Averdante:
As Farian pulls at him, Averdante willingly drops Lantamori's picks, snatches up his bow, and gets clear of the door.
Coming to his feet behind the priest, he backs up further, drawing an arrow and readying it as the doors crash open. His first look at the shambling corpses doesn't help settle his stomach; even in that first glimpse, the things are disgusting to look upon. They're not skeletons and the clinging remnants of flesh makes them look far more appalling. He has the unhappy suspicion though, that they'll be no more vulnerable to arrows than the skeletons were -- but he intends to test that notion before giving up his bow.
If the priest can turn the evil creatures, Dante will hold his fire. If not, he'll hope he's wrong about the usefulness of an arrow against the things.
14:54, Today: Averdante rolled 24 using 1d20+4. Initiative.
14:59, Today: Averdante rolled 7 using 1d8. Damage if hits.
14:55, Today: Averdante rolled 11 using 1d20+5. Shoot undead.
Averdante snaps out a shot quick as summer lightning, and watches it
ting off the undead's armor, shattering against the wall.
Volsh son of Vor:
Volsh drew his blade and mace at the sound of the first crash into the doors, and shuffled his feet into a fighting stance., He was not sure if there would be skeletons or something else, but he wished to have the mace handy in his off hand should it be needed. It seemed that the best course was to wait and see what would happen, taking a more defensive position.
When the doors crashed open, he was positioned to be the first in the line of attack. If the undead stopped or some magic from the group stopped them before they reached him, he would hold. If not, then he would hack down these shambling abominations and give them their final rest, or whatever destruction meant to the undead and the damned.
Volsh readies his sword for a mighty swing as the first of the dead warriors shuffle into view, stepping up to swing down, fit to sever head from shoulders. But these warriors are better armored than the wretched skeletons guarding the Moon Knight's tomb, and the crystal blade makes a ringing sound as it slides along their golden plate and chain, skittering off without doing damage.
Dellas Nump:
Hearing the moaning and strikes against the door, Dellas readies himself and takes out his crossbow, loads a bolt and hopes that at least once it could be useful. Waiting patiently, he flinches every time a little when he hears something banging against the door. But as the doors gave up and those 5 monstrosities threatened to swarm them he took his shot without aiming.
He didn't exactly see where the bolt went, staying behind taller companions can have its disadvantage, but he is pretty sure that it went too high.
08:58, Today: Dellas Nump rolled 22 using 1d20+2. Initiative.
08:58, Today: Dellas Nump rolled 4 using 1d20+2. shoot Undead.
If the undead are stopped and there are at least 3, then Dellas will drop his crossbow and shout to the others to step aside while casting burning hand
Today: Dellas Nump rolled 4 using 1d4. Burn undead burn
(I'm writing this from my phone, sorry but I can't copy any dice roll)
Dellas' shot goes high and wide, smashing against the ceiling as the undead pour out of the tomb.
Bruenor Sedricson:
Bruenor jumps when the pounding on the other side of the door begins. The ominous thudding indicating someone…or something…really wants to get out. He takes a step back and grips the prince’s longsword in his hand; knuckles white as he prepares for whatever comes out.
He grunts an exclamation as the door finally slams open, revealing a horde of undead soldiers; these ones with rotting flesh, and not just animated bones.
09:32, Yesterday: Bruenor Sedricson rolled 14 using 1d20+6. Initiative.
With Volsh in line to attack the foremost soldier, Bruenor is standing off to his right, and attacks the next closest undead guardian – he tries to lunge in and use his legs and strength to trip the abomination and slow its approach.
09:37, Today: Bruenor Sedricson rolled 18 using 1d20+5. Trip attack at closest undead.
09:38, Today: Bruenor Sedricson rolled 25 using 1d20+7. Trip STR check (+4 Improved Trip).
09:39, Today: Bruenor Sedricson rolled 25 using 1d20+6. Impr Trip Attack longsword +1. (this is the attack roll if trip is successful)
09:41, Today: Bruenor Sedricson rolled 9 using 1d8+3. Dmg.
09:41, Today: Bruenor Sedricson rolled 11 using 1d20+6. Crit confirm.
Bruenor lunges in with speed and strength, kicking out at the undead's leg and bringing the creature to its knees. He follows it up with a strike with his longsword, slashing across a weakened section of the armor to part the undead flesh and send ichor sheeting across the floor. While the abomination is still moving, Bruenor has struck the first solid blow!
Haazheel Thorn:
After leaving the prince and amazed by Bruenor performance in the duel, Haazheel followed the group staying at the back of the party. Lantamori petrification curse quiet surprised him, it was the first time he ever witnessed such a curse effect. The undead entrance made the wizard jump. Haazheel, uncertain of which spell to use in this situation, prefered to draw his crossbow and shoot toward the undead.
20:39, Today: Haazheel Thorn rolled 13 using 1d20+2. Initiative .
20:44, Today: Haazheel Thorn rolled 13 using 1d20+3. Attack with crossbow.
20:46, Today: Haazheel Thorn rolled 1 using 1d8. Damage.
With more luck than Dellas, Haazheel's shot actually sticks into the undead on the left, the bolt making a horrible sound as it penetrates the rotting flesh.
Narthian grabs Lantamori from Sir Aberlayne and hauls her farther down the corridor. "
Go, go, I have her!"
Sir Aberlayne charges the undead with a yell, her momentum carrying her battleaxe into the one Haazheel had hit, slicing more gray meat from the decaying bones.
09:56, Today: Sir Aberlayne Nump rolled 5 using 1d6+1. Battleaxe damage.
09:54, Today: Sir Aberlayne Nump rolled 12 using 1d20+6. Attack zombie with battleaxe. +2 from charging.
Farian Raymellie:
Grabbing Dante, I pull him back away from the 5 monstrosities with one hand while holding out my medallion with the other, screaming in a loud holy voice, putting my faith in Pelor to the test against these dark abominations.
"BE GONE FROM MY SIGHT O FOUL EVIL ONES!! In the name of Pelor, my holy God, I banish you back to the darkness from where hence you have spawned!! Fear the Morning Lord and flee from His glorious light!!"
Farian presents his holy symbol with conviction and vigor and the strength of unyielding faith. Holy light blazes from the metal, falling upon the undead, and they moan and writhe in fear and pain of a light of life. All turn and flee into the dimness of the tomb, their cries echoing off the stone as they shuffle away as fast as their feet can take them.
This message was last edited by the GM at 17:24, Sun 07 June 2015.