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17:47, 9th May 2024 (GMT+0)

[IC] The Ruins and Goblin Camp.

Posted by Dungeon MasterFor group 0
Dellas Nump
Halfling Wizard, 123 posts
Fire burns bright!
Tue 23 Jun 2015
at 15:49
  • msg #566

Re: [IC] The Ruins and Goblin Camp

Seeing how he, a little Halfling, unleashed such a fury surprised him only for a moment. He grabs in his pouch and produces a small bag with a candle sticking out from it; focusing on the items in his hand he mumbles something before stretching his hand out towards the Undead king and channeling his energy to open a gate from another plane and summon a celestial dog right behind the undead king (flanking) The dog doesn't waste time and attacks this abomination at once with all the fury of the gods (smite evil)


23:47, Today: Dellas Nump rolled 21 using 1d20+4. Summoned dog atk.

Sorry, but I'm not sure how much more damage this is, since the dog used smite evil... is this an extra 1d8+2 to damage?

This message was last edited by the player at 16:11, Tue 23 June 2015.
Volsh son of Vor
Human Barbarian, 102 posts
Wed 24 Jun 2015
at 03:20
  • msg #567

Re: [IC] The Ruins and Goblin Camp

Volosh clenched his teeth, his face a rictus grin, eyes wide with a maniacal gleam, seeming to thrive on the pain his foe had dealt.  Blood dripped down his chest, but Volsh did not seem to notice, as he swung his blade about in a circle over his head, arcing the crystal edge at the dead king's neck with strength born of fury.  "DIE!!"
Bruenor Sedricson
Human Fighter, 173 posts
A fighter in flux
Wed 24 Jun 2015
at 15:03
  • msg #568

Re: [IC] The Ruins and Goblin Camp

Bruenor steps up beside Farian and Volsh, casting a nervous glance at the darkening form of the king.  He holds the prince's longsword before him and gives it a lazy swing to loosen his arms and wrists, eyes straight ahead now at the approaching undead.

He had to give it to the paladin, it was a wise move, suggesting he and she deal with the undead minions...hopefully leaving the others to dispatch the king, or what was left of him.

Bruenor holds steady until the undead come within range, stepping 5 feet to meet them with a two-handed grip on his longsword, slashing broadly and hoping to give the others a bit of space and precious seconds.

01:01, Today: Bruenor Sedricson rolled 11 using 1d20+6. attack longsword (2h).
01:02, Today: Bruenor Sedricson rolled 5 using 1d8+4. dmg longsword (2h).

Averdante
Elf Archer, 203 posts
Keen eyed
Sat 27 Jun 2015
at 00:41
  • msg #569

Re: [IC] The Ruins and Goblin Camp

Checking back around the door frame and seeing that the undead king's attendants are back on the offensive, and noting the others  have necessarily opted for splitting to deal with each separately, Averdante isn't sure which side to back. The numbers decide it, though; there's no easy shot at the king without risking hitting his companions.

So he draws back and fires at one of the undead at the back of the group shambling rapidly toward the paladin and Bruenor.


Rolled a 7 to atack; even with a keypad for my tablet, copying and pasting between pages is evidently not an option. :P
Pretty sure I missed, though! Today seems to be my day for 2s....

Haazheel Thorn
Human Wizard, 133 posts
Sat 27 Jun 2015
at 08:01
  • msg #570

Re: [IC] The Ruins and Goblin Camp

After the hazheel deception passed for having missed his shot toward the king, he took a couple of seconds to acertain the situation. Seeing that Dellas already summoned a celestial dog to help in fighting the royal foe, Haazheel thought it was wise to help his other companions busy fighting the undead. To bring them the advantage, the wizard starts to mumble an incantation, waving his hands in swift and precise gestures to finally cast a grease spell on the zone separating the undead from the others.
Dungeon Master
GM, 260 posts
Storyteller
Font of All Knowledge
Sun 28 Jun 2015
at 13:39
  • msg #571

Re: [IC] The Ruins and Goblin Camp

Dellas Nump:
Seeing how he, a little Halfling, unleashed such a fury surprised him only for a moment. He grabs in his pouch and produces a small bag with a candle sticking out from it; focusing on the items in his hand he mumbles something before stretching his hand out towards the Undead king and channeling his energy to open a gate from another plane and summon a celestial dog right behind the undead king (flanking) The dog doesn't waste time and attacks this abomination at once with all the fury of the gods (smite evil)


23:47, Today: Dellas Nump rolled 21 using 1d20+4. Summoned dog atk.

Sorry, but I'm not sure how much more damage this is, since the dog used smite evil... is this an extra 1d8+2 to damage?


Dellas begins his summoning, chanting with bell and candle to summon forth a celestial dog.  A complicated spell, it will take him a little time to complete his entreaty.

Haazheel Thorn:
After the hazheel deception passed for having missed his shot toward the king, he took a couple of seconds to acertain the situation. Seeing that Dellas already summoned a celestial dog to help in fighting the royal foe, Haazheel thought it was wise to help his other companions busy fighting the undead. To bring them the advantage, the wizard starts to mumble an incantation, waving his hands in swift and precise gestures to finally cast a grease spell on the zone separating the undead from the others.


The best foe is one who cannot reach you, and as Haazheel throws out his hands, a sheet of magical grease appears before the group of foes on the left, just in front of where three of them are shuffling.

Averdante:
Checking back around the door frame and seeing that the undead king's attendants are back on the offensive, and noting the others  have necessarily opted for splitting to deal with each separately, Averdante isn't sure which side to back. The numbers decide it, though; there's no easy shot at the king without risking hitting his companions.

So he draws back and fires at one of the undead at the back of the group shambling rapidly toward the paladin and Bruenor.


Rolled a 7 to attack; even with a keypad for my tablet, copying and pasting between pages is evidently not an option. :P
Pretty sure I missed, though! Today seems to be my day for 2s....


Averdante fires more hastily than he wanted, and his arrow shatters against the far wall instead of thudding into undead flesh.

Farian swings with his mace, but the king's erratic movements mean his mace slams down on the floor instead, jarring his hand and calling up an ache in his shoulder.

The zombies start to shuffle forward.  The three in Haazheel's grease zone stumble forward onto the floor, but the two closer to Bruenor are not so impeded.  They are slow, but their fists are still solid and murderous.

Volsh son of Vor:
Volosh clenched his teeth, his face a rictus grin, eyes wide with a maniacal gleam, seeming to thrive on the pain his foe had dealt.  Blood dripped down his chest, but Volsh did not seem to notice, as he swung his blade about in a circle over his head, arcing the crystal edge at the dead king's neck with strength born of fury.  "DIE!!"


Volsh slashes through the king's neck, but amazingly doesn't sever the head with the fury of his attack.  The king's neck, still burning, yawns in a second sinister grin.  Shredded to pieces, the king still scarcely clings to his form.

He flails out with his burning arms, lashing at Volsh like a wind-driven tree during a storm, a high-pitched scream harmonizing with itself.  His burning claws catch Volsh's chest and arms, opening up more wounds and cauterizing them with the same blow. 

Though Sir Aberlayne is wise enough to not leave her side, lest the undead find a way past the grease to attack Farian or Dellas, Bruenor has two foes to choose from.  Neither are hard to hit, slow and stupid as they are, and he opens the rotting side of one of them with a sideways slash of his sword.

Another arrow arcs over everyone's heads to shatter over the far wall, and those looking behind can see Narthian in the doorway, a bow in his hand and a look of chagrin and disgust on his face, chagrin for the poor shot, disgust for the undead.
Volsh son of Vor
Human Barbarian, 103 posts
Sun 28 Jun 2015
at 16:09
  • msg #572

Re: [IC] The Ruins and Goblin Camp

Volsh seemed immune to the pain, despite the morass of blood and burnt flesh, that was the remains of his chest.  Wisps of smoke drifted from the wreckage, filling the air with the unique aroma of charred flesh.  Volsh followed the arc of his blade, turning his body, as he spun to deliver the final blow.  With his last step, his foot slid in a pool of his own blood...
Farian Raymellie
Human Cleric, 231 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 28 Jun 2015
at 19:04
  • msg #573

Re: [IC] The Ruins and Goblin Camp

Arm still ringing from the blow on the floor, (that will teach it to get in Farian's way) he rears back for another blow from his mace on the King. TO THE ABYSS WITH YOU!! Feel the holy power of Pelor and begone from this land!!"

Only to hit the wall this time with his mace.
Bruenor Sedricson
Human Fighter, 174 posts
A fighter in flux
Sun 28 Jun 2015
at 22:18
  • msg #574

Re: [IC] The Ruins and Goblin Camp

Bruenor pulls the prince's longsword from the side of the undead with a disgusting sucking sound...not to mention the smell released.  Seeing he has two undead foes to contend with, he leans into the uninjured (if one could call them that?) walker and shoves with his elbow, leg lunging out to trip him.

08:12, Today: Bruenor Sedricson rolled 18 using 1d20+5. Trip attack.
08:13, Today: Bruenor Sedricson rolled 10 using 1d20+7. Trip attempt on hit (+STR mod, +Impr Trip).
08:15, Today: Bruenor Sedricson rolled 21 using 1d20+6. Attack longsword +1 (if trip successful).
08:15, Today: Bruenor Sedricson rolled 6 using 1d8+3. Dmg.

Dellas Nump
Halfling Wizard, 126 posts
Fire burns bright!
Sun 28 Jun 2015
at 23:32
  • msg #575

Re: [IC] The Ruins and Goblin Camp

Chanting and focusing on the items in his hands he finally finishes and a dog appears. Exceptionally beautiful with a kind of inner light, radiating from the dog. It doesn't think long and followes it's instincts, biting the undead creature in front of it (flanked)
Dellas smiles as his first summoning spell works perfectly, he puts the items quickly away and prepares one of his damaging spells, should the king move away from the others or somehow be free to shoot at.
This message was last edited by the player at 23:36, Sun 28 June 2015.
Haazheel Thorn
Human Wizard, 134 posts
Mon 29 Jun 2015
at 20:14
  • msg #576

Re: [IC] The Ruins and Goblin Camp

"Good Job!" says Haazheel to Dellas when the dog appears. The wizard then cast a ray of frost spell on one of the undead Bruenor is fighting, hoping to weaken it.

15:13, Today: Haazheel Thorn rolled 19 using 1d20+3. Ray of frost attack on undead.
15:13, Today: Haazheel Thorn rolled 3 using 1d3. damage with Ray of Frost.

Averdante
Elf Archer, 205 posts
Keen eyed
Mon 29 Jun 2015
at 23:46
  • msg #577

Re: [IC] The Ruins and Goblin Camp

The dead should stay dead, Averdante thought as he nocked another arrow. The damned things just made his skin crawl, which did nothing for his aim. And he still had the unhappy idea that the things weren't really vulnerable to arrows.

Despite that, he wanted more surety before he gave up on it. Better to attack from a distance than at sword-range, if at all possible. He took the time to take another, settling breath this time, before loosing the arrow, not wanting to miss again. And this time, at least, his aim was better.


16:40, Today: Averdante rolled 23 using 1d20+5. Attack with arrow.
16:44, Today: Averdante rolled 8 using 1d8. arrow damage.

Dungeon Master
GM, 265 posts
Storyteller
Font of All Knowledge
Wed 1 Jul 2015
at 15:08
  • msg #578

Re: [IC] The Ruins and Goblin Camp

Dellas Nump:
Chanting and focusing on the items in his hands he finally finishes and a dog appears. Exceptionally beautiful with a kind of inner light, radiating from the dog. It doesn't think long and follows its instincts, biting the undead creature in front of it (flanked)
Dellas smiles as his first summoning spell works perfectly, he puts the items quickly away and prepares one of his damaging spells, should the king move away from the others or somehow be free to shoot at.


Dellas' hound, glowing with the pure light of the celestial realms, appears behind the king in a haze of heavenly light.  Jaws glowing with power, it lunges at the king's back with devastating power, crunching its spine and finishing what Volsh had started.  The hound howls in triumph as the vile mockery of life crashes to the ground in a heap of ashes and fiery sparks.  The remaining dead howl and seem to move into a frenzy, thrashing and clawing frantically at the living.

In a turn of fate, the sparks from the king's fallen body wash over the sheet of magical grease, and the three undead that had fallen are now engulfed in flames!

Thinking quickly, Dellas turns and focuses a ray of glowing energy against one of the unburned ones near Bruenor, but his eagerness makes him miss.

Haazheel Thorn:
"Good Job!" says Haazheel to Dellas when the dog appears. The wizard then cast a ray of frost spell on one of the undead Bruenor is fighting, hoping to weaken it.

15:13, Today: Haazheel Thorn rolled 19 using 1d20+3. Ray of frost attack on undead.
15:13, Today: Haazheel Thorn rolled 3 using 1d3. damage with Ray of Frost.


With the king down, Haazheel makes a better job at attacking one of the more threatening undead than his fellow magician, and a shard of ice freezes within the gut of one of the undead near Bruenor, making it move even more stiffly than normal.

Averdante:
The dead should stay dead, Averdante thought as he nocked another arrow. The damned things just made his skin crawl, which did nothing for his aim. And he still had the unhappy idea that the things weren't really vulnerable to arrows.

Despite that, he wanted more surety before he gave up on it. Better to attack from a distance than at sword-range, if at all possible. He took the time to take another, settling breath this time, before loosing the arrow, not wanting to miss again. And this time, at least, his aim was better.

16:40, Today: Averdante rolled 23 using 1d20+5. Attack with arrow.
16:44, Today: Averdante rolled 8 using 1d8. arrow damage.


Averdante's arrow strikes true at the one Haazheel had hit, the undead still clinging to its wretched existence even as the arrow protrudes grotesquely from its skull.

Farian Raymellie:
Arm still ringing from the blow on the floor, (that will teach it to get in Farian's way) he rears back for another blow from his mace on the King. TO THE ABYSS WITH YOU!! Feel the holy power of Pelor and begone from this land!!"

Only to hit the wall this time with his mace.


Farian shifted overly slightly to aid Bruenor with the remaining undead, but alas it is only floor that takes the full force of his righteous fury.

The two remaining standing undead slam their fists into Bruenor and Farian, but their armor takes the brunt of the blows, leaving them still standing and mostly unbruised.

Bruenor Sedricson:
Bruenor pulls the prince's longsword from the side of the undead with a disgusting sucking sound...not to mention the smell released.  Seeing he has two undead foes to contend with, he leans into the uninjured (if one could call them that?) walker and shoves with his elbow, leg lunging out to trip him.

08:12, Today: Bruenor Sedricson rolled 18 using 1d20+5. Trip attack.
08:13, Today: Bruenor Sedricson rolled 10 using 1d20+7. Trip attempt on hit (+STR mod, +Impr Trip).
08:15, Today: Bruenor Sedricson rolled 21 using 1d20+6. Attack longsword +1 (if trip successful).
08:15, Today: Bruenor Sedricson rolled 6 using 1d8+3. Dmg.


Bruenor response with a ripost of his own, tripping it flat and slicing into its back, letting lose a horrid stench of ages long past remembering.

Volsh son of Vor:
Volsh seemed immune to the pain, despite the morass of blood and burnt flesh, that was the remains of his chest.  Wisps of smoke drifted from the wreckage, filling the air with the unique aroma of charred flesh.  Volsh followed the arc of his blade, turning his body, as he spun to deliver the final blow.  With his last step, his foot slid in a pool of his own blood...


Volsh turned to focus his fury on the remaining undead, but instead crashed to one knee painfully, his sword slashing downward and leaving a furrow in the floor instead of in undead flesh. 

Sir Aberlayne shifts slightly forward and slams her axe into the moaning head of one of the burning undead that tries to crawl from the flames, putting the wretched creature out of its misery.

From the doorway, Narthian bends his bow with more care, but in an effort to avoid Farian, Bruenor, and Volsh, misses the undead again.
This message was last edited by the GM at 14:24, Tue 07 July 2015.
Haazheel Thorn
Human Wizard, 135 posts
Wed 1 Jul 2015
at 15:29
  • msg #579

Re: [IC] The Ruins and Goblin Camp

Amazed by the power of the celestial dog, Haazheel promises himself to summon a celestial creature next time. Alternating between attack spells and his crossbow, he aims at one of the last standing undead. Hoping for the best to help his companions ending this battle and putting to rest these abominations facing them, the wizard concentrates and shoots.

10:14, Today: Haazheel Thorn rolled 23 using 1d20+3. Attack with crossbow.
10:14, Today: Haazheel Thorn rolled 6 using 1d8.

Averdante
Elf Archer, 206 posts
Keen eyed
Wed 1 Jul 2015
at 23:53
  • msg #580

Re: [IC] The Ruins and Goblin Camp

Arrows, Averdante decides regretfully as he lowers his bow, are pretty much useless against undead. He'll bear that in mind, in the future... and be certain to put in some more time at sword practice.

It appears the king is at last dead in truth, although those who were fighting him seem to have been afflicted with some kind of spell adversely affecting their coordination. Only because of this does Dante draw his own sword and warily advance, circling around to flank the king's rotted minions. Preferably the others, or the fire burning several of them, will finish them off while he's still moving into position, but if not, he'll step in to attack.


[Just moving & readying to attack this round; he's not really keen to go hand to hand with these things if there's no need!]
Volsh son of Vor
Human Barbarian, 106 posts
Thu 2 Jul 2015
at 00:02
  • msg #581

Re: [IC] The Ruins and Goblin Camp

Volsh flailed wildly for a minute, as he attempted to get back on his feet.  His eagerness for battle making his efforts perhaps less efficient than they could have been.

Now on his feet, his breath coming in ragged gasps through clenched teeth, looked for his next victim, as the summoned beast had stolen the killing blow from his grasp.  He swung his blade in a downward arc at the nearest zombie.




17:00, Today: Volsh son of Vor rolled 18,7 using 1d20,1d8 with rolls of 18,7. Attack +8 Damage +5 (Rage).
Dellas Nump
Halfling Wizard, 128 posts
Fire burns bright!
Thu 2 Jul 2015
at 16:13
  • msg #582

Re: [IC] The Ruins and Goblin Camp

Dellas is grinning from ear to ear, his summoned creature killed... or re-killed the undead king. Without thinking he shouts and points at one of the (not burning) Zombies "Attack"
While reloading his crossbow and shooting at a free target.
This message was last edited by the player at 23:50, Thu 02 July 2015.
Farian Raymellie
Human Cleric, 237 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 2 Jul 2015
at 23:28
  • msg #583

Re: [IC] The Ruins and Goblin Camp

Farian steps towards one of the zombies, attempting to flank a zombie with on of his allies, then swinging his mace again, willing to put an end to the pitiful existence of another abomination.

At least this time he didn't get distracted with possible shadowy creatures or invisible cockroaches. His blow connects, but these zombies seem tougher and the blow doesn't seem to do any damage.
Bruenor Sedricson
Human Fighter, 177 posts
A fighter in flux
Fri 3 Jul 2015
at 11:45
  • msg #584

Re: [IC] The Ruins and Goblin Camp



The erratic movement of the undead soldiers makes them difficult to hit...Bruenor recovers his balance from the attempt at tripping the undead shambling before him.  Now, with reinforcement from the others, he raises the longsword over his head and brings it down in an arc before him trying to cleave the nearest walker in two.
This message was last edited by the player at 11:47, Fri 03 July 2015.
Dungeon Master
GM, 268 posts
Storyteller
Font of All Knowledge
Tue 7 Jul 2015
at 14:33
  • msg #585

Re: [IC] The Ruins and Goblin Camp

With crystal sword and battleaxe, longsword and crossbow bolt, mace and summoned heavenly hound, along with magical fire, the last of the undead fall to the friends' fury, their corrupted flesh withering from rot into ash and finally to dust as their forms fall and the unholy magic preserving them runs out.  The dark power that had permeated the very walls shudders and suddenly seems to all run out, like water out of basin, rushing to the king's crown.  The golden points turn to obsidian bolts, the golden circlet to ebon metal, the pearls and jewels turning to jet points and sable domes.

The blackened armor and jagged black spear lay discarded beside what had been the king's corpse, but the golden throne and walls now seem to have regained the luster that had once made the Sun Kingdom famous.

As you watch, a light gathers in the doorway, spinning to form into three distinct shapes.  One is the princess in her robes.  The second, the prince in his armor.  The third is a man in light mail with blue eyes, who gazes at Dellas and smiles.  He assumed a protective posture in front of the two Royal children as an incandescently bright light appears behind them.  All three turn and slowly walk into glory, hand in hand in hand.

With a feeling of hope and warmth filling the room, the light suddenly vanishes, leaving you alone once again.  Totally alone, with no feeling of ghosts lingering in the corners and scrabbling at sealed doors.
Dellas Nump
Halfling Wizard, 129 posts
Fire burns bright!
Tue 7 Jul 2015
at 16:24
  • msg #586

Re: [IC] The Ruins and Goblin Camp

Dellas wanted to ready another spell, but looking around he saw that non of the opponents survived... or remained undead... or whatever. He didn't have to see anything in the dark, because he felt it. The darkness retreated and left this tomb to it's inhabitants.
Quickly turning around, he sees the figures of the prince and princess together with a third (who he guesses must be the king) He bows before them and a big smile can be seen on his face, he loves happy endings.
He continues to look at the door for a while, as if he could see more than the others and finally speaks up "Well, this went well. Though do you think that there is something here to help our paralyzed friend out there?"
Farian Raymellie
Human Cleric, 238 posts
Devoutee of Saint Bane
Banisher of the Undead
Wed 8 Jul 2015
at 01:23
  • msg #587

Re: [IC] The Ruins and Goblin Camp

"With the King finally put to rest, the necromantic energy that powered the spell might be fading as we speak. We can bring in our friend now and prop them up till the spell fully wears off."

Looking around Farian smiles, "Well done one and all. All is right in the crypt now. The evil has been vanquished, and the lost souls are finally at peace. Well done indeed. "

Walking over to the various corpses Farian starts saying last rites.
Bruenor Sedricson
Human Fighter, 179 posts
A fighter in flux
Wed 8 Jul 2015
at 12:32
  • msg #588

Re: [IC] The Ruins and Goblin Camp

Bruenor drops to one knee in the spot where he fought the undead moments earlier...sagging with relief as the dark presence leaves the tomb, and is quickly replaced by the glowing forms of the royal family.

His hand still wrapped around the prince's longsword, point on the ground...he pushes himself up and nods at his companions.  While he came into this expedition with a bit of a chip on his shoulder, doubting the abilities and resolve of the others; he has quickly reached a new appreciation for each of them...even the magic users who previously he may not have valued.

He must admit a swelling of pride in his chest at what they've accomplished together.  A malevolence has been lifted from this place, leaving it the quiet tomb it deserved to be.
Haazheel Thorn
Human Wizard, 137 posts
Wed 8 Jul 2015
at 19:27
  • msg #589

Re: [IC] The Ruins and Goblin Camp

Haazheel puts down his crossbow and leans on his quarterstaff. The wizard is glad to see the fight over. At the sight of the spirits of the king and the royal children leaving in peace, Haazheel feels glad and rejoiced, he helped to bring them peace and rest.
Haazheel feels very proud of his new companions. Strength, wisdom and magic composed this group. He only has one regret, not having the time to cast a summoning spell, but who knows what the future is made of.
After catching his breath, the wizard hangs back his weapon at his belt and starts to explore the royal chamber.


20:01, Wed 08 July 2015: Haazheel Thorn rolled 14 using 1d20+4 ((10)). Search check to explore the royal chamber.
This message was last edited by the player at 01:03, Thu 09 July 2015.
Averdante
Elf Archer, 207 posts
Keen eyed
Thu 9 Jul 2015
at 00:51
  • msg #590

Re: [IC] The Ruins and Goblin Camp

Averdante watches the spirits of the royal trio manifest, and depart. He's glad they've been released to pass on, as they should have done centuries ago. But as the glow of their presence fades, he can't help but wonder if the slaughtered Moon Knights have also been granted the freedom of release and peace. They'll need to check the sarcophagus before they depart.

Gladly sheathing his sword, relieved not to have been needed with it, he turns his attention to looking over the room. The king's crown, spear, and armor, he has no intention of handling. Whatever evil power flowed back into them isn't something he wants to risk. Roaming slowly around room, he looks for any sign of hidden compartments.



17:49, Today: Averdante rolled 23 using 1d20+10. Spot check.
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