-------------------------------------------------------------------------------- Name: Concept: Path: Player: Virtue: Order: Chronicle: Vice: Legacy: -------------------------------------------------------------------------------- Attributes Power | Intelligence: 1 Strength : 1 Presence : 1 Finesse | Wits : 1 Dexterity: 1 Manipulation: 1 Resistance | Resolve : 1 Stamina : 1 Composure : 1 -------------------------------------------------------------------------------- Skills | Other Merits MENTAL | MERITS HEALTH (-3 Unskilled) |_____________________0 0 0 0 0 0 0 0 0 0 0 0 Academics 0 |_____________________0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Computer 0 |_____________________0 Craft 0 |_____________________0 WILLPOWER Investigation 0 |_____________________0 0 0 0 0 0 0 0 0 0 0 Medicine 0 |_____________________0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Occult 0 |_____________________0 Politics 0 |_____________________0 Cover : 0 Science 0 |_____________________0 Primum: 0 | Aether: 00/00 PHYSICAL | (-1 Unskilled) | Size : 0 CONDITIONS Athletics 0 | Speed : 0 ____________________________ Brawl 0 | Defense : 0 ____________________________ Drive 0 | Armor : 0 ____________________________ Firearms 0 | Initiative : +0 Larceny 0 | Beats : [ ][ ][ ][ ][ ] ASPIRATIONS Stealth 0 | ArcaneBeats: [ ][ ][ ][ ][ ] ____________________________ Survival 0 | Experience : 0 ____________________________ Weaponry 0 | Arcane XP : 0 ____________________________ | SOCIAL | Death : 0 (-1 Unskilled) | Fate : 0 Animal Ken 0 | Forces : 0 Empathy 0 | Life : 0 Expression 0 | Matter : 0 Intimidation 0 | Mind : 0 Persuasion 0 | Prime : 0 Socialize 0 | Space : 0 Streetwise 0 | Spirit : 0 Subterfuge 0 | Time : 0 -------------------------------------------------------------------------------- ACTIVE SPELLS | ATTAINMENTS | ROTE ARCANUM LEVEL ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ ___________________________|_____________________|___________ ____________ _____ -------------------------------------------------------------------------------- ENCHANTED ITEMS TYPE | POWER | PRAXIS ___________________________|_____________________|______________________________ ___________________________|_____________________|______________________________ ___________________________|_____________________|______________________________ ___________________________|_____________________|______________________________ DEDICATED MAGICAL TOOLS: | ___________________________| ___________________________| ___________________________| -------------------------------------------------------------------------------- WEAPONS & EQUIPMENT Weapon/Attack Damage Range Clip Init STR Size Name X B/L/A 0/0/0 XX +X X X Name X B/L/A 0/0/0 XX +X X X Name X B/L/A 0/0/0 XX +X X X Equipment Durability Structure Size Cost Name X X X X Name X X X X Name X X X X -------------------------------------------------------------------------------- FAMILIAR CORPUS/HEALTH 0 0 0 0 0 0 0 0 0 0 0 0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] WILLPOWER 0 0 0 0 0 0 0 0 0 0 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] ESSENCE [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Rank: Description: Numina Power: Finesse: Resistance: Influence: Ban: Bane: Size: Speed: Defense: Initiative: --------------------------------------------------------------------------------
Cyberdeck Sheet | |||
---|---|---|---|
Model | - | # of CPU | - |
Type: | Cellular/Portable/Combat Deck/Cyberlimb Deck/Standard | ||
Total Cost | - | ||
Data Wall STR | - | Code Gate STR | - |
Deck Speed | - | Memory | - |
Options | |||
Trodes | Y/N | Keyboard | Y/N |
Videoboard | Y/N | Printer | Y/N |
Chipreader | Y/N | Vox Box | Y/N |
Scanner | Y/N | Extra Chips __ | Y/N |
Your Icon | -- | ||
Programs | |||
Type | MU | STR | Cost |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
-- | -- | -- | -- |
Core Info | |||
---|---|---|---|
Handle | Role | Gender | Character Points |
- | - | - | - |
Stats | |||||||
---|---|---|---|---|---|---|---|
Int | [-] | Ref | [-/-] | Tech | [-] | Cool | [-] |
Attr | [-] | Luck | [-] | MA | [-] | Body | [-] |
Emp | [-/-] | Run | [-] | Leap | [-] | Lift | [-] |
Save | - | BTM | - | ||||
REP | - | IP | - | Humanity | - |
Armour & Shot Location | ||||||
---|---|---|---|---|---|---|
Location | Head | Torso | R.Arm | L.Arm | R.Leg | L.Leg |
1 | 2-4 | 5 | 6 | 7-8 | 9-10 | |
Armour SP | - | - | - | - | - | - |
Light | Serious | Critical | Mortal 0 | Mortal 1 | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun= 0 | Stun= -1 | Stun= -2 | Stun= -3 | Stun= -4 | ||||||||||||||||||||||||
Mortal 2 | Mortal 3 | Mortal 4 | Mortal 5 | Mortal 6 | ||||||||||||||||||||||||
Stun= -5 | Stun= -6 | Stun= -7 | Stun= -8 | Stun= -9 |
Skill List | ||||
---|---|---|---|---|
Skill Name | Ability | Skill Name | Ability | |
Special Abilities | Attr | |||
Authority (Cop) | [-] | Personal Grooming | [-] | |
Charis. Leadership (Rocker) | [-] | Wardrobe & Style | [-] | |
Combat Sense (Solo) | [-] | - | ||
Credibility (Media) | [-] | - | ||
Family (Nomad) | [-] | Body | ||
Interface (Netrunner) | [-] | Endurance | [-] | |
Jury Rig (Techie) | [-] | Strength Feat | [-] | |
Medical Tech (MedTechie) | [-] | Swimming | [-] | |
Resources (Corp) | [-] | - | ||
Streetdeal (Fixer) | [-] | - | ||
- | - | |||
- | - | |||
Cool/Will | Empathy | |||
Interrogation | [-] | Human Perception | [-] | |
Intimidate | [-] | Interview | [-] | |
Oratory | [-] | Leadership | [-] | |
Resit Torture/Drugs | [-] | Seduction | [-] | |
Streetwise | [-] | Social | [-] | |
- | Persuasion & Fast Talk | [-] | ||
- | Perform | [-] | ||
- | - | |||
- | - | |||
Int | Ref | |||
Accounting | [-] | Archery | [-] | |
Anthropology | [-] | Athletics | [-] | |
Awareness/Notice | [-] | Brawling | [-] | |
Biology | [-] | Dance | [-] | |
Botany | [-] | Dodge & Escape | [-] | |
Chemistry | [-] | Driving | [-] | |
Composition | [-] | Fencing | [-] | |
Diagnose Illness | [-] | Handgun | [-] | |
Education & Gen Know | [-] | Heavy Weapons | [-] | |
Expert | [-] | Martial Art (Type) | [-] | |
Gamble | [-] | Martial Art (Type) | [-] | |
Geology | [-] | Melee | [-] | |
Hide/Evade | [-] | Motorcycle | [-] | |
History | [-] | Operate Hvy Machinery | [-] | |
Know Language | [-] | Pilot (Gyro) | [-] | |
Library Search | [-] | Pilot (Fixed Wing) | [-] | |
Mathematics | [-] | Pilot (Dirigible) | [-] | |
Physics | [-] | Pilot (Vect Thrst Veh.) | [-] | |
Programming | [-] | Rifle | [-] | |
Shadow/Track | [-] | Stealth | [-] | |
Stock Market | [-] | Submachine Gun | [-] | |
System Knowledge | [-] | - | ||
Teaching | [-] | - | ||
Wilderness Survival | [-] | - | ||
Zoology | [-] | - | ||
- | [-] | - | ||
- | [-] | - | ||
Tech | Tech | |||
Aero Tech | [-] | First Aid | [-] | |
AV Tech | [-] | Forgery | [-] | |
Basic Tech | [-] | Gyro Tech | [-] | |
Cryotank Operation | [-] | Paint or Draw | [-] | |
Cyberdeck Design | [-] | Photo & Film | [-] | |
CyberTech | [-] | Pharmaceuticals | [-] | |
Demolitions | [-] | Pick Lock | [-] | |
Disguise | [-] | Pick Pocket | [-] | |
Electronics | [-] | Play Instrument | [-] | |
Elect. Security | [-] | Weaponsmith | [-] | |
- | - | |||
- | - | |||
Other | Other | |||
- | - | |||
- | - |
Cybernetics | ||
---|---|---|
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Type | HL | Cost |
- | - | - |
Effect: | - | |
Total HL & Costs | - | - |
Gear | ||
---|---|---|
Type | Weight | Cost |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
Total Weight & Costs | - | - |
Weapons | ||||
---|---|---|---|---|
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - | |||
Name | Type | WA | Avail | Ref |
- | - | - | - | |
Conceal | Damage | #Shots | Rel | |
- | - | - | - | |
Special: | - |
Lifepath | |||||
---|---|---|---|---|---|
Style: | - | Clothes: | - | Hair: | - |
Affections: | - | Ethnicity: | - | Language: | - |
Family Background | |||
---|---|---|---|
Family Ranking | - | Parent(s) status | - |
Family Status | - | ||
Family Tragedy | - | Childhood Environment | - |
# of Siblings | |||
Boy | - | Girl | - |
Relative Age/Sex | Feelings about You | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - | ||
- | - |
Motivations | |||
---|---|---|---|
Traits: | - | Valued person: | - |
Value Most: | - | Feel About People: | - |
Valued Posession: | - |
Life Events | |
---|---|
One event for each year after age 16 | |
Year | |
17 | - |
18 | - |
19 | - |
20 | - |
21 | - |
22 | - |
23 | - |
24 | - |
25 | - |
26 | - |
Vampire The Masquerade 5th Edition --------------------------------------------------------------------- Name : Player : Concept : Ambition : Desire : Predator : Clan : Generation : Sire : Chronicle : --------------------------------------------------------------------- **ATTRIBUTES** Physical Social Mental Strength o Charisma 0 Intelligence 0 Dexterity o Manipulation 0 Wits 0 Stamina o Composure 0 Resolve 0 --------------------------------------------------------------------- **SKILLS** Talents Skills Knowledges Athletics 0 Animal Ken 0 Academics 0 Brawl 0 Etiquette 0 Awareness 0 Craft 0 Insight 0 Finance 0 Drive 0 Intimidation 0 Investigation 0 Firearms 0 Leadership 0 Medicine 0 Larceny 0 Performance 0 Occult 0 Melee 0 Persuasion 0 Politics 0 Stealth 0 Streetwise 0 Science 0 Survival 0 Subterfuge 0 Technology 0 --------------------------------------------------------------------- BLOOD POTENCY - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] HEALTH - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] WILLPOWER - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] HUMANITY - [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] HUNGER - [ ][ ][ ][ ][ ] BLOOD SURGES - MEND AMOUNT - POWER BONUS - ROUSE REROLL - FEEDING PEN - BANE SEVERITY - --------------------------------------------------------------------- Chronicle Tenets - - - --------------------------------------------------------------------- Touchstones & Convictions - - - --------------------------------------------------------------------- Clan Bane - --------------------------------------------------------------------- Disciplines - - - --------------------------------------------------------------------- Backgrounds - - - - --------------------------------------------------------------------- Merits - - - --------------------------------------------------------------------- Flaws - - - --------------------------------------------------------------------- Hunting - --------------------------------------------------------------------- Possessions - - - --------------------------------------------------------------------- Weapons - - - --------------------------------------------------------------------- Experience Points - (15) - Raised : Item Here [0pts] - Purchased : Item Here [0pts] --------------------------------------------------------------------- Character Notes: ---------------------------------------------------------------------
A Song of Ice and Fire RPG Character Sheet | |||||||
---|---|---|---|---|---|---|---|
Name | Player | ||||||
Gender | Age | House | |||||
Goal | Motivation | Virtue | Vice | ||||
Abilities | |||||||
Rating | Ability | Specialties | Rating | Ability | Specialties | ||
2 | Agility | 2 | Knowledge | ||||
2 | Animal Handling | 2 | Marksmanship | ||||
2 | Athletics | 2 | Persuasion | ||||
2 | Awareness | 2 | Status | ||||
2 | Cunning | 2 | Stealth | ||||
2 | Deception | 2 | Survival | ||||
2 | Endurance | 2 | Thievery | ||||
2 | Fighting | 2 | Warfare | ||||
2 | Healing | 2 | Will | ||||
2 | Language | ||||||
Qualities | Intrigue | Combat | |||||
Intrigue Defence # | Combat Defence # | ||||||
Composure # | Health # | ||||||
Intrigue Damage | Combat Damage | ||||||
0 | 0 | ||||||
Injuries | Wounds | ||||||
0 | 0 | ||||||
Weapons | Destiny Points | # | |||||
Weapon | Quality | Test | Weapon Qualities | Dmg | Bulk | Armor | |
Armour Rating | |||||||
Armour Penalty | |||||||
Bulk | |||||||
Move / Sprint | |||||||
# Base # | |||||||
# Armoured # | |||||||
# Fully Laden # | |||||||
Wounds | Appearance | ||||||
Height | Eye Colour | ||||||
Weight | Hair Colour | ||||||
Mannerisms | |||||||
Equipment | |||||||
Distinguishing Features | |||||||
Motto | |||||||
Retainers | |||||||
Gold Dragons | # | ||||||
Silver Stags | # | ||||||
Copper Pennies | # | ||||||
Allies | Enemies | Oaths | |||||
Personal History | |||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
General
| Appearance
| Combat
|
Ability Scores
|
Saving Throws Vs.
|
Spell Book
|
Thief Skills
|
Weapon Proficiencies: Dart
|
Coins
|
Equipment [enc.] |
Symbaroum Character Record
| ||||||||||||
Pain & Corruption
|
Attributes
|
Abilities & Powers
| Abilities & Powers
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||
|
|
Boons
| Boons
| ||||
|
|
Burdens
| Burdens
|
Weapons
| Armor
|
Appearance
|
Personal
|
Currency
|
Equipment |
Character Name | ||||||
---|---|---|---|---|---|---|
Age | d20 | d12 | d10 | d8 | d6 | d4 |
0 | Trait | Trait | Trait | Trait | Trait | Trait |
Strengths | Question 1 | Question 2 | ||||
Strength 1 description | Question 1 | Question 2 | ||||
Answer 1 | Answer 2 | |||||
Strength 2 description | Backpack | Fears | ||||
|
|
-------------------------------------------------------------------------------- [DHF PROTECTORATE CITIZENSHIP RECORD] DHF ID : | SLEEVE TYPE: DHF PoO: | ARCHETYPE : DHF AGE: | CAMPAIGN : [POINTS] STACK: xxx | INFLUENCE: xxx | EGO: xxx [SLEEVE BIOMETRICS] TECH POINTS : x / x | DAMAGE THREASHOLD: xx | SPECIAL: HEALTH POINTS: xx/xx | INJURIES: -------------------------------------------------------------------------------- [SLEEVE ATTRIBUTES] STRENGTH: xx | PERCEPTION: xx Athletics : dxx | Melee : dxx | Detection : dxx | Search : dxx Brawl : dxx | Toughness: dxx | D. Energy Wpns: dxx | Stealth: dxx Endurance : dxx | Firearms : dxx | Throw : dxx -------------------------------------------------------------------------------- [STACK ATTRIBUTES] EMPATHY: xx | WILLPOWER: xx Diplomacy : dxx | Composure : dxx Expression : dxx | Discipline : dxx Read Person : dxx | Intimidation: dxx ACUITY: xx | INTELLIGENCE: xx Data Analysis : dxx | Mechanics : dxx | Bureaucracy: dxx | History : dxx Data Engineering: dxx | Navigation: dxx | Cultures : dxx | Science : dxx Digi. Networking: dxx | Pilot : dxx | Engineering: dxx | Medicine: dxx Investigation : dxx | Survival : dxx | Geography : dxx -------------------------------------------------------------------------------- [TRAITS/ABILITIES/SPECIALIZATIONS] [NETWORKS/CONTACTS] [BAGGAGE/SCANDALS] -------------------------------------------------------------------------------- [DHF PROOF OF PROPERTY OWNERSHIP] [CREDITS] LVL 1: xxx | LVL 2: xxx | LVL 3: xxx | LVL 4: xxx | LVL 5: xxx [NAME] xxx [PL: xxx] | [NAME] xxx [PL: xxx] Skill Check(s): [+xxx BD] | Skill Check(s) [+xxx BD] Tech Point Chassis: O O O O O O O O O O | Tech Point Chassis: O O O O O O O O O O Tech Points Used : O O O O O O O O O O | Tech Points Used : O O O O O O O O O O Special: | Special: | Triggered Effects: | Triggered Effects: 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : [NAME] xxx [PL: xxx] | [NAME] xxx [PL: xxx] Skill Check(s): [+xxx BD] | Skill Check(s) [+xxx BD] Tech Point Chassis: O O O O O O O O O O | Tech Point Chassis: O O O O O O O O O O Tech Points Used : O O O O O O O O O O | Tech Points Used : O O O O O O O O O O Special: | Special: | Triggered Effects: | Triggered Effects: 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : -------------------------------------------------------------------------------- [SLEEVE BIOMETRIC DETAILS] Model: | Special: Type [Birth / Synthetic / Clone] | Tech Point Chassis: O O O O O O O O O O | Tech Points Used : O O O O O O O O O O | STRENGTH : xx | SLEEVE UPGRADES: PERCEPTION: xx | 0 0 0 0 0 : DMG Threshold: xx/xx | Health Pts: xx | 0 0 0 0 0 : | 0 0 0 0 0 : Triggered Effects: | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : 0 0 0 0 0 : | 0 0 0 0 0 : |
Core Info | |||||||||
---|---|---|---|---|---|---|---|---|---|
Handle | Role | Gender | Name | ||||||
--- | --- | --- | --- | ||||||
Improvement Points | [-/-] | Rep | [-] | ||||||
Stats | |||||||||
Int | [-] | Ref | [-] | Dex | [-] | Tech | [-] | Cool | [-] |
Will | [-] | Luck | [-/-] | Move | [-] | Body | [-] | Emp | [-/-] |
HP | [--/--] | Serious Wounds | [--] | Death Save | - | Humanity | [-/-] | ||
Critical Injuries | |||||||||
1 | - | ||||||||
2 | - | ||||||||
Addictions | |||||||||
1 | - | ||||||||
2 | - | ||||||||
Skills | |||||||||
Role Ability | - | ||||||||
Role Ability | - | ||||||||
Awareness Skills | LVL | STAT | Base | Body Skills | LVL | STAT | Base | ||
Concentration (Will) | 2 | - | - | Athletics (Dex) | 2 | - | - | ||
Conceal/Reveal Object (Int) | - | - | - | Contortionist (Dex) | - | - | - | ||
Lip Reading (Int) | - | - | - | Dance (Dex) | - | - | - | ||
Perception (Int) | 2 | - | - | Endurance (Will) | - | - | - | ||
Tracking (Int) | - | - | - | Resist Torture Drugs (Will) | - | - | - | ||
- | - | - | - | Stealth (Dex) | 2 | - | - | ||
Control Skills | LVL | STAT | Base | Fighting Skills | LVL | STAT | Base | ||
Drive Land Vehicle (Ref) | - | - | - | Brawling (Dex) | 2 | - | - | ||
Pilot Air Vehicle (x2) (Ref) | - | - | - | Evasion (Dex) | 2 | - | - | ||
Pilot Sea Vehicle (Ref) | - | - | - | Martial Arts (x2) (Dex) | - | - | - | ||
Riding (Ref) | - | - | - | Melee Weapon (Dex) | - | - | - | ||
- | - | - | - | - | - | - | - | ||
Education Skills | LVL | STAT | Base | Education Skills | LVL | STAT | Base | ||
Accounting (Int) | - | - | - | Library Search (Int) | - | - | - | ||
Animal Handling (Int) | - | - | - | Local Export (Int) | |||||
Bureaucracy (Int) | - | - | - | Your Home | 2 | - | - | ||
Business (Int) | - | - | - | -- | - | - | - | ||
Composition (Int) | - | - | - | -- | - | - | - | ||
Criminology (Int) | - | - | - | Science (Int) | |||||
Cryptography (Int) | - | - | - | -- | - | - | - | ||
Deduction (Int) | - | - | - | -- | - | - | - | ||
Education (Int) | 2 | - | - | Tactics (Int) | - | - | - | ||
Gamble (Int) | - | - | - | Wilderness Survival (Int) | - | - | - | ||
Language (Int) | -- | - | - | - | |||||
Streetslang | 2 | - | - | -- | - | - | - | ||
-- | - | - | - | -- | - | - | - | ||
-- | - | - | - | -- | - | - | - | ||
Performance Skills | LVL | STAT | Base | Ranged Weapon Skills | LVL | STAT | Base | ||
Acting (Cool) | - | - | - | Archery (Ref) | - | - | - | ||
Play Instrument (Tech) | - | Autofire (x2) (Ref) | - | - | - | ||||
-- | - | - | - | Handgun (Ref) | - | - | - | ||
-- | - | - | - | Heavy Weapons (x2) (Ref) | - | - | |||
-- | - | - | - | Shoulder Arms (Ref) | - | - | - | ||
- | - | - | - | - | - | - | - | ||
Social Skills | LVL | STAT | Base | Technique Skills | LVL | STAT | Base | ||
Bribery (Cool) | - | - | - | Air Vehicle Tech (Tech) | - | - | - | ||
Conversation (Emp) | 2 | - | - | Basic Tech (Tech) | - | - | - | ||
Human Perception (Emp) | 2 | - | - | Cybertech (Tech) | - | - | - | ||
Interrogation (Cool) | - | - | - | Demolitions (x2) (Tech) | - | - | - | ||
Persuasion (Cool) | 2 | - | - | Electronics/Security Tech (x2) (Tech) | - | - | - | ||
Personal Grooming (Cool) | - | - | - | First Aid (Tech) | 2 | - | - | ||
Streetwise (Cool) | - | - | - | Forgery (Tech) | - | - | - | ||
Trading (Cool) | - | - | - | Land Vehicle Tech (Tech) | - | - | - | ||
Wardrobe & Style (Cool) | - | - | - | Paint/Draw/Sculpt (Tech) | - | - | - | ||
- | - | - | - | Paramedic (x2) (Tech) | - | - | - | ||
- | - | - | - | Photography/Film (Tech) | - | - | - | ||
- | - | - | - | Pick Lock (Tech) | - | - | - | ||
- | - | - | - | Pick Pocket (Tech) | - | - | - | ||
- | - | - | - | Sea Vehicle Tech (Tech) | - | - | - | ||
- | - | - | - | Weaponstech (Tech) | - | - | - | ||
Armour & weapons | |||||||||
Armour | SP | Penalty | Notes | ||||||
Head | - | - | - | - | |||||
Body | - | - | - | - | |||||
Shield | - | - | - | ||||||
Weapon | DMG | Ammo | ROF | Notes | |||||
-- | -- | -- | - | --- | |||||
-- | -- | -- | - | --- | |||||
Cyberwear & Fashionware | |||||||||
Neural Ware | Cost | Humanity | Cyberaudio | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
4 | - | - | - | ||||||
5 | - | - | - | ||||||
Right Cybereye | Cost | Humanity | Left Cybereye | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
4 | - | - | - | 4 | - | - | - | ||
Right Cyberarm | Cost | Humanity | Left Cyberarm | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
4 | - | - | - | 4 | - | - | - | ||
Right Cyberleg | Cost | Humanity | Left Cyberleg | Cost | Humanity | ||||
- | - | - | - | ||||||
1 | - | - | - | 1 | - | - | - | ||
2 | - | - | - | 2 | - | - | - | ||
3 | - | - | - | 3 | - | - | - | ||
Internal Ware | Cost | Humanity | Externalware | Cost | Humanity | ||||
1 | - | - | - | - | - | ||||
2 | - | - | - | - | - | ||||
3 | - | - | - | - | - | ||||
4 | - | - | - | - | - | ||||
5 | - | - | - | - | - | ||||
6 | - | - | - | - | - | ||||
7 | - | - | - | - | - | ||||
Fashionware | Cost | Humanity | Borgware | Cost | Humanity | ||||
1 | - | - | - | - | - | ||||
2 | - | - | - | - | - | ||||
3 | - | - | - | - | - | ||||
4 | - | - | - | - | - | ||||
5 | - | - | - | - | - | ||||
6 | - | - | - | - | - | ||||
7 | - | - | - | - | - | ||||
Gear, Fashion, Lifestyle | |||||||||
Gear | Notes | Cost | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
-- | -- | -- eb | |||||||
Ammunition | Notes | Amount | Cost | ||||||
-- | -- | -- | -- eb | ||||||
-- | -- | -- | -- eb | ||||||
-- | -- | -- | -- eb | ||||||
CASH | 20 | eb | |||||||
Fashion | Cost | Fashion | Cost | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
-- | -- eb | -- | -- eb | ||||||
Housing | Rent | -- eb | Lifestyle | -- | |||||
Lifepath | |||||||||
Cultural Origins | --- | Personality | --- | ||||||
Clothing Style | --- | Hairstyle | --- | ||||||
What do you Value Most? | --- | Feelings about People | --- | ||||||
Most Valued Person | --- | Most Valued Possession | --- | ||||||
Family Background | --- | Childhood Environment | --- | ||||||
Family Crisis | --- | Life Goals | --- | ||||||
Friends | Tragic Love Affairs | ||||||||
1 | -- | 1 | -- | ||||||
2 | -- | 2 | -- | ||||||
3 | -- | 3 | -- | ||||||
Enemies | Who | What Caused it? | What can they Throw At you? | What's gonna Happen | |||||
1 | -- | -- | -- | -- | |||||
2 | -- | -- | -- | -- | |||||
3 | -- | -- | -- | -- |
|
|
CHARACTERISTICS | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brawn | Agility | Intellect | Cunning | Willpower | Presence | Force Rating | |||||||||||||
x | x | x | x | x | x | 0 | |||||||||||||
CRITICAL INJURIES | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Result | Severity | Description | |||||||||||||||||
|
|
Weapons | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Skill | Dmg | Range | Crit | E/C/S | Special | ||||||||||||||||
Xxxxxxxxxxxxxxx | xxxxx | x | xxxxx | x | E/C/S | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | roll | Crit | ||||||||||||||
Xxxxxxxxxxxxxxx | xxxxx | x | xxxxx | x | E/C/S | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | roll | Crit | ||||||||||||||
E/C/S | roll | Crit | ||||||||||||||||||||
ARMOR | ||||||||||||||||||||||
Name | Defense | Soak | Enc* | HP | Rarity | E/C/S | Special | |||||||||||||||
xxxxxxx | x | x | x | x | x | Enhanced Optics Suite, Helmet Commlink, Vacuum Sealed | ||||||||||||||||
x | x | x | ||||||||||||||||||||
x | x | x | ||||||||||||||||||||
GEAR | ||||||||||||||||||||||
Name | Enc | Rarity | E/C/S | Location | Notes | |||||||||||||||||
xxxxxxxxxxxxxxx | ◆ (rather than ◆◆). | |||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ◆ (rather than ◆◆). | |||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
xxxxxxxxxxxxxxx | ||||||||||||||||||||||
--========== BACKGROUND ==========-- | ||||||||||||||||||||||
OBLIGATIONS | ||||||||||||||||||||||
Type | Amt | Detail | ||||||||||||||||||||
MOTIVATIONS | ||||||||||||||||||||||
Type | Detail | |||||||||||||||||||||
EXPERIENCE | |||||
---|---|---|---|---|---|
Total XP | Earned XP | Used XP | Unused XP | Special Features (other than Talents ) | |
x | x | x | x | ( Put in any non-talent special features) | |
TALENTS (for Acquired put which specialization tree, racial, or other source where acquired ) | ||||
---|---|---|---|---|
Name | Rank | Cost | Acquired? | Notes |
Point Blank | 1(2 with blaster rifle) | Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. | ||
Physical Training | 1 | Add one bonus die to Athletics or Resilience checks | ||
Grit | 1 | +1 strain threshold | ||
Toughened | 2 | +4 wound threshold | ||
Accurate (blaster rifle) | 1 | Add one bonus die to attacks with this weapon | ||
FORCE POWERS | ||
---|---|---|
Power(upgrade) | Purchased | Description |
DESCRIPTION | |
---|---|
Gender | |
Age | |
Height | |
Build | |
Hair | |
Eyes | |
Features | (List any distinguishing marks, hawk nose, scarred forehead, square jaw, etc.) |
Exalted – Dragon-Blooded Character Sheet | |||||
---|---|---|---|---|---|
Name | Concept | Aspect | |||
Player | Anima | Motivation |
Attributes | |||||
---|---|---|---|---|---|
Physical | Social | Mental | |||
Attribute | Score | Attribute | Score | Attribute | Score |
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Abilities | ||||||||
---|---|---|---|---|---|---|---|---|
Air | Earth | Fire | ||||||
Favored | Ability | Score | Favored | Ability | Score | Favored | Ability | Score |
( ) | Linguistics | ( ) | Awareness | ( ) | Athletics | |||
( ) | Lore | ( ) | Craft | ( ) | Dodge | |||
( ) | Occult | ( ) | Integrity | ( ) | Melee | |||
( ) | Stealth | ( ) | Resistance | ( ) | Presence | |||
( ) | Thrown | ( ) | War | ( ) | Socialize | |||
Water | Wood | Specialties | ||||||
Favored | Ability | Score | Favored | Ability | Score | Specialty | Ability | Score |
( ) | Bureaucracy | ( ) | Archery | |||||
( ) | Investigation | ( ) | Medicine | |||||
( ) | Larceny | ( ) | Performance | |||||
( ) | Martial Arts | ( ) | Ride | |||||
( ) | Sail | ( ) | Survival |
Backgrounds | ||||||
---|---|---|---|---|---|---|
Background | Description | 1st | 2nd | 3rd | 4th | 5th |
( ) | ( ) | ( ) | ( ) | ( ) | ||
( ) | ( ) | ( ) | ( ) | ( ) | ||
( ) | ( ) | ( ) | ( ) | ( ) |
Combat Stats | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Essence | Willpower | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ||
3 | Used | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ( ) | ||
Personal | / | Compassion | ( ) | ( ) | ( ) | ( ) | ( ) | ||||||
Peripheral | / | Conviction | ( ) | ( ) | ( ) | ( ) | ( ) | ||||||
Attuned | Temperance | ( ) | ( ) | ( ) | ( ) | ( ) | |||||||
Valor | () | () | ( ) | ( ) | ( ) | ||||||||
Soak | Bashing | Lethal | Aggravated | Hardness | B | L | A | Health | |||||
Natural | -0 | ( ) | |||||||||||
Armor | -1 | ( ) | ( ) | ||||||||||
Total | -2 | ( ) | |||||||||||
Dodge DV | Dodge MDV | -4 | ( ) | ||||||||||
Parry DV | Parry MDV | Inc | ( ) |
Charms | ||||
---|---|---|---|---|
Name | Cost | Type | Duration | Source |
Linguistics | ||||
Lore | ||||
Occult | ||||
Stealth | ||||
War | ||||
Dodge | ||||
Sorcery | ||||
Name(s): | Age: | ||||
---|---|---|---|---|---|
Archetype: | Path of the: | Motivation: | |||
Other Identifiers: | |||||
Background: | |||||
Gifts & Burdens: | |||||
Short Term Goals: | |||||
Long Term Goals: |
Stats | Derived Stats | Legendary Ranks: | Initiative Score: | ||||||
---|---|---|---|---|---|---|---|---|---|
STR | AGI | END | PD | Body | Current Body | Abilities: | |||
INT | PER | WIS | MD | Mind | Current Mind | ||||
States & Effects: | |||||||||
SPI | CHA | WLL | SD | Soul | Current Soul | ||||
Skills | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
General Skills | Stat | Rank | Total | General Skills | Stat | Rank | Total | Specialised Skills | Stat | Rank | Total |
Art | Knowledge | ||||||||||
Athletics | Language* | ||||||||||
Ceremony* | Medicine* | ||||||||||
Charm | Melee Weapons | ||||||||||
Coercion | Music | ||||||||||
Computers | Performance | ||||||||||
Cooking | Pilot | ||||||||||
Crafting | Ranged Weapons | ||||||||||
Cybernetics* | Science* | ||||||||||
Deception | Skulduggery | ||||||||||
Farming | Stealth | ||||||||||
Herbalism* | Survival | ||||||||||
Husbandry | Tracking | ||||||||||
Investigation | Unarmed Combat |
Belongings |
---|
Character Notes |
---|
---------------------------------------------------------------------D&D5e-- Name : | Race : | Height: Player: | Gender: | Weight: lbs Update: | Age : | Eyes : Align : | Size : | Hair : Deity : | Speed : ft | Hand : ---------------------------------------------------------------------------- Base Temp Mod | Saving Throws STR | DEX | CON | INT | WIS | CHA | ---------------------------------------------------------------------------- RACIAL TRAITS ---------------------------------------------------------------------------- CLASS Level Total Level: XP: CLASS FEATURES: ---------------------------------------------------------------------------- BACKGROUND: Skills : Tool Prof : Languages : Equipment : Feature : ---------------------------------------------------------------------------- FEATS ---------------------------------------------------------------------------- Armor Class : = (Armour) + (Shield) + (DEX Mod) + (Misc) Initiative : + = (DEX Mod) + (Misc) HP Cur/Max/(Temp) : / (-) Hit Dice Used/Max : 0/ {D + (CON Mod)} Proficiency Bonus : + Melee Attack : + = (STR Mod) + (Proficiency) Ranged Attack : + = (DEX Mod) + (Proficiency) Inspiration (Y/N) : ---------------------------------------------------------------------------- SKILLS Ability Bonus Mod Prof Misc Acrobatics (Dex) + = + + Animal Handling (Wis) + = + + Arcana (Int) + = + + Athletics (Str) + = + + Deception (Cha) + = + + History (Int) + = + + Insight (Wis) + = + + Intimidation (Cha) + = + + Investigation (Int) + = + + Medicine (Wis) + = + + Nature (Int) + = + + Perception (Wis) + = + + Performance (Cha) + = + + Persuasion (Cha) + = + + Religion (Int) + = + + Sleight of Hand (Dex) + = + + Stealth (Dex) + = + + Survival (Wis) + = + + Passive Skill check = 10 + Bonus ---------------------------------------------------------------------------- Languages: Common, ---------------------------------------------------------------------------- WEAPON Name Type Cost LB DMG Range Properties TOTAL: LB ---------------------------------------------------------------------------- ARMOR Name Type Cost LB AC DEX STR Stealth TOTAL: LB ---------------------------------------------------------------------------- MAGIC ITEMS TOTAL: LB ---------------------------------------------------------------------------- TREASURE TOTAL: LB PP: GP: EP: SP: CP: GEMS/JEWELLERY: TRINKET: ---------------------------------------------------------------------------- GEAR TOTAL: LB Item LB ---------------------------------------------------------------------------- LOAD TOTAL: LB Item LB Weapons Armor & Shield Magic Items Treasure Gear Encumbered (5xSTR) : lb > = Speed -10ft Heavily Encumbered (10xSTR) : lb > = Speed -20ft Carrying Capacity (15xSTR) : lb Push, Drag or Lift (30xSTR) : lb > Speed = 5ft ---------------------------------------------------------------------------- SPELLS Spell Save DC: = 8 + (Ability Mod) + (Proficiency) Spell Attack : + = (Ability Mod) + (Proficiency) {DIS if foe <= 5'} CANTRIPS KNOWN: SPELLS PREPARED: = (Level) + (Ability Mod) 1st: 2nd: 3rd: nth: DOMAIN/CIRCLE/OATH/PATRON SPELLS: 1st: 2nd: 3rd: nth: SPELL SLOTS (used/total): 1st: 0/ 2nd: 0/ 3rd: 0/ nth: 0/ ---------------------------------------------------------------------------- DESCRIPTION ---------------------------------------------------------------------------- BACKGROUND ---------------------------------------------------------------------------- CHARACTERISTICS PERSONALITY TRAITS: IDEALS: BONDS: FLAWS: ---------------------------------------------------------------------------- NOTES ----------------------------------------------------------------------------This message was last edited by the GM at 14:04, Tue 02 May 2023.
Character Name : | XXX | Race : | XXX | Gender : | XXX |
---|---|---|---|---|---|
Social Class : | XXX | Age : | XXX | Archetype : | XXX |
Skill : | Stamina : | Luck : | Magic : | Magic Pts : | |||||
---|---|---|---|---|---|---|---|---|---|
Initial : | X | Initial : | XX | Initial : | XX | Initial : | XX | Initial : | XX |
Current : | X | Current : | XX | Current : | XX | Current : | XX | Current : | XX |
Experience (total so far) : | Experience (still to be converted ) |
---|---|
0 | 0 |
Talents : |
---|
XXX |
XXX |
Special Skills : | Level |
---|---|
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
XXX | X |
Weapon : | 1 | 2 | 3 | 4 | 5 | 6 | 7+ |
---|---|---|---|---|---|---|---|
XXX | X | X | X | X | X | X | X |
Armour : | 1 | 2 | 3 | 4 | 5 | 6 | 7+ |
---|---|---|---|---|---|---|---|
Leather Cuirass | - | - | - | - | 1 | 1 | 2 |
Backpack : | |
---|---|
1 | Lantern |
2 | Flask of Oil |
3 | Meal |
4 | Meal |
5 | ... |
6 | ... |
7 | ... |
8 | ... |
9 | ... |
10 | ... |
Purse | |
---|---|
Gold: | 10 |
Silver: | 0 |
Copper: | 0 |
Name | Rank/Profession | ||
---|---|---|---|
Nationality | Gender | ||
Height | Weight | ||
Age | Handedness |
ATTRIBUTES | |||
---|---|---|---|
INT | Body points | ||
PER | Current hits | ||
CHA | Unused Skill Points | ||
STR | Hero's Luck Points | ||
AGI | Fame | ||
STA | Willpower | ||
Initiative |
Qualities & Quirks | |
---|---|
SKILLS | Level | +Attrib | +Special | = Rating | Notes |
---|---|---|---|---|---|
Weapons | Dmg | RoF | Range | Mag | Reload | Conceal | Min STR | Wgt | Fail | Ammo |
---|---|---|---|---|---|---|---|---|---|---|
Equipment | Weight |
---|---|