HISTORY OF THE DUSK STAR SYSTEM
The Feral World of Dusk has no stable warp routes, making it a poor port of calling despite its proximity to major hubs such as Malfi and the Lathes. Orbiting a dwarf star and possessing multiple moons, the world receives very little illumination and as such life on the planet has evolved to take advantage of other sources of energy. Damp swamps cover much of the planet's land mass, and vast forests of giant mushrooms serve much the same ecological niche as trees on any other world. Indeed, as much as 50% of all lifeforms on the planet originated from Fungal strains of one kind or another, something that the Ordos Xenos has monitored carefully since Dusk's induction into the Imperium.
The Imperial Creed holds great sway among the seemingly-primitive peoples of Dusk. Towering fortress-like cathedrals make up the center of civilization, build upon the bodies of countless millions of devout citizens when the world was visited by then-missionary Elana the Unshaken, who would eventually become an Imperial Saint. Elana made her life goal to bring the word of the Emperor to the darkest places in the galaxy at any cost, often choosing planets specifically for their unruly population or deadly indigenous life. On Dusk she was savaged by packs of wild predators, but despite the countless scars gained continued to champion the faith. After word of her death at the hands of Daemons years later, the population of Dusk erected statues in her likeness and chose to convert their annual tithe from exports of phosphorescent substances to a tide of bodies, devout warriors eager to bear their own scars in battle.
COMMAND STRUCTURE OF THE DUSK 54th CLOSE ASSAULT REGIMENT
Though the Imperial Creed holds sway among the population of Dusk, their stoic nature the focus of their connection to its message. Suffering is the duty of the people, and every scar endured in service to Emperor and Imperium is a righteous brand. To them, weakness and frailty are mortal sins. As such, the most successful founding of Dusk regiments have been led by mighty heroes, or failing that vicious brutes.
The Dusk 54th is no exception. Tactical acumen aside, what most in the regiment expect of their leaders is the resolve to visit wrath upon the enemy. Thus, the leadership of the regiment is a revolving door of four different commanding officers, who duel for the position of Regimental Commander before every engagement. Only once they have proven their brutality and cowed the other commanders will they commit to the field of battle, with their leadership uncontested until the next world.
TRAINING AND REGIMENTAL DOCTRINES
The people of Dusk come from superstitious stock, having grown on a world largely untamed due to the combination of lethal predators, carnivorous flora, and a tenebrous connection to the Immaterium. Prayer is an integral part of the regiments training, both to temper them to the task at hand as well as to lessen their fear of the unfamiliar.
The equipment and weapons of the regiment are oriented around ambush tactics and the use of terrain. Though the waters of Dusk itself are hazardous and full of parasites (or worse), every trooper is expected to be competent in aquatic combat. Striking from shallows to cripple an enemy's supply lines or wading through sewers to seize the heart of a hive city, the perpetual twilight of the swamp world lends itself well their experience in the shadows. Each soldier is expected to be competent in surviving to deliver the opening blow, though getting OUT of the fray will depend on their own fortitude and luck.
CHARACTER HISTORIES (optional)
Roll 1d5...
- Little Buddy: Gain the Unusual Companion talent.
- Slugger: Add a Jar of Glo-Slugs (8) to your Standard Kit. Gain Scholastic Lore (Beasts) skill.
- Hag's Offer: Gain the Psyniscience skill, and add one dose of Spook to your starting gear.
- Wanna Know How I Got These?: Gain the Paranoia Talent.
- For Elana!: Gain the Guardian Talent.