Bruenor Sedricson:
I'm good either way. Whatever makes the casters' and dm's lives easier
Personally I like the XP for item creation mechanic and was sad to see it go away in PF and later editions of the game. There is just something evocative to me about a caster who thinks an item is worth investing a portion of their "spark" or whatever into the crafting that is lost without XP for crafting. Also... you can't have villains sucking out people's souls to fuel crafting if there is no XP costs! ;)
That said, I'm not a caster in the group, so I don't really have a dog in the fight. I'm open to whatever the group as a whole wants to do.
Would you retain XP costs on crafting for items that have spells that use XP as fuel (there are only 14 total spells in the 3.5 PHB that require it)? Or you could do what PF did as well, take any XP requirements and turn them into a diamond or other valuable component that is 5 gp x XP value of the 3.5 spells, so the cost is there it just comes from a different pool.
There is also a mechanic in 3.5 where XP costs can be shared or borne by the person commissioning the item. Up to 5 people can share the XP cost on an item. It's from PHB2.
I've quoted it in a PL to the GM below so as not the clutter the thread for everyone else. Let me know if you want me to add you to the PL to see the rules.
This message was lightly edited by the player at 22:57, Fri 06 Dec 2019.