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OWoD Health and Penalties.

Posted by Eggy
Eggy
member, 246 posts
Sun 29 Jun 2014
at 14:09
  • msg #1

OWoD Health and Penalties

Looking for some help with the health chart and penalties, please. I've forgotten when to apply the penalties and I can't find it in my books. I'm probably overlooking it.

Do you apply the penalties when an injured character reaches Aggravated damage?

I know that the penalty affects action rolls, not reflexive rolls. And I know the healing rates and other things. It's really bothering me that I can't remember this.

TIA
Erro
member, 78 posts
Sun 29 Jun 2014
at 19:23
  • msg #2

Re: OWoD Health and Penalties

Aggravated is a type of damage unless I'm misreading your question (the worst kind, vs, lethal and bashing.  Though that may differ depending on version?).  Usually the health chart is provided with PDF/back of book character sheets if you can't find it elsewhere (though I would think it would be in the damage/health section?  What book did you look in?)

I think it is usually:

Bruised (0)
Hurt (-1)
Injured (-1)
Wounded (-2)
Mauled (-2)
Crippled (-5)
Incapacitated
Dead
This message was last edited by the user at 19:25, Sun 29 June 2014.
Eggy
member, 247 posts
Sun 29 Jun 2014
at 19:37
  • msg #3

Re: OWoD Health and Penalties

Yes, I've got all that already. But when do you apply the damage? Does a character suffer dice penalties from Bashing or Lethal?
gladiusdei
member, 170 posts
Sun 29 Jun 2014
at 19:46
  • msg #4

Re: OWoD Health and Penalties

any damage that pushes a character into the penalty level gives the penalty.  so if a helathy human takes 4 bashing damage, then he is wounded and takes -2 on all actions.  The difference betwen that and lethal is he will heal a lot faster from the bashing damage, and when bashing takes someone beyond incapacitaed, they fall unconscious, not dead.
Eggy
member, 248 posts
Sun 29 Jun 2014
at 19:52
  • msg #5

Re: OWoD Health and Penalties

Thank you. Just what I was looking for. Where did you find it?
Erro
member, 79 posts
Sun 29 Jun 2014
at 19:56
  • [deleted]
  • msg #6

Re: OWoD Health and Penalties

This message was deleted by the user at 19:57, Sun 29 June 2014.
Eggy
member, 249 posts
Sun 29 Jun 2014
at 20:02
  • msg #7

Re: OWoD Health and Penalties

So a character who's Health looks like this

Health
LevelPenReal
Bruised0L
Hurt-1L
Injured-1L
Wounded-2B
Mauled-2B
Crippled-5B
Incapacitated B

loses 5 dice on their next action roll because the Bashing penalty is higher than the Lethal penalty. I just want to be sure I have this right. It's been bothering me all day. Like not finding the key you want on your keyring.
gladiusdei
member, 171 posts
Sun 29 Jun 2014
at 20:35
  • msg #8

Re: OWoD Health and Penalties

a character whose health looks like that would be unconscious.  if he has taken 8 levels of danage, regardless of type, he's out.  if he takes another level of bashing, it upgrades one of the bashing to lethal.  if he takes enough to upgrade all the bashing to lethal, he dies.
Eggy
member, 250 posts
Sun 29 Jun 2014
at 20:38
  • msg #9

Re: OWoD Health and Penalties

Again, thanks and where did you find it?
gladiusdei
member, 172 posts
Sun 29 Jun 2014
at 20:42
  • msg #10

Re: OWoD Health and Penalties

I can't give you an exact page reference off hand, but I know it's in a lot of the owod books.  I learned to play playing werewolf, so I would assume I learned it there.
Eggy
member, 251 posts
Sun 29 Jun 2014
at 20:48
  • msg #11

Re: OWoD Health and Penalties

It's alright. I was at a game yesterday and the way damage was going seemed different, but I was pretty distracted and couldn't put my finger on it until today. Thanks for all your help, both of you.
meschlum
member, 143 posts
Mon 30 Jun 2014
at 21:51
  • msg #12

Re: OWoD Health and Penalties

The trick is that the different types of damage stack to get the total penalty, but the healing time is the same no matter what order the wounds are taken in (and is set up so that healing happens faster).

This leads to the somewhat confusing rules about how you check damage boxes, for the sake of making it easier to clear damage later on.

And you also get damage rolling over when it fills in all its tracks, of course.


So:

- Take 3 Bashing followed by 2 Lethal
     Penalty is for 5 wound boxes
     Healing time is Mauled to Hurt for Bashing, then Hurt to Unwounded for Lethal

- Take 2 Lethal followed by 3 Bashing
     Penalty is for 5 wound boxes
     Healing time is Mauled to Hurt for Bashing, then Hurt to Unwounded for Lethal

- Take 1 Lethal followed by 6 Bashing
     7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
     Healing time is Incapacitated to Bruised for Bashing, then Bruised to Unwounded for Lethal

- Take 1 Bashing followed by 6 Lethal
     7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
     Healing time is Incapacitated to Crippled for Bashing, then Crippled to Unwounded for Lethal

- Take 8 Bashing
     Overflow: 1 Bashing above the limit, so one level of Bashing is converted to Lethal. Total is 1 Lethal, 6 Bashing.
     7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
     Healing time is Incapacitated to Bruised for Bashing, then Bruised to Unwounded for Lethal

- Take 5 Lethal and 3 Bashing
     Overflow: only 2 'slots' open for Bashing damage (5 Lethal already there), so the extra Bashing level converts one Bashing level to Lethal. Total is 6 Lethal, 1 Bashing.
     7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
     Healing time is Incapacitated to Crippled for Bashing, then Crippled to Unwounded for Lethal

- Take 5 Lethal and 5 Bashing
     Overflow: 2 'slots' open for Bashing damage, so 3 extra Bashing levels. Two of these convert into more Lethal boxes (to 7). The last converts one level of Lethal into Aggravated. Total is 6 Lethal, 1 Aggravated.
     7 wound boxes: you're in trouble. Since you have no Bashing damage, you're dying.
     Healing time is Incapacitated to Bruised for Lethal, then Bruised to Unwounded for Aggravated
     Note If you start with 7 Lethal, then Bashing and Lethal work the same, converting directly to Aggravated.


The rolling over rules are a bit messy, but since you're usually unconscious or dying when they happen, it's less of an immediate issue to unravel the details. The order in which you take wounds (and the amount of each) can affect how things add up in this case.
Eggy
member, 255 posts
Mon 30 Jun 2014
at 23:25
  • msg #13

Re: OWoD Health and Penalties

Thanks for your input. Where did you find it?
meschlum
member, 144 posts
Tue 1 Jul 2014
at 02:27
  • msg #14

Re: OWoD Health and Penalties

Wrote it up myself, based on recollections of the way the wound system works.

In WW books, there is usually a longish dissertation on how taking lethal damage when you've suffered bashing already converts the bashing boxes into the lethal and then 'pushes up' the bashing boxes which might wrap around afterward (Aggravated is tacked on afterward but usually with fewer details). My description is the same thing, just a matter of presentation - I prefer my formulation, but the net result is the same.


I tried to work out formulas for the total amount of bashing / lethal / aggravated you suffer with different inputs, but it gets into complex notation fairly quickly. And it's probably only interesting to the programming and algorithmically inclined (of which I am one).
Azraile
member, 227 posts
AIM: Azraile
Dislexic
Sun 6 Jul 2014
at 09:33
  • msg #15

Re: OWoD Health and Penalties

also if some one is incap on bashing... and they keep taking bashing, the bashing starts turning bashing damage already taken into lethal

Same thing with supernaturals and lethal damage.... if there incapped on leathal damage and they keep taking it they will start taking aggravated

Consider most people tend to make you have to take 3~7 health levels after incap to hit dead as a house rule this kinda makes it so a human can get hit by a car and live.... though they will not be happy......

7 bashing knocks them out 7 more puts them in critical and every 2 gives them another lethal torge death

so by the avrage system people use a human can take like 18 bashing damage and live.... not very long mind you, they need 4 success on medicine rolls in a short amount of time or they will die

as for a supernatural with hudge size... that's looking at 40 bashing damage to put them on the brink of death....  which is falling out of the top floor of a 30 floor building.... or getting hit by a simi truck (weighing just shy of 8 tons) going 55 miles per hour

oh a fun note.... getting hit by a fully loaded simi truck going 105 miles per hour dose 40 aggravated damage (worth of bashing... so to a vampire 20 aggg)
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