Character Generation
LEVEL: Everyone starts at 1st level.
CLASSES: See separate thread.
ABILITY SCORES: Use the following values--18, 16, 15, 13, 12, 11--and assign them as you want. You can raise one's score in a prime requisite by lowering the scores of one or more other abilities. This adjustment shows that a character may practice hard and learn how to fight or reason well, but at the cost of not developing another ability.
When adjusting abilities, no score may be lowered below 9 or raised higher than 18. When an adjustment is made, a prime requisite ability will be raised 1 point for every 2 points that another ability is lowered.
House Rule: because of the additional class options, there are no restrictions on which abilities can be raised or lowered.
For example, a magic-user might lower a Strength score of 15 to 9 (a drop of 6) in order to raise an Intelligence score of 15 to 18 (a raise of 6/2 = 3).
HIT POINTS: Maximum for 1st level (+Con modifier if applicable)
STARTING MONEY: 150 gp
This message was last edited by the GM at 08:21, Sat 04 Jan 2014.