Merevel:
Why do heavier characters have a faster growing fall dm?
even if that was logical, shouldn't fall damage cap at the same amount?
Not quite no. I'm sorry it won't help you for your game specifically, but in GURPS, HP is related to mass in accordance with the Square Cubed Law, and fall damage is a ratio of HP. This makes fall damage the same
relative amount, and that's basically how it happens.