Detailed PC Profiles
Remember: You can talk all these through with me and you don't have to read all this stuff. There is lots of it!
Campaign Setting
This is a long-running game designed around the concept of (reasonably) harmonious groups of players. I expect the game to be running for a long time (We are four years into the game and less than halfway through the AP) - so PCs need to be able to work together :) With this in mind, there are some basic stipulations.
- Alignment: No evil alignments. I don’t much like them and I don’t enjoy GMing evil characters.
- Attitude: - No extremes of attitude. This includes extreme alignments, such as a LG character who can’t turn a blind eye to something another PCs does, or a character so Chaotic that they always disrupt everything the party plans. While that might be fun for you, they often aren’t a lot of fun for the other people you are playing with. The same goes for attitude. Nobles are welcome - but not Nobles who feel the need to belittle PCs (or NPCs) that aren’t from a noble background. Nor is it acceptable to base a character around PvP fights or confrontations. There is nothing wrong with any of the things I have described – so long as they are moderate, rather than taking things to the extreme.
- Classes: - Anything from the CRB is good. Alchemist, Cavalier, Inquisitor, Magus, Oracle and Witch – are the only acceptable base classes – and even then we might need to have a chat about how you intend to play the character. Other classes are not acceptable.
- Multi-class: - Multi-class characters are fine - so long as they continue to advance in all classes. I hate one class dips …
- Prestige Classes: - many Prestige Classes are acceptable - BUT talk to me about it before you start building a character to meet the prerequisites. Some prestige classes will not be acceptable at all. Note that your character will only ever be allowed to take one prestige class.
- Unchained Classes: - Nope! I like all the characters to follow the same set of rules – it makes it much easier for me to GM. It is different in a TT game where there is immediate feedback between player and DM – here it all just adds time to an already slow format.
Game World
The game world is well-developed. It started with the basic descriptions in the Kingmaker AP, but that has been built on and there are some significant changes.
Race: Human, Half-Elves, Half-Orcs, Dwarves and Halflings will be easy to write a background for. Elves and Gnomes will require more work on your part. There is a
long piece on demographics linked below … You don’t have to read all of it, just skim to the part that interests you and read that bit.
http://rp.baileymail.net/doku....:brevoy:demographics
Politics - The politics of Brevoy has changed. This isn’t a political game, there isn’t enough politics that worry about it - but politics happens in the background and comes up (in broad terms) occasionally. The new lands you are building are colonies of Brevoy – not a completely independent nation as per the AP, so the politics of Brevoy is relevant to you. The main Noble Families have
slightly different descriptions and holdings – and I know an awful lot about them (so you don’t have to) and there are a couple of other ‘power groups’ (Dwarves, Aldori, Minor Noble Houses) as well.
The Aldori: The Aldori are really badly described and specified in the original AP – probably so that they can be anything to anyone who wants to use them. In this game they are much more detailed. There are three groups of Aldori – Rostland, Mivon and House Khavortorov (who were mentioned in the Inner Sea Guide). The three groups are on better terms that described in the AP, and we have developed details around troop types and basic politics. If you are thinking of playing an Aldori – read this page first.
http://rp.baileymail.net/doku....n_land:brevoy:aldori
This message was last edited by the GM at 15:27, Tue 10 Nov 2020.