Equipment
Each character starts with 250 silver pieces (SP) to purchase equipment. Every character can wield every weapon. Spellcasting characters may wear armor, but the armor penalty of the armor worn raises the mana cost of each spell cast.
Weapon Stat Block
Weapon Name (Skill), Damage, Range (in yards), Cost (silver pieces)
Fist (Unarmed), 1d6/2
Axe (Axes), 1d6, *, 5
Bow (Bows), 1d6, 80, 4
Crossbow (Bows), 1d6+3, 100, 8
Dagger (Daggers/Thrown), 1d6-2, 8, 2
Halberd (Polearms), 1d6+3, *, 7
Longbow (Bows), 1d6+2, 120, 8
Mace (Blunt), 1d6, *, 5
Spear (Polearms/Thrown), 1d6, 20, 3
Staff (Blunt), 1d6, *, 2
Sword (Swords), 1d6, *, 5
Two-handed weapon (see description), 2d6, *, 10
Warhammer (Blunt), 1d6, *, 5
When the target is further than half the Maximum Range away the attack DL is increased by 4. This modifier is not applied when using daggers.
Two-handed Weapon
Swords, axes, maces and warhammers exist in larger, two-handed versions. The appropriate skill is used for each weapon.
Armor Stat Block
Armor Name, Defense, Armor Penalty, Cost (silver pieces)
Clothes, 0, 0, 3
Leather armor, 1, 1, 15
Scale armor, 2, 2, 23
Chain mail, 3, 4, 70
Plate armor, 4, 5, 90
Small shield, +1, +2, 5
Large shield, +2, +4, 12
Miscellaneous Equipment Stat Block
Equipment Name, Cost (silver pieces)
Adventurer’s Kit, 5
Backpack, 4
Cask of beer, 6
Cask of wine, 9
Donkey or mule, 25
Iron ration (for 1 week), 14
Lantern, 5
Lockpick, 2
Noble clothing, 12
Normal clothing, 3
Ox cart, 7
Packhorse, 30
Pickaxe, 3
Pole (3 yards), 1
Ration (for 1 week), 7
Riding horse, 75
Rope (10 yards), 2
Saddle bags, saddle and bridle, 8
Torch, 1
Travel clothing, 5
Warhorse, 150
1st circle spell, 25
2nd circle spell, 50
3rd circle spell, 75
4 circle spell, 100
Spellbook (leatherbound), 20
Spellbook (metalplated), 40
Magic implement (1st circle), 80
Magic implement (2nd circle), 160
Magic implement (3rd circle), 240
Magic implement (4th circle), 320