ARMOR CLASS (AC) TABLE | |
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AC | TYPES OF ARMOR IT COVERS |
0 | The ground your standing on; you can't drop something and miss |
5 | Broad side of a barn |
Armor Classes less than 10 are treated as 10 | |
10 | No protection |
11 | Shield only |
12 | Furs or skins |
13 | Furs or skins and shield |
14 | Cured hide or plant fiber armor, partial carapace |
15 | Cured hide or plant fiber armor and shield |
16 | Sheath and piece metal armors; total carapace |
17 | Powered plate and plastic armors |
18 | Powered alloy, energized, inertia, powered scout and battle armors |
19 | Powered attack and assault armors |
20 | |
21+ | Armor Class greater than 20 are treated as 20 |
WEAPONS CLASS (WC) TABLE | |
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WC | TYPES OF WEAPONS |
1 | Clubs, hammers, lances, maces, spears |
2 | Axes, daggers, flails, morning stars |
3 | Pole arms, swords |
4 | Vibro dagger |
5 | Vibro blade, energy mace |
6 | Stun whip |
7 | Robotic tentacles |
8 | Grenades, javelins |
9 | Arrows, crossbow bolts, sling projectiles |
10 | Pistol slugs |
11 | Needlers |
12 | Stun ray pistols, stun ray rifles |
13 | Laser pistols, laser rifles |
14 | Mk V blaster pistols, Mk VII blaster rifles |
15 | Black ray pistols |
16 | Fusion rifles, micro-missiles, mini-missiles |
RANGES | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
WC | TL | WEAPON | CMP | S/M DMG | L DMG | S | M (-2) | L (-5) | X (-8) | SPECIAL | COST | WT | VALUE | |
~~~~~ MELEE WEAPONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||||||||||||||
2 | I | Antlers (ram or toss) | -- | 1d6 | 1d8 | NS | 0 | 0 | NONE | |||||
2 | I | Baseball bat | -- | 1d6 | 1d4 | NS | 10 | 1 | NONE | |||||
2 | III | Battle Axe | -- | 1d8 | 1d8 | NS | 7 | 3 | 100 | |||||
1 | I | Bite | -- | 1d4 | 1d2 | NS | 0 | 0 | NONE | |||||
2 | I | Brass Knuckles | -- | +2 | +1 | NS | 0 | 0 | NONE | |||||
3 | I | Broken Bottle | -- | 1d4 | 1d4 | NS | 0 | 0 | NONE | |||||
2 | II | Chain | -- | 2d4 | 1d6 | NS | 5 | 2 | 100 | |||||
5 | II | Chainsaw | B | 5d6 | 5d6 | NS | 150 | 1.5 | 300 | |||||
3 | I | Claws | -- | 1d4 | 1d6 | NS | 0 | 0 | NONE | |||||
1 | I | Club | -- | 1d6* | 1d3* | 10 | 15 | 20 | 30 | 3 | 1 | NONE | ||
2 | I | Dagger | -- | 1d4* | 1d4* | 15 | 30 | 45 | 60 | 3 | .5 | 50 | ||
5 | II | Energy mace | B | 30 | 30 | NS | 150 | .5 | 500 | |||||
2 | II | Flail | -- | 1d6+1 | 2d4 | NS | Double damage vs. large | 5 | 2 | 100 | ||||
1 | II | Hammer | -- | 2d4* | 2d4* | 5 | 10 | 15 | 20 | Half damage vs. large | 5 | 4 | 100 | |
2 | I | Hand (throwing) Axe | -- | 1d6* | 1d4* | 15 | 30 | 45 | 60 | Half damage vs. large | 4 | 1 | 50 | |
2 | I | Horn (gore) | -- | 2d4 | 2d6 | NS | 0 | 0 | NONE | |||||
2 | I | Knife | -- | 1d4 | 1d4 | NS | 3 | .5 | 50 | |||||
1 | II | Lance, mounted | -- | 1d6 | 1d10 | NS | Double damage vs. large | 5 | 8 | 200 | ||||
1 | II | Lead pipe | -- | 1d6 | 1d6 | NS | Half damage vs. large | 0 | 2 | NONE | ||||
1 | II | Mace | -- | 1d6+1 | 1d6 | NS | Half damage vs. large | 5 | 3 | 100 | ||||
2 | II | Morning star | -- | 2d4 | 1d6+1 | NS | Half damage vs. large | 7 | 3 | 150 | ||||
4 | III | Paralysis Rod | D | --- | --- | NS | --- | .5 | RANK | |||||
2 | I | Pincers | -- | 1d6 | 1d4 | NS | 0 | 0 | NONE | |||||
3 | II | Pole Arms | -- | 1d8 | 1d12 | NS | Includes quarterstaff | 7 | 5 | 250 | ||||
7 | III | Robotic Tentacles | E | 1d8 | 1d8 | NS | Half damage vs. large | --- | --- | NONE | ||||
1 | I | Spear | -- | 1d6* | 1d8* | 15 | 30 | 45 | 60 | Double damage vs. large | 3 | 2 | 200 | |
2 | I | Stinger | -- | 1 | 1 | NS | Poison | 0 | 0 | NONE | ||||
6 | II | Stun whip | D | 0 | 0 | NS | Stun; 10-foot reach | 90 | .5 | 400 | ||||
2 | II | Survival Knife | -- | 1d4+1* | 1d4+1* | 10 | 20 | 30 | 40 | More than just a tool | 10 | .5 | 150 | |
3 | II | Sword, Long | -- | 1d8 | 1d12 | NS | Double damage vs. large | 10 | 4 | 300 | ||||
3 | I | Sword, Short | -- | 1d6 | 1d8 | NS | Double damage vs. large | 7 | 2 | 150 | ||||
3 | II | Sword, Two-handed | -- | 1d10 | 3d6 | NS | Double damage vs. large | 15 | 7 | 350 | ||||
2 | I | Unarmed attack | -- | 1d4 | 1d3 | NS | 0 | 0 | NONE | |||||
5 | II | Vibro-blade | C | 8d6 (25) | 8d6 (25) | NS | 150 | .1 | RANK | |||||
4 | II | Vibro-dagger | C | 3d6 | 3d6 | NS | 90 | .1 | 150 | |||||
6 | I | Whip | -- | 1d4 | 1d4 | NS | 10-foot reach | 50 | .5 | 100 | ||||
~~~~~ RANGED WEAPONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||||||||||||||
9 | I | Blowgun + 30 darts | -- | 1 | 1 | 3 | 6 | 9 | 12 | Poison | 5 | 1 | 50 | |
2 | I | Bola | -- | 1d4 | 1 | 10 | 20 | 30 | 50 | Half damage vs. large | 3 | .5 | 50 | |
12 | II | Bow, Compound + 20 arrows | A | 1d8* | 1d8* | 125 | 250 | 375 | 500 | 500 | 4 | 500 | ||
10 | I | Bow, Long + 20 arrows | -- | 1d8 | 1d8 | 100 | 200 | 300 | 400 | 100 | 3 | 300 | ||
9 | I | Bow, Short + 20 arrows | -- | 1d6 | 1d6 | 75 | 150 | 225 | 300 | 25 | 3 | 200 | ||
9 | II | Crossbow + 30 bolts | -- | 1d4 | 1d4 | 90 | 180 | 270 | 360 | 30 | 13 | 300 | ||
1 | II | Hammer | -- | 2d4* | 2d4* | 10 | 15 | 20 | 30 | Half damage vs. large | 5 | 4 | 100 | |
8 | II | Javelin | -- | 1d6* | 1d6* | 30 | 60 | 90 | 120 | 2 | 1 | 50 | ||
9 | I | Sling bullet | -- | 1d4+1 | 1d6+1 | 75 | 150 | 225 | 300 | Double damage vs. large | 5 | 1 | 100 | |
9 | I | Sling stone | -- | 1d4 | 1d4 | 60 | 120 | 180 | 240 | 2 | 1 | 50 | ||
1 | I | Spear | -- | 1d6* | 1d8* | 15 | 30 | 45 | 60 | Double damage vs. large | 3 | 2 | 200 | |
1 | I | Throwing | -- | 1d4* | 1d4* | 10** | 15** | 20** | 30 | Half damage vs. large | 5 | 4 | 100 | |
~~~~~ PISTOLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||||||||||||||
16 | III | Black ray pistol | D | 0 | 0 | 20 | 40 | 60 | 80 | Death | .3 | .5 | RANK | |
13 | III | Laser pistol | D | 5d6 | 5d6 | 75 | 150 | 325 | 300 | 600 | .5 | 1000 | ||
14 | III | Mark V blaster | D | 7d6 | 7d6 | 50 | 100 | 150 | 200 | --- | 1 | 1,500 | ||
11 | III | Needler pistol | D | 1 | 1 | 40 | 80 | 120 | 160 | paralysis or poison | 150 | .2 | 400 | |
10 | II | Slug thrower, large caliber | D | 4d6 | 4d6 | 20 | 40 | 60 | 80 | Stun | 160 | 1 | 150 | |
10 | II | Slug thrower, medium caliber | D | 3d6 | 3d6 | 15 | 30 | 45 | 60 | Stun | 200 | .5 | 200 | |
10 | II | Slug thrower, small caliber | D | 2d6 | 2d6 | 10 | 20 | 30 | 40 | Stun | 300 | .2 | 250 | |
12 | III | Stun ray pistol | D | 0 | 0 | 15 | 30 | 45 | 60 | Stun | 550 | 1 | 500 | |
11 | III | Taser | D | 1 | 1 | 40 | 80 | 120 | 160 | shock | 250 | .5 | 500 | |
~~~~~ RIFLES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||||||||||||||
16 | III | Fusion rifle | D | 0 | 0 | 250 | 500 | 750 | 1000 | Radiation | * | 5 | RANK | |
10 | II | Grenade Launcher | C | 6d6 | 6d6 | 10 | 20 | 30 | 40 | 900 | 2 | 300 | ||
13 | III | Laser rifle | D | 6d6 | 6d6 | 225 | 450 | 675 | 900 | 900 | 2 | RANK | ||
14 | III | Mark VII blaster rifle | D | 8d6 | 8d6 | 150 | 300 | 450 | 600 | --- | 3 | RANK | ||
9 | II | Musket + 30 rounds | -- | 1d6 | 1d6 | 50 | 100 | 150 | 200 | 50 | 5 | 500 | ||
10 | II | Slug thrower, large caliber | D | 3d6 | 3d6 | 140 | 280 | 420 | 560 | Stun | 160 | .2 | 150 | |
10 | II | Slug thrower, medium caliber | D | 2d6 | 2d6 | 160 | 320 | 480 | 640 | Stun | 200 | .5 | 200 | |
10 | II | Slug thrower, small caliber | D | 1d6 | 1d6 | 180 | 360 | 540 | 720 | Stun | 300 | 1 | 250 | |
10 | II | Snapper, large caliber | D | 4d6 | 4d6 | 10 | 20 | 30 | 40 | Stun | 160 | 1 | 150 | |
10 | II | Snapper, medium caliber | D | 3d6 | 3d6 | 15 | 30 | 45 | 60 | Stun | 200 | .5 | 200 | |
10 | II | Snapper, small caliber | D | 2d6 | 2d6 | 20 | 40 | 60 | 80 | Stun | 300 | .2 | 250 | |
12 | III | Stun rifle | D | 0 | 0 | 75 | 150 | 225 | 300 | Stun | 750 | 4 | RANK | |
NOTES: * = adds PST mod when thrown; ** = add 5 x PST mod to range |
~~~~~ GRENADES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | III | Chemex Grenade | F | 10d6 | 10d6 | 10 x PST or DDS | 30-foot blast radius | 90 | .2 | 400 | |||||
8 | III | Energy Grenade | F | 12d6 | 12d6 | 10 x PST or DDS | 30-foot blast radius | 3 | .5 | 450 | |||||
8 | II | Fragmentation Grenade | F | 5d6 | 5d6 | 10 x PST or DDS | 30-foot blast radius | 100 | .2 | 250 | |||||
8 | III | Photon Grenade | F | --- | --- | 10 x PST or DDS | 30-foot blast radius | 200 | .2 | 500 | |||||
8 | III | Poison Gas Grenade | F | --- | --- | 10 x PST or DDS | 30-foot blast radius; Poison | 120 | .2 | 250 | |||||
8 | II | Stun Grenade | F | 0 | 0 | 10 x PST or DDS | 30-foot blast radius; Stun | 60 | .2 | 300 | |||||
8 | II | Tear Gas Grenade | F | 0 | 0 | 10 x PST or DDS | 30-foot blast radius | 30 | .2 | 200 | |||||
8 | III | Torc Grenade | F | 0 | 0 | 10 x PST or DDS | 50-foot blast radius; Sonic blast disintegrates | 400 | .2 | 750 | |||||
~~~~~ EXPLOSIVES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |||||||||||||||
16 | III | CDP A | F | 10d6 | 10d6 | DDS | Demolitions; 100-foot blast radius | * | 20 | 600 | |||||
16 | III | CDP B | F | 12d6 | 12d6 | DDS | Demolitions; 200-foot blast radius | * | 40 | 700 | |||||
8 | III | SDP | F | 6d6 | 6d6 | DDS | Demolitions; 40-foot blast radius | 40 | 5 | 300 | |||||
~~~~~ BOMBS AND MISSILES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |||||||||||||||
16 | III | Concussion Bomb | F | 30d10 (165) | 30d10 (165) | DDS | 200-foot blast radius; Stun | * | 14 | 750 | |||||
16 | III | Fission Bomb (Clean) | F | 40d10 (220) | 40d10 (220) | DDS | 1-mile blast radius | * | 50 | 1700 | |||||
16 | III | Fission Bomb (Dirty) | F | 60d10 (330) | 60d10 (330) | DDS | 1-mile blast radius | * | 50 | 1700 | |||||
16 | III | Fusion Bomb | F | 15d10 (73) | 15d10 (73) | DDS | 200-foot blast radius | * | 30 | 100 | |||||
16 | III | Matter Bomb Alpha | F | 15d6 (73) | 15d6 (73) | DDS | 30-foot blast radius | 300 | 4 | 800 | |||||
16 | III | Matter Bomb Beta | F | 30d6 (90) | 30d6 (90) | DDS | 60-foot blast radius | --- | 20 | 2,000 | |||||
16 | III | Matter Bomb Delta | F | 60d6 (330) | 60d6 (330) | DDS | 90-foot blast radius | --- | 50 | 5,000 | |||||
16 | III | Micro-missile | F | 7d6 | 7d6 | 1,500 | 50-foot blast radius | --- | 3 | 3,000 | |||||
16 | III | Mini-missile | F | 20d10 (110) | 20d10 (110) | 3,000 | 100-foot blast radius | --- | 7 | 4,000 | |||||
16 | III | Mutation Bomb | F | --- | --- | DDS | 100-foot blast radius; Level 12 radiation | --- | 10 | 1,500 | |||||
16 | III | Negation Bomb | F | --- | --- | DDS | 100-foot blast radius; Energy drain | --- | 10 | 1,250 | |||||
16 | III | Neutron Bomb | F | 20d10 (110) | 20d10 (110) | DDS | 1,000-foot blast radius; Death; 20d10 damage to Force Fields | --- | 200 | 1,500 | |||||
16 | III | Surface Missile | F | --- | --- | 25,000 | Delivery system only | --- | 500 | 7000 | |||||
16 | III | Trek Bomb | F | 30* | 30* | DDS | Disintegration | --- | 25 | 1800 | |||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |||||||||||||||
TECH LEVEL = I, II or III (The item's Tech Rating) | CMP = Complexity: A, B, C | ||||||||||||||
DDS = Depends on Delivery System | NS = Not Suitable for throwing | ||||||||||||||
RANK = Character gains 1 Rank (instead of receiving Status Points) for the item. NONE = Character gets no Status Points for the item. |