Re: Pathfinder: Invisibility and Full Attacks
RAW, you get ONE STANDARD ACTION in a surprise round. These are your three options, with pros and cons:
1) Use your standard action normally, then roll for initiative in the next round. This is the normal operation.
Pro: If you win initiative, you get to do a single attack AND a full attack while your foe's still flat-footed. Pretty awesome.
Con: If you lose initiative, you only get to do one single attack while your foe's flat-footed, then they get to act.
Summary: Do this if you're absolutely sure you'll win initiative.
2) Use your standard action to "delay".(Or "ready", works pretty much the same way.) Delay costs a standard action and gives a standard action.(Which can of course be downgraded to a move just like any.) You do nothing in your surprise round, then you do a single attack while the foe's flat-footed as you automatically act first. You DO NOT roll for initiative if it's just the two of you as you go before your foe by default. If there are others, you simply go first in the order.(Put yourself at the highest number rolled, plus one.)
Pro: There is functionally no pro. You would have acted first anyway, then you might have acted again, now you won't. There might be situational pros, like if you have some ability that relies directly on your initiative order or if instead of going first you go after something happens.(An ally does something?) If it's just the two of you, I guess not bother with initiative is something.
Con: THERE IS NO PRO. That's a large con. You are essentially giving up the chance to act twice in a row.
Summary: Don't do this unless you have a reason to.
3) Do nothing. Yes, you can do nothing with your standard action. RAI, that might be a little cheesy, but RAW it's fine. If you were visible, you would certainly be allowed to waste your standard action, invisibility makes no difference. However, the GM is perfectly within his rights to say that combat does not start(as no one noticed you) and you get ANOTHER surprise round. If you keep doing nothing, repeat until your spell expires.
So what happens if the GM goes along with it? The surprise round is wasted, you roll initiative. If you win initiative, do a full attack. If you lose initiative, so what? You're invisible. Unless the foe can find you while invisible, they waste their turn obliviously. Now, since technically we're acting like combat started and the enemy got a turn, they ought not to be flat-footed after your first hit. However, unless they suspected you at all, I personally would rule that the enemy stays flat-footed until they get to act WITHIN COMBAT.(I.e: not "doing nothing".)
Pro: If your GM agrees with me, you get to do a full-attack before your enemy acts regardless of what happens with initiative. In fact, if it's just the two of you and your spell isn't about to expire, no need to roll initiative. Even if the enemy hears you, you get to do a full attack, the first attack of which is still a sneak attack.(Unless they dispel you somehow.)
Con: You are unable to do a single attack followed by a full attack. Also, if the enemy wins initiative and has a way of detecting(including hearing and smell) and dispelling an invisible foe, you may completely blow your advantage. This isn't a surprise round anymore, yes they are capable of acting.(But they shouldn't if they haven't noticed you, that's just bad GM'ing.)
Summary: Do this if you don't think you can win initiative. At least you get more than a single attack. But if you can win initiative, option 1 is always better. It also doesn't depend on GM interpretation.