Level 4
Charm Monster
Range: 120’
Duration: Special
Effect: One or more living creatures
As charm person, but on any non-undead creature. 3d6 victims of 3 HD or less, or 1 monster of 3+1 HD or more is affected.
Confusion
Range: 120‘
Duration: 12 rounds
Effect: 3-18 creatures in an area 60’ across
Creatures in a 30’ radius become confused. Victims with 2+1 or more HD may save vs. spells every round, or act randomly (roll 2d6):
2-5 | Attack the spell caster’s party |
6-8 | Do nothing/random nonthreatening action |
9-12 | Attack the creature’s own party |
Quest*
Range: 30’
Duration: Special
Effect: Compels one living creature
The recipient must perform some special task or quest, as ordered by the caster, unless a Save vs. Spells is made. If the task is impossible or suicidal, the spell fails. Once the task is completed, the spell ends. Any victim refusing to go on the quest is cursed until the quest is continued.
The reverse, remove quest, will dispel an unwanted quest or a quest-related curse. The chance of success is 50%, minus 5% for every level of the caster below that of the caster of the quest.
Speak with Plants
Range: 0
Duration: 3 turns
Effect: All plants within 30'
The bard can talk to plants and plantlike monsters. Plants react favorably (+2 reactions).