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11:25, 27th April 2024 (GMT+0)

Character Creation.

Posted by StorytellerFor group 0
Storyteller
GM, 3 posts
Sat 19 Sep 2015
at 23:57
  • msg #1

Character Creation

Mages

It should be noted the Mage: Dark Ages book is set a little later than our campaign much of what is said in there applies. However the Old Faith and Spirit Talkers would still be tribally ivided and only now are starting to understand that forming a united front may be the only way to save their traditions. Magick in this era is steeped in cultural and traditional divides. Priests of the old faith would not summon angels and messianic voices would consider bloodsacrifices an abomination in the eyes of the Lord. The different faiths regularly clash over idealogical differences. These differences are not considered philosophical as they might be to mages in modern days but rather metaphysical.Obviously not all modern abilities, backgrounds, merits and flaws are applicable for the setting. We use the Dark ages book where applicable.

Changelings
The old faiths and spirit talkers respect the Fae. Not so much for the other groups. Hermetic mages often plunder freeholds for quintessence, the Messianic Voices consider them wicked spirits and the Vaeldermen consider them mischievous spirits best avoided.
We'll use the basic Changeling rules. Byways sto;; open on certain dates are are easier to travel than in modern days. People still believe in the power of the Fae, however they may view their nature.Obviously not all modern abilities, backgrounds, merits and flaws are applicable for the setting. We use the Dark ages book where applicable.

Shapeshifters
While the old faith, spirit talkers and Vaeldermen may have a grudging respect for shapeshifters most mages will hunt them down as monsters. This goes double for the Messianic Voices who consider werewolves demons in league with satan.
Fianna, Children of Gaia and Shadow Lords are found among those following the old faiths while Silver Fangs, Black Furies, Bone Gnawers are found among the roman britons, Red Talons and Get of Fenris are introduced to the british isles as the saxons become more commonplace. Stargazers are rare. the other tribes are not available to players.
Ratkin and Corax are fairly common, Mokole, Ananasi, Bastet and Ghural are rare. The other shapeshifter species are not available to players.
Obviously not all modern abilities, backgrounds, merits and flaws are applicable for the setting. We use the Dark ages book where applicable.

Bygones
In this era there are a lot of creatures roaming around that are later in history considered mythic and have not yet been banished to the status of fables.
Remember that christians fear and even hunt many bygones.

Vampires
Vampires are considered monsters by almost all mages and are not active by day when most other characters would be. Ghouls might be allowed.
Malkavian, Nosferatu, Gangrel, Brujah are found among the followers of the old faith. Ventrue, Toreador, Lasombra are usually of european descent or roman britons.
Obviously not all modern abilities, backgrounds, merits and flaws are applicable for the setting. We use the Dark ages book where applicable.

Wraiths
With Rome's power crumbling in the british isles so does the Hierarchy's iron grip. Many an abandoned roman city is falling to renegade hands or worse, becoming true ghost towns best avoided. People believe that the dead can rise again and Risen are allowed.
Obviously not all modern abilities, backgrounds, merits and flaws are applicable for the setting. We use the Dark ages book where applicable.
This message was last edited by the GM at 19:58, Fri 04 Nov 2016.
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