Gear
The following tables cover various kinds of goods and services available in the Forbidden Lands.
SUPPLY
Some goods and services are rare and the adventurers can’t expect to find everything they’re looking for in any little village. Each item lists a Supply rating, which indicates the probability that the adventurers will find the item in a typical village.
COMMON: The item is generally available in decent quantities.
UNCOMMON: Roll a D6. If the result is 4 or higher, one D6 units of the item are available. A new roll can be made each week.
RARE: Roll a D6. If the result is a 6, one unit of the item is available. A new roll can be made each week.
CRAFTING ITEMS
Most of the items in the gear lists can be made using the CRAFTING skill (see page 51).
RAW MATERIALS: This column indicates the raw materials needed to craft the item. Raw materials can, in some cases, be other items. If no raw materials are listed, the item cannot be crafted.
TIME: The gear tables also list how long it takes to craft the item, assuming the artisan works for two Quarter Days per day. If additional time is spent on the work, the artisan gets a bonus to her roll.
TALENTS: Items are classified as ADVANCED if they require a specific talent to be crafted. This is indicated in the Talent column. If no talent is listed, the item is SIMPLE and can be crafted by anyone.
TOOLS: Many items require specific tools to be crafted. Such requirements are listed in the Tools column. Some items even require certain functions, such as a FORGE, to be made. Functions don’t only exist in strongholds – the adventurers can find them in villages and other locations in the Forbidden Lands as well.
PRICE: The cost of an item can vary greatly from place to place.
Common Services |
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Service | Price | Supply | Comment |
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Bath at an Inn | 3c | Common | - |
Haircut | 5c | Common | - |
Healing | 5s | Uncommon | A typical village healer has Empathy 4 and skill level 2 in Healing. |
Bodyguard | 1s per day | Uncommon | - |
Clothes Washed | 5c | Common | - |
Courier | 1s per Hex traveled | Common | - |
Road Toll | 2c | Common | - |
Lodging at Inn, Dormitory | 2c | Common | - |
Lodging at Inn, Separate Room | 5c | Common | - |
Fine Dwelling | 2s | Uncommon | - |
Bowl of Stew | 3c | Common | Covers the daily need of Food. |
Hearty Meal | 1s | Common | Covers the daily need of Food and Water. |
Feast | 1g | Uncommon | Covers the daily need of Food and Water. |
Flagon of Ale | 2c | Common | Covers the daily need of Water. |
Chalice of Wine | 4c | Uncommon | Covers the daily need of Water. |
Teacher | 1s per day or more | Uncommon | For learning new Skills, Talents, or Magic. |
Trade Goods |
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Item | Price | Supply | Weight | Raw Materials | Time | Talent | Tools | Effect |
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Arrows, Iron Head | 12c | Common | Normal | 1/2 Iron, 1 Wood | Quarter Day | Smith, Bowyer | Forge, Knife | Increases the Arrows Resource Die by one step. |
Arrows, Wooden Head | 6c | Common | Normal | 1 Wood | Quarter Day | Bowyer | Knife | Increases the Arrows Resource Die by one step. Armor counts as double against these. |
Quiver | 8c | Common | - | 1/2 Leather | Quarter Day | Tanner | Knife | Does not encumber the wearer. |
Grappling Hook | 3s | Uncommon | Normal | 1 Iron | Quarter Day | Smith | Forge | Gear Bonus +1 when climbing. |
Rope, 10 Meters | 2s | Common | Normal | 1 Cloth | Quarter Day | Tailor | Knife | Gear Bonus +1 when climbing. |
Tallow Candle | 6c | Common | Tiny | 1/10 Cloth, 1/4 Tallow | Quarter Day | - | Fire | Illuminates within Arm's Length for a Quarter Day. |
Oil Lamp | 5c | Common | Light | 1 Stone | One Day | - | Fire | Illuminates within Near range for a Quarter Day. Can only be used indoors. Requires Lamp Oil. |
Lantern | 2s | Common | Light | 1 Iron | One Day | Smith | Forge | Illuminates within Near range for a Quarter Day. Requires Lamp Oil. |
Torches | 5c | Common | Normal | 1 Wood | Quarter Day | - | Knife or Axe | Increases the Torches Resource Die by one step. Illuminates within Near range. Roll the Resource Die each turn (every 15 minutes). |
Sack | 8c | Common | - | 1 Cloth | Quarter Day | Tailor | Knife | Does not encumber the wearer. |
Backpack | 4s | Common | - | 2 Cloth | Quarter Day | Tailor | Knife, Needle and Thread | Does not encumber the wearer. |
Waterskin | 3s | Common | - | 1 Leather | Quarter Day | Tanner | Needle and Thread | Needed to carry Water. Does not encumber. |
Bandages | 6c | Common | Light | 1/2 Cloth | Quarter Day | Tailor | Knife | Gear Bonus +1 to Healing. |
Lamp Oil | 2c | Common | Light | 1/4 Tallow | Quarter Day | Tanner | Fire | Lasts a Quarter Day. |
Ink and Quill | 2s | Uncommon | Tiny | 1 Feather, 1/10 Iron | Quarter Day | Tanner | Knife, Fire | Can be used to write down spells. |
Parchment | 6c | Uncommon | Tiny | 1/4 Leather | Quarter Day | Tanner | Knife | Can be used to write down spells. |
Blanket | 7c | Common | Light | 1/2 Cloth | Quarter Day | Tailor | Knife | Gear Bonus +1 against Cold. |
Sleeping Fur | 3s | Common | Normal | 2 Pelt | Quarter Day | Tanner | Knife | Gear Bonus +2 against Cold. |
Flint and Steel | 2c | Common | Tiny | 1/10 Iron, 1/4 Stone | Quarter Day | - | - | Gear Bonus +1 to Making Camp during Journeys. |
Lockpicks | 1g | Uncommon | Tiny | 1/4 Iron | One Day | Smith, Lockpicker | Forge | Gear Bonus +1 to Sleight of Hand when picking locks. |
Field Rations | 1s | Common | Normal | 1 Meat, Fish, or Vegetables | Quarter Day | Chef | Fire | One unit of Food. Increases the Food Resource Die one step. |
Field Kitchen | 4s | Uncommon | Heavy | 2 Iron | One Day | Chef, Smith | Forge | Lets a Chef cook 2d6 units of Food in a Quarter Day. |
Cauldron | 18c | Common | Normal | 1 Iron | One Day | Chef, Smith | Forge | Lets a Chef cook d6+2 Food Units per Quarter Day. |
Metal Chalice | 7c | Uncommon | Light | 1/2 Iron | One Day | Smith | Forge | - |
Tankard | 2c | Common | Light | 1/2 Wood | Quarter Day | - | - | - |
Metal Plate | 8c | Uncommon | Light | 1/2 Iron | One Day | Smith | Forge | - |
Food Knife | 6c | Common | Tiny | 1/4 Iron | Quarter Day | Smith | Forge | - |
Spoon | 8c | Uncommon | Tiny | 1/4 Iron | One Day | Smith | Forge | - |
Bear Trap | 5s | Common | Normal | 1 Iron | One Day | Smith | Forge | Gear Bonus +2 to Hunting during Journeys. |
Snares | 1s | Common | Light | 1/2 Cloth or Leather | Quarter Day | Master of the Hunt | Knife | Gear Bonus +1 to Hunting during Journeys. |
Barrel | 8c | Common | Heavy | 2 Wood | One Day | - | Saw, Hammer | Contains 10 units of Water or other liquid. |
Clay Jug | 5c | Common | Light | 1 Stone | One Day | - | Fire | Contains one unit of Water or other liquid. |
Small Tent | 2s | Common | Normal | 1 Cloth or Leather | Quarter Day | Tailor or Tanner | Knife, Needle and Thread | Room for two. Gear Bonus +2 to Making Camp during Journeys. |
Large Tent | 5s | Uncommon | Heavy | 2 Cloth or Leather | One Day | Tailor or Tanner | Knife, Needle and Thread | Room for six. Gear Bonus +2 to Making Camp during Journeys. |
Fishing Hook and Line | 4c | Common | Light | 1/10 Iron, 1/10 Cloth | Quarter Day | Smith, Tailor | Hammer, Forge | Gear Bonus +1 to Fishing during Journeys. |
Fishing Net | 1s | Common | Normal | 1 Cloth | One Day | Tanner | Knife | Gear Bonus +2 to Fishing during Journeys. |
Magnifying Glass | 3g | Rare | Tiny | 1/4 Iron, 1/2 Glass | One Week | Smith, Builder | Forge | Can be used as ingredient in spells. |
Holy Symbol | 1s | Uncommon | Tiny | 1/2 Iron | One Day | Smith | Forge | Can be used as ingredient in spells. |
Chalk | 2c | Common | Tiny | 1/4 Stone | Quarter Day | - | - | Can be used by Symbolists. |
Map | 4s | Uncommon | Tiny | Parchment | One Day | Pathfinder | Ink and Quill | Can be used as ingredient in spells. |
Spyglass | 3g | Rare | Normal | 1 Iron, 1 Glass | Two Weeks | Smith, Builder | Forge | Gear Bonus +2 to Scouting at Long range. |
Crystal Ball | 6s | Uncommon | Light | 1 Glass | One Day | Smith | Forge | Can be used as ingredient in spells. |
Hourglass | 12s | Rare | Light | 1 Stone | One Week | Builder | Forge | Can be used as ingredient in spells. |
Scales | 3s | Uncommon | Normal | 1/2 Iron | One Day | Smith | Forge | Can be used as ingredient in spells. |
Flute | 15c | Common | Light | 1/2 Wood | One Day | Path of the Song | Knife | Gear Bonus +1 to Performance. |
Horn | 3s | Common | Normal | 1 Wood or Animal Horn | One Day | Path of the Song | Knife | Gear Bonus +1 to Performance. |
Lyre | 5s | Uncommon | Normal | 1 Wood, 1/4 Cloth | One Week | Path of the Song | Knife | Gear Bonus +1 to Performance. |
Harp | 8s | Rare | Heavy | 2 Wood, 1/2 Cloth | Two Weeks | Path of the Song | Knife | Gear Bonus +2 to Performance. |
Drum | 18c | Common | Normal | 1 Wood, 1/2 Leather | One Day | Path of the Song | Knife | Gear Bonus +1 to Performance. |
Lethal Poison / Antidote | 5s | Rare | Tiny | 1 Herbs | Quarter Day | Poisoner | Cauldron, Fire | Potency 3. Each increase in Potency doubles the price. Antidote costs the base price. |
Paralyzing Poison / Antidote | 4s | Rare | Tiny | 1 Herbs | Quarter Day | Poisoner | Cauldron, Fire | Potency 3. Each increase in Potency doubles the price. Antidote costs the base price. |
Sleeping Poison / Antidote | 3s | Rare | Tiny | 1 Herbs | Quarter Day | Poisoner | Cauldron, Fire | Potency 3. Each increase in Potency doubles the price. Antidote costs the base price. |
Hallucinogenic Poison / Antidote | 4s | Rare | Tiny | 1 Herbs | Quarter Day | Poisoner | Cauldron, Fire | Potency 3. Each increase in Potency doubles the price. Antidote costs the base price. |
Melee Weapons |
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Weapon | Price | Supply | Weight | Raw Materials | Time | Talent | Tools |
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Knife | 1s | Common | Light | 1/2 Iron, 1/2 Wood | Quarter Day | Smith | Forge |
Dagger | 2s | Common | Light | 1/2 Iron, 1/2 Leather | One Day | Smith | Forge |
Falchion | 4s | Common | Normal | 1 Iron, 1/2 Leather | One Day | Smith | Forge |
Shortsword | 6s | Common | Normal | 1 Iron, 1/2 Leather | Two Days | Smith | Forge |
Broadsword | 10s | Common | Normal | 2 Iron, 1/2 Leather | One Week | Smith | Forge |
Longsword | 18s | Uncommon | Heavy | 3 Iron, 1/2 Leather | One Week | Smith | Forge |
Two-Handed Sword | 4g | Rare | Heavy | 4 Iron, 1 Leather | Two Weeks | Smith | Forge |
Scimitar | 8s | Uncommon | Normal | 1 Iron, 1/2 Leather | One Week | Smith | Forge |
Handaxe | 2s | Common | Normal | 1/2 Iron, 1/2 Wood | Quarter Day | Smith | Forge |
Battleaxe | 6s | Uncommon | Heavy | 1 Iron, 1 Wood | One Day | Smith | Forge |
Two-Handed Axe | 24s | Uncommon | Heavy | 2 Iron, 2 Wood | One Week | Smith | Forge |
Mace | 4s | Common | Normal | 1 Iron, 1 Wood | One Day | Smith | Forge |
Morningstar | 8s | Uncommon | Normal | 1 Iron, 1 Wood | Two Days | Smith | Forge |
Warhammer | 12s | Uncommon | Normal | 1 Iron, 1 Wood | Two Day | Smith | Forge |
Flail | 16s | Uncommon | Normal | 2 Iron, 1 Wood | One Week | Smith | Forge |
Wooden Club | 1s | Common | Normal | 1 Wood | Quarter Day | - | - |
Large Wooden Club | 2s | Common | Heavy | 2 Wood | Quarter Day | - | - |
Heavy Warhammer | 22s | Uncommon | Heavy | 3 Iron, 2 Wood | One Week | Smith | Forge |
Staff | 1s | Common | Normal | 2 Wood | Quarter Day | - | - |
Short Spear | 2s | Common | Normal | 1/2 Iron, 1 Wood | Quarter Day | Smith | Forge |
Long Spear | 4s | Common | Normal | 1/2 Iron, 2 Wood | One Day | Smith | Forge |
Pike | 12s | Uncommon | Heavy | 1/2 Iron, 2 Wood | Two Days | Smith | Forge |
Halberd | 3g | Rare | Heavy | 1 Iron, 2 Wood | One Week | Smith | Forge |
Trident | 6s | Rare | Normal | 1 Iron, 1 Wood | Two Days | Smith | Forge |
Ranged Weapons |
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Weapon | Price | Supply | Weight | Raw Materials | Time | Talent | Tools |
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Throwing Knife | 1s | Common | Light | 1/2 Iron, 1/2 Wood | Quarter Day | Smith | Forge |
Throwing Axe | 2s | Common | Normal | 1/2 Iron, 1 Wood | Quarter Day | Smith | Forge |
Throwing Spear | 2s | Common | Normal | 1/2 Iron, 1 Wood | Quarter Day | Smith | Forge |
Sling | 1s | Common | Light | 1/2 Leather | Quarter Day | Bowyer | Knife |
Short Bow | 6s | Common | Light | 1 Wood, 1/4 Leather | One Day | Bowyer | Knife |
Longbow | 12s | Uncommon | Normal | 2 Wood, 1/4 Leather | Two Days | Bowyer | Knife |
Light Crossbow | 24s | Uncommon | Normal | 1/2 Iron, 1 Wood, 1 Leather | One Week | Smith, Bowyer | Forge |
Heavy Crossbow | 4g | Rare | Heavy | 1 Iron, 2 Wood, 1 Leather | Two Weeks | Smith, Bowyer | Forge |
Shields and Armor |
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Item | Price | Supply | Weight | Raw Materials | Time | Talent | Tools |
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Small Shield | 6s | Common | Light | 1/2 Iron, 1/2 Wood, 1 Leather | Quarter Day | Smith, Tanner | Forge |
Large Shield | 15s | Uncommon | Normal | 1 Iron, 1 Wood, 2 Leather | One Day | Smith, Tanner | Forge |
Leather Armor | 4s | Common | Light | 2 Leather | One Day | Tanner | Knife, Needle and Thread |
Studded Leather Armor | 6s | Uncommon | Normal | 1/2 Iron, 2 Leather | Two Days | Smith, Tanner | Forge, Knife, Needle and Thread |
Chainmail Armor | 24s | Uncommon | Heavy | 3 Iron | One Week | Smith | Forge |
Plate Armor | 8g | Rare | Heavy | 6 Iron | Two Weeks | Smith | Forge |
Studded Leather Cap | 3s | Uncommon | Light | 1/2 Iron, 1 Leather | One Day | Smith, Tanner | Forge, Knife, Needle and Thread |
Open Helmet | 8s | Uncommon | Light | 1 Iron, 1 Leather | Two Days | Smith, Tanner | Forge, Knife, Needle and Thread |
Closed Helmet | 18s | Uncommon | Normal | 2 Iron | Two Days | Smith | Forge |
Great Helm | 3g | Rare | Normal | 3 Iron | One Week | Smith | Forge |
Clothes |
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Garment | Price | Supply | Raw Materials | Time | Talent | Tools | Effect |
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Rags | 5c | Common | 1/2 Cloth (Wool) | Quarter Day | - | - | -2 Penalty to Manipulation. |
Simple Clothes | 15c | Common | 1 Cloth (Wool) | One Day | Tailor | Needle and Thread | - |
Fine Garments | 4g | Rare | 2 Cloth (Silk) | One Week | Tailor | Needle and Thread | Gear Bonus +2 to Manipulation. |
Great Fur | 3s | Uncommon | 2 Pelts | Quarter Day | Tailor | Needle and Thread | Gear Bonus +2 against Cold. |
Tunic | 1s | Common | 1 Cloth (Wool) | Quarter Day | Tailor | Needle and Thread | - |
Cloak | 2s | Uncommon | 2 Cloth (Wool) | Quarter Day | Tailor | Needle and Thread | - |
Boots | 3s | Uncommon | 2 Leather | One Day | Tanner | Needle and Thread | Gear Bonus +1 when Force Marching. |
Silver Buckle | 8s | Uncommon | 1/2 Silver | One Day | Smith | Forge | Gear Bonus +1 to Manipulation. |
Means of Transportation |
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Vehicle | Price | Supply | Raw Materials | Time | Talent | Tools | Effect |
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Cart | 15s | Common | 30 Wood | Two Days | Builder | Saw and Hammer | Pulled by one animal. Can carry two people and 50 items. |
Wagon | 3g | Common | 90 Wood | One Week | Builder | Saw and Hammer | Pulled by two animals. Can carry four people and 200 items. |
Canoe | 6s | Common | 10 Wood | One Day | - | Saw and Hammer | Can carry two people and 10 items. |
Rowing Boat | 15s | Common | 20 Wood | Two Days | Builder, Sailor | Saw and Hammer | Can carry four people and 50 items. |
Sailing Boat | 4g | Uncommon | 60 Wood, 10 Cloth | One Week | Builder, Sailor | Saw and Hammer | Can carry six people and 200 items. |
Tools |
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Tools | Price | Supply | Weight | Raw Materials | Time | Talent | Tools |
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Saw | 5s | Uncommon | Normal | 1 Iron, 1 Wood | One Day | Smith | Forge |
Hammer | 1s | Common | Normal | 1/2 Iron, 1 Wood | Quarter Day | Smith | Fire, 1 Stone |
Sledge Hammer | 2s | Common | Heavy | 1 Iron, 2 Wood | Quarter Day | Smith | Fire, Hammer |
Pickaxe | 15c | Common | Normal | 1 Iron, 1 Wood | Quarter Day | Smith | Forge |
Shovel | 2s | Common | Normal | 1 Iron, 1 Wood | One Day | Smith | Forge |
Timber Axe | 2s | Common | Normal | 1/2 Iron, 1 Wood | One Day | Smith | Forge |
Pliers | 2s | Uncommon | Light | 1 Iron | One Day | Smith | Forge |
Needle and Thread | 3s | Common | Tiny | 1/10 Iron, 1/10 Cloth | Quarter Day | Smith, Tailor | Forge |
Raw Materials |
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Material | Price | Shelf Life | Raw Materials | Talent | Tools |
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Iron Ore | 4c | - | - | - | Mine |
Iron | 1s | - | Iron Ore | Smith | Forge. It's possible to produce Iron without a Forge, but only 1 unit per Quarter Day. It requires a unit of Iron Ore and a Crafting roll. |
Silver | 1g | - | - | - | - |
Gold | 10g | - | - | - | - |
Stone | 2c | - | - | - | Quarry |
Glass | 8s | - | Stone | Smith | Forge. 1 unit of Glass can be produced per Quarter Day. It requires a difficult (-2) Crafting roll. |
Wood | 3c | - | - | - | Axe. A Quarter Day's work in a Forest or Dark Forest, and a successful Crafting roll, gives a number of units of Wood equal to two times the number of 6s rolled. |
Leather | 12c | - | Pelt | Tanner | Tannery |
Cloth, Wool | 8c | - | Wool | Tailor | Tailor Shop |
Cloth, Silk | 1g | - | Can't be found in the Forbidden Lands. | Tailor | Tailor Shop |
Wool | 4c | One Month | - | - | Sheepfold |
Grain | 3c | One Month | - | - | Field |
Meat | 6c | One Day | - | - | Pasture, Pigsty, or Sheepfold |
Pelt | 8c | One Week | - | - | Must make a successful Hunting roll. |
Flour | 6c | One Month | Grain | - | Mill |
Vegetables | 4c | One Day | - | - | Garden |
Fish | 5c | One Day | - | - | Net or Hook and Line. Must make a successful Fishing roll. |
Bread | 1s | One Week | Flour | - | Bakery |
Tallow | 6c | - | - | Tanner | A killed or slaughtered animal gives a number of units of Tallow equal to half the number of units of Meat rounded down. |
Herbs | 2s | One Week | - | - | Garden |
Buildings |
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Building | Price | Raw Materials | Time | Talent | Tools |
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Cottage | 10g | 200 Wood | One Week | Builder | Saw and Hammer |
Tower | 20g | 400 Stone or 200 Wood | Two Weeks | Builder | Sledgehammer and Pickaxe or Saw and Hammer |
Stone House | 30g | 600 Stone | One Month | Builder | Sledgehammer and Pickaxe |
Farm | 50g | 400 Wood | One Month | Builder | Saw and Hammer |
Fort | 250g | 1,000 Wood and 200 Stone | Two Months | Builder | Sledgehammer, Pickaxe, Saw and Hammer |
Fortress | 1,000g | 1,000 Wood and 5,000 Stone | One Year | Builder | Sledgehammer, Pickaxe, Saw and Hammer |
Castle | 3,000g | 1,000 Wood and 20,000 Stone | Five Years | Builder | Sledgehammer, Pickaxe, Saw and Hammer |
Palace | 10,000g | 2,000 Wood and 50,000 Stone | Ten Years | Builder | Sledgehammer, Pickaxe, Saw and Hammer |
Animals |
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Animal | Price | Supply | Comment |
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Riding Horse | 2g | Uncommon | Stats in the GM's Guide. |
Combat Trained Horse | 8g | Rare | Stats in the GM's Guide. |
Donkey | 6s | Common | Stats in the GM's Guide. |
Guard Dog | 4s | Common | Stats in the GM's Guide. |
Pig | 2s | Common | Gives 6 units of Meat when slaughtered. |
Sheep | 3s | Common | Gives 2 units of Wool when sheared and 5 units of Meat when slaughtered. |
Cow | 1g | Uncommon | Gives 1 unit of Food (Milk) when milked, and 6 units of Meat when slaughtered. |
Chicken | 4c | Common | Gives 1 units of Meat when slaughtered. |
Homing Pigeon in Cage | 2s | Uncommon | Flies home to its Dovecote when released. |
This message was last edited by the GM at 07:56, Mon 24 Apr 2023.