has a helmet too.
Robert Mitchell
player, 728 posts
Corporal
British Infantry
Wed 8 Dec 2010
at 09:44
  • msg #244

Re: OOC Thread 6

Fuse - a couple of questions for you.

1. Firstly did Mitch fire his two bursts as planned on the run (I'm more concerned with knocking off the 20 rounds)?

2. Are Mitch, Rooke and their militiaman on the left hand side of this map now?  I'm a little confused as to their exact position now.



Thanks.
Fusilier
GM, 1840 posts
Your Guide
Wed 8 Dec 2010
at 13:14
  • msg #245

Re: OOC Thread 6

In reply to Robert Mitchell (msg #244):

1. No. I forgot. I'll do some rolls and edit it in.

2. I'm not entirely sure myself, which is why I was vague. Please let me know where you want them to be. I assumed it was at the corner where it says "Pl HQ" but it's up to you.
This message was last edited by the GM at 13:15, Wed 08 Dec 2010.
Robert Mitchell
player, 729 posts
Corporal
British Infantry
Wed 8 Dec 2010
at 13:28
  • msg #246

Re: OOC Thread 6

Fusilier:
1. No. I forgot. I'll do some rolls and edit it in.


I think that it's really just suppressive fire so it would be luck if it hit anyone!

Fusilier:
2. I'm not entirely sure myself, which is why I was vague. Please let me know where you want them to be. I assumed it was at the corner where it says "Pl HQ" but it's up to you.


That's my understanding of where Oskar wanted Mitch to position his team so I agree with you.
Fusilier
GM, 1841 posts
Your Guide
Wed 8 Dec 2010
at 13:52
  • msg #247

Re: OOC Thread 6

In reply to Robert Mitchell (msg #246):

Perhaps, but I still usually roll for some kind of outcome, even if there isn't any real chance of an actual hit.

Ok, when I finish the turn today and get the map up that's where I'll put them. That place provides a view of 2 of the 3 exits and a corner for cover.
Fusilier
GM, 1842 posts
Your Guide
Thu 9 Dec 2010
at 01:45
  • msg #248

Re: OOC Thread 6

Turn is up for all. I'll get a map up soon for those who want it.

I hope nobody is getting too bored yet. I'm trying to keep things simple right now to move things quickly.
This message was last edited by the GM at 01:52, Thu 09 Dec 2010.
Caleb Mulcahy
player, 100 posts
Spec4
Infantry (US)
Thu 9 Dec 2010
at 08:50
  • msg #249

Re: OOC Thread 6

In reply to Fusilier (msg #248):

Not bored at all - I love a good ding dong!!!
Robert Mitchell
player, 730 posts
Corporal
British Infantry
Thu 9 Dec 2010
at 09:08
  • msg #250

Re: OOC Thread 6

Fusilier:
Turn is up for all. I'll get a map up soon for those who want it.

I hope nobody is getting too bored yet. I'm trying to keep things simple right now to move things quickly.


Throughly enjoying myself here!

It looks like we're going to finish assaulting these buildings only to be counter attacked!  Should be interesting!
Oskar Friedmann
player, 806 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 10 Dec 2010
at 13:37
  • msg #251

Re: OOC Thread 6

Map update for the Bravo building, please - I'm not sure where this staircase is.
Fusilier
GM, 1843 posts
Your Guide
Fri 10 Dec 2010
at 13:42
  • msg #252

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #251):

Will do as soon as I'm home today. I forgot all about it.
Fusilier
GM, 1844 posts
Your Guide
Fri 10 Dec 2010
at 22:12
  • msg #253

Re: OOC Thread 6

Bravo (North) Map

As you can see there are four known entrances (you aren't aware of the fifth in the back even though I forgot to mask it out). Take note of the compass rose for correct directions (right side is North for example).

Loading Ramp - where you assaulting into (open)
North Doors - where Aleksandar's team is (open)
East Doors - an enemy shot through them (closed)
South Doors - open slightly
West Doors - UNKNOWN

Two confirmed enemy: one dead in the machine room entrance way and one seen only by Oskar on the staircase.



The main ground map is unchanged since last turn with the exception of:

- Frank's team who are currently at G02, in the brush between the service road and the heavily damaged dark colored building.

- HQ Group who are Third Squad's position at Bravo (North).
This message was last edited by the GM at 22:26, Fri 10 Dec 2010.
Helmut Meyer
player, 607 posts
Unteroffizier
PanzerPionier (Germany)
Fri 10 Dec 2010
at 23:13
  • msg #254

Re: OOC Thread 6

In reply to Fusilier (msg #253):

If someone comes out of the east door won't Rooke and the HQ guys shoot each other up in process?
Robert Mitchell
player, 732 posts
Corporal
British Infantry
Fri 10 Dec 2010
at 23:33
  • msg #255

Re: OOC Thread 6

Helmut Meyer:
In reply to Fusilier (msg #253):

If someone comes out of the east door won't Rooke and the HQ guys shoot each other up in process?


I think that there is a definite risk of this.

The door is shut however so hopefully there will be some noise of the door opening before this potentially happens.

Rooke is moving anyway but there is still as risk that militia #8 and Anna end up shooting across each other.
Fusilier
GM, 1845 posts
Your Guide
Tue 14 Dec 2010
at 03:07
  • msg #256

Re: OOC Thread 6

Meant to get the turn post up tonight but I got home really late. Sorry about the delay.
Mike Catchings
player, 268 posts
HM3
Navy FMF Corpsman (US)
Tue 14 Dec 2010
at 19:25
  • msg #257

Re: OOC Thread 6

It's finals this week, so I'm probably not going to be able to get any posts in, or if they are they'll be short.  Sorry.  NPC Mike if you please, at least until this saturday at the earliest, possibly later.
Fusilier
GM, 1846 posts
Your Guide
Tue 14 Dec 2010
at 20:19
  • msg #258

Re: OOC Thread 6

In reply to Mike Catchings (msg #257):

Ok, no problem. Thanks for letting us know.
Fusilier
GM, 1849 posts
Your Guide
Wed 15 Dec 2010
at 00:05
  • msg #259

Re: OOC Thread 6

Turn is up. Working on maps shortly.
Varis Babicevs
player, 592 posts
Auxiliary
Scout/Translator (US)
Wed 15 Dec 2010
at 00:45
  • msg #260

Re: OOC Thread 6

Mike Catchings:
It's finals this week, so I'm probably not going to be able to get any posts in, or if they are they'll be short.  Sorry.  NPC Mike if you please, at least until this saturday at the earliest, possibly later.


I'm giving finals this week! Creepy. ; )
Varis Babicevs
player, 593 posts
Auxiliary
Scout/Translator (US)
Wed 15 Dec 2010
at 00:50
  • msg #261

Re: OOC Thread 6


I just discovered that, as a player, I have access to a ScratchPad here. Cool! It's great for keeping track of my ammo expenditure or as a game-related To Do list.
Fusilier
GM, 1850 posts
Your Guide
Wed 15 Dec 2010
at 01:26
  • msg #262

Re: OOC Thread 6

Ground Map:



Bravo North:

Most of the interior is now known. The enemy shooter was last seen on the staircase (which faces the right - not the door Rooke is at). Oskar can see two exits in the warehouse section, but his LOS is mostly blocked by the wooded crates, stacks of pallets, etc.

Door are drawn as either closed or open.



Charlie:

As mentioned, there the East face of Charlie (one side of the U shape) is made up of 5 multistory townhouse/apartments. I've numbered them 1-5... edit... actually I numbered them 1-3, as 4-5 are destroyed.

1. Intact
2. Intact
3. Partially ruined (half collapsed)
4. Ruined
5. Ruined

The ruined sections are inaccessible. You can't enter them, but you can try to climb up over the rubble if you wanted to for some reason. The sound came from #1, next to the road.

The other sides of Charlie (West and South sides) are also a mix of rubble and still standing sections.


Robert Mitchell
player, 733 posts
Corporal
British Infantry
Wed 15 Dec 2010
at 08:56
  • msg #263

Re: OOC Thread 6

Fuse - fantastic maps as usual!

One question though.  What is the state of the building at H5, the other part of Bravo to the one that we're assaulting at present?  Mitch is essentially covering that way at present and I'm not sure whether that is the best use of him.

Thanks.
Fusilier
GM, 1851 posts
Your Guide
Wed 15 Dec 2010
at 12:42
  • msg #264

Re: OOC Thread 6

In reply to Robert Mitchell (msg #263):

Thanks

If you mean the other part of Bravo (Bravo South), it is fully intact. It's a building similar as the one you are assaulting, but a bit larger.

Since the Sniper Det and Bradley's suppressive fire on it to support the UK/Germans across the road, there hasn't been anyone spotted inside.

msg #196 has a map showing the doors/windows.
This message was last edited by the GM at 12:42, Wed 15 Dec 2010.
Robert Mitchell
player, 734 posts
Corporal
British Infantry
Wed 15 Dec 2010
at 12:53
  • msg #265

Re: OOC Thread 6

In reply to Fusilier (msg #264):

Thanks for the clarification - I'd missed that map somehow!

I've reposted it below with the key notes.  From looking at the map I think that Mitch can only see the high windows on the eastern side - is that correct?

Fusilier:
The only doors are those facing the SW (towards Waterloo Coy). Personal doors and a large roll up garage type bay door next to a raised loading platform.

The windows (yellow) are too high to look into from the outside, but could be used by those inside - the ground floor is a little higher than the ground outside). However there's been no sign of enemy here since the opening shots of the attack.


Fusilier
GM, 1852 posts
Your Guide
Wed 15 Dec 2010
at 13:09
  • msg #266

Re: OOC Thread 6

In reply to Robert Mitchell (msg #265):

He'd be facing the north side with the chimney for the most part, so the view to the eastern windoes would be at a 45 degree angle. Someone would have to be right up against them or partway out of them for there to be any real LOS.
This message was last edited by the GM at 13:11, Wed 15 Dec 2010.
Robert Mitchell
player, 735 posts
Corporal
British Infantry
Thu 16 Dec 2010
at 09:35
  • msg #267

Re: OOC Thread 6

In reply to Fusilier (msg #266):

Thanks - am I right that there are no doors in the wall with the chimney?
Fusilier
GM, 1853 posts
Your Guide
Thu 16 Dec 2010
at 12:59
  • msg #268

Re: OOC Thread 6

In reply to Robert Mitchell (msg #267):

You are right.
Francis 'Frank' Benucci
player, 439 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 16 Dec 2010
at 20:58
  • msg #269

Re: OOC Thread 6

post coming tonight
Fusilier
GM, 1854 posts
Your Guide
Mon 20 Dec 2010
at 01:18
  • msg #270

Re: OOC Thread 6

Sorry guys. I was outta town visiting family over the weekend and never got a chance to get the turn up before I left like I wanted to. I'll get it up tomorrow after work.
Fusilier
GM, 1858 posts
Your Guide
Tue 21 Dec 2010
at 02:13
  • msg #271

Re: OOC Thread 6

Turns are up.

Sorry Varis/Oskar, the rolls were not in your favor. Enemy is heard running out the far exit of the warehouse. Oskar see PM for details on injury.

Varis - standing behind two wooden crates giving him cover.
Oskar - lying on the ground behind a push cart.
About 5 meters of open space separating you from each other.

Frank/Zero - main floor on northern most section of Charlie (Apartment #1). You're in the center of the unit where a staircase goes up to the 3 floors above you and there is a closed door where another set of stairs go down to the basement (noises heard).

Maps on the way. Tomorrow though - sorry.
This message was last edited by the GM at 02:26, Tue 21 Dec 2010.
Fusilier
GM, 1859 posts
Your Guide
Tue 21 Dec 2010
at 02:20
  • msg #272

Re: OOC Thread 6

We'll probably start to lose people as Christmas draws closer. Not sure what everyone's plans are, so just like the last two times here, it'll probably easiest to just see how it goes instead of setting firm dates.

Any thoughts?
Robert Mitchell
player, 737 posts
Corporal
British Infantry
Tue 21 Dec 2010
at 13:56
  • msg #273

Re: OOC Thread 6

Just to let people know I will have access to a computer over Christmas but will have no access from 29th Dec to 4th Jan.  I will post when I can and do my best to keep up.

Also, in case I don't get the opportunity to say this later, a Merry Christmas and a Happy New Year to you all.
Oskar Friedmann
player, 812 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 21 Dec 2010
at 14:07
  • msg #274

Re: OOC Thread 6

OSKAR POSTS EVERY DAY.  JESUS WILL NOT STOP THE OSKAR.  NOTHING CAN KILL THE OSKAR.

http://www.youtube.com/watch?v=zeyU7uVOTic
Varis Babicevs
player, 596 posts
Auxiliary
Scout/Translator (US)
Tue 21 Dec 2010
at 15:31
  • msg #275

Re: OOC Thread 6


I already posted quite a few actions this turn. Should I wait until next turn before calling for help and attemtping some first aid? I can post now, if it's OK. If it's too much, I can wait too. I'm cool with whatever.
Fusilier
GM, 1860 posts
Your Guide
Tue 21 Dec 2010
at 15:44
  • msg #276

Re: OOC Thread 6

In reply to Varis Babicevs (msg #275):

Go ahead Rae. I don't think it will negatively affect any enemy actions.
Varis Babicevs
player, 598 posts
Auxiliary
Scout/Translator (US)
Tue 21 Dec 2010
at 18:47
  • msg #277

Re: OOC Thread 6

Fusilier:
In reply to Varis Babicevs (msg #275):

Go ahead Rae. I don't think it will negatively affect any enemy actions.


Cool. Thanks. I'm keeping my fingers crossed.

Oskar Friedmann:
"I need medical attention.  I have been shot multiple times, the most serious of which appears to be my leg wound.  I am experiencing a mixture of shock and serious blood loss.  I do not believe an artery has been hit."


LOL. Did you just cut and paste Fuse's PM in your post?
Fusilier
GM, 1861 posts
Your Guide
Tue 21 Dec 2010
at 18:52
  • msg #278

Re: OOC Thread 6

Varis Babicevs:
LOL. Did you just cut and paste Fuse's PM in your post?


LOL... pretty much. Wasn't hard to spot was it?
Oskar Friedmann
player, 813 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 21 Dec 2010
at 19:34
  • msg #279

Re: OOC Thread 6

I'm paraphrasing.  His post regarding Oskar's injuries was too lengthy.  :p
Mike Catchings
player, 269 posts
HM3
Navy FMF Corpsman (US)
Wed 22 Dec 2010
at 02:47
  • msg #280

Re: OOC Thread 6

....And I'm back just in time to save the day.
Helmut Meyer
player, 609 posts
Unteroffizier
PanzerPionier (Germany)
Fri 24 Dec 2010
at 01:43
  • msg #281

Re: OOC Thread 6

Mike Catchings:
....And I'm back just in time to save the day.


Back too. May be in and out again over the next while, but do my best to keep up.
Mike Catchings
player, 271 posts
HM3
Navy FMF Corpsman (US)
Sat 25 Dec 2010
at 07:57
  • msg #282

Re: OOC Thread 6

Merry Christmas all!  Or Pleasant December 25th if you're not into that thing.
Oskar Friedmann
player, 814 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sun 26 Dec 2010
at 00:32
  • msg #283

Re: OOC Thread 6

Enjoy your solstice and Happy Saturnalia!


Francis 'Frank' Benucci
player, 443 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sun 26 Dec 2010
at 01:17
  • msg #284

Re: OOC Thread 6

Merry Christmas!
Varis Babicevs
player, 600 posts
Auxiliary
Scout/Translator (US)
Sun 26 Dec 2010
at 01:33
  • msg #285

Re: OOC Thread 6

Oskar Friedmann:
Enjoy your solstice and Happy Saturnalia!


Those pagans sure know how to party.

Not really holiday appropriate, but I happened upon this site researching Latvian swears.

http://www.youswear.com/
Oskar Friedmann
player, 815 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sun 26 Dec 2010
at 02:13
  • msg #286

Re: OOC Thread 6


Varis Babicevs
player, 601 posts
Auxiliary
Scout/Translator (US)
Sun 26 Dec 2010
at 02:45
  • msg #287

Re: OOC Thread 6


I thought I was bad, but I guess not.
Fusilier
GM, 1864 posts
Your Guide
Sun 26 Dec 2010
at 05:16
  • msg #288

Re: OOC Thread 6

LOL. Hope everyone is having a good holiday.
Robert Mitchell
player, 739 posts
Corporal
British Infantry
Mon 27 Dec 2010
at 22:41
  • msg #289

Re: OOC Thread 6

A belated Merry Christmas to you all.

Fuse - I've not been able to get to a computer for several days and I'm not sure if I'll be able to post IC before 4th Jan - please NPC Mitch as necessary.

Sorry about this.
Fusilier
GM, 1865 posts
Your Guide
Wed 29 Dec 2010
at 16:01
  • msg #290

Re: OOC Thread 6

In reply to Robert Mitchell (msg #289):

No problem.

I plan to get the turn post up tomorrow (30th) - but I will probably won't get the next one up until after the long weekend is over. Following that, I should be back to the usual post rate.
Varis Babicevs
player, 603 posts
Auxiliary
Scout/Translator (US)
Wed 29 Dec 2010
at 22:54
  • msg #291

Re: OOC Thread 6


I'd like to dedicate this video to warrior blood-brothers Varis and Oskar. Keep on kickin' ass and takin' names.

http://www.youtube.com/watch?v=3dUbtrTU-1U
This message was last edited by the player at 22:57, Wed 29 Dec 2010.
Jed Black
player, 157 posts
Major
Spec Forces (US)
Thu 30 Dec 2010
at 14:02
  • msg #292

Re: OOC Thread 6

Been much busier than expected here. Should post IC again within about 12 hours if all goes well.
Fusilier
GM, 1866 posts
Your Guide
Sat 1 Jan 2011
at 00:14
  • msg #293

Re: OOC Thread 6

Happy New Years fellas. I'm swamped with some stuff so my plan on getting things moving will have to wait another day. Sorry. Thanks for hanging in.
Caleb Mulcahy
player, 107 posts
Spec4
Infantry (US)
Sat 1 Jan 2011
at 15:29
  • msg #294

Re: OOC Thread 6

In reply to Fusilier (msg #293):

No worries - Happy New Year everyone!
Fusilier
GM, 1869 posts
Your Guide
Sat 1 Jan 2011
at 20:39
  • msg #295

Re: OOC Thread 6

Turn is up. I'll try to get the maps done tonight.
Fusilier
GM, 1871 posts
Your Guide
Sun 2 Jan 2011
at 00:32
  • msg #296

Re: OOC Thread 6

Map updates:

Ground Map



Bravo (North)

Varis - pushed back from gunfire at the door
Oskar and Mike - in the middle of the warehouse next to a stack of crates
Militia #14 - covering the West exit (closed)
Marc - moving to support Varis
JJM - by the Iltis with Woermann
Anna and Pearce - near the ramp
Aleksandar, #4 and #7 - at the SW corner
Mitch, Rooke, and #8 - at the SE corner

Enemy - one last seen on the stairs



Charlie


This message was last edited by the GM at 00:37, Sun 02 Jan 2011.
Robert Mitchell
player, 741 posts
Corporal
British Infantry
Wed 5 Jan 2011
at 13:29
  • msg #297

Re: OOC Thread 6

Fuse - I'm back from my holiday but won't be able to post until this evening, probably tomorrow evening to be honest.  Therefore I think that it is best to just assume that Mitch and Rooke are maintaining their covering positions for the moment.  Hopefully that's ok.

Thanks.
Fusilier
GM, 1872 posts
Your Guide
Wed 5 Jan 2011
at 14:11
  • msg #298

Re: OOC Thread 6

Robert Mitchell:
I think that it is best to just assume that Mitch and Rooke are maintaining their covering positions for the moment.


Ok. I was holding off because I knew you were back on the 4th, but that's enough info for me to work with. Thanks.
Robert Mitchell
player, 742 posts
Corporal
British Infantry
Wed 5 Jan 2011
at 15:16
  • msg #299

Re: OOC Thread 6

Fusilier:
Robert Mitchell:
I think that it is best to just assume that Mitch and Rooke are maintaining their covering positions for the moment.


Ok. I was holding off because I knew you were back on the 4th, but that's enough info for me to work with. Thanks.


Sorry to delay things.
Fusilier
GM, 1873 posts
Your Guide
Wed 5 Jan 2011
at 16:30
  • msg #300

Re: OOC Thread 6

In reply to Robert Mitchell (msg #299):

No worries. Nothing like that.



Mike, I didn't see any field dressing's in Oskar's inventory so I took out 2 from your trauma pack.
Oskar Friedmann
player, 819 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 5 Jan 2011
at 16:33
  • msg #301

Re: OOC Thread 6

Yeah, I had one and blew through it staunching the initial bloodloss.

And, since the way T2k works with modular dressing units I had Oskar use all the sunscreen, pain relievers and maybe wrap up his helmet with the spare gauze that was otherwise going to waste.
Mike Catchings
player, 276 posts
HM3
Navy FMF Corpsman (US)
Wed 5 Jan 2011
at 17:29
  • msg #302

Re: OOC Thread 6

Fusilier:
In reply to Robert Mitchell (msg #299):

No worries. Nothing like that.



Mike, I didn't see any field dressing's in Oskar's inventory so I took out 2 from your trauma pack.


Woah wait a minute, those are for me! What if I get shot 20 times?  I need all the field dressings I can get, for me!  Can I retcon my post to not treat Oskar and keep all my field dressings for me?
Oskar Friedmann
player, 820 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 5 Jan 2011
at 17:47
  • msg #303

Re: OOC Thread 6

GO AHEAD.  DO IT.


Fusilier
GM, 1876 posts
Your Guide
Wed 5 Jan 2011
at 18:19
  • msg #304

Re: OOC Thread 6

Oskar Friedmann:
And, since the way T2k works with modular dressing units I had Oskar use all the sunscreen, pain relievers and maybe wrap up his helmet with the spare gauze that was otherwise going to waste.


LOL.

Turn is up.
Varis Babicevs
player, 605 posts
Auxiliary
Scout/Translator (US)
Thu 6 Jan 2011
at 01:50
  • msg #305

Re: OOC Thread 6


Varis claims the 2 full and 1 half-full AK-74 mags. He also grabs the two frags. He slings the AKMS w/ the 75-round drum across his back for when he needs a little more firepower. He'll replenish the ammo in the drum mag when he finds some more.
Fusilier
GM, 1877 posts
Your Guide
Thu 6 Jan 2011
at 02:13
  • msg #306

Re: OOC Thread 6

In reply to Varis Babicevs (msg #305):

Ok, add it to your inventory if you haven't already.

Available in initial search of ground floor:
1x AKMS w/75 round 7.62mmS drum (nearly empty)
1x 75 round 7.62mmS drum (nearly empty)
1x M16A2 w/30 round 5.56mmN mag (empty)
3x 30 round 5.56mmN mag (1 full, 2 empty)
1x AK74 w/30 round 5.45mmB mag (15 rounds)
1x Makarov w/8 round 9mmM mag (4 rounds)
2x 30 round 5.45mmB mag (full)
2x 30 round 5.45mmB mag (empty)
3x Webbing/harness (2 bloody)
1x Flak vests (bloody)
1x Flak vests (bloody)
2x helmets
1x helmet
2x Frag grenades
1x Hand-held para-flare
1x Merchant Union style pipe bomb
1x Field dressing
1x 20L Jerry of water
1x Bottle gun oil
1x Sack of fruits and vegetables
This message was last edited by the GM at 23:45, Tue 11 Jan 2011.
Fusilier
GM, 1878 posts
Your Guide
Fri 7 Jan 2011
at 04:16
  • msg #307

Re: OOC Thread 6

Hey fellas,

We all still on board? Need me to change things?
Robert Mitchell
player, 744 posts
Corporal
British Infantry
Fri 7 Jan 2011
at 10:26
  • msg #308

Re: OOC Thread 6

Fusilier:
Hey fellas,

We all still on board? Need me to change things?


Sorry for the delay in posting.  I've done so now.

Additionally Tomasz would like the following but he doesn't actually know that it is available:
 - 30 round 5.56mmN mag - full x1
 - Flak vest
 - Helmet
Robert Mitchell
player, 745 posts
Corporal
British Infantry
Fri 7 Jan 2011
at 17:10
  • msg #309

Re: OOC Thread 6

John Jameson McCarthy:
"Found Five, this is Sunray," JJ replied, "do what you can with what you have, we'll be there soon. Keep an eye out for a counter-attack from the north."


JJM - thanks for this.

Fuse - further to JJM's instructions is it ok for me to post Mitch ordering his little team to move up to the final building and then ordering Alexander's team to support them this turn or should I wait until next turn?  We don't seem to be in combat turns at present but I just wanted to double check before I posted a second time this turn.

Also is Varis or anyone else coming to join us? <G>

Thanks.
Fusilier
GM, 1879 posts
Your Guide
Fri 7 Jan 2011
at 17:13
  • msg #310

Re: OOC Thread 6

In reply to Robert Mitchell (msg #309):

Do it this turn. Unless there is combat to be resolved with a PC, I'd like to stretch out the actions a little.
Francis 'Frank' Benucci
player, 446 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Fri 7 Jan 2011
at 23:54
  • msg #311

Re: OOC Thread 6

Fusilier:
In reply to Robert Mitchell (msg #309):

Do it this turn. Unless there is combat to be resolved with a PC, I'd like to stretch out the actions a little.

Is my Pm to you considered my post Fuse?
Fusilier
GM, 1880 posts
Your Guide
Sat 8 Jan 2011
at 00:31
  • msg #312

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #311):

The actions can, and if you want to give a bit of a conclusion you can just post a little piece just with Frank coming up from the basement.
Francis 'Frank' Benucci
player, 447 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 8 Jan 2011
at 01:55
  • msg #313

Re: OOC Thread 6

In reply to Fusilier (msg #312):

copy that
Fusilier
GM, 1883 posts
Your Guide
Tue 11 Jan 2011
at 19:00
  • msg #314

Re: OOC Thread 6

Post is up. Long description, but I thought some of you would like to know about your defensive position quite a bit.

I sped things up a little too. There were no more enemy and no surprises left, so we've passed on clearing the rest of the area.

I've placed everyone in the courtyard where JJM can easily brief the platoon on his plan... I assumed he would want to so I took the liberty in that. I hope it's okay.

Maps will come tonight after I get home.

Ask any questions as usual.
Varis Babicevs
player, 608 posts
Auxiliary
Scout/Translator (US)
Tue 11 Jan 2011
at 22:48
  • msg #315

Re: OOC Thread 6


Ooh! This is going to be fun. Our first chance to set up and fight from a good defensive position. We're usually assaulting these things. I wonder if we can do any better defending one.

Let's inventory our MGs and ATWs here.

Varis has an RPG-22. He has a 75-round drum for an AK, so if someone's got an RPK-47, we've got another LMG.

How many AT mines do we have?

Anyone have a sledge hammer for knocking holes in walls? (Varis has a hatchet)

Too bad the Bradley is kaput. It'd come in real handy right about now.
Fusilier
GM, 1884 posts
Your Guide
Tue 11 Jan 2011
at 23:05
  • msg #316

Re: OOC Thread 6

Here is a map of Charlie. I know it doesn't really show much of the enemy held buildings, but you can see them on the larger map posted above.

Note, in the townhouses labeled 1 and 5, there are no windows or doors on the north face.

The "alley" is a narrow lane that allows vehicle access between the courtyard and the lane to the right of the East wing. Because of the rubble spilled out from the South wing however, the lane is blocked (but is still worth mentioning as it can be used by those on foot).

Also, the BMP and Scud TEL wrecks are not recent, so don't bother scrounging or anything. They're just there as flavor, reference points, potential cover, etc. Any vehicles that I didn't photoshop out of the picture are actually there too.

The location labeled as "8" is the fighting position mentioned in the narrative as being in the rubble. It has excellent cover from fire and concealment - however the only entrance is through the opening which faces the east (enemy). It's also ground floor, so it can't see over the wall.

There are not many good (covered) positions to fire anti-tank weapons from.



This is a view of the wall - looking North in the direction of the dockyards. As you can see, there is actually barbed wire strung along the top. Although I didn't mention it when Frank & co. crossed over, I'm going to say that it exists in most parts.



This is a view taken from the enemy's perspective. As mentioned, you can see how the north face of the two townhouses on the ends have no windows or doors on that side.


This message was last edited by the GM at 23:07, Tue 11 Jan 2011.
Fusilier
GM, 1885 posts
Your Guide
Tue 11 Jan 2011
at 23:10
  • msg #317

Re: OOC Thread 6

Varis Babicevs:
Ooh! This is going to be fun.

I hope so.

I have a suggestion regarding gear in the Bradley - if you want (and do it quick enough) you can radio for the someone at the mortar to drive one of the soft skins over and pick it and drop it off. I'll do a hidden roll and see if it arrives on time or late or whatever.

Also, for angles of fire, being up against a window or door will give you about 45 degrees of LOS - but at the cost of being easily seen. Being further back in the room will very quickly reduce the angle, but make it harder for you to be seen/hit.


This message was last edited by the GM at 23:21, Tue 11 Jan 2011.
Robert Mitchell
player, 748 posts
Corporal
British Infantry
Tue 11 Jan 2011
at 23:34
  • msg #318

Re: OOC Thread 6

Fusilier:
Available in initial search of ground floor:
1x AKMS w/75 round 7.62mmS drum (nearly empty)
1x 75 round 7.62mmS drum (nearly empty)
1x M16A2 w/30 round 5.56mmN mag (empty)
3x 30 round 5.56mmN mag (1 full, 2 empty)
1x AK74 w/30 round 5.45mmB mag (15 rounds)
2x 30 round 5.45mmB mag (full)
2x 30 round 5.45mmB mag (empty)
3x Webbing/harness (2 bloody)
2x Flak vests (bloody)
3x helmets
2x Frag grenades
1x Hand-held para-flare
1x Merchant Union style pipe bomb
1x Field dressing
1x 20L Jerry of water
1x Bottle gun oil
1x Sack of fruits and vegetables


Fuse - as we've had a bit of downtime while moving into Charlie position would it be possible for Tomasz to have taken:
 - 30 round 5.56mmN mag - full x1
 - Flak vest
 - Helmet

Additionally Mitch ordered Tomasz to take the pistol of the Russian that Mitch shot so that he has a backup weapon.  Assuming that this happened please can you add that to Tomasz' details in the cast list.

It also might be a good idea to stick the other flack vest on Zajac.  How much ammo does he have left?  As we're defending a fixed position Mitch might give him some more! (or would you rather handle this IC?)

Lastly I assume that there has been time for Mitch to move ammo around between belts/ammo boxes so that he only has one that is short?  Is that ok?
Fusilier
GM, 1886 posts
Your Guide
Tue 11 Jan 2011
at 23:39
  • msg #319

Re: OOC Thread 6

In reply to Robert Mitchell (msg #318):

Ok, Tomasz will take:
 - 30 round 5.56mmN mag - full x1
 - Flak vest
 - Helmet
 - Makarov (1/2 full mag)

Zajac has body armor. His full inventory can be viewed via "The Cast" on the menu bar at the top of the screen (including his ammo).

Yes, on the ammo. Just indicate it on your inventory.
Robert Mitchell
player, 749 posts
Corporal
British Infantry
Tue 11 Jan 2011
at 23:44
  • msg #320

Re: OOC Thread 6

In reply to Fusilier (msg #319):

Thanks - were any spare mags for the Makarov recovered?

Also Mitch will give Zajac an additional 50 belted rounds for his SAW for the moment.

It also occurs to me that Marc is now operating as infantry with a SAW - how much ammo does he have on him after escaping from the Bradley?
Fusilier
GM, 1887 posts
Your Guide
Tue 11 Jan 2011
at 23:47
  • msg #321

Re: OOC Thread 6

In reply to Robert Mitchell (msg #320):

No. Just the one in the weapon.

Ok, 50 rounds to Zajac.

Marc has one loaded Box of 200, plus a half belt (125) in his webbing (no extra box for it).
Varis Babicevs
player, 609 posts
Auxiliary
Scout/Translator (US)
Tue 11 Jan 2011
at 23:48
  • msg #322

Re: OOC Thread 6

Fusilier:
I have a suggestion regarding gear in the Bradley - if you want (and do it quick enough) you can radio for the someone at the mortar to drive one of the soft skins over and pick it and drop it off. I'll do a hidden roll and see if it arrives on time or late or whatever.


What is "it"? (besides an ambiguous pronoun)

I was going to suggest the mortar move up closer so that we can drop some HE when the enemy starts to form up for attack.

Varis will look for something to break some holes in townhouses' brick walls for firing postions/interior mouseholes. Want me to post that IC?

Come to think of it, I'll go ahead and do so.
This message was last edited by the player at 23:56, Tue 11 Jan 2011.
Robert Mitchell
player, 750 posts
Corporal
British Infantry
Tue 11 Jan 2011
at 23:54
  • msg #323

Re: OOC Thread 6

Fusilier:
In reply to Robert Mitchell (msg #320):

No. Just the one in the weapon.

Ok, 50 rounds to Zajac.

Marc has one loaded Box of 200, plus a half belt (125) in his webbing (no extra box for it).


Mitch can give Marc an empty box for his spare half belt and a full box of 200 as well.  I'll knock them off Mitch's character sheet.  If we're calling up additional gear then the 900 belted 5.56mmN rounds sound like a good idea!

I'm off to bed now and will post IC tomorrow.

This upcoming battle sounds like it will be very interesting and a lot of fun!
Fusilier
GM, 1888 posts
Your Guide
Wed 12 Jan 2011
at 00:11
  • msg #324

Re: OOC Thread 6

Rae, when the sheds were cleared with the rest of Charlie, there were some tools in one of them. Most were for gardening, but there's also a few suitable for mouseholing. With them, 2 men could bust one hole in about 5-10 minutes.

Oh, the "it" meant anything being carried in the Bradley (not the actual AFV).

Andy, will add the ammo to Marc.

Varis Babicevs:
Varis has an RPG-22. He has a 75-round drum for an AK, so if someone's got an RPK-47, we've got another LMG.


The drums also fit AKM and AKSM rifles too.
This message was last edited by the GM at 00:28, Wed 12 Jan 2011.
Varis Babicevs
player, 611 posts
Auxiliary
Scout/Translator (US)
Wed 12 Jan 2011
at 01:26
  • msg #325

Re: OOC Thread 6

Fusilier:
The drums also fit AKM and AKSM rifles too.


Oh, yeah, I knew that. I just though something with a longer and heavier barrel, like an RPK, would be better suited to the LMG role.
Caleb Mulcahy
player, 110 posts
Spec4
Infantry (US)
Wed 12 Jan 2011
at 08:33
  • msg #326

Re: OOC Thread 6

Can I take the following for Ferro please:
- helmet
- flak jacket
- webbing harness
- field dressing

Re list of explosives, mines, AT weapons etc, my mini-team has the following:

POMZ-2 AP mine
TM-46 AT mine
Claymore
Armbrust
2x Frag grenade
HC smoke grenade
WP grenade
5x 40mm HE grenade
2x 40mm HEDP grenade

Also, we have 2x folding entrenching tools which I will mention to Varis IC.

Finally, I am going to suggest IC that we try to shift a car into the wall breach. This will provide some extra cover (although I don't plan on standing right behind it!) and will slow down any enemy who make it to the wall. With the number of men we have we should be able to shift a car pretty quickly, provided it has tyres and the axles haven't completely seized.
Fusilier
GM, 1889 posts
Your Guide
Wed 12 Jan 2011
at 12:31
  • msg #327

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #326):

Sure. Good idea on the car - 3 men or so should be able to do it.

Available in initial search of ground floor:
1x AKMS w/75 round 7.62mmS drum (nearly empty)
1x 75 round 7.62mmS drum (nearly empty)
1x M16A2 w/30 round 5.56mmN mag (empty)
3x 30 round 5.56mmN mag (1 full, 2 empty)
1x AK74 w/30 round 5.45mmB mag (15 rounds)
1x Makarov w/8 round 9mmM mag (4 rounds)
2x 30 round 5.45mmB mag (full)
2x 30 round 5.45mmB mag (empty)
1x Webbing/harness
2x Webbing/harness (bloody)
2x Flak vests (bloody)
1x helmet
2x helmets
2x Frag grenades
1x Hand-held para-flare
1x Merchant Union style pipe bomb
1x Field dressing
1x 20L Jerry of water
1x Bottle gun oil
1x Sack of fruits and vegetables
This message was last edited by the GM at 12:12, Thu 13 Jan 2011.
Helmut Meyer
player, 611 posts
Unteroffizier
PanzerPionier (Germany)
Wed 12 Jan 2011
at 21:31
  • msg #328

Re: OOC Thread 6

Varis Babicevs:
I was going to suggest the mortar move up closer so that we can drop some HE when the enemy starts to form up for attack.


I agree with this. I think we should bring the mortar guys up closer.

Also, someone who was in the building should take that ILLUM flare - maybe JJM?
This message was last edited by the player at 21:32, Wed 12 Jan 2011.
Oskar Friedmann
player, 824 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 13 Jan 2011
at 02:23
  • msg #329

Re: OOC Thread 6

Oskar demands the sack of fruit.
Helmut Meyer
player, 613 posts
Unteroffizier
PanzerPionier (Germany)
Thu 13 Jan 2011
at 02:26
  • msg #330

Re: OOC Thread 6

Oskar Friedmann:
Oskar demands the sack of fruit.


LOL how did I know you'd say something like that.
Robert Mitchell
player, 752 posts
Corporal
British Infantry
Thu 13 Jan 2011
at 11:36
  • msg #331

Re: OOC Thread 6

If no one else wants it Mitch will take the bottle of gun oil.

He'll also take some fruit each for Rooke, Tomasz and himself before Oskar is able to limp over and claim it all!

DONE
This message was last edited by the GM at 12:12, Thu 13 Jan 2011.
Robert Mitchell
player, 754 posts
Corporal
British Infantry
Thu 13 Jan 2011
at 22:29
  • msg #332

Re: OOC Thread 6

Fuse - thanks for the gun oil!



Mitch is suggesting bringing up the following (assuming that it is possible for the mortar crew to do this):

5.56mmN, link x900
7.62mmN, linked x1000
7.62mmL, linked x800
7.62mmL, box 100 rnd x3
M240
PKM
40mmS ILLUM x4
LAW80
M-14 AP Mines x4
PMD-1 AP Mine x12

Do we want any/all of this?
Fusilier
GM, 1890 posts
Your Guide
Thu 13 Jan 2011
at 22:32
  • msg #333

Re: OOC Thread 6

In reply to Robert Mitchell (msg #332):

They have the two soft skins to any amount is possible - and a lot of stores are in those vehicles anyways.
Robert Mitchell
player, 755 posts
Corporal
British Infantry
Thu 13 Jan 2011
at 22:42
  • msg #334

Re: OOC Thread 6

Fusilier:
In reply to Robert Mitchell (msg #332):

They have the two soft skins to any amount is possible - and a lot of stores are in those vehicles anyways.


Thanks - good to know.



A quick gun nerd point - would Mitch (as a British soldier) actually call the M240 a "Gimpy" or GPMG as the M240 is very similar to the L7A1 (the British designation which is known as the Gimpy)?  Would American soldiers know what he was talking about?

Thanks.
Mike Catchings
player, 281 posts
HM3
Navy FMF Corpsman (US)
Thu 13 Jan 2011
at 22:46
  • msg #335

Re: OOC Thread 6

In reply to Robert Mitchell (msg #334):

I know it because I think I saw someone on here, or another Brit somewhere refer to it.  Before that I thought you were all crazy.  I've never heard it mentioned as anything other than an M240 or a Medium Machine Gun in my limited time out here.
Fusilier
GM, 1891 posts
Your Guide
Thu 13 Jan 2011
at 23:06
  • msg #336

Re: OOC Thread 6

JJM, just checking - is this correct for the layout you wanted?



Robert Mitchell:
A quick gun nerd point - would Mitch (as a British soldier) actually call the M240 a "Gimpy" or GPMG as the M240 is very similar to the L7A1 (the British designation which is known as the Gimpy)?  Would American soldiers know what he was talking about?


I've never heard it called that when I was in the Canadian army. For us it was just the C6 or GPMG. If it's called a Gimpy I'd say only the Brits would know it is that. GPMG is probably the most common international name.
This message was last edited by the GM at 23:08, Thu 13 Jan 2011.
John Jameson McCarthy
player, 819 posts
Major
Cav Scout (US)
Fri 14 Jan 2011
at 18:13
  • msg #337

Re: OOC Thread 6

That would be exactly the layout I was describing. Thanks.

My only doubts are if the buildings beside the wall are capable of bearing the weight of the troops and still have some sort of cover.
Fusilier
GM, 1892 posts
Your Guide
Fri 14 Jan 2011
at 18:21
  • msg #338

Re: OOC Thread 6

In reply to John Jameson McCarthy (msg #337):

Ok good.

The little buildings, two sheds and a converted chicken coop, should be ok as long as everyone spreads out and don't combine their body weights. Just watch for weak spots lol.

The roof of each one is slightly below the top edge of the wall - so you can go prone (or in some cases kneel), using it to stop incomming small arms fire. The position is exposed to indirected fire though.
Robert Mitchell
player, 756 posts
Corporal
British Infantry
Fri 14 Jan 2011
at 19:53
  • msg #339

Re: OOC Thread 6

Fuse - I think that I've screwed up over the M240 - it's listed in the unit stores thread but Oskar is already using it.  What happened to the M60 we had?

Are there still a PKM, a LAW80 and all those AP mines in the stores though?

I'll just put it down to Mitch being confused! <G>
Fusilier
GM, 1893 posts
Your Guide
Fri 14 Jan 2011
at 20:27
  • msg #340

Re: OOC Thread 6

In reply to Robert Mitchell (msg #339):

The platoon has 2 GPMGs (MAG58 types) - one is Oskar's and the other one is an original unit asset (often mounted on the Hummer, but not being used at this point).

The M60 was lost with the BMP-Mod.

And yes, there is the PKM and LAW80 as mentioned. And the mines too. The inventory is updated and (I assume) accurate.
This message was last edited by the GM at 20:30, Fri 14 Jan 2011.
Robert Mitchell
player, 757 posts
Corporal
British Infantry
Fri 14 Jan 2011
at 22:03
  • msg #341

Re: OOC Thread 6

Fusilier:
In reply to Robert Mitchell (msg #339):

The platoon has 2 GPMGs (MAG58 types) - one is Oskar's and the other one is an original unit asset (often mounted on the Hummer, but not being used at this point).

The M60 was lost with the BMP-Mod.

And yes, there is the PKM and LAW80 as mentioned. And the mines too. The inventory is updated and (I assume) accurate.


Ooh - so there are two M240s?  Mitch will have to take the piss out of Oskar! <G>

I suggest that the second M240 and the PKM are used by Mitch and Marc.  Tomasz can load for Mitch and Mitch will pass his SAW to Rooke, who can fire it using Small Arms - Rifle (I believe).

Assuming that that is ok with people what would Marc like?  The M240 or the PKM?
This message was last edited by the player at 22:11, Fri 14 Jan 2011.
Fusilier
GM, 1894 posts
Your Guide
Fri 14 Jan 2011
at 22:22
  • msg #342

Re: OOC Thread 6

Hey all,

Not going to be doing up the turn just yet, but want to know if anyone else besides Varis is going to be doing any prep now - as in before the Hummer arrives?

Besides wanting to know for combat reasons, I want to know so the next turn is pushed ahead a suitable amount of time before the next event.


In reply to Robert Mitchell (msg #341):

Yeah, you guys still have lots of firepower.
This message was last edited by the GM at 22:23, Fri 14 Jan 2011.
Varis Babicevs
player, 614 posts
Auxiliary
Scout/Translator (US)
Fri 14 Jan 2011
at 22:56
  • msg #343

Re: OOC Thread 6


@Caleb: Varis will be happy to give Caleb the LAW. He'll assume Caleb's better with it than he is and expect a killed MBT for his sacrifice.

@All: Does anyone have some extra 7.62mm AK ammo that Varis can have? And maybe an RPK-47 as well?
Francis 'Frank' Benucci
player, 452 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 15 Jan 2011
at 04:23
  • msg #344

Re: OOC Thread 6

Varis Babicevs:
@Caleb: Varis will be happy to give Caleb the LAW. He'll assume Caleb's better with it than he is and expect a killed MBT for his sacrifice.

@All: Does anyone have some extra 7.62mm AK ammo that Varis can have? And maybe an RPK-47 as well?

Wasn't there another 75 round drum that was picked up with some ammo in it?

Frank has a chest pouch of [4] magazines if Varis needs them.  He picked them up from the ambush in the sewers.

I got a rough work weekend ahead.  I'll try to post when I can.  Sorry for any delays...
This message was last edited by the player at 04:24, Sat 15 Jan 2011.
Robert Mitchell
player, 759 posts
Corporal
British Infantry
Sat 15 Jan 2011
at 08:31
  • msg #345

Re: OOC Thread 6

Fusilier:
Hey all,

Not going to be doing up the turn just yet, but want to know if anyone else besides Varis is going to be doing any prep now - as in before the Hummer arrives?

Besides wanting to know for combat reasons, I want to know so the next turn is pushed ahead a suitable amount of time before the next event.


Fuse - I've edited my last IC post to include some details of preparations.  Please can you give me some more details of the outbuildings 1st squad have been assigned?  Will they support a firing position and can anything be done to provide additional protection?

Also are there any holes in the wall that can be used as firing ports?

Lastly - did you see my additional question in message #341 above - I think that I was editing it while you were replying to the original question.
Fusilier
GM, 1895 posts
Your Guide
Sat 15 Jan 2011
at 17:16
  • msg #346

Re: OOC Thread 6

Francis 'Frank' Benucci:
Wasn't there another 75 round drum that was picked up with some ammo in it?

I got a rough work weekend ahead.  I'll try to post when I can.  Sorry for any delays...


There is a second drum back in Bravo but it is empty (I think Varis wants the ammo to fill his 1/2 loaded one). If anyone wants the other drum post, it before the turn goes up or I'll have to assume it was left at Bravo and not picked up during the sweep.

Don't worry about any delays from work.

Robert Mitchell:
Fuse - I've edited my last IC post to include some details of preparations.  Please can you give me some more details of the outbuildings 1st squad have been assigned?  Will they support a firing position and can anything be done to provide additional protection?

Also are there any holes in the wall that can be used as firing ports?

Lastly - did you see my additional question in message #341 above - I think that I was editing it while you were replying to the original question.


Marc will take whatever he is given, although he might recommend keeping HQ group light. If you give the 3rd MMG to Second Squad, then all of the squads will have one.

The (slightly slanted) wooden roofs will support the weight of a man - but if too many men get too close to each other then they may fall through. Nobody should be closer than about 3 meters to each other.

There are no holes in the perimeter wall and it would take a jackhammer to make some. The top has 6-7 strands of barbed wire strung across. The wall will stop any small arms fire.

Firing positions may be prone - or kneeling position on one of the sheds in the middle because it's lower than the other structures and you'll need to be higher to see over the top of the wall. Neither choice will affect the protection from incoming small arms rounds though.

I can't really think of anything that can be used to upgrade it - not with the time and resources you have. All defensive positions should have escape routes and fallback positions though.
This message was last edited by the GM at 17:18, Sat 15 Jan 2011.
Robert Mitchell
player, 760 posts
Corporal
British Infantry
Sat 15 Jan 2011
at 21:43
  • msg #347

Re: OOC Thread 6

In reply to Fusilier (msg #346):

Fuse - thanks for the info.

I think that it's best if 2nd squad have the M240 as that will be best with a loader (as the PKM has 3 box mags) and putting a loader on the roof of a shed alongside Mitch sounds like a bad idea.

I think that means we're bringing up the following:

M240 - for someone in 2nd squad
7.62mmN, linked x1000 - to be split between Oskar and the machinegunner in 2nd squad (I'm assuming that Oskar does want some extra ammo)
NATO Medium Tripod - for Oskar
5.56mmN, link x900 - to be split between Marc, Zajac and Mitch (though Rooke may be using Mitch's SAW)
PKM - for Mitch
7.62mmL, linked x800 - for Mitch
7.62mmL, box 100 rnd x3 - for Mitch
40mmS ILLUM x4 - to be held in reserve until it turns dark (and then split between those who have a Soviet GL)
LAW80 - what squad needs another AT weapon?
M-14 AP Mines x4 - for squad 2 to set up (if additional mines are needed)
PMD-1 AP Mine x12 - for squad 2 to set up (if additional mines are needed)
Fusilier
GM, 1896 posts
Your Guide
Sun 16 Jan 2011
at 02:51
  • msg #348

Re: OOC Thread 6

In reply to Robert Mitchell (msg #347):

Hey thanks for the consolidated list Andy. It makes things much easier for me.
This message was last edited by the GM at 14:05, Tue 12 Apr 2011.
Robert Mitchell
player, 762 posts
Corporal
British Infantry
Sun 16 Jan 2011
at 08:15
  • msg #349

Re: OOC Thread 6

In reply to Fusilier (msg #348):

Ooh - that's something that I didn't know.  I thought that the RPG-16 didn't really have a back blast and was therefore capable of being fired from within a building.  Thanks for correcting my knowledge - I might have been about to screw something up in my game! <S>

On a tactical level the Carl Gustuv can be fired from within a building (I believe) so would we be best locating the German AT team somewhere inside and putting a different team in the breech (as that is in the open)?
Fusilier
GM, 1897 posts
Your Guide
Sun 16 Jan 2011
at 18:36
  • msg #350

Re: OOC Thread 6

Robert Mitchell:
Ooh - that's something that I didn't know.  I thought that the RPG-16 didn't really have a back blast and was therefore capable of being fired from within a building.  Thanks for correcting my knowledge - I might have been about to screw something up in my game! <S>

On a tactical level the Carl Gustuv can be fired from within a building (I believe) so would we be best locating the German AT team somewhere inside and putting a different team in the breech (as that is in the open)?


Well, I admit I'm only familiar with the RPG-7 (which does have a long backblast)... so if you or anyone can show me something that states a safer one for indoor firing with the RGP-16 then it'll be okay to use.

I don't agree about the Carl Gustav though. I've fired that sucker dozens of times and each shot is very powerful. We've started fires on the grass behind the gunner on more than a few times. It fires a big-ass round.
This message was last edited by the GM at 18:49, Sun 16 Jan 2011.
Robert Mitchell
player, 764 posts
Corporal
British Infantry
Sun 16 Jan 2011
at 19:42
  • msg #351

Re: OOC Thread 6

In reply to Fusilier (msg #350):

My knowledge here is very significantly less than yours Fuse so I'm happy to go with what you know.  For some reason I thought that there was minimal back blast from a Carl Gustuv - obviously I'm wrong!
Fusilier
GM, 1899 posts
Your Guide
Sun 16 Jan 2011
at 21:18
  • msg #352

Re: OOC Thread 6

Post is up.

Best guess is 15 minutes until the enemy attack. So if you want, post what you want to accomplish by then (setting up tripods, moving furniture, more loopholes, mines, etc). Basically, the attack will begin in the next turn so this is the last opportunity to prepare.

Mitch the shellscrapes were a good idea, but there are not finished yet - need a few more minutes.

Also, it's a three dimensional battlefield. I NEED to know what floor your men are positioned on. Looking at the picture of the townhouses, it looks as though there are enough windows for a whole squad to fit on a single floor if you wanted (or spread out - but I need to know who and where).

Attic - no windows or access to outside
3rd - windows
2nd - windows
1st - windows
Ground - has access doors in addition to windows but windows can't see over the wall
Basement - no windows or access to outside


Varis - good call on the loopholes (and the dummies). FIBUA master.
This message was last edited by the GM at 21:31, Sun 16 Jan 2011.
Andrew Rooke
NPC, 285 posts
Corporal
British Infantry
Sun 16 Jan 2011
at 21:40
  • msg #353

Re: OOC Thread 6

Has Rooke managed to find a way out south through the ruins there?
Fusilier
GM, 1900 posts
Your Guide
Sun 16 Jan 2011
at 21:43
  • msg #354

Re: OOC Thread 6

In reply to Andrew Rooke (msg #353):

Sorry, forgot. No.

It's four floors of rubble. The pile is simply too high and a mess to climb over or through. Going through any one of the intact townhouses would be best. It wouldn't take long at all providing that it isn't barricaded from the inside*. They all have back doors that face the courtyard which you could use.

*Is anyone going to barricade the entrances (most have easily movable furniture in place for this)?
This message was last edited by the GM at 21:52, Sun 16 Jan 2011.
Varis Babicevs
player, 615 posts
Auxiliary
Scout/Translator (US)
Sun 16 Jan 2011
at 23:37
  • msg #355

Re: OOC Thread 6


Varis wants to create at least one position from which he can use his RPG-22, if need be. The wall between buildings is too thick to pick through, right? Any other options? He's planning on mostly using his GL to pin down enemy infantry but if the tanks are a-comin', he needs a decent place from which to pitch in with his AT weapon.

Also, anyone have an RPK-47? Frank, can Varis have your spare 7.62mm S mags? It's probably too late to load the drum, but he'd like to have the added range and sustained fire capability of the slightly beefier RPK/7.62mm weapon.
Francis 'Frank' Benucci
player, 455 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sun 16 Jan 2011
at 23:47
  • msg #356

Re: OOC Thread 6

Varis Babicevs:
Varis wants to create at least one position from which he can use his RPG-22, if need be. The wall between buildings is too thick to pick through, right? Any other options? He's planning on mostly using his GL to pin down enemy infantry but if the tanks are a-comin', he needs a decent place from which to pitch in with his AT weapon.

Also, anyone have an RPK-47? Frank, can Varis have your spare 7.62mm S mags? It's probably too late to load the drum, but he'd like to have the added range and sustained fire capability of the slightly beefier RPK/7.62mm weapon.

Yeah, 10-4 on Varis getting the mags from Frank.  Take the chest pouch too and I'll erase it from my gear.  I'll just keep the AK he picked up plus the mag in it.
Fusilier
GM, 1901 posts
Your Guide
Mon 17 Jan 2011
at 01:09
  • msg #357

Re: OOC Thread 6

Varis Babicevs:
The wall between buildings is too thick to pick through, right? Any other options?


You mean between each townhouse? Or the wall that is outside?

The wall outside is too tough, but the wall that separates each townhouse from its connected neighbor is possible - one hole in the time frame allowed. If you decide please tell me which floor this will be on.
This message was last edited by the GM at 01:09, Mon 17 Jan 2011.
Varis Babicevs
player, 617 posts
Auxiliary
Scout/Translator (US)
Mon 17 Jan 2011
at 01:26
  • msg #358

Re: OOC Thread 6

Fusilier:
Varis Babicevs:
The wall between buildings is too thick to pick through, right? Any other options?

The wall outside is too tough, but the wall that separates each townhouse from its connected neighbor is possible - one hole in the time frame allowed. If you decide please tell me which floor this will be on.


Just an exterior wall overlooking the open area that Varis can use as his AT position. He can't fire it inside the building right?
Fusilier
GM, 1902 posts
Your Guide
Mon 17 Jan 2011
at 01:35
  • msg #359

Re: OOC Thread 6

Varis Babicevs:
Fusilier:
Varis Babicevs:
The wall between buildings is too thick to pick through, right? Any other options?

The wall outside is too tough, but the wall that separates each townhouse from its connected neighbor is possible - one hole in the time frame allowed. If you decide please tell me which floor this will be on.


Just an exterior wall overlooking the open area that Varis can use as his AT position. He can't fire it inside the building right?


No, it can't be fired from inside. The rooms are too small.

All that can really be done in the amount of time is:
Loopholes to fire small arms from (instead of using the windows) - some done in 3rd Squad
A single mousehole to allow moving from one townhouse to the neighboring one

Am I answering your questions well enough? Let me know if I'm not.
This message was last edited by the GM at 01:36, Mon 17 Jan 2011.
Varis Babicevs
player, 618 posts
Auxiliary
Scout/Translator (US)
Mon 17 Jan 2011
at 01:48
  • msg #360

Re: OOC Thread 6

Fusilier:
Am I answering your questions well enough? Let me know if I'm not.


Mostly. 3rd already has a bunch of mouseholes done for small arms. Varis has given them some last-minute jobs to do as well.

My main concern in the 15 min. left is to find a decent spot (some cover and concealment) from which to engage enemy armor. Varis will only have one shot at it (literally).

What has everybody else been up to? Come on, people! Failing to prepare is preparing to fail!
Fusilier
GM, 1903 posts
Your Guide
Mon 17 Jan 2011
at 02:13
  • msg #361

Re: OOC Thread 6

Varis Babicevs:
My main concern in the 15 min. left is to find a decent spot (some cover and concealment) from which to engage enemy armor. Varis will only have one shot at it (literally)


I get you. But, really, there isn't any answers to this problem - at least that I can think of.

If Varis wants to fire the RPG he'll have to take the risk of injury or fire from a position outside. I know it's not what you'd like to here, but the building is simply not suitable for rockets. If you had a few hours, you could knock down some internal walls and open up the rooms more, but that's not possible in the time given.
Varis Babicevs
player, 619 posts
Auxiliary
Scout/Translator (US)
Mon 17 Jan 2011
at 02:25
  • msg #362

Re: OOC Thread 6


OK. We're doing our best. We'll just play it by ear once the battle starts.
Fusilier
GM, 1904 posts
Your Guide
Mon 17 Jan 2011
at 02:27
  • msg #363

Re: OOC Thread 6

Varis Babicevs:
We're doing our best.


I know. It's just one of those times you get stuck having to work with what you have.
Oskar Friedmann
player, 829 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 17 Jan 2011
at 02:29
  • msg #364

Re: OOC Thread 6

Oskar's willing to be in an exposed position to fire an antitank round.  I just need that rocket wheelchair to get back behind cover afterward.
Caleb Mulcahy
player, 113 posts
Spec4
Infantry (US)
Mon 17 Jan 2011
at 08:30
  • msg #365

Re: OOC Thread 6

Varis Babicevs:
@Caleb: Varis will be happy to give Caleb the LAW. He'll assume Caleb's better with it than he is and expect a killed MBT for his sacrifice.

@All: Does anyone have some extra 7.62mm AK ammo that Varis can have? And maybe an RPK-47 as well?


Thanks - will add to char sheet. No expert, but will do my best!

No 7.62, but 13 mags of 5.45 so if anyone is low... you know where to go!
Robert Mitchell
player, 766 posts
Corporal
British Infantry
Mon 17 Jan 2011
at 13:49
  • msg #367

Re: OOC Thread 6

Fuse - just to clarify for certain:

Mitch is set up on top of the coop with the PKM and 800 rounds.  I'm assuming that he's firing from a kneeling position here?

Rooke is set up on top of the shed with Mitch's SAW and 600 rounds.  I'm assuming that he's firing from a prone position here as the shed is probably higher?

Lastly is it ok if I account for Rooke's ammo expenditure with the SAW on Mitch's character sheet, just to save on transferring it all across.  If it all goes wrong and we have to abandon the position then I'll work it out at that time for encumbrance purposes! <G>

Thanks.
Fusilier
GM, 1907 posts
Your Guide
Mon 17 Jan 2011
at 13:58
  • msg #368

Re: OOC Thread 6

In reply to Robert Mitchell (msg #367):

Yes on the fire positions.

Ok on you keeping track of the ammo that way. On that note, I hope everyone has been doing that... I have my GM suspicions.
This message was last edited by the GM at 13:58, Mon 17 Jan 2011.
Fusilier
GM, 1908 posts
Your Guide
Mon 17 Jan 2011
at 14:01
  • msg #369

Re: OOC Thread 6

To avoid confusion and keep things moving, I'll add these to each player's sheet.

Delivered to Oskar: NATO Medium Tripod & 7.62mmN linked x400 rounds OK
Delivered to Marc: 5.56mmN linked x500 rounds & LAW80 OK
Delivered to Zajac: 5.56mmN linked x200 rounds OK
Delivered to Meyer: M240 & 7.62mmN linked x600 rounds OK

Delivered to Rooke: 5.56mmN linked x200 rounds (Rooke has also been given Mitch’s SAW and a spare full box mag which means Rooke has 600 rounds for the SAW in total) Andy will do this himself
Kept by Mitch: PKM, 7.62mmL linked x800 rounds & 7.62mmL 100 round box mags x3 Andy will do this himself

ALL DONE
This message was last edited by the GM at 00:32, Tue 18 Jan 2011.
Robert Mitchell
player, 767 posts
Corporal
British Infantry
Mon 17 Jan 2011
at 14:04
  • msg #370

Re: OOC Thread 6

Fusilier:
Delivered to Rooke: 5.56mmN linked x200 rounds (Rooke has also been given Mitch’s SAW and a spare full box mag which means Rooke has 600 rounds for the SAW in total) NOT DONE - DID YOU ALREADY DO IT YOURSELF?
Kept by Mitch: PKM, 7.62mmL linked x800 rounds & 7.62mmL 100 round box mags x3 NOT DONE - DID YOU ALREADY DO IT YOURSELF?


I'll do these myself later - I need to get back to work now! <G>
Fusilier
GM, 1909 posts
Your Guide
Mon 17 Jan 2011
at 14:06
  • msg #371

Re: OOC Thread 6

In reply to Robert Mitchell (msg #370):

OK, I'll leave those for you then to avoid duplication.
Caleb Mulcahy
player, 116 posts
Spec4
Infantry (US)
Mon 17 Jan 2011
at 15:31
  • msg #372

Re: OOC Thread 6

Fusilier:
Delivered to Jed: M240 & 7.62mmN linked x600 rounds NOT DONE - WHO GETS IT?

Who is getting the GPMG in 2nd Squad? Caleb? Meyer has the RPG-16.


I don't want the M240 as I am crap with Autogun. I wouldn't trust Gutka or Tesia with it. Fuse - would Ferro volunteer?

If Jed is tasty with Autogun he might want to swap his Bren for something a bit more modern!
Robert Mitchell
player, 768 posts
Corporal
British Infantry
Mon 17 Jan 2011
at 16:29
  • msg #373

Re: OOC Thread 6

Fusilier:
In reply to Robert Mitchell (msg #370):

OK, I'll leave those for you then to avoid duplication.


Done

Caleb Mulcahy:
Fusilier:
Delivered to Jed: M240 & 7.62mmN linked x600 rounds NOT DONE - WHO GETS IT?

Who is getting the GPMG in 2nd Squad? Caleb? Meyer has the RPG-16.


I don't want the M240 as I am crap with Autogun. I wouldn't trust Gutka or Tesia with it. Fuse - would Ferro volunteer?

If Jed is tasty with Autogun he might want to swap his Bren for something a bit more modern!


I don't think that there is anyone particularly good with Autogun in 2nd squad so it might just be a case of picking someone to lay down suppressive fire!  According to the "ratings" Leg has organised Meyer and Jed are all rated "Average" and Caleb doesn't have a rating (though Mitch doesn't know this).
Mike Catchings
player, 284 posts
HM3
Navy FMF Corpsman (US)
Mon 17 Jan 2011
at 19:50
  • msg #374

Re: OOC Thread 6

Wait are the bad guys coming from the NE or the NW?  Caleb seems to have situated his guys covering the wrong direction.  I thought we're expecting contact from the NW, but I could be wrong.
Robert Mitchell
player, 769 posts
Corporal
British Infantry
Mon 17 Jan 2011
at 21:37
  • msg #375

Re: OOC Thread 6

Caleb Mulcahy:
Looking at the newly delivered M240, Caleb chirped, "No good to me, man! I never hit shit with MGs." He looked over at Black, "All yours Major!"


Where's Istvan when you need him! <G>
Fusilier
GM, 1910 posts
Your Guide
Mon 17 Jan 2011
at 23:49
  • msg #376

Re: OOC Thread 6

Mike Catchings:
Wait are the bad guys coming from the NE or the NW?


Northwest.
This message was last edited by the GM at 01:20, Tue 18 Jan 2011.
Helmut Meyer
player, 614 posts
Unteroffizier
PanzerPionier (Germany)
Tue 18 Jan 2011
at 00:10
  • msg #377

Re: OOC Thread 6

Meyer can take the machinegun - but he'll need someone to take the RPG-16 he's assigned with. Considering it can't be fired, probably doesn't matter who takes it as they only have to carry it.

I'll post IC.
Fusilier
GM, 1911 posts
Your Guide
Tue 18 Jan 2011
at 02:19
  • msg #378

Re: OOC Thread 6

This should be correct if I followed all of your plans correctly. Let me know if it's wrong. It shows the location (building and floor) for each person. The floor's with a yellow N are those with completed loopholes busted through the north wall. Without them, you must use the windows and/or doorways.

It doesn't show obstacles, but I have:
1 civy car at breech
1 AP mine (POMZ-2) at breech
1 AT mine (TM-46 AT) at breech

There is still time for some more mines (Caleb + Meyer).

There is a whole lot for me to cover so tell me if I missed anything else.


This message was last edited by the GM at 03:07, Tue 18 Jan 2011.
Mike Catchings
player, 285 posts
HM3
Navy FMF Corpsman (US)
Tue 18 Jan 2011
at 04:22
  • msg #379

Re: OOC Thread 6

Mike's not on there.  Stick him with Weiss and Fox I guess
Caleb Mulcahy
player, 118 posts
Spec4
Infantry (US)
Tue 18 Jan 2011
at 08:12
  • msg #380

Re: OOC Thread 6

Fusilier:
Mike Catchings:
Wait are the bad guys coming from the NE or the NW?


Northwest.


Apologies to all! Sense of direction temporarily kaput! Have done IC post to clarify.
Caleb Mulcahy
player, 119 posts
Spec4
Infantry (US)
Tue 18 Jan 2011
at 08:17
  • msg #381

Re: OOC Thread 6

Fusilier:
There is still time for some more mines (Caleb + Meyer).

There is a whole lot for me to cover so tell me if I missed anything else.


I posted IC about having an AT mine to place, but was hoping for some instruction as to where to place it. Can someone please suggest a suitable spot?

Thanks
Robert Mitchell
player, 770 posts
Corporal
British Infantry
Tue 18 Jan 2011
at 10:54
  • msg #382

Re: OOC Thread 6

Fuse - a couple of questions about the coop/sheds.

1. From looking at the image it appears that the sheds and coops are built up against each other for the length of the left hand two thirds of the wall.  Is that correct?

2. Assuming that it is, does that mean that the guys on the shed and coop roofs are able to walk across the roofs from one end to the other?  (assuming that the roofs will take the weight and that no one is shooting at you as you walk along the top in the open! <G>)

3. Is there a window near to the western end of the shed roof which would allow access into building 1 from the top of the roof, presumably to level 1 of the building where Frank and Oskar are positioned?  If so has that window been blocked up or is it open still?



A general question for everyone else.  Who is our best AT person?  As most of our AT weapons need to be fired where there is room for the back blast the best position for that seems to be where Mitch and Rooke are positioned as they are on the coop and you can fire from a kneeling position from there rather than prone.

If a tank appears then I think that Mitch and Rooke's position might become quite busy!
Robert Mitchell
player, 772 posts
Corporal
British Infantry
Tue 18 Jan 2011
at 11:11
  • msg #383

Re: OOC Thread 6

Jonathan Young:
"I mean... I dunno if it's worth mentioning, but... you know. We all heard about that East German commando guy fucking shit up everywhere."

As a player this means nothing to me and I don't think that it's been mentioned IC at all.

Helmut Meyer:
Please add the G3 plus ammo/mags back to the inventory and give me the MG and all the ammo I can burn through!!!


You've got 600 rounds so that should keep you busy for a while!  Mitch will have happily taken the G3 plus mags back to the jeeps for Meyer.



Lastly has anyone seen the Game Info thread recently? Link back to this game

Only junior NCOs and non Spec Forces for the moment for both new players and replacement characters!

I'm really looking forward to this battle - it should be very interesting!
Fusilier
GM, 1912 posts
Your Guide
Tue 18 Jan 2011
at 12:35
  • msg #384

Re: OOC Thread 6

Mike Catchings:
Mike's not on there.  Stick him with Weiss and Fox I guess

Ok. I was under the impression he was a floater who was to move around.

Robert Mitchell:
1. From looking at the image it appears that the sheds and coops are built up against each other for the length of the left hand two thirds of the wall.  Is that correct?

2. Assuming that it is, does that mean that the guys on the shed and coop roofs are able to walk across the roofs from one end to the other?  (assuming that the roofs will take the weight and that no one is shooting at you as you walk along the top in the open! <G>)

3. Is there a window near to the western end of the shed roof which would allow access into building 1 from the top of the roof, presumably to level 1 of the building where Frank and Oskar are positioned?  If so has that window been blocked up or is it open still?


1/2. Yes, that is how I interpret it. They're connected - you walk across them as long as the roof holds up.

3. Boarded up. You could kick it out or just jump down and go in through the door.

Robert Mitchell:
As a player this means nothing to me and I don't think that it's been mentioned IC at all.


Before the players first arrived in Gdansk, they met up with a small team of German troops trying to do the same (get past the Pact encirclement and into the city). After they parted ways it was later discovered that the Germans (or at least some of them) were loyal to the Pact and actually infiltrators.

They're believed to have operated as a hit team taking out pro-independence leaders and people of influence, recon, and subversion. Rumors of Pact death squads and such were born out of their actions and terrorized many of the locals.

The team hasn't been accounted for yet.
This message was last edited by the GM at 12:36, Tue 18 Jan 2011.
Robert Mitchell
player, 773 posts
Corporal
British Infantry
Tue 18 Jan 2011
at 12:42
  • msg #385

Re: OOC Thread 6

Fusilier:
Robert Mitchell:
1. From looking at the image it appears that the sheds and coops are built up against each other for the length of the left hand two thirds of the wall.  Is that correct?

2. Assuming that it is, does that mean that the guys on the shed and coop roofs are able to walk across the roofs from one end to the other?  (assuming that the roofs will take the weight and that no one is shooting at you as you walk along the top in the open! <G>)

3. Is there a window near to the western end of the shed roof which would allow access into building 1 from the top of the roof, presumably to level 1 of the building where Frank and Oskar are positioned?  If so has that window been blocked up or is it open still?


1/2. Yes, that is how I interpret it. They're connected - you walk across them as long as the roof holds up.

3. Boarded up. You could kick it out or just jump down and go in through the door.


Thanks for the info - I think that a decision on the boarded up window is up to Frank.  Kicking the boards out will allow him to communicate/join the rest of 1st Squad more easily but makes the building slightly less secure.

Fusilier:
Before the players first arrived in Gdansk, they met up with a small team of German troops trying to do the same (get past the Pact encirclement and into the city). After they parted ways it was later discovered that the Germans (or at least some of them) were loyal to the Pact and actually infiltrators.

They're believed to have operated as a hit team taking out pro-independence leaders and people of influence, recon, and subversion. Rumors of Pact death squads and such were born out of their actions and terrorized many of the locals.

The team hasn't been accounted for yet.


Oh, great!

Thanks for the info!
Mike Catchings
player, 286 posts
HM3
Navy FMF Corpsman (US)
Tue 18 Jan 2011
at 14:14
  • msg #386

Re: OOC Thread 6

Fusilier:
Ok. I was under the impression he was a floater who was to move around.

Yeah he's going to float but I figured you'd want him to start somewhere.
Oskar Friedmann
player, 830 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Tue 18 Jan 2011
at 16:29
  • msg #387

Re: OOC Thread 6

Fusilier:
Before the players first arrived in Gdansk, they met up with a small team of German troops trying to do the same (get past the Pact encirclement and into the city). After they parted ways it was later discovered that the Germans (or at least some of them) were loyal to the Pact and actually infiltrators.

They're believed to have operated as a hit team taking out pro-independence leaders and people of influence, recon, and subversion. Rumors of Pact death squads and such were born out of their actions and terrorized many of the locals.

The team hasn't been accounted for yet.


It remains my greatest failing that Oskar was away, scouting the city under orders when if he'd been back at squad HQ he would have heard the Hauptmann infiltrator drop the hint that would've had Oskar kill him on the spot.
Helmut Meyer
player, 616 posts
Unteroffizier
PanzerPionier (Germany)
Tue 18 Jan 2011
at 21:30
  • msg #388

Re: OOC Thread 6

Speaking of the East German...

Robert Mitchell:
"Fuck," replied Mitch.  "I thought that was ours!"

To which Zajac replies, "C-C-C-P Mitch! Painted ona wing. CCCP ya know? Communist... ah Countries... RUSSIAN!"


We get Zero on our side while the enemy gets Von Schweppenburg. Who picks these teams?

Game over.
This message was last edited by the player at 21:36, Tue 18 Jan 2011.
Francis 'Frank' Benucci
player, 457 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 18 Jan 2011
at 21:32
  • msg #389

Re: OOC Thread 6

Robert Mitchell:
Fusilier:
Robert Mitchell:
1. From looking at the image it appears that the sheds and coops are built up against each other for the length of the left hand two thirds of the wall.  Is that correct?

2. Assuming that it is, does that mean that the guys on the shed and coop roofs are able to walk across the roofs from one end to the other?  (assuming that the roofs will take the weight and that no one is shooting at you as you walk along the top in the open! <G>)

3. Is there a window near to the western end of the shed roof which would allow access into building 1 from the top of the roof, presumably to level 1 of the building where Frank and Oskar are positioned?  If so has that window been blocked up or is it open still?


1/2. Yes, that is how I interpret it. They're connected - you walk across them as long as the roof holds up.

3. Boarded up. You could kick it out or just jump down and go in through the door.


Thanks for the info - I think that a decision on the boarded up window is up to Frank.  Kicking the boards out will allow him to communicate/join the rest of 1st Squad more easily but makes the building slightly less secure.

Leave it for now.
Fusilier
GM, 1914 posts
Your Guide
Thu 20 Jan 2011
at 02:32
  • msg #390

Re: OOC Thread 6

Ok turn is up. Sorry its long, but a lot was happening. I'll get a map up soon, but it won't really help too much at this point.

Lucky rolls thus far.
This message was last edited by the GM at 02:47, Thu 20 Jan 2011.
Mike Catchings
player, 287 posts
HM3
Navy FMF Corpsman (US)
Thu 20 Jan 2011
at 02:47
  • msg #391

Re: OOC Thread 6

Can I assume Mike was unharmed in the blast in HQ sections roof?  Sorry with the confusion of where he actually is, but I think the final agreement was with them.
Fusilier
GM, 1915 posts
Your Guide
Thu 20 Jan 2011
at 02:48
  • msg #392

Re: OOC Thread 6

In reply to Mike Catchings (msg #391):

Crap, I'll add him in. I forgot sorry.

Yes, he is unharmed.
Mike Catchings
player, 288 posts
HM3
Navy FMF Corpsman (US)
Thu 20 Jan 2011
at 02:50
  • msg #393

Re: OOC Thread 6

Fusilier:
In reply to Mike Catchings (msg #391):

Crap, I'll add him in. I forgot sorry.

Yes, he is unharmed.

No worries.  Turn post was an awesome read, except for the shear amount of "we're fucked".
Varis Babicevs
player, 622 posts
Auxiliary
Scout/Translator (US)
Thu 20 Jan 2011
at 03:28
  • msg #394

Re: OOC Thread 6


Great post Fuse. The tension is well thick. What's the estimated range from our building to the Russian infantry? Varis might lob a few HE through the smoke while the Russians can't see us either.
Fusilier
GM, 1916 posts
Your Guide
Thu 20 Jan 2011
at 03:36
  • msg #395

Re: OOC Thread 6

Thanks guys.

This is the view BEFORE the smoke. It just shows the enemy's known start positions.

I measured the distance from 3rd Squad's townhouse to that small white colored building to be exactly 100 meters. So all know infantry started at ranges between 100-150 meters. The tank was the most distance known enemy at about 150 meters.


Robert Mitchell
player, 775 posts
Corporal
British Infantry
Thu 20 Jan 2011
at 09:04
  • msg #396

Re: OOC Thread 6

Great turn post Fuse - we really are deep in the shit! <G>

This is going to be a lot of fun.

(I'm considering a US Marine for my next character btw! <G>)
Helmut Meyer
player, 617 posts
Unteroffizier
PanzerPionier (Germany)
Thu 20 Jan 2011
at 11:57
  • msg #397

Re: OOC Thread 6

Robert Mitchell:
I'm considering a US Marine for my next character btw! <G>)


lol yeah it just might be a good idea to think up a new PC.
Robert Mitchell
player, 777 posts
Corporal
British Infantry
Thu 20 Jan 2011
at 13:21
  • msg #398

Re: OOC Thread 6

I'm not sure if we were supposed to be holding fire initially or not but I figured that Mitch and Rooke had a lot of ammo to fire before the tank fires a shell at the wall to try to create another breech! <G>
Helmut Meyer
player, 618 posts
Unteroffizier
PanzerPionier (Germany)
Thu 20 Jan 2011
at 13:25
  • msg #399

Re: OOC Thread 6

In reply to Robert Mitchell (msg #398):

It might slow the infantry down so they lose the smoke before they get too close. And they might get separated from the armor like Varis said.
Fusilier
GM, 1917 posts
Your Guide
Thu 20 Jan 2011
at 21:29
  • msg #400

Re: OOC Thread 6

Helmut Meyer:
How big are the belts on the GPMG? There is no boxes right? So the belts can be however big I want them?


Yes.

There are no boxes for the GPMG so you have to carry a loose belt.

There's no real answer to how much though. Any gunner can give you a different answer and it would be no more correct than another guy.

NATO 7.62mm belts come in metal cans of 220 rounds (they don't attach to the gun)... so they are often broken up in 4 belts of 55 rounds. 55 rounds is about as much as you'd want to carry on the move. In the game I might randomly roll for the chance that the belt catches on something or gets dirty - the longer it is, the higher the chance.

Being in a static defense however, you can link it to whatever size you want and it won't matter unless you have to leave.
Caleb Mulcahy
player, 120 posts
Spec4
Infantry (US)
Fri 21 Jan 2011
at 16:04
  • msg #401

Re: OOC Thread 6

Helmut Meyer:
Robert Mitchell:
I'm considering a US Marine for my next character btw! <G>)


lol yeah it just might be a good idea to think up a new PC.


Fuck it, if I get my hat trick I coming back as Iron Man!
Caleb Mulcahy
player, 121 posts
Spec4
Infantry (US)
Fri 21 Jan 2011
at 16:07
  • msg #402

Re: OOC Thread 6

Re defences

We have placed an AT mine and POMZ AP mine by the wall breach. I posted about putting the claymore by the alleyway, but JJM ordered me to put that by the wall breach as well.

I have been off sick, hence delay in catching up.

Fuse - exec decision please on position of claymore, just so we all know.

Also, can I assume thatmy AT mine was not used - shame - bit of a waste considering what is coming for us!
Fusilier
GM, 1918 posts
Your Guide
Fri 21 Jan 2011
at 16:09
  • msg #403

Re: OOC Thread 6

Caleb Mulcahy:
Fuck it, if I get my hat trick I coming back as Iron Man!


LOL

I think we have him already.
Fusilier
GM, 1919 posts
Your Guide
Fri 21 Jan 2011
at 16:12
  • msg #404

Re: OOC Thread 6

Caleb Mulcahy:
Re defences

We have placed an AT mine and POMZ AP mine by the wall breach. I posted about putting the claymore by the alleyway, but JJM ordered me to put that by the wall breach as well.

I have been off sick, hence delay in catching up.

Fuse - exec decision please on position of claymore, just so we all know.

Also, can I assume thatmy AT mine was not used - shame - bit of a waste considering what is coming for us!


I have an AT mine and AP (the POMZ-2 trip) recorded as being set up at the breech. I also took them off of the inventories of who was carrying them (Poles). I noted the discussion about the claymore but didnt think it was placed in the end. Unless someone can show me an IC post that is a little more asuring, I'm going to say it there wasn't time/confusion due to the rush of things.
This message was last edited by the GM at 16:13, Fri 21 Jan 2011.
Robert Mitchell
player, 778 posts
Corporal
British Infantry
Fri 21 Jan 2011
at 16:16
  • msg #405

Re: OOC Thread 6

Caleb Mulcahy:
Fuck it, if I get my hat trick I coming back as Iron Man!

LOL!

Caleb Mulcahy:
I have been off sick, hence delay in catching up.

I was literally writing you a text message wandering where you’d been when this popped up!

Hope you’re ok now and that whatever was wrong with you didn’t get passed on to anyone else!
Caleb Mulcahy
player, 123 posts
Spec4
Infantry (US)
Fri 21 Jan 2011
at 16:23
  • msg #406

Re: OOC Thread 6

In reply to Fusilier (msg #404):

Message 921 in the last thread - your call as to whether or not I had time to set it.
Caleb Mulcahy
player, 124 posts
Spec4
Infantry (US)
Fri 21 Jan 2011
at 16:24
  • msg #407

Re: OOC Thread 6

Robert Mitchell:
Caleb Mulcahy:
Fuck it, if I get my hat trick I coming back as Iron Man!

LOL!

Caleb Mulcahy:
I have been off sick, hence delay in catching up.

I was literally writing you a text message wandering where you’d been when this popped up!

Hope you’re ok now and that whatever was wrong with you didn’t get passed on to anyone else!


Na, just throwing up quietly at home for 2 days!
Robert Mitchell
player, 779 posts
Corporal
British Infantry
Fri 21 Jan 2011
at 16:32
  • msg #408

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #407):

Sounds like fun!
Fusilier
GM, 1920 posts
Your Guide
Fri 21 Jan 2011
at 16:33
  • msg #409

Re: OOC Thread 6

Caleb Mulcahy:
Message 921 in the last thread - your call as to whether or not I had time to set it.


Thank you.

Ok. I'll say there was enough time. However, there's a directional factor that comes into play. Can you describe it's location and which way it is facing?
Caleb Mulcahy
player, 125 posts
Spec4
Infantry (US)
Fri 21 Jan 2011
at 16:40
  • msg #410

Re: OOC Thread 6

In reply to Fusilier (msg #409):

It is facing up the alleyway, pointed north. Positioned a couple of yards down the alley, in the dark.

I assume then that the alleyway is potentially passable to enemy troops!
This message was last edited by the player at 16:41, Fri 21 Jan 2011.
Fusilier
GM, 1921 posts
Your Guide
Fri 21 Jan 2011
at 17:53
  • msg #411

Re: OOC Thread 6

Caleb Mulcahy:
I assume then that the alleyway is potentially passable to enemy troops!


Yes, the alley is open. They could get over the wall and then into the alley between the wall and north side of your townhouse - and then further on down along the East Wing if they wanted to get into the rear areas.

Where is the detonator, with Caleb? I'll assume it is, with the cord going up the side of the building and into one of the loopholes.
This message was last edited by the GM at 18:08, Fri 21 Jan 2011.
Caleb Mulcahy
player, 126 posts
Spec4
Infantry (US)
Fri 21 Jan 2011
at 19:07
  • msg #412

Re: OOC Thread 6

In reply to Fusilier (msg #411):

I thought you could set up a claymore with a tripwire. This iswhat I had planned. Is this possible?
Fusilier
GM, 1922 posts
Your Guide
Fri 21 Jan 2011
at 22:07
  • msg #413

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #412):

Sorry, I misunderstood.

Setting up the claymore for "uncontrolled" (trip) is a little more complicated than "controlled". Uncontrolled uses a few different parts and you need to rig up the trip with a det cord/firing device.

I'll allow any NATO infantryman/engineer to setup a claymore without a Combat Engineer skill check, but for setting up trip mines I'm going to need to roll for correct setup.

So - if you want to still go with the trip setup, I'll need to roll to see if Caleb was able to do it properly and in time (as it takes longer to setup trip).

Let me know if you still want to give it a shot.
Fusilier
GM, 1923 posts
Your Guide
Sat 22 Jan 2011
at 19:14
  • msg #414

Re: OOC Thread 6

Working on the turn later today.

Just finished the map. As much as I like making photoshopped ones, it will take a ridiculously long time with so many moving units. So we'll just use google maps. Of course it only shows known enemy troops (still smoke covering most of the open ground) and it doesn't show the action over at Waterloo and Pole's positions yet.

http://maps.google.com/maps/ms...0049a72d440cd6cc8589

Also, so you are aware, the BMP and T80 have maximum elevation limits to their weapons that won't allow them to engage upper floors if they get close. The BTRs have higher engaging angles though.
This message was last edited by the GM at 20:57, Sat 22 Jan 2011.
Robert Mitchell
player, 780 posts
Corporal
British Infantry
Sun 23 Jan 2011
at 01:13
  • msg #415

Re: OOC Thread 6

Fuse - good turn post!  We're really in the shit! <G>

I will be able to post IC later today (Sunday).
Caleb Mulcahy
player, 127 posts
Spec4
Infantry (US)
Sun 23 Jan 2011
at 08:44
  • msg #416

Re: OOC Thread 6

Fusilier:
In reply to Caleb Mulcahy (msg #412):

Sorry, I misunderstood.

Setting up the claymore for "uncontrolled" (trip) is a little more complicated than "controlled". Uncontrolled uses a few different parts and you need to rig up the trip with a det cord/firing device.

I'll allow any NATO infantryman/engineer to setup a claymore without a Combat Engineer skill check, but for setting up trip mines I'm going to need to roll for correct setup.

So - if you want to still go with the trip setup, I'll need to roll to see if Caleb was able to do it properly and in time (as it takes longer to setup trip).

Let me know if you still want to give it a shot.


Yes please - make the role. The way I see it, I wont know if anyone is in the alley until it is too late, so I am effectively trying to use it as an alarm.
Caleb Mulcahy
player, 128 posts
Spec4
Infantry (US)
Sun 23 Jan 2011
at 08:45
  • msg #417

Re: OOC Thread 6

Fusilier:
Also, so you are aware, the BMP and T80 have maximum elevation limits to their weapons that won't allow them to engage upper floors if they get close. The BTRs have higher engaging angles though.


Now he tells me! Why did I pick the first floor!!!
Fusilier
GM, 1925 posts
Your Guide
Wed 26 Jan 2011
at 00:26
  • msg #418

Re: OOC Thread 6

Sorry guys. I've been kinda slow getting the turn resolved. Spending tonight doing a lot of rolling, so I probably wont be able to get into into a narrative until tomorrow.
This message was last edited by the GM at 01:38, Wed 26 Jan 2011.
Fusilier
GM, 1928 posts
Your Guide
Wed 26 Jan 2011
at 17:36
  • msg #419

Re: OOC Thread 6

Ok, post is finally up. Sorry guys but it is pretty long. I just don't know how to make it shorter with all of the things that are happening. There's just so much information involved.

I still need to update the map (when I get home from work today).

And I need to add a small (I promise) summary of the enemy (things not covered in the narrative like movements).
Varis Babicevs
player, 625 posts
Auxiliary
Scout/Translator (US)
Wed 26 Jan 2011
at 17:40
  • msg #420

Re: OOC Thread 6


Don't apologize, Fuse. It's great reading.
Robert Mitchell
player, 782 posts
Corporal
British Infantry
Wed 26 Jan 2011
at 17:49
  • msg #421

Re: OOC Thread 6

Varis Babicevs:
Don't apologize, Fuse. It's great reading.


Completely agree.

It's great and I'm scared by what else the enemy has been up to!  Have either the T-80 or the BMP fired anything yet for a start?
Fusilier
GM, 1929 posts
Your Guide
Wed 26 Jan 2011
at 17:59
  • msg #422

Re: OOC Thread 6

Thanks guys. I guess I'm just worried it might bore some people with is being really long. Or it might be too much information to swallow at once or something like that.

No, the T80 and BMP are traversing to engage this turn. I'll clarify in the supplement. The BTR's however are engaging (one deliberate and one speculative at assumed positions).

Also, I forgot to mention, the enemy mortars have stopped this turn (artillery stopped in the previous turn but the mortars were still dropping a few rounds). Your 60mm is still firing at the gap though (which is behind the smoke).
Fusilier
GM, 1931 posts
Your Guide
Wed 26 Jan 2011
at 18:40
  • msg #423

Re: OOC Thread 6

PC Ammo: Please keep up to date on this (I'm watching you - lol)

Oskar - 20 rounds 7.62mmN
Varis - 1 round 40mm HE
JJM - 5 rounds 7.62mmT
Rooke - 50 rounds 5.56mmN
Mitch - 15 rounds 7.62mmL
Meyer - 15 rounds 7.62mmN
Caleb - 5 rounds 5.45mmB

Enemy Situation:

See the map to determine enemy casualties

Breach Assault
T-80 Battle Tank (Stopped) - Facing SE / Turret traversing to E (townhouses)
BMP-2 (Moving) - Facing SE, heading towards the breach
Enginners - fanning out in front of BMP, fire and movement towards the breach
3rd Squad (1) - behind T-80, firing at HQ Group to cover Engineer assault
Militia Squad - behind T-80, firing at 3rd Squad to cover Engineer assault

Road Advance
1st BTR-70 (Moving) - Facing and heading E, firing at 2nd Squad
1st Squad (1) - Moving E behind BTR
2nd BTR-70 (Moving) - Facing and heading E, firing near 2nd Squad area
2nd Squad (1) - Moving E behind BTR

North Platoon
1st Squad (2) - Continuing fire and movement towards SE
2nd Squad (2) - Stalled - advance+cover fire effectively disrupted, heavy losses
3rd Squad (2) - Bounding towards SE

And the updated map
http://maps.google.com/maps/ms...0049a72d440cd6cc8589

Known Friendly Casualties:

Zajac (WIA) - gunshot to forearm
Militia#10 (KIA) - KPV round to torso
Militia#20 (WIA) - gunshot round to chest
Hoffman (WIA) - concussion / gunshot to arm
Loader (WIA) - concussion / fragment to lower back
This message was last edited by the GM at 21:40, Wed 26 Jan 2011.
Robert Mitchell
player, 783 posts
Corporal
British Infantry
Wed 26 Jan 2011
at 21:10
  • msg #424

Re: OOC Thread 6

Fuse - do Mitch or Rooke know whether Tomasz and/or Gerik are up and moving?
Fusilier
GM, 1932 posts
Your Guide
Wed 26 Jan 2011
at 21:14
  • msg #425

Re: OOC Thread 6

In reply to Robert Mitchell (msg #424):

Mitch knows (he is closer to Zajac right?). Well anyways, whoever is closer knows that Zajac got hit and rolled/fell off of the shed. Tomasz and Gerik were getting up out of the shellscrapes and about to climb up when Zero landed at their feet - they are hesitant to proceed now.

Also, minor point, Zajac's SAW is jammed and still up at the wall where he left it.
This message was last edited by the GM at 21:14, Wed 26 Jan 2011.
Robert Mitchell
player, 784 posts
Corporal
British Infantry
Wed 26 Jan 2011
at 21:16
  • msg #426

Re: OOC Thread 6

Fusilier:
In reply to Robert Mitchell (msg #424):

Mitch knows (he is closer to Zajac right?). Well anyways, whoever is closer knows that Zajac got hit and rolled/fell off of the shed. Tomasz and Gerik were getting up out of the shellscrapes and about to climb up when Zero landed at their feet - they are hesitant to proceed now.

Also, minor point, Zajac's SAW is jammed and still up at the wall where he left it.


Thanks for the clarification - my mental image is that on top of the coop Mitch is on the left (more to the middle of the squad) and Rooke is on the right.
Oskar Friedmann
player, 833 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 26 Jan 2011
at 21:19
  • msg #427

Re: OOC Thread 6

Fusilier:
Known Friendly Casualties:

Zajac (WIA) - gunshot to forearm
Militia#10 (KIA) - KPV round to torso
Militia#20 (WIA) - gunshot round to chest
Hoffman (WIA) - concussion / gunshot to arm
Loader (WIA) - concussion / fragment to lower back


Whew! Thank God. I thought Oskar's leg had been injured.
This message was last edited by the player at 21:19, Wed 26 Jan 2011.
Fusilier
GM, 1933 posts
Your Guide
Wed 26 Jan 2011
at 21:26
  • msg #428

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #427):

LOL. No, he's not forced to pull himself across the floor by his fingernails just yet.
Helmut Meyer
player, 621 posts
Unteroffizier
PanzerPionier (Germany)
Thu 27 Jan 2011
at 14:40
  • msg #429

Re: OOC Thread 6

Guys... the tank. The tank.

Running is never a bad option if you are still alive afterward.
Robert Mitchell
player, 786 posts
Corporal
British Infantry
Thu 27 Jan 2011
at 14:46
  • msg #430

Re: OOC Thread 6

Fuse - how thick is the wall the bulk of 1st Squad are behind?  Is it thick enough to stop a KPV round?  I'm assuming not but I thought that I would check, what with there being 2 BTR-70's about 50m away! <G>
Fusilier
GM, 1934 posts
Your Guide
Thu 27 Jan 2011
at 14:53
  • msg #431

Re: OOC Thread 6

Robert Mitchell:
Fuse - how thick is the wall the bulk of 1st Squad are behind?  Is it thick enough to stop a KPV round?  I'm assuming not but I thought that I would check, what with there being 2 BTR-70's about 50m away! <G>


Ah, actually I dont know right now. I'll need to check the penetration calculation rules once I get home from work. Then I can let you know.

If it isn't close to being possible, it would be safe to assue the BTRs would just sweep the top of the wall with sustained coax fire.
Robert Mitchell
player, 787 posts
Corporal
British Infantry
Thu 27 Jan 2011
at 15:11
  • msg #432

Re: OOC Thread 6

Fusilier:
Ah, actually I dont know right now. I'll need to check the penetration calculation rules once I get home from work. Then I can let you know.

Thanks.

Fusilier:
If it isn't close to being possible, it would be safe to assue the BTRs would just sweep the top of the wall with sustained coax fire.

LOL - that raises another question.  How many frag grenades can you throw per round?
Fusilier
GM, 1935 posts
Your Guide
Thu 27 Jan 2011
at 15:15
  • msg #433

Re: OOC Thread 6

In reply to Robert Mitchell (msg #432):

I was going to say one (I think like the rule book says)... but I've seen video of guys chucking them pretty fast in desperate situations.

So, two may be thrown, but at a cost to accuracy (skill reduction and longer deviation).
This message was last edited by the GM at 15:16, Thu 27 Jan 2011.
Robert Mitchell
player, 788 posts
Corporal
British Infantry
Thu 27 Jan 2011
at 15:20
  • msg #434

Re: OOC Thread 6

Fusilier:
I was going to say one (I think like the rule book says)... but I've seen video of guys chucking them pretty fast in desperate situations.

So, two may be thrown, but at a cost to accuracy (skill reduction and longer deviation).

Seeing as I was thinking of having Mitch and Rooke duck below the level of the wall and throw frag grenades randomly over the wall there is an element of blind luck in where they end up anyway! <G>
Oskar Friedmann
player, 835 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Thu 27 Jan 2011
at 16:07
  • msg #435

Re: OOC Thread 6

Helmut Meyer:
Guys... the tank. The tank.

Running is never a bad option if you are still alive afterward.


I wish Oskar had that LAW80.
Caleb Mulcahy
player, 130 posts
Spec4
Infantry (US)
Thu 27 Jan 2011
at 16:32
  • msg #436

Re: OOC Thread 6

Oskar Friedmann:
<I wish Oskar had that LAW80.


Well, jog on over and collect it from me! Ah... spotted a slight flaw in that plan...
Robert Mitchell
player, 789 posts
Corporal
British Infantry
Thu 27 Jan 2011
at 16:49
  • msg #437

Re: OOC Thread 6

Hooray – we’re finally firing an AT weapon at the enemy! <G>
Caleb Mulcahy
player, 132 posts
Spec4
Infantry (US)
Thu 27 Jan 2011
at 16:56
  • msg #438

Re: OOC Thread 6

In reply to Robert Mitchell (msg #437):

Well, I never like to "shoot my load" too early....

... apologies for the terrible joke - it's been a long day!
Caleb Mulcahy
player, 133 posts
Spec4
Infantry (US)
Thu 27 Jan 2011
at 16:58
  • msg #439

Re: OOC Thread 6

Fuse - Leg still seems to be incommunicado so Black not doing anything. Any chance of you NPCing him and his militiaman (#9 I think) until his re-emergence?
Robert Mitchell
player, 790 posts
Corporal
British Infantry
Thu 27 Jan 2011
at 17:00
  • msg #440

Re: OOC Thread 6

Caleb Mulcahy:
Fuse - Leg still seems to be incommunicado so Black not doing anything. Any chance of you NPCing him and his militiaman (#9 I think) until his re-emergence?

I think that Jed is being NPCd but that we're unaware of exactly what he's doing.

And that joke was terrible!
Fusilier
GM, 1936 posts
Your Guide
Thu 27 Jan 2011
at 17:05
  • msg #441

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #439):

Black is firing (you think).

But, I just realized, thanks to you pointing it out, that I've completely left Militia#9 out of everything.
Fusilier
GM, 1937 posts
Your Guide
Fri 28 Jan 2011
at 04:58
  • msg #442

Re: OOC Thread 6

I got bored and redid the platoon orbat. I also gave most of the remaining militia some names finally.

On the plus side you are also one more stronger than I realized. This is in addition to the overlooked guy in Second that Caleb just pointed out. First squad has a female AK74 rifleman. I originally got her mixed up with another person, but by the looks of it, she is still alive and with you.

First
Grazyna - the female I forgot about (she is with Frank in 3rd Squads townhouse)

Second
Slawomir - the guy I forgot about (he is with Black on 3rd floor)

Third
Pawel - the old guy with Oskar
Andrzej - the guy with Varis
Janusz - the RPK gunner with Aleksandar


This message was last edited by the GM at 04:59, Fri 28 Jan 2011.
Francis 'Frank' Benucci
player, 461 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Fri 28 Jan 2011
at 15:37
  • msg #443

Re: OOC Thread 6

I'll post for Frank this afternoon or this evening
Fusilier
GM, 1938 posts
Your Guide
Fri 28 Jan 2011
at 16:49
  • msg #444

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #443):

No problem.

The turn won't be done up until tomorrow as I'll too busy after work today.
Robert Mitchell
player, 791 posts
Corporal
British Infantry
Fri 28 Jan 2011
at 17:30
  • msg #445

Re: OOC Thread 6

In reply to Fusilier (msg #444):

No worries - we'll be waiting with baited breath to see just how much damage the tank and APCs inflict! <G>
Fusilier
GM, 1939 posts
Your Guide
Fri 28 Jan 2011
at 17:41
  • msg #446

Re: OOC Thread 6

Robert Mitchell:
No worries - we'll be waiting with baited breath to see just how much damage the tank and APCs inflict! <G>


When it's done, I can imagine Oskar grabbing Hawthorne and saying, "You set us up! You cooked up a story and dropped us into a meat grinder."

If you love Predator as much as I do, this will probably be funnier. It's one of Arnold's best lines in that movie.
This message was last edited by the GM at 17:42, Fri 28 Jan 2011.
Oskar Friedmann
player, 837 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Fri 28 Jan 2011
at 18:12
  • msg #447

Re: OOC Thread 6

I knew it was all bullshit!

If Oskar had the LAW80 he'd stand his ground and fire it right down the tank's main gun barrel.
Fusilier
GM, 1941 posts
Your Guide
Sun 30 Jan 2011
at 07:41
  • msg #448

Re: OOC Thread 6

Turn post is partially up.

I was working on it tonight, but had to unexpectedly go out and I didn't get home until late. I was only able to finish off the HQ portion of the narrative since there were a few important events happening and it became rather lengthy. I'll finish the rest of the turn tomorrow.
Mike Catchings
player, 292 posts
HM3
Navy FMF Corpsman (US)
Sun 30 Jan 2011
at 08:09
  • msg #449

Re: OOC Thread 6

Did Mike make it out or is he downstairs at the back door?
Fusilier
GM, 1942 posts
Your Guide
Sun 30 Jan 2011
at 08:14
  • msg #450

Re: OOC Thread 6

In reply to Mike Catchings (msg #449):

I'll be adding a second part to Mike as he exits the building (First Squad's turn post).
This message was last edited by the GM at 08:15, Sun 30 Jan 2011.
Robert Mitchell
player, 792 posts
Corporal
British Infantry
Sun 30 Jan 2011
at 09:40
  • msg #451

Re: OOC Thread 6

Even though we've taken casulties it's a good write up Fuse and I can't wait to read the rest!  The loss of Marc and Pearce (probably) is sad but I suspect that there will be more!

One minor thing to work out is whether those people between the buildings are covered in debris from the townhouse.
Fusilier
GM, 1943 posts
Your Guide
Sun 30 Jan 2011
at 16:08
  • msg #452

Re: OOC Thread 6

Thanks.

Robert Mitchell:
One minor thing to work out is whether those people between the buildings are covered in debris from the townhouse.


If you are referring to First Squad outside, then no. The explosion didn't affect them.
Varis Babicevs
player, 627 posts
Auxiliary
Scout/Translator (US)
Sun 30 Jan 2011
at 16:58
  • msg #453

Re: OOC Thread 6

Fusilier:
Turn post is partially up.


Somebody stop him!!! He's trying to kill us all!
Fusilier
GM, 1945 posts
Your Guide
Mon 31 Jan 2011
at 03:57
  • msg #454

Re: OOC Thread 6

Turn is up. I need to do the map though.

Ammo:
Varis - 1x 40mmS HE
Oskar - 1x 40mmS HE
Mitch - 15x 7.62mmL
Rooke - 50x 5.56mmN
Caleb - 1x Armbrust (good try)

Varis Babicevs:
Fusilier:
Turn post is partially up.


Somebody stop him!!! He's trying to kill us all!


LOL. I know you're joking, but I also realize that I'm throwing a lot at you all. Please let me make some points.

I wanted something big enough and intense enough to give the feeling of an epic battle that will be a fitting conclusion to the battle.

A pyrrhic victory for either you or the enemy. Either the party holds its ground and destroys a significant part of the enemy's force - or the enemy breaks through your lines and deep into the Old City's undefended core, effectively cutting the defenders into isolated pockets.

On the topic of death... well I'm pretty sure we all still agree that a game where PC's can die is better than one which they don't. Invincibility ruins the challenge and dulls things. That said, I also know that it might be hard to give up a character you've gotten attached to over the months, or in some cases years, of gaming here. I just hope that if it happens, you can game on with a new PC and not get turned off from playing.
Varis Babicevs
player, 628 posts
Auxiliary
Scout/Translator (US)
Mon 31 Jan 2011
at 04:22
  • msg #455

Re: OOC Thread 6


Fuse, as always, you're doing a great job. I was just razzing you a bit. Besides, I hate Varis and wish heartily that he dies ASAP. Nah! I'm joking again. I'll roll with the punches and ride the tide, come what may. This game is too fun to let PC death ruin in for me.

Quick question- is the map updated? I need to have a look at what's going on before I post again.
Fusilier
GM, 1947 posts
Your Guide
Mon 31 Jan 2011
at 04:33
  • msg #456

Re: OOC Thread 6

Varis Babicevs:
I was just razzing you a bit.

Quick question- is the map updated? I need to have a look at what's going on before I post again.


I know. I was just speaking aloud to everyone. And thanks.

Yes. The map was just updated. I think I covered all of the units. I didn't mention the 60mm mortar fire in the narrative, only because nobody observed its adjusted impacts (no LOS or too busy).

http://maps.google.com/maps/ms...0049a72d440cd6cc8589
This message was last edited by the GM at 04:41, Mon 31 Jan 2011.
Caleb Mulcahy
player, 134 posts
Spec4
Infantry (US)
Mon 31 Jan 2011
at 10:21
  • msg #457

Re: OOC Thread 6

Fusilier:
On the topic of death... well I'm pretty sure we all still agree that a game where PC's can die is better than one which they don't. Invincibility ruins the challenge and dulls things. That said, I also know that it might be hard to give up a character you've gotten attached to over the months, or in some cases years, of gaming here. I just hope that if it happens, you can game on with a new PC and not get turned off from playing.


As I am already way ahead of some of you guys in terms of PC deaths I am going to play my Joker in this battle and pass my impending doom onto someone else...!

Will post later today.

Also Fuse - another NPC you have missed is Felix, unless something happened to him and I missed it.
This message was last edited by the player at 10:24, Mon 31 Jan 2011.
Robert Mitchell
player, 793 posts
Corporal
British Infantry
Mon 31 Jan 2011
at 10:38
  • msg #458

Re: OOC Thread 6

One of the most frustrating games I ever played in was one where the GM ducked killing a PC when the character should have died.  It damaged the credibility of the game and ultimately resulted in the campaign dying.

Therefore I have no problem if a character of mine dies in any game.  It will be a sad loss but I’ll then have the fun of creating a new character!  This is only a game after all!

Caleb Mulcahy:
Also Fuse - another NPC you have missed is Felix, unless something happened to him and I missed it.

I believe that Felix retreated with the Bradley and will therefore probably be the only survivor! <G>
Caleb Mulcahy
player, 136 posts
Spec4
Infantry (US)
Mon 31 Jan 2011
at 10:44
  • msg #459

Re: OOC Thread 6

Robert Mitchell:
I believe that Felix retreated with the Bradley and will therefore probably be the only survivor! <G>


Does that mean that McCarthy's Mad Dogs will be recreated as Felix's Crazy Ferrets?!?
Fusilier
GM, 1948 posts
Your Guide
Mon 31 Jan 2011
at 12:24
  • msg #460

Re: OOC Thread 6

Robert Mitchell:
I believe that Felix retreated with the Bradley and will therefore probably be the only survivor! <G>


Yes. Felix is back with the Bradley, attempting emergency repairs in a safe area. I don't mention any NPCs in the narrative unless a PC is with them (as in Weiss and Fox are in the battle but you don't know anything about them).
Caleb Mulcahy
player, 137 posts
Spec4
Infantry (US)
Mon 31 Jan 2011
at 12:29
  • msg #461

Re: OOC Thread 6

Fusilier:
Robert Mitchell:
I believe that Felix retreated with the Bradley and will therefore probably be the only survivor! <G>


Yes. Felix is back with the Bradley, attempting emergency repairs in a safe area. I don't mention any NPCs in the narrative unless a PC is with them (as in Weiss and Fox are in the battle but you don't know anything about them).


Good, let's hope he fixes it in the next 30 seconds and comes steaming in to save the day!!!
Robert Mitchell
player, 794 posts
Corporal
British Infantry
Mon 31 Jan 2011
at 12:32
  • msg #462

Re: OOC Thread 6

Fuse - from looking at the map it seems the squad on right hand BTR are right in front of Mitch and Rooke's position.  If that's the case can Mitch still engage them with the PKM as they climb up or have they already made it to the barbed wire?  Or is it not possible to use the PKM because it won’t be on the bipod/braced on the wall anymore?
Jed Black
player, 158 posts
Major
Spec Forces (US)
Mon 31 Jan 2011
at 13:02
  • msg #463

Re: OOC Thread 6

Struggling to catch up here. At the moment I'm at about the 17th of Jan.
Noticed reference to a "2nd" M240 - as far as I am aware, there is only one, total, unless the Bradley's coax got stripped (and that wouldn't be very useful as it's missing a few vital bits to make it an infantry weapon - bipod, pistol grip, butt...).
There is an M60 (which I think is damaged) and a PKM currently used on the UAZ-469 pintle mount.

Also, I know it's a bit late now, but holes could have been blasted in walls using explosives. A supply was / is being carried by 2nd.

The mortar also didn't need to relocate - it was already in close range. The two softskins also hold virtually all the groups worldly goods, not limited to just combat gear. If they get shot up, we loose EVERYTHING.
The softskins do however carry excavating and construction tools, as well as 98 sandbags (sadly empty).
Fusilier
GM, 1949 posts
Your Guide
Mon 31 Jan 2011
at 13:15
  • msg #464

Re: OOC Thread 6

Robert Mitchell:
Fuse - from looking at the map it seems the squad on right hand BTR are right in front of Mitch and Rooke's position.  If that's the case can Mitch still engage them with the PKM as they climb up or have they already made it to the barbed wire?  Or is it not possible to use the PKM because it won’t be on the bipod/braced on the wall anymore?


Yes, you can engage them as they climb up the back of that right BTR. The BTR on the left, reached the wall sooner and already has guys on top trying to get over the wire. I meant to make that a little more clear.

Also, the coax (left BTR) is providing grazing fire along the top of wall - intending on sweeping it clear of defenders.
Mike Catchings
player, 293 posts
HM3
Navy FMF Corpsman (US)
Mon 31 Jan 2011
at 13:20
  • msg #465

Re: OOC Thread 6

Jed Black:
Struggling to catch up here. At the moment I'm at about the 17th of Jan.
Noticed reference to a "2nd" M240 - as far as I am aware, there is only one, total, unless the Bradley's coax got stripped (and that wouldn't be very useful as it's missing a few vital bits to make it an infantry weapon - bipod, pistol grip, butt...).
There is an M60 (which I think is damaged) and a PKM currently used on the UAZ-469 pintle mount.

Also, I know it's a bit late now, but holes could have been blasted in walls using explosives. A supply was / is being carried by 2nd.

The mortar also didn't need to relocate - it was already in close range. The two softskins also hold virtually all the groups worldly goods, not limited to just combat gear. If they get shot up, we loose EVERYTHING.
The softskins do however carry excavating and construction tools, as well as 98 sandbags (sadly empty).

Hindsight is 20/20.
Jed Black
player, 159 posts
Major
Spec Forces (US)
Mon 31 Jan 2011
at 13:34
  • msg #466

Re: OOC Thread 6

Very true, however much of that should have been known to all characters...
:(
Helmut Meyer
player, 624 posts
Unteroffizier
PanzerPionier (Germany)
Tue 1 Feb 2011
at 03:05
  • msg #467

Re: OOC Thread 6

Hang on JJM!
Fusilier
GM, 1950 posts
Your Guide
Tue 1 Feb 2011
at 04:17
  • msg #468

Re: OOC Thread 6

Just updating this...


This message was last edited by the GM at 04:17, Tue 01 Feb 2011.
Caleb Mulcahy
player, 138 posts
Spec4
Infantry (US)
Tue 1 Feb 2011
at 08:11
  • msg #469

Re: OOC Thread 6

In reply to Fusilier (msg #468):

I think you might need your red pen a bit more in the next few minutes!
Jed Black
player, 160 posts
Major
Spec Forces (US)
Tue 1 Feb 2011
at 13:02
  • msg #470

Re: OOC Thread 6

Whew, that's OOC caught up! (still a few pages of IC though).
Seems I was dead wrong about the second M240. We did have it right from the beginning as commanders machinegun on the Bradley (not that it was ever fired or even mentioned after initial equipment was selected - that's what threw me). Oskar's showed up later. As the Bradley doesn't (I believe) have a commanders weapon mount, I suppose we can presume something was juryrigged at some point in the past (not that it matters now with the weapon dismounted).

Only the M60 or Oskar's M240 were ever mounted on the Humvee, the UAZ armed with the PKM.
Fusilier
GM, 1951 posts
Your Guide
Tue 1 Feb 2011
at 15:32
  • msg #471

Re: OOC Thread 6

Caleb Mulcahy:
I think you might need your red pen a bit more in the next few minutes!


Yes, unfortunately so. The next worse thing to losing a battle is winning one.

Have you replacement PC concepts prepared.
Caleb Mulcahy
player, 140 posts
Spec4
Infantry (US)
Tue 1 Feb 2011
at 15:36
  • msg #472

Re: OOC Thread 6

In reply to Fusilier (msg #471):

Lol! Am way ahead of you!
Francis 'Frank' Benucci
player, 464 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 1 Feb 2011
at 19:42
  • msg #473

Re: OOC Thread 6

Fusilier:
Caleb Mulcahy:
I think you might need your red pen a bit more in the next few minutes!


Yes, unfortunately so. The next worse thing to losing a battle is winning one.

Have you replacement PC concepts prepared.

That's never good when the GM tells you that.  Back to the think tank...
Varis Babicevs
player, 630 posts
Auxiliary
Scout/Translator (US)
Tue 1 Feb 2011
at 23:17
  • msg #474

Re: OOC Thread 6

Fusilier:
Yes, unfortunately so. The next worse thing to losing a battle is winning one.


The Iron Duke lives!
Fusilier
GM, 1952 posts
Your Guide
Tue 1 Feb 2011
at 23:20
  • msg #475

Re: OOC Thread 6

Working on the turn now.

There's a lot. Perhaps I could trim it down, but everyone has been positive feedback so I guess you like the detail.

I'll probably only get half done tonight. There's many rolls to be figured out too.

Varis Babicevs:
Fusilier:
Yes, unfortunately so. The next worse thing to losing a battle is winning one.


The Iron Duke lives!


:)
This message was last edited by the GM at 23:24, Tue 01 Feb 2011.
Jed Black
player, 161 posts
Major
Spec Forces (US)
Tue 1 Feb 2011
at 23:22
  • msg #476

Re: OOC Thread 6

Hmm, situation seems desperate....
Found this in Appendix A of FM 3-23-25 Light Anti armour Weapons which specifically deals with the AT-4 and M72 LAWs:
quote:
ENSURE THE AREA TO THE REAR OF THE FIRING POSITION HAS NO WALLS, LARGE TREES, OR OTHER OBSTRUCTIONS WITHIN 5 METERS (5 1/2 YARDS). OBSTRUCTIONS DEFLECT BACKBLAST ONTO THE FIRER OR INTO THE POSITION, INJURING OR KILLING THE FIRER AND ANY OTHER SOLDIER OCCUPYING THE FIRING POSITION.

Tipping a table over, standing/kneeling in front of it and placing the rear of the weapon over the top should protect the firer from most of the reflected back blast in an enclosed area. Kevlar and luck should deal with the rest.

I believe Weiss has the AT-4 and Caleb the M72A4?
Robert Mitchell
player, 796 posts
Corporal
British Infantry
Tue 1 Feb 2011
at 23:48
  • msg #477

Re: OOC Thread 6

Fusilier:
Working on the turn now.

There's a lot. Perhaps I could trim it down, but everyone has been positive feedback so I guess you like the detail.

I'll probably only get half done tonight. There's many rolls to be figured out too.

I'd say go for all the detail personally!  But then I have a bad habit of waffling on in my turn posts in my game! <G>
Varis Babicevs
player, 631 posts
Auxiliary
Scout/Translator (US)
Wed 2 Feb 2011
at 00:09
  • msg #478

Re: OOC Thread 6

Jed Black:
Tipping a table over, standing/kneeling in front of it and placing the rear of the weapon over the top should protect the firer from most of the reflected back blast in an enclosed area. Kevlar and luck should deal with the rest.


I really wish Jed had an AT rocket.
Jed Black
player, 163 posts
Major
Spec Forces (US)
Wed 2 Feb 2011
at 00:12
  • msg #479

Re: OOC Thread 6

So do I... :(

He's got harsh language, a racist attitude and plenty of vitriol. Does that count?

And that doesn't even include the bile he's been building up for decades!
Varis Babicevs
player, 632 posts
Auxiliary
Scout/Translator (US)
Wed 2 Feb 2011
at 00:15
  • msg #480

Re: OOC Thread 6

Jed Black:
And that doesn't even include the bile he's been building up for decades! Does that count?


If he can shoot it like a jet of molten metal through the armored hull of any one of the AFVs currently assailing our PCs, then yes, it counts.
Fusilier
GM, 1955 posts
Your Guide
Wed 2 Feb 2011
at 01:42
  • msg #481

Re: OOC Thread 6

Ok, I'll have to finish up the narrative for the guys at the wall (1st and 2nd Squads) tomorrow. And finished the map and ammo too.

HQ/3rd Squad summary:

BMP-2 finally destroyed after surviving AT mine and Molotov. It's burning in the breach next to the car that was placed there as an obstacle.

Two engineers KIA by Varis. One may still be alive near the breach unless the 84mm blast took him down (or someone else did).

There are still 12 men hiding behind the T-80 battle tank (which nuked Varis and Oskar's condos). You don't know why, but their fire (suppressive fire on the townhouses) has largely stopped.

You know Hoffmann and Eugen are still alive (they took the BMP-2), but there's been no word on Kurt or Fox.
This message was last edited by the GM at 01:51, Wed 02 Feb 2011.
Jed Black
player, 164 posts
Major
Spec Forces (US)
Wed 2 Feb 2011
at 01:52
  • msg #482

Re: OOC Thread 6

Fusilier:
You don't know why, but their fire (suppressive fire on the townhouses) has largely stopped.

Probably because their ears are bleeding from the two tank gun blasts....
The BMP has stopped in a pretty good location. Shame the tank(s) can simply ram through the wall beside it. :(
Caleb Mulcahy
player, 141 posts
Spec4
Infantry (US)
Wed 2 Feb 2011
at 08:21
  • msg #483

Re: OOC Thread 6

Can we assume that Anna is a victim of Red Pen Disease?

P.S. Fuse - loving the turn posts. This game is brutal!
This message was last edited by the player at 08:22, Wed 02 Feb 2011.
Robert Mitchell
player, 797 posts
Corporal
British Infantry
Wed 2 Feb 2011
at 09:16
  • msg #484

Re: OOC Thread 6

Caleb Mulcahy:
Can we assume that Anna is a victim of Red Pen Disease?

P.S. Fuse - loving the turn posts. This game is brutal!

LOL - "Red Pen Disease"!

I'm also loving the game, though I'm a little worried as you haven't got to Mitch's area yet! <G>
Jed Black
player, 165 posts
Major
Spec Forces (US)
Wed 2 Feb 2011
at 12:26
  • msg #485

Re: OOC Thread 6

Can we call in the drop ship now, evac to the Sulaco and nuke them all from orbit?
Caleb Mulcahy
player, 142 posts
Spec4
Infantry (US)
Wed 2 Feb 2011
at 12:45
  • msg #486

Re: OOC Thread 6

In reply to Jed Black (msg #485):

Unfortunately Ferro is on the ground, not piloting the dropship!
Jed Black
player, 166 posts
Major
Spec Forces (US)
Wed 2 Feb 2011
at 12:48
  • msg #487

Re: OOC Thread 6

That's what the remote is for! ;)
Caleb Mulcahy
player, 143 posts
Spec4
Infantry (US)
Wed 2 Feb 2011
at 13:16
  • msg #488

Re: OOC Thread 6

If I can just remember where we left it...
Helmut Meyer
player, 625 posts
Unteroffizier
PanzerPionier (Germany)
Wed 2 Feb 2011
at 16:32
  • msg #489

Re: OOC Thread 6

Fuse, I edited my post to indicate that Meyer is firing with the bipod - assuming that he can at the window (like before).
Fusilier
GM, 1956 posts
Your Guide
Wed 2 Feb 2011
at 17:49
  • msg #490

Re: OOC Thread 6

In reply to Helmut Meyer (msg #489):

Got it.

In reply to Caleb Mulcahy (msg #483):
In reply to Robert Mitchell (msg #484):

Thanks guys.

I'll try to get your squad's post up tonight.
Caleb Mulcahy
player, 144 posts
Spec4
Infantry (US)
Wed 2 Feb 2011
at 18:15
  • msg #491

Re: OOC Thread 6

In reply to Fusilier (msg #490):

Thanks Fuse

I'm just wondering if I'll still be alive when I get to work tomorrow morning...
Fusilier
GM, 1957 posts
Your Guide
Wed 2 Feb 2011
at 18:34
  • msg #492

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #491):

LOL... you keep bringing up getting killed. You're going to make feel really really bad if it happens.
Jed Black
player, 167 posts
Major
Spec Forces (US)
Wed 2 Feb 2011
at 23:15
  • msg #493

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #488):

It's in the APC. We gotta go back in there and get it. Roll a few canisters of nerve gas in first though.
Helmut Meyer
player, 626 posts
Unteroffizier
PanzerPionier (Germany)
Thu 3 Feb 2011
at 00:14
  • msg #494

Re: OOC Thread 6

Caleb Mulcahy:
I'm just wondering if I'll still be alive when I get to work tomorrow morning...


I don't want to be standing near you anytime in the next five minutes.
Mike Catchings
player, 295 posts
HM3
Navy FMF Corpsman (US)
Thu 3 Feb 2011
at 00:21
  • msg #495

Re: OOC Thread 6

Everytime I see a new post in the IC thread and it's NOT Fuse telling me if I've lived or died, I die a little inside.  Stop posting.  It's not fair, you get to know your fate.
Fusilier
GM, 1958 posts
Your Guide
Thu 3 Feb 2011
at 00:22
  • msg #496

Re: OOC Thread 6

In reply to Mike Catchings (msg #495):

No no. Mike is in the narrative with First Squad outside now. He wasn't forgotten.

I just haven't finished it yet.
This message was last edited by the GM at 00:23, Thu 03 Feb 2011.
Mike Catchings
player, 296 posts
HM3
Navy FMF Corpsman (US)
Thu 3 Feb 2011
at 00:26
  • msg #497

Re: OOC Thread 6

Fusilier:
In reply to Mike Catchings (msg #495):

No no. Mike is in the narrative with First Squad outside now. He wasn't forgotten.

I just haven't finished it yet.

I know that's where he is now.  It's just not up.  The anticipation is mildly inconvenient killing me!
Fusilier
GM, 1959 posts
Your Guide
Thu 3 Feb 2011
at 02:40
  • msg #498

Re: OOC Thread 6

In reply to Mike Catchings (msg #497):

And I apologize, but I'm going to have to finish it tomorrow. I did the rolls, but wont be able to do more tonight. Sorry.
Jed Black
player, 168 posts
Major
Spec Forces (US)
Thu 3 Feb 2011
at 04:28
  • msg #499

Re: OOC Thread 6

Encased in his HARDcore armour, Jed strode forth, laying all to waste with his flame thrower, while remaining totally immune to anything short of a direct hit by an AT missile....

:D
Caleb Mulcahy
player, 145 posts
Spec4
Infantry (US)
Thu 3 Feb 2011
at 08:30
  • msg #500

Re: OOC Thread 6

Hooray, I'm still alive!!! Although that may be only because Fuse hasn't posted yet...

Fusilier:
In reply to Caleb Mulcahy (msg #491):

LOL... you keep bringing up getting killed. You're going to make feel really really bad if it happens.


Will you feeling bad keep me alive? Whatya mean NO!!! Get my agent on the phone, this is not what I signed up for!!! :)

Helmut Meyer:
Caleb Mulcahy:
I'm just wondering if I'll still be alive when I get to work tomorrow morning...


I don't want to be standing near you anytime in the next five minutes.


Lol! If the floor you're standing on gives way you might just be...!

Jed Black:
Encased in his HARDcore armour, Jed strode forth, laying all to waste with his flame thrower, while remaining totally immune to anything short of a direct hit by an AT missile....

:D


Hmmmm, I'm carrying a LAW M72A4...

"I deal with temptation by yielding to it" Mark Twain
Jed Black
player, 169 posts
Major
Spec Forces (US)
Thu 3 Feb 2011
at 09:18
  • msg #501

Re: OOC Thread 6

Caleb Mulcahy:
Jed Black:
Encased in his HARDcore armour, Jed strode forth, laying all to waste with his flame thrower, while remaining totally immune to anything short of a direct hit by an AT missile....

:D
Hmmmm, I'm carrying a LAW M72A4...

...and even then probably only suffer a hangnail....

:P
Fusilier
GM, 1961 posts
Your Guide
Fri 4 Feb 2011
at 05:03
  • msg #502

Re: OOC Thread 6

Turn is up for 1st/2nd Squads.

Map is here, but won't be updated until tomorrow morning.

http://maps.google.com/maps/ms...0049a72d440cd6cc8589

Please don't forget to handle you ammunition.
Caleb Mulcahy
player, 146 posts
Spec4
Infantry (US)
Fri 4 Feb 2011
at 13:04
  • msg #503

Re: OOC Thread 6

Fusilier:
Caleb I swear I didn't target you on purpose!!! Everything was up the rolls!!!


What did I ever do to you? Did I abuse you in a former life or something!!!
Fusilier
GM, 1962 posts
Your Guide
Fri 4 Feb 2011
at 13:16
  • msg #504

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #503):

C'mon! He's alive isn't he? At least he can still walk right?

Look at Oskar. That guy needs to be pushed around in a wheelchair and a flight of stairs have become his worst enemy.
This message was last edited by the GM at 13:18, Fri 04 Feb 2011.
Caleb Mulcahy
player, 148 posts
Spec4
Infantry (US)
Fri 4 Feb 2011
at 13:30
  • msg #505

Re: OOC Thread 6

In reply to Fusilier (msg #504):

True!

BTW, is Okar now going to be recast as ruler of the Daleks?

<G>

Minstrel: [singing] Brave Sir Robin ran away...
Sir Robin: *No!*
Minstrel: [singing] bravely ran away away...
Sir Robin: *I didn't!*
Minstrel: [singing] When danger reared its ugly head, he bravely turned his tail and fled.
Sir Robin: *I never did!*
Minstrel: [singing] Yes, brave Sir Robin turned about, and valiantly, he chickened out.
Sir Robin: *Oh, you liars!*
Minstrel: [singing] Bravely taking to his feet, he beat a very brave retreat. A brave retreat by brave Sir Robin.

Robert Mitchell
player, 798 posts
Corporal
British Infantry
Fri 4 Feb 2011
at 15:08
  • msg #506

Re: OOC Thread 6

Fuse - superb turn again!

Fusilier:
Right side...

The squad on the right fares no better in their attempt to drive a wedge between the platoon and clear the townhouses from by way of the courtyard. Being under fire from two directions, the wall and second Squad overlooking them from above, none of the soldiers makes it to the wire. Gunfire from six defenders pick off the squad in a violent storm of chattering gunfire.

Just to check - I assume that the fire from the wall was Mitch.  Is that correct?
Andrew Rooke
NPC, 291 posts
Corporal
British Infantry
Fri 4 Feb 2011
at 15:11
  • msg #507

Re: OOC Thread 6

Fuse - just to check, when the chicken coop collapsed under Rooke did any of the following fall through the hole with him (all very originally lying within reach of his position):
 - spare box mag (full) for the SAW
 - 2x 100rnd 5.56mmN link belt
 - L85A2 rifle

Thanks.
Fusilier
GM, 1963 posts
Your Guide
Fri 4 Feb 2011
at 15:15
  • msg #508

Re: OOC Thread 6

In reply to Robert Mitchell (msg #506):

Yes correct. Fire on that squad came from Mitch at the wall and everyone else from 2nd Squad.
Fusilier
GM, 1964 posts
Your Guide
Fri 4 Feb 2011
at 15:19
  • msg #509

Re: OOC Thread 6

In reply to Andrew Rooke (msg #507):

The ammo box connects to the bottom of the SAW so it fell too.

The extra belt I assume was in his webbing pouches as its annoying and cumbersome to carry as a loose belt.

The rifle... hmmm. He had it with him the whole time didn't he? Was he carrying two? Like in both arms?
This message was last edited by the GM at 15:19, Fri 04 Feb 2011.
Andrew Rooke
NPC, 292 posts
Corporal
British Infantry
Fri 4 Feb 2011
at 15:26
  • msg #510

Re: OOC Thread 6

Fusilier:
The ammo box connects to the bottom of the SAW so it fell too.

The extra belt I assume was in his webbing pouches as its annoying and cumbersome to carry as a loose belt.

The rifle... hmmm. He had it with him the whole time didn't he? Was he carrying two? Like in both arms?

Sorry, I've confused you and need to explain better the set up of Rooke’s position as I imagine it.  Rooke was carrying his rifle when he set up on top of the coop.  Mitch lent him his SAW with a box mag attached, a spare full box mag and 2x100 rnd belts.  Therefore while he was firing the spare box mag, the two belts and his rifle were nearby, just placed within easy reach on top of the coop rather than stowed anywhere.

When the coop collapsed one or more of those items might well have fallen through the hole Rooke created.  It’s quite possible that the whole lot has just landed in a pile on top of him and that he now has two belts of ammo lying across him! <G>
Fusilier
GM, 1965 posts
Your Guide
Fri 4 Feb 2011
at 15:31
  • msg #511

Re: OOC Thread 6

In reply to Andrew Rooke (msg #510):

Ahh ok. Thanks for clarifying. All of the ammo fell. The rifle is teetering on the edge of the hole.
Andrew Rooke
NPC, 293 posts
Corporal
British Infantry
Fri 4 Feb 2011
at 17:24
  • msg #512

Re: OOC Thread 6

In reply to Fusilier (msg #511):

Thanks for the clarification.

Just to check my reading of the turn is that the SAW Rooke has is still jammed (he was clearing it when he burnt his hand) and that the burn is not game significant as it's not listed amongst the wounds.  Is that correct?

Also, where is Zajac's SAW?  Is it still on the top of the shed?
Fusilier
GM, 1966 posts
Your Guide
Fri 4 Feb 2011
at 17:41
  • msg #513

Re: OOC Thread 6

In reply to Andrew Rooke (msg #512):

Right. It wasn't hot enough to be too bad. Equivilent at most to "scratch", and even then probably not. And yes it jammed.

Zajac's SAW is still up on the shed where he was. When he got shot he rolled away from it and eventually rolled right off the edge of the shed. The SAW is still there propped up on its bipod.
This message was last edited by the GM at 17:42, Fri 04 Feb 2011.
Robert Mitchell
player, 799 posts
Corporal
British Infantry
Fri 4 Feb 2011
at 19:52
  • msg #514

Re: OOC Thread 6

Fuse - thanks for the info - just to double check the two squads who assaulted the wall are effectively knocked out aren't they?
Fusilier
GM, 1967 posts
Your Guide
Fri 4 Feb 2011
at 20:19
  • msg #515

Re: OOC Thread 6

In reply to Robert Mitchell (msg #514):

Yes. Maybe one wounded survivor on the right side (last known to be on the ground behind the BTR).

Left BTR is withdrawing - grazing fire over wall
Right BTR is holding position - firing up at 2nd Squad's positions
Varis Babicevs
player, 634 posts
Auxiliary
Scout/Translator (US)
Fri 4 Feb 2011
at 23:30
  • msg #516

Re: OOC Thread 6

Caleb Mulcahy:
BTW, is Okar now going to be recast as ruler of the Daleks?


Davros rules!!!
Robert Mitchell
player, 800 posts
Corporal
British Infantry
Sat 5 Feb 2011
at 00:33
  • msg #517

Re: OOC Thread 6

Sorry - was planing to post IC tonight but I've had too many beers while watching England beat Wales at Rugby so I'll try to catch up tomorrow.  Sorry for the delay.
Francis 'Frank' Benucci
player, 466 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Sat 5 Feb 2011
at 00:52
  • msg #518

Re: OOC Thread 6

Robert Mitchell:
Sorry - was planing to post IC tonight but I've had too many beers while watching England beat Wales at Rugby so I'll try to catch up tomorrow.  Sorry for the delay.

That doesn't make you a bad person!
Fusilier
GM, 1968 posts
Your Guide
Sat 5 Feb 2011
at 01:00
  • msg #519

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #518):

LOL "Friends don't let friends drink and post."
This message was last edited by the GM at 01:06, Sat 05 Feb 2011.
Oskar Friedmann
player, 840 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Sat 5 Feb 2011
at 01:18
  • msg #520

Re: OOC Thread 6


Fusilier
GM, 1969 posts
Your Guide
Sat 5 Feb 2011
at 02:35
  • msg #521

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #520):

Hahehe


Map is updated: http://maps.google.com/maps/ms...0049a72d440cd6cc8589


This message was last edited by the GM at 02:37, Sat 05 Feb 2011.
Fusilier
GM, 1970 posts
Your Guide
Sun 6 Feb 2011
at 01:04
  • msg #522

Re: OOC Thread 6

Mike Catchings:
What gear if any did he take with him?</Orange>


Everything.

M16A1 Rifle, 6x STANAG Mag, 140x 5.56mmN rnds, Combat Webbing (US), Flak Jacket, Helmet, 2x Claymore, Makarov (1/2 mag)
Robert Mitchell
player, 802 posts
Corporal
British Infantry
Sun 6 Feb 2011
at 01:14
  • msg #523

Re: OOC Thread 6

And so the countdown to see who survives the next turn starts.... <G>
Fusilier
GM, 1971 posts
Your Guide
Sun 6 Feb 2011
at 01:24
  • msg #524

Re: OOC Thread 6

In reply to Robert Mitchell (msg #523):

Yeah. I've already started on the rolls. Probably won't get on the narrative until tomorrow though.
Jed Black
player, 170 posts
Major
Spec Forces (US)
Mon 7 Feb 2011
at 00:06
  • msg #525

Re: OOC Thread 6

In reply to Fusilier (msg #522):

Nothing a single bullet won't recover.....  :P

Do we have friendlies on our right, or are we dangerously exposed to being flanked by the unidentified vehicle and squads 1, 2 & 3 to our north?
This message was last edited by the player at 00:32, Mon 07 Feb 2011.
Mike Catchings
player, 298 posts
HM3
Navy FMF Corpsman (US)
Mon 7 Feb 2011
at 00:19
  • msg #526

Re: OOC Thread 6

In reply to Jed Black (msg #525):
I thought about it, but it seemed wrong if the Medic is executing peo- oh. Wait. Handley. Doesn't count.
Fusilier
GM, 1974 posts
Your Guide
Mon 7 Feb 2011
at 02:47
  • msg #527

Re: OOC Thread 6

Map is updated.

Nobody has LOS to the T80 (and the men with it) and one of the squads to the north. I've dropped ? icons on them to represent their last known position and action.

There are also 2 men still unaccounted for. One at the BMP and one by the immobilized BTR.

http://maps.google.com/maps/ms...0049a72d440cd6cc8589

There is a small/weak force directly north of the mortar team. Their focus is divided between watching the pier road and anyone trying to move through the shipyard buildings - they are not focusing on the main road.

But you are not in radio contact with them. They may be able to signal to Young but clear communication will probably be impossible.
This message was last edited by the GM at 02:51, Mon 07 Feb 2011.
Jed Black
player, 172 posts
Major
Spec Forces (US)
Mon 7 Feb 2011
at 02:51
  • msg #528

Re: OOC Thread 6

Did Pearce have a link with them?
For that matter, does his radio sstill work and was it recovered?
Fusilier
GM, 1975 posts
Your Guide
Mon 7 Feb 2011
at 02:53
  • msg #529

Re: OOC Thread 6

In reply to Jed Black (msg #528):

It's unknown to the players if he had contact with them or what their capacity is. Nothing was said.

His radio may be damaged. JJM failed to raise Waterloo with it.
Jed Black
player, 173 posts
Major
Spec Forces (US)
Mon 7 Feb 2011
at 03:53
  • msg #530

Re: OOC Thread 6

Fusilier:
...the reversing BTR-70 continues to sweep the wall with fire from its coax - narrowly cutting Mitch in half when the British machine-gunner rises up to engage the platoon across the street.

Sounds painful!  :O

Umm, Jed didn't do any of the actions you've posted.... :S
Fusilier
GM, 1976 posts
Your Guide
Mon 7 Feb 2011
at 03:55
  • msg #531

Re: OOC Thread 6

In reply to Jed Black (msg #530):

I NPC'd him observing. The post was already written up before your post. I'll waive the radio transmission as sent though.
Jed Black
player, 174 posts
Major
Spec Forces (US)
Mon 7 Feb 2011
at 04:10
  • msg #532

Re: OOC Thread 6

Observing and changing weapons as posted I hope.
Fusilier
GM, 1977 posts
Your Guide
Mon 7 Feb 2011
at 04:12
  • msg #533

Re: OOC Thread 6

In reply to Jed Black (msg #532):

Change weapons if fine too.
Jed Black
player, 175 posts
Major
Spec Forces (US)
Mon 7 Feb 2011
at 04:44
  • msg #534

Re: OOC Thread 6

Very good.
Since he's not being fired upon, I'm happy with him staying at the window and observing. :P

Damn, why to ZSU-23-4's armour have to be so strong!
Caleb Mulcahy
player, 149 posts
Spec4
Infantry (US)
Mon 7 Feb 2011
at 08:41
  • msg #535

Re: OOC Thread 6

Will get post up later today.
Robert Mitchell
player, 803 posts
Corporal
British Infantry
Mon 7 Feb 2011
at 09:46
  • msg #536

Re: OOC Thread 6

Fusilier:
...the reversing BTR-70 continues to sweep the wall with fire from its coax - narrowly cutting Mitch in half when the British machine-gunner rises up to engage the platoon across the street.

Fuse - I'm hoping that that should be "nearly" and not "narrowly" <G> or has Mitch actually been hit?  From the 1st Squad narative I think that it's nearly but I'm keen to clarify! <G>
Andrew Rooke
NPC, 295 posts
Corporal
British Infantry
Mon 7 Feb 2011
at 10:24
  • msg #537

Re: OOC Thread 6

Fuse - just to check that Rooke managed to load a fresh box mag onto the SAW?

Thanks.
Fusilier
GM, 1978 posts
Your Guide
Mon 7 Feb 2011
at 12:11
  • msg #538

Re: OOC Thread 6

In reply to Robert Mitchell (msg #536):

Ah yes. That's right.

And yes, reload can occur.
Jed Black
player, 176 posts
Major
Spec Forces (US)
Mon 7 Feb 2011
at 12:37
  • msg #539

Re: OOC Thread 6

In reply to Robert Mitchell (msg #536):

Surely the bullets would just bounce off him?  :P
Robert Mitchell
player, 804 posts
Corporal
British Infantry
Mon 7 Feb 2011
at 13:25
  • msg #540

Re: OOC Thread 6

In reply to Jed Black (msg #539):

I doubt it.  Mitch claims to be a mere mortal unlike some of the superheroes present in the unit! <G>

Thanks for the clarifications though Fuse.
Jed Black
player, 178 posts
Major
Spec Forces (US)
Mon 7 Feb 2011
at 13:28
  • msg #541

Re: OOC Thread 6

Fair enough.
Have to say that Jed is no superhero (villain maybe). He is though an irresistible force of nature. :D
Caleb Mulcahy
player, 151 posts
Spec4
Infantry (US)
Mon 7 Feb 2011
at 19:39
  • msg #542

Re: OOC Thread 6

Oskar Friedmann:
He gave his Polish comrades a thumbs up. They were all going to die.


Jeez your thumb is fuckin' dangerous!
Oskar Friedmann
player, 842 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 7 Feb 2011
at 20:33
  • msg #543

Re: OOC Thread 6


Helmut Meyer
player, 629 posts
Unteroffizier
PanzerPionier (Germany)
Mon 7 Feb 2011
at 22:01
  • msg #544

Re: OOC Thread 6

Caleb Mulcahy:
Jeez your thumb is fuckin' dangerous!


Arrrggghhh.... Don't provoke him!!!

LOL
Francis 'Frank' Benucci
player, 467 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 7 Feb 2011
at 22:18
  • msg #545

Re: OOC Thread 6

Mitch, Frank doesn't have the 203 on his M-4
Robert Mitchell
player, 806 posts
Corporal
British Infantry
Mon 7 Feb 2011
at 22:24
  • msg #546

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #545):

Oh - I thought that you did?  You're listed as having it on Fuse's squad summary (see message #521 above) sheet above.
Francis 'Frank' Benucci
player, 468 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 7 Feb 2011
at 22:40
  • msg #547

Re: OOC Thread 6

Robert Mitchell:
In reply to Francis 'Frank' Benucci (msg #545):

Oh - I thought that you did?  You're listed as having it on Fuse's squad summary (see message #521 above) sheet above.

Honestly, I don't remember taking it aqnd I believe Catchings still has it or is using it.  APologies but, I didn't pay much mind to the 'M-203' entry on the squad summary.

If Fuse wants me to have it, I'll take it since it was listed.
Fusilier
GM, 1979 posts
Your Guide
Mon 7 Feb 2011
at 22:49
  • msg #548

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #547):

It's on your sheet so we'll say that it is. There isn't one on Mike's PC sheet now anyways.
Robert Mitchell
player, 807 posts
Corporal
British Infantry
Mon 7 Feb 2011
at 23:14
  • msg #549

Re: OOC Thread 6

My memory is that it was passed back from Mike to Frank at some point.
Mike Catchings
player, 299 posts
HM3
Navy FMF Corpsman (US)
Mon 7 Feb 2011
at 23:21
  • msg #550

Re: OOC Thread 6

I'm pretty sure we switched the 203 (and the radio) out after the mission to capture the people on the ship.

Is Mike still treating Zajac's wounds this turn? (Assuming that he hasn't stopped)
Fusilier
GM, 1980 posts
Your Guide
Mon 7 Feb 2011
at 23:31
  • msg #551

Re: OOC Thread 6

In reply to Mike Catchings (msg #550):

Yeah, sorry I'm going need another turn on it.
Francis 'Frank' Benucci
player, 469 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 8 Feb 2011
at 00:21
  • msg #552

Re: OOC Thread 6

Mike Catchings:
I'm pretty sure we switched the 203 (and the radio) out after the mission to capture the people on the ship.

I may be mistaken then and didn't realize it.  What ammo did you have with it Mike?

GM ruling please?
Fusilier
GM, 1981 posts
Your Guide
Tue 8 Feb 2011
at 00:27
  • msg #553

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #552):

He has none on him anymore so I have to assume it was placed back in the stores and/or given back to Frank.

So going by Frank's sheet, you have: 6 x 40mm HEDP
This message was last edited by the GM at 00:28, Tue 08 Feb 2011.
Mike Catchings
player, 300 posts
HM3
Navy FMF Corpsman (US)
Tue 8 Feb 2011
at 02:47
  • msg #554

Re: OOC Thread 6

Yeah it was 6x HEDP
Caleb Mulcahy
player, 152 posts
Spec4
Infantry (US)
Tue 8 Feb 2011
at 08:26
  • msg #555

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #543):

Nasty!
Caleb Mulcahy
player, 154 posts
Spec4
Infantry (US)
Wed 9 Feb 2011
at 09:08
  • msg #556

Re: OOC Thread 6

Hey - I'm still alive in this game!!!
Robert Mitchell
player, 808 posts
Corporal
British Infantry
Wed 9 Feb 2011
at 09:52
  • msg #557

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #556):

LOL

(you're alive for the moment...)
This message was last edited by the player at 09:53, Wed 09 Feb 2011.
Mike Catchings
player, 302 posts
HM3
Navy FMF Corpsman (US)
Wed 9 Feb 2011
at 11:23
  • msg #558

Re: OOC Thread 6

<Gun Nerd>
Caleb Mulcahy:
He popped open the BG15 and reloaded it, this time with a precious HEDP 40mm grenade.

BG-15 is muzzle loaded (Same with the GP-25 and GP-30)
</Gun Nerd>

Player Character Killer.
Robert Mitchell
player, 809 posts
Corporal
British Infantry
Wed 9 Feb 2011
at 11:39
  • msg #559

Re: OOC Thread 6

Mike Catchings:
<Gun Nerd>
Caleb Mulcahy:
He popped open the BG15 and reloaded it, this time with a precious HEDP 40mm grenade.

BG-15 is muzzle loaded (Same with the GP-25 and GP-30)
</Gun Nerd>

Player Character Killer.

Really?  I didn't know that!

Thanks for the info!
Caleb Mulcahy
player, 155 posts
Spec4
Infantry (US)
Wed 9 Feb 2011
at 17:14
  • msg #560

Re: OOC Thread 6

Mike Catchings:
<Gun Nerd>
Caleb Mulcahy:
He popped open the BG15 and reloaded it, this time with a precious HEDP 40mm grenade.

BG-15 is muzzle loaded (Same with the GP-25 and GP-30)
</Gun Nerd>

Player Character Killer.


Cheers for that. You learn something new every day (and then you die...)
Robert Mitchell
player, 810 posts
Corporal
British Infantry
Wed 9 Feb 2011
at 17:33
  • msg #561

Re: OOC Thread 6

Caleb Mulcahy:
Cheers for that. You learn something new every day (and then you die...)

LOL
John Jameson McCarthy
player, 830 posts
Major
Cav Scout (US)
Wed 9 Feb 2011
at 20:22
  • msg #562

Re: OOC Thread 6

In reply to Caleb:

Shut up dead boy...
Robert Mitchell
player, 811 posts
Corporal
British Infantry
Thu 10 Feb 2011
at 15:34
  • msg #563

Re: OOC Thread 6

Please can someone help me with a bit of military knowledge.  Would a HEDP round from an M203 be any use against a BTR-70?

I thought that it would but I'm no expert......
This message was last edited by the player at 15:35, Thu 10 Feb 2011.
Fusilier
GM, 1982 posts
Your Guide
Thu 10 Feb 2011
at 15:41
  • msg #564

Re: OOC Thread 6

In reply to Robert Mitchell (msg #563):

Yes. Quite a bit.
Francis 'Frank' Benucci
player, 471 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 10 Feb 2011
at 15:48
  • msg #565

Re: OOC Thread 6

can Frank see the BTR?
Fusilier
GM, 1983 posts
Your Guide
Thu 10 Feb 2011
at 15:50
  • msg #566

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #565):

They are both behind the wall, so providing he climbs onto one of the tool sheds and looks over the top of the wall, then yes.

There is gunfire (from 1 of the BTRs + platoon to the north) firing over the top of the wall though, so there is risk involved.
Robert Mitchell
player, 812 posts
Corporal
British Infantry
Thu 10 Feb 2011
at 16:36
  • msg #567

Re: OOC Thread 6

Frank - climb up on the wall!  It's perfectly safe!  Mitch has been up there for a while now! <G>

(I hope I haven't spoken too soon!)

Seriously though - Mitch is attempting to lay down suppressive fire from the wall already and Rooke is moving back into position to do the same.

Fuse - with the partial collapse of the roof of the coop is there only room on the coop for one person now?
This message was last edited by the player at 16:37, Thu 10 Feb 2011.
Fusilier
GM, 1984 posts
Your Guide
Thu 10 Feb 2011
at 16:40
  • msg #568

Re: OOC Thread 6

In reply to Robert Mitchell (msg #567):

On the coop (far right) yes. But there is plenty of room on the sheds though.
Francis 'Frank' Benucci
player, 472 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 10 Feb 2011
at 22:36
  • msg #569

Re: OOC Thread 6

Robert Mitchell:
Frank - climb up on the wall!  It's perfectly safe!  Mitch has been up there for a while now! <G>

(I hope I haven't spoken too soon!)

Seriously though - Mitch is attempting to lay down suppressive fire from the wall already and Rooke is moving back into position to do the same.

Fuse - with the partial collapse of the roof of the coop is there only room on the coop for one person now?

You make it sound so inviting Mitch.  As if I'm not a bullet magnet already...
Fusilier
GM, 1985 posts
Your Guide
Fri 11 Feb 2011
at 04:52
  • msg #570

Re: OOC Thread 6

Sorry guys, I meant to get the turn up tonight but I didn't get home until late.
Robert Mitchell
player, 813 posts
Corporal
British Infantry
Fri 11 Feb 2011
at 09:21
  • msg #571

Re: OOC Thread 6

Francis 'Frank' Benucci:
You make it sound so inviting Mitch.  As if I'm not a bullet magnet already...

I thought that that was Oskar now! <G>
Caleb Mulcahy
player, 156 posts
Spec4
Infantry (US)
Fri 11 Feb 2011
at 12:11
  • msg #572

Re: OOC Thread 6

Francis 'Frank' Benucci:
You make it sound so inviting Mitch.  As if I'm not a bullet magnet already...


Hey - that's my job!
Fusilier
GM, 1986 posts
Your Guide
Fri 11 Feb 2011
at 12:17
  • msg #573

Re: OOC Thread 6

Guys guys! Please!

You can argue about who gets to be the bullet magnet after the battle.
This message was last edited by the GM at 13:23, Fri 11 Feb 2011.
Caleb Mulcahy
player, 157 posts
Spec4
Infantry (US)
Fri 11 Feb 2011
at 13:55
  • msg #574

Re: OOC Thread 6

Fusilier:
Guys guys! Please!

You can argue about who gets to be the bullet magnet after the battle.


Yeah, if I'm still alive I can...
Fusilier
GM, 1987 posts
Your Guide
Fri 11 Feb 2011
at 14:03
  • msg #575

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #574):

Well, I just finished the rolls here at work this morning and Caleb is still alive.
Robert Mitchell
player, 814 posts
Corporal
British Infantry
Fri 11 Feb 2011
at 14:59
  • msg #576

Re: OOC Thread 6

Fusilier:
In reply to Caleb Mulcahy (msg #574):

Well, I just finished the rolls here at work this morning and Caleb is still alive.

Damn! <G>
This message was last edited by the player at 14:59, Fri 11 Feb 2011.
Caleb Mulcahy
player, 158 posts
Spec4
Infantry (US)
Fri 11 Feb 2011
at 15:19
  • msg #577

Re: OOC Thread 6

Robert Mitchell:
Fusilier:
In reply to Caleb Mulcahy (msg #574):

Well, I just finished the rolls here at work this morning and Caleb is still alive.

Damn! <G>


Note - he didn't say that I haven't been hit again, just that I ain't dead yet!
Fusilier
GM, 1989 posts
Your Guide
Sat 12 Feb 2011
at 00:16
  • msg #578

Re: OOC Thread 6

Turn is up.

Map is update too.

Here > http://maps.google.com/maps/ms...0049a72d440cd6cc8589

Let me know if I need to clarify anything. Some things are meant to be confusing however...
This message was last edited by the GM at 00:30, Sat 12 Feb 2011.
Fusilier
GM, 1990 posts
Your Guide
Sat 12 Feb 2011
at 00:33
  • msg #579

Re: OOC Thread 6

Varis doesn't have a radio correct? I don't see one on his sheet.
Caleb Mulcahy
player, 159 posts
Spec4
Infantry (US)
Sat 12 Feb 2011
at 07:23
  • msg #580

Re: OOC Thread 6

Guts

Any tactical suggestions or orders? I still have a LAW and a couple of HEDP rounds so I guess I am now the one-man tank killing team, but from my position, and with no radio, am unaware of the current state of the battle.

As the bulk of the team, minus Jed and Varis, have a visual on each other we could try just shouting!
Robert Mitchell
player, 815 posts
Corporal
British Infantry
Sat 12 Feb 2011
at 10:11
  • msg #581

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #580):

Mitch has been yelling for people to get up on the wall and engage......

I believe that Caleb will have heard that but its probably a good idea for Fuse to confirm that that is correct.
Fusilier
GM, 1991 posts
Your Guide
Sat 12 Feb 2011
at 16:30
  • msg #582

Re: OOC Thread 6

Caleb Mulcahy:
As the bulk of the team, minus Jed and Varis, have a visual on each other we could try just shouting!


Visual. Everyone in the courtyard is aware of each other. Unless you are up on one of the sheds you can't see over the wall though.
This message was last edited by the GM at 16:32, Sat 12 Feb 2011.
Varis Babicevs
player, 636 posts
Auxiliary
Scout/Translator (US)
Sat 12 Feb 2011
at 18:05
  • msg #583

Re: OOC Thread 6

Fusilier:
Varis doesn't have a radio correct? I don't see one on his sheet.


I can't remember. At one point, he did. But now, I'm not sure. I guess not.
Robert Mitchell
player, 816 posts
Corporal
British Infantry
Sat 12 Feb 2011
at 18:14
  • msg #584

Re: OOC Thread 6

In reply to Varis Babicevs (msg #583):

I think that Leg's post about the call signs is up to date and that Varis doesn't have a radio.
Fusilier
GM, 1992 posts
Your Guide
Sat 12 Feb 2011
at 18:16
  • msg #585

Re: OOC Thread 6

I'm pretty sure he didn't. I just wanted to check though.
Robert Mitchell
player, 818 posts
Corporal
British Infantry
Sat 12 Feb 2011
at 18:42
  • msg #586

Re: OOC Thread 6

Fuse - I haven't accounted for ammo yet and I will do so shortly (I have to do a couple of things first).  I'll also resolve what ammo is where with what machinegun.
Andrew Rooke
NPC, 297 posts
Corporal
British Infantry
Sat 12 Feb 2011
at 21:15
  • msg #587

Re: OOC Thread 6

Can Rooke see any targets through the smoke?

Also I think that there are several dead Russians lying around Rooke.  Do any of them have hand grenades on their webbing?
Fusilier
GM, 1993 posts
Your Guide
Sat 12 Feb 2011
at 21:21
  • msg #588

Re: OOC Thread 6

In reply to Andrew Rooke (msg #587):

I didn't think Rooke looked over the wall - any attempt at observation means I need to include them in the rolls for the incoming fire.

However... if he did, Rooke would not have seen anyone in this turn. The BTR and fresh smoke is blocking the 2 squads on the left.

Yes - the body strung up in the wire has a grenade visible in his pouch and the guy who got on the ground and bayoneted Zajac has at least one also.
This message was last edited by the GM at 21:21, Sat 12 Feb 2011.
Andrew Rooke
NPC, 298 posts
Corporal
British Infantry
Sat 12 Feb 2011
at 21:42
  • msg #589

Re: OOC Thread 6

In reply to Fusilier (msg #588):

Thanks for the info.
Jed Black
player, 179 posts
Major
Spec Forces (US)
Sun 13 Feb 2011
at 13:09
  • msg #590

Re: OOC Thread 6

Robert Mitchell:
I think that Leg's post about the call signs is up to date and that Varis doesn't have a radio.

It's as up to date as I can make it without looking at individual character sheets. ;)
Caleb Mulcahy:
He quickly reloaded the BG15, this time with a precious HEDP 40mm grenade.

As far as I'm aware, there are no HEDP rounds for the Soviet under barrel grenade launchers. There are only HE, bounding HE, smoke, and tear gas.
http://world.guns.ru/grenade/r...-25-and-gp-30-e.html
http://forum.juhlin.com/showthread.php?t=2480
Varis Babicevs
player, 638 posts
Auxiliary
Scout/Translator (US)
Sun 13 Feb 2011
at 20:37
  • msg #591

Re: OOC Thread 6

Jed Black:
As far as I'm aware, there are no HEDP rounds for the Soviet under barrel grenade launchers. There are only HE, bounding HE, smoke, and tear gas.
http://world.guns.ru/grenade/r...-25-and-gp-30-e.html
http://forum.juhlin.com/showthread.php?t=2480


IIRC, we established some time ago that the Soviets would have rolled out a 40mm HEPD grenade for its GLs after witnessing the effectiveness of the NATO version. I think the conclusion was that they would be very rare in the Twilight World, c.2000. (This could be for Andy's game, though.)
Robert Mitchell
player, 819 posts
Corporal
British Infantry
Sun 13 Feb 2011
at 20:40
  • msg #592

Re: OOC Thread 6

Varis Babicevs:
Jed Black:
As far as I'm aware, there are no HEDP rounds for the Soviet under barrel grenade launchers. There are only HE, bounding HE, smoke, and tear gas.
http://world.guns.ru/grenade/r...-25-and-gp-30-e.html
http://forum.juhlin.com/showthread.php?t=2480


IIRC, we established some time ago that the Soviets would have rolled out a 40mm HEPD grenade for its GLs after witnessing the effectiveness of the NATO version. I think the conclusion was that they would be very rare in the Twilight World, c.2000. (This could be for Andy's game, though.)

This is certainly the case in my game Rae.  I'm not sure about the ruling in this game though.
Fusilier
GM, 1994 posts
Your Guide
Sun 13 Feb 2011
at 21:42
  • msg #593

Re: OOC Thread 6

I don't recall HEPD rounds being introduced in this game. I'm assuming this was a typo or something. Unless Caleb remembers me saying it was ok at some time before.
Caleb Mulcahy
player, 161 posts
Spec4
Infantry (US)
Mon 14 Feb 2011
at 09:08
  • msg #594

Re: OOC Thread 6

Fusilier:
I don't recall HEPD rounds being introduced in this game. I'm assuming this was a typo or something. Unless Caleb remembers me saying it was ok at some time before.


I am sure that the subject of HEDP for the BG-15 has come up before, but I can't remember which of the games it appeared in. I am sure that the conclusion was that the Soviets would have come up with their own version.

The 2x HEDP rounds have been on my char sheet from the beginning.

Happy to go with GM ruling on this, but obviously if you ditch them I will have to adjust my actions IC.
Fusilier
GM, 1995 posts
Your Guide
Mon 14 Feb 2011
at 12:15
  • msg #595

Re: OOC Thread 6

Caleb Mulcahy:
The 2x HEDP rounds have been on my char sheet from the beginning.


Ok then. They're permitted.
Caleb Mulcahy
player, 162 posts
Spec4
Infantry (US)
Mon 14 Feb 2011
at 16:26
  • msg #596

Re: OOC Thread 6

In reply to Fusilier (msg #595):

Cheers!
Mike Catchings
player, 305 posts
HM3
Navy FMF Corpsman (US)
Mon 14 Feb 2011
at 17:54
  • msg #597

Re: OOC Thread 6

Mike's medical recommendation:

To the rear:
Anna & Oskar.  Anna has major internal damage that Mike can't treat at present.  Oskar's bum leg will keep him from running if we get overrun, so this gives him a head start.  Also extra muscle for Fox.  I'd also throw in a militia gunner (if we have any left) for an added bonus.
-Fox to lead group

Staying:
-Caleb and Frank.  Your wounds are serious, but don't affect your mobility as much as Oskar's.  Caleb is still untreated however (next in line).
-Tessia.  She's probably going to die anyway, but it's possible that she can be stabilized in time to reach the Hospital (or what's left of it)

Player Decision:
-Zajac (NPC still?):  Badly wounded but mobile.  Not much use in combat, but not necessary to add extra burden to retreating group.  Recommend give him a gun and point him to our backs.  Unless he demands to go back, in which case Mike supports the decision.
-JJM:  Blood loss from wound major concern.
This message was last edited by the GM at 13:58, Tue 15 Feb 2011.
Fusilier
GM, 1996 posts
Your Guide
Tue 15 Feb 2011
at 00:24
  • msg #598

Re: OOC Thread 6

Ok, before I start on the turn, I'd like to make sure I'm putting everyone in the courtyard on their way to the correct places.

Staying at the wall:
Frank
Mitchell
Rooke
Caleb
Grazyna (1st)

Staying at the courtyard entrance to the East wing:
Mike
Tesia (2nd)
Zajac

Going to look for Varis:
JJM

Return to East wing and prep for defense:
Meyer
Ferro (2nd)

Moving to a Bravo rendezvous point:
Oskar
Aleksandar (3rd)
Janusz (3rd)
Pawel (3rd)
Fox
Anna (carried by Fox)

Please confirm.
This message was last edited by the GM at 14:00, Tue 15 Feb 2011.
Francis 'Frank' Benucci
player, 475 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 15 Feb 2011
at 00:29
  • msg #599

Re: OOC Thread 6

I'm where I plan to die...
Jed Black
player, 181 posts
Major
Spec Forces (US)
Tue 15 Feb 2011
at 00:37
  • msg #600

Re: OOC Thread 6

Jed is unlikely to be moving far any time soon. At this point he's still unaware that almost everyone else has fled and he's only taken minimal enemy fire.
The tank and the "zoo" are a worry though, however he's got one BTR under control and the other has been driven off. All he needs now is a BLOODY RPG!!!!

:D
Caleb Mulcahy
player, 163 posts
Spec4
Infantry (US)
Tue 15 Feb 2011
at 08:09
  • msg #601

Re: OOC Thread 6

In reply to Fusilier (msg #598):

I posted Caleb going back to the wall, where he will stay for the time being unless ordered to do otherwise. He has some firepower which might be useful.

Mike - FYI Tesia is on the ground by the door to the East buildings. She is not anywhere near the wall.
Robert Mitchell
player, 820 posts
Corporal
British Infantry
Tue 15 Feb 2011
at 09:40
  • msg #602

Re: OOC Thread 6

In reply to Fusilier (msg #598):

I might be mistaken but isn't Andrzej with Varis?
Fusilier
GM, 1997 posts
Your Guide
Tue 15 Feb 2011
at 12:15
  • msg #603

Re: OOC Thread 6

Changed. Thanks.

Post up later tonight some time.
Helmut Meyer
player, 633 posts
Unteroffizier
PanzerPionier (Germany)
Tue 15 Feb 2011
at 16:50
  • msg #604

Re: OOC Thread 6

JJ, I know Meyer still has to get in position first, but I want to clarify what you want him to do once he gets there. Is he supposed to tunnel passages between each of the townhouses? If yes, at what floor.

Also, to make his job easier, I want to ask, are all of the explosives are in the trucks? Or is anyone carrying any on them?
Caleb Mulcahy
player, 164 posts
Spec4
Infantry (US)
Tue 15 Feb 2011
at 17:32
  • msg #605

Re: OOC Thread 6

In reply to Helmut Meyer (msg #604):

Meyer would be aware that Caleb planted a Claymore in the alleyway under the East Wing...
Helmut Meyer
player, 635 posts
Unteroffizier
PanzerPionier (Germany)
Tue 15 Feb 2011
at 17:53
  • msg #606

Re: OOC Thread 6

I mean for blasting passageways through the walls. Using hammers and tools may take a long time (comparing it to earlier efforts) so explosives would be nice.

Or Meyer could shoot his way through with the GPMG lol.
John Jameson McCarthy
player, 834 posts
Major
Cav Scout (US)
Tue 15 Feb 2011
at 18:02
  • msg #607

Re: OOC Thread 6

I'm not sure where the explosives are they were on teh trucks but I don't know if they were offloaded. Ground floor would be the best bet, less far to fall...
Fusilier
GM, 1999 posts
Your Guide
Wed 16 Feb 2011
at 00:50
  • msg #608

Re: OOC Thread 6

Turn is up and the map is already updated. Sorry its kind of long, but there are 6 teams to cover.

Ammo/Medical Supplies:
Varis - x5 7.62mmS
Rooke - 1x Frag grenade
Jed - 1x Frag grenade
Mike - 1x Field dressing

http://maps.google.com/maps/ms...0049a72d440cd6cc8589
This message was last edited by the GM at 13:47, Wed 16 Feb 2011.
Francis 'Frank' Benucci
player, 476 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 16 Feb 2011
at 00:55
  • msg #609

Re: OOC Thread 6

In reply to Fusilier (msg #608):

Frank?
Fusilier
GM, 2000 posts
Your Guide
Wed 16 Feb 2011
at 00:59
  • msg #610

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #609):

Did I miss something with Frank?

I've got him on the map at the wall. I thought he only gave orders this turn.
This message was last edited by the GM at 01:01, Wed 16 Feb 2011.
Fusilier
GM, 2001 posts
Your Guide
Wed 16 Feb 2011
at 01:12
  • msg #611

Re: OOC Thread 6

JJM, I just realize that you might have forgotten something about the East side of Charlie. Only the top (northern) townhouses are intact. The third one is 1/2 destroyed and the bottom three are impassable piles of rubble.

Therefore you can only really mousehole and move between two units.




Francis 'Frank' Benucci
player, 477 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 16 Feb 2011
at 01:44
  • msg #612

Re: OOC Thread 6

Fusilier:
In reply to Francis 'Frank' Benucci (msg #609):

Did I miss something with Frank?

I've got him on the map at the wall. I thought he only gave orders this turn.

My bad, I thought he was firing this round.
Fusilier
GM, 2002 posts
Your Guide
Wed 16 Feb 2011
at 01:45
  • msg #613

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #612):

Oh sorry, I expected him to fire in the next turn.

Shoot away!
Mike Catchings
player, 306 posts
HM3
Navy FMF Corpsman (US)
Wed 16 Feb 2011
at 01:53
  • msg #614

Re: OOC Thread 6

From what Mike can tell, is Tessia's loss of consciousness from the blood loss, or from some sort of blow to the head when she fell?

I'm trying to determine if she's in shock yet.  Unconsciousness is usually a sign of late shock, rushed by rapid blood loss.  In which case she's a goner.
Fusilier
GM, 2003 posts
Your Guide
Wed 16 Feb 2011
at 02:02
  • msg #615

Re: OOC Thread 6

In reply to Mike Catchings (msg #614):

Rolled for diagnosis...

Inconclusive.

Loss of blood is severe, but bullet (ricochet) also passed up along her cheek and glanced across the top of her skull above and behind the eye). Either one could have cause her to lose consciousness.
Mike Catchings
player, 307 posts
HM3
Navy FMF Corpsman (US)
Wed 16 Feb 2011
at 02:04
  • msg #616

Re: OOC Thread 6

In reply to Fusilier (msg #615):

Gross.

I should have made Mike feint at the site of blood.  I figured with your bad luck with previous medics, it would be a bad idea to break the streak.
Fusilier
GM, 2004 posts
Your Guide
Wed 16 Feb 2011
at 02:06
  • msg #617

Re: OOC Thread 6

In reply to Mike Catchings (msg #616):

LOL.

It would interesting if we had a medic who thought blood was "gross".
Mike Catchings
player, 308 posts
HM3
Navy FMF Corpsman (US)
Wed 16 Feb 2011
at 02:09
  • msg #618

Re: OOC Thread 6

In reply to Fusilier (msg #617):

"Mike carefully rolls Tessia over.  At the sight of blood, he instantly vomits into the wound, causing Zajac to do the same.  Recovering slightly, he mutters something about "Not wantin...blood on hands....dirty-" before passing out cold on the ground next to her.
Jed Black
player, 182 posts
Major
Spec Forces (US)
Wed 16 Feb 2011
at 03:10
  • msg #619

Re: OOC Thread 6

Helmut Meyer:
Also, to make his job easier, I want to ask, are all of the explosives are in the trucks? Or is anyone carrying any on them?

#22 - Ferro was supposed to be carrying explosive equipment.
Fusilier
GM, 2005 posts
Your Guide
Wed 16 Feb 2011
at 03:23
  • msg #620

Re: OOC Thread 6

In reply to Jed Black (msg #619):

She handed off any explosives she had already.

In reply to Helmut Meyer (msg #604):

I think you are on your own. Looking over the list, any carried explosives seems to have been used or lost/left behind.
This message was last edited by the GM at 03:24, Wed 16 Feb 2011.
Jed Black
player, 183 posts
Major
Spec Forces (US)
Wed 16 Feb 2011
at 03:33
  • msg #621

Re: OOC Thread 6

I think they were never added to the list in the first place. I found the reference in OOC during the planning stages back in October.
It was only detonators, etc though that was mentioned - the assumption was (I think) that Meyer would carry the actual explosives besides the mines, etc.
Caleb Mulcahy
player, 165 posts
Spec4
Infantry (US)
Wed 16 Feb 2011
at 08:06
  • msg #622

Re: OOC Thread 6

Jed Black:
Helmut Meyer:
Also, to make his job easier, I want to ask, are all of the explosives are in the trucks? Or is anyone carrying any on them?

#22 - Ferro was supposed to be carrying explosive equipment.


Ferro had no explosives. Gutka had a spare AT mine which never got placed. I am assuming that this is still on the 1st floor along with the packs we found, unless she thought to pick it up when she ran, which is unlikely. In the packs are 2x Hand Held ILLUM Paraflare, but I don't think they'll be much good.
Caleb Mulcahy
player, 166 posts
Spec4
Infantry (US)
Wed 16 Feb 2011
at 08:12
  • msg #623

Re: OOC Thread 6

Fuse - do I have LOS on the moving BTR?
Fusilier
GM, 2006 posts
Your Guide
Wed 16 Feb 2011
at 12:14
  • msg #624

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #623):

Yes. You currently have a side shot on the BTR. The BTR is not firing now, but the squad across the street is providing harrassing cover fire directed at the wall.

Correct. The mine/packs were left behind and are still on the first floor. The gear of the other two 2nd Squad guys who were killed, are on the second floor.
This message was last edited by the GM at 12:15, Wed 16 Feb 2011.
Andrew Rooke
NPC, 300 posts
Corporal
British Infantry
Wed 16 Feb 2011
at 12:53
  • msg #625

Re: OOC Thread 6

Fusilier:
Ammo/Medical Supplies:
Varis - x5 7.62mmS
Rooke - 1x Frag grenade
Mike - 1x Field dressing

Rooke threw the grenade he grabbed off the dead Russian near him so he still has his own three on him.
Fusilier
GM, 2007 posts
Your Guide
Wed 16 Feb 2011
at 12:55
  • msg #626

Re: OOC Thread 6

In reply to Andrew Rooke (msg #625):

Right. No problem.
Fusilier
GM, 2008 posts
Your Guide
Wed 16 Feb 2011
at 13:15
  • msg #627

Re: OOC Thread 6

John Jameson McCarthy:
JJ opened his satchel and said, "I want a few of you to take some of the WP grenades, burn the buildings as you pull back. Leave me two, I'm going to get our boys on the other side of the west buildings."


Did you get the WP you asked for?
Caleb Mulcahy
player, 168 posts
Spec4
Infantry (US)
Wed 16 Feb 2011
at 14:05
  • msg #628

Re: OOC Thread 6

Fusilier:
John Jameson McCarthy:
JJ opened his satchel and said, "I want a few of you to take some of the WP grenades, burn the buildings as you pull back. Leave me two, I'm going to get our boys on the other side of the west buildings."


Did you get the WP you asked for?


I took one.
Oskar Friedmann
player, 844 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Wed 16 Feb 2011
at 16:41
  • msg #629

Re: OOC Thread 6

The... Amber Lamps? Did Zajac just call for the Amber Lamps?


Caleb Mulcahy
player, 169 posts
Spec4
Infantry (US)
Wed 16 Feb 2011
at 16:46
  • msg #630

Re: OOC Thread 6

In reply to Oskar Friedmann (msg #629):

Ooooooooh........ Pretty!
Francis 'Frank' Benucci
player, 478 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Wed 16 Feb 2011
at 23:06
  • msg #631

Re: OOC Thread 6

Fusilier:
In reply to Francis 'Frank' Benucci (msg #612):

Oh sorry, I expected him to fire in the next turn.

Shoot away!

Or throw a grenade this round?
Fusilier
GM, 2009 posts
Your Guide
Thu 17 Feb 2011
at 00:07
  • msg #632

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #631):

Oh yeah. Anything. He's up on the wall now so whatever you want.
Jed Black
player, 184 posts
Major
Spec Forces (US)
Fri 18 Feb 2011
at 03:17
  • msg #633

Re: OOC Thread 6

In reply to Fusilier (msg #624):

Damn, should have checked somebody had some actual dynamite or plastic on them... Oh well.
Knocking holes with hammers is probably quicker than setting charges anyway, although a lot less fun. :P
Fusilier
GM, 2010 posts
Your Guide
Fri 18 Feb 2011
at 12:09
  • msg #634

Re: OOC Thread 6

Still missing a couple of players so I'll hold off the post a little while longer to give everyone a chance to get their turn in.
Fusilier
GM, 2012 posts
Your Guide
Mon 21 Feb 2011
at 02:49
  • msg #635

Re: OOC Thread 6

Working on the turn will probably finish half of it tonight.

The guys holding the wall reminded me of this clip of British SBS...
http://www.youtube.com/watch?v=3Iu7xs74hJw

I'm pretty sure the guy in blue jeans is Rooke.
This message was last edited by the GM at 02:50, Mon 21 Feb 2011.
Fusilier
GM, 2013 posts
Your Guide
Mon 21 Feb 2011
at 04:56
  • msg #636

Re: OOC Thread 6

Ok. Turn is up and I actually finished all of it, so everyone is free to post.

Updated map...
http://maps.google.com/maps/ms...0049a72d440cd6cc8589

Ammo again...
Rooke x50 5.56mmN
Mitch x50 5.56mmN
Graznya x25 5.45mmB
Frank 1xFrag Grenade
Caleb 1x40mmS HEDP Grenade
JJM 1xWP Grenade
Jed Black
player, 186 posts
Major
Spec Forces (US)
Mon 21 Feb 2011
at 05:42
  • msg #637

Re: OOC Thread 6

You've got Jed still at the western window?
The intent was to go to the east and wait for the shot, but I'm happy either way - just after a little confirmation on his location.

:D
Caleb Mulcahy
player, 170 posts
Spec4
Infantry (US)
Mon 21 Feb 2011
at 08:28
  • msg #638

Re: OOC Thread 6

Guys, I've figured out the problem! It my choice of headgear!


Robert Mitchell
player, 822 posts
Corporal
British Infantry
Mon 21 Feb 2011
at 12:07
  • msg #639

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #638):

I think that Fuse hates you! <G>
Caleb Mulcahy
player, 172 posts
Spec4
Infantry (US)
Mon 21 Feb 2011
at 12:15
  • msg #640

Re: OOC Thread 6

In reply to Robert Mitchell (msg #639):

Yeah, him and Rae both!!!
Jed Black
player, 187 posts
Major
Spec Forces (US)
Mon 21 Feb 2011
at 12:19
  • msg #641

Re: OOC Thread 6

Attracting fire happens when you're doing the right thing and trying your best to take out the enemy.
Think of it this way, if you weren't taking fire, they wouldn't see you as a threat. :P
Caleb Mulcahy
player, 173 posts
Spec4
Infantry (US)
Mon 21 Feb 2011
at 12:30
  • msg #642

Re: OOC Thread 6

In reply to Jed Black (msg #641):

Lol! From now on I'm in Pacifist mode!
Robert Mitchell
player, 823 posts
Corporal
British Infantry
Mon 21 Feb 2011
at 13:01
  • msg #643

Re: OOC Thread 6

Fuse - has the ZSU-23-4 opened fire yet?  I'm guessing that we would know if it had! <G>
Fusilier
GM, 2014 posts
Your Guide
Mon 21 Feb 2011
at 13:11
  • msg #644

Re: OOC Thread 6

In reply to Robert Mitchell (msg #643):

No, not yet. It's didn't do anything last turn.

In reply to Jed Black (msg #637):

I overlooked where he was going to shoot from, but he's at the East window now.
This message was last edited by the GM at 13:13, Mon 21 Feb 2011.
Robert Mitchell
player, 824 posts
Corporal
British Infantry
Mon 21 Feb 2011
at 13:24
  • msg #645

Re: OOC Thread 6

Fuse - sorry, another question.  Does Mitch know where the 40mmS grenade was fired from?  Is it ok for him to switch targets to that squad?  It's marked on the map but I'm just checking that Mitch is aware of that info.

Thanks.
Fusilier
GM, 2015 posts
Your Guide
Mon 21 Feb 2011
at 13:27
  • msg #646

Re: OOC Thread 6

In reply to Robert Mitchell (msg #645):

No problem.

He can switch targets because he is aware of all 3 groups on the map and has LOS to each one. He doesn't know exactly which one in particular has a 40mm though, because he was busy shooting at the group over an the left crane position when it fired.

This applies to all of the other PCs at the wall as well.
This message was last edited by the GM at 13:28, Mon 21 Feb 2011.
Andrew Rooke
NPC, 303 posts
Corporal
British Infantry
Mon 21 Feb 2011
at 15:19
  • msg #647

Re: OOC Thread 6

Fusilier:
The guys holding the wall reminded me of this clip of British SBS...
http://www.youtube.com/watch?v=3Iu7xs74hJw

I'm pretty sure the guy in blue jeans is Rooke.

There is one nut who keeps standing up to fire an FN MAG - that's more Oskar like! <G>
Caleb Mulcahy
player, 174 posts
Spec4
Infantry (US)
Mon 21 Feb 2011
at 15:46
  • msg #648

Re: OOC Thread 6

Fusilier:
Working on the turn will probably finish half of it tonight.

The guys holding the wall reminded me of this clip of British SBS...
http://www.youtube.com/watch?v=3Iu7xs74hJw

I'm pretty sure the guy in blue jeans is Rooke.


It's not us... there's nobody at the end getting picked on by the omnipotent deity who is running the battle!!!
Fusilier
GM, 2016 posts
Your Guide
Mon 21 Feb 2011
at 15:47
  • msg #649

Re: OOC Thread 6

In reply to Andrew Rooke (msg #647):

That's the guy I thought was Rooke - rocking on the GPMG!

In reply to Caleb Mulcahy (msg #648):

There is actually an extended version of that battle footage. Some unlucky and unfortunate Afghan guy (friendly) gets whacked right in front of the camera and rolls down the hill like a rag doll.

...he lived though I think (on stretcher later).
This message was last edited by the GM at 15:50, Mon 21 Feb 2011.
Caleb Mulcahy
player, 175 posts
Spec4
Infantry (US)
Mon 21 Feb 2011
at 15:59
  • msg #650

Re: OOC Thread 6

In reply to Fusilier (msg #649):

That'll be me then!
Oskar Friedmann
player, 846 posts
Lead MOUT Consultant
McCarthy's Mad Dogs
Mon 21 Feb 2011
at 17:18
  • msg #651

Re: OOC Thread 6

Andrew Rooke:
Fusilier:
The guys holding the wall reminded me of this clip of British SBS...
http://www.youtube.com/watch?v=3Iu7xs74hJw

I'm pretty sure the guy in blue jeans is Rooke.

There is one nut who keeps standing up to fire an FN MAG - that's more Oskar like! <G>


Yeah, I couldn't believe that. I mean, wow. Everyone else is hunkered down except Rambo there, just pouring fire. He seemed really calm about it, too.
Jed Black
player, 188 posts
Major
Spec Forces (US)
Tue 22 Feb 2011
at 00:09
  • msg #652

Re: OOC Thread 6

Didn't look like there was a lot coming back though.
Mind you, it only takes one bullet.... :(
Fusilier
GM, 2017 posts
Your Guide
Tue 22 Feb 2011
at 13:33
  • msg #653

Re: OOC Thread 6

Please welcome Eagle Eye (back) to the game. EE was the original player for Fox back in the early stages of the game. He will be taking on Andrzej until the battle is over when he can then introduce his own PC.
This message was last edited by the GM at 13:34, Tue 22 Feb 2011.
Robert Mitchell
player, 826 posts
Corporal
British Infantry
Tue 22 Feb 2011
at 13:42
  • msg #654

Re: OOC Thread 6

In reply to Fusilier (msg #653):

Welcome to the game!  Or rather welcome back to the game! <G>

Fuse is in the process of trying to kill everyone!  It's lots of fun! <G>
Caleb Mulcahy
player, 176 posts
Spec4
Infantry (US)
Tue 22 Feb 2011
at 14:30
  • msg #655

Re: OOC Thread 6

In reply to Fusilier (msg #653):

Welcome back Eagle Eye. Please try not to get brutally murdered by Fuse!
Fusilier
GM, 2018 posts
Your Guide
Tue 22 Feb 2011
at 14:32
  • msg #656

Re: OOC Thread 6

Caleb Mulcahy:
In reply to Fusilier (msg #653):

Welcome back Eagle Eye. Please try not to get brutally murdered by Fuse!


Aw c'mon! It's not that bad!

You guys hardly took any casuaulties - NPCs don't count.
Mike Catchings
player, 310 posts
HM3
Navy FMF Corpsman (US)
Tue 22 Feb 2011
at 15:36
  • msg #657

Re: OOC Thread 6

Speaking of casualties

1) you flatter me in the last turn post
2) Is Caleb now hit in both arms, or just one twice?  Both Serious? (diagnosis...)
This message was last edited by the player at 15:36, Tue 22 Feb 2011.
Caleb Mulcahy
player, 177 posts
Spec4
Infantry (US)
Tue 22 Feb 2011
at 15:39
  • msg #658

Re: OOC Thread 6

Mike Catchings:
Speaking of casualties

1) you flatter me in the last turn post
2) Is Caleb now hit in both arms, or just one twice?  Both Serious? (diagnosis...)


Both hits were to the left arm. It is now effectively useless (unless I rip it off and hit someone with the wet end).
Fusilier
GM, 2019 posts
Your Guide
Tue 22 Feb 2011
at 15:52
  • msg #659

Re: OOC Thread 6

In reply to Mike Catchings (msg #657):

It was a good post. I gave Mike a bonus for his roll. And Caleb is correct of course, it is to the same arm.
Jed Black
player, 189 posts
Major
Spec Forces (US)
Tue 22 Feb 2011
at 20:59
  • msg #660

Re: OOC Thread 6

Even if it was both arms, he's still got his teeth doesn't he?  :P

John Jameson McCarthy:
He pulled some more WP grenades from his satchel and systematically started to set fire to the remaining houses of the east wing...


I really hope you mean the west wing or JJ and Jed are going to have a problem.
This message was last edited by the player at 21:07, Tue 22 Feb 2011.
Andrzej
player, 1 post
Obroncow Militia
Marian Faction
Tue 22 Feb 2011
at 22:35
  • msg #661

Re: OOC Thread 6

Thanks for the welcome, it's very good to be back!

I just couldn't read by on the sideline and miss out on all this terrific action. Besides going by Fuselier's post (#656) I just increased the survivability of one of the NPC's.
Jed Black
player, 190 posts
Major
Spec Forces (US)
Tue 22 Feb 2011
at 23:14
  • msg #662

Re: OOC Thread 6

I'm away from a real computer for a few days and can't see the map. What can Jed see to the east? Can he see the mortar team and softskins? Can he confirm they are under fire?
Fusilier
GM, 2020 posts
Your Guide
Wed 23 Feb 2011
at 03:15
  • msg #663

Re: OOC Thread 6

In reply to Jed Black (msg #662):

The only thing he can see east is the taxi speeding up the road towards Charlie.

The mortar/trucks are out of LOS

He can also see Oskar's squad moving east.
John Jameson McCarthy
player, 840 posts
Major
Cav Scout (US)
Wed 23 Feb 2011
at 09:32
  • msg #664

Re: OOC Thread 6

Yes, west, I'll edit now.
Fusilier
GM, 2021 posts
Your Guide
Thu 24 Feb 2011
at 03:23
  • msg #665

Re: OOC Thread 6

Sorry. I'm slow tonight. Post up tomorrow.
Fusilier
GM, 2023 posts
Your Guide
Fri 25 Feb 2011
at 03:00
  • msg #666

Re: OOC Thread 6

Turn is up. Kind of lengthy, but I hope it's not too long winded or convoluted. I'll probably be spending the next little while fixing grammar mistakes but I think I covered everyone.

http://maps.google.com/maps/ms...0049a72d440cd6cc8589
This message was last edited by the GM at 03:04, Fri 25 Feb 2011.
Robert Mitchell
player, 827 posts
Corporal
British Infantry
Fri 25 Feb 2011
at 23:07
  • msg #667

Re: OOC Thread 6

Fuse - good turn.  I should hopefully be able to post IC tomorrow night.

Fusilier:
Lying safely below the top of the wall next to Frank, Grazyna removes her empty magazine and inserts another. Without looking at her squad leader, she shouts over the deafening crackle of gunfire, "Three now. Three magazine."

I think that Grazyna is armed with an AK-74 and the Russians attacking are also armed with AK-74s.  That means (I think) that she should be able to get extra ammo from either the Russian lying in the wire in front of Rooke or the Russian lying on the ground at the base of the shed (the one who bayoneted Zajac) or from their rifles (depending on where they ended up).
Caleb Mulcahy
player, 181 posts
Spec4
Infantry (US)
Sat 26 Feb 2011
at 09:33
  • msg #668

Re: OOC Thread 6

In reply to Robert Mitchell (msg #667):

Mitch would know that Caleb is using an AK-74, so could instruct her to get ammo of him.
Robert Mitchell
player, 829 posts
Corporal
British Infantry
Sat 26 Feb 2011
at 22:52
  • msg #669

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #668):

I don't think that Mitch really heard her comment.
Andrew Rooke
NPC, 305 posts
Corporal
British Infantry
Sat 26 Feb 2011
at 23:16
  • msg #670

Re: OOC Thread 6

Fuse - just to be clear Rooke is reloading the SAW with the box mag that is listed on Zajac's character sheet.

Thanks.
Fusilier
GM, 2024 posts
Your Guide
Sun 27 Feb 2011
at 03:00
  • msg #671

Re: OOC Thread 6

Andrew Rooke:
Fuse - just to be clear Rooke is reloading the SAW with the box mag that is listed on Zajac's character sheet.

Thanks.


Ok, I'll knock a box off his sheet.
Robert Mitchell
player, 830 posts
Corporal
British Infantry
Sun 27 Feb 2011
at 23:15
  • msg #672

Re: OOC Thread 6


Good job on the cast list.  I might submit a couple of those images that aren't in the gallery if that's ok with you?
Caleb Mulcahy
player, 182 posts
Spec4
Infantry (US)
Mon 28 Feb 2011
at 08:26
  • msg #673

Re: OOC Thread 6

Like the cast list update!
John Jameson McCarthy
player, 842 posts
Major
Cav Scout (US)
Mon 28 Feb 2011
at 16:41
  • msg #674

Re: OOC Thread 6

No reason but all those 1s were offending me...
Robert Mitchell
player, 831 posts
Corporal
British Infantry
Mon 28 Feb 2011
at 16:44
  • msg #675

Re: OOC Thread 6

In reply to John Jameson McCarthy (msg #674):

LOL
Fusilier
GM, 2028 posts
Your Guide
Mon 28 Feb 2011
at 21:05
  • msg #676

Re: OOC Thread 6

Thanks for the comments. Working on the turn tonight - lots and lots of rolls and quite a few people to cover so I'll be working a little bit at a time.

Oh. And this reminded me of Caleb...

Francis 'Frank' Benucci
player, 482 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Mon 28 Feb 2011
at 21:57
  • msg #677

Re: OOC Thread 6

In reply to Fusilier (msg #676):

Now that's funny!
Caleb Mulcahy
player, 183 posts
Spec4
Infantry (US)
Mon 28 Feb 2011
at 22:41
  • msg #678

Re: OOC Thread 6

In reply to Fusilier (msg #676):

Dude that's harsh! I'm running out of ideas...!
Fusilier
GM, 2030 posts
Your Guide
Mon 28 Feb 2011
at 22:47
  • msg #679

Re: OOC Thread 6

In reply to Caleb Mulcahy (msg #678):

LOL I know.

But don't worry, you're fine. In fact, everything is just going to be aaallllll right.
Fusilier
GM, 2031 posts
Your Guide
Mon 28 Feb 2011
at 23:36
  • msg #680

Re: OOC Thread 6

Turn is up. Take care of your expenditures if it applies.

Map should be all up to date.

http://maps.google.com/maps/ms...0049a72d440cd6cc8589
This message was last edited by the GM at 23:43, Mon 28 Feb 2011.
Caleb Mulcahy
player, 184 posts
Spec4
Infantry (US)
Tue 1 Mar 2011
at 08:28
  • msg #681

Re: OOC Thread 6

Fusilier:
In reply to Caleb Mulcahy (msg #678):

LOL I know.

But don't worry, you're fine. In fact, everything is just going to be aaallllll right.


That sounds like I'm about to get smothered with a pillow...!
Jed Black
player, 194 posts
Major
Spec Forces (US)
Tue 1 Mar 2011
at 11:32
  • msg #682

Re: OOC Thread 6

Better that than the T-80 which is still running roughshod over the battlefield...

Honestly, the way I see it is if the T-80 was taken out, the battle would be won. At this time I think we can safely presume the two BTR's are essentially useless, the BMP is toast and so far the ZSU hasn't fired a single shot even though there have been targets available for it. It's really only the T-80 that's a serious threat.

The infantry are relatively easy to deal with - a couple of grenades in the right place at the right time and they're done for, the survivors running for home.
Robert Mitchell
player, 832 posts
Corporal
British Infantry
Tue 1 Mar 2011
at 13:36
  • msg #683

Re: OOC Thread 6

Fuse, from Mitch's viewpoint which group of enemy infantry seem to be producing the largest amount of fire?  I'm guessing that it's 1st Squad, 2nd Platoon by the crane but is that correct?

And when Rooke re-engages over the wall I assume that he will come to the same conclusion?  Or does he have an angle on the rear members of 3rd Squad, 2nd Platoon who are hiding behind the BTR?
Fusilier
GM, 2032 posts
Your Guide
Tue 1 Mar 2011
at 14:14
  • msg #684

Re: OOC Thread 6

Robert Mitchell:
Fuse, from Mitch's viewpoint which group of enemy infantry seem to be producing the largest amount of fire?  I'm guessing that it's 1st Squad, 2nd Platoon by the crane but is that correct?

And when Rooke re-engages over the wall I assume that he will come to the same conclusion?  Or does he have an angle on the rear members of 3rd Squad, 2nd Platoon who are hiding behind the BTR?


Correct. The left crane has the most fire (they also have the best cover from fire).

Rooke would probably think the same.

The guys behind the BTR have stayed pretty much behind their cover so far.

On that note... I am rolling for Observation each turn - to determine if anyone notices "new" enemy, specific enemy (like leaders/support weapons), or any relevant actions. However, all rolls are penalized because everyone is only popping up briefly (which gives a bonus against incoming enemy fire rolls).
Robert Mitchell
player, 833 posts
Corporal
British Infantry
Tue 1 Mar 2011
at 14:42
  • msg #685

Re: OOC Thread 6

Thanks - I probably won't be able to post IC until tomorrow.
Francis 'Frank' Benucci
player, 483 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 1 Mar 2011
at 23:13
  • msg #686

Re: OOC Thread 6

Is the BTR-70 still firing on the 2nd squad in the townhouse?  Just going by the map and if I missed it, my bad...
Fusilier
GM, 2033 posts
Your Guide
Tue 1 Mar 2011
at 23:19
  • msg #687

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #686):

No. It stopped firing a couple of turns ago - but its KPV/PKM coax are still pointed up at the upper floor windows.
Francis 'Frank' Benucci
player, 484 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 1 Mar 2011
at 23:22
  • msg #688

Re: OOC Thread 6

OK thanks.  The map said it was still firing and wanted to make sure.
Francis 'Frank' Benucci
player, 485 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Tue 1 Mar 2011
at 23:24
  • msg #689

Re: OOC Thread 6

Nevermind, I'm an idiot
Fusilier
GM, 2034 posts
Your Guide
Tue 1 Mar 2011
at 23:27
  • msg #690

Re: OOC Thread 6

In reply to Francis 'Frank' Benucci (msg #689):

LOL, it's ok.
Helmut Meyer
player, 637 posts
Unteroffizier
PanzerPionier (Germany)
Wed 2 Mar 2011
at 03:59
  • msg #691

Re: OOC Thread 6

Sorry I missed a couple posts. Getting caught up and will post asap.
Andrew Rooke
NPC, 307 posts
Corporal
British Infantry
Wed 2 Mar 2011
at 17:05
  • msg #692

Re: OOC Thread 6

Frank - sorry that Rooke's being a dick!  It's only IC behaviour so please don't take it personally.

Rooke is just an arsehole!  Feel free to point that out to him! <G>
Caleb Mulcahy
player, 186 posts
Spec4
Infantry (US)
Wed 2 Mar 2011
at 17:09
  • msg #693

Re: OOC Thread 6

Andrew Rooke:
Frank - sorry that Rooke's being a dick!  It's only IC behaviour so please don't take it personally.

Rooke is just an arsehole!  Feel free to point that out to him! <G>


It's good to see a PC reflecting the RL player!
Fusilier
GM, 2036 posts
Your Guide
Wed 2 Mar 2011
at 20:38
  • msg #694

Re: OOC Thread 6

John Jameson McCarthy:
"This is McCarthy, what do you want?"


Maybe it was just how I was imaging the tone to be, but that made me laugh.
This message was last edited by the GM at 20:39, Wed 02 Mar 2011.
John Jameson McCarthy
player, 845 posts
Major
Cav Scout (US)
Wed 2 Mar 2011
at 22:15
  • msg #695

Re: OOC Thread 6

I was considering, "How may I help you?" or "Die commie bastard" after the Kremlin gag but I though it more ironic not to have McCarthy act as a rabid anti-communist...
Francis 'Frank' Benucci
player, 488 posts
Sergeant /U.S. Rangers
Call Sign 'Found Four'
Thu 3 Mar 2011
at 03:55
  • msg #696

Re: OOC Thread 6

Andrew Rooke:
Frank - sorry that Rooke's being a dick!  It's only IC behaviour so please don't take it personally.

Rooke is just an arsehole!  Feel free to point that out to him! <G>

Dude, none taken!  No apologies needed.
Caleb Mulcahy
player, 187 posts
Spec4
Infantry (US)
Thu 3 Mar 2011
at 08:27
  • msg #697

Re: OOC Thread 6

Fusilier:
John Jameson McCarthy:
"This is McCarthy, what do you want?"


Maybe it was just how I was imaging the tone to be, but that made me laugh.


Lol! Me too!