Farian Raymellie:
Thanking his Lord, Farian stretches and looks around with the rest, gathering what bags he can that are not worn and rotted out in order to help collect any items that his companions deem worthy. He then looks around at the various armor and equipment, finally he will look around at all the works and edgings. Trying to see if there is a story or tale engraved within.
He can gather up a few bags, but it seems age has rendered most of them very fragile. The iron coffer the coins are in, however, seems quite sturdy. And heavy. From the doorway, Narthian looks in on everything and comments: "
One of us should head back into town and borrow the cart again. I don't think the goblins will be back, but nevertheless I should not like to leave everything hanging around, waiting for the first opportunist. I would like to think nothing of the best for the citizens of Bolthaven, but all it takes is one unscrupulous person, and knowledge of our absence, and what we have won, we could lose. I would not care for any overlooked trap to take another life in someone's quest for loot. I can ask Thunder to stay here while I head cross-country. Over rough ground, I would say few are faster than I."
Farian can take a closer look at the carvings as Narthian talks. The carvings show the grand court of the Sun in all of its glory, the nobles and the royal family existing in harmony. It shows the Sun Throne and a distant royal figure upon it ruling over a huge mass of people, with geographical marks of rivers, mountains, and forests showing the diversity and breadth of the land that the Sun Kingdom rules. The carvings wrap around to the back wall, where they turn to scenes of war, of triumph, of the armies of the Sun fighting against demonically-depicted orcs and driving them back from their country.
Nowhere do you see the silver of the Moon House. Nowhere do you see the death of the Prince and Princess. Nowhere do you see a hint of failure or death or trouble. It is... strangely sanitized, an idealized view of what the King's life would have been.
Haazheel Thorn:
"This is very interesting, I just found two wands in the arms of the throne. What a beautiful work. I'm going to study them a little bit if you don't mind." Then the wizard starts to look at them, examining every inches of these wands in order to recall what "Vedarra" and "Bashalt" could mean and so deduce the properties of these wands.
16:24, Today: Haazheel Thorn rolled 15 using 1d20+8. Knowledge arcana on the wands.
Because of their location, Haazheel is thinking these wands were supposed to be used for impressing those coming to see the king (likely originally when the man had been sane). The first, "Vedarra" is a command word for
unseen servant and "Bashalt" is a command word for
glitterdust.
Dellas Nump:
He looks around a little longer before helping Vish to climb back on his shoulder. He talks to the others: "The spear and the armor are enchanted. I'm not sure but it should be safe to take them. The crown seems to have more powerful magic.. maybe I could... Well we should take it with us anyway. It's better than to leave it here where Goblins or other things could get it easily."
I also noticed that those crystals in the ceiling have a minor illusion magic on them.... And this..." He walks towards the sun design that takes up most of the back wall.
The symbol is a fairly basic one, one for "sun/light," a common enough design you've seen around the tomb. The crystals in the ceiling are likely imbued with a variation on the
continual flame spell. As for the history of the sun symbol, it was, obviously, the personal symbol of the House of the Sun. The symbol was co-opted by the rest of the reamining clergy (for at this time the king was also the high priest) and developed into the symbol of Pelor when the religion moved from a royal religion to one of the people. With the fall of the House of the Sun, there was a dark period in the history of what became Low'verok, and the Peloran clergy (along with other religions) cared for people until a new royal emerged and was crowned.
As Dellas touches the sun symbol, he realizes that there is more to it than it seems. The sun itself... is an illusion! When he closes his eyes, he feels he's reaching into open air, into a cavity behind the wall, and in it is a bundle of heavy, soft cloth. With care and caution (and as many tests as he cares to make) he realizes there is a set of robes, a scepter, and an orb, the regalia of the House of the Sun. The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond. It is, indeed, a king's ransom, all imprinted with the ancient sun symbol.
Averdante:
"These might be worth more as antiques than merely the metal they're made from," Averdante observes, stirring the coins in the coffer. Although with so many of them... probably it wouldn't make a great deal of difference. He looks up at Volsh's words to remark, "This coffer right here will certainly need your aid to haul out. The iron seems sturdy enough to use for transporting it, but it's not a light load."
Rising, he adds, "There's also something below the floor in the prince's room. It might only be a sarcophagus with his mortal remains, but there could be something more of value there, as well."
Averdante can suit words to actions and head back to the prince's chamber. Thunder is lying down next to the unmoving Lantamori, her eyes half-closed in her paralyzed state. He can check on her, finding her seeming to be well enough, and Thunder seems content that there is no further danger. Inside the prince's room he can hunt for the hidden compartment, and carefully tease open a trick stone in the floor. Inside he finds a pale wooden bow with a clean, smooth arc, the end-caps mounted with gold-chased silver. In elven culture, this is known as a "Moonbow" due to its shape. Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian. Because of it contains both gold and silver, it may be that the bow was a gift to the prince from the Moon House, and hence may have been inserted into the design by the Moon House servants forced to build the tomb, as it never would have been buried here by the king.
Bruenor Sedricson:
Bruenor sheathes his sword and stands there watching the others find things that his own eyes picked up no trace of. He thinks this must be a learned skill…and one it would behove him to work on. He watches in awe as the wands are pulled from the throne arms, and secret compartments are opened on the throne. He wonders what else this chamber might be hiding?
At Averdante’s words, he perks up…finally, some way he can be of use…He steps closer to Volsh, saying, “I will help carry.” – his eyes lighting up a bit as he sees the coffer of gold coins. Bruenor comes from a relatively wealthy family, but seeing treasure like this in a tomb beneath goblin ruins…well, it just felt different. Too, he wanted to make his own way in this world; not get handouts from mother and father. Adventuring seemed like a fine way to do it.
Inspired by the others, and seeing they were not ready to haul things yet, he talks a slow walk around the chamber…scanning the room for anything of interest.
Bruenor examines the room carefully, but doesn't note any further secret compartments or hidden items. He is, perhaps, a tad distracted by what the others were finding. But he can organize what is found as his compatriots bring them together. The items from the princess' room are mostly small and light, easily carried. The armor from the prince's room, now being used, mean they have an extra set of armor to carry, as well as the king's armor, spear, and crown (if they choose to take them). There is the regalia, the arrows from the Moon Knight's room, the half-dozen silver maces from the same place, the bow Averdante just found, along with the heavy coffer. There's also Lantamori. You think the coffer will take two people to lift it easily, or one strong person to stagger out with it. The armor is not insignificant in weight, but one person could carry is easily enough.
You think, considering you have two halflings with your group, it will take you two trips to get everything (and everyone) out without overburdening anyone, as well as make a final sweep and shut everything up behind you (if that is what you wish to do). But the cart that Narthian is bringing back will be able to carry everything easily.