Hi all,
Looking for tips on the use of the RuBB code language system.
The current system is really useful (described at
/help/?page=post).
However, it's an all-or-nothing code where either the characters speak the language fluently or not at all. The use of {curly brackets} allows some flex in this regard, so non-speakers get some gist of what's said.
However, I'm currently working with a group where some speak a certain language, for example, at level 10, others at level zero, and others at levels 3 and 6. So as the GM you would expect the characters to pick up different details from the dialogue according to their skill levels.
Has anyone figured out an innovative way of making this work within the existing code, i.e. so that different players get different levels of comprehension depending on their level of fluency?
I imagine one could use a combination of individualised private messages to each player, but thats quite laborious. Is there another way?