Re: Eleanor Moraes - Day 2
You settle into the night watches...
Dr. Appleburg sleeps outside in the raft (which was pulled onto shore). He is still weak and needs healing.
(You are right that Mechanons will not need breathers, though they still must power down and "rest" or have similar breakdowns (reaction speed, etc.).)
PM
You rise in the morning glad to have not had any major encounters overnight.
Given the change in watch, Bartja states that he needs time to do his checks and repairs on the robot. He takes the time during camp take down and breakfast to do this, and he continues to do this on the raft for Shemp once the survey robot is in the air again. S'krllk helps him.
As you begin floating down the river, Bartja and S'krllk give you the news about what they have been able to access.
First, the good news: Terry has been delayed about 3 hours in the repairs. The bad news: most of the delays are caused by Terry setting up traps and ambushes for you.
Here are the details:
They get a little feedback from the system's computers on the Moraes, finding (1) that the other crew members are prisoners, not working with him, (2) that he is still waiting on the arrival of LeGrange but has radio contact that LeGrange will be arriving at approximately noon, (3) that he is panicking that you are going to the Moraes and he is rigging some sort of traps on the ship, (4) He has been taking drugs to stay awake and work on the repairs, but that problem in the repairs are likely to cause him about a 3 hour delay, (5) he has three robots, including the damaged one from yesterday, (6) he has been monitoring you from 2 kilometers away, 1250 meters above, with one of the robots, which has been constantly reporting your whereabouts and actions from the sky, and (7) they are able to pinpoint on the map exactly where the Moraes is at.
They also learn these actions from the computer logs:
They fail at all attempts to get into the security, computer, or robot systems. It is then that the attempts (crit fail) send out an alarm. Terry is aware of the attempts to spy and get control, and he destroys the radios that would allow signals to be sent. You are totally cut off.
Some more details:
DAY ONE
9:00: After the airship departed, Terry stunned the three other crew members aboard the Moraes and tied them up in the exercise room. Terry starts the ship's attack/defense security program. That activates the emergency defense systems and provides computer
control of the ship's heavy laser turrets and the survey robots' weapons.
DAY TWO
After 15 hours of labor, the overhaul is only one-quarter complete. Unnerved by increasing time pressure, Terry decides to rig an automatic bridge sabotage. He sets demo charges in the ship's bridge that can be detonated by remote control. He then arranges other
detonating switches linked to the emergency bridge systems. He continually reviews the party's progress through the remote robot's scanners.
He slept from 4:00 a.m. to 9:00 a.m. yesterday morning.
At noon last night: Terry increasingly worries about the party's approach. He searches
the ship for weapons and defenses. He also experiments with the ship and robot ordinance and a variety of grenades. He plans his ship defense. Then he moves the captives to the bridge, and straps them into acceleration couches with freeze fields to incapacitate them. He then moves all weapons and supplies to the bridge and prepares for siege. He improvises a search
and destroy program for the survey robots.
At 2:00 p.m., after completing his ship defense plans, Terry opens the computer link to the party's robot and tries to take control of it. But he failed and returned to the overhaul work.
At 4:00 p.m., Terry sends a robot to attack the party (which you fought). He is stunned
and alarmed by the results. After more careful assessment of the strategic situation, Terry decides he must destroy the party to win time to complete the overhaul.
From 5:00 p.m. to 11:00 p.m., Terry started making traps and rigging ways to kill the party. He reprogrammed another robot to ambush you somewhere. Terry rigs traps on the engineering
and lab decks. Terry rigs traps on the recreation deck and wrecks the radiophones and subspace radios in the Moraes, the aircars, the explorer, and the remaining airship.
Midnight: Terry starts taking drugs to stay awake and make up time for the delays. But this has gained you an extra 3 hours.
The sun has not yet risen but dawn is approaching. You have packed up and are pushing out into the river.
OOC: Anything else to do before you leave camp?
5:00 a.m. (8 hours remaining) (0 hours with no rest) (ADJUSTED for extra 3 hours)
Rations remaining: 52 (each survival ration is for one person for one day)
Bivouac Units: 1 (30/30 SP (structural points); 10 kg each); second one is kept as scrap (10 kg)
This message was last edited by the GM at 03:07, Mon 08 June 2020.