* after a spell name indicates a reversible spell
Bard Spells
| 1st Level | | 2nd Level | | 3rd Level |
---|
1 | Charm Person | 1 | Detect Invisible | 1 | Dispel Magic |
2 | Detect Evil | 2 | ESP* | 2 | Haste* |
3 | Detect Magic | 3 | Find Traps | 3 | Locate Object |
4 | Read Magic | 4 | Hold Person* | 4 | Protection from Evil 10' Radius |
5 | Sleep | 5 | Know Alignment | 5 | Remove Curse* |
6 | Ventriloquism | 6 | Speak with Animals | 6 | Speak with the Dead |
| 4th Level | | 5th Level | | |
---|
1 | Charm Monster | 1 | Animate Object | | |
2 | Confusion | 2 | Feeblemind | | |
3 | Quest* | 3 | Hold Monster | | |
4 | Speak with Plants | 4 | Speak with Monsters | | |
Cleric and Cavalier Spells
| 1st Level | | 2nd Level | | 3rd Level |
---|
1 | Cure Light Wounds* | 1 | Bless* | 1 | Continual Light* |
2 | Detect Evil | 2 | Find Traps | 2 | Cure Blindness |
3 | Detect Magic | 3 | Hold Person* | 3 | Cure Disease* |
4 | Light* | 4 | Know Alignment* | 4 | Growth of Animal |
5 | Protection from Evil | 5 | Resist Fire | 5 | Locate Object |
6 | Purify Food and Water | 6 | Silence 15' Radius | 6 | Remove Curse* |
7 | Remove Fear* | 7 | Snake Charm | 7 | Speak with the Dead |
8 | Resist Cold | 8 | Speak with Animal | 8 | Striking |
| 4th Level | | 5th Level | | 6th Level |
---|
1 | Animate Dead | 1 | Commune | 1 | Aerial Servant |
2 | Create Water | 2 | Create Food | 2 | Animate Objects |
3 | Cure Serious Wounds* | 3 | Cure Critical Wounds* | 3 | Barrier* |
4 | Dispel Magic | 4 | Dispel Evil | 4 | Create Normal Animals |
5 | Neutralize Poison | 5 | Insect Plague | 5 | Cureall |
6 | Protection from Evil 10' radius | 6 | Quest* | 6 | Find the Path |
7 | Speak with Plants | 7 | Raise Dead* | 7 | Speak with Monsters* |
8 | Sticks to Snakes | 8 | Truesight | 8 | Word of Recall |
Druid and Ranger Spells
| 1st Level | | 2nd Level | | 3rd Level |
---|
1 | Cure Light Wounds* | 1 | Barkskin | 1 | Call Lightning |
2 | Detect Danger | 2 | Bless* | 2 | Control Temperature |
3 | Detect Magic | 3 | Heat Metal | 3 | Cure Disease* |
4 | Entangle | 4 | Hold Person* | 4 | Growth of Animal |
5 | Faerie Fire | 5 | Obscure | 5 | Hold Animal |
6 | Locate | 6 | Produce Fire | 6 | Locate Object |
7 | Pass Without Trace | 7 | Resist Fire | 7 | Protection from Poison |
8 | Predict Weather | 8 | Snake Charm | 8 | Remove Curse* |
9 | Purify Food and Water | 9 | Speak with Animal | 9 | Striking |
10 | Resist Cold | 10 | Warp Wood | 10 | Water Breathing |
| 4th Level | | 5th Level | | |
---|
1 | Anti-Plant Shell | 1 | Anti-Animal Shell | | |
2 | Control Winds | 2 | Charm Plant | | |
3 | Create Normal Animals | 3 | Create Food | | |
4 | Create Water | 4 | Dissolve* | | |
5 | Growth of Plants | 5 | Geas* | | |
6 | Neutralize Poison* | 6 | Insect Plague | | |
7 | Pass Plant | 7 | Polymorph Other | | |
8 | Protection from Lightning | 8 | Transport Through Plants | | |
9 | Speak with Plants | 9 | Turn Wood | | |
10 | Sticks to Snakes | 10 | Weather Control | | |
Illusionist Spells
| 1st Level | | 2nd Level | | 3rd Level |
---|
1 | Change Self | 1 | Audible Glamour | 1 | Continual Light* |
2 | Detect Magic | 2 | Detect Invisible | 2 | Dispel Magic |
3 | Faerie Fire | 3 | Improved Phantasmal Force | 3 | Hypnosis |
4 | Light* | 4 | Invisibility | 4 | Infravision |
5 | Phantasmal Force | 5 | Mirror Image | 5 | Invisibility 10' radius |
6 | Read Languages | 6 | Obscure | 6 | Mirror Image 10' radius |
7 | Read Magic | 7 | Protection from Evil | 7 | Nightmare |
8 | Ventriloquism | 8 | Silence 15' radius | 8 | Spectral Force |
| 4th Level | | 5th Level | | 6th Level |
---|
1 | Confusion | 1 | Feeblemind | 1 | Anti-Magic Shell |
2 | Dimension Door | 2 | Mass Hypnosis | 2 | Mass Invisibility |
3 | Improved Invisibility | 3 | Mass Mirror Image | 3 | Maze |
4 | Hallucinatory Terrain | 4 | Nightmare Monsters | 4 | Mind Barrier* |
5 | Massmorph | 5 | Programmed Illusion | 5 | Permanent Illusion |
6 | Phantasmal Killer | 6 | Projected Image | 6 | Prismatic Spray |
7 | Protection from Evil 10' radius | 7 | Shadow Magic | 7 | Prismatic Wall |
8 | Shadow Monsters | 8 | Truesight | 8 | Veil |
Magic-User Spells
| 1st Level | | 2nd Level | | 3rd Level |
---|
1 | Charm Person | 1 | Continual Light* | 1 | Clairvoyance |
2 | Detect Magic | 2 | Detect Evil | 2 | Dispel Magic |
3 | Floating Disk | 3 | Detect Invisible | 3 | Fireball |
4 | Hold Portal | 4 | ESP* | 4 | Fly |
5 | Light* | 5 | Invisibility | 5 | Haste* |
6 | Magic Missile | 6 | Knock | 6 | Hold Person* |
7 | Protection from Evil | 7 | Levitate | 7 | Infravision |
8 | Read Languages | 8 | Locate Object | 8 | Invisibility 10' radius |
9 | Read Magic | 9 | Mirror Image | 9 | Lightning Bolt |
10 | Shield | 10 | Phantasmal Force | 10 | Protection from Evil 10' radius |
11 | Sleep | 11 | Web | 11 | Protection from Normal Missiles |
12 | Ventriloquism | 12 | Wizard Lock | 12 | Water Breathing |
| 4th Level | | 5th Level | | 6th Level |
---|
1 | Charm Monster | 1 | Animate Dead | 1 | Anti-Magic Shell |
2 | Confusion | 2 | Cloudkill | 2 | Death Spell |
3 | Dimension Door | 3 | Conjure Elemental | 3 | Disintegrate |
4 | Growth of Plants* | 4 | Contact Outer Plane | 4 | Geas* |
5 | Hallucinatory Terrain | 5 | Dissolve* | 5 | Invisible Stalker |
6 | Ice Storm/Wallof Ice | 6 | Feeblemind | 6 | Lower Water |
7 | Massmorph | 7 | Hold Monster* | 7 | Move Earth |
8 | Polymorph Other | 8 | Magic Jar | 8 | Projected Image |
9 | Polymorph Self | 9 | Passwall | 9 | Reincarnation |
10 | Remove Curse* | 10 | Telekinesis | 10 | Stone to Flesh* |
11 | Wall of Fire | 11 | Teleport | 11 | Wall of Iron |
12 | Wizard Eye | 12 | Wall of Stone | 12 | Weather Control |
This message was last edited by the GM at 02:18, Tue 17 Oct 2017.