Combat
Generally speaking I have folks Send me their intentions and die rolls for the round to their private threads, including Initiatives the first round, then I string everything together to let folks know what happened that round.
Rounds are 5 seconds long, so there is a limit to what you can do, including discussing action for the round. There just isn't time. If you want to say something to the others post it with your actions for the round, and I'll post it in the public wrap up.
This is fine as far as it goes, but some powers get around that, Tactics based powers mainly, I think, but there could be others. Also, all too many powers are Reactions. This requires a bit of adjustment.
What I'm going to do is break a combat round into 2 or more batches of posts. The first, as above. The wrap up for it will be what MAY have happened. Then I'll call for Reactions in the Part 2 posts. They are still sent to your private threads, and time to speak is pretty much gone. these are reflexive actions.
I'll do a new wrap up with any changes and additions. If no one has any more reactions to use, or that they want to use, that becomes official.
Some of you may have a 3rd or even 4th Reaction (there is at last one trait and one power that give bonus reactions). Those folks will be given an opportunity to React. Then, finally, The round is over and it's time for round two.
Given a 24 hour turn around for combat moves (Generally the update will be at Noon Pacific US, Monday through Friday, which makes that the deadline to respond). That means a combat round can last 2-3 days. Combats may be slow.