Razael:
Guess I could afford to go back and look for armor or the like.
Do they have a Lighter form of Brigandine? Say DR 3 and around 12-13 pound for body, 6 for Arms?
gwythaint has the whole list here (
https://drive.google.com/drive...CalsL1rQ11RbOGzZbhiS), but gwythaint's list is broken for me and might be for others.
Armor | DR | Head (Full Face) | Body | Arms | Hands | Legs | Feet | Suit | Notes |
---|
Light Cloth, Leather, Furs | 1 | $13 (+$5) | $53 | $25 | $5 | $37 | $17 | $150 | |
-----weight | | 1.5 (+0.6) | 6.3 | 3 | 0.6 | 4.5 | 2.1 | 18 | |
Heavy Cloth, Leather, Furs | 2 | $38 (+$15) | $158 | $75 | $15 | $112 | $52 | $450 | |
weight | | 3 (+1.2) | 12.6 | 6 | 1.2 | 9 | 4.2 | 36 | |
Light Mail | 3/1 | $125 (+$50) | $525 | $250 | $50 | $375 | $175 | $1,500 | [1, 2] |
weight | | 3 (+1.2) | 12.6 | 6 | 1.2 | 9 | 4.2 | 36 | |
Light Scale | 3/2 | $80 (+$32) | $336 | $160 | $32 | $240 | $112 | $960 | [1, 2] |
weight | | 4 (+1.6) | 16.8 | 8 | 1.6 | 12 | 5.6 | 48 | |
Light Segmented Plate | 3 | $150 (+$60) | $630 | $300 | $60 | $450 | $210 | $1,800 | [2, 3] |
weight | | 4 (+1.6) | 16.8 | 8 | 1.6 | 12 | 5.6 | 48 | |
Mail | 4/2 | $225 (+$90) | $945 | $450 | $90 | $675 | $315 | $2,700 | [1, 2] |
weight | | 3.8 (+1.5) | 15.8 | 7.5 | 1.5 | 11.2 | 5.2 | 45 | |
Scale | 4/3 | $138 (+$55) | $578 | $275 | $55 | $412 | $192 | $1,650 | [1, 2] |
weight | | 7 (+2.8) | 29.4 | 14 | 2.8 | 21 | 9.8 | 84 | |
Segmented Plate | 4 | $225 (+$90) | $945 | $450 | $90 | $675 | $315 | $2,700 | [2, 3] |
weight | | 6 (+2.4) | 25.2 | 12 | 2.4 | 18 | 8.4 | 72 | |
Heavy Mail | 5/3 | $300 (+$120) | $1,260 | $600 | $120 | $900 | $420 | $3,600 | [1, 2] |
weight | | 4.5 (+1.8) | 18.9 | 9 | 1.8 | 13.5 | 6.3 | 54 | |
Heavy Scale | 5 | $275 (+$110) | $1,155 | $550 | $110 | $825 | $385 | $3,300 | [2] |
weight | | 10 (+4) | 42 | 20 | 4 | 30 | 14 | 120 | |
Heavy Segmented Plate | 5 | $300 (+$120) | $1,260 | $600 | $120 | $900 | $420 | $3,600 | [2, 3] |
weight | | 8 (+3.2) | 33.6 | 16 | 3.2 | 24 | 11.2 | 96 | |
Brigandine | 5 | $450 (+$180) | $1,890 | $900 | $180 | $1,350 | $630 | $5,400 | [2, 3] |
weight | | 5 (+2) | 21 | 10 | 2 | 15 | 7 | 60 | |
Plate | 6 | $625 (+$250) | $2,625 | $1,250 | $250 | $1,875 | $875 | $7,500 | [2, 3] |
weight | | 5 (+2) | 21 | 10 | 2 | 15 | 7 | 60 | |
Heavy Plate | 7 | $750 (+$300) | $3,150 | $1,500 | $300 | $2,250 | $1,050 | $9,000 | [2, 3] |
weight | | 6 (+2.4) | 25.2 | 12 | 2.4 | 18 | 8.4 | 72 | |
Extra-Heavy Plate | 8 | $875 (+$350) | $3,675 | $1,750 | $350 | $2,625 | $1,225 | $10,500 | [2, 3] |
weight | | 7 (+2.8) | 29.4 | 14 | 2.8 | 21 | 9.8 | 84 | |
Epic Plate | 9 | $1,000 (+$400) | $4,200 | $2,000 | $400 | $3,000 | $1,400 | $12,000 | [2, 3] |
weight | | 8 (+3.2) | 33.6 | 16 | 3.2 | 24 | 11.2 | 96 | |
Notes
[1] Use lower DR against crushing attacks.
[2] Considered metal for the purposes of armor modifiers, lightning damage, reaction penalties in town, etc.
[3] Considered plate armor when adding armor modifiers or buying breastplates.
Armor Modifiers (some of these modifiers are from my home game, but they were pulled from Low-Tech and DF 8 Treasure tables so the numbers are Kosher).
Armor – like weapons and shields – can have modifiers. These result in cost factors (CF) that affect price as explained for weapons: multiply list cost by (1 + total CF). Most are specific to particular kinds of armor!
Cheap: This might be mass-produced munitions armor, issued to an army’s rank and file; alternatively, the armor could be the work of an inexperienced armorer, or incorporate low-grade materials. Cheap armor has -1 DR. -0.6 CF; weight is unchanged.
Dark One Living Armor: Leather and scale. The result of magically assisted “genetic engineering,” this armor is a living colony of remarkable lichens that works to treat the wearer's injuries. After any cutting, impaling, or piercing injury to a location protected by the armor, roll 3d. On 15 or less, a sticky secretion covers the wound; when the battle ends, the wearer instantly enjoys the benefits of bandaging. If a limb protected by such armor takes crippling injury, the wearer has +1 on the HT roll to determine the crippling wound's duration. +49 CF.
Dragonhide*: Heavy leather armor (DR 2) can be dragonhide. This provides from +1 to +4 DR, depending on the dragon, and double that DR bonus against fire. (Dragonhide with up to +7 DR – and unusual dragonhide that doubles its bonus vs. acid, cold, or other damage – exists but isn’t for sale.) It also gives ‑3 reactions from dragons! Weight and cost depend on DR bonus: +1 DR (+2 vs. fire) is 1.25¥ weight and +29 CF; +2 DR (+4 vs. fire) is 1.5¥ weight and +35 CF; +3 DR (+6 vs. fire) is 1.75¥ weight and +41 CF; and +4 DR (+8 vs. fire) is 2¥ weight and +47 CF.
Dwarven: Dwarves can forge DR 6-9 plate armor (note [3]) to be harder! This gives +1 DR without raising weight. +4 CF.
Elven: Elven mail uses the higher DR listed for the base armor against all damage – don’t reduce its DR vs. crushing attacks. Any mail: +3 CF.
Feathers: Feathers can be woven into cloth armor, adds +1 DR versus light ranged weapons (ammo weight 1 lbs or less). Counts as Ornate +1 (no further Ornate can be added). Costs $2,000.
Fine*: Expertly fitted, with no waste material. Offers full DR at 3/4 of the usual weight. Only fits wearers whose height and weight match the original owner’s! Any armor: +9 CF.
Giant-Spider Silk: Improves light cloth armor (DR 1) to DR 2 without raising weight – and allows it to be worn under other armor (+2 DR) without -1 to DX for layering. +99 CF.
Highly Articulated: Highly articulated armor is constructed with an extremely sophisticated set of overlapping layers or plates protecting joints and other vulnerable areas. Provides two-thirds rather than half DR against attacks to chinks in armor. +19 CF.
Jazerant: Mail sandwiched between two layers of padding and/or leather. Holdout penalty is DR/3. Add both mail and leather together to find base armor price, CF is the amount of Holdout penalty reduced. All modifiers apply to this new Base Price.
Meteoric: Resists magic as for the weapon modifier (p. 106). Any metal armor (note [2]): +19 CF.
Orichalcum*: Gives full DR at just 1/3 of the usual weight! Any plate armor (note [3]): +29 CF.
Ornate: Dress to impress, exactly as for the weapon modifier (p. 106). Any armor or clothing: +1 to reactions for +1 CF, +2 for +4 CF, or +3 for +9 CF.
Slornhide (Leather of Quality): Light and heavy leather armor can be made of Slorn hide, this leather is tougher than regular leather, +1 DR, for no extra weight. Slorn are known to attack wearers of Slorn hide on sight and track those that escape them forever. There are rumors of Slornhide armors made from old Slorn that have the same acid/fire resistance of the Slorn, if so see Dragonhide for pricing and weight increase. +4 CF (+3 CF for Trolls).
Spiked: Every turn, roll DX-4 to stab each enemy in close combat with you as a free action; success deals 1d-2 impaling damage. In addition, anyone who strikes such armor with an unarmed attack takes this damage to the attacking body part – and if the attack is a bite, grapple, or anything under Slams, Tramples, and Overruns (Exploits, p. 40), the attacker suffers maximum damage (4 points). Any plate armor (note [3]) that covers the body or more: +2 CF.
Thieves’: Blackened mail woven for maximum flexibility, minimum noise. Find the total weight of your gear with and without this armor, and use weight without to figure encumbrance penalties (p. 12) to Acrobatics, Climbing, Stealth, and other skills (but not to Move or Dodge). Any mail: +3 CF.
* Weight effects multiply together; e.g., dragonhide with +4 DR (2¥ weight) of fine quality (3/4 weight), weighs 1.5 times as much as usual.
Meteoric and orichalcum are mutually exclusive.
Thieves’ mail cannot be ornate.