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Iron Kingdoms Roll20.

Posted by Exalt7212
Exalt7212
member, 79 posts
Jarhead
Duty ends only in death
Sat 9 May 2015
at 01:18
  • msg #1

Iron Kingdoms Roll20

"The Iron Kingdoms, a bastion of civilization, a Bulwark against the unwashed hordes of the wilds. At least that is what those who claim to be civilized will always say. What they can't begin to understand is that it is us who keep the Devoruer at bay. Now the winds change, the Wurm slowly awakens, and we find ourselves needing those heroes who will go and fight that which threatens us all. To that end, I am calling upon the Children of the Wilds to unite to face the growing Blight. Who will led this group of mortal's to find a way to end the threat once and for all" Overseer Fenrir the Patient to the a Gathering of Gatormen, Tharn, Wolves, and Trogs.

Trying to get a Roll20 game up and running with the setting of Iron Kingdoms: Unleashed, which is all those warbeasts and warlocks as well as other interesting play choices.  Time will be at 1300 Mountain standard Time, or -7 UTC on Sundays, every other sunday. First Session will be the 17th of may.

The game with be 18 up, if only because of the fact that many of the groups prey on civilization. Mature themes will be explored.

If your interested Send me a rmail and I will point you to the game in roll20.
This message was last edited by the user at 01:51, Sun 10 May 2015.
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