RolePlay onLine RPoL Logo

, welcome to Technical Discussions

11:50, 28th March 2024 (GMT+0)

Private Language Groups.

Posted by Ravager
Ravager
member, 93 posts
Sat 31 Dec 2011
at 17:21
  • msg #1

Private Language Groups

Posted this in 'Beginners' but this seems the more appropriate place for this question.

I looked everywhere in the FAQs but couldn't find any guide to the new private groups and languages feature. Been trying to get it to work in my dnd game using the code as stated in the gm menu: 'Language <group name e.g. 'Elven'>: <text>' with [ ] brackets (won't let me use them in public forums) However in the above example, everyone in the 'Elven' group still views the text as language unknown. Is there something I'm doing wrong?
Mortuis
member, 318 posts
cogito cogito, ergo...
...cogito sum!
Sat 31 Dec 2011
at 18:39
  • msg #2

Re: Private Language Groups

The first bracket comes before the word "Language", so if they were speaking Infernal it would be written out as [Language Infernal: Hello World!]  not Language [Infernal: Hello World!]

If you actually have that part right (as it's wrong in your example) then you need to go to GM Menu->Edit Private Groups and make sure the group is defined correctly.  In my game, I've written "Infernal" in box PLG 08, and then in the table below that I've checked off the box on each row in the 08 column each player who speaks Infernal.  If no one is checked off in the 08 column, then no one in my game will be able to understand the Infernal text.
Mortuis
member, 319 posts
cogito cogito, ergo...
...cogito sum!
Sat 31 Dec 2011
at 18:40
  • msg #3

Re: Private Language Groups

nvm, I misread your formatting.  It looks like you're doing it correctly in the post, double check the language group definitions though.
Ravager
member, 94 posts
Sun 1 Jan 2012
at 13:15
  • msg #4

Re: Private Language Groups

Hmm nope, all set up right in the gm menu but still the player in question still views a language he should be able to read as 'Language Unknown'.
bigbadron
moderator, 12560 posts
He's big, he's bad,
but mostly he's Ron.
Sun 1 Jan 2012
at 13:24

Re: Private Language Groups

Does the player have more than one character?  If so, are some of them not included in the group?
Ravager
member, 95 posts
Sun 1 Jan 2012
at 14:28
  • msg #6

Re: Private Language Groups

Nope, just the one character, Player Access.
bigbadron
moderator, 12561 posts
He's big, he's bad,
but mostly he's Ron.
Sun 1 Jan 2012
at 14:31

Re: Private Language Groups

Please rMail a game link to the moderators, and let us know which player/character you're talking about so that one of us can take a look at it.
Ravager
member, 96 posts
Sun 1 Jan 2012
at 14:43
  • msg #8

Re: Private Language Groups

Done.
Thunter240x2
member, 14 posts
Tue 14 Aug 2018
at 19:00
  • msg #9

Re: Private Language Groups

Ok guys i have tried this in my own game and i can post just fine but the character that i need to be able to read it still cant. I have gone to GM settings- edit private groups- and added the language and checked the appropriate characters group boxes but she still cant read it when i post. Any suggestions?
LonePaladin
member, 746 posts
Creator of HeroForge
Wed 15 Aug 2018
at 02:56
  • msg #10

Re: Private Language Groups

When you put in the name of the group, and checked the player, did you click one of the Update buttons at the bottom?
Thunter240x2
member, 15 posts
Wed 15 Aug 2018
at 03:12
  • msg #11

Re: Private Language Groups

Lol yes i did. I hit update. I can post in the language but she cant read it even though she is also in the private group.
facemaker329
member, 7045 posts
Gaming for over 30
years, and counting!
Wed 15 Aug 2018
at 05:29
  • msg #12

Re: Private Language Groups

Sounds like another one of those 'rMail the Moderators with the appropriate information' situations.  If you've done everything that should be done to get her to be able to understand the language and she still can't, there's a glitch somewhere and it's nothing any of us can fix here.
Thunter240x2
member, 16 posts
Wed 15 Aug 2018
at 06:56
  • msg #13

Re: Private Language Groups

Thanks guys!
Skald
moderator, 823 posts
Whatever it is,
I'm against it
Sat 18 Aug 2018
at 06:40

Re: Private Language Groups

The easiest way to insert a private line to a language group is to use the dropdown menu as that's set up to get the syntax right every time.

But if you're confident you can type the syntax correctly yourself, then as is noted above, and using Elven as an example:

[Language Elven: A star shall shine on the hour of our meeting]

NB #1: I'm pretty sure that the capitalisation is important - ie that the system is set up to recognise the difference between Elven and elven, so if you're typing it yourself, make sure you use the same capitalisation in the private line that you used when setting up the private group you've added the players too - eg Elven in both if you like your proper case (as do I).

NB #2: I used ISO codes to replicate square brackets in the above, if anyone was wondering.  ;>
LonePaladin
member, 753 posts
Creator of HeroForge
Sun 19 Aug 2018
at 02:56
  • msg #15

Re: Private Language Groups

Skald:
NB #2: I used ISO codes to replicate square brackets

That's cheating. I'm using that next time.
JohnB
member, 2070 posts
Demigod of the Stunties
Sun 19 Aug 2018
at 07:10
  • msg #16

Re: Private Language Groups

I just ran a little test -  when I tried to set up language groups called  'Test' and 'test'  respectively, the system rejected them as duplicate names.

Now I have tried posting two private messages-  One with the group name capitalised and one without -  I will feed back once the  right character has logged in and provided feedback  :P
JohnB
member, 2071 posts
Demigod of the Stunties
Sun 19 Aug 2018
at 11:52
  • msg #17

Re: Private Language Groups

And yes, it is case sensitive.  If you call the  private group 'Test' -  you need to specify Test (with a capital) rather than test (without the capital)
horus
member, 544 posts
Wayfarer of the
Western Wastes
Tue 21 Aug 2018
at 17:21
  • msg #18

Re: Private Language Groups

JohnB:
I just ran a little test -  when I tried to set up language groups called  'Test' and 'test'  respectively, the system rejected them as duplicate names.

{snippage required...}

Nicely done!  Simple experimental design to test a limited set of conditions yields useful results in most cases.  I look forward to seeing your feedback.
Sign In