In reply to GamerHandle (msg # 6):
I agree, but using the 2e M&M rules as written (and intended) would not have Permanent on Quickness mean anything about physics and paint. Hence I suggested a totally separate modifier ... something to the effect of "Always on with Physics -1 Modifier"
Quickness:
You can perform routine tasks quickly. For purposes of this effect a “routine task” is one where you can take 20 on the check (see Taking 20, M&M, page 10). At rank 1 you perform such tasks at twice normal speed (x2). Each additional rank moves your speed one step up the Progression Table (x5, x10, x25, and so forth).
Nothing about "physics and painting". If you rule that in your world, supers have to be concerned about such things everyone will have trouble with this power.
Permanence :
Permanent effects that are not inconvenient in any way generally don’t qualify for this flaw, and the Gamemaster should control the application of the Permanent flaw to ensure it is actually a flaw.
I don't think always having to do things quickly is a disadvantage. Maybe it would keep you from having a secret id... but this is more of a complication than a way to make the power cheaper. The power isn't weaker and doesn't lend itself to many problems for the character
by itself. Every time I've seen a player want to do something like "can I make this power permanent", especially if they argue vehemently for it, they are just trying to shave points. Now if they suggested the whole inability to keep a secret id or that they couldn't do delicate tasks, then I'm more up for discussing the point since they seem to be trying to limit the power or cause trouble for themselves (or they are cleverly making me think that).
Of course, playing/running Hero (and later M&M) since the 1980s has made me suspicious of point shaving power-gaming. I'm old and cynical.
This message was last edited by the user at 22:22, Mon 17 Feb 2014.