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10:35, 10th May 2024 (GMT+0)

OOC.

Posted by TecGMFor group 0
Shiriki
player, 35 posts
Thu 21 Sep 2017
at 14:49
  • msg #102

Re: OOC

[url=http://orokos.com/roll/552356]AGI (8) + Gunnery (3) - Moving at Top Speed (3) = 8 dice[/url]: 8d6t5 1

Should be an easy dodge for Dan-Dan. According to page 48 of Anarchy the attacker takes the -3 penalty to shooting at moving targets at top speed. The defender does not get a bonus.
Dan-Dan
player, 33 posts
Thu 21 Sep 2017
at 16:52
  • msg #103

Re: OOC

In reply to Shiriki (msg # 102):

Well I haven't added the extra dice and I only added the one die for cat (which may be two) but I got four successes anyway. Perhaps it should have been more but it'll do. [url=http://orokos.com/roll/552377]Dodge agility 6 + logic 6 + Cat 1[/url]: 13d6t5 4
TecGM
GM, 53 posts
Fri 22 Sep 2017
at 01:21
  • msg #104

Re: OOC

@rednblack Thanks for the correction. I was in the taxi on the way to the airport and was trying to shoot from the hip.

@MDMann Why are you adding a bonus die for Cat? You don't need it to successfully avoid getting hit, but none of your amps or qualities give you bonuses to dodge.

Alright, next steps. I wouldn't mind a reaction IC from Shiriki, and a post from Swoopy is long overdue. Hopefully the canyon doesn't consume him.

After that we'll proceed toward McCook.
Shiriki
player, 36 posts
Fri 22 Sep 2017
at 01:56
  • msg #105

Re: OOC

In reply to TecGM (msg # 104):

I'm a little confused. If Dan-Dan wants to take some of Shoriko's hair he needs to roll for it. Ain't nothing free in this house ;)
TecGM
GM, 54 posts
Fri 22 Sep 2017
at 14:12
  • msg #106

Re: OOC

In reply to Shiriki (msg # 105):

I disagree. In the "yes, and..." spirit of Anarchy, I'm comfortable skipping rolls for actions that have narrative-only effects. Given that Shiriki is not materially damaged - other than his pride - I don't see a need for rolls.

Again, I'm sensitive to player-vs-player OOC implications, but I'd rather build the drama and let it play out ICly. If this is a sore point then let's be transparent and work it out in the open, but otherwise let's move forward rather than restating/retconning.
Dan-Dan
player, 35 posts
Fri 22 Sep 2017
at 16:29
  • msg #107

Re: OOC

I'm happy either way. I was just aiming for an in character interesting post. I'm happy to retcon if you'd like.

I added the cat bonus for agility. It made no difference anyway of course. Did we ever say what the negative aspect would be?
TecGM
GM, 55 posts
Fri 22 Sep 2017
at 19:58
  • msg #108

Re: OOC

In reply to Dan-Dan (msg # 107):

If we're talking about Catlike, the Quality, then it's +2 to Stealth or +2 to Gymanstics, or +1 to each. There aren't any qualities that give +1 to Agility, which would be overly powerful.

The negative quality from SR5 was that you toy with your prey and can't go for an incapacitating strike. We already broke that with Dan-Dan shanking/chloroforming the UCAS guard in Chapter 1, so we'll probably have to think of a new approach.
TecGM
GM, 56 posts
Tue 26 Sep 2017
at 06:44
  • msg #109

Re: OOC

Action is to me, although anyone is free to post. I'll try to IC in the next day.
Dan-Dan
player, 37 posts
Tue 26 Sep 2017
at 12:26
  • msg #110

Re: OOC

Toying with prey fits. What should we use use as an alternative for no crippling strikes? Open to suggestions.
Chante
player, 23 posts
Tue 26 Sep 2017
at 14:20
  • msg #111

Re: OOC

In reply to Dan-Dan (msg # 110):

I think crippling someone is fine, as long as you don't incapacitate them.  It's cruel, but cat's are cruel.
Chante
player, 24 posts
Tue 26 Sep 2017
at 14:22
  • msg #112

Re: OOC

Tec:

http://stuffershack.com/shadow...-maps-the-way-to-go/

Might be interesting read for you.

Anyhoo...

I'm a little confused on where everyone is standing.  I thought Dan Dan was on his two feet when I threw the Tomahawk... but then he was on an ATV?  Shiriki on an ATV?  How far did they get?

Can you paint a picture of where everyone is standing?  It can be OOCly here, but I need to be oriented before I post again... and Swoopy demands a post!
TecGM
GM, 57 posts
Wed 27 Sep 2017
at 05:07
  • msg #113

Re: OOC

In reply to Chante (msg # 112):

I read that post by Gingivitis. I reached out and asked if there's an easy way to get a graphical representation of a node system without falling back onto ASCII art. RPoL isn't as good as the official forums were for uploading images, but hopefully we can figure out something that works.

Whether Dan-Dan chased Shiriki on foot or on ATV is a bit ambiguous. I was imagining a short ATV chase - hence the Piloting tests - but Dan-Dan's post sounds more like him running down Shiriki on foot. This isn't impossible: Dan-Dan's Traceless Walk would allow him to run across snow as easily as concrete, which could (in theory) allow him to run down an ATV that had to fight through powder. I'm not concerned enough about it to request a revision.

As for where people are standing, I imagine that Chante and Swoopy are within close proximity to each other while Dan-Dan and Shiriki are close to each other and a medium distance away from Chante/Swoopy, say 50-100 meters. But this is flexible based on what works best for a narration.

If we're breaking this into nodes, let's call Massacre Canyon the first node (our present location), the next obvious node would be the area surrounding the small town of Culbertson, and the third node would be McCook, your destination. In a semi-visual format:

Massacre Canyon -> Culbertson (10km away) -> McCook (20km from Culbertson)

Now that's the linear approach. The ATVs mean you don't have to move in straight lines, or follow roads, although you'll travel more quickly if you do. As stated earlier (a month ago), the base range for an ATV is 100km, but the heavy snow and hauling around Ité will limit that. In theory it's enough to take you the ~30km to McCook, but in theory communism works.

Hope that's enough for Chante's IC post. I'll hold off until that's up.
TecGM
GM, 58 posts
Fri 29 Sep 2017
at 04:14
  • msg #114

Re: OOC

@Jayde, it's been a couple days. Were you still planning on responding to Swoopy's post?
Chante
player, 26 posts
Fri 29 Sep 2017
at 16:47
  • msg #115

Re: OOC

Fuck fuck games is a military colloquialism that refers to stupid shit Soldiers do that get them in trouble with their immediately leadership who respond with their own fuck fuck games, some sort of on the spot military correction.

"Oh, you privates wanna play fuck fuck games?  I got some fuck fuck games you'll love."

A few minutes later, you got Soldiers doing the Koala on the telephone pole outside.  (The koala is where you invert yourself and hold yourself up on the telephone pole).
TecGM
GM, 59 posts
Mon 2 Oct 2017
at 05:01
  • msg #116

Re: OOC

Next IC is to me.

The spirits are pissed. Let's get a round of Initiative rolls up.
TecGM
GM, 61 posts
Thu 5 Oct 2017
at 05:21
  • msg #117

Re: OOC

Well, Tec, it's been 72 hours since your call for Initiative rolls and your players are 0 for 4 in responding. That's not encouraging.

Swoopy: http://orokos.com/roll/555675 Initiative: 9d6t5 5 hits
Chante: http://orokos.com/roll/555676 Initiative: 8d6t5 2 hits
Dan-Dan: http://orokos.com/roll/555679 Initiative: 9d6t5 2 hits
Shiriki: http://orokos.com/roll/555677 Initiative: 9d6t5 0 hits

We'll call the spirits two spirits of man and two spirits of beasts. Each pair has one greater and one regular.

 http://orokos.com/roll/555684 Greater Spirit of Man Initiative: 8d6t5 2
 http://orokos.com/roll/555685 Greater Spirit of Beasts Initiative: 8d6t5 3
 http://orokos.com/roll/555687 Regular Spirit of Man Initiative: 6d6t5 1
 http://orokos.com/roll/555686 Regular Spirit of Beasts Initiative: 6d6t5 3

Initiative Order
Swoopy
Greater Beast + Regular Beast
Chante + Dan-Dan + Greater Man
Regular Man
Shiriki

@Glorious Action to Swoopy
Shiriki
player, 38 posts
Thu 5 Oct 2017
at 15:16
  • msg #118

Re: OOC

In reply to TecGM (msg # 117):

Apologies for my absence. Kiddos and papa red have been sick this week. This stomach bug is not joke. I'm mostly back in the saddle, so I should be set for when my turn comes up.
Chante
player, 27 posts
Thu 5 Oct 2017
at 16:15
  • msg #119

Re: OOC

Wow, time shoots by.  I didn't realize that request was on Monday!  I've just been uber busy lately and not realizing how quickly the days are going by.

I realize suddenly that I didn't mention what I'm up to these days that's taking so much of my time and attention.  I didn't say it right out of GenCon because nothings certain until the ink is dried.

So, I submitted my 'resume' to Catalyst and at GenCon interviewed with Jason Hardy for and for the Shadowrun Missions Developer job.  The last Developer, Ray Rigel, resigned in spring.  I applied once I realized how much time I spent doing random SR shit and also after a few frustrations with the program that came directly from there not being someone in the spot.

So the Chicago Missions arc was pretty much on track when Ray resigned, but the next story arc (and Missions Location) had been left untouched, but for the idea that it was going to be in Neo-tokyo and a few plot submissions from hopeful writers.

On the back-end of GenCon, I found myself way behind, needing to update the Missions FAQ (after reconnecting with the FAQ Committee and updating its membership with a few folks), familiarize myself with as much Neo-tokyo lore as I could, develop the metaplot for the 4 seasons, select writers for Season 9, and deliver Titles and Hooks in time for Catalyst to submit their events to Origins and get the nice hotel.  (I was NOT going to let 'We lost the Nice Hotel' be my introduction to the CGL team).

Since then, it's been coordinating with writers and getting everything planned for the year to ensure we're ready to run these at Origins and GenCon 2018.

It's not that I'm too busy, it's just that the days are slipping by quickly and I look up and suddenly it's the weekend.

So, yeah... I'm still dedicated to following this story through the planned plot!
TecGM
GM, 62 posts
Thu 5 Oct 2017
at 16:34
  • msg #120

Re: OOC

So you got the job?? That's fantastic! I want to hear more!
Chante
player, 28 posts
Fri 6 Oct 2017
at 19:06
  • msg #121

Re: OOC

I'll write a report next week!

This weekend I'm out of touch, might be recovering Monday... so I'll post up on Tuesday if it's gotten to me.
Shiriki
player, 39 posts
Fri 6 Oct 2017
at 19:16
  • msg #122

Re: OOC

Congrats, Jayde! That's very good news.

I look forward to seeing what comes out under your leadership. I'm sure that you'll do a fantastic job.
TecGM
GM, 63 posts
Fri 6 Oct 2017
at 22:54
  • msg #123

Re: OOC

I've only played about two Missions in my life so I'm far from an expert, but I've always found them to be an interesting concept. From a design perspective, how do you account for the unknown group composition? The table could be five face, or five technomancers, for all you know. They often seem to default to the lowest-common denominator as a default, namely the physical realm, since everyone has a body to participate in the ol' shooty-stabby antics.

One of these days I'm going to write something more formal for Shadowrun - I've had a ganger novel kicking around in my head for a few years - but I keep going back to PbP because I like the back-and-forth and the unexpected twists from the players.

Speaking of which, back to the action at hand. Swoopy has had 40+ hours so he'll hold action and we'll move down the order.

Next up are the Greater Beast and the Regular Beast spirits, which will be going after Dan-Dan and Chante, respectively.

Attacking Dan-Dan: http://orokos.com/roll/556159 Agility 7 + Close Combat 3: 10d6t5 2 hits

Attacking Chante: http://orokos.com/roll/556160 Agility 5 + Close Combat 3: 8d6t5 2 hits

Not great rolls but these things hit like a hammer (11P and 9P, respectively) so don't get tagged.

I'll try to work up a table for initiative order, Edge, plot points, damage, armor, and so on over the weekend. We're not at full Edge but I think at this point everyone is at full plot points (5 each).

Next
Dan-Dan defense roll + Chante defense roll
Dan-Dan attack + Chante attack
Dan-Dan
player, 39 posts
Sat 7 Oct 2017
at 06:31
  • msg #124

Re: OOC

Shiny. 3 hits, dodge away.

[url=http://orokos.com/roll/556296]Dodge agility 6 + logic 6[/url]: 12d6t5 3

Congrats on the job. Sounds cool, tell is more.
TecGM
GM, 64 posts
Sat 7 Oct 2017
at 15:24
  • msg #125

Re: OOC

In reply to Dan-Dan (msg # 124):

Dan-Dan also needs to declare and roll his next action, be it an attack it otherwise.
Dan-Dan
player, 40 posts
Sat 7 Oct 2017
at 18:51
  • msg #126

Re: OOC

Any bonus dice against the spirits for aggressive actions in massacre canyon?
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