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23:00, 19th May 2024 (GMT+0)

Arrival:  All Players.

Posted by TalonFor group 0
Talon
GM, 35 posts
Weaver of Tales
The Underlying Order
Wed 31 Jan 2024
at 16:11
  • msg #1

Arrival:  All Players

Sitting within your personal quarters, you listened as the pleasant androgynous voice counted down, then it hit zero. Some part of your braced, unsure what to expect. Would there be an explosion of noise? Would you feel yourself melt away to be reformed? Would the colors of the world invert and everything stretch like taffy? You had been told none of that would happen, but it didn't stop that moment of anticipation. In truth, a great deal of this expedition was shrouded in mystery. Information had been doled out strictly on a need to know basis. Even the full roster of mages inside the tower had not been fully released. These spots of mystery naturally generated a certain level of trepidation.

But true to the debrief, the count hit zero and... you noticed no change within your personal quarters. Outside the light coming through the windows had changed. Not disappeared entirely, but had taken on a gray quality. Going to the window you found the streets and shops of the capital replaced by a wash of gray that slowly streamed down like dirty water on glass. Surprising, even unsettling, but all within normal parameters. You'd been told that the journey would be short from your perspective. In actuality you might be in transit for months, but for the inhabitants of the Spellspire it would be a few heartbeats, then an imperceptible arrival-

Crash!

The entire world shook. Or perhaps not the whole world, but the entirety of the Spellspire. It was like the belly of a ship unexpectedly finding a rock in the open sea. The Elucidate violently heaved and threw you. The contents of your only recently composed room came along, you could hear things shattering. Glass, wood, ceramics. The contents of the room were being reduced to splinters. Unfortunately, you were part of those contents. You hit the wall and saw colors, but the damage went beyond the physical. It felt like you were being grated, metaphysically stretched, pulled and torn.

Deadly Roll: Roll a 1d6, on a 1, 2 or 3 you take Deadly Damage, 50% of your HP to bring you to 5/10 HP. On a 4 or 5 you'll start the next post in a dangerous predicament, on a 6 you come out unscathed and in a relatively safe position. All players may add 1 Experience to their character sheet regardless of what they roll.

This was all wrong. Outside the window, which fortunately you were not thrown out of it, you briefly see... a horizon? That was wrong too. This was supposed to be an unformed plane, outside should only be featureless gray, no telling up from down. But the Elucidate lurched again, it was now perceptibly leaning to the left. Your belongings slid along the stone floor to start gathering on that wall.

The pleasant voice of the tower spoke up again, this time garbled and with urgency underlying its words. "Emergency, emergency. All members of the Elucidate please gather in the first floor receiving hall. Emergency, emergency. All members of the Elucidate please gather in the first floor hall."

Hauling yourself down the hall, half climbing with the new slope, you reach the translocator. You can only hope it still works. There were no stairs as far as you were shown. Stepping inside the flash of golden light is accompanied by needling along your skin, far less pleasant than your first trip, but you arrive on the other side intact. Arriving in the reception hall, you find others pouring out of translocation alcoves, everyone in various states of upheaval. But there isn't time to talk, those who were already there before you are fighting... things. Blobs of color? Flying oozes? The things were hard to put into words, but there were several of the fist sized globules and they were flying about the main chamber, diving at the mages gathered there. Where they touched flesh they left brightly colored burns.

Combat

Flying Ooze Thing
Flying Ooze Thing
Flying Ooze Thing
Flying Ooze Thing
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