Archived Player Vessels
Started by Gloria Flake
On Dzosuiken
Mining equipment: M$2, 30 workers
Refinery (2 dTon/day, 100 workers): 2 mill, 10 MW, 50 workers
Chemical Plant (2 dTon/day, 100 workers): 2 mill, 10 MW, 50 workers
Silicon Refining Gear to create Silicon ingots for chips: M$5, 10 MW, 100 workers
Semiconductor plant for CPUs: M$6, 5 MW,100 workers, requires silicon ingots
PCB Plant: $500,000, 5 MW, 75 workers, requires plastics
Electronic Component Plant: M$2.5, 5MW, 75 workers, requires plastics
Plastics Plant: M$3, 10 MW, 50 workers, requires a chemical plant
Terran computers plant: M2.5, 10 MW, 80 workers, 5 mini or 1 micro frame per day, or 1 mainframe per week
Ventilator plant: k$500, 2 MW, 10 workers, 2/day
Portable Clinical Analysers: k$500, 5 MW, 10 workers, 2/day
AED plant: k$500, 2 MW, 20 workers, 10/day
Crash Kit: k$500, 5 MW, 30 workers, 50/day
Accommodation for 500: 1 mill
Large series of food/pharmaceuticals caverns: 2 mill (500 persons fed or 8 dTon/week)
Fusion Power Plant: M$1.5 and 10 workers/ 10 MW,
Fuel Tank (500 dTons): 2.5 Mill
Basic Maintenance Facility: 3 mill, 5 MW
Vilani Computer designs sold under Sukun Problem Solving
Item Retail Cost
Electrician; Hardened Technical Reference (C3) $450, 1 lb, B/50 hrs $200
Machinist;Hardened Technical Reference (C3) $450, 1 lb, B/50 hrs $200
Mechanic;Hardened Technical Reference (C3) $450, 1 lb, B/50 hrs $200
Gardening;Hardened Technical Reference (C3) $450, 1 lb, B/50 hrs $200
Administration;Hardened Technical Reference (C3) $450, 1 lb, B/50 hrs $200
Accounting:Hardened Palmtop (C4) $8,200, 1 lbs, B/50 hrs $4000
4x4 at Starport that she has significant shares in.
All Terrain Truck, 200 K Solars, 5 dTons, Fusion Reactor
(Wheeled (All Terrain)/Move:40, dDR:4, dHP:10, Long Range Radio, with scrambler and screen, and a 1,000 mile range Has a mobile home in the back, includes everything for living away from civilization for 4-6 persons. Requires no fuel. LEUT Gardner.
TSA Costs: $220,000 per month. Other endeavors are paying for themselves, more or less. (Read: I am not getting bogged down in balance sheets!)
On Sukun
Several factories, under company name 'Suken it up'
Central building, 12 floor Y shaped with 100x 3 BR apartments, 66x 2 BR apartments and 97x 1 BR apartments, capable of housing 166 families and 97 couples or singles. A light Beam turret is added to each end of the Y of the apartment block.
50 Houses, plus 50 three story townhouses (Garage/Laundry, Living, bedrooms).
Infrastructure donations in six small villages provides safehouses there as well
Business set up:
- Quarrying for sandstone bricks [15 workers], products provided by local quarry
- Construction services (Plumbers, Electricians, Painters and Cabinetry/woodworkers) [30 workers]
- Storage/Freight services [10 workers], Numerous large warehouses
- Iron Smelting [50 Workers], Electronic furnace capable of 10t/day
> many ores in in large quantities, steel and other metals out
- Sukun It Up Truck manufacturing [30 workers]
> steel and other metals in, Electronics needed
> Plant for All Terrain Trucks, 1/day. M$100, 100 tons
- Starship and Power Services (including Starport) [30 workers]
Run two Hero class 120 MW powerplants for all complex, located underground between
accommodation and hospital.
- Intersteller Freight Services [10 workers plus starship crews]
- Unofficial manufacturing [50 workers] Steel and other items in, weapons out!
-Cover, local mining supplies manufacturing (to pay for some supplies, halves production below)
- Grenade/Mine/Mortar/64mm warhead Production plant, M$4, 4 ton, producing
>> 40 flare/HE/HEC/Shaped Charge/HEMP warheads per hour, or
>> 20 Stingray/Thermobaric or 10 EMP warheads per hour.
- 6x5 64mm Mortar Box Plant, 2/hr, M$32, 32 ton
- Storm Rifle Plant (10mm CLR), 10/hr, M$30, 30 ton
- Conventional Ammunition Plant, M$5, 5 ton
>> 10 mm CLR, regular, Flare (tracer), APHEX or APDS, 830 rnds/hr,
>> 10 mm CLR, APEP 415 rnds/hr
- Anti-Material Rifle Plant (15mmCL), 2/hr, M$16, 16 ton
- Conventional Ammunition Plant, M$2, 2 ton
>> 15 mm CL, regular, Flare (tracer), APHEX or APDS, 100 rnds/hr, APEP 50 rnds/hr
- 40mm Conventional Grenade Plant, M$4, 4 ton
>> 100 flare/HE/HEC/Shaped Charge/HEMP or
>> 80 Stingray/Thermobaric or
>> 40 EMP warheads per hour.
- Sniper Railgun plant, 7mm, 2/hr, M$36, 36 ton
- 25mm Underbarrel EMGL plant, 10/hr, M$10, 10 ton
- Vehicular Plasma Gatling gun. M$32, 32 tons, 10hrs/weapon
- Sukun It Up Industries medical services [50 workers]
- Local Produce shops and restaurants [20 workers]
- Local school/childcare centre [25 workers]
- Security services [up to 50 workers], Run the six light triple beam turrets in perimeter fence.
Total Workers: [315]
2x Medium Tank, $1500 k Solars, 30x11.9x7 (8 dTons), HT:9
Ex Military and primarily disarmed, the military missile launchers have been replaced.
(Tracks, Move: 39, DR, Front:700, Other: 350, SM:+5, HP: 210)
Sensors: 16, Fusion Power Plant, Railgun and 40mm Auto EMGL
100mm Tactical Missile Launcher
3x Armoured Personnel Carrier, $500 k Solars, 23x10x8 (6 dTons), HT: 9
Ex Military, will cost another $100,000 for a Gatling Laser, more for larger weapons.
(Wheels, AT, Move: 24, DR: 160, SM:+4, HP: 150)
Sensors: 14, Seats: 24, Fusion Power Plant
3x Ambulance, 820 K Solars, 4 dTons, Fusion Reactor HT:10,
No weapons, most lightly armoured. Will cost another $100,000 for a Gatling Laser, more for larger weapons.
(Grav Propulsion unit/Move: 460, DR: 100, dHP: 13, 2 Sickbays)
On Khisharii
Main base
Large underground accommodation facilities (500)
Basic Starport 5,000 dTons hanger, 1000 dton max ship size
Farming facility (underground)
Mining facility
Refinery (2 dton of iron/day, 100 workers)
Secluded Base in mountains near Glacier
Mining equipment: 2 mill
Accommodation for 500: 1 mill
Large series of food caverns: 2 mill
Starport, covered with a 2,000 dTon hanger and a maximum craft size of 500 dTons: 0.5 mill
Bsic Maintenance Facility: 3 mill
Refinery (2 dTon/day, 100 workers): 3.5 mill
Fuel Tank (500 dTons): 2.5 Mill
Trade Ships
Sharushid Remote Freighter, 452 M Solars, 1000 dTon Flattened Sphere
(2.1G/move:2069.5, dDR: 10, dHP: 53, dTons of Cargo Space:397, SM:+10)
Weapons: 20 Beam, 2 Missile, 2 Sandcaster, Crew:25, Fuel:200 dTons (2 Parsecs)
2x Bays for Ships Boat (Standard)
1 Workshops, 1 Sickbays, PAX: 20 Standard, 10 First, 5 Lux, 50 Vilani Bunks
Van, 68 M Solars, 200 dTons, HT: 9
This regular Hero freighter with Low Berths assists in the normal operations of the region.
(1.5G/Move:370, dDR:10, dHP:30, dTons of Cargo Space: 75.5)
4 Pulse, 1 Missile, 1 Sandcaster, Crew: 8, PAX: 4 Standard, 1 First, 14 Low, 50 Bunks (Low cost)
Limo, 152.6 M Solars new, 200 dTon Close Structure, HT: 9
For the coreward route, Ready 05 Oct 2183
(4G/Move:370, dDR:43, dHP:30, dTons of Cargo Space: 47.5)
Weapons:3 Pulse, 4x Missiles, 2x Sandcaster
1x Assault Shuttle
Trucker, 68 M Solars, 200 dTons
Working the rimward route, Dzosuiken, Sikigi, Kamuukshar and back to Sukun, (6 weeks)
This is about 60 years old. HT: 9, very serviceable. Also a regular Hero, but no Low Berths.
(1.5G/Move:370, dDR:10, dHP:30, dTons of Cargo Space: 87.5)
4 Pulse, 1 Missile, 1 Sandcaster, Crew: 8, PAX: 4 Standard, 1 First, 14 Low
Bus, 43.8M, 100 dTon Needle/Wedge
The coreward route, Sukun to Gikir, Shinarra, Kanumshikaa, Shuurashana, Gikir and back to Sukun. This is an Iiken Cargo vessel. (7 weeks)
(2.7G/Move:1107, dDR:10, dHP: 30, Cargo Space: 47.5 dTons, SM:+8, Fuel: 2 Parsecs)
Weapons 4 Beam, 1 Missile, 1 Sandcaster, Crew:4, Life Support/Accommodation for 6.
Liner 116.1 M Solars, 100 dTon Needle/Wedge
This has the addition of bunk rooms, and larger tanks similar to the standard Iiken, but without the armour for greater speed, and beams added
It is servicing Khishirii at the moment, establishing production there. And people.
(6G/Move:2120, dDR:10, dHP: 35, Cargo Space: 2 dTons, Fuel: 4 Parsecs, SM:+8)
Crew:4, Life Support: 27 (7 Staterooms, 2x10 bunk rooms), 1 Sickbay, Sensors 5 (+20), Fuel Purifier: 3.2 dTon/hr
Weapons: 4xBeam, 1xMissile, 1xSandcaster,
Slipper 127.8M, 100 dTon Needle/Wedge
This is a modified Inspection Iiken. It is used for Sukun Safaris, returning 3D Million at the start of each month.
(6.1G/Move:2391, dDR:10, dHP: 36, Cargo Space: 1 dTons, SM:+8, Fuel: 3 Parsecs)
Crew:7, 4 Staterooms, 1 bunk room with 10, Sickbay, Workshop, Sensors 5 (+20), Fuel Purifier: 1.6 dTon/hr
Weapons: 4xBeam, 1xMissile, 1xSandcaster, 'Inspection Shuttle' Spirit
Spirit, 11.6 M, 10 dTon Flattened Sphere
Also based on a fighter hull like the Imperial Inspection shuttle, this one is meant for very quick runs to a planet! Workshop and Sickbay have been removed for cargo and larger engine.
(6.5G/Move:2041, dDR:10, dHP: 18, Cargo: 3 dTons, SM:+6)
Crew:2, Life Support:6
Weapons: 1xGatling Laser,
Escort Bounty Hunter
100 dTon Needle/Wedge, Heavily Modified Iiken,
A dated craft, but reliable for short missions, value M$ 163 for maintenance purposes,
(5G/Move:3163, dDR:68, dHP: 50, dTons of Cargo Space: 1.75, SM:+8)
Weapons: 3xBeam, 1xPlasma, Crew:9, Endurance: 233 Days
Terran Scout Vessel G115984, $94.2 Solars, 100 dTon Needle/Wedge, nickname Tourer
This was purchased by TSA, and operated by Gloria's company as a cover for their operations. They ask for a regular Sukun-Girii mail run. Wages and maintenance paid by Gloria are expected to amount to $70,000 per month total, but she gets to keep profits. Profits will need to be negotiated by Gloria. There is also an additional 10 TAS troops she has with her for $150,000 per month.
6G/move:2070.5, dDR: 10, dHP: 10/34, Cargo Space:2.5 dTons, SM:+8, Fuel: 4 Parsecs)
Crew: 5, Life support: 16 (4 Low Berth, 10 Bunks, 6 Staterooms), 1 Workshops, 1 Sickbays, 1x H & K Air Raft,
Weapons: 4x Beams, 1x Missile, 1x Sandcaster
Nominal Mission
Not officially part of the Terran Military hire yourself out to dissidents to assist them fighting enemies of Terra.
Actual Mission
The idea is to cause dissent amoung more distant worlds, utilizing the poorly protected links that the Jaques Cartier revealed in order to open up another front, in what is looming to be the next war, without actually triggering the war. Overt Terran involvement will trigger a war, but information gleaned by intelligence suggest that in these more outlying provinces far from Terra the Vilani have not been looking after their subjects and, due to high taxes and poor domestic policies, they are not happy about it. Combined with the Vilani thinking that they are 'safe' due to their distance from Terra, that makes them open for a little covert encouragement, which is where you come in. Avoid a war, but work with dissidents to assist them, where possible, in getting their independence, or at least in escaping from Vilani space. A large population of ex-Vilani will have a similar effect to Nusku in that it will encourage dissidents still under Vilani rule to be more rebellious.