Re: OWoD Health and Penalties
The trick is that the different types of damage stack to get the total penalty, but the healing time is the same no matter what order the wounds are taken in (and is set up so that healing happens faster).
This leads to the somewhat confusing rules about how you check damage boxes, for the sake of making it easier to clear damage later on.
And you also get damage rolling over when it fills in all its tracks, of course.
So:
- Take 3 Bashing followed by 2 Lethal
Penalty is for 5 wound boxes
Healing time is Mauled to Hurt for Bashing, then Hurt to Unwounded for Lethal
- Take 2 Lethal followed by 3 Bashing
Penalty is for 5 wound boxes
Healing time is Mauled to Hurt for Bashing, then Hurt to Unwounded for Lethal
- Take 1 Lethal followed by 6 Bashing
7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
Healing time is Incapacitated to Bruised for Bashing, then Bruised to Unwounded for Lethal
- Take 1 Bashing followed by 6 Lethal
7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
Healing time is Incapacitated to Crippled for Bashing, then Crippled to Unwounded for Lethal
- Take 8 Bashing
Overflow: 1 Bashing above the limit, so one level of Bashing is converted to Lethal. Total is 1 Lethal, 6 Bashing.
7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
Healing time is Incapacitated to Bruised for Bashing, then Bruised to Unwounded for Lethal
- Take 5 Lethal and 3 Bashing
Overflow: only 2 'slots' open for Bashing damage (5 Lethal already there), so the extra Bashing level converts one Bashing level to Lethal. Total is 6 Lethal, 1 Bashing.
7 wound boxes: you're in trouble. Since you have Bashing damage, you're unconscious.
Healing time is Incapacitated to Crippled for Bashing, then Crippled to Unwounded for Lethal
- Take 5 Lethal and 5 Bashing
Overflow: 2 'slots' open for Bashing damage, so 3 extra Bashing levels. Two of these convert into more Lethal boxes (to 7). The last converts one level of Lethal into Aggravated. Total is 6 Lethal, 1 Aggravated.
7 wound boxes: you're in trouble. Since you have no Bashing damage, you're dying.
Healing time is Incapacitated to Bruised for Lethal, then Bruised to Unwounded for Aggravated
Note If you start with 7 Lethal, then Bashing and Lethal work the same, converting directly to Aggravated.
The rolling over rules are a bit messy, but since you're usually unconscious or dying when they happen, it's less of an immediate issue to unravel the details. The order in which you take wounds (and the amount of each) can affect how things add up in this case.