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FATE Core - what skill would include art?

Posted by cero1
cero1
member, 950 posts
Tue 18 Mar 2014
at 02:08
  • msg #1

FATE Core - what skill would include art?

As the title says... FATE Core has a bare bones bunch of skills and there is one called Crafts, but that one is to do with working machines, though it could I suppose use this.

I see Provoke and Rapport as ways to make either an extreme, violent piece or a feel-good, happy piece respectively.

The thing is, art is not really dealt with in FATE Core, but some cool Aspects can be built with it and it just seems weird that few FATE characters would have painting and drawing, photography, sculpture or whatever as one of their abilities that they're good at...

Perhaps it's better utilised as a Stunt for a character... I'm not sure.

So my main question is how would you define a character's ability in Art in FATE Core without making a brand new skill for it?
dnd3edm1
member, 179 posts
Wed 19 Mar 2014
at 04:30
  • msg #2

Re: FATE Core - what skill would include art?

In reply to cero1 (msg # 1):

I'd say it depends on the art form you're talking about.  Dance, for example, would probably be Athletics.  Sculpture and painting could easily fall into Crafts.  Music might even be tied into Provoke.  All of this is common sense association with the logical understanding that FATE is not a system designed to be more complicated.  ;)

If you want to make your character artsy without tying into the other aspects of these skills, simply tag them with a stunt that gives them a +2 bonus to artistic uses of the skill.  Then you can have a +2 Crafts with a +4 Painting, for example.  You could even take an Extra that dictates you cannot use your Crafts for anything but painting or painting-related activities, with the penalty being balanced out by some kind of additional benefit.  Extras, of course, depend on GM involvement.

Hope that helps.  :)
Nintaku
member, 361 posts
Wed 19 Mar 2014
at 04:42
  • msg #3

Re: FATE Core - what skill would include art?

I would definitely take from dnd3edm1's line of thinking. If the character's thing is a particular type of art, give them an Aspect relating to it. Then whenever it's important to them, invoke it for 1 FP and get +2 to the action. I doubt anyone's going to be able to provide much opposition to a Create Advantage roll based on dancing, painting, or an awesome guitar riff. If they need more than +2, then yeah, make it a Stunt. +2 to Craft when sculpting, or +2 to Rapport when playing music. Maybe +1 to Rapport or Provoke when playing appropriate music.

In general, if art is a hobby for them, then leave it as a hobby and don't put any real points into it. Even at +0, they're more skilled than anyone else who doesn't have professional training in it. If it's something they use for their adventuring, make it a Stunt. If it's important to the core of the character, make it an Aspect.

If it's something important to the whole of the game, then it should probably be made an Extra, and you could have an entire group of artists, maybe with their art having a character sheet of its own. A musician could have a few music-based Aspects, Skills, and Stunts dedicated to that. Painters could have the same, but specialized for what they're doing. Bronze Rule all the way, but only if that's the focus of the game.
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