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09:16, 15th May 2024 (GMT+0)

Return to the Western Heartlands.

Posted by DMFor group 0
DM
GM, 3685 posts
Tue 18 Jul 2023
at 03:03
  • msg #1

Return to the Western Heartlands

Elient 4, 1361 DR

The gate shimmers for a moment as Corym, Krackor, Torvek, Kali, Kitheras, and Kora step through. The opalescent sheen lasts for a few breaths after the last of them arrives, before the gate closes once again. Though they can't see it, they know that Tarron is removing the gate's keystone back in Myth Drannor, returning the gate to an inoperable state.

On this side of the gate, the room is just as dusty as Torvek's wizard eye had shown. It's been well stocked, and the oil on the blades  in the various weapon stacks is still shiny, but there are no other signs of anyone being here recently.

You poke your heads into the other rooms as you head out, and find more of the same. Various crates and barrels and dust, no recent signs of habitation. The illusion at the entrance is quality work, but doesn't impede you from walking through, or re-entering.

Outside, the forest is a breath of fresh air in more ways than one. After the utter silence of Myth Drannor, it's nice to stand amongst trees and hear the chirp of insects and the faint stirrings of birds as the night just begins to give way to dawn. And after the gloomy depths and towering heights of Cormanthor's depths, this open forest with dense undergrowth is downright inviting.

Still no particular idea where you are at the moment, but at least Kitheras is able to quickly fix cardinal directions. There's a new day dawning, and a whole new land awaits you.

((ooc: I'm going to pause the opening spiel here, so that folks who want to interact with each other or the hideout can do so. The next post, with Kali's contact, will happen once everything is wrapped up.))
DM
GM, 3686 posts
Tue 18 Jul 2023
at 03:24
  • msg #2

Return to the Western Heartlands

Right about the time the group had gotten tired of poking around in the hideout and was about ready to pick a direction and start walking, Kali heard a sharp ringing in one ear. A moment later came a voice, one she hadn't heard in moons, but had no trouble recognizing.

"Kali? Oh, thank the gods. Bari says he's found you." It's Sperren Rowanmantle. One of Cormyr's seemingly-endless younger noble sons, Sperren is a light in any room he enters, a merry voice in any chorus, and dumber than a box of rocks. Without the help of his long-suffering valet, you would be worried of him being able to get dressed. You're pretty sure that "Bari" is Barend Thormon, the Rowanmantle house wizard. Which at least means whatever comes next is will most likely be accurate, and might even have house sanction.

"Tosta's been attacked." Tosta Rowanmantle, Sperren's older sister, who has all of his love, not to mention all of the sense he was born without. "She was in Triel, the whole town was sacked! You're just south of there. Can you go and help her?"

That's it. The message ends. So very much like Sperren. Likely there would be a reward. Certainly you're not going to get any useful details from him. But hey, at least now you've got a vague idea where you are. And if you speak, they'll probably hear you in Cormyr.
Kali Xilrora
player, 101 posts
HP 33/61
AC 4
Wed 19 Jul 2023
at 00:36
  • msg #3

Re: Return to the Western Heartlands

DM:
Right about the time the group had gotten tired of poking around in the hideout and was about ready to pick a direction and start walking, Kali heard a sharp ringing in one ear. A moment later came a voice, one she hadn't heard in moons, but had no trouble recognizing.


Kali stopped suddenly in her tracks as she heard the piercing sound resonate in her ear.

quote:
"Kali? Oh, thank the gods. Bari says he's found you." It's Sperren Rowanmantle.


The moment that she heard Sperren's voice echo in her head she rolled her eyes but smiled. She couldn't help but envision the poor harried Bari helping this lovely doofus get in touch with her.

quote:
"Tosta's been attacked. She was in Triel, the whole town was sacked! You're just south of there. Can you go and help her?"


Kali's brows furrowed at the news. She remembered Tosta being quite shrewd and the fact that she was attacked worried her greatly. Not only that, it sounds like an entire town was destroyed. She thought carefully before she spoke.

"Any more details than a town being destroyed? I'll see what I can do, but I need more details. Get back to me if you can. Sending my love to you and Bari."
DM
GM, 3687 posts
Wed 19 Jul 2023
at 01:12
  • msg #4

Re: Return to the Western Heartlands

Kali

There's no response from Cormyr. But you weren't particularly expecting one; the magic is difficult, and Sperren probably wanted to pester his sister. Though he's never spent a day outside his highly-cultivated life, you know he's never going to let her hear the end of this.
Kali Xilrora
player, 102 posts
HP 33/61
AC 4
Wed 19 Jul 2023
at 01:27
  • msg #5

Re: Return to the Western Heartlands

After a long, not totally unexpected silence, Kali cleared her throat to address the group.

"Well, that was unexpected. I found us a job.

I just got a message from one of my contacts. He's a loveable dope, but his sister, Tosta, has proven herself to be a sharp and capable contact. Apparently, the entire town of Triel has been pillaged, and Tosta is missing. We are, apparently, just south of there.

I have no doubt that the reward is going to be considerable based on my past dealings with him and more importantly, his..."?
Kali paused to think of the correct word. "Babysitters? No. Guardians. Let's call them that. To be honest, I feel compelled to go check this out, and I am hoping that I won't go alone. It's up to you though."
Kora Roustinghorn
NPC, 123 posts
33/33 HP
Wed 19 Jul 2023
at 01:39
  • msg #6

Re: Return to the Western Heartlands

"I thought this forest looked familiar!" Kora exclaimed. "This is the Reaching Woods. If we're near to Triel, this must be part of its northern branch. Home would be to our east, Scornubel to the south, and Triel..."

She spins away from the rising sun and points. "West. North, too, but mostly west. Depending on how north we are, we'll either hit the Trade Way, or the Dusk Road. Either one will lead us to Triel."
Corym Ildroun
player, 2683 posts
28/28 HP
AC -3
Wed 19 Jul 2023
at 02:25
  • msg #7

Re: Return to the Western Heartlands

Corym speaks to Krackor out of the side of his mouth, "The Dusk Road hasn't been the most pacific path for us, has it?"
Kitheras Sunblade
player, 626 posts
AC: -1 THAC0: 15
HP:31 / 44
Wed 19 Jul 2023
at 14:11
  • msg #8

Re: Return to the Western Heartlands

The noble elf seems pensive and tries to recall his familiarity with the surrounding area.

"The Hellriders of Elturel generally patrol as far out as Triel.  Strange that a force with such strength could move past without alerting them. Kali is right--we should investigate, and avenge Triel if we can."

"Torvek, if you have a wizard eye prepared you can get a bird's eye view and help us more precisely place ourselves. Maybe even forewarn us of danger."

This message was last edited by the player at 15:00, Wed 19 July 2023.
Krackor Steelfist
player, 1899 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 19 Jul 2023
at 20:26
  • msg #9

Re: Return to the Western Heartlands

Corym Ildroun:
Corym speaks to Krackor out of the side of his mouth, "The Dusk Road hasn't been the most pacific path for us, has it?"

Musing on the happenings of the past and figuring out how far from home they were, Krackor nodded to Corym. "But we would be going the other direction from the river we had trouble with. I don't know much more but we need to figure out what we have with us now and how to get there quickly. I don't suppose you have any of those Mount spells ready do you?"

Knowing they were going to be somewhere, he hoped that the Wizard come trickster would have prepared that spell more than once.

"Captain, it is your call and I am prepared for the journey, what say you Mistress Lightbearer?"  Always protective of his apprentice warrior, he checked she was OK after realising where she was. "Will you be OK Kali?"
Kali Xilrora
player, 103 posts
HP 33/61
AC 4
Thu 20 Jul 2023
at 19:39
  • msg #10

Re: Return to the Western Heartlands

Kali raised a brow at Krackor in slight confusion.

"Of course I will be ok. I'm relieved to hear that I won't be going alone. Thankfully, this next adventure seems to be more in my wheelhouse than what we have been enduring. Who knows, I might even find myself to be useful to the group for once."

Kali had never felt weaker and worthless than their time in Myth Drannor. Kali was genuinely excited to show the group that she could, in fact, do something useful.
Krackor Steelfist
player, 1906 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 20 Jul 2023
at 20:35
  • msg #11

Re: Return to the Western Heartlands

Kali Xilrora:
Kali raised a brow at Krackor in slight confusion.

"Of course I will be ok. I'm relieved to hear that I won't be going alone. Thankfully, this next adventure seems to be more in my wheelhouse than what we have been enduring. Who knows, I might even find myself to be useful to the group for once."

Kali had never felt weaker and worthless than their time in Myth Drannor. Kali was genuinely excited to show the group that she could, in fact, do something useful.

Sorry, that was for Kora.  Had compiled the post on mobile, I was VERY tired.
Lets go with it anyway and repeat the words for Kora too.

This message was last edited by the player at 20:58, Thu 20 July 2023.
Kitheras Sunblade
player, 627 posts
AC: -1 THAC0: 15
HP:31 / 44
Fri 21 Jul 2023
at 10:48
  • msg #12

Re: Return to the Western Heartlands

((Torvek's been tied up with moving houses. I'm not genuinely concerned that we're walking into a trap or anything.  He can tell us later whether he Wizard Eyed or not, but let's head to town and meet our new players.))
DM
GM, 3695 posts
Fri 21 Jul 2023
at 21:33
  • msg #13

Re: Return to the Western Heartlands

Elient 4-5

Group

With a destination in mind and a general bearing, the group shoulders packs and heads west. The hideout turns out to be only a few miles inside the forest's western edge, and soon you're breaking through the treeline and into the open plains. Far off to your right is a smudge along the horizon, which Corym after a moment places as the Trielta hills. He and Krackor have been through this land before, when the group made its way west and then up the coast the previous year.

Kitheras has also spent a number of years moving through this portion of the Western Heartlands, as a spy and scout for Evereska. He plots the fastest course to Triel, which in the end is basically just heading straight west. It's about sixty miles total, which the group can make in two days if they push themselves. And so, setting their packs as comfortably as possible, the group does exactly that.

It helps that the weather is perfect for a march. You're well into autumn, the grass is tall and ripe, and a cool breeze sweeps in from the ocean miles to the west. Clouds dot the sky, their white making the blue pop brightly. The crisp air puts a spring in your step that barely degrades as you march mile after mile after mile.

Late in the second day, the Dusk Road comes into view, arcing down from the north. Soon afterward you can see the Trade Way ahead of you, a long track well worn to dust after a summer of caravan traffic. Where the two meet is the village of Triel.

As you come closer, you can see the effects of the attack. The village has not, as Sperren implied, been completely destroyed. There is a gap in the rock-and-lumber wall, and through it you can see the burned skeleton of a building or two. But it was outside the village, where caravans are directed to camp, where the brunt of the chaos is visible. Though it's been several days since the attack, you can see the wreckage of more than one wagon, as well as the corpses of horses and what looks like an ogre.

Despite the attack, there are still several caravans camped out in the fields around Triel. Trade may stop for the snow, but not for much else. Though you do see more guards, and a more active perimeter, than usual.

You identify yourselves at the gate. The Triel guard initially doesn't want to admit you so close to sundown, but eventually she allows you inside, and gives you directions to where Tosta Rowanmantle can be found.

The sickroom turns out to be a converted warehouse; mattress and blankets perched on top of crates and barrels of meticulously labeled foodstuffs. Both of her legs are in casts, great massive white things that must make her life miserable. Despite this, she seems both awake and aware.

Two other people are crammed into the room with her, perched on boxes or barrels as they chat quietly. One, a human, is wearing green leaf armor and is deeply tanned from a lifetime outdoors. The other is a green elf, also well equipped for the wilds.

Tosta's eyes brighten when she sees Kali. "Ah, reinforcements. My brother was not drunk. More than usual."

((ooc: Just this once, in the interest of getting the group and the new players together, I am ignoring the fact that Krackor moves half as quickly as the rest of the group. So you make it in two days of forced marching, instead of four.))

Elion

Triel was just supposed to be a rest stop. A way station on the way from the Misty Forest to the Reaching Woods, the same way the caravans used it as they journeyed the Trade Way. The trip south had been uneventful so far, marked only with the worry about what might have gone so badly in Sunset Vale to make the Great Druids call for help.

Your first taste of southern hospitality was arriving at Triel just in time for the big attack. A pack of ogres, strengthened by a quartet of hill giants, came loping out of the east just at sunset and fell upon Triel with no warning. The giants knocked down parts of the wall and lobbed flaming balls of pitch inside, starting a multitude of fires, while the ogres raged through the caravans camped outside, killing guards and grabbing both loot and captives.

The mayor, who was apparently a priest of Tempus as of last tenday, tried to lead a counter-attack. One of the giants knocked him down and sat on him, and then flung him over a shoulder and wandered off.

Almost as soon as the fight started, it was over. The giants and ogres retreated into the gathering night with their prizes, while everyone who survived worked to gather scattered herds and put out the fires before they burned Triel entirely.

Come morning, a call went up for volunteers to track the monsters back to their lair and try to rescue the hostages. You were one of three who stepped forward. The other two were a druid of Silvanus who had come to investigate the hill giants and a human ranger from Cormyr, whose caravan was mostly untouched and was heading south without delay.

The trail led about a day and a half into the Trielta hills, bypassing the areas settled by small groups of gnomes and halflings before entering a steep ravine. You had just caught sight of a doorway heading into one of the hills when you were set upon by ogres. The battle was brief; the ogres were not expecting people of your skill and quickly retreated, but before they did Tosta Rowanmantle was knocked from the trail and fell a great distance. She survived, but broke both her legs. You and the druid, Yngvar, managed to stablize her, but it was clear she would need treatment, and you were uncertain of your ability to take whatever was under the ground by yourselves.

As you were getting Tosta back to Triel, she was contact magically by her brother, an apparently regular occurrence. (Nobles, what can you say?) Her brother panicked, and promised he would find help. And now, just as you've gotten Tosta safe and comfortable in Triel, apparently here they are.

You hope they're more competent than Tosta's brother, at least judging from the sarcastic stories she told you through gritted teeth as you carried her to safety.

Yngvar

It has not been a great year. It hasn't been a great decade, for that matter, but the last year has been the worst you've seen. And while the leaves are beginning to change color and the heat of the summer is gone, it doesn't seem to be slowing down any. You haven't heard from Great Druid of the Reaching Woods Baerithryn Redmane for several months, but a message did come from Silvanus's Archdruid of the Trielta Hills, Norlimurr Grethgar, that hill giants from the Hill of Lost Souls have been migrating south into the Trielta Hills.

Many of the Trielta Hills druids were killed over the winter in the general melee that was the Reaching Woods, so you've volunteered to come north and investigate. The Western Heartlands does not need a war between hill giants and the gnomes and halflings of the Trielta Hills on top of everything else that's happening.

Your plan was to go to Triel and inquire whether anyone had heard news from the nearby hills. You were not expecting to get there just after a band of ogres, strengthened by a quartet of hill giants, raided the town. You spent the night helping put out fires, then volunteered in the morning to find where the monsters had come from. With you came a ranger from Cormyr who had been guiding one of the caravans, and an elven ranger from the Misty Forest, who was the first person to respond to Great Druid of the Chionthar Osme's call for help.

Just like the rest of the year, the scouting trip didn't go quite to plan. Oh, you found where the ogres and giants were lairing, but Tosta broke both her legs in a skirmish and had to be carried back to Triel. Fortunately, it would seem her brother was actually able to make good on his promise to find you some help.
Yngvar the Mad
player, 21 posts
Druid 9
AC 4, HP 57/57
Fri 21 Jul 2023
at 21:57
  • msg #14

Re: Return to the Western Heartlands

Yngvar nods greetings to the newcomers when Tosta greets them. She seemed to know them, so he was accepting, and they were apparently willing to help. "My name is Yngvar, Druid of the Reaching Wood. This kind of thing is getting more and more frequent over the last several years. The evil is overtaking the wood and monsters and evil creatures are spreading fast. They must be held and pushed back!"
Kali Xilrora
player, 105 posts
HP 33/61
AC 4
Fri 21 Jul 2023
at 22:10
  • msg #15

Re: Return to the Western Heartlands

DM:
Tosta's eyes brighten when she sees Kali. "Ah, reinforcements. My brother was not drunk. More than usual."


Kali breathed a heavy sigh of relief once Tosta came into view.

Darling Tosta! I am so relieved to see you alive, if not well. From what your brother managed to relay, it sounded as if I would be rescuing you from a dragon's tower. To be fair, been there, and I must say, it was highly entertaining if not terrifying. Kali smiles slightly as she gently embraces Totsa. "How can I be of service, my dear?
Torvek Ragdar
player, 163 posts
Fri 21 Jul 2023
at 23:06
  • msg #16

Re: Return to the Western Heartlands

(OOC: Torvek could have sent a wizard eye but would have most likely turned himself into a bird to survey from the sky and travel easily.  Also I had not initially prepared mount but we could have got them going after the first night).

As they walk through the town, Torvek looks at the damage trying to understand what happened here.  Since Kali appears to know Tosta well, he decides to let her get the information, ready to ask for clarification when needed.

In response to Yngvar introduction, Torvek offers his hand and say "Torvek Ragdar, Wizard of Silverymoon. Happy to help if I can but could you tell us more about this evil you talk of?"
This message was last edited by the player at 15:33, Sat 22 July 2023.
Yngvar the Mad
player, 22 posts
Druid 9
AC 4, HP 57/57
Fri 21 Jul 2023
at 23:14
  • msg #17

Re: Return to the Western Heartlands

Yngvar takes his hand and shakes it, "Greetings, I'm not sure what is happening, but a malevolent evil is spreading over the lands including the Reaching Wood. We are under siege, so many have died fighting it. Our numbers are dwindling."
DM
GM, 3697 posts
Fri 21 Jul 2023
at 23:17
  • msg #18

Re: Return to the Western Heartlands

Tosta sighed. "It feels like I've walked straight into a wasp's nest. Triel was attacked by a few ogres and hill giants, and I figured that was all it was. Now I'm not so certain, especially with the dark hints Yngvar's been dropping. But at least a dozen people were taken, including the mayor. If they're going to survive, they'll need to be rescued soon." She waves a hand helplessly at her legs. "And I'll probably be stuck in this useless village all winter."
Kali Xilrora
player, 106 posts
HP 33/61
AC 4
Sat 22 Jul 2023
at 01:31
  • msg #19

Re: Return to the Western Heartlands

DM:
Tosta sighed. "It feels like I've walked straight into a wasp's nest. Triel was attacked by a few ogres and hill giants, and I figured that was all it was. Now I'm not so certain, especially with the dark hints Yngvar's been dropping. But at least a dozen people were taken, including the mayor. If they're going to survive, they'll need to be rescued soon." She waves a hand helplessly at her legs. "And I'll probably be stuck in this useless village all winter."


Kali nodded at Tosta's predicament. "Think of a winter here as charity work to pad your resume, or your karma, your choice. Any idea the direction the hostages were taken in? How organized were the rabble? Did it seem like they came with the sole purpose of taking people or was it a by-product of the chaos?"
DM
GM, 3698 posts
Sat 22 Jul 2023
at 02:23
  • msg #20

Re: Return to the Western Heartlands

"It's a day and a half into the Trielta Hills." Tosta waved a hand at Elion and Yngvar. "They can guide you. There were only ten or twelve ogres and giants. In and out." She frowns. "I didn't think anything of it, because the attack was very much the usual chaos, but they left..." She trails off and waves a hand vaguely. "Well? On time? I feel ridiculous applying 'at the opportune moment' to a bunch of hill giants, but that's what it was. And that maybe means coordination."
Kali Xilrora
player, 107 posts
HP 33/61
AC 4
Sat 22 Jul 2023
at 02:59
  • msg #21

Re: Return to the Western Heartlands

"That...that is highly disconcerting."

She mulled the information over for a moment.

"Well, I take that as good news and bad news. Good news being that there is a decent chance some of those people are still alive until a sacrificial ritual or some such needs to be conducted. Which is definitely better than being considered dinner or entertainment. Bad news is there is something powerful enough to control ogres and hill giants in the middle of a frenzy."

She sighed and flashed a genuine smile to her friend.

"Sounds like fun!"

Kali turned her attention to the people Torvek was addressing and approached the group.

"Forgive me interrupting, Torvek, but time really seems to be of the essence."

She turned her full attention to Yngvar and Elion and bowed slightly.

"My name is Kali Xilrora and I'm a friendly associate of that lovely woman, Tosta, there. She's filled me in on some of the details and I agree with your assessment that some thing very dark is playing a major part in this attack. I am also very interested in rescuing those people since very few deserve death by ogre. Is it possible to discuss details while we walk the kill the vermin?"
Kitheras Sunblade
player, 628 posts
AC: -1 THAC0: 15
HP:31 / 44
Sat 22 Jul 2023
at 04:39
  • msg #22

Re: Return to the Western Heartlands

Kitheras survey the wreckage with a detached sort of concern one might see from an insurance adjuster. The highborn elven ranger wears fine--if travel worn--leathers over a glittering suit of elven chain. A fur mantle is draped over his shoulders anchoring his cloak.

"The Mayor is kidnapped, but who is the Lord of these lands? In whose name does the mayor govern?"

Kitheras clearly thinks that someone failed these people. It is unclear whether he is more upset about that dereliction of duty or the actual massacre.
This message was last edited by the player at 04:42, Sat 22 July 2023.
Corym Ildroun
player, 2693 posts
28/28 HP
AC -3
Sat 22 Jul 2023
at 04:50
  • msg #23

Re: Return to the Western Heartlands

"I doubt if they have one at all, Kitheras. Like so many of these rural towns, these are essentially freebooters.  Eager to plow land they can call their own, with never a mind as to why the land was unoccupied to begin with."

Corym seems decidedly bored.  No wizards, no ruins, no architecture or ancient secrets. Hasty humans getting killed by gore-soaked giants. He cut a strange figure beside Kitheras, in odd clothes of a decidedly dwarven make, silky black gloves, and a leather harness for climbing that he had just remembered he was still wearing and began to slip out of.

Still, he was a friend to Kali and she had saved his life more than once. This seemed important to her, so it would be important to him.
DM
GM, 3701 posts
Sat 22 Jul 2023
at 05:51
  • msg #24

Re: Return to the Western Heartlands

Tosta nods. "If you mean overlord, like Azoun in Cormyr, there isn't one from here to the ocean. And with Tethyr the mess that it is, none to the south til you reach Amn. Just cities and towns holding what they can at the end of a blade, and miles of grass between them."
Krackor Steelfist
player, 1908 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 23 Jul 2023
at 01:09
  • msg #25

Re: Return to the Western Heartlands

Taking everything in, the devastation, the still standing walls and the people. Acknowledging each person in turn as he listens to the report from the Lady Tosta and these others that attend her, his smile cheery yet concerned, he grabs his Ioun Stone from a pouch and holds it out to the Lady.

"Lady Toska, I am Krackor, Lord Protector and Barakor of Gorm, Protector of the Dreams of the Ancients Adventuring Company whom Kitheras is the current Captain. If I may be so bald, take this Magical Ioun Stone that will regenerate your wounded legs in no time, although the pain management may feel like it has much to be desired." He offers Toska the Rhomboid, pearly crystal of Regeneration.

"Please take care of this crystal, The Vigilant Host, The Bronze Mask." at which point he pats the Blazen Eye on his Shield.

He didn't talk much, as though waiting for something major to be said, he also looks around for any actions being taken.
This message was lightly edited by the player at 01:09, Sun 23 July 2023.
DM
GM, 3702 posts
Mon 24 Jul 2023
at 04:38
  • msg #26

Re: Return to the Western Heartlands

Tosta stares at Krackor. "Thank you?" Her eyes are losing a bit of focus, and it's clear she isn't really certain what Krackor just said. She leans back in her bed, exhausted.
Kitheras Sunblade
player, 629 posts
AC: -1 THAC0: 15
HP:31 / 44
Mon 24 Jul 2023
at 11:04
  • msg #27

Re: Return to the Western Heartlands

Kitheras presents himself to Yngvar and Elion.

"Fortune has placed us in one another's path.  Shall we work together to save this Mayor?"
Yngvar the Mad
player, 24 posts
Druid 9
AC 4, HP 57/57
Mon 24 Jul 2023
at 11:31
  • msg #28

Re: Return to the Western Heartlands

"He is but one of twelve, but yes, we shall work together, and pray we are strong enough against so many! Giants are a brutal and dangerous foe."
Krackor Steelfist
player, 1911 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 24 Jul 2023
at 23:17
  • msg #29

Re: Return to the Western Heartlands

In reply to DM (msg # 26):

Krackor helps Tosta hold the stone and helps her as he casts 2 Cure Light Wounds (I'd not updated spell list, my bad, never mind). He also casts Cure Disease, just in case of infection. He encourages Tosta to focus on the stone.
DM
GM, 3704 posts
Tue 25 Jul 2023
at 01:32
  • msg #30

Re: Return to the Western Heartlands

Tosta sighs in relief as Krackor's magic takes hold. Her eyes close, and she sags bonelessly into her bedding as sleep tackles her. Her breathing is slow but steady, and Krackor's ioun stone orbits her head in graceful arcs.

With Yngvar offering some of Silvanus's blessings in the form of a nap spell, the group hunkers down in the warehouse. It's not remotely the most comfortable place you've ever taken a nap, but it's not the worst, either. And with the village settling down and tending to their own, you're relatively assured that you can spend a bell in enchanted sleep without anyone bothering you.

And that is precisely what happens. All of you drop off to sleep, and then, seemingly just a moment later, you all wake up again. Full night has fallen outside. You are rested and ready to go, the side effects of two days of forced marching wiped clean by your sleep.

Tosta, not included in the nap, is still sleeping. There's a bit more color in her face, and some of the stress lines have faded. The ioun stone continues to make its slow circles around her head.

((ooc: All spellcasters can memorize/change out their full set of spells. Everyone is at full hp; please update your bio lines. You can leave Triel when ready.

Krackor, are you leaving your ioun stone with Tosta, or taking it with you?))

Krackor Steelfist
player, 1914 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 25 Jul 2023
at 06:50
  • msg #31

Re: Return to the Western Heartlands

Ministering to Tosta, Krackor forgets how tired he really is until the Nap Spell takes hold and he wakes in the morning feeling better than he has in 5 days, since arriving in Myth Drannor.

Calling to the Bronze Mask, Old Fire Eyes, the Priest asks for aid in their mission and spells to match.  He also will leave the Ioun Stone with Tosta so it can fix her broken legs quicker, a day or two instead or a few weeks, but with no scarring.

He trusts Kali's judgement of the lady, since she doesn't seem to trust many, so this lady must have done something really good.
Corym Ildroun
player, 2695 posts
28/28 HP
AC -3
Tue 25 Jul 2023
at 22:38
  • msg #32

Re: Return to the Western Heartlands

Corym wakes from his restful nap, and sets about memorizing his spells.
Kitheras Sunblade
player, 630 posts
AC: -1 THAC0: 15
HP:31 / 44
Tue 25 Jul 2023
at 22:40
  • msg #33

Re: Return to the Western Heartlands

"While the wizards are preparing their Art, lets see how many horses we can round up. Similarly, I'd like to conduct a quick investigation of the Mayor's office to see if there's any hints as to the origins on this situation. Kali, perhaps you could accompany me on that note?"
Yngvar the Mad
player, 30 posts
Druid 9
AC 4, HP 57/57
Tue 25 Jul 2023
at 22:49
  • msg #34

Re: Return to the Western Heartlands

Yngvar packed what needed packed to get ready to go, then he prayed to Silvanus for his spells.
Torvek Ragdar
player, 167 posts
Wed 26 Jul 2023
at 00:01
  • msg #35

Re: Return to the Western Heartlands


Just before memorising his new spells, Torvek asks for a bit of advice. "What do we need for travelling?  I can summon up to five horses and could also summon phantom horses.  Corym, are you planning to summon some horse too?"
DM
GM, 3706 posts
Wed 26 Jul 2023
at 04:45
  • msg #36

Re: Return to the Western Heartlands

Triel is ruled by Elvar the Grainlord from a sizeable central building that is almost entirely given over to granaries, deep storage cellars, and tall stacks of crates and barrels. His staff consists entirely of a single person, an older man name Calland who has a perpetually-harried look that the last half-ride has done nothing to improve. He appears at the door when you knock in a long robe with well-patched sleeves, a club made from what looks like the leg of a chair raised. "Eh, what? Are we under attack again?"
Kitheras Sunblade
player, 631 posts
AC: -1 THAC0: 15
HP:31 / 44
Wed 26 Jul 2023
at 10:45
  • msg #37

Re: Return to the Western Heartlands

Kitheras considers the vast agricultural wealth of Triel and the comparably non-existent defenses. It doesn't take a prophet to see this coming.

"I'm Kitheras Sunblade.  I'll be riding to recover Mayor Elvar, but I want to have a look around.  Hill Giants can be hired as easily as soldiers, and I need information before I place my people in harms way. Can you tell me anything?"

While Calland gives answer, Kitheras looks over the granaries to see how many and which of them had been pillaged.
Yngvar the Mad
player, 32 posts
Druid 9
AC 4, HP 57/57
Wed 26 Jul 2023
at 13:03
  • msg #38

Re: Return to the Western Heartlands

Yngvar quietly listens for now, looking around. He wasn't real comfortable here in Triel, preferring the forest!
Corym Ildroun
player, 2697 posts
28/28 HP
AC -3
Wed 26 Jul 2023
at 15:00
  • msg #39

Re: Return to the Western Heartlands

Yngvar the Mad:
Yngvar quietly listens for now, looking around. He wasn't real comfortable here in Triel, preferring the forest!


"I believe you were introduced to me as Yngvar. You're a druid?  I don't believe I've ever had the pleasure--a bit of a cosmopolitan myself. Are you familiar with these giants?"
Yngvar the Mad
player, 33 posts
Druid 9
AC 4, HP 57/57
Wed 26 Jul 2023
at 15:11
  • msg #40

Re: Return to the Western Heartlands

"Not really, they appear to be a more recent threat I think. They seem to have come out of the north, not sure if it was their idea, or they were driven by something stronger. I was sent here to investigate what is behind this."
Corym Ildroun
player, 2700 posts
28/28 HP
AC -3
Wed 26 Jul 2023
at 15:54
  • msg #41

Re: Return to the Western Heartlands

"You must be very familiar with the woods and hills here.  Do you know of any ruins nearby? Such places are normally good lairs for such raiders.  I also have a professional interest.  I'm a dealer in antiquities--objects of great beauty. Ensuring that such items are recovered ethically should help preserve your wildlands from adventurers tromping about and helps preserve the dreams of the ancients for future generations."
This message was last edited by the player at 17:01, Wed 26 July 2023.
Yngvar the Mad
player, 34 posts
Druid 9
AC 4, HP 57/57
Wed 26 Jul 2023
at 16:01
  • msg #42

Re: Return to the Western Heartlands

"We already trailed them to their lair, we followed them, remember? There are many ruins about." He replies to Corym.
Corym Ildroun
player, 2701 posts
28/28 HP
AC -3
Wed 26 Jul 2023
at 16:18
  • msg #43

Re: Return to the Western Heartlands

"Can you break down the lair for me? What is the land like that approaches it?"
Yngvar the Mad
player, 36 posts
Druid 9
AC 4, HP 57/57
Wed 26 Jul 2023
at 16:35
  • msg #44

Re: Return to the Western Heartlands

"The trail led about a day and a half into the Trielta hills, bypassing the areas settled by small groups of gnomes and halflings before entering a steep ravine. We had just caught sight of a doorway heading into one of the hills when we were set upon by ogres. The battle was brief; the ogres were not expecting people of our skill and quickly retreated, but before they did, Tosta was knocked from the trail and fell a great distance. She survived, but broke both her legs. We managed to stabilize her, but it was clear she would need treatment, and the two of us were uncertain of our ability to take whatever was under the ground by ourselves. We carried her home."

Krackor Steelfist
player, 1916 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 26 Jul 2023
at 18:52
  • msg #45

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 44):

He had been listening and didn't want to seem Blazey, so introduced himself, he had heard of these people from Tosta but was busy when the Druid introduced himself, hearing him but not responding, which he felt was wrong of himself, he hadn't heard the other introduce himself, so assumed he was the other one.

"You would be Elion and Yngvar", speaking to each in turn, ending with the druid. "I am Krackor, Lord Protector and Barakor of Gorm, Protector of the Dreams of the Ancients Adventuring Company and Warden of Oakhaven.

What you say sounds perplexing, if so many Ogres had been there, how many of your force and theirs died, they always have a watch by their camps. Maybe someone was in collusion with their leader as they rarely group without one.

Kitheras, Captain, I will prepare a Scrying but I need a map, a good one with the ravine, a goblet of Mead and a Sandwich.  I don't need a bowl but the water needs to be near a body of water or a pool within running water, if there is one around here, it has to be Natural.


He finished with such a cheery smile that it would be hard to chide him for such conditions being stated almost as a command, but they, or at least the company, knew that when Krackor spoke such long sentences, he meant serious business.
Krackor Steelfist
player, 1918 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 26 Jul 2023
at 19:05
  • msg #46

Re: Return to the Western Heartlands

Waiting for the information and the map, Krackor will make plans for his casting of the Reflecting Pool, and how he can purchase another horse or pony.
"Did someone say they had a Mount spell ready?
Corym, I still have that Marching spell saved in the Ioun Stone, ready for you to access and write into your scrolls or spell book, which ever it is."
He wasn't sure now if he'd changed his storage method for travel spells.
DM
GM, 3710 posts
Wed 26 Jul 2023
at 21:34
  • msg #47

Re: Return to the Western Heartlands

Kitheras

Calland shakes his head. "No. Never had trouble with giants. Bandits. Wolves in the winter. Orcs lost out of the High Moor. Never giants."

As you look around, you don't really see anything much in the way of looting inside the walls. One building was burned, but that was from balls of fired pitch lobbed over the walls by the giants. And they also knocked down a section of wall with boulders. But the smashing and grabbing was mostly isolated to the caravans outside the walls.
Torvek Ragdar
player, 170 posts
Thu 27 Jul 2023
at 12:29
  • msg #48

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 44):

After Yngvar describes the events, Torvek asks

"An unfortunate accident Yngvar.  With the time it took you to come come hear, that mean that the mayor has been taken three or four days ago.  Do you think that this doorway would lead to the lair and that it is likely where they still are?  "

"Good idea, Krackor.  Using scrying magic to help us find them could save us lots of problems.  I will conjure a mount for you when we are ready to leave."
Kitheras Sunblade
player, 632 posts
AC: -1 THAC0: 15
HP:31 / 44
Thu 27 Jul 2023
at 14:41
  • msg #49

Re: Return to the Western Heartlands

"My investigation is complete.  I believe we're ready to leave."


((DM, I'll update my spells today.))
Kali Xilrora
player, 108 posts
HP 33/61
AC 4
Thu 27 Jul 2023
at 17:40
  • msg #50

Re: Return to the Western Heartlands

Kali casually gazed around the house while Kitheras spoke to Callend. As Kitheras was done with his line of questioning, Kali figured it was her turn.

"I have a couple of things to ask you, if possible.

Were the caravans that were attacked from a well established trade group, or more individual traders? With that in mind, do you know the type of stock that was stolen?

When the attack happened, did it seem that they had specific targets of either people or places? Meaning, did they attack a house to get the people to come out to grab them or were they just grabbing randomly as people fled?

Also, if you were a small horde of massive monsters, where would be a good place to hide?"

DM
GM, 3711 posts
Thu 27 Jul 2023
at 17:56
  • msg #51

Re: Return to the Western Heartlands

Calland blinked at the rapid-fire list of questions. He licked his lips, and slowly lowered his chair leg and set it beside the door. "I don't know which caravans were attacked, specifically. I was very busy dealing with the issues of the town, since Elvar stupi... ah, bravely decided to charge the giants breaking down the wall.

"I didn't see the attack itself. I was very busy with the fire brigade, keeping Triel from burning down. I did hear people complaining that some horses and cattle were stolen. But you know traders; 'some' could be one or several dozen. And where to hide?"
He waves an arm vaguely east. "Have you seen the hills?"
Yngvar the Mad
player, 42 posts
Druid 9
AC 4, HP 57/57
Thu 27 Jul 2023
at 18:20
  • msg #52

Re: Return to the Western Heartlands

Yngvar stays out of the way, not used to so many people! He found a tree and climbed up and sat in the lower branches, his feet hanging down. He watched, and listened, to what was going on around him.
Krackor Steelfist
player, 1924 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 27 Jul 2023
at 19:30
  • msg #53

Re: Return to the Western Heartlands

Once the priest gets a description of the place and hopefully a map, Krackor asks someone who passes by about any streams or rivers very close by so he can find a small pond to scry in.
DM
GM, 3712 posts
Thu 27 Jul 2023
at 20:16
  • msg #54

Re: Return to the Western Heartlands

Krackor

As night has fallen, most people have retreated inside to eat or sleep. But there are guards at the gate and at the hole in the wall. All of them look puzzled when you ask about streams or rivers.

"The Chionthar? Down at Scornubel?" one guard says, pointing vaguely to the south.

"We get our water from wells," her partner adds.
Krackor Steelfist
player, 1925 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 28 Jul 2023
at 00:26
  • msg #55

Re: Return to the Western Heartlands

In reply to DM (msg # 54):

Listening to the guards.. "uuumm, interesting. So how are the fields watered when the rains are not so frequent?" He wasn't so sure that a well would be enough, where as a spring would be.  "How about a spring or small stream that leads to the big river?" This could be difficult, he thought to himself.
This message was last edited by the player at 00:26, Fri 28 July 2023.
DM
GM, 3713 posts
Fri 28 Jul 2023
at 00:36
  • msg #56

Re: Return to the Western Heartlands

More blank looks from the guards. "This is the Western Heartlands. It rains. A day without clouds is a message from the gods."

His partner nods. "A message to argue whether it's a good or evil message."

((ooc: What are you looking for here, Krackor?))
Kali Xilrora
player, 109 posts
HP 33/61
AC 4
Fri 28 Jul 2023
at 11:59
  • msg #57

Re: Return to the Western Heartlands

DM:
"And where to hide?" He waves an arm vaguely east. "Have you seen the hills?"


Kali cracked a small smile. "Yes, but not all hills are equal when it comes to places to hide ogres and hill giants. If there are any cave systems, mines or tombs in the area that would also be helpful to know about."
Yngvar the Mad
player, 43 posts
Druid 9
AC 4, HP 57/57
Fri 28 Jul 2023
at 14:07
  • msg #58

Re: Return to the Western Heartlands

As they apparently weren't listening to him when he told them he knew where the giants were, he sat in the tree and dozed while they spun their wheels.
DM
GM, 3714 posts
Fri 28 Jul 2023
at 16:58
  • msg #59

Re: Return to the Western Heartlands

Calland shakes his head. "There are several communities of gnomes and halflings scattered about, but they keep to themselves. And they've found gold in there once or twice, but the rush always peters out. They're the most boring hills in Faerun. No dragons, lost kingdoms, or fallen castles. Good night."

He closes the door, and you can hear locks being thrown.
Krackor Steelfist
player, 1926 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 28 Jul 2023
at 21:20
  • msg #60

Re: Return to the Western Heartlands

DM:
More blank looks from the guards. "This is the Western Heartlands. It rains. A day without clouds is a message from the gods."

His partner nods. "A message to argue whether it's a good or evil message."

((ooc: What are you looking for here, Krackor?))

((ooc: "This spell enables the caster to cause a pool of normal water found in a natural setting to act as a scrying device"... So Krackor is looking for exactly what he asked for, water in a natural setting, like a stream or a spring.  EVERYWHERE has a stream near by, especially Hamlets and villages and such, but how far away or is it in the village green?.))
DM
GM, 3715 posts
Sat 29 Jul 2023
at 00:42
  • msg #61

Re: Return to the Western Heartlands

Krackor

((ooc: Triel isn't built on flowing water, but instead gets its water from wells (and makes money selling water to caravans). You'll be able to find a stream fairly easily once you're moving through the hills, especially if you're looking for one. So we'll do the scrying once the group gets underway.))

Group

((ooc: Anyone have anything else they want to do in Triel before you leave?

What sort of marching order and/or precautions are you taking as you go?))

Krackor Steelfist
player, 1927 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 29 Jul 2023
at 13:55
  • msg #62

Re: Return to the Western Heartlands

DM:
Krackor

((ooc: Triel isn't built on flowing water, but instead gets its water from wells (and makes money selling water to caravans). You'll be able to find a stream fairly easily once you're moving through the hills, especially if you're looking for one. So we'll do the scrying once the group gets underway.))

Getting information about the well, he wonders if they are natural depositories or just common dug down wells, he was going to ask someone with Wizard Eye to check before resigning to the fact he'll have to cast his spell at a later time when they discover a stream.

Krackor goes back to the group and states:  "I've decided that it will take to long for me to cast this spell if we are heading out now.  It will be at least a bell before it would be fully cast as I'd need to prepare myself at the pool of water in a natural setting, maybe a dip that rain water or water from a waterskin settles, then add the drops of ink and stir it until something shows itself, even the Vigilant Host can't speed this up short of an Augury, which I don't have ready, maybe someone else has!  He looks around expectantly.

"Anyway, if off we need to go, shouldn't we go?  I still need a rough map, even a drawing of the entrance area!  The Captain, and I are ready, how about you Kali, Corym, Torvek?  Just needs a majority vote to get going, so any one of you and we are off.  Sorry Kitheras, I'm as eager as you are to be back here again with good news.  Direct me and I'll take the lead, on horse if one can be provided.  You say they are a day and some away or did I hear that incorrectly?   Maybe the Gnomes and or Halfling villagers could help us understand what is going on, I would wager that someone there knows something that others are not wanting to listen to!"  He shoulders his pack, grabs his black shield with the flame between eyes at the top and bottom of it, his trusty battle axe, quickly hold it in his shield hand, swigs the last of his drink or someone elses, returns the battle axe and stands ready.
Krackor Steelfist
player, 1928 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 29 Jul 2023
at 14:47
  • msg #63

Re: Return to the Western Heartlands

He hadn't had a need to worry about his companions that much or was he being lax having had the dangers of Myth Drannor thrust upon them and everything else seeming, well, rather minor!

He then casts his spell on Yngvar, he didn't need to cast the Iron Vigil on himself just yet, he had only cast it 7 days previously on leaving The Standing Stone on the way to Myth Drannor (8 days left).

He'd last cast it on the way into Myth Drannor for Corym, now it was time to cast on himself.  Krackor then asks Yngvar is he will accept the blessings of a watch-up eye upon him, so the priest would know if there was a 'Dangerous Situation' that he was in "As with the members of the Dreams of the Ancients Exploration Company, would you accept the blessings of the Lord Protector so I would know if you are in danger for a number of days, you just have to kiss this rose petal?  If the Druid accepts, Krackor casts Sacred Guardian on him.

"So how far from here would it be if one and a half days into the Triel Hills, are they a few hours from here or a half day, maybe more from here?  You may have said this yet I was working on something, in which case, I need to be more vigilant."

He was working on the journey taking just short of 2 days as they were probably going to be travelling slower than the chase that had taken place, although it sounded like some urgency was required.  "Mid-afternoon, I will be casting a Blessed Watchfulness on someone, I could ask the Bronze Mask for additions, the Divine Blessings ensures any sleeping spells or sneaking of enemy, are thwarted, have very little effect.  You have time to think of it, you Yngvar, may be a recipient as we don't want you to be taken to slumber when we still require directions.  It had been said, he had said too much, he felt a duty and he wasn't sure why as he didn't know these people, maybe it was Gorm's insight with helping others or there were Dwarves to be rescued, he didn't know which but he was ready, alert and aware of the dangers ahead.

His smile never left his face, now it was a cheery grin, full of excitement.
This message was last edited by the player at 14:48, Sat 29 July 2023.
Yngvar the Mad
player, 45 posts
Druid 9
AC 4, HP 57/57
Sat 29 Jul 2023
at 15:33
  • msg #64

Re: Return to the Western Heartlands

Yngvar jumps from the tree and walks over and kisses the rose petal to accept the spell, "It is a days travel to the hills, half a day into them to the ravine we go to."
Krackor Steelfist
player, 1929 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 29 Jul 2023
at 15:36
  • msg #65

Re: Return to the Western Heartlands

Yngvar the Mad:
Yngvar jumps from the tree and walks over and kisses the rose petal to accept the spell, "It is a days travel to the hills, half a day into them to the ravine we go to."

The Guardian Priest bows slightly to the newly anointed bearer of the Bronze Mask's blessings.
Kitheras Sunblade
player, 633 posts
AC: -1 THAC0: 15
HP:31 / 44
Mon 31 Jul 2023
at 12:24
  • msg #66

Re: Return to the Western Heartlands

DM:
Group

((ooc: Anyone have anything else they want to do in Triel before you leave?

What sort of marching order and/or precautions are you taking as you go?))


Kitheras and Yngvar take the lead.

Kali and Mari.

Torvek and Krackor in the mid.


Then Kora and Corym take the rear guard.
Corym Ildroun
player, 2705 posts
28/28 HP
AC -3
Mon 31 Jul 2023
at 12:26
  • msg #67

Re: Return to the Western Heartlands

I was thinking about doing the "invisibility before bed" trick, but with a day's journey ahead of us, it hardly seems to matter

Mage Armor and Stoneskin should still be up and active.

This message was last edited by the player at 15:23, Mon 31 July 2023.
Yngvar the Mad
player, 47 posts
Druid 9
AC 4, HP 57/57
Mon 31 Jul 2023
at 14:55
  • msg #68

Re: Return to the Western Heartlands

Yngvar leads the way toward the hills to the east/north-east of the town. There was a fair ways to go.
Krackor Steelfist
player, 1932 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 31 Jul 2023
at 23:21
  • msg #69

Re: Return to the Western Heartlands

In reply to Corym Ildroun (msg # 67):

If people did Mount for the full days journey, we can travel a lot faster than us walking.
((OOC:  Light Horse {Mount spell level 1-3} can travel at 24 {Monsterous Manual page 194}
DM
GM, 3718 posts
Tue 1 Aug 2023
at 01:55
  • msg #70

Re: Return to the Western Heartlands

The group sets out, clambering through the hole in the wall to avoid having to pester the guards to open the gate. Twilight is well fallen, and as the group follows Yngvar's lead into the northeast, full night quickly settles around you. Stars twinkle and vanish, then reappear as clouds race across the sky. Kora lights up her magical torch, helping the group find footing as you leave the open plains for the steadily-more-rolling terrain of the Trielta Hills. The combination of night and hills would be worrisome for a normal horse; fortunately, the magically-created one Torvek conjured seems oblivious to such minor dangers.

Krackor had let Yngvar know of his needs for a scrying pool. Though this is only his second time in the Trielta Hills, the druid had noted several streams near to the trail left by the giants and ogres. He makes for the closest, and after a bit of walking they find a place where, in the power of the spring floods, the stream had collapsed a section of the bank. The dirt was washed away, leaving behind a circular depression mostly offset from the main channel. It's about as wide around as Krackor is tall, and most days serves as a refuge for all manner of river life.

This day, it will serve him admirably as a scrying pool.
Torvek Ragdar
player, 172 posts
Tue 1 Aug 2023
at 03:45
  • msg #71

Re: Return to the Western Heartlands

As they pause towards the end of the day for scrying, Torvek suggests "Krackor, depending what your spell reveals, I think I could go and survey our destination from the sky before we settle for the night if that'd be useful"
DM
GM, 3720 posts
Tue 1 Aug 2023
at 04:23
  • msg #72

Re: Return to the Western Heartlands

((ooc: General distance notes, since Yngvar has already traveled this path:

It's 8 miles from Triel to the edge of the Trielta Hills. This is basically where you've stopped to do the scrying. You did that in 1/3 of a marching day.

It's another 14 miles into the hills to the dungeon where Toska was attacked and Yngvar turned back. That will take the remaining 2/3 of this marching "day" (actually night), and half of "tomorrow" (which could also be night, depending on how you want to schedule sleep).

Those numbers are all assuming no forced marches and that Krackor is riding a horse. If any of those assumptions change, I can recompute.))

Yngvar the Mad
player, 50 posts
Druid 9
AC 4, HP 57/57
Tue 1 Aug 2023
at 14:20
  • msg #73

Re: Return to the Western Heartlands

"Will this do Mr. Krackor? It should make a fine scrying pool. We're not yet half way there, it will be awhile yet. You see all right in the dark Mr. Torvek?"
Krackor Steelfist
player, 1934 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 1 Aug 2023
at 21:40
  • msg #74

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 73):

He enjoyed being on a horse, it wasn't necessarily comfortable but it beat having to rush with all these long legs around him, not that he minded that either as they had always included him, right from the start.

He heard the stream before being told of the pool and knew the Druid had found a suitable place to stop.  "It will take 2hrs to cast this spell, you lot best get some cooking done" He reaches into his pack and retrieved hit magical Pan of Cooking and handed it to the nearest colleague. "Once I've cast it, the spell doesn't last too long. I still need that map, even a rough one. As I haven't been there, I have little way to locate it. You say 14 miles, I can work with that and you've given me a rough direction. Anything else would be a bonus."

Having gained more information to describe the rough, Krackor, still in his full Armour, only his Shield and Helmet removed, he set about casting his spell, moving the water, swirling in different directions and different patterns, then allowing the ink to find it's path. Patterns indistinguishable then a moments clarify and the scene appears, the path between hills, between crags. The Dwarven Priest watched and listened, he saw what others may have missed in the swirling, crashing dead smooth water of the pool.
DM
GM, 3721 posts
Wed 2 Aug 2023
at 01:23
  • msg #75

Re: Return to the Western Heartlands

((ooc: Krackor, with the rough map and description, you're working with the "Pictured" chance, which is 50%. Go ahead and roll a d100. 01-50 and the scrying works.

What, exactly, are you trying to scry? Yngvar and the others got within sight of the doors, but no further.))

Torvek Ragdar
player, 174 posts
Wed 2 Aug 2023
at 04:50
  • msg #76

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 73):

“Maybe not right now but one can see in the dark when one needs to see in the dark “ answers Torvek
Krackor Steelfist
player, 1935 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 2 Aug 2023
at 12:21
  • msg #77

Re: Return to the Western Heartlands

In reply to DM (msg # 75):

Krackor searches the area for creatures and the doorway, sending the viewing around like he did when looking for Kora in the Elven Forest. Not expecting to find the doorway meant he wasn't overly disappointed at not finding it, he does however see the local area as he follows the trail described by Yngvar, looking around for any creatures.

((ooc: 13:22, Today: Krackor Steelfist rolled 80 using 1d100.  Scrying/searching. Means not successful...
Does he spot any of the dead bodies?)


Although the scrying works, as it would but not being able to locate the area described for the door, he wasn't sure if he had gone too far or not far enough. What he does find however, was the trail as he travelled from high and then down.

He guessed another casting would be needed for better intelligence.
This message was last edited by the player at 12:28, Wed 02 Aug 2023.
Yngvar the Mad
player, 51 posts
Druid 9
AC 4, HP 57/57
Wed 2 Aug 2023
at 15:27
  • msg #78

Re: Return to the Western Heartlands

Yngvar did what he could to help, and then rested until they were ready to travel.
DM
GM, 3722 posts
Wed 2 Aug 2023
at 19:21
  • msg #79

Re: Return to the Western Heartlands

Krackor casts his magic into the pool of water. It ripples and clouds, faint undulations sweeping back and forth as the spell reaches out. For several moments the water is as cloudy as a horizon of thunderheads. Then the water clears and the spell releases, having been unable to scry.

((ooc: Unfortunately, on a failed roll the scying shows nothing.

Anyone else doing anything during this break? Otherwise I'll get the group moving again.))

DM
GM, 3723 posts
Fri 4 Aug 2023
at 00:02
  • msg #80

Re: Return to the Western Heartlands

After another moment staring down at the unhelpful pool of water, Krackor collects himself and rejoins the group. Everyone stands up and hefts their packs, stowing food and water as they get ready to head out. Kora picks up the enchanted torch and slides it open the unleash the illumination of its continual light spell. Yngvar points the way, and the group sets out.

It's slower going through the Trielta Hills, but not that much slower. The hills roll gently and are entirely covered with turf, the grasses tall after a summer's growth. It would be lovely terrain during daylight, and even at night it has a rather austere beauty. You can well believe that both halflings and gnomes make their homes here.

Not that you see any as you journey through the depths of night. The wind is chill with the promise of winter to come, as if to remind you that all sensible folk should be sleeping. You keep a wary eye about, but as dawn approaches the worst you've encountered are some eager ticks.

The hills have started to become a bit rougher, the slopes a bit more angled and the dips more frequent. Streams are also frequent, though this late in the season half of them are mere dry creek beds. As the night recedes, Yngvar and Kitheras find the group a dell with a nicely burbling stream in which to make camp, one that's mostly hidden from anyone not flying above. It'll make for as safe a spot as any to get some rest.

((ooc: First day of marching is complete, and the random encounter rolls are liking you guys.

Due to how overland movement works in 2e, you'll need to wait about 12 hours (8 of it in sleep) before you can start again, unless you want to force march. You are now 6 miles, or half a day, from the ambush point.

Does anyone have anything they want to do during the rest period? And is anyone keeping watch?))

Krackor Steelfist
player, 1936 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 4 Aug 2023
at 22:15
  • msg #81

Re: Return to the Western Heartlands

In reply to DM (msg # 80):

"Everyone take a rest, I'll keep guard."  It was more an order than a request, which Corym, Kora and Kitheras were used to by now.

Taking his mark, Krackor investigates every bit of the surrounding area outside of the Dell, studying it for a few minutes, listening, testing weight and movements, it was like a ritual of motion and guarding, seeing what he could visualise and see, what he could feel, the feel of the wind on his face, surrounded by the open helmet on his head, so curved as to focus sounds from in front and with his ears uncovered from the side, able to hear well.

He eventually retook his mark and closed his eyes, visualising everything moving, getting used to each persons breathing and shuffling in their blankets.  The creak of leather, that was Corym, the slight scrape of metal, barely audible, that was Kitheras, the close rustling, Kora, the roll of material as the slight breeze takes it from around him, that was Torvek.  He needed to listen for Yngvar, an anomaly in his known repertoire or sounds and smells.... There he was.  He opened his eyes and verified each location.  That was the last time he questioned himself for the remainder of his watch.  He rested, but he didn't sleep, he would have to deal with not getting his spell back, if need be, he had a Guard he could use but today, he was ok.

He loaded his Crossbow and rested it across his lap, Battle Axe next to him, shield resting against him, each ready to be taken up without hesitation, a moment, probably, before any approaching danger realised that their approach had been noticed.
This message was last edited by the player at 12:53, Sat 05 Aug 2023.
Torvek Ragdar
player, 176 posts
Sat 5 Aug 2023
at 03:52
  • msg #82

Re: Return to the Western Heartlands

"It's probably safer if we stay together tonight." says Torvek. "I can help with reconnaissance when we approach tomorrow."

Torvek settles down, looking through his books and fiddling with a few gems. "Does anyone feel we need specific magic tomorrow? " he adds while looking through notes
This message was last edited by the player at 05:03, Sun 06 Aug 2023.
Kitheras Sunblade
player, 634 posts
AC: -1 THAC0: 15
HP:31 / 44
Sat 5 Aug 2023
at 11:43
  • msg #83

Re: Return to the Western Heartlands

"Lets all bed down.  There's no watchmen like a Barakor."

Kitheras will play a few quiet songs and tell a few stories to make sure morale is high and to calm everyone to an early sleep.
Yngvar the Mad
player, 52 posts
Druid 9
AC 4, HP 57/57
Sat 5 Aug 2023
at 13:44
  • msg #84

Re: Return to the Western Heartlands

Yngvar finds a comfortable spot in the grass and rolls up in his cloak and gently falls asleep waiting for his turn to watch.
DM
GM, 3725 posts
Tue 8 Aug 2023
at 03:56
  • msg #85

Re: Return to the Western Heartlands

Elient 6

The group settles down, cooking a meal as the sun begins its rise. Between Krackor's cooking and Kitheras's singing, you feel the tension of the long march start to fade from your limbs. Kali and Kora settle into one side of the camp, swapping increasingly-unbelievable stories about Cormyr's nobles. Corym and Torvek study their spellbooks. And slowly, one by one, exhaustion overwhelms the remnants of the nap spell and you seek your bedrolls.

The day passes uneventfully under the intent watch of Gorm's barakor. Birds are active, small creatures rustle in the tall grass, but the Trielta Hills live up to their peaceful reputation and nothing bothers the camp. As the sun begins to set, people begin to wake up. Food is prepared, belongings packed away, and spells readied. Darkness is just beginning to spread across the land as the last bag is hefted and the group prepares to move out.

((ooc: All spellcasters can modified their list of memorized spells.

You will arrive at Tosta's ambush point, just outside the gates, around midnight, halfway through your march. If anyone wants to take any actions or precautions as you approach, now is the time to describe them.))

Krackor Steelfist
player, 1937 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 9 Aug 2023
at 17:21
  • msg #86

Re: Return to the Western Heartlands

As the group start to rouse from their sleep, Krackor cooks up something warm, his eyes closed at times to listen for any kinds of intrusion until someone else took over. He'd done it many times, just before the sun rose usually, starting to cook as the watch changed, today was different, he cooks as the first started to rouse  so those opening their eyes, knew the smells of food were real.
Yngvar the Mad
player, 53 posts
Druid 9
AC 4, HP 57/57
Wed 9 Aug 2023
at 17:38
  • msg #87

Re: Return to the Western Heartlands

Yngvar will help with the cookingif Krackor allows him, he's a great cook too. He also kept his eye out to see if there would be a change in the weather too.

"If you want or need help, I'm a good cook too, I can aid you or spell you at times if you wish."
DM
GM, 3726 posts
Wed 9 Aug 2023
at 21:18
  • msg #88

Re: Return to the Western Heartlands

Incoming weather bulletin:
Yngvar the Mad
player, 54 posts
Druid 9
AC 4, HP 57/57
Wed 9 Aug 2023
at 21:28
  • msg #89

Re: Return to the Western Heartlands

"Anybody got rain gear? A cloak will help a bit. It's going to get colder and rain tonight. It might cover us moving in on the giants though. I'd suggest oiling up your armor and weapons to ward off rust, good gentles. The rain looks like it will be heavy at times at least"
This message was last edited by the player at 21:28, Wed 09 Aug 2023.
Krackor Steelfist
player, 1938 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 9 Aug 2023
at 23:03
  • msg #90

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 87):

"Yngvar, by all means take over the cooking, I shall keep my watch."
He could cook but nothing special, that was sometimes special anyway.

The Priest returns to his watch post.
As the weather report comes in, he fastens his Vestments full with the magical Clasp of Dryness, which he has passed to others previously during a demoralising week of walking in woods in constant rain.
Torvek Ragdar
player, 177 posts
Thu 10 Aug 2023
at 04:49
  • msg #91

Re: Return to the Western Heartlands

"Rain, snow, miserable weather..." says Torvek as he wraps himself in his cloak more tightly.

"I'll make myself invisible for the rest of the march" he says before casting a spell and disappearing.  A branch is the seen to lift in the air "And I'll carry this to help you locate me.  Unless it becomes safer not to."

OOC:
I'll update my spell list Friday when I am back home.
Torvek will cast Invisibility before renewing his spells

Krackor Steelfist
player, 1940 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 10 Aug 2023
at 22:41
  • msg #92

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 91):

Krackor closes his eyes at Torvek's words, more able to focus on his breathing as smoothing clothing before he disappeared from view, he heard his move the stick before his collected it and spoke.

"Torvek, whilst I have the watch, I'll know roughly where you are when within hearing range. Thank you for picking up the birch branch for us to locate you " He had been facing a different direction all along with eyes closed, but he'd marked this area as his "Watch Post" and knew everything in that area..
DM
GM, 3728 posts
Thu 10 Aug 2023
at 23:11
  • msg #93

Re: Return to the Western Heartlands

The light disappears as you begin to march, and soon the stars begin disappearing as the clouds roll in. You can smell the rain well before it starts, that very specific scent of moisture that is a joy to a farmer or someone enjoying it from a covered porch. For you, out in the middle of nowhere, it promises only misery. And sure enough, after a bell's worth of walking, the skies open up.

For the next several bells, you struggle forward through a torrential downpour as the temperature chills to that nasty point that is just warm enough that you're sure it's not going to freeze, but no warmer. It's the kind of weather that can go from unpleasant to actively dangerous with the greatest of eases.

The nearest shelter is ahead of you, nevermind that it's overrun with ogres and hill giants. At least a fight would help get you warm. You press on as quickly as you can, with Krackor once more mounted on a conjured horse to keep up.

You see nothing on the journey, and hear nothing but the rain pinging off your sodden cloaks with solid thwacks. And at the deepest part of the night, you arrive at the lip of the steep ravine where Tosta and Yngvar were ambushed. Squinting into the rain, you aren't able to see any sign of the door. On the other hand, you don't see anyone lying in wait, either.

((ooc: Welcome to the dungeon! Well, once you find it. :)

Yngvar, please make an Intelligence check.))

Krackor Steelfist
player, 1941 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 10 Aug 2023
at 23:21
  • msg #94

Re: Return to the Western Heartlands

In reply to DM (msg # 93):

Krackor didn't get the same feeling of wind cooled wet clothing and skin, the magical fastener keeping him dry, if they hadn't found the area of the concealed door, he'd have passed the Clasp to Kora, humans seem to feel the damp more than him, but as it was signalled that they'd reached their journey's end, he kept it to himself.
Yngvar the Mad
player, 58 posts
Druid 9
AC 4, HP 57/57
Thu 10 Aug 2023
at 23:44
  • msg #95

Re: Return to the Western Heartlands

PM
DM
GM, 3729 posts
Thu 10 Aug 2023
at 23:53
  • msg #96

Re: Return to the Western Heartlands

PM
Yngvar the Mad
player, 59 posts
Druid 9
AC 4, HP 57/57
Fri 11 Aug 2023
at 00:03
  • msg #97

Re: Return to the Western Heartlands

OOC - Thanks, wasn't sure but I thought it was score or lower, ;-)
Corym Ildroun
player, 2708 posts
28/28 HP
AC -3
Fri 11 Aug 2023
at 01:56
  • msg #98

Re: Return to the Western Heartlands

Corym looks miserable, like a soaked rat.  He knew, of course, that the rain played to their advantage.  It covered the minor sounds that may give away their approach.
Kitheras Sunblade
player, 635 posts
AC: -1 THAC0: 15
HP:31 / 44
Fri 11 Aug 2023
at 02:00
  • msg #99

Re: Return to the Western Heartlands

Knowing that his stealth was the most reliable, and that his footing was surest, Kitheras decided to take the lead.

"Torvek, Corym post up where you can see me from a hidden vantage.  I'll scout ahead and signal when the coast is clear.  Remember the audible calls."

"The rest of you all, take shelter and don't give away our position.  I'll be back with a reconnaissance report."


Drawing on the power of his boots and cloak, Kitheras stalked toward the site.
Yngvar the Mad
player, 60 posts
Druid 9
AC 4, HP 57/57
Fri 11 Aug 2023
at 11:36
  • msg #100

Re: Return to the Western Heartlands

Yngvar faded into the shadows, worrying about what lay ahead.
Krackor Steelfist
player, 1943 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 11 Aug 2023
at 21:18
  • msg #101

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 100):

Krackor was concerned, the sound of the rain it's very nature, was muffling their sounds and would more than likely also muffle to the point of silence, the audible calls that the group had been using so effectively when not in the rain, in the middle of a wild area.
DM
GM, 3730 posts
Fri 11 Aug 2023
at 21:24
  • msg #102

Re: Return to the Western Heartlands

The ravine is both steep and deep, with a single foot path that snakes its way down the ravine's eastern side. Fortunately, though the path is steep, it's also fairly wide. Though you suppose that would be necessary for something the size of a hill giant to traverse. It was overgrown until fairly recently; you can see patches of bare earth where bushes were pulled up by sheer force, the soil now a dark mud in the heavy rain.

Kitheras keeps a close eye out as he descends. The rain deadens any noise he might make, and below him he can hear a sizable stream flowing along the ravine's bottom. Nothing is stirring, nor can he see any sign of a door.

Finally, about three quarters of the way down the ravine, the path widens out into a landing. There's still no sign of a door, despite the path seemingly ending. Then, between one step and another, the doorway appears. One moment the hillside is mere dirt and grass, swaying in the rain. The next, there's a great opening carved into the hillside. It's eight feet tall and five wide, and completely open. If there were ever doors inside the metal archway, they're long gone. All that's left are stout bars of iron, framing a tunnel that leads down into the earth.
Kitheras Sunblade
player, 636 posts
AC: -1 THAC0: 15
HP:31 / 44
Sat 12 Aug 2023
at 04:03
  • msg #103

Re: Return to the Western Heartlands

Well there's no guards.

Kitheras gives the signal for the company to advance, and gives the visual signal for Corym and Torvek.
DM
GM, 3732 posts
Sat 12 Aug 2023
at 04:56
  • msg #104

Re: Return to the Western Heartlands

((ooc: You are well out of sight of the rest of the group. Do you climb back up to them?))
Corym Ildroun
player, 2710 posts
28/28 HP
AC -3
Sat 12 Aug 2023
at 05:35
  • msg #105

Re: Return to the Western Heartlands

In reply to DM (msg # 104):

yes
DM
GM, 3733 posts
Sat 12 Aug 2023
at 16:45
  • msg #106

Re: Return to the Western Heartlands

Kitheras retraces his way back up the path. It's at least a third of a mile long, snaking its way along the side of the ravine. As before, he is alone aside from the pouring rain. The rest of the group is exactly where he left them, just far enough back from the edge to be safe.
Torvek Ragdar
player, 180 posts
Sat 12 Aug 2023
at 23:50
  • msg #107

Re: Return to the Western Heartlands


"Will do" says the invisible Torvek to Kitheras requests.  He then moves to have good vantage position to watch Kitheras from afar.
Yngvar the Mad
player, 63 posts
Druid 9
AC 4, HP 57/57
Sun 13 Aug 2023
at 11:30
  • msg #108

Re: Return to the Western Heartlands

Yngvar, not expecting 'entangle' to work well against a giant's strength, decided it would probably not work here. So he steeled himself and advanced with the others.
DM
GM, 3735 posts
Tue 15 Aug 2023
at 01:53
  • msg #109

Re: Return to the Western Heartlands

((ooc: Okay, to keep us from getting stuck in a "I'm waiting for you" loop, the group is currently at the top of the ravine. Kitheras has scouted down and found the entrance, which is hidden behind a magical illusion half a mile ahead and about 3/4ths down the ravine. It is raining buckets, and no one has seen another living (or unliving) creature. How are you proceeding?))
Kitheras Sunblade
player, 637 posts
AC: -1 THAC0: 15
HP:31 / 44
Tue 15 Aug 2023
at 04:15
  • msg #110

Re: Return to the Western Heartlands

"I've located the cavern--which is cloaked by illusions.  I can guide us there.  The way is steep.  If we're confident we can all make it down the hill, they can hardly expect to be raided in this down pour.  What say you all?"
Krackor Steelfist
player, 1947 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 15 Aug 2023
at 06:41
  • msg #111

Re: Return to the Western Heartlands

In reply to Kitheras Sunblade (msg # 110):

Krackor looks over at the others and grins. Another cave system to explore made him feel at home, and with an illusion already in place!

"Keep the illusion in place, we go for this, they probably like the rain as much as Kora does right about now."

He looks over at Mistress Lightbearer, considers giving her his pin then stops. No point handing it over now or they both end up drenched, much get more from somewhere.
Kitheras Sunblade
player, 638 posts
AC: -1 THAC0: 15
HP:31 / 44
Tue 15 Aug 2023
at 11:53
  • msg #112

Re: Return to the Western Heartlands

“I feel I should highlight the fact that hill giants are not tel owned for their mastery of magic. Either these have fallen under the sway of a higher power—perhaps Darkhold—or they have been accompanied by an ogre magi of some sort.”
Yngvar the Mad
player, 64 posts
Druid 9
AC 4, HP 57/57
Tue 15 Aug 2023
at 13:15
  • msg #113

Re: Return to the Western Heartlands

"I think there are quite a few as well. He follows the others down the path to the door, sword and shield ready!
Krackor Steelfist
player, 1948 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 15 Aug 2023
at 17:21
  • msg #114

Re: Return to the Western Heartlands

Krackor, in his excitementat the thought of putting Hill Giants to sleep, doesn't so much stomp down the hill after Killer's as glide, then realises the horse is still there, looks back and then carries on.

Thinking to himself "Even a conjured horse doesn't deserve to be served up to a Hill Giant. If it'sstill around when we come out, we can get it then."
DM
GM, 3736 posts
Wed 16 Aug 2023
at 01:13
  • msg #115

Re: Return to the Western Heartlands

The group moves quickly down the path, the greater Trielta Hills vanishing almost instantly from sight. The stream in the bed of the ravine far below is frothing white, swollen from the rain, and serves a motivation to keep your footing. Fortunately, the trail is wide, and there are no dangers or obstacles that force you near the edge.

After about half a mile of descent, the path widens out into a landing. As promised, just before you step onto the landing the seemingly-bare hillside suddenly reveals an open archway, heading down into the earth. Creeping up to its edge, Kitheras and Corym peer inside. On the other side is a simple passageway heading down, the earth giving way almost immediately into stone. The passage stretches into darkness beyond the feeble light of the rainy day.

((ooc: Corym, roll an Engineering check. Everything's very overgrown, so there's a -4 penalty to your score.))
Corym Ildroun
player, 2712 posts
28/28 HP
AC -3
Wed 16 Aug 2023
at 11:02
  • msg #116

Re: Return to the Western Heartlands

06:02, Today: Corym Ildroun rolled 16 using 1d20.  Engineering (14).

No good boss

DM
GM, 3737 posts
Wed 16 Aug 2023
at 15:21
  • msg #117

Re: Return to the Western Heartlands

((ooc: It's an overgrown spot in the middle of the rain. It's not surprising you'd miss something. :)

How does the group want to enter? Marching order, and any other actions? Torvek is still invisible from the spell cast previously, though if you look closely you can see his outline in the rain. That'll resolve once you're underground.))

Yngvar the Mad
player, 65 posts
Druid 9
AC 4, HP 57/57
Wed 16 Aug 2023
at 15:49
  • msg #118

Re: Return to the Western Heartlands

Yngvar will follow the leader, mr. invisible want to scout ahead? ;-)
Torvek Ragdar
player, 181 posts
Fri 18 Aug 2023
at 00:37
  • msg #119

Re: Return to the Western Heartlands

"Should myself or Corym take the lead to scout ahead?" asks the flying branch with Torvek's voice.
"I know I tripped on a stone the other day buit I am usually very silent." he adds, although it's not quite clear if the statement was aimed at his companions or at himself.

The branch and watery outline moves a bit towards the front.
Krackor Steelfist
player, 1950 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 18 Aug 2023
at 20:52
  • msg #120

Re: Return to the Western Heartlands

Arriving at the entrance, Krackor 'almost' crouches down as he walks, 'stealthily'.

I'll be directly behind who ever keeps an eye out for alarm traps and such like.  I'll protect them as we move.

Until such a time as there are seen enemies that he can get to, Krackor will go full defence, moving slower, about the same speed as someone looking for traps as they move.  He'll be using this defence to protect who ever is at the front.
Torvek Ragdar
player, 184 posts
Fri 18 Aug 2023
at 22:35
  • msg #121

Re: Return to the Western Heartlands


"I never really learnt to find traps 'though" adds Torvek.
Corym Ildroun
player, 2713 posts
28/28 HP
AC -3
Sat 19 Aug 2023
at 21:56
  • msg #122

Re: Return to the Western Heartlands

“I’m happy to take the lead. That’s a role I normally fulfill in an indoor setting. Kitheras leads in the outdoors.”
Yngvar the Mad
player, 70 posts
Druid 9
AC 4, HP 57/57
Sat 19 Aug 2023
at 22:11
  • msg #123

Re: Return to the Western Heartlands

"I would prefer to remain outside myself, but, the evil down here needs destroyed! Lead on good sirs!" Yngvar says. He looks a little spooked going underground, but goes!
Torvek Ragdar
player, 185 posts
Sat 19 Aug 2023
at 23:16
  • msg #124

Re: Return to the Western Heartlands

"Should I follow you close by to act as relay between you and the rest of the party?" he asks Corym "That way they could stay a little further back and less likely to be heard.  Otherwise, I am happy to stay at the back.  I also have a wizard eye spell prepared for when we need to have a look somewhere" adds the flying branch.
Krackor Steelfist
player, 1956 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 20 Aug 2023
at 00:35
  • msg #125

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 124):

"Good idea Torvek, I'll go behind you, Dwarven Platemail isn't good for being quiet, even with the bits of cloth that's been added to quieten it.

He's more a distraction than a sneaker.
Kitheras Sunblade
player, 639 posts
AC: -1 THAC0: 15
HP:31 / 44
Sun 20 Aug 2023
at 03:21
  • msg #126

Re: Return to the Western Heartlands

“A tactically sound suggestion.”
DM
GM, 3739 posts
Sun 20 Aug 2023
at 06:12
  • msg #127

Re: Return to the Western Heartlands

Corym leads the way into the tunnel. After bells of trudging through the rain, it's a relief to get under shelter. The tunnel is well-dressed stone, and bores straight ahead without bend or break for several hundred feet at a fairly significant downward angle. Thin rivulets of water run down the edge of the tunnel, and the noise of the storm follows you a surprising distance down into the earth.

After about seven hundred feet of descent, Corym sees the tunnel widen out into a room. He creeps closer, and notes with surprise that not only is there light in the room, the light is a wide variety of colors. The noise of the storm has died away, allowing you to hear laughter and rough voices and as you get about twenty feet from the opening, you see a pair of ogres lazing about on a mess of straw and sacks. From the sound of things, there are more ogres further into the room.

Looks like you've found the right place.

((ooc: None of the ogres have any idea you're there. What do you do?

Also, the map I'm using has a scale of 30 feet per square. I didn't keep quite to that scale, because when I did the screenshots became unwieldy. So the screenshot is about 20 feet per square, visually. I'm keeping with the 30 feet as the actual scale, because that's what all my notes are assuming. If I manage to confuse myself and have to change it, I'll let you know.))



Krackor Steelfist
player, 1957 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 20 Aug 2023
at 10:41
  • msg #128

Re: Return to the Western Heartlands

In reply to DM (msg # 127):

Krackor was surprised at how straight and well cut the tunnel was, the river let's down the edges, in a storm, unsurprising since the path wasn't angles away slightly or runners laid, inside they were, it helped Mask the noises from his feet and Armour. Luckily enough, he knew Ogres were stupid and talking so much, unless someone shouted, they wouldn't hear, or so he presumed.

He kept a watch on Corym for hand signals and on the floating stick, just in case.
Yngvar the Mad
player, 71 posts
Druid 9
AC 4, HP 57/57
Sun 20 Aug 2023
at 11:21
  • msg #129

Re: Return to the Western Heartlands

"Just for your info, I do speak giant." Yngvar whispers to his new party.
Torvek Ragdar
player, 187 posts
Sun 20 Aug 2023
at 23:26
  • msg #130

Re: Return to the Western Heartlands

As he sees Corym stops, Torvek raises his twig to signal to the other to pause.  Torvek stays in place, watching Corym for any signs.

OOC:
Torvek's player is all confused by the confusing scale confusion statements
Torvek's player would also like to point out that while nobody would notice an invisible ioun stone flying around the head of an invisible wizard, such a thing is possible and the colour of the ioun stone would obviously not be visible either even if it was of a beautiful deep purple tone

Corym Ildroun
player, 2714 posts
28/28 HP
AC -3
Wed 23 Aug 2023
at 03:58
  • msg #131

Re: Return to the Western Heartlands

Corym pauses and whispers to Torvek.

"I'm going to go invisible and scout ahead. We don't want to risk a conflagration and possibly kill the captives.  I'll try to locate the captives.  If you hear things go to hell, bring hell with you."
Torvek Ragdar
player, 188 posts
Wed 23 Aug 2023
at 14:02
  • msg #132

Re: Return to the Western Heartlands

Torvek returns to the party to relay Corym's plan.  "I'll go back near the entrance to keep watch and raise the alert if needed."
Krackor Steelfist
player, 1959 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 24 Aug 2023
at 01:14
  • msg #133

Re: Return to the Western Heartlands

Whispering "Kora, lets keep the torch closed until we know things are clear, there is light enough ahead."

The continual light of the magical torch, with the tiny slit that allowed Kora to see in the cave had been no more than a moonbeam, but just in case, so she didn't have to worry.
DM
GM, 3741 posts
Thu 24 Aug 2023
at 02:22
  • msg #134

Re: Return to the Western Heartlands

"Sure thing," Kora whispers. She shuts the metal shutter and the tunnel is plunged into darkness.

((ooc: The tunnel is now completely dark. While the group can see a bit of light off ahead of you, in your immediate surroundings anyone without infravision is currently considered blind.))
DM
GM, 3742 posts
Thu 24 Aug 2023
at 02:48
  • msg #135

Re: Return to the Western Heartlands

After letting the group know his plans, Corym continues down the tunnel. The multi-colored light grows steadily brighter, and things begin to resolve themselves. He pauses slightly before the exit to take stock.

Ahead is a large, circular room a hundreds and fifty feet across. The ceiling is a dome that stretches fifty feet above you at the center of the room. Eight iron brackets are set into the walls of the room, four per side. All but one bracket in the north wall have decorative iron torches in them, which burn with bright, cheery flames of various colors.

The floor is a mess of straw, dirt, offal, and rotten food, piled high in some places with half-filled sacks or broken barrels and crates.  Eight ogres are sprawled around a central fire, laughing and joking amongst themselves. A ninth ogre, large even by ogre standards, is sitting beside a fire in the center of the room, methodically breaking the spokes of a wagon wheel as he tells a story.

Stepping out into the room, Corym makes his careful way across the room. The stench is fierce, but he manages to keep his gorge down and cross the room with no issue. There is only a single exit, directly across from the tunnel to the outside. It is wide and tall, with decorative vines and fruit carved into an arch not designed to hold doors.

The hall beyond the archway is two hundred feet long, and lit with the same ironwork combination of bracket and metal torch surrounded by multi-colored flames that at this close range are clearly magical. The hallway ends in a massive door that would completely block the twenty foot wide corridor, save for the fact that it has been pushed open and then wedged.

Beyond is another circular room, even bigger than the first. It's at least three hundred feet across, with a dome eighty feet at its peak, and lit surprisingly well by eight torch-filled sconces. Though the torch closest to you on the north wall does not have any flame.

Three things strike you immediately. First, that this room is even more wrecked, and smells even worse, than the ogres' room. Second, the south wall has been converted into a series of rough cells for prisoners. You can see movement inside most of the cells, and hear the occasional clink of metal shackles.

And third, there are four hill giants lounging about the room, lying in supposed splendor on what looks like random gear looted from the caravans outside of Triel. A fifth giant is over by the cells, tormenting someone by poking a large stick through the bars and laughing uproariously.

There are two exits from the room you can see on the distant wall opposite you. One leaves to the northeast, the other to the southeast.

((ooc: The tunnel runs for about half a mile (800 yards) from the surface to the first room with the ogres. The group stopped around 600 yards in when they started to see light. Torvek, how far back up the tunnel do you want to be?))
Corym Ildroun
player, 2716 posts
28/28 HP
AC -3
Sat 26 Aug 2023
at 15:29
  • msg #136

Re: Return to the Western Heartlands

DMPC'ed, with permission

Having found the captives, Corym turns around and carefully makes his way back to the group. The ogres take no more notice of him as he passes through the room a second time.

Once back with the group, he fills them in on everything he found.
Yngvar the Mad
player, 73 posts
Druid 9
AC 4, HP 57/57
Sat 26 Aug 2023
at 15:38
  • msg #137

Re: Return to the Western Heartlands

Yngvar readies his shield and his scimitar, wondering if going in as a bear would be better? He wasn't too sure.
Krackor Steelfist
player, 1961 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 26 Aug 2023
at 17:40
  • msg #138

Re: Return to the Western Heartlands

In reply to Corym Ildroun (msg # 136):

"With the doors half open, this may affect the sound.  Noise of Battle will attract the Hill Giants if the sound is loud. If only rescuing, then how do we get the prisoners out without being seen or causing a ruckus?

The corridor between the rooms is only around 80 steps, 60 for you long striders.
 May get the prisoners out buy what if one isn't a prisoner?"

This message was last edited by the player at 23:01, Tue 29 Aug 2023.
Torvek Ragdar
player, 189 posts
Sun 27 Aug 2023
at 10:57
  • msg #139

Re: Return to the Western Heartlands


Torvek wait for Corym near the entrance of the larger cavern, watching carefully for any hint that the ogres are aware of a problem.  When Corym reappears, he moves back to the party.
Torvek Ragdar
player, 190 posts
Sun 27 Aug 2023
at 11:13
  • msg #140

Re: Return to the Western Heartlands

"Were you able to count the number of prisoners that need to be rescued?  If they are in individual cells and chained, that makes it even more difficult to do a quiet rescue", asks Torvek.

"so we are talking a at least nine ogres and five hill giants.  That's quite a force that we would not want to meet in a direct frontal assault.  This tunnel is larger than we need.  I wonder if we could cause a partial collapse of the tunnel or the large cavern.  If we could face them one by one, we would be in a much better position.  Krackor, do you think we can improve this tunnel" he asks the dwarf
Yngvar the Mad
player, 74 posts
Druid 9
AC 4, HP 57/57
Sun 27 Aug 2023
at 11:36
  • msg #141

Re: Return to the Western Heartlands

"Now that sounds like a good idea, I was beginning to think we were about to die." Yngvar says, wishing he could create an earthquake. He couldn't.
DM
GM, 3743 posts
Sun 27 Aug 2023
at 18:01
  • msg #142

Re: Return to the Western Heartlands

((ooc: Further information, since Corym was invisible and therefore able to get close on his scout run.

There were seven rough cells in the larger room. And by rough, I mean "bunches of debris piled together to form a pocket of space, with some holes for air." The holes are large enough for a human to crawl through, if they're careful. However, all of the prisoners are manacled, with the chains bolted to the floor.

More than a dozen people were reported taken from the various caravans. There are 10 people in the cells.))

Kitheras Sunblade
player, 640 posts
AC: -1 THAC0: 15
HP:31 / 44
Thu 31 Aug 2023
at 03:57
  • msg #143

Re: Return to the Western Heartlands

"There's simply no need to over-complicate this.  There are a few ogres. The Hill Giants are fairly far away.  Give me a turn* to study the Ogres and I can develop a surprise attack.  If we can't eliminate these quickly and quietly under such circumstances, we're hardly deserving of the task we've accepted.

"Critically, we need to avoid anything that creates a great deal of noise.  Something big enough with alert the hill giants. Perhaps some Audible Glamer projected towards the giants to mimic the normal sounds of the Ogre orgy. Torvek--you seemed skilled with that sort of dweomer. Do you have it at the ready?"

"If we position our invisible thieves toward the rear of the chamber, they should be able to sneak attack any that attempt to flee.

"Yngvar--I'm unfamiliar with your tactical flexibility.  Do you have any ability to pin them down, bind them in place, or else silence them?"


Barring any objections or substantive suggestions, Kitheras will begin his Scouting as soon as Yngvar debriefs him on his capabilities.**



*Kitheras' kit allows him to secure an automatic surprise round if he's able to study the target for ten minutes.
**This doesn't have to be in-character if you don't want.

Corym Ildroun
player, 2718 posts
28/28 HP
AC -3
Thu 31 Aug 2023
at 03:58
  • msg #144

Re: Return to the Western Heartlands

Corym nods invisibly.

"Just like the drow vault.  Just I've got more help this time."
Yngvar the Mad
player, 76 posts
Druid 9
AC 4, HP 57/57
Thu 31 Aug 2023
at 11:33
  • msg #145

Re: Return to the Western Heartlands

"If there are any plants or roots I have 2 Entangle spells, but down here, . . . I'm not sure I'll be much help with that."

OOC - Any roots or plants about?
Torvek Ragdar
player, 191 posts
Thu 31 Aug 2023
at 20:11
  • msg #146

Re: Return to the Western Heartlands

"Unfortunately, I do not have an audible glamour spell.  I do have a fully featured illusion spell that I can cast but that would require me to concentrate on it to maintain the illusion.  That would mean that I could not contribute more to the combat.  I think I'd be better concentrating on a hypnotic pattern that could take half of them out of the combat instead and once you dealt with those that are not fascinated, you can take the rest one by one." says Torvek in response to Kitheras suggestion.

He then turns to Corym and asks "You did cast an audible glamour in the Phaerimm cave, didn't you?  Do you have one ready today?"

OOC: Am I correct that casting Hypnotic Pattern would not negate invisibility? 
Yngvar the Mad
player, 77 posts
Druid 9
AC 4, HP 57/57
Thu 31 Aug 2023
at 20:14
  • msg #147

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 146):

It isn't an attack. GM?
Torvek Ragdar
player, 192 posts
Thu 31 Aug 2023
at 20:32
  • msg #148

Re: Return to the Western Heartlands

If Torvek had been visible, he might have looked pensive, but given the situation nothing is to be seen.  After a short pause, the voice of Torvek continues softly from the edge of the tunnel

"It still doesn't quite make sense that this group, while powerful, would be the source of the troubles in the region.  And why do they keep prisoners? There must be something else behind that.  I have prepared a thought reading spell that I want use to try gain information.  From here, I could use it on the ogres but I think the giants would be more likely to be thinking about the who or what is in charge.   What do you think?"
Yngvar the Mad
player, 78 posts
Druid 9
AC 4, HP 57/57
Thu 31 Aug 2023
at 20:39
  • msg #149

Re: Return to the Western Heartlands

"I believe you are right, I don't think ogres think too much, except their next meal." Yngvar replies in a soft voice.
This message was last edited by the player at 20:40, Thu 31 Aug 2023.
Corym Ildroun
player, 2719 posts
28/28 HP
AC -3
Fri 1 Sep 2023
at 12:26
  • msg #150

Re: Return to the Western Heartlands

Torvek Ragdar:
He then turns to Corym and asks "You did cast an audible glamour in the Phaerimm cave, didn't you?  Do you have one ready today?"


"Not me."
Corym Ildroun
player, 2720 posts
28/28 HP
AC -3
Fri 1 Sep 2023
at 12:31
  • msg #151

Re: Return to the Western Heartlands

Torvek Ragdar:
If Torvek had been visible, he might have looked pensive, but given the situation nothing is to be seen.  After a short pause, the voice of Torvek continues softly from the edge of the tunnel

"It still doesn't quite make sense that this group, while powerful, would be the source of the troubles in the region.  And why do they keep prisoners? There must be something else behind that.  I have prepared a thought reading spell that I want use to try gain information.  From here, I could use it on the ogres but I think the giants would be more likely to be thinking about the who or what is in charge.   What do you think?"


Corym felt fumble headed. "I've got that spell ready too."

"If they're well and honestly displaced, I'm sure they're being kept for food or sacrifice.  If they've been hired by Darkhold to cause trouble, that's enough of an answer right there.  The illusion would have come from one Sememmon's apprentices. Or else we're dealing with an ogre magi."

"Considering the proximity to the entrance, and how far beyond this could extend. I tend to think the former."

"Either way, to find out more, we have to rescue the captives."

Kitheras Sunblade
player, 641 posts
AC: -1 THAC0: 15
HP:31 / 44
Fri 1 Sep 2023
at 12:35
  • msg #152

Re: Return to the Western Heartlands

"I was being metaphorical before, Torvek, but could you make seem like an actual Ogre Orgy was going on in here? The biggest problem here is that if our ambush is discovered--they may kill the hostages or use them as human shields.  But if we could entice them to abandon their post--draw them all into the kill box. I think you see where I'm going."
DM
GM, 3744 posts
Fri 1 Sep 2023
at 21:01
  • msg #153

Re: Return to the Western Heartlands

((ooc: 2e has always been a little vague when it comes to what breaks invisibility. I think hypnotic pattern would not break invisibility, but that's about as offensive as a spell can get and still be remain invisible.))
Krackor Steelfist
player, 1963 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 1 Sep 2023
at 21:30
  • msg #154

Re: Return to the Western Heartlands

In reply to Kitheras Sunblade (msg # 152):

Krackor considers the gifts of his god Gorm has blessed me with the ability to create giant caltrops that would cause damage to any large being moving through them and allow the likes of us to move around them.  If you were to entice the Giants into the Caltrops, that could not only slow them down but cause them damage too.  Although not much, I can also lay down some spikes with the Spike Growth spell, making sure that the area affected was not along the lower edges, those that the Giant's couldn't enter anyway.

He considered his options, if we take out the Ogres after I've cast these spells, it would give us a bit of time before the Giants came and if they didn't, I could go and entice them with some taunting  He may be rubbish, but would any self-respecting giant take sure from a Dwarf?
Yngvar the Mad
player, 79 posts
Druid 9
AC 4, HP 57/57
Fri 1 Sep 2023
at 22:02
  • msg #155

Re: Return to the Western Heartlands

"I could always cast my Nap spell on them, then we can quietly slit their throats?" Yngvar says after thinking quite hard on what he could do down here under ground.
DM
GM, 3745 posts
Mon 4 Sep 2023
at 18:02
  • msg #156

Re: Return to the Western Heartlands

((ooc: So what's the plan, here, folks? How are you heading forward?

Also, Yngvar, fyi nap subjects have to be voluntary. Fortunately for the poor DM's heart.))

Kitheras Sunblade
player, 642 posts
AC: -1 THAC0: 15
HP:31 / 44
Mon 4 Sep 2023
at 22:08
  • msg #157

Re: Return to the Western Heartlands

Barring an immediate affirmative response from Torvek...

  • Contingent on DM Ruling: Kitheras will either observe the Ogres secretly for a turn -or- Corym's recon report will stand good for that.
  • Kitheras will roll to see if he can get the automatic surprise round.
  • We'll deploy the invisible thieves to the back of the room to cut off retreat and keep the Hill Giants oblivious.
  • We'll roll in on these ogres and terminate them with extreme prejudice.


DM
GM, 3746 posts
Wed 6 Sep 2023
at 03:53
  • msg #158

Re: Return to the Western Heartlands

Kitheras moves forward, out of the sphere of Kora's light, and watches the ogres carefully for some time. They were all relaxing; eating, drinking, telling stories, all much like the caravaneers imprisoned further on likely did each night. Though the drovers' stories likely included fewer broken bones, going by the hand gestures the chief kept making.

Confident in the layout of the room and the best plan of attack, Kitheras slid back up the tunnel. Corym and Torvek got a quick word and the two invisible thieves set out to circle the room and take position at the far side. As they got into position, he briefed the rest of the group, and everyone quietly edged closer to the room's entrance. Kitheras waited exactly the amount of time needed, and then waved a hand forward.

((ooc: Kitheras made his roll, so everyone has a full surprise round to act. The map is below; please remember that each square is 30 feet, in case anyone is unlimbering AOE spells or whatever. The ogre leader is the guy whose portrait has a spear at the 12 o'clock position.

Also, Corym and Torvek, you had three options to cross the room: go straight across, circle the north wall, or circle the south wall. Which did you do?))



This message was last edited by the GM at 03:54, Wed 06 Sept 2023.
Yngvar the Mad
player, 80 posts
Druid 9
AC 4, HP 57/57
Wed 6 Sep 2023
at 12:46
  • msg #159

Re: Return to the Western Heartlands

Yngvar readies his shield for defense, loosens the scimitar on his hip, trying to decide between it and the spear! He decides the spear will give him a bit of reach, but the sword does more damage! If they were outside, he could Call Lightening to devastating effect. It doesn't work underground!
Krackor Steelfist
player, 1964 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 6 Sep 2023
at 18:09
  • msg #160

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 159):

Krackor gathers the others around him and whispers "Stay close for a moment" then counts the time he thinks Kitheras and Corym may be taking to get into position before attacking, then he casts Defensive Harmony. "You'll find we work better in this battle now"

((Ooc: Affects all four of them, giving +3 to AC)) whilst in this battle for up to 1rd + 2d4 rds ))
DM
GM, 3747 posts
Wed 6 Sep 2023
at 20:19
  • msg #161

Re: Return to the Western Heartlands

((ooc: Krackor: you can roll the duration.

Yngvar: Are you forfeiting your surprise round actions?))

Yngvar the Mad
player, 81 posts
Druid 9
AC 4, HP 57/57
Wed 6 Sep 2023
at 20:33
  • msg #162

Re: Return to the Western Heartlands

Yngvar draws his sword, readies his shield, and gets set to move in, he had no surprise for the ogres!
Krackor Steelfist
player, 1965 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 6 Sep 2023
at 20:52
  • msg #163

Re: Return to the Western Heartlands

In reply to DM (msg # 161):

((ooc: 21:51, Today: Krackor Steelfist rolled 7 using 2d4+1.  Defensive Harmony Duration.))
Yngvar the Mad
player, 82 posts
Druid 9
AC 4, HP 57/57
Wed 6 Sep 2023
at 21:43
  • msg #164

Re: Return to the Western Heartlands

Yngvar promised himself, if he survived this, he would plan his spells a lot better in future!

AC1 thanks to the spell from his new team mate!
This message was last edited by the player at 21:44, Wed 06 Sept 2023.
Torvek Ragdar
player, 195 posts
Wed 6 Sep 2023
at 22:28
  • msg #165

Re: Return to the Western Heartlands

"Which path his safe" asks Torvek to Corym before they leave.  He then follows this path, careful to avoid any of the mess on the floor that would make noise and reveal his presence and goes posts himself near the door on the other side of the cave.


OOC:
23:25, Today: Torvek Ragdar rolled 5 using 1d20.  Move silently.
(rolled the wrong dice, x5=25 which is so much better than the last time...)

Path: Corym's safe path or through the middle if this look safe enough

This message was last edited by the player at 22:29, Wed 06 Sept 2023.
Corym Ildroun
player, 2721 posts
28/28 HP
AC -3
Thu 7 Sep 2023
at 03:15
  • msg #166

Re: Return to the Western Heartlands

Whichever path I took the first time to safely navigate the room
Kitheras Sunblade
player, 643 posts
AC: -1 THAC0: 15
HP:31 / 44
Thu 7 Sep 2023
at 04:20
  • msg #167

Re: Return to the Western Heartlands

Kitheras attempts to make his companions feel more competent through a gross display of exceptional incompetence.  It was hard to only hit one surprised ogre out of the five rapid shots he hurled from his bow, but it was a challenge he was up to.  After all, how much better would all the rest feel about their efforts when their captain had already failed so humiliatingly.

There was a subtext to his pattern of incompetence for the sly-of-mind.  The third shot was a direct hit.  As every mathematician knows, three is the mid point of a series of five.  A bullseye.

But ever conscious of his companions sense of self-esteem, he had the good sense to hit a completely non-vital organ.  The ogre equivalent of an appendix if you will. What would appear to the uninitiated as a catastrophic failure was in actuality a display of the subtleties of ogre anatomy.

4 damage.  I don't even care to who.  Why do I bother rolling dice?
Corym Ildroun
player, 2722 posts
28/28 HP
AC -3
Thu 7 Sep 2023
at 04:24
  • msg #168

Re: Return to the Western Heartlands

Corym held his position.  He was here as a reserve and to prevent more from joining the party.  One look at Kitheras' grotesque display, however, made him consider touching off a fireball in there.  Maybe if he did it fast enough no one would see the humiliating display of archery.

He focused his attention on the Hill Giants farther down the hall in order to determine if they had been alerted the be coming laughter of the Ogres at the efforts of their archer.
Krackor Steelfist
player, 1967 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 7 Sep 2023
at 09:57
  • msg #169

Re: Return to the Western Heartlands

Krackor, now ready after his spell goes off, Shield and Battle Axe in hands, he moves slightly forward of the Captain, so as to protect him in case the Orgres woke early ((ooc: or an errant arrow pings back to return to his bow)).

The display of arrows fanning out, the Dwarven Priest smiles that so many arrows were sent flying, he was amazed at the speed and accuracy or the middle arrow as he saw them fan out and this one hit so precisely.
Yngvar the Mad
player, 83 posts
Druid 9
AC 4, HP 57/57
Thu 7 Sep 2023
at 13:03
  • msg #170

Re: Return to the Western Heartlands

Yngvar waited for the others in case a spell went off, not wanting to be injured accidentally.
Kali Xilrora
player, 112 posts
HP 33/61
AC 4
Sat 9 Sep 2023
at 18:58
  • msg #171

Re: Return to the Western Heartlands

Kali unsheathes her swords with a flexible plan in mind as she waits for the ogres to react.
Krackor Steelfist
player, 1968 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 10 Sep 2023
at 00:38
  • msg #172

Re: Return to the Western Heartlands

((+3 AC bonus for Yngvar, Kali, Kitheras, Krackor.))
This message was lightly edited by the player at 00:38, Sun 10 Sept 2023.
Torvek Ragdar
player, 196 posts
Sun 10 Sep 2023
at 17:10
  • msg #173

Re: Return to the Western Heartlands


Torvek follows Corym's lead staying at the back to watch for the giants coming through or wait the the best moment for his magic to be at its most effective against the ogres.  Hoping that they all charges towards the entrance, Torvek watches for the ogre nearest to him to the North to move towards the incoming attackers.  If he does, Torvek will move a bit North and West, aiming to position himself within about 30 yards of where the ogres are converging to.
DM
GM, 3748 posts
Tue 12 Sep 2023
at 01:09
  • msg #174

Re: Return to the Western Heartlands

Surprise Round

Kitheras launches a barrage of finely-place arrows, that just happen to mostly be placed somewhere other than the various ogre bodies sprawled around. One arrow does manage to hit, and though Kitheras would have sworn that it was a minor wound, the ogre seems unusually staggered by it. ((ooc: You managed to hit the one ogre with abnormally-low hp. He's still alive, though it's a close thing.))

The rest of the group starts clustering together, preparing to receive the ogres' attack as Krackor's blessing settles over you. The ogres, once the surprise wears off, seem happy to oblige. With a variety of shouts and yells they start springing to their feet. Some are grabbing a variety of swords or crude clubs; the others seem to rely just on their fists.

((ooc: Surprise round over. Map is unchanged, since the ogres haven't had time to move. Actions and initiative for Round 1!))
Krackor Steelfist
player, 1969 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 12 Sep 2023
at 08:32
  • msg #175

Re: Return to the Western Heartlands

In reply to DM (msg # 174):

Krackor starts moving forward and along the upper West wall, lightly tapping his Shield with axe, loud enough for the Ogres closest to him but not so loud that this echo chamber of a room would attract those on the far side (and thus not the Giants either). His legs shorter than the Humans or Elves, he couldn't reach the closest Ogre before anyone else, so encourages them to move to him.

((Action: Move up closeish to the left wall as he sees it, readying to attack the first Ogre that gets to him or comes close enough. Tapping his Shield with Battle Axe to attract their attention to him {Maybe do someone can get a Back Stab or two in}
Initiative: rolled an 8 on a D10 {no Modifiers used}
Attack: Battle Axe = 18 = Hits AC-2
Damage: Battle Axe = 5
Ogres and Giants have -4 to hit him, effectively, with the -3 from the spell is as follows: -5AC +-3 =-8AC +-4 =-12AC))

This message was last edited by the player at 20:27, Tue 19 Sept 2023.
Yngvar the Mad
player, 84 posts
Druid 9
AC 4, HP 57/57
Tue 12 Sep 2023
at 11:58
  • msg #176

Re: Return to the Western Heartlands

Yngvar moves into the room, keeping close to Krackor so they could defend one another against so many foes! He swings his scimitar at the closest ogre, with a deep slash!




07:55, Today: Yngvar the Mad rolled 8 using 1d8+2.  damage.

07:55, Today: Yngvar the Mad rolled 14 using 1d20+2.  to hit. hits AC 2 I believe.

07:52, Today: Yngvar the Mad rolled 10 using 1d10.  initiative {unmodified}.

Torvek Ragdar
player, 197 posts
Wed 13 Sep 2023
at 07:53
  • msg #177

Re: Return to the Western Heartlands


Torvek watches the ogres waiting for them to move to a more suitable position while keeping an eye and an ear for the giants.

OOC:  Torvek will move west if the ogre to his north moves, aiming to position himself about 30y from where the ogres are converging.
Kitheras Sunblade
player, 643 posts
AC: -1 THAC0: 15
HP:31 / 44
Thu 14 Sep 2023
at 10:44
  • msg #178

Re: Return to the Western Heartlands

The time for arrows being done, Kitheras calmly set his bow aside, drew his short swords and set about a butcher's work.

Attack 1 AC -1, 10 damage
Attack 2 AC 2, 10 damage
Attack 3 AC -4, 5 damage (off-hand)


05:41, Today: Kitheras Sunblade rolled 5 using 1d6+4 with rolls of 1.  Damage.

05:41, Today: Kitheras Sunblade rolled 10 using 1d6+4 with rolls of 6.  Damage.

05:41, Today: Kitheras Sunblade rolled 10 using 1d6+4 with rolls of 6.  Damage.

05:40, Today: Kitheras Sunblade rolled 31 using 3d20 with rolls of 10,8,13.

05:38, Today: Kitheras Sunblade rolled 10 using 1d10.  Initiative.

This message was last edited by the player at 10:44, Thu 14 Sept 2023.
Corym Ildroun
player, 2724 posts
28/28 HP
AC -3
Thu 14 Sep 2023
at 10:46
  • msg #179

Re: Return to the Western Heartlands

Corym resisted the urge to start looting while the ogres were distracted and stayed focused on his mission of watching and waiting for the Hill Giants
Kali Xilrora
player, 113 posts
HP 61/61
AC 4
Fri 15 Sep 2023
at 00:23
  • msg #180

Re: Return to the Western Heartlands

Kali readied her swords and positioned herself in the corner of the choke point of the entrance, waiting for the orges to attack Kitheras and Krackor.

As the first monsterous creature lumbered into range, Kali aimed for the thing's Achilles tendon. Her blade cut deep, severing the tendon completely, causing the hamstring to roll up in the orge's calf like a piece of parchment.

Once the creature dropped to its knees, she sliced her blade across its exposed belly, partially disemboweling it. The stench that the filled the area was regrettable, but she found it satisfying none the less.

Lastly, she sidled up to the ogre's now completely defenseless neck and quickly used her off-hand to slit its throat. The gurgling didn't last as long as she expected once it slumped to the ground; the pool of blood spread quickly on the floor as her Sword of Scolding scoffed derisively at the lifeless monstrosity.

“Out of my sight! Thou dost infect mine eyes.”

Kali couldn't disagree with that particular insult as she readied herself for the next orge to charge in.

((ooc: Kali is going to kill the smelly creature
Initiative: 18:46, Today: Kali Xilrora rolled 8 using 1d10+3 ((5))
Total:8
Modified THAC0: 12
Attack: 18:48, Today: Kali Xilrora rolled 3 using 1d20 ((3)).
        18:49, Today: Kali Xilrora rolled 3 using 1d20 ((3)).
        18:50, Today: Kali Xilrora rolled 13 using 1d20 ((13)).

Damage: 18:52, Today: Kali Xilrora rolled 9 using 1d8+6 ((3)).
        18:52, Today: Kali Xilrora rolled 9 using 1d8+6 ((3)).
        18:53, Today: Kali Xilrora rolled 9 using 1d8+5 ((4)).

DM
GM, 3749 posts
Fri 15 Sep 2023
at 15:17
  • msg #181

Re: Return to the Western Heartlands

Round 1

The adventurers spread out in a rough line, half in the hallway and half in the ogre's chamber. The ogres, secure in their strength and their numbers, come charging forward. The first one to push into the center of your group meets Kitheras's blades and reels backwards before crashing to the floor. The runt ogre that had taken Kitheras's arrow tries to attack Krackor. He strikes back with a precise chop to the chest, and the ogre dies with a comical, high-pitched squeal.

Undeterred, the ogres keep coming. Two more push their way to Krackor, flailing at him with fists and a crude club. Krackor calmly dodges each attempt. ((ooc: I rolled two 10's. Together that's the 20 I need to hit you, right?))

Another charges Kitheras and Kali, but is cut down by Kali with a dancer's precision, with an assist from the side by Yngvar.

The rest of the ogres were further into the chamber and are still running towards you (shadowed unknowingly by Corym and Torvek). The ogre leader keeps back a little, bellowing exasperated commands at his warriors.

((ooc: As a reminder, please add your weapon speed or casting time to whatever you roll for initiative. It saves me having to look things up. Thanks!

Round 1 done. Updated map below. Actions and initiative for Round 2!))



Yngvar the Mad
player, 85 posts
Druid 9
AC 4, HP 57/57
Fri 15 Sep 2023
at 15:30
  • msg #182

Re: Return to the Western Heartlands

Yngvar steps into the next Ogre, slicing into his gut, but not hurting him too bad!




11:28, Today: Yngvar the Mad rolled 4 using 1d8+2.  damage.

11:28, Today: Yngvar the Mad rolled 21 using 1d20+2.  to hit.

11:28, Today: Yngvar the Mad rolled 6 using 1d10+5 wpn speed.  initiative.

Kali Xilrora
player, 115 posts
HP 61/61
AC 4
Fri 15 Sep 2023
at 23:48
  • msg #183

Re: Return to the Western Heartlands

As the ogres rushed in to attack Kitheras and Yngvar, Kali took this as her opportunity to attack the one furthest to her right to avoid being flanked or generally getting in the way.

Since the creature was raising its weapon to attack, Kali quickly stabbed roughly where she assumed the monster's kidneys were. She wanted to smile when the creature dropped to its knees, but as she slit its throat; she thought better of it.

Once again, the Sword of Scolding admonished her vanquished foe.

"He has not so much brain as ear-wax."

She still regretted the decision in bringing this blade along on an actual adventure. It always sounded too loud to be for anyone's own good.

((ooc: Kali is going attack the orge that the furthest south in the chamber
Initiative: 18:13, Today: Kali Xilrora rolled 12 using 1d10+3 ((9)).
Total:12
Modified THAC0: 12
Attack: 18:14, Today: Kali Xilrora rolled 11 using 1d20 ((11)).
        18:15, Today: Kali Xilrora rolled 6 using 1d20 ((6)).
        18:15, Today: Kali Xilrora rolled 14 using 1d20 ((14)).

Damage: 18:15, Today: Kali Xilrora rolled 13 using 1d8+6 ((7)).
        18:16, Today: Kali Xilrora rolled 9 using 1d8+6 ((3)).
        18:17, Today: Kali Xilrora rolled 7 using 1d8+5 ((2)).

Kitheras Sunblade
player, 644 posts
AC: -1 THAC0: 15
HP:44 / 44
Sat 16 Sep 2023
at 03:31
  • msg #184

Re: Return to the Western Heartlands

Kitheras engages in joyless murder swordsmanship.  Far from his normal flair for the dramatic (bordering on grand standing), the ruined surprise round has clearly left him frustrated.  Frustrations he's now working out on the Ogres.

THAC0 is 15
Bonuses eliminate Weapon Speed for Kitheras
Initiative is 9

Attack 1 hits AC -1 for 6 damage
Attack 2 hits AC  2 for 7 damage
Attack 3 hits AC -12 fro 5 damage

22:27, Today: Kitheras Sunblade rolled 5 using 1d6+4.  Attack 3.

22:26, Today: Kitheras Sunblade rolled 7 using 1d6+4.  Attack 2.

22:26, Today: Kitheras Sunblade rolled 6 using 1d6+4.  Attack 1.

22:26, Today: Kitheras Sunblade rolled 27 using 1d20+8.  Attack 3.

22:26, Today: Kitheras Sunblade rolled 13 using 1d20+8.  Attack 2.

22:26, Today: Kitheras Sunblade rolled 16 using 1d20+8.  Attack 1.

22:25, Today: Kitheras Sunblade rolled 9 using 1d10.  Initiative.

Corym Ildroun
player, 2725 posts
28/28 HP
AC -3
Sat 16 Sep 2023
at 03:35
  • msg #185

Re: Return to the Western Heartlands

Corym was torn.  He wanted to go farther down the hall to see how much noise was being projected to the hill giants, but at this rate it was just as likely that the Ogres would flee to their allies rather than make a stand and wait for back up to arrive.

Corym looked for something to tie a rope off on one side of the portal and let it lie slack on the floor.  If someone came through, whether coming or going, he'd jerk up on it and trip them.
Torvek Ragdar
player, 198 posts
Sun 17 Sep 2023
at 23:42
  • msg #186

Re: Return to the Western Heartlands


Amazed at the efficiency of his companions at the sport of ogre chopping, Torvek decides that for now, they do not seem to have a great need for his help and to stick to watching the tunnel to the giant and making sure to be ready if the ogres decide to try to retreat that way.

OOC:
Stay in position ready to intervene if the ogres try to retreat towards the giants.

DM
GM, 3751 posts
Mon 18 Sep 2023
at 23:08
  • msg #187

Re: Return to the Western Heartlands

Round 2

The ogres press forward, gleefully jumping over the corpses of their comrades in their eagerness to come to grips with the invaders.  Two try to pummel Krackor, and the dwarf is forced to dodge and take several glancing blows to his armor, but manages to turn each attack without taking damage. ((ooc: I rolled a 17 and a 19; so close! Krackor, I'm assuming your striking back. Go ahead and roll your attacks when you post for Round 3.))

One ogre leaps on Yngvar and another lunges at Kitheras, while a third ogre circles the melee trying to find a target and the ogre leader bellows encouragement. Kitheras takes a blow to the shoulder which is blocked by his armor, and Yngvar easily ducks out from the awkward swing and cuts the ogre in the belly in return.

Kitheras works out his frustration on the ogre, wounding it badly and causing it to drop to one knee. Then Kali steps out from behind the exaggerated door frame that had been giving her cover and cuts the ogre down. Spinning forward, she chops the hamstring of the ogre fighting Yngvar, and when it collapses nearly takes off its head. Then she winks at the ogre that had been trying to push through the pack.

((ooc: Round 2 is over. Actions and initiative for Round 3! New map below.))


Yngvar the Mad
player, 88 posts
Druid 9
AC 4, HP 57/57
Tue 19 Sep 2023
at 11:07
  • msg #188

Re: Return to the Western Heartlands

Yngvar moves to flank an ogre attacking Krackor, trying to give him aid!




07:05, Today: Yngvar the Mad rolled 6 using 1d8+2.  damage.

07:05, Today: Yngvar the Mad rolled 12 using 1d20+4.  to hit.

07:05, Today: Yngvar the Mad rolled 13 using 1d10+5.  initiative.

Krackor Steelfist
player, 1972 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 19 Sep 2023
at 17:07
  • msg #189

Re: Return to the Western Heartlands

He wasn't worried, the magic of his spell allowing insight into the Ogres movements and his colleagues feints, he saw where he could get the best advantages and dodge the swings of the mighty foe, a foe that will continue until they fall.

((ooc: Attacking nearest, South of the 2, to allow a flanking move from his companions but not for the Ogre, which he would have done had he not seen the move and attacked the upper one instead.

18:02, Today: Krackor Steelfist rolled 5 using 1d8.  Damage 2: Battle Axe.

18:02, Today: Krackor Steelfist rolled 5 using 1d8.  Damage 1: Battle Axe. {irrelevant as I missed}

18:01, Today: Krackor Steelfist rolled 15 using 1d20.  Attack 2: Battle Axe.

18:01, Today: Krackor Steelfist rolled 2 using 1d20.  Attack 1: Battle Axe. {has to be a miss} Hits AC 1

18:00, Today: Krackor Steelfist rolled 10 using 1d10+6.  Initiative.))


Effective AC for everyone affected by Defensive Harmony:
Krackor's AC= -12 (with Ogre/Giant Bonus)
Kali & Yngvar's AC= 1
Kitheras' AC= -4

This message was last edited by the player at 20:32, Tue 19 Sept 2023.
Kali Xilrora
player, 116 posts
HP 61/61
AC 4
Tue 19 Sep 2023
at 21:54
  • msg #190

Re: Return to the Western Heartlands

Kali focused her attention to the ogre in front of her. She danced around the creature causing decent injuries to the monster.

As she missed with her Sword of Scolding, Kali reflexively cringed, knowing that the blade would focus its annoyance at her rather than her foe.

"Your abilities are too infant-like for doing much alone."

Kali sighed and readied herself for what was to come.

((ooc: Kali is going attack the orge that the furthest south in the chamber
Initiative: 16:46, Today: Kali Xilrora rolled 4 using 1d10+3 ((1)).
Total:4
Modified THAC0: 12
Attack:
       16:47, Today: Kali Xilrora rolled 8 using 1d20 ((8)).
       16:47, Today: Kali Xilrora rolled 7 using 1d20 ((7)).
       16:48, Today: Kali Xilrora rolled 1 using 1d20 ((1)). (Ack! A miss!)

Damage: 16:49, Today: Kali Xilrora rolled 9 using 1d8+6 ((3)).
        16:49, Today: Kali Xilrora rolled 14 using 1d8+6 ((8)).

Torvek Ragdar
player, 199 posts
Thu 21 Sep 2023
at 20:53
  • msg #191

Re: Return to the Western Heartlands

Torvek is very impressed by the efficiency of his companions at dealing with the ogres.  While waiting, he does consider getting his dices out to play a game with Corym but then remembers that invisible dice playing is not an optimal game.  In addition, they are still suppose to guard against the giants.  So he decides to just quietly wait but be ready to intervene.

In fact, Torvek is still concerned at the ogre leader being at the back and not directly involved in the combat.  He looks like the most dangerous of them.
Kitheras Sunblade
player, 645 posts
AC: -1 THAC0: 15
HP:44 / 44
Fri 22 Sep 2023
at 01:59
  • msg #192

Re: Return to the Western Heartlands

Murder.


20:57, Today: Kitheras Sunblade rolled 10 using 1d6+4.  damage 3.

20:57, Today: Kitheras Sunblade rolled 7 using 1d6+4.  Damage 2.

20:57, Today: Kitheras Sunblade rolled 9 using 1d6+4.  Damage 1.

20:56, Today: Kitheras Sunblade rolled 15 using 1d20+8. (AC 0)

20:56, Today: Kitheras Sunblade rolled 5 using 1d20.  Attack 2. (AC 2)

20:56, Today: Kitheras Sunblade rolled 19 using 1d20.  Attack 1. (AC -12)

20:55, Today: Kitheras Sunblade rolled 1 using 1d10.  Initiative.

Corym Ildroun
player, 2726 posts
28/28 HP
AC -3
Fri 22 Sep 2023
at 01:59
  • msg #193

Re: Return to the Western Heartlands

Corym yawns a bit, but stays watchful for anyone that wants to cross the portal.
DM
GM, 3752 posts
Sat 23 Sep 2023
at 03:52
  • msg #194

Re: Return to the Western Heartlands

Round 3, Part 1

Kitheras steps forward in Kali's wake and hits the center ogre with a blizzard of blows that drives it first to one knee and then sends it sprawling to the ground. Kali spins away from that ogre and faces the one on her right. She misses with her off-hand, much to the wailing displeasure of her scimitar of scolding, but with her main hand slices the ogre from crotch to sternum and then drives the blade almost hilt deep. The ogre collapses, and Kali spends a couple of moments stomping on its chest to get her blade free.

On Kitheras's other side, the remaining ogre tries in vain to hit Krackor, while Krackor and Yngvar gang up on it in return. Both of them manage to draw blood, but the ogre fights on, unfazed.

The ogre leader, however, seeing what's happened to his minions, turns and runs for the opposite exit, bellowing at the top of his lungs. He quickly reaches the group's two hidden thieves.

((ooc: I'm not updating the map just yet, pending what happens with the ogre leader. The center and bottom normal ogres are both dead.

Torvek and Corym can both attack the ogre leader. You can choose to either backstab (and get the multiplier if you hit), or to attack from the front and, on a hit, bring the leader's movement to zero. If you both backstab and don't instantly kill him, he will continue running down the tunnel. Either way, you both get a +4 to hit, thanks to the invisibility.))

Krackor Steelfist
player, 1977 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 23 Sep 2023
at 09:33
  • msg #195

Re: Return to the Western Heartlands

In reply to DM (msg # 194):

If the Ogre Leader goes to the Giants and the fight continues as we chase, we keep the Harmonious Defense bonuses, if it dies, so does the spells effects as it will end 'This Battle'

((ooc: So don't fret if it doesn't die.))
This message was last edited by the player at 13:11, Sat 23 Sept 2023.
Yngvar the Mad
player, 92 posts
Druid 9
AC 4, HP 57/57
Sat 23 Sep 2023
at 10:48
  • msg #196

Re: Return to the Western Heartlands

Yngvar, flanking the ogre, slices and dices, but hits nothing vital, but it is bleeding more than ever!




06:47, Today: Yngvar the Mad rolled 3 using 1d8+2.  damage.

06:46, Today: Yngvar the Mad rolled 20 using 1d20+4.  to hit.

06:46, Today: Yngvar the Mad rolled 10 using 1d10+5.  initiative.

Torvek Ragdar
player, 200 posts
Sat 23 Sep 2023
at 22:53
  • msg #197

Re: Return to the Western Heartlands

Torvek seeing the leader charge towards him decide to stop him by whacking him in the face with his quarterstaff while making sure to block the way.  The invisible staff, to Torvek's amazement, crashes directly on the nose of the ogres and a crack of the bone can be heard.  For a moment, Torvek wonders if he should have wacked him at the base of the skull instead but is still satisfied that the ogre has stopped his run.

OOC:
23:47, Today: Torvek Ragdar rolled 8 using 1d6+2.  Quarterstaff damage.
23:46, Today: Torvek Ragdar rolled 18 using 1d20.  Quarterstaff attack Effective THACO 12.

Oh well, 24 damage might have done it but I was expecting Torvek to miss.  Corym is probably much better at backstabbing anyway

This message was last edited by the player at 22:54, Sat 23 Sept 2023.
Corym Ildroun
player, 2727 posts
28/28 HP
AC -3
Sun 24 Sep 2023
at 00:08
  • msg #198

Re: Return to the Western Heartlands

19:07, Today: Corym Ildroun rolled 16 using 3d8.

19:06, Today: Corym Ildroun rolled 11 using 3d6. wrong damage dice

19:04, Today: Corym Ildroun rolled 8 using 1d20. AC 5 ?

This message was last edited by the player at 00:08, Sun 24 Sept 2023.
DM
GM, 3754 posts
Thu 28 Sep 2023
at 00:20
  • msg #199

Re: Return to the Western Heartlands

Round 3, Part 2

Torvek whacks the fleeing ogre leader in the head, then drops his staff to the floor and braces it like a pike. The ogre runs straight onto it and comes to a shuddering halt. Corym strikes a moment later. His sword's point slides briefly on the ogre's thick hide, but just before it flicks off it catches a crease and slams home. The ogre chokes, then shakes himself free.

((ooc: An 8 hits AC 3, which is precisely its armor class. Congrats. It's alive, but badly hurt.

Map updated below. Actions and initiative for Round 4. Everyone is now visible.))



Corym Ildroun
player, 2728 posts
28/28 HP
AC -3
Thu 28 Sep 2023
at 03:50
  • msg #200

Re: Return to the Western Heartlands

22:23, Today: Corym Ildroun rolled 4 using 1d20.  Attack 1.

22:23, Today: Corym Ildroun rolled 7 using 1d10.  Initiative.

Corym misses the chief.
Kitheras Sunblade
player, 646 posts
AC: -1 THAC0: 15
HP:44 / 44
Thu 28 Sep 2023
at 03:50
  • msg #201

Re: Return to the Western Heartlands


22:29, Today: Kitheras Sunblade rolled 9 using 1d8+4.  damage 3.

22:28, Today: Kitheras Sunblade rolled 8 using 1d8+4.  Damage 2.

22:27, Today: Kitheras Sunblade rolled 10 using 1d8+4.  Damage.

22:24, Today: Kitheras Sunblade rolled 19 using 1d20.  Attack 3.

22:24, Today: Kitheras Sunblade rolled 5 using 1d20.  Attack 2.

22:24, Today: Kitheras Sunblade rolled 18 using 1d20.  Attack 1.

22:24, Today: Kitheras Sunblade rolled 3 using 1d10.  Initiative.

Kitheras annihilates' the Ogre.
Krackor Steelfist
player, 1985 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 28 Sep 2023
at 10:31
  • msg #202

Re: Return to the Western Heartlands

Seeing the fleeing chief Ogre run into his invisible companions whom come into view, he makes a move towards it, ready in case it gets passed and heads for the Giants, he'd need a head stair of those he was with or it'd all be over before he got there.

"Captain, you lot have got this one, I'm off, it'll come for me no doubt.

To most it would look like he's jogging fast, but he was running as fast as he can, to him he was sprinting.
Yngvar the Mad
player, 98 posts
Druid 9
AC 4, HP 57/57
Thu 28 Sep 2023
at 11:45
  • msg #203

Re: Return to the Western Heartlands

Yngvar presses the attack on the last ogre in front of him!




07:44, Today: Yngvar the Mad rolled 4 using 1d8+2.  damage.

07:43, Today: Yngvar the Mad rolled 13 using 1d20+2.  to hit.

07:43, Today: Yngvar the Mad rolled 13 using 1d10+5.  initiative.

Torvek Ragdar
player, 201 posts
Thu 28 Sep 2023
at 22:33
  • msg #204

Re: Return to the Western Heartlands


Impressed by the success of his skill wielding the staff, Torvek decides to continue in that vein and with a mighty swing, brings the staff into the chin of the ogre leader.

"Maybe I missed my calling!" he exclaims seeing the ogre staggered under a second well placed hit in a row

OOC:
23:28, Today: Torvek Ragdar rolled 7 using 1d6+2.  Quarterstaff damage.
23:28, Today: Torvek Ragdar rolled 17 using 1d20.  Quarterstaff attack Effective THACO 16.

DM
GM, 3755 posts
Sat 30 Sep 2023
at 17:04
  • msg #205

Re: Return to the Western Heartlands

End of Ogre Combat

Kitheras straight-up annihilates the sole remaining ogre to the west, striking so rapidly it takes the ogre a moment to realize that it's dead. On the other side of the cavern, Torvek fells the ogre leader with a precise blow to the head. The big creature drops, unable to shout again.

All of the ogres are accounted for, but you don't let yourselves relax; this was the easy part.

((ooc: For the moment, we're out of combat. What do you do?))
Yngvar the Mad
player, 99 posts
Druid 9
AC 4, HP 57/57
Sat 30 Sep 2023
at 17:18
  • msg #206

Re: Return to the Western Heartlands

"Sorry I wasn't more help. You guys are good!" Yngvar says. He then starts to search the room and the dead ogres. Getting ready to move on.
Torvek Ragdar
player, 202 posts
Sat 30 Sep 2023
at 21:52
  • msg #207

Re: Return to the Western Heartlands


Torvek looks at the big ogre on the floor and at the end of his quarterstaff in amazement.  Shaking himself out of this trance, he turns round a moves slowly to the side of the door, listening for the giants.
Krackor Steelfist
player, 1986 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 30 Sep 2023
at 22:14
  • msg #208

Re: Return to the Western Heartlands

The feeling of knowing the movements of his companions, starts to slip away with the breath of the last Ogre, ending the Hamonious Defence spell.

"That was quicker than anticipated. The Bronze Mask's spell has run it's course and I don't have access to another.

They will once more struggle to get to me, so I shall drive forward to take their attention once things get moving, before that I shall stay back."


He had other spells, specific for using against Giants and still allowing the Company to do their work on ending them.

"Do we question one? I could have talked with one of the Ogres but they are dim witted.  I shall use my Spikes spell on the Giants, they shouldn't interfere with us."
Torvek Ragdar
player, 203 posts
Sun 1 Oct 2023
at 23:13
  • msg #209

Re: Return to the Western Heartlands


Hearing nothing from the tunnel, Torvek approaches Krackor "I could go also go back invisible, move closer to the giant and try to read their thought with a spell before we attack them"
Torvek Ragdar
player, 204 posts
Mon 2 Oct 2023
at 10:27
  • msg #210

Re: Return to the Western Heartlands

"Corym, was there any other exit to the room where the giants are?  Is this the one way in or out?" Torvek asks.
"If it was not of the risk to the captives, setting up an ambush, calling the giants and blocking them in the tunnel would give us a great advantage, negating their number and some of their strenghts but I don't know if we can trust that they would just be too confident and come after us."

Torvek pauses for a moment and follow on

"Attacking heads on in the room where the giants are could also endanger the captives unless we were able to displatch the giants quickly or at least protect the cage.  Maybe we should try to draw a few out first to reduce their numbers.  If we setup an ambush here or in the entrance tunnel, one of us could sneak to the giants and be, let's call it: accidentally spotted and run away.  With some luck, some of the giants could chase the lone thief coming to steal their treasure.  What do you think?  Captain?"
Yngvar the Mad
player, 100 posts
Druid 9
AC 4, HP 57/57
Mon 2 Oct 2023
at 10:31
  • msg #211

Re: Return to the Western Heartlands

"It sounds good to me, but who am I?" he smiles a wan smile.
DM
GM, 3757 posts
Tue 3 Oct 2023
at 04:54
  • msg #212

Re: Return to the Western Heartlands

((ooc: Corym rolled a Looting check. There isn't much in the way of anything interesting. Some assorted coinage, and a bunch of random basic trade goods stolen from caravans. If you take any of it, I can provide values.))
Corym Ildroun
player, 2729 posts
28/28 HP
AC -3
Tue 3 Oct 2023
at 10:58
  • msg #213

Re: Return to the Western Heartlands

DM:
Three things strike you immediately. First, that this room is even more wrecked, and smells even worse, than the ogres' room. Second, the south wall has been converted into a series of rough cells for prisoners. You can see movement inside most of the cells, and hear the occasional clink of metal shackles.

And third, there are four hill giants lounging about the room, lying in supposed splendor on what looks like random gear looted from the caravans outside of Triel. A fifth giant is over by the cells, tormenting someone by poking a large stick through the bars and laughing uproariously.

There are two exits from the room you can see on the distant wall opposite you. One leaves to the northeast, the other to the southeast.

Corym Ildroun
player, 2730 posts
28/28 HP
AC -3
Tue 3 Oct 2023
at 11:02
  • msg #214

Re: Return to the Western Heartlands

Torvek Ragdar:
"Attacking heads on in the room where the giants are could also endanger the captives unless we were able to displatch the giants quickly or at least protect the cage.  Maybe we should try to draw a few out first to reduce their numbers.  If we setup an ambush here or in the entrance tunnel, one of us could sneak to the giants and be, let's call it: accidentally spotted and run away.  With some luck, some of the giants could chase the lone thief coming to steal their treasure.  What do you think?  Captain?"


"I like it.  The only issue is that they may send a giant off to warn the rest of the complex.  But we're unlikely to be able to kill all of the giants before they can sound a warning anyways.

But to be honest... How would humans and demihumans have made it past the ogres?  I would say rather than being 'spotted' we should simulate our own very painful deaths--loudly.  That will draw them to us without raising suspicions. The Hill Giants will think the ogres have left them out of some new found fun.

Perhaps our Bards could orchestrate such a performance?"

Yngvar the Mad
player, 101 posts
Druid 9
AC 4, HP 57/57
Tue 3 Oct 2023
at 11:27
  • msg #215

Re: Return to the Western Heartlands

"That should work, if all else fails, they'll be in a bottleneck that we can control. I don't inflict massive amounts of damage at once, I'm cumulative, so I'd probably be best on the flank." he lets them know as he gathers all of the coins he finds on the Ogres with Corym.
Torvek Ragdar
player, 206 posts
Thu 5 Oct 2023
at 21:38
  • msg #216

Re: Return to the Western Heartlands


"Do you think the giants can recognise their ogre allies?  If not, I could make some ogres looking like they are in the process of killing some of you"
Yngvar the Mad
player, 102 posts
Druid 9
AC 4, HP 57/57
Thu 5 Oct 2023
at 21:43
  • msg #217

Re: Return to the Western Heartlands

"I doubt it, they aren't very bright either. I'm not sure which is more dumb, the giant or the ogre. They're big, strong and mean, but none too bright. It might work." Yngvar replies.
DM
GM, 3758 posts
Fri 6 Oct 2023
at 16:05
  • msg #218

Re: Return to the Western Heartlands

((ooc: Interesting plan, let's roll with it.

Anyone with Singing or some other performance-type NWP can make a straight roll for this impersonation. Anyone else can roll a Charisma check with a +3 penalty (remember, you're trying to get your ability score or below). You're going to need at least two people to make this work.))

Kitheras Sunblade
player, 647 posts
AC: -1 THAC0: 15
HP:44 / 44
Sat 7 Oct 2023
at 03:45
  • msg #219

Re: Return to the Western Heartlands

Kitheras made his check:
22:40, Today: Kitheras Sunblade rolled 15 using 1d20+3.  Singing (15).


Discord:
Player - Kitheras — Today at 6:18 PM
I haven’t had time to post, but Kitheras wants to position the ogre corpses as if they’re all feeding on someone
[6:18 PM]
Like in a kneeling position

Player - Kitheras — Today at 6:32 PM
Then Kitheras will get down in the middle with Kali, and they’ll kick the corpses so there’s movement.
[6:33 PM]
They can howl and moan too—maybe toss some viscera
[6:33 PM]
The others can be on with side of the doorway howling and moaning

Corym Ildroun
player, 2731 posts
28/28 HP
AC -3
Sat 7 Oct 2023
at 03:46
  • msg #220

Re: Return to the Western Heartlands

This sort of performance was pretty far outside of Corym's wheel house.  Making noise? On purpose?  Instead he set about setting a snare.  His improvised art failed to satisfy his design standards, and the perfectionist elf scattered the pieces in frustration.

22:43, Today: Corym Ildroun rolled 17 using 1d20.  Set Snares (16).

Torvek Ragdar
player, 207 posts
Sun 8 Oct 2023
at 22:28
  • msg #221

Re: Return to the Western Heartlands

Torvek watches the preparations, a bit confused.

"Would an illusion be useful?" he asks Kitheras
Krackor Steelfist
player, 1988 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 8 Oct 2023
at 23:03
  • msg #222

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 221):

"Good thinking Torvek.
Corym, don't suppose you or anyone else can speak Ogre?"

Yngvar the Mad
player, 104 posts
Druid 9
AC 4, HP 57/57
Mon 9 Oct 2023
at 10:19
  • msg #223

Re: Return to the Western Heartlands

In reply to Krackor Steelfist (msg # 222):

"I speak common giant, don't ogre's speak giant too?" Yngvar asks.
Krackor Steelfist
player, 1989 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 9 Oct 2023
at 23:39
  • msg #224

Re: Return to the Western Heartlands

Yngvar the Mad:
In reply to Krackor Steelfist (msg # 222):

"I speak common giant, don't ogre's speak giant too?" Yngvar asks.

He thought about it for a moment "Probably"  Then burst into a big smile and tapped Yngvar on the shoulder cheerily.  Then Shushed himself before winking.
DM
GM, 3759 posts
Tue 10 Oct 2023
at 01:43
  • msg #225

Re: Return to the Western Heartlands

((ooc: Torvek are you casting an illusion? If so, please describe it.))
Torvek Ragdar
player, 208 posts
Tue 10 Oct 2023
at 22:14
  • msg #226

Re: Return to the Western Heartlands


As Kitheras suggests that an illusion is not necessary, Torvek nods and decides to disappear instead.  With a few gestures, Torvek is back invisible and find a safe small place near the East end of the room.

OOC: Cast invisible on himself.

DM
GM, 3760 posts
Wed 11 Oct 2023
at 02:15
  • msg #227

Re: Return to the Western Heartlands

Under Kitheras's direction, the group moves some of the slaughtered ogres closer to the eastern exit and sort of prop them up. The limp bodies keep trying to collapse, and blood is spilling everywhere, but a few strategically-placed clubs keep them more or less upright.

The faux screaming is very much in line. Kitheras, with his long years of training, and Kali, with her love of theatrics, let loose a variety of blood-curdling screams. Yngvar and Krackor, waiting along the wall north of the exit, try to join in. Their efforts sound closer to, "Ooo! Ahhh! Oooahh!" Though thankfully they're mostly drowned out by Kali and Kitheras. Torvek and Corym, with their training in stealth, don't even try to join in. Torvek waves his hands and disappears.

After a bit of screaming, the people by the tunnel hear a rumble and thud, followed closely by a pair of hill giants. Both of them are wrapped closely in furs despite the relatively warm cave, and are carrying clubs nonchalantly. They step a bit into the cavern, the lead giant calling out something at the two twitching ogres. His voice is deep and carrying, and is speaking a language completely incomprehensible to you.

((ooc: I'm running into sizing problems on the map. Each square is 30' on a side, but I didn't reduce the size of the character icons to match, since you would be tiny mice. So now I'm having issues with the giants. Two giants can fit decently well into a single square, but that would look awkward in the image. Hopefully it shouldn't matter much, but just be aware that I may need to fudge locations a bit, and that a lot of giants can potentially come to grips with you if you don't bottle them up.


Yngvar the Mad
player, 105 posts
Druid 9
AC 4, HP 57/57
Wed 11 Oct 2023
at 10:07
  • msg #228

Re: Return to the Western Heartlands

Yngvar speaks common Giant, they're speaking something else?

Yngvar waits for the surprise attack, them pounces on the closest giant with his scimitar!

06:06, Today: Yngvar the Mad rolled 5 using 1d20+4.  to hit.

06:06, Today: Yngvar the Mad rolled 14 using 1d10+5.  initiative.


Yngvar fumbles!
DM
GM, 3761 posts
Wed 11 Oct 2023
at 22:56
  • msg #229

Re: Return to the Western Heartlands

((ooc: They're speaking ogre. Which is close enough to giant that you can identify it, but not close enough to be intelligible.))
Krackor Steelfist
player, 1990 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 12 Oct 2023
at 08:57
  • msg #230

Re: Return to the Western Heartlands

He sees Yngvar make his move but holds for Corym and Torvek, since they are invisible, if they don't appear within a few breathes, then he'll make his move to attack the first Giant, the one closest. If he can, he'll try to Hamstring it.

((EDIT AFTER GMs Post.
Attacking with his Special Dagger +3, Krackor runs forward and attacks those Hamstrings. (Haven't added anything for Surprise or Rear Attack if this is the case (since Hamstringing, which is rear), the rolls only include the +3 from the dagger
Krackor Steelfist rolled 3 using 1d10.  Forgotten Initiative. (Magical bonus of Dagger negates speed.

Krackor Steelfist rolled 6 using 1d20+3.  +3 Dagger Attack (THAC0 16) (= AC 10)
21:01, Today: Krackor Steelfist rolled 12 using 1d20+3.  +3 Dagger Attack (THAC0 16) 2nd Attack (= AC 4)

22:08, Today: Krackor Steelfist rolled 4 using 1d3+3.  Damage #1: Dagger.
22:08, Today: Krackor Steelfist rolled 6 using 1d3+3.  Damage #2: Dagger.))

This message was last edited by the player at 08:36, Sat 14 Oct 2023.
DM
GM, 3762 posts
Thu 12 Oct 2023
at 16:44
  • msg #231

Re: Return to the Western Heartlands

((ooc: Corym is visible, since he attacked. Torvek was also visible, but he recast invisibility he's now hidden again.))
Corym Ildroun
player, 2733 posts
28/28 HP
AC -3
Fri 13 Oct 2023
at 16:09
  • msg #232

Re: Return to the Western Heartlands


11:00, Today: Corym Ildroun rolled 2 using 1d20.  Sneak Attack: Luck Blade.

11:00, Today: Corym Ildroun rolled 10 using 1d10.  Initiative.

Whiff...

Kitheras Sunblade
player, 648 posts
AC: -1 THAC0: 15
HP:44 / 44
Fri 13 Oct 2023
at 16:15
  • msg #233

Re: Return to the Western Heartlands

If we have a +2 or 4 bonus from surprise, maybe all three of these hit, if not, only one. Since I'm uncertain, I'll avoid describing



11:14, Today: Kitheras Sunblade rolled 11 using 1d8+4.  Attack 3.

11:14, Today: Kitheras Sunblade rolled 7 using 1d8+4.  Attack 2.

11:14, Today: Kitheras Sunblade rolled 9 using 1d8+4.  Attack 1.

11:12, Today: Kitheras Sunblade rolled 11 using 1d20.  Attack 3 (THAC0 9).

11:12, Today: Kitheras Sunblade rolled 4 using 1d20.  Attack 2 (THAC0 9).

11:12, Today: Kitheras Sunblade rolled 5 using 1d20.  Attack 1 (THAC0 9).

11:10, Today: Kitheras Sunblade rolled 4 using 1d10.  Initiative.

This message was last edited by the player at 16:16, Fri 13 Oct 2023.
Kali Xilrora
player, 117 posts
HP 61/61
AC 4
Fri 13 Oct 2023
at 23:37
  • msg #234

Re: Return to the Western Heartlands

((ooc: Kali hits on all 3 attacks surprise round and all 3 attacks Round 1

Initiative: 1
Damage surprise round: 9 + 8 + 11 = 28
Damage round 1: 10 + 9 + 6 = 25))

Torvek Ragdar
player, 210 posts
Sat 14 Oct 2023
at 22:30
  • msg #235

Re: Return to the Western Heartlands

Confident that his friends can handle the two giants, Torvek decides that checking what is happening with the prisoners and making sure to slow down any more giants from joining the fray would be the best course of action.

He sneaks behind the giants and down the corridor to go take a look at the second room.

OOC:
23:26, Today: Torvek Ragdar rolled 18 using 1d20.  Move silently.
--> Oops, forgot to roll d100 but d20*5 is the same as d100 in this case. 18*5 is a success.  (Or I can reroll If you prefer)

Q: is the surprise round enough for Torvek to reach the other room?  And if so, can he act based on what he sees?


DM
GM, 3766 posts
Sun 15 Oct 2023
at 17:36
  • msg #236

Re: Return to the Western Heartlands

Surprise Round

Torvek slips around the two giants and heads down the hallway as Kitheras and Kali leap up from behind the ogres and the rest of the group converges from the side. The two giants just stand there, watching the swarming little people with stupid looks on their faces.

Krackor and Yngvar go for the second giant, both of them managing to miss quite badly. The rest of the group gangs up on the lead giant. Corym's swing would be excellent... if the giant were standing two feet further forward. Kitheras and Kali are more effective; Kitheras hits twice, his blade just managing to make it through the giant's tough skin. Kalie wades in, her scimitar shouting imprecations, and carves up the giant's other side. Kora is right behind them, her massive two-handed sword for once looking appropriate to the situation. Her swing takes the giant in the arm, causing him to flinch.

The shock wears of the giants as they shout in pain and alarm. Their clubs come up, and they start pressing forward.

((ooc: A surprised character gets a +1 penalty to AC and loses any Dex bonuses. The hill giants are AC 3, none of which comes from being quick on their feet. So their AC is 4 this round.

Torvek, the hallway is 210 feet long. You have moved a bit more than halfway down it. Since both the hallway and the far room are lit by multi-colored torches, you can make out the shapes of several more giants in the distance. They don't seem to be doing anything at the moment.

Surprise round done. Actions and initiative for Round 1!))



Yngvar the Mad
player, 109 posts
Druid 9
AC 4, HP 57/57
Sun 15 Oct 2023
at 18:16
  • msg #237

Re: Return to the Western Heartlands

Yngvar recovers from his earlier miss and connects with his giant on the next attack!




14:14, Today: Yngvar the Mad rolled 6 using 1d8+2.  damage.

14:13, Today: Yngvar the Mad rolled 12 using 1d20+2.  to hit. Hitting AC4

14:13, Today: Yngvar the Mad rolled 8 using 1d10+5.  initiative.

Kitheras Sunblade
player, 649 posts
AC: -1 THAC0: 15
HP:44 / 44
Sun 15 Oct 2023
at 22:21
  • msg #238

Re: Return to the Western Heartlands


Humiliations Galore...

17:21, Today: Kitheras Sunblade rolled 11 using 1d8+4.  Attack 2.

17:21, Today: Kitheras Sunblade rolled 1 using 1d20.  Attack 3 (THAC0 9).

17:20, Today: Kitheras Sunblade rolled 12 using 1d20.  Attack 2 (THAC0 9).

17:20, Today: Kitheras Sunblade rolled 3 using 1d20.  Attack 1 (THAC0 9).

17:20, Today: Kitheras Sunblade rolled 9 using 1d10.  Initiative.

Corym Ildroun
player, 2735 posts
28/28 HP
AC -3
Sun 15 Oct 2023
at 22:24
  • msg #239

Re: Return to the Western Heartlands


Man, Kitheras and I are hitting with the same frequency and intensity.  I must be getting better!

17:23, Today: Corym Ildroun rolled 7 using 1d8+1.  Damage.

17:23, Today: Corym Ildroun rolled 18 using 1d20.  Attack (THACO 17).

17:22, Today: Corym Ildroun rolled 7 using 1d10.  Initiative.

Krackor Steelfist
player, 1994 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 16 Oct 2023
at 19:22
  • msg #240

Re: Return to the Western Heartlands

Krackor, not particularly fast until he strikes and the strikes bite hard.

((ooc:  Remember those Hamstring Attacks  CRIT and Close to a Crit... Hopefully this cuts the Giants Hamstrings, even a bit!!!

Krackor Steelfist rolled 9 using 1d10.  initiative.
Krackor Steelfist rolled 23 using 1d20+3.  Attack #1: Magical Dagger. CRIT...If Only...
Krackor Steelfist rolled 4 using 1d3+3.  Damage #1: Magical Dagger.
Krackor Steelfist rolled 21 using 1d20+3.  Attack #2: Magical Dagger.
Krackor Steelfist rolled 6 using 1d3+3.  Damage #2: Magical Dagger.

Please let this be enough for at least one of those crucial hamstrings!!))

Torvek Ragdar
player, 213 posts
Mon 16 Oct 2023
at 22:31
  • msg #241

Re: Return to the Western Heartlands


Not hearing anything alarming coming from his companions, Torvek continues towards the other giants, looking to hide by the edge of the entrance to the large cavern.

OOC: Would I be able to cast a spell when I arrive there?

DM
GM, 3768 posts
Tue 17 Oct 2023
at 01:14
  • msg #242

Re: Return to the Western Heartlands

((ooc: Depends on the range of the spell. Technically, by 2e RAW, you can't move and cast a spell, but we've generally handwaved it so you can move about half your speed and cast a spell. So you can get most of the way to the entrance (60' is 2 squares). The room beyond is huge, though, so let me know what you would want to do.))
Torvek Ragdar
player, 214 posts
Tue 17 Oct 2023
at 21:37
  • msg #243

Re: Return to the Western Heartlands


As Torvek approaches the room, he looks if the giants are within range and once close enough, cast ESP to try to understand what the giants are thinking.

OOC: Assumption: ESP would not negate invisibility.
Range = 45y = 135ft.  If the giants are not in range, then Torvek will keep moving until he reaches the edge of the room and hide behind the lip.

DM
GM, 3769 posts
Wed 18 Oct 2023
at 02:36
  • msg #244

Re: Return to the Western Heartlands

Round 1

The lead giant is badly wounded and swaying on his feet. That's not the best idea, as it leaves the thick arteries in its legs open, and Kali steps in. With two precise slashes she opens the sides of the legs and the giant collapses, bleeding out. The second giant bellows something over his shoulder down the tunnel, before turning back and slamming his club into Yngvar's chest, knocking the druid back several paces and making him see stars. ((ooc: Yngvar, you take 21 points of damage. You also understand the giant; he's shouting, "Oy! More meat puppets! Come get yours!"))

In the larger cavern the three other giants leap to their feet, grab their clubs, and go running towards the group. The nearest one comes just within range of Torvek's magic, and he speeds through his mind-reading spell. The giant's thoughts are a bit alien and in another language, but you get the sense that the giant is pleased, that he had known that this was a place of great loot and hunting when he saw it, and that the little man will be pleased.

((ooc: Torvek, the giant you're using ESP on is the one just on the edge of the map. It's 130 feet away (its movement brought it into your range). There are two more giants behind it about sixty feet further into the room. Though they're much bigger than you, they seem to cover ground at about the same rate. You are still invisible.))

Yngvar picks himself up and strikes back at the giant, but his blade gets caught in the thick furs that drape its body. Krackor, Corym, and Kitheras swarm around the giant, each of them managing to draw blood. Kora keeps back, not wanting to crowd anyone. The giant is wounded, and seems a little surprised that such puny things are still standing, but still has plenty of fight left in it.

((ooc: Krackor, we're not using any advanced combat rules. You're welcome to flavor your text by saying you're going for the hamstring, but there isn't a mechanical effect.))

((ooc: Round 1 complete. 1 giant down, 1 wounded. Three more moving towards the fight. Updated map is below. Actions and initiative for Round 2!))


Kitheras Sunblade
player, 650 posts
AC: -1 THAC0: 15
HP:44 / 44
Wed 18 Oct 2023
at 02:45
  • msg #245

Re: Return to the Western Heartlands

21:44, Today: Kitheras Sunblade rolled 7 using 1d8+4 with rolls of 3.  damage 3.

21:44, Today: Kitheras Sunblade rolled 6 using 1d8+4 with rolls of 2.  Damage 2.

21:44, Today: Kitheras Sunblade rolled 9 using 1d8+4 with rolls of 5.  Damage 1.

21:43, Today: Kitheras Sunblade rolled 39 using 3d20 with rolls of 19,10,10.  Attacks (THAC0 9).

21:43, Today: Kitheras Sunblade rolled 1 using 1d10.  Initiative.

This message was last edited by the player at 02:46, Wed 18 Oct 2023.
Corym Ildroun
player, 2736 posts
28/28 HP
AC -3
Wed 18 Oct 2023
at 02:49
  • msg #246

Re: Return to the Western Heartlands

Corym tries to use his short sword as a fan because the giant looks hot and could use a nice breeze


Yngvar the Mad
player, 110 posts
Druid 9
AC 4, HP 36/57
Wed 18 Oct 2023
at 10:08
  • msg #247

Re: Return to the Western Heartlands

Yngvar, desperate to not get hit again, swings his sword again while ducking, misses badly!




06:06, Today: Yngvar the Mad rolled 7 using 1d10.  initiative.

06:06, Today: Yngvar the Mad rolled 6 using 1d20+2.  to hit.

Krackor Steelfist
player, 1995 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 18 Oct 2023
at 23:43
  • msg #248

Re: Return to the Western Heartlands

Hearing to Giant bellow, brings a new smile to his face, he casts the Spikes designed for catching large creatures, like Giants.
DM
GM, 3771 posts
Thu 19 Oct 2023
at 19:52
  • msg #249

Re: Return to the Western Heartlands

((ooc: Where are you casting Spike Stones? I also need an initiative roll for you, since the giants are continuing to advance.))
Krackor Steelfist
player, 1996 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 19 Oct 2023
at 21:06
  • msg #250

Re: Return to the Western Heartlands

DM:
((ooc: Where are you casting Spike Stones? I also need an initiative roll for you, since the giants are continuing to advance.))

((ooc: Initiative = 13
Locations, 20ft wide 40ft long, in middle of the full 30ft square, Giant side of Torvek {end 3rd of corridor} heading their direction.))

Torvek Ragdar
player, 217 posts
Thu 19 Oct 2023
at 21:36
  • msg #251

Re: Return to the Western Heartlands

Torvek continues moving to the entrance of the room, take a look at the situation, making sure that if a giant is charging down the corridor, he won't get bumped, and if appropriate, sneaks in looking for a place to hide.

When in range, Torvek looks at the other giants for indication of a leader or a stronger one and switches the ESP, particularly listening for thought of little man.   Torvek also makes sure to assess the situation with regards of the captives and the other exits.

OOC: How many giants can torvek count?
DM
GM, 3773 posts
Sat 21 Oct 2023
at 02:35
  • msg #252

Re: Return to the Western Heartlands

Round 2

Torvek darts into the large room, evading the oncoming giants who are crowding around the tunnel's entrance as they pull boulders from various packs and sacks. His mind-reading spell continues running, but he doesn't pick up anything much beyond a gleeful bloodthirstiness that the little squishies have come to them, and greed at what the giant might loot from your corpses. That tracks with the massive room's contents; it's like bits and pieces of a half dozen caravans have been dumped and piled in no particular order all over. He can also see the rough prison cells heaped along the southern wall.

In the first room, Kitheras tears into the still-standing giant, wounding it grievously. The giant sways, its eyes crossing, but it remains aware enough to evade Corym and Yngvar as both of them try to take it down. Then Kali clambers up onto the first giant's corpse and leaps at its face, bringing it down in a crash.

The first two giants are dead, but your relief is broken by a boulder flying down the tunnel at Kitheras's head. He ducks; the rock sails past to slam into one of the staged ogre corpses, sending body parts flying. A second rock comes after it, and Kali is too slow on the dodge; it hits her shoulder and nearly spins her around. ((ooc: Kali, you take 9 damage))

Krackor's spell goes off, lifting part of the corridor's stone floor into a series of spikes. But to his annoyance, the giants don't come down the corridor. Instead, they cluster around the exit, two of them readying more boulders, while the third pushes and shoves at their backs, trying to get a clear shot.

((ooc: Round 2 over, actions and initiative for Round 3. Due to scale, it's easier to use two screenshots rather than one massive one. The big room is 330' across. It's lit by the same enchanted torches as the first room and the hallway.))




Yngvar the Mad
player, 112 posts
Druid 9
AC 4, HP 36/57
Sat 21 Oct 2023
at 10:15
  • msg #253

Re: Return to the Western Heartlands

Yngvar pulls Kali from the path of flying boulders. "They'll have to come to us if they can't see us."

In giant, he goads them. "Come join your buddies in death cowards! Or are you too afraid of us?"
Kitheras Sunblade
player, 651 posts
AC: -1 THAC0: 15
HP:44 / 44
Sat 21 Oct 2023
at 12:24
  • msg #254

Re: Return to the Western Heartlands

Yngvar the Mad:
Yngvar pulls Kali from the path of flying boulders. "They'll have to come to us if they can't see us."

In giant, he goads them. "Come join your buddies in death cowards! Or are you too afraid of us?"


Kitheras smirks and says,

"No they'll just start torturing hostages until we come in. I'm not going to sit hear and listen to a woman be raped to death by a hill giant. I'm going to cast a spell, then everyone follows me in single file behind me. Right behind me.  I'll be running. Krackor, I'm going to need your spell down. I'm sorry it didn't work."

Kitheras sheathes his sword and lays prone, then rolls over so that he is in the tunnel.  ((I'm specifically do this so that the Company can see where in the tunnel I'll be, so they can file in behind me.))  Then he casts Mirror Image.

07:18, Today: Kitheras Sunblade rolled 3 using 1d4.  Mirror Image.

That should be five mirror images.


He then redraws his swords and prepares to rise and charge.
This message was last edited by the player at 12:25, Sat 21 Oct 2023.
Yngvar the Mad
player, 113 posts
Druid 9
AC 4, HP 36/57
Sat 21 Oct 2023
at 12:31
  • msg #255

Re: Return to the Western Heartlands

Yngvar didn't like it much, too dangerous, it was a loooong tunnel, but he prepared to follow!
Krackor Steelfist
player, 1997 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 21 Oct 2023
at 12:49
  • msg #256

Re: Return to the Western Heartlands

Kitheras Sunblade:
"No they'll just start torturing hostages until we come in. I'm not going to sit hear and listen to a woman be raped to death by a hill giant. I'm going to cast a spell, then everyone follows me in single file behind me. Right behind me.  I'll be running. Krackor, I'm going to need your spell down. I'm sorry it didn't work."

He too turns his smile into a smirk at Yngvar's words but shakes his head at Kitheras.
"Captain, you jest.  The Spikes don't fill the full corridor, I have left gaps at both sides enough for us to travers without need to cancel the spell.

I agree with Yngvar, if they can't see us, they can't throw boulders and may come down.  Can anyone makes sounds like Giants in lots of pain or agony, to encourage the Giants to help their 'friends'?  Captain, if they do start as you say, it won't be for a moment or two, by which time we'll know if the Hill-Giants are heading this way or not, if they aren't, we make our way down the tunnel, if they do come this way, the it's a moot point.


As we are not already in Melee Combat, I shall bestow upon you all, Gorm's Blessings.

((ooc:  Action:  Casts Bless
Initiative: 9
Effect:  Everyone except Torvek as he is too far away.))

This message was last edited by the player at 09:26, Sun 22 Oct 2023.
Corym Ildroun
player, 2738 posts
28/28 HP
AC -3
Sat 21 Oct 2023
at 13:39
  • msg #257

Re: Return to the Western Heartlands

"Too complex--their blood is already up.  Maybe a big flash of light.  Continual Light Stone?"
Torvek Ragdar
player, 218 posts
Sat 21 Oct 2023
at 23:12
  • msg #258

Re: Return to the Western Heartlands

Torvek thanks the gods (*) for the giants deciding to stand together near the doorway.  He looks for a place to hide behind the central pillar or some part of the caravan, move into a safer position, turns around and casts a spell at the giants.

OOC:
Action: cast Chaos
Casting time: 5
Initialtibe: 23:54, Today: Torvek Ragdar rolled 4 using 1d10.  Initiative (dex bonus +1)

Note 1: initiative: not sure how you handle this. Ideally, Torvek would like to look for a place to hide, move, then cast from a safer place rather than as soon as possible, which might delay when the spell takes effect?

Note 2: Chaos should break invisibility.  However, since the giants are concentrating on the tunnel, I would hope that there's a chance that Torvek's presence could remain unnoticed if he is somewhat hiding behind something.  Spell is V,S,M.  Hopefully the verbal component does not need to be extremely loud and can be covered be nice of the fight.
If needed: 00:08, Today: Torvek Ragdar rolled 9 using 1d100.  Hide in shadow.

Note 3: (*) and the DM, it looks to me like all 3 giants would fit in the 40' cube AOE of the chaos spell :-)


DM
GM, 3775 posts
Thu 26 Oct 2023
at 00:47
  • msg #259

Re: Return to the Western Heartlands

Round 2

Kitheras starts to cast his mirror image spell, but as he is standing in the center of the archway, he's a prime target and is promptly showered with flung boulders. Two of them hit, while a third sails through the group. Kitheras staggers back a step, his spell ruined. ((ooc: Kitheras, you take 21 damage.)) Most of the rest of the group dodges to the sides, out of the line of fire. Krackor blesses the group, and you can feel Gorm's presence calming the normal battle jitters.

((ooc: Giants rolled really well on initiative and kind of ruined things. Maps are unchanged for the moment, though only Kitheras is visible and targetable.

Torvek, hiding properly would take a round. So you can hide on Round 2 (this round) and cast Chaos on Round 3. Or you can cast Chaos on Round 2 and be easily visible to anyone who looks. Though you're right; with the amount of hooting and hollering the giants are doing, they're not going to notice a bit of quiet spellcasting unless the effects turn them toward you.

If you hide in shadows, you can also move 1/4 your movement to position yourself. So you can move anywhere within 1 square of your spot on the map. Let me know which you pick.))

Yngvar the Mad
player, 115 posts
Druid 9
AC 4, HP 36/57
Thu 26 Oct 2023
at 11:10
  • msg #260

Re: Return to the Western Heartlands

Yngvar quickly pulls Kitheras from the line of fire and casts Cure Moderate Wounds on him!




07:09, Today: Yngvar the Mad rolled 8 using 1d10+1.  Cure Moderate Wounds.
Krackor Steelfist
player, 2000 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 26 Oct 2023
at 18:27
  • msg #261

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 260):

Krackor helps Yngvar with Kitheras by Moving into the side of the corridor...!

Krackor moving forward, starts Shouting Loudly with his shield raised; from a little vial he sprinkles water over his shield and himself.... "Mighty protector and seer of evil, protect your servant from it's gaze that it will almost falter or stutter.  May his Eyes of Fire burn through to their hearts and make them tremble, allow your power to flow directly around and through me"

((OOC:  Krackor casts Protection From Evil on himself (giving Evil Creatures -2 to hit and touched character a +2 on saves from them)
Krackor Steelfist rolled 11 using 1d10+4.  initiative - Casts Pro from Evil.

((This leads him nicely to his next round action as he moves forward even further))
This message was last edited by the player at 18:27, Thu 26 Oct 2023.
Kitheras Sunblade
player, 652 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sun 29 Oct 2023
at 09:34
  • msg #262

Re: Return to the Western Heartlands

Kitheras gasps for breath and rolls back to cover.  His shattered voice whispers, "I don't think I can lead that charge."
Corym Ildroun
player, 2740 posts
28/28 HP
AC -3
Sun 29 Oct 2023
at 09:36
  • msg #263

Re: Return to the Western Heartlands

Corym ensures that his cover is sound behind the wall.

"Without knowing where Torvek is, there isn't much I can do. Whatever I might do would be just as likely to end him as well."
Torvek Ragdar
player, 222 posts
Sun 29 Oct 2023
at 13:37
  • msg #264

Re: Return to the Western Heartlands


After moving himself to a somewhat safer location... well as safe as one can be safe in a room with three angry giants... and making himself somewhat hidden, Torvek cast Chaos as the giants, hoping that they will fight it out among themselves while the rest of us watches.
Krackor Steelfist
player, 2001 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 29 Oct 2023
at 14:23
  • msg #265

Re: Return to the Western Heartlands

In reply to Kitheras Sunblade (msg # 262):

Hearing the words of his Captain, even though he had already moved to intercede, made Krackor look back, only for a moment though as his spell came into fruition.  "I'll lead, give me a count of 5 then move after me, gives me time to charge forward"

This round already casting Pro from Evil (PfE).
Next round, CHARGEs forward.  The negative effects of charging on AC are made up by the PfE spell.

Yngvar the Mad
player, 120 posts
Druid 9
AC 4, HP 36/57
Mon 30 Oct 2023
at 15:38
  • msg #266

Re: Return to the Western Heartlands

Yngvar peeks around the corner to see where the giants are and what they are doing. Taking care not to be a target for a boulder!
DM
GM, 3780 posts
Wed 1 Nov 2023
at 23:06
  • msg #267

Re: Return to the Western Heartlands

Round 3

Kitheras dodges back out of the line of fire, making him the last of the group to take cover from the flying boulders. From further down the hall, the group can hear the cheerful jeering of the giants, shouting things like, "Come back and play, meat puppets! Come play catch!" Thankfully, only Yngvar can understand them.

Krackor protects himself from the evil giants, while in the second room the hidden Torvek completes a complicated enchantment. He flings it at the giants, and waits to see how they react.

((ooc: Just to be clear, the giants beat Torvek on initiative. So next round will be the first when they are affected by the spell, and round 1 for duration purposes. But they are all affected, and Torvek knows that they are.

New map to show Torvek's new position. If figured he'd want to get further away from the captives to the south. Actions and initiative for Round 4!))



Krackor Steelfist
player, 2003 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 2 Nov 2023
at 00:08
  • msg #268

Re: Return to the Western Heartlands

Round 4, CHARGEs forward.  The negative effects of charging on AC are made up by the PfE spell.
Battleaxe in hand, the eyes on the face of his shield seeming to blaze with life.
Yngvar the Mad
player, 124 posts
Druid 9
AC 4, HP 36/57
Thu 2 Nov 2023
at 10:36
  • msg #269

Re: Return to the Western Heartlands

Yngvar raises his sword and shield and prepares to follow! He pauses a moment to see what happens first, he's quaking in his boots, but takes a deep breath, lets it out slowly, then sucks in another to gird himself!
This message was last edited by the player at 20:41, Thu 02 Nov 2023.
DM
GM, 3784 posts
Thu 2 Nov 2023
at 20:14
  • msg #270

Re: Return to the Western Heartlands

((ooc: General note. It's 230 feet from where you are to the closest of the giants (I'm rounding everyone's location along various walls to a single number). Krackor can charge 90 feet per round. Everyone else can charge 180 feet. So if everyone stays behind Krackor, he'll probably draw all the fire, but it will take 3 rounds to get in melee range (90' this round + 90' next round + charge/normal melee movement on round 3). If the tall folk flat out charge this round, you'll be able to melee with the giants next round. Your choice.))
Krackor Steelfist
player, 2004 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 2 Nov 2023
at 22:20
  • msg #271

Re: Return to the Western Heartlands

In reply to DM (msg # 270):

Good for me
"Stay to the sides the charging Dwarven Priest calls back as he trundles forward.
This message was last edited by the player at 10:44, Sat 04 Nov 2023.
Torvek Ragdar
player, 224 posts
Sat 4 Nov 2023
at 00:36
  • msg #272

Re: Return to the Western Heartlands

Feeling the power of his magic take control of the giants' minds, Torvek makes himself less noticeable and decides to let the spell take its course.  While doing so, he also keep a careful eye on the two corridors at the opposite side of the room to make sure that no nasty surprises are coming this way.


OOC:
01:30, Today: Torvek Ragdar rolled 51 using 1d100.  Hide in shadows.

Yngvar the Mad
player, 125 posts
Druid 9
AC 4, HP 36/57
Sat 4 Nov 2023
at 10:27
  • msg #273

Re: Return to the Western Heartlands

After Yngvar steals his nerves, he charges after his new companion, down the hall to the giants! Praying he doesn't die!
Corym Ildroun
player, 2742 posts
28/28 HP
AC -3
Sat 4 Nov 2023
at 13:33
  • msg #274

Re: Return to the Western Heartlands

Corym--his faith fully in his Stone Skin charges down the hall.
Kitheras Sunblade
player, 653 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 4 Nov 2023
at 13:34
  • msg #275

Re: Return to the Western Heartlands

Kitheras--despairing of his chances, but unwilling to be left behind when the call to charge is given--dashes down the hall way.
DM
GM, 3788 posts
Mon 6 Nov 2023
at 15:16
  • msg #276

Re: Return to the Western Heartlands

Round 4

On Krackor's shout, the group comes boiling out from around the edges of the hallway and follows Krackor, keeping hunched down as much as they can behind him. Instead of going down the middle of the hall, Krackor keeps to one side, so that they will eventually pass the spiked stones by safely.

Normally, the group would expect to be showered with boulders. But the three giants are hard in the grip of the chaos spell. One is staring blankly ahead, its dull eyes not even blinking as the second one wallops it on its side. The third turns and wanders away, heading for a distant exit on the southeastern side of the chamber.

((ooc: Combat is easy to resolve when there's minimal attacking. :)

Everyone is lined up behind Krackor. You have one more round of just running before you reach melee range of the giants. Torvek, you are obviously in range already. Actions for next round, please, or just confirmation that you're continuing to run.))

This message was last edited by the GM at 02:07, Fri 10 Nov 2023.
Yngvar the Mad
player, 126 posts
Druid 9
AC 4, HP 36/57
Mon 6 Nov 2023
at 15:19
  • msg #277

Re: Return to the Western Heartlands

Yngvar quickly catches up to Krackor, shield up and sword ready, right behind the dwarf by just a few feet. He keeps his distance and slows his pace to match his dwarven friends! He keeps to the edge as directed, to avoid the spikes!
This message was last edited by the player at 15:19, Mon 06 Nov 2023.
Torvek Ragdar
player, 226 posts
Mon 6 Nov 2023
at 23:32
  • msg #278

Re: Return to the Western Heartlands

"Wrong way, that won't do!" thinks Torvek to himself as he sees one of the giants move towards one of the exits on the other side of the room.  Still careful not to draw attention to himself, he releases another wave of magical mental energy toward it... this time of the nightmare kind.


OOC:
Action: cast Phantasmal Killer at the dumb giant that is attempting to run away

(Hopefully in his current state he has no reason to disbelieve anything and if he did, it might count as surprised)

This message was last edited by the player at 14:20, Tue 07 Nov 2023.
Krackor Steelfist
player, 2005 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 7 Nov 2023
at 10:43
  • msg #279

Re: Return to the Western Heartlands

Torvek Ragdar:
OOC:
Action: cast Phantasmal Killer at the dumb giant that is attempting to run away

(Hopefully in his current state he has no reason to disbelieve anything and if he did, it might count as surprised)

((ooc: Brilliant combo use))
Kracjor keeps running, but seeing the Giants wandering almost aimlessly, once able to spread out, he waits for the others to start overtaking and works on a concerted effort on one Giant at a time.
Corym Ildroun
player, 2743 posts
28/28 HP
AC -3
Tue 7 Nov 2023
at 11:42
  • msg #280

Re: Return to the Western Heartlands

keep running
Kitheras Sunblade
player, 654 posts
AC: -1 THAC0: 15
HP: 31 / 44
Tue 7 Nov 2023
at 11:42
  • msg #281

Re: Return to the Western Heartlands

keep running
DM
GM, 3789 posts
Tue 7 Nov 2023
at 20:02
  • msg #282

Re: Return to the Western Heartlands

Round 6

The group keeps moving forward, crouching down in a line behind Krackor. They keep expecting to be dodging boulders, but instead the two giants still at the end of the tunnel turn on each other in a cacophony of shouts and insults. Clubs and fists fly, and the giant that was hit previously thwacks his attacker hard in the head.

Torvek waved his hands and a slight ripple in the air wafted across the room towards the giant wandering away. What form the phantasmal killer took was unknown, but Torvek could see from the shimmer that it was attacking the giant. The giant plodded forward, paying no attention. ((ooc: The spell is working; the killer just missed this round.))

((ooc: Round over. Everyone is now close enough to the two giants that you can close to melee and attack if you wish. Actions and initiative for the new round!))

This message was last edited by the GM at 02:07, Fri 10 Nov 2023.
Krackor Steelfist
player, 2006 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 7 Nov 2023
at 22:40
  • msg #283

Re: Return to the Western Heartlands

In reply to DM (msg # 282):

Seeing the two Giants attacking each other, Krackor holds a fist up for the others to stop. "Let's them fight each other, and when the stop, then we pile in. No point getting into it if they do the job for us."  He remembered the Castle, where they ran in and got peppered by arrows when they could have waited.
Yngvar the Mad
player, 129 posts
Druid 9
AC 4, HP 36/57
Tue 7 Nov 2023
at 22:42
  • msg #284

Re: Return to the Western Heartlands

"With that, I whole heartedly agree. We'll clean up the survivor."
Torvek Ragdar
player, 228 posts
Thu 9 Nov 2023
at 00:30
  • msg #285

Re: Return to the Western Heartlands


As two of the giants are fighting together and one is in trouble with his mind, Torvek moves towards the Eastern side of the room, aiming to take a look down the other tunnels.
Corym Ildroun
player, 2744 posts
28/28 HP
AC -3
Thu 9 Nov 2023
at 03:32
  • msg #286

Re: Return to the Western Heartlands

Holding position--trying to be a small target.
Kitheras Sunblade
player, 655 posts
AC: -1 THAC0: 15
HP: 31 / 44
Thu 9 Nov 2023
at 03:33
  • msg #287

Re: Return to the Western Heartlands

Kitheras readies his bow and arrows (traitors) to be prepared if the Hill Giants turn their attention toward them.
DM
GM, 3793 posts
Fri 10 Nov 2023
at 02:22
  • msg #288

Re: Return to the Western Heartlands

Round 7

The group stops short in the corridor, watching the giants. Both giants seem to sag, as though they were puppets with cut strings. Where a moment before they were hammering away at each other with their clubs, now they stare blankly into each others' eyes, their heads leaning forward to such an extent they nearly touch. Deeper in the room, the shimmer in the air that had been chasing the third giant barely manages to touch it. The giant screams, leaping straight up into the air. It's dead by the time its feet touch the floor again.

Torvek starts making his way across the cavern. He doesn't see any other creatures, aside from the now-dead giant and the people locked in the cages along the south wall. As he gets closer, the two entrances become a bit clearer. Both are narrower than the giant artery that has led into the hill, being about ten feet wide and seven or eight feet tall. He's about a hundred feet from the northern exit, and can see a bit down the tunnel before the angle cuts off vision. It seems straight and relatively unremarkable.

((ooc: New map of the giant cave below, with Torvek's current position. Ignore the 3rd giant; I forgot to remove it from the screenshot. I'll be gone next time. You're about 100 feet from the upper exit, and can reach it next round if you wish. You're a bit over 200 feet from the lower exit.))


DM
GM, 3794 posts
Fri 10 Nov 2023
at 17:57
  • msg #289

Re: Return to the Western Heartlands

((ooc: Since it looks like the group wants to just wait while the chaos spell runs, and it has another five rounds or so, I think it's easier at this point to just ask for folks to give any actions they want to do over the next 5 rounds, or whenever a giant starts to wander away.

Torvek, you can poke your head down either of the tunnels if you want. Both of them are at least several hundred feet long, lit by the same glowing iron torches as the rest of the level. There's a bit of a stench coming from the northern one, but nothing particularly strong.))

Yngvar the Mad
player, 130 posts
Druid 9
AC 4, HP 36/57
Fri 10 Nov 2023
at 18:02
  • msg #290

Re: Return to the Western Heartlands

"I'm hoping they kill each other, or at least beat each other bad enough they'll be pretty easy to finish off. What do you all think?" Yngvar asks the others quietly so as not to be noticed by the giants.
Krackor Steelfist
player, 2007 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 10 Nov 2023
at 22:35
  • msg #291

Re: Return to the Western Heartlands

Yngvar the Mad:
"I'm hoping they kill each other, or at least beat each other bad enough they'll be pretty easy to finish off. What do you all think?" Yngvar asks the others quietly so as not to be noticed by the giants.

Not looking back any anyone talking, Krackor just nods his head and says "Exactly".. he waits a few moments then turns.  The biggest, cheesiest grin on his face.
This message was lightly edited by the player at 22:35, Fri 10 Nov 2023.
Torvek Ragdar
player, 229 posts
Sat 11 Nov 2023
at 00:44
  • msg #292

Re: Return to the Western Heartlands

Torvek first approaches the northern tunnel, a pauses along the wall, listens for a moment and takes a careful look.  The smell is strange and Torvek tries to identify what it could be while listening

OOC: assuming he see nothing in particular

Torvek then move along the wall until he is just beside the second corridor, again he pauses, listen and look.

Once done, he continues along the wall towards the cells in the south of the room.
Corym Ildroun
player, 2745 posts
28/28 HP
AC -3
Sat 11 Nov 2023
at 12:30
  • msg #293

Re: Return to the Western Heartlands

Corym wants to slip past the giants while thye're stupefied and check on the prisoners.  I want to do it quickly--using a tumble check if necessary--and make sure that no one is bleeding out. Once there, I'll start workin on the locks.
Kitheras Sunblade
player, 656 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 11 Nov 2023
at 12:32
  • msg #294

Re: Return to the Western Heartlands

I'm still more than a little miffed at botching my initial archery and then getting nearly bouldered to death.  I'm going to prepare to end these guys with arrows.  I'm going to direct traffic a bit and get everyone else to commit to the missile game as well.

If we're closer to them than the giant when the rouse, they'll hit us.  But if not, they're more likely to hit each other.

If they snap out of it, we try to end them in one round of rapid missile fire.
Yngvar the Mad
player, 131 posts
Druid 9
AC 4, HP 36/57
Sat 11 Nov 2023
at 12:51
  • msg #295

Re: Return to the Western Heartlands

Yngvar pulls out and loads a bullet in his sling and looses it on the nearest giant, and watches it fly 2 feet over his head!

07:49, Today: Yngvar the Mad rolled 8 using 1d10.  initiative.

07:49, Today: Yngvar the Mad rolled 5 using 1d20.  to hit.

Krackor Steelfist
player, 2008 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 11 Nov 2023
at 14:17
  • msg #296

Re: Return to the Western Heartlands

Krackor moves forward, listening to any verbalise instructions until he is within 5ft of the first Giant, then he unleashes fire with the power of Lava.
This message was last edited by the player at 14:24, Sat 11 Nov 2023.
DM
GM, 3796 posts
Wed 15 Nov 2023
at 00:57
  • msg #297

Re: Return to the Western Heartlands

Giant battle, wrap up

Of the two remaining giants, one just keeps staring blankly into space, even when its compatriot begins bashing it on the head and chest with its club. The attack is vicious, brutal, and cuts off abruptly as the second giant turns and starts trodding down the corridor towards your group.

Corym slips past the giants as they loom in the entrance and eventually gets around to the cells. There aren't any doors, though. In fact, they are only very loosely structures, being made of heaps of broken rock and other heavy debris, with enough small holes to provide ventilation. From the way things are settled, Corym figures that the giants lift off the boulders at the top of the pile whenever they want to get at the people huddled inside.

The first giant continues to stare blankly ahead for a bit after its companion leaves. Then it, too, turns and wanders off. By then, Krackor had gotten into position, and was able to unleash on it with the fiery eyes of Gorm. Together, the group is able to take down the remaining giants.

((ooc: The two giants are half hp, AC 3, and wandering with no reactions for 5 or 4 rounds. There's no reason to draw the fight out further; you'll be able to kill them without yourselves taking damage. So, congratulations, the battle is over.

Torvek, neither of the two exits are at all remarkable from what you're able to see from their entrances.))

Kitheras Sunblade
player, 657 posts
AC: -1 THAC0: 15
HP: 31 / 44
Wed 15 Nov 2023
at 03:45
  • msg #298

Re: Return to the Western Heartlands

"Well done everyone!" Kitheras says--not loudly, but not whispering. "Regroup, take what healing you need. Torvek and Corym--I need those exits reconnoitered, but we need to make sure that the prisoners are safe first.  I don't like the looks of that cairn-cage.  We need to get them out of there before it shifts and collapses on them.

"Kali and Kora, stand watch on the entrances in the mean time.  Give an alarm if something starts coming."

"Krackor and Yngvar, I think both of you might have something to contribute to the liberation efforts.  I've seen Krackor mold stone before and should think that a druid could be able to do a bit more. What capabilities do we have?"

Corym Ildroun
player, 2746 posts
28/28 HP
AC -3
Wed 15 Nov 2023
at 03:49
  • msg #299

Re: Return to the Western Heartlands

Corym begins making a survey of the pile of stones. He tests and prods at several stones, and even takes out a scrap of parchment and charcoal pencil to sketch out the structure to help him conceptualize it.

He considers the various applications of levers, curses the loss of his block and tackle, and the probable trajectory of rolling stones.

((e.g. I rolled every skill I have that I thought would be relevant to this challenge))


21:46, Today: Corym Ildroun rolled 34 using 1d100.  Find Traps/Secrets 95%.

21:46, Today: Corym Ildroun rolled 3 using 1d20.  Architechture (12).

21:45, Today: Corym Ildroun rolled 7 using 1d20.  Engineering (14).

Torvek Ragdar
player, 230 posts
Wed 15 Nov 2023
at 14:10
  • msg #300

Re: Return to the Western Heartlands


Torvek comes to join Corym and watches him making sure that the place is not trapped and looking at the boulders for a moment.  "I could make one of the boulder much smaller." he offers.
Yngvar the Mad
player, 134 posts
Druid 9
AC 4, HP 36/57
Wed 15 Nov 2023
at 15:50
  • msg #301

Re: Return to the Western Heartlands

"I can stone shape as well" Yngvar informs his compatriots.
DM
GM, 3797 posts
Wed 15 Nov 2023
at 22:41
  • msg #302

Re: Return to the Western Heartlands

Corym

None of the cages are what you would call well designed, but they at least seem to be mostly stable. And for each of them there's at least one large rock that, once lifted or rolled away, would provide easy access to the interior.

((ooc: Each cell needs a combined strength score of 25 to safely open. Given the crude construction and tight spaces, only two people can work on a cell at a time. But as long as their combined strength is 25 or higher, no roll is needed.))

With the giants dead and some of the group moving into view of the cages, a few of the occupants start screaming for help. More remain dejectedly silent.
Krackor Steelfist
player, 2010 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 16 Nov 2023
at 20:37
  • msg #303

Re: Return to the Western Heartlands

((OOC: if the Giants were taken out by the fire eyes in less that 8 rounds, Krackor could move them onto the stones to melt through them.))
DM
GM, 3798 posts
Thu 16 Nov 2023
at 21:41
  • msg #304

Re: Return to the Western Heartlands

((ooc: You can do that if you want, but they're big lumpy piles of stone. There isn't a single thing to melt through. You could melt a cell together, though, doing a bit of stone welding.))
Yngvar the Mad
player, 138 posts
Druid 9
AC 4, HP 36/57
Thu 16 Nov 2023
at 21:43
  • msg #305

Re: Return to the Western Heartlands

"Someone give me a hand and put our backs into moving the stones we have to" (Str.13 need someone with at least a 12 to move it.)

He goes to the first one and readies to roll it.
This message was last edited by the player at 21:44, Thu 16 Nov 2023.
Krackor Steelfist
player, 2012 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 17 Nov 2023
at 11:02
  • msg #306

Re: Return to the Western Heartlands

DM:
((ooc: You can do that if you want, but they're big lumpy piles of stone. There isn't a single thing to melt through. You could melt a cell together, though, doing a bit of stone welding.))

Burn through a cell wall rather than weld.
It burns through stone in 2 rounds, no point wasting the power on nothing.
Yngvar the Mad
player, 140 posts
Druid 9
AC 4, HP 36/57
Fri 17 Nov 2023
at 22:35
  • msg #307

Re: Return to the Western Heartlands

"Uhh, is someone going to help, or do you plan to leave them here to die? Guys? Does everything have to be dramatic?"
This message was last edited by the player at 22:36, Fri 17 Nov 2023.
Torvek Ragdar
player, 232 posts
Fri 17 Nov 2023
at 23:29
  • msg #308

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 307):

Torvek looks at Yngvar a bit confuse, wondering about the point of trying to move large object with physical strength rather than magical but seeing that his newest companion seems a bit anxious about the lack of support, he decides that the best course of action is the support him in this worthless endeavour and come to help as seems to be Yngvar desire.

"Really not sure about it but if you are convinced that's the best thing to do, let's try." he says as he approaches the other side of the stone to try to help Yngvar move the rock.  As expected, Torvek totally fail to lift this huge and heavy thing and after a few moments, really attempting to give as good as he could, he says "Nope, I think using magic would be easier.  Or maybe someone else want to try?"
This message was last edited by the player at 23:31, Fri 17 Nov 2023.
Corym Ildroun
player, 2748 posts
28/28 HP
AC -3
Mon 20 Nov 2023
at 05:48
  • msg #309

Re: Return to the Western Heartlands

Corym and Kitheras combine to get the right score and will start freeing prisoners.
Torvek Ragdar
player, 234 posts
Mon 20 Nov 2023
at 14:17
  • msg #310

Re: Return to the Western Heartlands

As their seems to be some kind of agreement in the party that they should be using some kind of primitive muscle power to free the prisoners, Torvek decides to leave them enjoying themselves with that task and goes to look around the room in the mean time.  Torvek starts by going to the dead giants and search them for anything interesting.  Once done, he looks around the room for treasure stash or the like.
Krackor Steelfist
player, 2014 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 20 Nov 2023
at 21:59
  • msg #311

Re: Return to the Western Heartlands

Yngvar the Mad:
"Uhh, is someone going to help, or do you plan to leave them here to die? Guys? Does everything have to be dramatic?"

((Ooc: You will have seen that the fire coming from Krackor's eyes, melts the through stone but runs out before the hole is large enough for someone to crawl through, it would make it easier to move though

"If the priest focuses on a stationary object (such as a wall), striking it
is automatic, and the DM must adjudicate what degree of structural damage occurs within the amount of time the priest focuses the eye beams on the stationary object.))

This message was last edited by the player at 22:01, Mon 20 Nov 2023.
DM
GM, 3802 posts
Tue 21 Nov 2023
at 23:25
  • msg #312

Re: Return to the Western Heartlands

Corym and Kitheras start carefully moving the rocks and heavy that make up the prisons, opening holes large enough for them to reach in and pull the prisoners free. Krackor tries to help on one of the cells, but his fire eyes spell is too focused, and the fire does little more than half fuse two boulders together before it runs out and the red-hot boulders start to sag into each other.

There are nine total prisoners, all humans save for a single half-elf. They are naked, filthy, badly wounded, and split half and half between hysterical and catatonic. One of the hysterical ones is the mayor of Triel, who is easily identified by being the only one babbling prayers to six different gods at once.

Torvek spends some time moving through the detritus that is the giant's camp. There's a lot of material stolen from caravans, but the giants seem to have grabbed things without much thought or knowledge of value, and most of it has not survived its time in their tender care. The giants also don't have particularly much of interest in their sacks and bags, aside from some scattered coinage and lots of rocks they didn't get a chance to throw at you. ((ooc: You find the equivalent of 55 gp. Go ahead and make an Int roll for me.))

The room itself is rather bare and unremarkable, once you subtract the giant detritus. The circular walls are studded regularly with metal torches that are anchored into the walls. About half of them are burning with normal flame colors, the others burn with a wide variety, from blues to greens to a black that somehow still casts light. The enchantments must have been cast years ago (at the very least), but only one of the torches has burned out, over near the western entrance where the giants made their stand.
Yngvar the Mad
player, 143 posts
Druid 9
AC 4, HP 36/57
Wed 22 Nov 2023
at 11:04
  • msg #313

Re: Return to the Western Heartlands

06:03, Today: Yngvar the Mad rolled 17 using 1d20.  int check.
Kitheras Sunblade
player, 658 posts
AC: -1 THAC0: 15
HP: 31 / 44
Wed 22 Nov 2023
at 13:13
  • msg #314

Re: Return to the Western Heartlands

Kitheras is going to forgo the intelligence check in favor of influencing the emotions of the prisoners.

PHB p. 59:
The bard can also influence reactions of groups of NPCs. When performing before a group that is not attacking (and not intending to attack in just seconds), the bard can try to alter the mood of the listeners. He can try to soften their mood or make it uglier. The method can be whatever is most suitable to the situation at the moment—a fiery speech, collection of jokes, a sad tale, a fine tune played on a fiddle, a haunting lute melody, or a heroic song from the old homeland. Everyone in the group listening must roll a saving throw vs. paralyzation (if the crowd is large, make saving throws for groups of people using average hit dice). The die roll is modified by –1 for every three experience levels of the bard (round fractions down). If the saving throw fails, the group’s reaction can be shifted one level (see the Reac- tions section in the DMG), toward either the friendly or hostile end of the scale, at the player’s option. Those who make a suc- cessful saving throw have their reaction shifted one level toward the opposite end of the scale.


Kitheras is a level 8 bard.

"It's okay, everyone. You're alive. You've made it. Not everyone did. But you did. The danger isn't past, but we're all going to make it.  You need to tell me what you've seen.  What else is here. We want to end the threat, so that everyone can make it--just like you did. Kora, lets figure out a way to get these folks warm."
Corym Ildroun
player, 2749 posts
28/28 HP
AC -3
Wed 22 Nov 2023
at 13:14
  • msg #315

Re: Return to the Western Heartlands

07:14, Today: Corym Ildroun rolled 2 using 1d20.  Intelligence check (17).

DM
GM, 3803 posts
Wed 22 Nov 2023
at 15:41
  • msg #316

Re: Return to the Western Heartlands

((ooc: Sorry, I wasn't clear. Torvek is the one who needs to roll the Int check, since he's the only one searching the room.))
Corym Ildroun
player, 2750 posts
28/28 HP
AC -3
Wed 22 Nov 2023
at 17:10
  • msg #317

Re: Return to the Western Heartlands

DM:
((ooc: Sorry, I wasn't clear. Torvek is the one who needs to roll the Int check, since he's the only one searching the room.))


Once the prisoners are liberated, Corym will be searching the room
Torvek Ragdar
player, 235 posts
Thu 23 Nov 2023
at 00:04
  • msg #318

Re: Return to the Western Heartlands

As Corym joins him searching around the room, Torvek approaches and ask"We need to get these people back to safety but we also need to figure out where these two tunnels lead to.  What do you think?"

OOC:
01:01, Today: Torvek Ragdar rolled 15 using 1d20.  Int check (vs 18).

DM
GM, 3804 posts
Sat 25 Nov 2023
at 04:43
  • msg #319

Re: Return to the Western Heartlands

After Torvek finishes going through the giants' corpses and their encampment, he leans back on his heels and thinks about what he's found. Uppermost in his thoughts is that these are really paltry leavings for creatures as greedy, and strong, as hill giants. They really ought to have more shinnies, at least hidden on themselves. Then again, looking at the uninspiring caravan detritus, this group isn't particularly good at picking targets.

Along the southern wall, Kitheras is slowly able to get the hysterical prisoners to calm, and a few of the catatonic ones to perk up and begin paying attention. He starts getting their stories, and they're depressingly similar. Grabbed in the night during the chaos of the sudden attack on Triel, carried off either stuff in sacks or thrown over shoulders, and then kept in these cells since. The giants would periodically take a few of them out to toss about the room in a hill giant's version of catch and throw games, which has resulted in the multitude of injuries that have all of them barely capable of standing.

One of the prisoners, who apparently used to be a caravan guard, tells you that a day or two ago a pair of trolls came through and tried to grab some people to eat. The giants cheerfully pounded them into paste, and then laughed gleefully as the trolls slowly crawled out the northeastern passage as their regeneration slowly pulled their bodies back into shape.

((ooc: There is enough random cloth and fur scattered through the loot, or on the giants, that you can pull together some manner of clothing, though it will likely be crude.

None of the prisoners will be able to travel without some manner of healing, as well as clothing.

How much time are you planning on spending here? And what else do you want to do in this room?))

Torvek Ragdar
player, 236 posts
Mon 27 Nov 2023
at 09:35
  • msg #320

Re: Return to the Western Heartlands

Torvek approaches his companions for a quiet discussion away from the rescued people.

"I can't do much on healing these people.  We will need to escort them out of here once they are ready but we should try to understand what was happening here before we leave."

"There are two tunnels that we should explore and make safe as Kitheras has suggested.  The northeast one might lead to the mountains, somewhere whwere trolls could have accidentally get in.  The southeast one, we have no information about.  I can cast a wizard eye spell but it is short duration.  Maybe Corym and I should go down and investigate them and I use the spell when we reach an interesting place."

He pauses for a moment and continues, "What else do we know?  I read the thought of the giants earlier and there was something about a little man being pleased.  It's also odd how little treasure there is in this cave.  Powerful giants such as these ones should have a bigger treasure stash.  I think that these giants were working for someone else, for that little man.  A little man that has interest in causing havoc in the region, attack caravan, towns and kidnap people."
Yngvar the Mad
player, 145 posts
Druid 9
AC 4, HP 36/57
Thu 30 Nov 2023
at 11:48
  • msg #321

Re: Return to the Western Heartlands

"Well, what next?" he asks the others.
Corym Ildroun
player, 2751 posts
28/28 HP
AC -3
Thu 30 Nov 2023
at 11:55
  • msg #322

Re: Return to the Western Heartlands

"If there's a little man somewhere in here feeling pleased, it seems like our job isn't done yet."
Kitheras Sunblade
player, 659 posts
AC: -1 THAC0: 15
HP: 31 / 44
Thu 30 Nov 2023
at 12:04
  • msg #323

Re: Return to the Western Heartlands

"If we could, we should get the prisoners out.  In reality, though, considering the weather on the way in and their current condition--that would be a death sentence for them. Moreover, if we leave with them now, this gives the 'little man' an opportunity to get away and perhaps return with more giants.

"I say we must press on.  The prisoners must be left here.  I can lend them shelter for a time in a Rope Trick, but there's no telling how much further time we'll need."

"I say that most of us should remain here, heal and clothe the prisoners to the best of our ability without limiting our operational capacity.  Corym and Torvek need to reconnoiter the passages that lead deeper in to help set our course."

"We're probably out of invisibility now, so Corym should take the lead on that--his capacity for stealth is greater than yours, Torvek.  Trail him, though, be his life line.  Bring us back a report so that a plan can be devised."

Torvek Ragdar
player, 237 posts
Thu 30 Nov 2023
at 22:33
  • msg #324

Re: Return to the Western Heartlands

"Sounds good.  Since we think that the Northern passage lead to mountains where trolls leave, I suggest we start with the southern passage."

Torvek then follows Corym towards one of the passage.
Krackor Steelfist
player, 2017 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 30 Nov 2023
at 23:08
  • msg #325

Re: Return to the Western Heartlands

In reply to Kitheras Sunblade (msg # 323):

He was concerned for the prisoners, ((ooc: how many please)) He wasn't sure how long a "Rope Trick" lasted but he wasn't certain how much healing he could afford to dish out either, not and still have enough for themselves should they get into trouble! "Captain, are you able to see where tracks of a smaller than Ogre sized being have travelled along one of these passages? If it wasn't  long ago, could we go down each as far as softer ground goes in order hor you to tell? It could save us vital hours!"  It was worth a try st least, then the newly released prisoners would alone a lot less time than otherwise would be.
DM
GM, 3807 posts
Thu 30 Nov 2023
at 23:43
  • msg #326

Re: Return to the Western Heartlands

((ooc: There are 9 total prisoners.))
Krackor Steelfist
player, 2020 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 30 Nov 2023
at 23:59
  • msg #327

Re: Return to the Western Heartlands

DM:
((ooc: There are 9 total prisoners.))

((ooc: Thank you))
After failing to make much in the way of impact on the stone with his FireEyes gift from Gorm, due to time remaining on the spell, Krackor had stayed away them and the prisoners.

He counts those whom require assistance, 9, damn. He didn't have enough direct magical healing.  "If we left these behind with someone and the Ioun Stone, they could at least be reasonably OK by the time we all got back together!"  Something came to him, <green>"Were any of those freed, in reasonably OK clothing and health? Could the 'little one' be one of them?
Yngvar the Mad
player, 147 posts
Druid 9
AC 4, HP 36/57
Fri 1 Dec 2023
at 00:11
  • msg #328

Re: Return to the Western Heartlands

"I can heal a few folks that are hurt bad if needed." Yngvar tells the others.
Kitheras Sunblade
player, 660 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 2 Dec 2023
at 05:47
  • msg #329

Re: Return to the Western Heartlands

Krackor Steelfist:
In reply to Kitheras Sunblade (msg # 323):

He was concerned for the prisoners, ((ooc: how many please)) He wasn't sure how long a "Rope Trick" lasted but he wasn't certain how much healing he could afford to dish out either, not and still have enough for themselves should they get into trouble! "Captain, are you able to see where tracks of a smaller than Ogre sized being have travelled along one of these passages? If it wasn't  long ago, could we go down each as far as softer ground goes in order hor you to tell? It could save us vital hours!"  It was worth a try st least, then the newly released prisoners would alone a lot less time than otherwise would be.


"I can give it a go, but prints are rarely left on hard stone."

23:46, Today: Kitheras Sunblade rolled 14 using 1d20.  Tracking.

Corym Ildroun
player, 2753 posts
28/28 HP
AC -3
Sat 2 Dec 2023
at 05:47
  • msg #330

Re: Return to the Western Heartlands

Torvek Ragdar:
"Sounds good.  Since we think that the Northern passage lead to mountains where trolls leave, I suggest we start with the southern passage."

Torvek then follows Corym towards one of the passage.


Corym starts blazing the trail that is not where the trolls went.
Kitheras Sunblade
player, 661 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 2 Dec 2023
at 05:49
  • msg #331

Re: Return to the Western Heartlands

Yngvar the Mad:
"I can heal a few folks that are hurt bad if needed." Yngvar tells the others.


"If there's fighting left to be done, best to save it for those that will take up arms. They can share the benefit from Krackor's stone as they are able.  Though I may need it first."

Krackor Steelfist
player, 2021 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 2 Dec 2023
at 18:51
  • msg #332

Re: Return to the Western Heartlands

In reply to Kitheras Sunblade (msg # 331):

Without even thinking much, Krackor wills the ioun stone from around his head, down to his hand, catches it them through it over to Kitheras, knowing he will catch it.
DM
GM, 3808 posts
Tue 5 Dec 2023
at 23:51
  • msg #333

Re: Return to the Western Heartlands

Corym and Torvek head out the southeastern passage. Like the entire complex so far, it's lit by a steady progression of iron torches in iron brackets, with obviously magical flames. And while this hallways is narrower and shorter than the massive entryway, it's still very straight. After a few hundred feet, you can see another room opening up in the distance.

((ooc: Both of you please make Move Silently checks, and Hide in Shadow checks if you wish. Let me know how you want to proceed.))

Back in the main cavern, the rest of the group does their best to tend to the injured, while also keeping an uneasy eye on the northern tunnel where the troll crawled out of.

((ooc: All 9 prisoners are at 1 hp. Due to their injuries and starvation, each one needs to be healed at least 4 hp before they can safely travel under their own power. Krackor's ioun stone heals 6 hp/hour, so if you're only using the stone, it will take at least 6 hours before all prisoners can travel without needing to be carried or otherwise supported.))
Krackor Steelfist
player, 2023 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 6 Dec 2023
at 00:29
  • msg #334

Re: Return to the Western Heartlands

In reply to DM (msg # 333):

Krackor looks at the prisoners and asks what skills each has, do they consider themselves Clerics or Fighters!

If he gets a positive, keeps asking until all asked, then casts CLW the person who is a cleric first then fighter, if heals well, will heal another, otherwise heal same again.
This message was last edited by the player at 02:41, Sun 10 Dec 2023.
Corym Ildroun
player, 2754 posts
28/28 HP
AC -3
Thu 7 Dec 2023
at 07:24
  • msg #335

Re: Return to the Western Heartlands

DM:
Corym and Torvek head out the southeastern passage. Like the entire complex so far, it's lit by a steady progression of iron torches in iron brackets, with obviously magical flames. And while this hallways is narrower and shorter than the massive entryway, it's still very straight. After a few hundred feet, you can see another room opening up in the distance.

((ooc: Both of you please make Move Silently checks, and Hide in Shadow checks if you wish. Let me know how you want to proceed.))


Given that there's clearly a built environment and Kitheras needs some time with Krackor's stone Corym will inspect the path regularly, including testing the iron brackets, which might make good levers for a secret door.


I've rolled a large quantity of searching rolls so that we don't need to stop and roll them each time.

01:24, Today: Corym Ildroun rolled 934 using 20d100 with rolls of 63,38,68,38,22,39,16,28,20,84,17,29,94,27,96,49,14,46,49,97.  Find Traps/Secrets 95%.

01:23, Today: Corym Ildroun rolled 46 using 1d100.  Move Silently.

Torvek Ragdar
player, 239 posts
Thu 7 Dec 2023
at 23:07
  • msg #336

Re: Return to the Western Heartlands

Torvek follows Corym carefully a little further back trying to avoid making noise or being seen.  He has to retain himself from laughing after the 14th attempt of Corym to find secret lever... for some reason, the sight of the Elf testing every single iron bracket throughout the whole corridor had been becoming increasingly funny.   After taking a deep breath, Torvek regains control of himself, ready to intervene if needed.


00:02, Today: Torvek Ragdar rolled 82 using 1d100.  Hide in shadows.
00:02, Today: Torvek Ragdar rolled 12 using 1d100.  Move silently.
Both successes

DM
GM, 3810 posts
Fri 8 Dec 2023
at 05:18
  • msg #337

Re: Return to the Western Heartlands

Torvek and Corym

The two thieves make their way down the corridor. Corym carefully checks each torch, but both the torch itself and the sconce it is a part of are solidly attached to each other and the wall. Neither are their any traps in the hallway, either improvised or left over from whoever the original inhabitants might have been.

As they get closer to the tunnel's other entrance, both Torvek and Corym hear a low murmuring, like of voices in conversation. Creeping up to the edge of the room, they peek out and see a room that is small only in comparison with the two enormous rooms that have so far greeted you. It's perhaps ninety feet across, well-lit by more of the enchanted torches, with an exit on the opposite wall from you leading into another tunnel.

In the center of the room are four creatures who have a bull's head atop the body of a muscular human man. They are crouched around a spread out mess of wooden bricks, which they are intently rearranging as they talk to each other.

Krackor

You spend some time trying to talk to the prisoners, but they're not particularly coherent. Half of them are silent, the other half are babbling. The mayor of Triel is the worst; he's been praying to the gods, switching deities seemingly every other breath, and hasn't repeated himself yet. It's actually rather impressive.

You get the sense that even if some of these people are combat trained, they're not particularly skilled.
Torvek Ragdar
player, 242 posts
Sat 9 Dec 2023
at 00:34
  • msg #338

Re: Return to the Western Heartlands

Seeing more nasty looking monsters, Torvek signal to Corym trying to convey three choices: fight, going back or sneak past.
DM
GM, 3812 posts
Sat 9 Dec 2023
at 02:04
  • msg #339

Re: Return to the Western Heartlands

Corym quietly recites the incantation of his ESP spell, focusing on the bull-headed creatures. It takes a moment, but soon its surface thoughts become clear.

It's hungry. It is always hungry, and it is angry at the giants for not sharing. It's hungry. But it is more important to pay attention to what they are doing. The great building, the great planning. But it's hungry.
Corym Ildroun
player, 2755 posts
28/28 HP
AC -3
Sat 9 Dec 2023
at 13:17
  • msg #340

Re: Return to the Western Heartlands

Torvek Ragdar:
Seeing more nasty looking monsters, Torvek signal to Corym trying to convey three choices: fight, going back or sneak past.


Using the visual signs that they rehearsed but had seldom used in Myth Drannor, Corym signs Go back, gather forces. Corym, himself, backs and hunkers down to keep an eye on the Minotaurs.
Torvek Ragdar
player, 243 posts
Sun 10 Dec 2023
at 00:28
  • msg #341

Re: Return to the Western Heartlands

Torvek carefully retraces his step with Corym.  Once they are safely far enough from the minotaurs, Torvek whispers "Can you make a trap or something that would alarm us if they try to come this way?"
DM
GM, 3813 posts
Sun 10 Dec 2023
at 01:10
  • msg #342

Re: Return to the Western Heartlands

Discussing options, the two thieves retrace their steps and fill in the rest of the group on what they've found.
Krackor Steelfist
player, 2025 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 10 Dec 2023
at 03:01
  • msg #343

Re: Return to the Western Heartlands

In reply to DM (msg # 337):

((ooc:  I've taken it that Krackor has cast at least 1 x CLW, probably on the Mayor since nobody else is forthcoming)
When he hears the news from Corym and Torvek, Krackor searches his mind for spells he can use that he has already asked his God for.  He finds a few but whether he has the right ones, he wishes he had a spell that made the target fight the nearest creature, that could solve a problem bit then he has a splendid idea.  Bacon, or more precisely, sizzling Bacon.

"Captain, if these creatures, from the description they sound like Minotaurs, were so hungry, then how about I cook some Bacon, if anyone can create a breeze or just have my Magical Pan set somewhere not far off, the smell will reach them, they may then come and feast on sizzling Bacon, who wouldn't want that?  Other than a Pig."  He considers the possibilities that such an action could attain. "Where will their loyalties lie if we feed them?"  He wonders how much of a plan it is and if it would be accepted, at the very least, a distraction, especially if he puts that Caltops spell down too.
Kitheras Sunblade
player, 662 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sun 10 Dec 2023
at 12:09
  • msg #344

Re: Return to the Western Heartlands

“I like it. I can arrange a gust of wind with Valarde’s Harp.”
Yngvar the Mad
player, 148 posts
Druid 9
AC 4, HP 36/57
Sun 10 Dec 2023
at 12:17
  • msg #345

Re: Return to the Western Heartlands

"Being down here underground, there isn't much I can do. I can do some things, but not much." Yngvar laments.
Krackor Steelfist
player, 2026 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 10 Dec 2023
at 19:42
  • msg #346

Re: Return to the Western Heartlands

Kitheras Sunblade:
“I like it. I can arrange a gust of wind with Valarde’s Harp.”

"Will the harp be heard?  Maybe another reason for them coming down.  I'll get some rations and water ready, let the steam take some of the smell too."

Krackor works out a suitable place as instructed by Kitheras, to set his Pan of Frying down, puts food in it and a bit of water, watched the steam waft up and blows to towards the intended targets.  "if all else fails and they don't come, we have some hot food inside of us."  The cheery smile on his face said it all, a win win situation for him.  No thoughts of the pan being stolen, they'd get it back if that happened, along with Minotaur horns, they should be worth some money to a mage!
DM
GM, 3814 posts
Mon 11 Dec 2023
at 20:39
  • msg #347

Re: Return to the Western Heartlands

Given the distances, the closest Kitheras deems likely for the gust of wind to be effective is partway down the corridor. Krackor sets up his pan, lays in the bacon, and soon it is sizzling and popping fit to make your stomachs growl. Kitheras strums a quick sequence of notes on the harp and a breeze sweeps the scent down the tunnel.

Nothing particularly happens. When the bacon is done, Krackor takes it out and passes it around, giving everyone a quick snack. He lays a second set of bacon into the pan to keep the scent going, but even when that bacon is done and eaten, there's no response from the creatures in the cavern.
Torvek Ragdar
player, 244 posts
Mon 11 Dec 2023
at 23:29
  • msg #348

Re: Return to the Western Heartlands

Torvek is mildly amused by Krackor's shenanigans... or is it amazed maybe.  He grabs a piece of bacon to eat then seeing nothing is happening, grab a last piece gets round the fire and says "OK, let's just go and take them on then.  Who's coming?" as he starts walking towards the minotaurs.
This message was last edited by the player at 21:29, Tue 12 Dec 2023.
Yngvar the Mad
player, 149 posts
Druid 9
AC 4, HP 36/57
Mon 11 Dec 2023
at 23:37
  • msg #349

Re: Return to the Western Heartlands

"Who'll defend these good gentles while we fight the minotaurs? What if the trolls come back?" Yngvar asks, pulling his scimitar.
DM
GM, 3815 posts
Thu 14 Dec 2023
at 00:17
  • msg #350

Re: Return to the Western Heartlands

((ooc: To the rest of the group: are you following Torvek?))
DM
GM, 3816 posts
Thu 14 Dec 2023
at 00:23
  • msg #351

Re: Return to the Western Heartlands

((ooc: Spoke with Kali. She's joining the attack. No post though, since she's sick.))
Krackor Steelfist
player, 2028 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 14 Dec 2023
at 10:21
  • msg #352

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 348):

((ooc: there is no fire, just a pan. Imagine induction pan but instead of cooker, it's the food that causes the heat, so when food is taken out, it feels cool again))

After cooking and eating the bacon, Krackor collects his pan, takes z piece of bread to clean the pan with, which also toasts nicely whilst soaking up bacon bits, then puts pan away before eating his toast. Readying his shield snd BattleAxe.. "OK, I'm ready, let's see how hungry they were. They may smell the bacon on us, but I'm the wind didn't work, something else is afoot. We're the Minotaurs chained up perhaps?"
This message was last edited by the player at 22:11, Thu 14 Dec 2023.
Yngvar the Mad
player, 150 posts
Druid 9
AC 4, HP 36/57
Thu 14 Dec 2023
at 10:54
  • msg #353

Re: Return to the Western Heartlands

"I'm worried about the prisoners, what if the trolls come back? They'd be eaten. Where can they be safe at while we kill the minotaurs?" Yngvar asks as he gets ready to fight the minotaurs.
Krackor Steelfist
player, 2029 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 14 Dec 2023
at 22:14
  • msg #354

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 353):

"You are assuming that the Trolls came from a different direction and know that the Giants are dead! What's to say the Minotaurs are still where you thought they were too.

Now those we released are not caged, they stand a greater chance of survival since the have rocks to hidden behind as well.


He didn't want to leave them either but what could they do? Better that stop the ones they could fo something about than those they didn't know zbout.

"Go tell them to hide amongst the spike stones until we return
This message was last edited by the player at 22:16, Thu 14 Dec 2023.
Yngvar the Mad
player, 151 posts
Druid 9
AC 4, HP 36/57
Thu 14 Dec 2023
at 22:16
  • msg #355

Re: Return to the Western Heartlands

Yngvar nods agreement and gets ready to get some beef!
DM
GM, 3817 posts
Sun 17 Dec 2023
at 23:07
  • msg #356

Re: Return to the Western Heartlands

A path decided, the group moves out of the tunnel and into the room. The minotaurs, intent on their construction, do not initially notice you. But as you get nearer, one suddenly raises its head and bellows. Its fellows leap to their feet and grab weapons.

((ooc: No one is surprised. The group is about 40 feet from the minotaurs, so anyone who wishes can close and melee this round (assuming the minotaurs don't do it first). Since the room is basically bare and everyone can reach everyone, I'm not going to waste time putting up a map until next round.

Actions and initiative for Round 1, please.))

Krackor Steelfist
player, 2030 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 17 Dec 2023
at 23:29
  • msg #357

Re: Return to the Western Heartlands

As he sees the Minotaur looking over and then bellowing, Krackor decides on an action, to call out the Minotaurs and their construction.
"Hold on there, you need a Dwarf when it comes to building, what is it, let me help." He's not expecting it to work, but it could make them stop for a moment or two. Plus, he figured he may need that time to catch up.
This message was last edited by the player at 20:00, Mon 18 Dec 2023.
Kitheras Sunblade
player, 663 posts
AC: -1 THAC0: 15
HP: 31 / 44
Mon 18 Dec 2023
at 03:15
  • msg #358

Re: Return to the Western Heartlands

Determined to make his bow earn its keep, and knowing the havoc that will come once they are in hand-to-hand combat, Kitheras looses a pair of arrows.


21:14, Today: Kitheras Sunblade rolled 8 using 1d8+3.  Damage.

21:12, Today: Kitheras Sunblade rolled 10 using 1d20+8.  Bow (THAC0 15).

21:12, Today: Kitheras Sunblade rolled 21 using 1d20+8.  Bow (THAC0 15).

21:11, Today: Kitheras Sunblade rolled 3 using 1d10.  Initiative.

Corym Ildroun
player, 2757 posts
28/28 HP
AC -3
Mon 18 Dec 2023
at 03:21
  • msg #359

Re: Return to the Western Heartlands

Corym follows the Captain's lead.


21:20, Today: Corym Ildroun rolled 8 using 1d8+1.  Damage.

21:20, Today: Corym Ildroun rolled 8 using 1d8+1.  damage.

21:20, Today: Corym Ildroun rolled 17 using 1d20+2.  Bow Attack (THAC0 17).

21:20, Today: Corym Ildroun rolled 21 using 1d20+2.  Bow Attack (THAC0 17).

21:19, Today: Corym Ildroun rolled 6 using 1d10.  Initiative.

Torvek Ragdar
player, 245 posts
Mon 18 Dec 2023
at 23:38
  • msg #360

Re: Return to the Western Heartlands


"Let's slow them down" says Torvek as he looks for the best location to target and cast his spell, aiming if possible to catch all of them in the area of effect.


Action: Cast Slow
Casting time: 3
Initative: 2
Reaction bonus: +1

00:32, Today: Torvek Ragdar rolled 2 using 1d10.  Initiative .

Yngvar the Mad
player, 154 posts
Druid 9
AC 4, HP 36/57
Tue 19 Dec 2023
at 17:36
  • msg #361

Re: Return to the Western Heartlands

"Thanks Torvek, that should really help! Let's get them as we can." Yngvar moves in and attacks, thanking his god they were moving slower, he might get lucky and hit one!

12:34, Today: Yngvar the Mad rolled 4 using 1d10.  initiative.

12:34, Today: Yngvar the Mad rolled 9 using 1d8+2.  damage.

12:34, Today: Yngvar the Mad rolled 12 using 1d20+2.  to hit.

DM
GM, 3820 posts
Thu 21 Dec 2023
at 21:32
  • msg #362

Re: Return to the Western Heartlands

Round 1

Torvek's spell goes off, catching two of the minotaurs, while the other two power through it. Krackor calls out to them, but they either don't understand him, or don't care, and visibly prepare to charge.

Yngvar is quicker off the mark, however, darting forward and hitting the biggest minotaur a solid blow to the leg. Corym and Kitheras target minotaurs on opposite ends of the group and find easy targets in the big slabs of beef. A bit slower, Kali follows Yngvar and completely dismantles the smallest minotaur in the group. Three hits and it slams to the ground, bleeding out.

The minotaurs, their charge disrupted, howl in rage and attack Kali and Yngvar. Two focus on the woman who took down their kin, while the big guy and Yngvar face off. Yngvar dodges an attempted head-butt, but takes a blow from the minotaur's massive axe that he is mostly able to twist away from. ((ooc: Yngvar, you take 3 damage)) Kali is less fortunate; both minotaurs are able to hit her with their axes, and one of them knocks her back a step by slamming its horns into her chest. ((ooc: Kali, you take 27 damage))

((ooc: Round 1 over. It's hard to do maps on my laptop, so this fight is going to remain battle of the mind for now. The room is 90 feet wide and essentially empty, aside from some cots against the wall and what you can now see if a model labyrinth that the minotaurs were building and tweaking across much of the floor.

2 minotaurs are in melee with Kali. 1 is in melee with Yngvar. Kali killed one of the slowed minotaurs and the other is one of those fighting her. The rest of the group is 30 feet away, so you can easily reach melee range if you wish.

Actions and initiative for Round 2. Please also remember to include your weapon speed in your combat posts (Torvek gets a gold star for last round :) ).))

Yngvar the Mad
player, 155 posts
Druid 9
AC 4, HP 33/57
Thu 21 Dec 2023
at 21:42
  • msg #363

Re: Return to the Western Heartlands

Yngvar weighs in on his assailant and prays he's lucky, as he was already hurt pretty bad.




16:41, Today: Yngvar the Mad rolled 13 using 1d10+5.  initiative 5 sf for scimitar.

16:39, Today: Yngvar the Mad rolled 5 using 1d8+2.  damage.

16:39, Today: Yngvar the Mad rolled 21 using 1d20+2.  to hit.

Kitheras Sunblade
player, 664 posts
AC: -1 THAC0: 15
HP: 31 / 44
Fri 22 Dec 2023
at 12:42
  • msg #364

Re: Return to the Western Heartlands

Kitheras drops his bow, and shouts to Kali, "I'm coming!"

His swords sing from their sheathes as he moves into the fray.





06:42, Today: Kitheras Sunblade rolled 11 using 1d8+4.  Damage 3.

06:42, Today: Kitheras Sunblade rolled 7 using 1d8+4.  Damage 2.

06:41, Today: Kitheras Sunblade rolled 6 using 1d8+4.  Damage 1.

06:41, Today: Kitheras Sunblade rolled 10 using 1d20.  Attack 3 (THAC0 9).

06:41, Today: Kitheras Sunblade rolled 6 using 1d20.  Attack 2 (THAC0 9).

06:41, Today: Kitheras Sunblade rolled 8 using 1d20.  Attack 1 (THAC0 9).

06:39, Today: Kitheras Sunblade rolled 5 using 1d10.  Initiative.

Corym Ildroun
player, 2758 posts
28/28 HP
AC -3
Fri 22 Dec 2023
at 12:47
  • msg #365

Re: Return to the Western Heartlands

Knowing the time for bows is at an end now that the melee is joined, Corym follows Kitheras' example but flows toward Yngvar's opponent.





I can't imagine that these hit.

06:45, Today: Corym Ildroun rolled 3 using 1d20+2.  Attack 2 (THAC0 17).

06:45, Today: Corym Ildroun rolled 9 using 1d20+2.  Attack 1 (THAC0 17).

06:44, Today: Corym Ildroun rolled 1 using 1d10.  Initiative.

Torvek Ragdar
player, 246 posts
Sun 24 Dec 2023
at 22:34
  • msg #366

Re: Return to the Western Heartlands

"Ouch, that looked painful" exclaims Torvek seeing the minotaur's horn lodging itself into Kali's chest.  Judging that the biggest danger of this group is freak impalement, Torvek decides that he may as well be the one catching the horns and move into melee with the third minotaur shouting "Come get me, I am the weak and fragile wizard!", just in case that was not already obvious.  He aims directly at the neck and to his own surprise, the staff connects directly with power.


Initiative: 2
Weapon speed: 2
Reaction bonus: +1

23:14, Today: Torvek Ragdar rolled 20 using 1d20.  Quarterstaff attack Effective THACO 16.
23:14, Today: Torvek Ragdar rolled 3 using 1d6+2.  Quarterstaff damage.
23:15, Today: Torvek Ragdar rolled 7 using 1d6+2.  Quarterstaff damage (for critical if needed, I forgot?).

Krackor Steelfist
player, 2033 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 24 Dec 2023
at 22:57
  • msg #367

Re: Return to the Western Heartlands

Running as fast as his legs will carry him, he makes a b-line for the closest, rather than running and fighting, he runs then runs some more, which should mean he is there this round to sneer at the Minotaurs. "Come on, try hitting me not the lady"  ((OOC: hoping it's the ones Kali is hitting/being hit by))
DM
GM, 3823 posts
Thu 28 Dec 2023
at 01:11
  • msg #368

Re: Return to the Western Heartlands

Round 2

Corym darts forward, trying to take on one of the minotaurs. It shrugs and ignores his attempts to hit it. The three minotaurs likewise ignore Krackor as he runs by, focusing on the targets at hand. Kitheras is more effective. His blades tear into one of the minotaurs flanking Kali, wounding it grievously. A moment later she kicks its knees out from under it and lops off its head. Torvek darts up to her other side and gives the other minotaur, still working its way through the slow spell, firmly in the side.

The minotaurs roar as their comrade falls, and assail Kali and Yngvar with wild swings of their great axes and lunging head slams. Kali barely manages to avoid the attacks, twisting aside as the minotaur's horn barely slides over her armor. Yngvar tries something similar, but is just barely too slow. Both the axe and the head butt connect, staggering him and driving him back a pace. ((ooc: Yngvar, you take 16 damage.))

Undaunted, the druid presses the attack, his blade digging into the minotaur's shoulder as it pulls back.

((ooc: Round 2 over. There are 2 minotaurs remaining. One is surrounded by Kali, Kitheras, and Torvek. It is also slowed (poor boy). The other minotaur is toe to toe with Yngvar. Actions and initiative for Round 3!))
Corym Ildroun
player, 2760 posts
28/28 HP
AC -3
Sat 30 Dec 2023
at 14:07
  • msg #369

Re: Return to the Western Heartlands

Watching Yngvar get drug by that minotaur was painful, so Corym did what he could. Knowing he could absorb a few blows with his stoneskin, Corym placed himself between the two and counseled Yngvar to withdraw.

08:06, Today: Corym Ildroun rolled 2 using 1d20.  Attack (THACO 17). – 2

08:06, Today: Corym Ildroun rolled 9 using 1d10.  Initiative. – 9

Kitheras Sunblade
player, 665 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 30 Dec 2023
at 14:11
  • msg #370

Re: Return to the Western Heartlands

Kitheras cuts the minotaur before him to ribbons.

08:10, Today: Kitheras Sunblade rolled 12 using 1d8+4.  Damage 3. – 12

08:10, Today: Kitheras Sunblade rolled 9 using 1d8+4.  Damage 2. – 9

08:10, Today: Kitheras Sunblade rolled 11 using 1d8+4.  Damage 1. – 11

08:10, Today: Kitheras Sunblade rolled 6 using 1d20.  Attack 3 (THAC0 9). – 6

08:09, Today: Kitheras Sunblade rolled 9 using 1d20.  Attack 2 (THAC0 9). – 9

08:09, Today: Kitheras Sunblade rolled 4 using 1d20.  Attack 1 (THAC0 9). – 4

08:09, Today: Kitheras Sunblade rolled 1 using 1d10.  Initiative. – 1

Yngvar the Mad
player, 156 posts
Druid 9, thac0-16
AC 4, HP 17/57
Sat 30 Dec 2023
at 14:16
  • msg #371

Re: Return to the Western Heartlands

Yngvar staggered back from the beast as best he could to let the others get at him better, realizing he was sorely wounded!
Torvek Ragdar
player, 249 posts
Sun 31 Dec 2023
at 00:56
  • msg #372

Re: Return to the Western Heartlands

Judging Yngvar's favourite minotaur as the most dangerous, Torvek turns towards it and bash it at the back of his neck with this staff.


Action: Quarterstaff attack
Initiative: 7
Weapon speed: 2
Reaction bonus: +1

01:49, Today: Torvek Ragdar rolled 5 using 1d6+2.  Quarterstaff damage. –
01:48, Today: Torvek Ragdar rolled 12 using 1d20.  Quarterstaff attack Effective THACO 16. - (Hit AC4)
01:47, Today: Torvek Ragdar rolled 7 using 1d10.  Initiative.

This message was last edited by the player at 00:56, Sun 31 Dec 2023.
Krackor Steelfist
player, 2036 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 1 Jan 2024
at 13:56
  • msg #373

Re: Return to the Western Heartlands

Still not quite close enough at the start of the round. Krackor rushes the last bit of distance, firing his magical Crossbow before reaching the Minotaurs. (Sorry, my mobile has been out of service, wasn't able to post.)

(Ooc: Attacking with X-Bow as he moves into Melee range. Next round = Attack with BattleAxe.
13:49, Today: Krackor Steelfist rolled 13 using 1d10+7.  X-bow initiative.
13:50, Today: Krackor Steelfist rolled 17 using 1d20+3.  Attack: Magical X-Bow.
13:50, Today: Krackor Steelfist rolled 3 using 1d4+2.  Damage: Magical X-Bow.))

This message was lightly edited by the GM at 19:31, Tue 02 Jan.
DM
GM, 3826 posts
Tue 2 Jan 2024
at 19:46
  • msg #374

Re: Return to the Western Heartlands

Round 3 and 4 - Combat End

Yngvar reels backward, getting out of range of the minotaur's axe while Corym rushes in to attract attention. His blade doesn't hit, but the minotaur obligingly focuses its ire on him. Torvek likewise abandons Kitheras to his efficient slaughtering and whacks the minotaur solidly in its shins with his staff.

Kitheras and Kali together completely eviscerate their minotaur, while on the far side Krackor brings up his crossbow and aims at the confused melee that now is the minotaur that had been fighting Yngvar. He tries to aim for the minotaur, but when he releases the bolt, it instead slams into Corym's shoulder and bounces off his stoneskin. ((ooc: Corym, you lose one attack from your stoneskin spell.))

Roaring in pain and anger, the minotaur tries to inflict on Corym the same axe and headbutt that had been so effective against Yngvar. However, Corym almost effortlessly dodges the brute force attempts.

Together, Corym and Torvek keep the minotaur hemmed in long enough for Kitheras, Kali, and Krackor to descend upon it. Once that happens, the fight is over remarkably quickly.

((ooc: I rolled Round 4 initiative for the sole remaining minotaur, and once again it's going last. Since it's AC 6 with only 13 hp remaining, I don't see a need to draw things out... :)

Combat is over. You are now free to move about the cavern.))

Kitheras Sunblade
player, 666 posts
AC: -1 THAC0: 15
HP: 31 / 44
Wed 3 Jan 2024
at 00:02
  • msg #375

Re: Return to the Western Heartlands

"We need to make sure that everyone's as patched up as we can get them before moving on. Krackor? Yngvar?"
Yngvar the Mad
player, 157 posts
Druid 9, thac0-16
AC 4, HP 17/57
Wed 3 Jan 2024
at 00:10
  • msg #376

Re: Return to the Western Heartlands

"I'm hurt bad, real bad. I can't heal that much myself. I can try to wildshape and heal a bit first." He says to the others.

OOC - down 40! Not sure how the shape changing works here, I never did a druid before!
This message was last edited by the player at 00:12, Wed 03 Jan.
Corym Ildroun
player, 2761 posts
28/28 HP
AC -3
Wed 3 Jan 2024
at 00:31
  • msg #377

Re: Return to the Western Heartlands

"Maybe you could transform into a rat and scout out the rest of the complex?"
Yngvar the Mad
player, 158 posts
Druid 9, thac0-16
AC 4, HP 17/57
Wed 3 Jan 2024
at 00:43
  • msg #378

Re: Return to the Western Heartlands

"Hmmm, excellent idea. Very unobtrusive and sneaky." Yngvar wild-shapes into a rat and moves to investigate the rest of the complex.

What do I need to do boss? Roll what for move silently, spot, etc.? If something comes after me, I can wild-shape into a bird and fly back here for safety.

19:45, Today: Yngvar the Mad rolled 4 using 1d6.  x 10% heal. I get back 40% of my hit points
This message was last edited by the player at 00:46, Wed 03 Jan.
DM
GM, 3827 posts
Wed 3 Jan 2024
at 02:59
  • msg #379

Re: Return to the Western Heartlands

As Yngvar shrinks down into the form of a black rat, the rest of the group looks around the room. It's about ninety feet across, with the same smooth, curving walls and magically-burning torches as the rest of the complex. There's one hallway leading out on the other side of the room. ((ooc: You came in at 10 o'clock. The other entrance is at 2 o'clock.))

Before Yngvar can leave the room, Krackor moves back to join the group from where he had been working his crossbow near the center of the room. As he reaches the group clustered around the western entrance, the outline of a door appears in the wall a little to the south, its edges limned in glowing lines. The door is short, only about five feet tall, and does not have any obvious handles. ((ooc: The secret door is at 9 o'clock.))
Yngvar the Mad
player, 160 posts
Druid 9, thac0-16
AC 4, HP 33/57
Wed 3 Jan 2024
at 12:44
  • msg #380

Re: Return to the Western Heartlands

Yngvar moves up the hall after the outline opens, unless the group wants him to check in there first, he was very unhappy it didn't appear until now! He will go the direction the others want him to go. He can only be a mammal once per day, he didn't want to waste it now.
Krackor Steelfist
player, 2038 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 3 Jan 2024
at 15:31
  • msg #381

Re: Return to the Western Heartlands

It was at times like this that Krackor was glad he was a Dwarf, a tall one all the same but still less that the height of this door that appears, he goes over to it and traces the outline with his fingers, checking out the workmanship and to see if there were any stonework traps.
Yngvar the Mad
player, 162 posts
Druid 9, thac0-16
AC 4, HP 33/57
Wed 3 Jan 2024
at 15:35
  • msg #382

Re: Return to the Western Heartlands

The rats squeaks loudly at the group and pointedly used his nose to point to the door that appeared, and then at the tunnel opening, and then waits expectantly for a reply.
DM
GM, 3829 posts
Wed 3 Jan 2024
at 17:15
  • msg #383

Re: Return to the Western Heartlands

Krackor

You trace the outline of the door, fingertips gently brushing the stone. Even this close, you can't see a seam, but you can just, barely, feel it. There is definitely a door here. You don't sense any sort of traps, but if it's trapped with the same degree of skill as the door is hidden, Gorm himself might have trouble detecting it.
Corym Ildroun
player, 2762 posts
28/28 HP
AC -3
Wed 3 Jan 2024
at 19:21
  • msg #384

Re: Return to the Western Heartlands

Coym will attempt to disarm the trap and open the door
Corym Ildroun
player, 2763 posts
28/28 HP
AC -3
Wed 3 Jan 2024
at 19:22
  • msg #385

Re: Return to the Western Heartlands

13:22, Today: Corym Ildroun rolled 32 using 1d100 ((32)).
Torvek Ragdar
player, 251 posts
Wed 3 Jan 2024
at 19:49
  • msg #386

Re: Return to the Western Heartlands

While the rest of the party are looking at the door, Torvek is rather intrigued by what the minotaurs were building in the middle of the room.  He circles the labyrinth, trying to understand what its purpose is or what it represents. "I wonder why they were building this?" he says out loud

In case that's useful:
20:49, Today: Torvek Ragdar rolled 4 using 1d20 ((4)).

DM
GM, 3830 posts
Wed 3 Jan 2024
at 20:48
  • msg #387

Re: Return to the Western Heartlands

Corym

The door does not appear trapped. You push against it, but the door does not open.

Torvek

The model is quite detailed, but also seems to be in a process of transition. It looks like the minotaurs were taking a circular labyrinth and shifting it into a rectangular shape. The rectangular labyrinth is significantly more complicated as well, though from the looks of things the minotaurs hadn't quite worked out all the kinks. For instance, there's a whole section that is just twisted around on itself like a snake eating its tail, without any connections to the wider labyrinth.

You remember from the stories that minotaurs prefer to live in mazes and labyrinths, which this dungeon certainly hasn't been so far. Maybe this was the minotaur's version of enrichment? On the other hand, the stories wouldn't have led you to believe they were quite smart enough for such complicated designs.
Corym Ildroun
player, 2764 posts
28/28 HP
AC -3
Wed 3 Jan 2024
at 23:05
  • msg #388

Re: Return to the Western Heartlands

It’s not trapped, but we don’t have the means to open it unless it’s on one of their corpses. Happy scouting, Yngvar!
Yngvar the Mad
player, 163 posts
Druid 9, thac0-16
AC 4, HP 33/57
Wed 3 Jan 2024
at 23:16
  • msg #389

Re: Return to the Western Heartlands

Yngvar heads up the tunnel as stealthily as he can, trying not to be noticeable. He uses his eyes, ears, and nose as best he can, thinking doing this as a rat, with a rat's keen senses was a pretty good idea, hoping he can be unobtrusive as possible, not wanting to be eaten as a rat!

I'll let you roll for me boss if I need one, I won't know then unless I fail one! ;-)
Krackor Steelfist
player, 2039 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 4 Jan 2024
at 00:08
  • msg #390

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 386):

Krackor needed a break from the door in order to figure it out, so he joins Torvek at the Minotaur's playgroup area.  "Maybe they were hoping to build it here, hence circular or in the other room as it was bigger, personally I'd have it on more than one level and join the two areas but that's how we'd do it at home in the Clan Hold."

He had an idea, he recalled that mornings prayers, he had requested access to a Stone Shape spell.  He rushes over to Corym and Kitheras, Kali and the Door.  "Corym, please hand me that chalk you keep hold of so I can mark the door properly, I'm going to make an entrance, you may have to crawl through it though."  Once he gets the Chalk (if he doesn't get it, he'll use a bit of limestone from the floor), the Dwarven Weaponsmith and Dungeoneer, ran his finger along the bearly perceptible joining of door and wall, with the chalk trailing his finger.  Once marked, he draws a cross and then gets a bit of water with the soft clay that he holds for this particular spell, flattens it and then casts his spell, manipulating it to create a hole through the door as he chants:

"Lord of the Bronze Mask, through it see
the solid stone door in front of me
Enchant the stone to flow as one
make it's shape as my eye see it done
Have the strength of stone and clay
whence I set it, let it stay."


With that, the stone bends and compresses as he manipulates the clay, to make a hole all the way through, 3ft round in the centre of the door.
This message was last edited by the player at 00:09, Thu 04 Jan.
DM
GM, 3831 posts
Sat 6 Jan 2024
at 00:39
  • msg #391

Re: Return to the Western Heartlands

Krackor

As you walk up to the secret door, the faint illumination of the outline grows brighter. When you run your fingers along its lines, the glow pulses once, and then the stone inside the outline smoothly and silently pulls backward a fingerlength, and then slides left into the wall.

Dust swirls and a wave of musty air washes over you as the door opens. On the other side is a tunnel five feet wide and tall. There's a brief landing, before the tunnel begins to descend further into the earth. A pair of rusty iron rails begins at the edge of the secret door and follow the slope down into darkness.

A desiccated corpse lies against the left hand wall just before the point where the downward slope begins. On the wall opposite it, two lines of text have been scratched into the rock. ((ooc: Does anyone read gnomish?))

((ooc: Krackor, your spell is not expended; the secret door opened before you began casting.))

Yngvar the Mad
player, 164 posts
Druid 9, thac0-16
AC 4, HP 33/57
Sat 6 Jan 2024
at 11:28
  • msg #392

Re: Return to the Western Heartlands

The rat speaks Gnome, but he is carefully scouting the other tunnel at the moment.
Krackor Steelfist
player, 2040 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 6 Jan 2024
at 14:48
  • msg #393

Re: Return to the Western Heartlands

In reply to DM (msg # 391):

(ooc:  Does the text seem familiar, like the markings and writing on the walls, barrels and papers in Oak Haven?))

"The text looks familiar but I'm not sure where from."  Entering the walk way, he sees the writing a little clearer and examines the corpse.  He holds his hand out above his head, the signal the company use for halt, he taps his shield with the back of his Battleaxe, listening to the sound, trying to figure out how far the passageway leading down, goes.  He seems to get an almost perfect reading and relays this to the others.

((ooc:14:47, Today: Krackor Steelfist rolled 1 using 1d20.  Sounding Analysis (19).  That's an amazing pass.))
DM
GM, 3832 posts
Sat 6 Jan 2024
at 16:01
  • msg #394

Re: Return to the Western Heartlands

Krackor

The writing is a scrawl. It's scratched lightly into the rock, probably with the point of the broken dagger lying on the floor next to the corpse. It doesn't look at all familiar, aside from a general resemblance to notes written by a dying hand.

Yngvar

The passage slopes up at a rather dramatic angle as you move to the northeast. Like the path into the minotaur's room, it's a bit over three hundred feet. Unlike the previous tunnel, in this one you quickly feel a strong, fresh breeze, cool and moist with the scent of winter, blowing down the tunnel from ahead of you.

After about three hundred feet, the tunnel wides into another room about ninety feet across. This one is a bit of a mess; piled high with ragged furs and boughs pulled in from outside. There's also a scattering of former caravan materials, whether that's bolts of cloth or pieces of wagon beds, scattered around. It definitely shares an air with the hill giant lair, and as you look around you can see why. There are six very large humans scattered around, very thin but at least nine feet tall, either napping or chatting with each other. You recognize them as verbeeg giants, who are often to be found in the same areas as hill giants.

Unlike the other groups of monsters you've encountered in the complex, half of the verbeeg are women. They're just as battle scarred as the men, and one of them has a warg lying across her lap, panting contentedly as she scratches behind its ears.

((ooc: You are right at the entrance to the room; you haven't gone inside. They currently do not seem to have noticed you.))
Yngvar the Mad
player, 165 posts
Druid 9, thac0-16
AC 4, HP 33/57
Sat 6 Jan 2024
at 16:17
  • msg #395

Re: Return to the Western Heartlands

Yngvar quietly backs away and then scurries just as fast as he can back to the other room and his friends! When he gets back, he changes back to himself and informs them what he found! "I found the stolen goods up there, protected by 6 Verrbeeg giants and at least one worg wolf! What have you discovered?" he asks and goes over to them
Corym Ildroun
player, 2765 posts
28/28 HP
AC -3
Mon 8 Jan 2024
at 02:46
  • msg #396

Re: Return to the Western Heartlands

"A long dead gnome, and some writing I can't read. Give it a look?"
Yngvar the Mad
player, 166 posts
Druid 9, thac0-16
AC 4, HP 33/57
Mon 8 Jan 2024
at 09:50
  • msg #397

Re: Return to the Western Heartlands

Yngvar goes in and carefully avoids disturbing the dead man. He looks around and finds the writing and reads it. "It is written in Gnome, give me a moment."
This message was last edited by the player at 09:51, Mon 08 Jan.
DM
GM, 3833 posts
Mon 8 Jan 2024
at 15:39
  • msg #398

Re: Return to the Western Heartlands

Yngvar

The gnomish scrawl won't win any handwriting awards, but it does clearly spell out:

Curse the darkness that lies below
And all the horrors it hath spawned.

Yngvar the Mad
player, 167 posts
Druid 9, thac0-16
AC 4, HP 33/57
Mon 8 Jan 2024
at 15:51
  • msg #399

Re: Return to the Western Heartlands

"Well, that sounds forboding, I think we should get rid of the Verrbeeg first, then get the prisoners home, then decide if we go below. We can't leave them in here to die if something comes in. Also, I'm not so useful underground, I need nature around to be most effective."
Krackor Steelfist
player, 2041 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 8 Jan 2024
at 23:30
  • msg #400

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 399):

There is plenty of Nature underground, especially if you know where to look or what you are looking at, from moss to mushrooms,  caterpillars to catfish". He didn't know where to look buy he knew rocks and where they split, there wasa good chance for liquid.
Yngvar the Mad
player, 168 posts
Druid 9, thac0-16
AC 4, HP 33/57
Mon 8 Jan 2024
at 23:34
  • msg #401

Re: Return to the Western Heartlands

"That's true" he said, but he didn't sound too convinced, he'll still go though.
Kitheras Sunblade
player, 667 posts
AC: -1 THAC0: 15
HP: 31 / 44
Tue 9 Jan 2024
at 04:22
  • msg #402

Re: Return to the Western Heartlands

"I would hate to over extend our resources.  We're wounded. Can I get a status report before we head off into the great unknown? Better to camp and heal than to lose our lives in an encounter we could easily succeed in when we were better situated."
Torvek Ragdar
player, 252 posts
Tue 9 Jan 2024
at 16:08
  • msg #403

Re: Return to the Western Heartlands

"Six verbeegs, you said...  Aren't they smaller than the giants we have already dealt with?  I agree Kitheras, we don't want to over extend.  However, I think we also need to make progress and use our currently available resources.  I still have enough spells to deal with them.  I could sneak near the door and send a summon and a few other spells.  You could back me up further in the tunnel or I could draw them back here if you feel it's safer?", offers Torvek.
Torvek Ragdar
player, 253 posts
Tue 9 Jan 2024
at 16:21
  • msg #404

Re: Return to the Western Heartlands

Torvek turns back towards the intriguing labyrinth, "I am still wondering what they were doing building this.  It's a very detailled model.  Although minotaurs are known to live in labyrinths, they are not known to build detailed models of them.  I wonder why they were so carefully working on this.  Does it have magical properties and might have triggered something upon completion?"
Corym Ildroun
player, 2766 posts
28/28 HP
AC -3
Tue 9 Jan 2024
at 20:07
  • msg #405

Re: Return to the Western Heartlands

“Semiliterate builders frequently construct miniature models of their projects to illustrate for the laborers. That would be my assumption.”

Corym does take time to investigate the project and employs his understanding of architecture and engineering to see if he can make any further inferences.
DM
GM, 3834 posts
Tue 9 Jan 2024
at 20:23
  • msg #406

Re: Return to the Western Heartlands

Corym

It's a little hard to make inferences without knowing just how smart, or knowledgable of architecture, the minotaurs were. However, you can definitely see that the original, rectangular, labyrinth is significantly less complex than the circular one it was being replaced with. As in, three or four steps above, not just one. Neither labyrinth is recognizable to you, or has any particular flairs that might call out a non-minotaur designer or school of influence.
Yngvar the Mad
player, 169 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 9 Jan 2024
at 20:32
  • msg #407

Re: Return to the Western Heartlands

"Perhaps we should map it out, in case this labyrinth lies ahead of us? The minotaurs may be from below." Yngvar notes to the others.
Krackor Steelfist
player, 2042 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 9 Jan 2024
at 22:22
  • msg #408

Re: Return to the Western Heartlands

Yngvar the Mad:
"Perhaps we should map it out, in case this labyrinth lies ahead of us? The minotaurs may be from below." Yngvar notes to the others.

His eyes opened very wide "Thank you Great Guardian, I think I understand your sign. Yngvar, I believe you may be correct.

All, a great idea to map BOTH, then since the Giants down that tunnel can't have known about this secret door, nor any of the others, we and the ex-prisoners could enter, close the door and be safe here whilst we quickly check the passageway a short ways, then make camp, healingall of us in relative safety, certainly safer than in the wilderness heading back. It's what, mid-afternoon, maybe a bit later! By the time we have ensured the safety of this passageway, I'd imagine it'd be tea time.

Arguments against?"


He was certain the Gorm, The Bronze Mask, The All Seeing Guardian, had sent the sign and shown him the passageway. He nodded to himself and others that looked at him questioning!
Yngvar the Mad
player, 170 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 9 Jan 2024
at 22:26
  • msg #409

Re: Return to the Western Heartlands

"AS long as we're together to protect and heal them, it's a good idea."
Corym Ildroun
player, 2767 posts
28/28 HP
AC -3
Thu 11 Jan 2024
at 23:30
  • msg #410

Re: Return to the Western Heartlands

OOC: I’m down with hiking up and healing
Torvek Ragdar
player, 254 posts
Fri 12 Jan 2024
at 23:57
  • msg #411

Re: Return to the Western Heartlands

"If I understand, Krackor, we deal with the verbeegs, make sure that the area is secure, go get the rescued prisoners, all of us go inside the tunnel, close the secret door behind us and rest there"
Torvek respond to Krackor's suggestion
Corym Ildroun
player, 2768 posts
28/28 HP
AC -3
Sat 13 Jan 2024
at 18:20
  • msg #412

Re: Return to the Western Heartlands

Let’s do it

I’m on a camping trip so I didn’t take time to read super close
DM
GM, 3836 posts
Wed 17 Jan 2024
at 01:35
  • msg #413

Re: Return to the Western Heartlands

((ooc: Sounds like a plan has been reached.

It's 300 feet of tunnel between this room and the verbeeg room. It has a steep incline, so you don't actually get view of the room until you're quite close to the exit. What's the party's plan of attack?))

Corym Ildroun
player, 2769 posts
28/28 HP
AC -3
Wed 17 Jan 2024
at 02:11
  • msg #414

Re: Return to the Western Heartlands

We're going to be resting soon--I could just lead off with a Fireball and let you all run in while they're stunned
Krackor Steelfist
player, 2044 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 17 Jan 2024
at 19:01
  • msg #415

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 411):

Krackor stood with mouth agape wondering where Torvek got the idea that he wanted to attack the Verbeeg before healing everyone up!

"I believe you may be a bit more eager than I, I said to enter the secret door, go down the passageway a bit with the ex-prisoners, closing the door behind us, and heal. Then whilst the ex-prisoners are healing with the ioun stone and being cared for, some go down the secret passage to ensure it is safe to remain further."

He wasn't afraid, he was very Wise, and wise people made sure they were fully prepared, currently they were not.
This message was last edited by the player at 19:01, Wed 17 Jan.
Torvek Ragdar
player, 255 posts
Thu 18 Jan 2024
at 20:43
  • msg #416

Re: Return to the Western Heartlands

"I agree with you Krackor, bringing the rescued here making camp behind that secret door seems like the best course of action.  I can send a magic eye to explore the small downward tunnel behind that door."

Torvek pauses and look at the other exit tunnel too

"That said, the verbeegs will still need to be dealt with tomorrow.  I realise that some of you are injured and we want to avoid more wounds.  However, I have enough magic to bring summons, illusions and more at them.  If we are going to rest for the night, I will be able to regain my powers by the morning.  I think if we can approach quietly and get them by surprise, Corym and I could take them on with magic.  The rest of you would stay in this room as backup."
Yngvar the Mad
player, 172 posts
Druid 9, thac0-16
AC 4, HP 43/57
Thu 18 Jan 2024
at 20:51
  • msg #417

Re: Return to the Western Heartlands

"We can do that tomorrow, we aren't really ready to go at them, the rest of us." Yngvar suggests, though they are much stronger apparently than he knows.
DM
GM, 3837 posts
Thu 18 Jan 2024
at 21:00
  • msg #418

Re: Return to the Western Heartlands

((ooc: Sorry, this is partially my fault. It's a real bear creating screenshots when I have to hide secret passages in post, and then I didn't post one when you opened the secret door. Here's a map of what you've seen.

Room 4 is where you currently are.

Room 5 is where the hill giants were and where the wounded prisoners currently are.

Room 2 is where the verbeeg are. Yngvar saw that there were two exits to the room, but didn't see anything more about them.))



Torvek Ragdar
player, 257 posts
Thu 18 Jan 2024
at 22:40
  • msg #419

Re: Return to the Western Heartlands

"You might be right that the wise move would be to wait until we are all healed., Yngvar" says Torvek.  "However, tomorrow I will need to ration my powers for the long day ahead. Right now, if I know that I have a safe place to rest immediately after this combat, I can let loose.  I am confident that I can take them."

Torvek pauses for a moment looking at the secret door.  "Talking of safe place to rest.  Maybe I should just start by sending a magic eye down that tunnel to see if it looks safe as a first step.  This is needed regardless."


OOC: @DM if nobody object to this step, I will cast Wizard Eye and send it down the small "To level 2" tunnel to check that the place would be safe enough to rest....  while the party decides what to do with bloodthirsty-Torvek's proposal :-)

Krackor Steelfist
player, 2045 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Fri 19 Jan 2024
at 17:49
  • msg #420

Re: Return to the Western Heartlands

"Wizard Eye the secret door tunnel is a good move, I can keep going against Giants, I'm more concerned about the rest of you and levels f effective magic.

Captain, what's your take?"

DM
GM, 3838 posts
Sat 20 Jan 2024
at 05:06
  • msg #421

Re: Return to the Western Heartlands

Torvek

You send out your wizard eye, and close your own as you focus on the magical sensor. It follows the tunnel downward, the relatively steep incline soon taking it beyond your own vision.

For as long as the spell lasts, the tunnel runs straight ahead and down, running northeast further beneath the Trielta Hills. The iron rails are rusty, but otherwise solid, and though there are still iron torches in iron sconces along the walls, the enchanted flames that give light are starting to give out. Only about half of the torches still have their flames, though they burn in every color of the rainbow.
Corym Ildroun
player, 2770 posts
28/28 HP
AC -3
Sat 20 Jan 2024
at 14:29
  • msg #422

Re: Return to the Western Heartlands

"Honestly--the Fireball might destroy something important.  I could pop my Black Tentacles spell in there, and that would surely sort them out, and not eliminate any clues.  Perhaps cast it against the far wall so as to block retreat or assistance."

Corym looks around brightly. "I'm starting to feel better about this plan."
Krackor Steelfist
player, 2046 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 20 Jan 2024
at 15:28
  • msg #423

Re: Return to the Western Heartlands

In reply to Corym Ildroun (msg # 422):

It was interesting to Krackor how Corym's mind worked but he liked it. "Black Tentacles sounds like a good part to that plan and good point about the Fireball, could it be cast in the air?  I suppose the dimensions described couldn't be ...wait on, how many are there and how big is that space again?  Won't they be crowded in there?"
DM
GM, 3839 posts
Sat 20 Jan 2024
at 15:40
  • msg #424

Re: Return to the Western Heartlands

((ooc: The room is 90 feet in diameter, the same size as your current room.))
Krackor Steelfist
player, 2047 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 20 Jan 2024
at 15:53
  • msg #425

Re: Return to the Western Heartlands

DM:
((ooc: The room is 90 feet in diameter, the same size as your current room.))

((ooc:  Tiny compared to the last one ;-) lol))
Torvek Ragdar
player, 259 posts
Sun 21 Jan 2024
at 22:33
  • msg #426

Re: Return to the Western Heartlands

After a few moments, Torvek reopen his eyes and turns towards his companions.  "Nothing.  I sent my eye as far as I could and didn't see anything of particular interest apart from more torches.  Good news is that I also did not see anything looking dangerouns either.  It would look like we could rest there."

As his companion discuss the plan, Torvek reaches in his pouch for a small pearl.  "So Corym and I sneak down the corridor to get them by surprise.  There area is large enough that spells like the tentacles or chaos won't get them all at once.  I could send a magical griffin and an illusionary fighter in to start the fight with them.  Hopefully that would draw them into a group where they could be better targeted together.  I assume that the tentacles would grab my griffin if I send it at the same time, they would not discriminate and only grab the giants, would they? So either tentacles first followed by summons or summons first and spell attacks into the reaction.".
Krackor Steelfist
player, 2048 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 22 Jan 2024
at 22:58
  • msg #427

Re: Return to the Western Heartlands

He didn't want to miss out on the fun. "If I go with the illusionary fighter, then it would give more of an impression that we are both real. Or both illusionary, in which case, I could get extra hits in."

On a more personal point, he wanted to make sure everyone was OK and safe, as safe as you can be in the middle of combat.
Kitheras Sunblade
player, 668 posts
AC: -1 THAC0: 15
HP: 31 / 44
Tue 23 Jan 2024
at 02:58
  • msg #428

Re: Return to the Western Heartlands

"It's a sound plan, Torvek.  Let's be about it."
Torvek Ragdar
player, 260 posts
Tue 23 Jan 2024
at 12:08
  • msg #429

Re: Return to the Western Heartlands

"Krackor, I can make you twice as big as you are which will allow you to run faster and hit harder.  However, there's the small problem of noise.  Corym and I can try to sneak to the room and hit them with spells.  If all of us go, we might be too noisy unless someone has a way to silence us?"
DM
GM, 3841 posts
Thu 25 Jan 2024
at 00:29
  • msg #430

Re: Return to the Western Heartlands

((ooc: So who's part of the strike team?))
Krackor Steelfist
player, 2049 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 25 Jan 2024
at 01:16
  • msg #431

Re: Return to the Western Heartlands

Shock strikes Krackor's face at the thought of being made "big".  This would defeat his greatest advantage against Giant sized beings, being too small for them to target properly. "It just so happens that I haven't used my Silence 15ft radius spell yet that I asked the Guardian Lord for.  As I have no other spells I can utilise today other than ones I could cast prior, then I will cast on my shield.  Please don't try to make me larger, I will resist it when we are up against Giants.  It is why I move to the front, so they can focus on me and find me too small and agile for them to hit"  At the word "Agile", even he couldn't help but smile broadly.

"With me striding silently forward and you going sneaking, we'll be almost the same speed.  Besides, you could just walk close to me as we walk in the dark, forwards.  If it is light where the Verbeeg are, then they will more than likely not be able to see us in the dark until we crest the perimeter of their light."
Yngvar the Mad
player, 174 posts
Druid 9, thac0-16
AC 4, HP 43/57
Thu 25 Jan 2024
at 10:31
  • msg #432

Re: Return to the Western Heartlands

"Do you want me to come, or stay here and watch the captives?" Yngvar asks the others.
Torvek Ragdar
player, 262 posts
Thu 25 Jan 2024
at 13:49
  • msg #433

Re: Return to the Western Heartlands

Torvek takes a mental note not to offer again.  He had no intention of polymorphing Krackor into an elf... just to make him a big dwarf but judging by the reaction, better not to revisit.  He turns towards Kali and asks: "Big Kali?  What about you?  Would you like to be bigger and stronger for this fight?"

"How badly hurt are you Yngvar?  I intend to deal with them with magic and avoid hand to hand combat where one could get more injured.  Having Krackor and maybe Kali with us would be safer than just Corym and I going alone but it might be good for one or two of us to look after the prisoners.  What do you think?"
Yngvar the Mad
player, 176 posts
Druid 9, thac0-16
AC 4, HP 43/57
Thu 25 Jan 2024
at 14:48
  • msg #434

Re: Return to the Western Heartlands

"I'm not hurt too bad, you can make me bigger and stronger if you wish! Someone should stay here and watch them."
Krackor Steelfist
player, 2050 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 25 Jan 2024
at 22:28
  • msg #435

Re: Return to the Western Heartlands

"Kora, would you stay and take care, use your skills should anything untoward happen" He siddles closer and whispers "in case one of them is the made protagonist in hiding"

((ooc: I'm sure Kora was with us, if not, he'll mention this to Kitheras as a means of having the Captain decide who stays))
Kora Roustinghorn
NPC, 124 posts
33/33 HP
Sun 28 Jan 2024
at 00:06
  • msg #436

Re: Return to the Western Heartlands

Kora nods. "I'll go back and get them. They looked like they could stagger down here, at least. You want me to keep them in the room, or move them into the tunnel?" She glances at the iron rails. "Going to be kind of painful to lie down."
Krackor Steelfist
player, 2052 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 28 Jan 2024
at 17:05
  • msg #437

Re: Return to the Western Heartlands

Waiting here until we've taken care of the Giants wouldn't be too long, give time to dress wounds and have the Ioun Stone start to work.
Kora Roustinghorn
NPC, 125 posts
33/33 HP
Sun 28 Jan 2024
at 19:48
  • msg #438

Re: Return to the Western Heartlands

Kora nods. "On it, boss." Hefting her massive sword, she goes trotting to the west, heading toward the hill giant's room.
DM
GM, 3843 posts
Sun 28 Jan 2024
at 20:11
  • msg #439

Re: Return to the Western Heartlands

Group

With the captives at least theoretically taken care of, the rest of the group heads to the northeastern exit. As Krackor moves away from the secret door, it silently slides closed and is once again indistinguishable from the bare wall.

The tunnel is well lit and silent, just like all the others on this level. As you near the end and can see the next room opening up, you can also start to hear the low rumble of the giants talking amongst each other. They seem to be completely oblivious to the chaos that has been happening in the rest of the complex.

Torvek sneaks ahead and peeks quickly into the room, confirming that things haven't changed from Yngvar's scouting mission. Everything seems to be as was reported: six verbeeg and a warg spread out around the room, weapons nearby but not in hand.

((ooc: I couldn't get the map scaling exactly right, so each square is 25 feet for this fight. None of the verbeeg are aware of you at this moment. I included Torvek on the map to indicate the direction the party is coming from, not to specifically indicate positions.

When you're ready, you may begin the attack.))



Corym Ildroun
player, 2772 posts
28/28 HP
AC -3
Mon 29 Jan 2024
at 03:31
  • msg #440

Re: Return to the Western Heartlands

Corym casts magic missile on the verbeeg furthest from the party.

21:29, Today: Corym Ildroun rolled 12 using 4d4+4.  magic missile.
Kitheras Sunblade
player, 670 posts
AC: -1 THAC0: 15
HP: 31 / 44
Mon 29 Jan 2024
at 03:33
  • msg #441

Re: Return to the Western Heartlands

Kitheras matches Corym's target.

21:33, Today: Kitheras Sunblade rolled 12 using 4d4+4.  magic missile. – 12
Torvek Ragdar
player, 265 posts
Tue 30 Jan 2024
at 00:19
  • msg #442

Re: Return to the Western Heartlands


Just before being in sight of the room, Torvek summons a magical griffon.


OOC:  I hope it's OK, my plan was to summon just before the initial attack so that the griffon would be ready to act at the same time I cast a spell.

Torvek Ragdar
player, 266 posts
Tue 30 Jan 2024
at 00:35
  • msg #443

Re: Return to the Western Heartlands

Torvek and his silent griffon creep forward a little more to get sight of the room, Torvek quickly evaluate the position of the enemies and cast a Chaos spell at the four giants and the warg at the front right of the room.  The translucent griffon charges forward and attack the giant at the left.

OOC:
Torvek:
Action: cast Chaos
Casting time: 5
Area of effect: 40 ft cube - That should cover the 4 giants to the front right.
Note: Chaos and Phantasmal Killer spells recovered earlier with Pearl of Powers

Griffon:
01:32, Today: Torvek Ragdar rolled 14 using 2d8.  Bite damage. –
01:31, Today: Torvek Ragdar rolled 3 using 1d4.  Claw damage. –
01:31, Today: Torvek Ragdar rolled 18 using 1d20.  Griffon bite THACO 13. –
01:31, Today: Torvek Ragdar rolled 19 using 1d20.  Griffon claw THACO 13. –
01:30, Today: Torvek Ragdar rolled 1 using 1d20.  Griffon Claw THACO 13. –

Yngvar the Mad
player, 178 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 30 Jan 2024
at 00:50
  • msg #444

Re: Return to the Western Heartlands

Yngvar was going to charm the wolf, but that's okay, He readies his sword and prepares to follow the others in.
DM
GM, 3844 posts
Tue 30 Jan 2024
at 18:17
  • msg #445

Re: Return to the Western Heartlands

Surprise Round

((ooc: Totally fine to pre-cast the griffon; you're sneaking up on them so you have time to prep spells as needed.))

Corym and Kitheras unleash a magic missile barrage on the verbeeg furthest from the group. The giant, who hand been reclining on her side as she chatted with the giantess with the worg in her lap, staggers and shudders as missile after missile slams into her. The final missile hits her in the center of her throat, and she collapses to the stone.

At the same time, Torvek sends his griffon charging forward while he unleashes the same chaos magic that had earlier wrecked the giants. This time, only the giant suffering under the claws of the magical griffon seems taken by the spell. In his defense, the giant is greatly distracted by getting torn up glowing griffon claws.

Shouting curses, the verbeeg jump to their feet and grab their spears. The worg howls, the fur standing up on its back.

((ooc: Surprise round over. Everyone is close enough that you can advance and melee a giant if you wish. I'll update the map after Round 1, depending on where people end up.

Actions and initiative for Round 1!))

Yngvar the Mad
player, 179 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 30 Jan 2024
at 18:34
  • msg #446

Re: Return to the Western Heartlands

Yngvar casts Charm Animal anyway on the Worg Wolf. "Lamina Mrahc!"

13:31, Today: Yngvar the Mad rolled 6 using 1d10.  initiative. – 6

After he casts, he tells it, "Kill her boy, she's been very bad!"
This message was last edited by the player at 18:34, Tue 30 Jan.
Krackor Steelfist
player, 2053 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 31 Jan 2024
at 00:15
  • msg #447

Re: Return to the Western Heartlands

The Silence spell s cast ona coin as the group heads up the passage way to fight, he mentins how the giants may only be able to go down the passage 1 at a time, favouring the smaller party. Nearing the end of the tunnel, Silence still active and covering the whole corridor, Krackor is surprised to see spells cast, then notices that the initiators had moved out. Their spells cast, Krackor flicks the coin over to the centre of the Room then casts Aid on Kitheras. Then he runs in ready to attack with the others.
Torvek Ragdar
player, 267 posts
Wed 31 Jan 2024
at 23:18
  • msg #448

Re: Return to the Western Heartlands

"Stay safe.  My griffon can take the hits" suggests Torvek just before he start casting a spell.  This looks like a complex and difficult spell as Torvek hands move in strange pattern while he recites incantation.  Such a long spell can be risky in the heat of the battle but protected by the griffon and multiple stone skins, Torvek believes it's the right opportunity.  After what seems like an eternity, a glimmering rainbow of light appears between the hands of the wizard and a blue ray fires at one of the giants.

The magical griffon is much faster than Torvek and continues attacking its target, delivering a nasty bite to it.

Action: Cast Nystul's Radiant Arch
Initiative: 1 (+1 Reaction Ajustment)
Casting time: 1 rnd (full round, takes effect at the end of the round)
Specific target: I am not sure how to describe it, I would fire at a dangerous looking giant rather than a confused inactive one.  Since this occurs at the end of the round, can Torvek choose based on what he sees?  Torvek would try to choose the giant that has not been affected by Chaos

Griffon action: attack same Verbeeg, if possible block any verbeegs trying to reach in

00:10, Today: Torvek Ragdar rolled 1 using 1d10.  Initiative. –
00:09, Today: Torvek Ragdar rolled 31 using 9d6.  Blue ray (electrical) damage, save 1/2 +10 if metal armoured. –
00:08, Today: Torvek Ragdar rolled 5 using 2d8.  Bite damage. –
00:08, Today: Torvek Ragdar rolled 3 using 1d4.  Claw damage. – (if needed)
00:07, Today: Torvek Ragdar rolled 14 using 1d20.  Griffon bite THACO 13. –
00:07, Today: Torvek Ragdar rolled 1 using 1d20.  Griffon claw THACO 13. –
00:07, Today: Torvek Ragdar rolled 8 using 1d20.  Griffon claw THACO 13. –

This message was last edited by the player at 20:28, Sun 04 Feb.
Corym Ildroun
player, 2773 posts
28/28 HP
AC -3
Thu 1 Feb 2024
at 21:35
  • msg #449

Re: Return to the Western Heartlands

Corym repeats his earlier action and fires his other magic missile spell, again at the verbeeg closest to an exit.

15:34, Today: Corym Ildroun rolled 15 using 4d4+4 with rolls of 2,2,4,3.  magic missile. – 15
Kitheras Sunblade
player, 670 posts
AC: -1 THAC0: 15
HP: 31 / 44
Thu 1 Feb 2024
at 21:36
  • msg #450

Re: Return to the Western Heartlands

Kitheras follows Corym's lead:

15:34, Today: Kitheras Sunblade rolled 18 using 4d4+4 with rolls of 4,4,2,4.  magic missile. – 18
This message was last updated by the player at 21:36, Thu 01 Feb.
DM
GM, 3848 posts
Tue 6 Feb 2024
at 22:59
  • msg #451

Re: Return to the Western Heartlands

Round 1

Corym and Kitheras unleash another barrage of magical missiles, blasting away the closest verbeeg, while Torvek's griffon continues to claw and bite at another giant. The verbeeg screeches in pain as the griffon finds his throat, and collapses under the magical construct's assault. Back in the hallway, Torvek begins a lengthy incantation, while Krackor runs into the room and looks around.

Yngvar flicks a hand and calls to the worg. The hair on the worg's back flattens back down and it moves a little away from the giant in whose lap it had been. It looks back and forth between the two groups in confusion.

Two of the remaining giants mirror that confusion. The giant closest to the griffon stares at it, slack-jawed in wonder, her club hanging loosely from her hand. The giantess who had been petting the worg roars and swings her club at it. The worg yelps and jumps away, then starts sidling towards your group. Only the last giant acts normally, charging Krackor while shouting curses in a giant language. Krackor steps aside and the giant goes lumbering past, before he catches himself and spins back to engage the dwarf.

((ooc: The worg is charmed. However, since it doesn't understand Common, it isn't able to follow the "kill her" command.))


Yngvar the Mad
player, 182 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 6 Feb 2024
at 23:25
  • msg #452

Re: Return to the Western Heartlands

Yngvar then commands it in common Giant to attack the giantess!
Krackor Steelfist
player, 2056 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 6 Feb 2024
at 23:52
  • msg #453

Re: Return to the Western Heartlands

With the coin with the Silence spell on it resting almost centre of the room, he doesn't hear any of the battle, nor any spells being cast ((he did say where he was throwing it and the Worg would be in that area so unable to hear a charm spell))

Silently, Krackor swings his Dagger or Giant Slaying (or so he thinks of it), protecting himself with his Shield. He doesn't hear the giant coming at him, but he knew it was coming as he'd seen it turn, slicing at it as it ran passed him for a rear attack, he could only hope that it did the same again.

((ooc:
Initiative = 1 + Weapon Speed 0 (min 1?) 1 (or 2)
Attack = 8 +3 magical +2 rear = 13 = AC 3
Damage = 6))

This message was last edited by the player at 23:59, Tue 06 Feb.
Yngvar the Mad
player, 183 posts
Druid 9, thac0-16
AC 4, HP 43/57
Wed 7 Feb 2024
at 00:08
  • msg #454

Re: Return to the Western Heartlands

Since he was unkindly cut off from casting, he had to advance on the giant. He knew he could only do minimal damage unlike his friends, he knew he was about to be beaten mercilessly!




19:05, Today: Yngvar the Mad rolled 5 using 1d8+2.  damage. – 5

19:05, Today: Yngvar the Mad rolled 16 using 1d20+2.  to hit. – 16 Hits AC-0 for 5 whole points of damage, a scratch!

Krackor Steelfist
player, 2058 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Wed 7 Feb 2024
at 23:05
  • msg #455

Re: Return to the Western Heartlands

Yngvar the Mad:
Since he was unkindly cut off from casting, he had to advance on the giant. He knew he could only do minimal damage unlike his friends, he knew he was about to be beaten mercilessly!

((ooc:  Hopefully Krackor upsets them enough that they go for him instead))
Kitheras Sunblade
player, 672 posts
AC: -1 THAC0: 15
HP: 31 / 44
Thu 8 Feb 2024
at 01:32
  • msg #456

Re: Return to the Western Heartlands

There appears to be one not engaged in melee with an ally--so Kitheras feathers it with arrows.

19:31, Today: Kitheras Sunblade rolled 11 using 1d8+3 with rolls of 8.  Arrow Damage. – 11

19:31, Today: Kitheras Sunblade rolled 7 using 1d8+3 with rolls of 4.  Arrow Damage. – 7

19:30, Today: Kitheras Sunblade rolled 17 using 1d20+8 with rolls of 9.  Bow (THAC0 15). – 17

19:30, Today: Kitheras Sunblade rolled 18 using 1d20+8 with rolls of 10.  Bow (THAC0 15). – 18


19:29, Today: Kitheras Sunblade rolled 2 using 1d10.  Initiative. – 2 Weapon Speed 7

Corym Ildroun
player, 2776 posts
28/28 HP
AC -3
Thu 8 Feb 2024
at 01:37
  • msg #457

Re: Return to the Western Heartlands

Corym was quick to follow Kitheras' lead, though he found the noble elf's skill inimitable.

19:34, Today: Corym Ildroun rolled 8 using 1d8+1 with rolls of 7.  Arrow Damage. – 8

19:34, Today: Corym Ildroun rolled 4 using 1d8+1 with rolls of 3.  Arrow Damage. – 4

19:34, Today: Corym Ildroun rolled 11 using 1d20+2 with rolls of 9.  Bow (THAC0 15). – 11

19:34, Today: Corym Ildroun rolled 4 using 1d20+2 with rolls of 2.  Bow (THAC0 15). – 4

19:33, Today: Corym Ildroun rolled 3 using 1d10 with rolls of 3.  Initiative. – 3

DM
GM, 3850 posts
Thu 8 Feb 2024
at 02:18
  • msg #458

Re: Return to the Western Heartlands

Round 2

A bright rainbow bursts into being between Torvek's hands. Turning slightly, he aims at the verbeeg, attacking Krackor; the only remaining giant not affected by his chaos spell. A brilliantly blue bolt of light leaps from the rainbow and slams into the giant, leaving a gaping hole in his chest as smaller arcs of blue light leap and char across him. The giant drops like a sack of flour.

Things become rather muddled, as Corym and Kitheras launch arrows, Yngvar and Krackor team up to whale on a giant together, and the griffon charges in from the side. One giant goes down, and then the worg, charmed by Yngvar and attacked by its giant friend, leaps at her throat. Both remaining giants go down.

Wining, the worg trots over to Yngvar and starts to lick his fingers.

((ooc: With Torvek's one-shot, that's just enough damage to take them out. Combat is now over. Good job, everyone!))
Torvek Ragdar
player, 268 posts
Thu 8 Feb 2024
at 09:06
  • msg #459

Re: Return to the Western Heartlands

Torvek advances slowly, still holding the menacing rainbow of light between his fingers and move into the room, watching carefully for any movement coming from the other exits.  "That them dealt with.  Is the place safe?" he asks.
This message was last edited by the player at 21:55, Sat 10 Feb.
Yngvar the Mad
player, 186 posts
Druid 9, thac0-16
AC 4, HP 43/57
Thu 8 Feb 2024
at 15:03
  • msg #460

Re: Return to the Western Heartlands

"Good boy! Good wolfy!" he says scratching his fur and rubbing him down.
Corym Ildroun
player, 2777 posts
28/28 HP
AC -3
Sat 10 Feb 2024
at 04:29
  • msg #461

Re: Return to the Western Heartlands

"I better liked the idea of hiding in the secret room.  Less of a chance of a wandering visitor." Corym says as he begins searching the bodies.
Kitheras Sunblade
player, 673 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 10 Feb 2024
at 04:37
  • msg #462

Re: Return to the Western Heartlands

"I agree.  It's more secure.  Or at least Krackor or Yngvar can make it so." Kitheras mused.

"Torvek--I congratulate you.  This was a capital idea.  And now we have a fuller measure of what you're capable of."

"Let's strip the bodies, search the room, and then rejoin the freedmen. Our best estimate is that it will take 7 or 8 hours to get everyone healed up.  Even healed, they're still naked and afraid.  We'll need to escort them back to Triel. Most of us should prepare for a journey.  I'm loathe to give up the foothold we've carved out and allow the foe to refortify in our absence. I'd like to leave a crew to monitor the position until the party is able to be reunited. I'm best suited to leading men across the wild expanse back to civilization. I think Corym and Torvek are quite naturally suited to this duty."

"What of the rest of you--where would you do your duty?"

Torvek Ragdar
player, 269 posts
Sat 10 Feb 2024
at 22:00
  • msg #463

Re: Return to the Western Heartlands

"While I would prefer not to split, I think what you propse is the best course of action" says Torvek.  "Maybe Krackor you could stay with us as you have already shown your skill in such caverns." he adds.
Krackor Steelfist
player, 2062 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 10 Feb 2024
at 23:15
  • msg #464

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 463):

The reminder of the undress of the freed people got his brain re-engaged"There is plenty of clothing here among the Giants and others, to be able to make rudimentary clothing, maybe we check with those we freed, there may be one or more amongst them who know how to improvise clothing!"  He was going to leave that for the taller people to ask the question as he was now thinking of securing the secret passageway and investigating.
Kitheras Sunblade
player, 674 posts
AC: -1 THAC0: 15
HP: 31 / 44
Mon 12 Feb 2024
at 03:51
  • msg #465

Re: Return to the Western Heartlands

"We'll be the ones at greatest hazard, so yes, we'll take Krackor.

Kitheras, Kali, Yngvar, and Kora will escort the prisoners.  Corym, Torvek, and Krackor will engage in reconnaissance and disrupt as the opporunity arises."

Corym Ildroun
player, 2778 posts
28/28 HP
AC -3
Mon 12 Feb 2024
at 03:52
  • msg #466

Re: Return to the Western Heartlands

21:52, Today: Corym Ildroun rolled 14 using 1d20.  Looting. – 14

21:51, Today: Corym Ildroun rolled 17 using 1d100.  Find Traps/Secrets 95%. – 17

What do I find, DM?

Torvek Ragdar
player, 270 posts
Mon 12 Feb 2024
at 13:56
  • msg #467

Re: Return to the Western Heartlands

Will you need mounts for the morning?, Torvek asks Kitheras.  "The four of you and the rescued hostages, that makes thirteen. I could at best summon five large horses with saddles but that would not be enough for all of you."
DM
GM, 3852 posts
Mon 12 Feb 2024
at 22:55
  • msg #468

Re: Return to the Western Heartlands

Corym

This room is a lair, but it's a relatively poor one. The verbeeg are clearly a sizable step down on the loot ladder than the hill giants, and the hill giants hadn't been particularly notable for their ability to find good stuff to grab. There's also a distinct sense of newness; all of the stolen material is recent, or is something that could conceivably been carried by the verbeeg as personal property. You can't make a guess as to exactly when the giants arrived here, but it clearly wasn't years ago.

Though there isn't anything particularly interesting, you do find a fair number of assorted coinage. All of it is recent, and was either minted in Waterdeep or Baldur's Gate; the two big sources of coin in this area. ((ooc: You find the equivalent of 120 gp in silver, gold, and platinum coins))

This room has two visible exits, and you're quite certain there aren't any additional hidden doors. One leads northwest. It's another of the straight corridors, and based on your knowledge of architecture, you're pretty sure it either goes directly to, or at least is heading towards, wherever that troll came from.

The second exit is due east. This one slopes upward, so while it appears straight so far, you can't see down it very long. There's a noticeable breeze coming down it. Cool, fresh, outside air.
Kitheras Sunblade
player, 675 posts
AC: -1 THAC0: 15
HP: 31 / 44
Thu 15 Feb 2024
at 01:31
  • msg #469

Re: Return to the Western Heartlands

"Okay--let's get the prisoners into our camp and secure it for the night."
DM
GM, 3856 posts
Sat 17 Feb 2024
at 03:23
  • msg #470

Re: Return to the Western Heartlands

You retrace your steps, heading south to the room that once held the minotaurs and their proto-labyrinth. When you arrive, you find Kora helping the last of the prisoners stagger into the room. The man she's supporting looks a bit healthier, with Krackor's stone orbiting his head. Everyone else still looks like death warmed over, and are sprawled on the floor or propped up against the walls. Kora smiles at you. "Where to, boss?"

((ooc: What's next? Where are you making camp?))
Corym Ildroun
player, 2779 posts
28/28 HP
AC -3
Sun 18 Feb 2024
at 00:50
  • msg #471

Re: Return to the Western Heartlands

OOC: I think Krackor had originally suggested making camp in the secret passage way since apparently none of the monsters know that its there.  He also suggested (I think) that he was going to stoneshape the door back into place.

I definitely think that someone ought to Speak with Dead on the gnome we found since we get an opportunity to recharge our spells.  I can attempt to use Past Life to get some glimpses of his last moments--but since he seemingly died of starvation, I sorta doubt that will be helpful

DM
GM, 3863 posts
Mon 19 Feb 2024
at 20:50
  • msg #472

Re: Return to the Western Heartlands

With Krackor's return to the minotaur room, the secret door once more lights up in reaction to his presence. A short tap is all that's required to make it slide open, revealing the cramped tunnel leading down. None of the former captives are particularly eager to go inside, but eventually the argument that this is the safest possible place to rest convinces them and they stagger, or are carried, into the little entry area. The rest of you join them, and the secret door, for the moment, slides closed behind you.

((ooc: To make the math easy, I'm going to say that it takes 7 hours for all of the captives to heal enough to be mobile. So the PC's have 6 hp of ioun stone healing to share amongst yourselves, assuming you're taking just 8 hours to rest.

Are you scrounging for clothing now? Or hiding and healing first, and outfitting after? If you're starting the rest now, is there anything any of you want to do?))

Krackor Steelfist
player, 2069 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 20 Feb 2024
at 21:21
  • msg #473

Re: Return to the Western Heartlands

Krackor suggests getting the cloth as they go, enabling work to be done whilst those who need healing, get healed,those who don't can make something, even if hessian bags like a like shirt with head and arm holes.
Corym Ildroun
player, 2780 posts
28/28 HP
AC -3
Wed 21 Feb 2024
at 10:42
  • msg #474

Re: Return to the Western Heartlands

Krackor Steelfist:
Krackor suggests getting the cloth as they go, enabling work to be done whilst those who need healing, get healed,those who don't can make something, even if hessian bags like a like shirt with head and arm holes.


Seconded
Torvek Ragdar
player, 274 posts
Wed 21 Feb 2024
at 17:26
  • msg #475

Re: Return to the Western Heartlands

As they walk the rescued back to the alcove where they plan to sleep, Torvek thinks for a moment about a way to help dress these people.  Searching his mind, it's obvious that he could dress at least one in illusonary clothes... However, that might not keep them very warm... maybe, if they really believe that they are wearing warm clothes, they might feel warm for a time but that might not last and just lead to disappointment.  Better discount that.  Maybe he could polymorph into a giant spider and weave some clothes?  But it could cause more heart attacks due to fear than help keeping warm.  Better discount that idea too.

"After deep consideration, I think I my best use now is to prepare for tomorrow.", he says with enthusiasm.  "I can take an early or a late watch if we are resting for long enough." he offers.

Once they are inside the alcove, before settling down, Torvek will cast detect magic and look around the place and whatever items we have gathered for magical signature.
DM
GM, 3864 posts
Fri 23 Feb 2024
at 00:57
  • msg #476

Re: Return to the Western Heartlands

Corym: Make a looting NWP check to see how well the "find the makings for clothes" goes.

Torvek: There are a number of magical auras, but nothing that seems out of place. All of the still-lit torches radiate magic, of course. And the lock on the secret door is magical. Interestingly enough, the opening mechanism itself is not magical; it is merely exceptionally good craft.

There wasn't much of anything in any of the rooms that seemed particularly likely to be magical, and nothing that the group picked up appears to be enchanted.
Corym Ildroun
player, 2781 posts
28/28 HP
AC -3
Sat 24 Feb 2024
at 10:09
  • msg #477

Re: Return to the Western Heartlands

04:09, Today: Corym Ildroun rolled 17 using 1d20.  Looting (17).
DM
GM, 3865 posts
Sat 24 Feb 2024
at 17:11
  • msg #478

Re: Return to the Western Heartlands

It takes a bit of time, and turning over more piles of filth than you were hoping to deal with when you woke up this morning, but you are able to find enough raw bolts of cloth, as well as the remains of actual clothing and half-way decent furs that, by the time the prisoners have healed up enough to safely move everyone has rudimentary clothing. You wouldn't want them to spend any more time in the wilderness than they have to, but travel is once again an option.

((ooc: 8 hours have passed. Spellcasters can memorize spells. It's been utterly quiet in your little secret hallway.

What's next?))

Krackor Steelfist
player, 2070 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 25 Feb 2024
at 23:00
  • msg #479

Re: Return to the Western Heartlands

As he awoke, Krackor looked around at the crowd of people then his food stores, it occurred to him that the ex-prisoners would be almost starving and want more food that rationing would allow, so as he called to the Bronze Mask for divine power for Spells, he asked for a Create Food & Water. He then gathered items to hold and share the food and drink, then cast his spell.

"Lord who sees and the lost protects
Food and drink to have and consume.
Bring forth thy Bounty to remove starvations effects.
Let magic and you light transform, resume.

As Fire springs from your eyes with power.
And warmth spreads to those we greet.
Bring forth the drinks that is not sour.
And the food to sustain as they eat.

By power and light and warmth and time.
Create food and drink by my power and yours, divine."


He was sure of the effects, as light came into being and then faded, as the food and drink came in to being.
Torvek Ragdar
player, 275 posts
Sat 2 Mar 2024
at 22:13
  • msg #480

Re: Return to the Western Heartlands

As Krackor serves breakfast, Torvek closes his book and rise to join the group and eat.
"As discussed, we need to get the people back to the town. Unfortunately, that will take days.  I still think that some of us escorting them and some of us staying here is probably the best course of action.". Torvek waits for a moment to give a chance to others to make suggestions and making sure that Kitheras is in agreement. "How many people do you think are needed for the escort and how many should stay here?" he asks.

"Corym and I are good at hiding and spying.  Krackor, you would be very useful in these tunnels. Yngvar, I understand that you could change into a bird and fly.  This would be a useful for reconnaissance in the open.  Would you also be able to transport someone else with you if needed to speed up the return?", he asks
Yngvar the Mad
player, 193 posts
Druid 9, thac0-16
AC 4, HP 43/57
Sat 2 Mar 2024
at 22:27
  • msg #481

Re: Return to the Western Heartlands

"Not really, not for very long in any case." he replies.
Kitheras Sunblade
player, 676 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sun 3 Mar 2024
at 04:47
  • msg #482

Re: Return to the Western Heartlands

"I'll go with Yngvar.  Kora should come with us as well. We'll be certain to keep the people together and in good spirits this way.  Once we get them to the town, we'll return."
Corym Ildroun
player, 2785 posts
28/28 HP
AC -3
Sun 3 Mar 2024
at 04:50
  • msg #483

Re: Return to the Western Heartlands

"Krackor--be sure to prepare to speak to the gnome we found here. Whatever he knows, its more than we know."

"Torvek, I assume the next couple of days will be like our time in Myth Drannor.  All stealth.  I'm going to prepare three invisibility spells, but I plan on holding one back for the end of the day to cast on myself before we sleep."

Krackor Steelfist
player, 2072 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 3 Mar 2024
at 19:02
  • msg #484

Re: Return to the Western Heartlands

Krackor contemplates questions for the Gnome, he wasn't sure if his thought, earlier yesterday was warranted but it was still there. Was the Gnome a prisoner or perpetrator! He considers assuming a prisoner for now.
Torvek Ragdar
player, 280 posts
Mon 4 Mar 2024
at 23:12
  • msg #485

Re: Return to the Western Heartlands

"Yes, stealth and movement for exploration.  With enough power to deal with encouters.  I am suspecting that the little man could be a dangerous mage of some sort but I am not sure where he is or how often he come here.  I am also thinking that this stairway is unknown to all outside and not related to the attacks on the town"
DM
GM, 3868 posts
Tue 5 Mar 2024
at 04:35
  • msg #486

Re: Return to the Western Heartlands

((ooc: Anything else folks want to do before you open the secret door again and get the group of ex-prisoners moving?))
Torvek Ragdar
player, 281 posts
Thu 7 Mar 2024
at 23:20
  • msg #487

Re: Return to the Western Heartlands


"We don't have a good way to know if something came into the room overnight, do we?" asks Torvek.
"The injured should retreat towards the stairs, the other stay behind, weapon ready and one of us open the door " suggests Torvek as he looks for any alcove that would allow him some protection while watching the door opening.
Corym Ildroun
player, 2786 posts
28/28 HP
AC -3
Sat 9 Mar 2024
at 05:03
  • msg #488

Re: Return to the Western Heartlands

Corym will wish his apprentice a safe journey, and exhort Kali to hurry back. To Yngvar and Kitheras he says with a wry smile, "Sehanine keep you safe. And may Erevan grant us mischief."

To Krackor and Torvek, "We'll be at half strength for at least three days. We avoid combat. Our mission is to gather intelligence and disrupt enemy operations--but survival is the highest priority. I have three invisibility spells prepared. I'll be casting one on myself now.  The other I hope to save for when we rest tonight. The secret room is our rally point, and [insert notable geographic location within half a day's walk] is our fall back point."
Kitheras Sunblade
player, 677 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 9 Mar 2024
at 05:04
  • msg #489

Re: Return to the Western Heartlands

[Ready to go.]
Yngvar the Mad
player, 197 posts
Druid 9, thac0-16
AC 4, HP 43/57
Sat 9 Mar 2024
at 11:45
  • msg #490

Re: Return to the Western Heartlands

"Thank you." he replies. "Do you wish me to go ahead to town and tell them we're coming so they can meet us part way in so we can get back sooner? I could carry a note as a bird and drop it off and get back too the group quicker." He says to them.
DM
GM, 3870 posts
Sun 10 Mar 2024
at 02:46
  • msg #491

Re: Return to the Western Heartlands

The secret door slides open, revealing the minotaur's room. At a glance, it seems unchanged from what it had been at the start of your sleep period. The blood has congealed, but the depth underground means there don't seem to be any insects to partake of the sudden bounty.

Stiff and sore, the former captives move relatively quickly behind the vanguard as you head back towards the exit. They're still hurt and somewhat weak, but they're moving at full speed and seem confident that they can maintain the pace. You hustle them through the massive hill giant room, where they had once been imprisoned, and then onward to the entry room.

Ogre corpses continue to lie scattered about the room. The dire wolf that has been following Yngvar darts forward to sniff here and there, then trots happily back to his side. Once through the ogre's room, there's the long, straight, sloped tunnel heading up. A dot of light appears ahead of you, slowly expanding into an arch filled with daylight. The mayor of Triel sobs, and is quickly shushed by the other prisoners.

You emerge into full daylight. The rain is gone, the sky is at least half blue, and it's warm enough to be comfortable traveling. Kitheras leads the group heading away up the trail along the side of the valley, while Corym, Torvek, and Krackor turn and survey the tunnel leading back down into the earth.

((ooc: The party is now officially split. Actions for each group, please. I also need someone in the "return to Triel" group to roll 1d10 twice, please.

Finally, who is the ioun stone going with? Kitheras and the refugees? Or Krackor and the home team?))

Yngvar the Mad
player, 198 posts
Druid 9, thac0-16
AC 4, HP 43/57
Sun 10 Mar 2024
at 09:46
  • msg #492

Re: Return to the Western Heartlands

05:45, Today: Yngvar the Mad rolled 3 using 2d10 with rolls of 2,1.  Encounters. A 1 and a 2. – 3
Krackor Steelfist
player, 2074 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 10 Mar 2024
at 13:40
  • msg #493

Re: Return to the Western Heartlands

DM:
Finally, who is the ioun stone going with? Kitheras and the refugees? Or Krackor and the home team?))</orange>

As a last gesture before the returning group split off, Krackor touches Kitheras' shoulder and says "Take good care of that ioun stone, it'll help make the journey quicker, s you'll be able to return that much sooner. I want it back in one piece if you wouldn't mind" his infection grin brightening a sombre time. "Now get gone, bring some cheese and bread back with you."

With that, he waves, helps the last of them out with a gentle push,watches as they cross the first room, then closes the door behind them only to open once more "We'll be back at this door in 2 and then 3 days, it'll take you that long. Bang on the door if you can't magic yourself past it.
Torvek Ragdar
player, 282 posts
Sun 10 Mar 2024
at 16:13
  • msg #494

Re: Return to the Western Heartlands

"Oh, I'll be coy and admit that survival is always one of my basic selfish motivation." Torvek answers to Corym with a smile before continuing with a more serious tone  "I have prepared a spell that would make us all invisible as long as you stay close to me.  We could use that for the night."

After they get out and go back to the giant room, Torvek scan the area looking a bit concerned.  "Hmm, something has happened in here overnight.  Looks like our actions from yesterday might have been noticed." he says as he looks around the room trying to figure out how such large things could have disappeared without leaving any traces that he could see.

OOC:
17:12, Today: Torvek Ragdar rolled 19 using 1d20.  Observation check (18)

DM
GM, 3875 posts
Tue 12 Mar 2024
at 05:33
  • msg #495

Re: Return to the Western Heartlands

((ooc: Thanks for rolling the d10's, Yngvar. Are you scouting ahead/in the air? If so, in what form?))
Yngvar the Mad
player, 203 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 12 Mar 2024
at 11:11
  • msg #496

Re: Return to the Western Heartlands

Yngvar will take the form of a hawk and carry a note on his leg to the town ahead that they were coming back with the survivors and asked the town to meet them on the way in. He doesn't fly in a straight line as he wants to see what is ahead on both sides of the trail so that they are not surprised.
DM
GM, 3876 posts
Tue 12 Mar 2024
at 22:29
  • msg #497

Re: Return to the Western Heartlands

Yngvar

Please roll an Int check for general scouting.
Yngvar the Mad
player, 205 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 12 Mar 2024
at 23:09
  • msg #498

Re: Return to the Western Heartlands

19:08, Today: Yngvar the Mad rolled 3 using 1d20.  int check. – 3 - Int 14
DM
GM, 3878 posts
Wed 13 Mar 2024
at 00:35
  • msg #499

Re: Return to the Western Heartlands

Yngvar

You stay close to the group as they make their way up the valley's face and emerge once again onto the rolling slopes of the Trielta Hills. The group tightens up from its previous straggling line, and begins the hike back to Triel.

Circling higher in the sky, you move out further to the south, but before you've flown very far you notice something moving. Peering closer, you see a tan fin protruding from the soil. It is slicing through the turf, leaving a distinct wake of disturbed dirt, and after a few moments you realize what it is: the exposed fin of a bulette, one of the vicious and voracious land sharks. It's not heading directly towards your group, but its path will take it relatively close. And there are several hills between it and them; they'll never see it in time.
Yngvar the Mad
player, 206 posts
Druid 9, thac0-16
AC 4, HP 43/57
Wed 13 Mar 2024
at 00:56
  • msg #500

Re: Return to the Western Heartlands

"Shit, I gotta go warn the others." he thought to himself. He turns and flies back to the group and lands. He won't be flying no more today! "Kithras! There is a Bullette heading this way, if we stop and go quiet, he might pass us by. What do you think? He should pass on the other side of the next two hills. Unless he changes course." he adds.
Corym Ildroun
player, 2788 posts
28/28 HP
AC -3
Thu 14 Mar 2024
at 13:12
  • msg #501

Re: Return to the Western Heartlands

Torvek Ragdar:
"Oh, I'll be coy and admit that survival is always one of my basic selfish motivation." Torvek answers to Corym with a smile before continuing with a more serious tone  "I have prepared a spell that would make us all invisible as long as you stay close to me.  We could use that for the night."



OOC:
17:12, Today: Torvek Ragdar rolled 19 using 1d20.  Observation check (18)


"It's less a matter of overnight security, and more a matter of efficiency.  The invisibility spell lasts all day. If I cast it before I go to sleep I'll begin the day invisible and be able to prepare other spells."

Torvek Ragdar:
After they get out and go back to the giant room, Torvek scan the area looking a bit concerned.  "Hmm, something has happened in here overnight.  Looks like our actions from yesterday might have been noticed." he says as he looks around the room trying to figure out how such large things could have disappeared without leaving any traces that he could see.


"It's possible that they could have been animated by a necromancer, and merely walked away. They could have been illusions in the first place, and simply disappeared. The fact that the ogres--lesser giants--remain, but the true giants are gone makes me wonder if there was some religious or cultural significance."

"Krackor--lets see what the gnome gnows."

This message was last edited by the player at 13:16, Thu 14 Mar.
DM
GM, 3880 posts
Fri 15 Mar 2024
at 00:49
  • msg #502

Re: Return to the Western Heartlands

Krackor

Let me know what questions you want to ask the gnome.
Torvek Ragdar
player, 287 posts
Fri 15 Mar 2024
at 12:51
  • msg #503

Re: Return to the Western Heartlands

Torvek follows Krackor and Corym to the gnome.
Krackor Steelfist
player, 2076 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 16 Mar 2024
at 00:06
  • msg #504

Re: Return to the Western Heartlands

Feeling slightly vindicated bout the Gnome, Krackor's smile gros as he approaches the Gnome.

"Good sir, could you tell us what you know of this place, you must have seen a lot going on?"  He wasn't ready to say he thought this 'illusionist' tmcould have been working against them, a mastermind over the larger creatures!
DM
GM, 3881 posts
Sun 17 Mar 2024
at 18:59
  • msg #505

Re: Return to the Western Heartlands

Krackor

You kneel down before the desiccated remains of the gnome, grasp Gorm's holy symbol, and incant the spell. Magic flows out of your hand in a barely-visible shimmer and settles into the body. It holds for a moment, and then shatters. Taking a closer look at the body, you realize it has been dead far, far longer than the single month you're able to interrogate.
Torvek Ragdar
player, 288 posts
Mon 18 Mar 2024
at 17:54
  • msg #506

Re: Return to the Western Heartlands


Torvek watches with interest as Krackor attempts to talk to the dead gnome... and keep watching... waiting for something to happen and somewhat fascinated as necromancy is not his forte.  When Krackor finally stops concentrating on the body, Torvek says "Hmm, that was interesting.  Did you learn anything useful?"
Corym Ildroun
player, 2790 posts
28/28 HP
AC -3
Thu 21 Mar 2024
at 03:10
  • msg #507

Re: Return to the Western Heartlands

((OK--so we can go down, or we can explore this level.  I feel like on this level they'll be expecting us by this point, so lets go down a level))
Kitheras Sunblade
player, 677 posts
AC: -1 THAC0: 15
HP: 31 / 44
Thu 21 Mar 2024
at 03:13
  • msg #508

Re: Return to the Western Heartlands

Yngvar the Mad:
"Shit, I gotta go warn the others." he thought to himself. He turns and flies back to the group and lands. He won't be flying no more today! "Kithras! There is a Bullette heading this way, if we stop and go quiet, he might pass us by. What do you think? He should pass on the other side of the next two hills. Unless he changes course." he adds.


"Stopping and going quiet is prudent, and better yet if we can stand on some rocky soil."

((It would also help if we could walk Fremen Walk. Are there any rocky outcrops nearby?))
This message was last updated by the player at 03:13, Thu 21 Mar.
Torvek Ragdar
player, 290 posts
Thu 21 Mar 2024
at 12:35
  • msg #509

Re: Return to the Western Heartlands

"I am hoping that this staircase was unknown by the ogres, giants and other users of this cave system, especially the little man" says Torvek in response to Corym's suggestion, his emphasis on 'the little man' highlighting his concerns about this unknown enemy that might be running the show.  "I think that's a fair guess as this area seems to have been undisturbed for a long time."

"What's our remit here?  Is the goal to disrupt the enemies and make sure that the place is safe for when the other returns or just to explore more of the complex?"

He pauses for a moment waiting for other contribution before continuing

"We have about three days until our friends come back.  Maybe we have time to do both.  Something happened overnight to the giants' bodies, someone must be awareness our actions yesterday.  However, they should not be aware that some of us are still inside.  From their point of view, a raiding party came, rescued the prisoners and left with them.  Leaving them with this belief for a day or two is no bad thing.  We go down and explore these older tunnels today.  During that time, they might decide that retaking this area is not needed or not worth it or they might come in with sufficient force, ready for trouble in order to secure the area and reinforce the entrance.  Either way, we don't need to be present during that time. Tomorrow or the day after, if they retook control, they will be ready for another frontal attack but would less expect us to arrive from the back.  They might also have relaxed and lowered their guard a bit too."
DM
GM, 3883 posts
Sat 23 Mar 2024
at 15:48
  • msg #510

Re: Return to the Western Heartlands

Kitheras

The Trielta Hills are gently rolling, turf-covered hills. There isn't much in the way of exposed stone. However, you've moved enough away from the river valley that you're essentially in the open in all directions. With Yngvar providing the bulette's course, it would be easy to move perpendicularly away from it.
Krackor Steelfist
player, 2079 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 26 Mar 2024
at 04:13
  • msg #511

Re: Return to the Western Heartlands

Torvek Ragdar:
Torvek watches with interest as Krackor attempts to talk to the dead gnome... Torvek says "Hmm, that was interesting.  Did you learn anything useful?"

He almost syrains himself praying from some enlightenment, but little s garnered. "Unfortunately very little, it's been here a very long time though, which is kind f good news, it implies, as with the dust build up, that nothing has been here in a while"

He listens again to Corym then Torvek and agrees, "Let's go down, being mindful that something may have scared the Gnome so much that they hid up here until they died!"
DM
GM, 3884 posts
Tue 26 Mar 2024
at 06:15
  • msg #512

Re: Return to the Western Heartlands

((ooc: Who is leading the way down?))
Yngvar the Mad
player, 212 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 26 Mar 2024
at 10:20
  • msg #513

Re: Return to the Western Heartlands

Yngvar leads the group slowly and quietly away from the bullette for about 3/4 of an hour, wait for a bit, then begin heading for the town again.
Torvek Ragdar
player, 294 posts
Tue 26 Mar 2024
at 21:27
  • msg #514

Re: Return to the Western Heartlands

"Corym, should you lead the way while invisible.  I'll stay behind with Krackor for now and save my invisibility for later." suggests Torvek.
DM
GM, 3885 posts
Wed 27 Mar 2024
at 02:44
  • msg #515

Re: Return to the Western Heartlands

Ex-Prisoner Escort

Under Yngvar's guidance, the group turns away from the bulette. Instead of trying to keep as much as possible to the more level bottoms, they head directly up the hill to their right, and then go trotting down its reverse slope. After cresting a second hill, Yngvar allows the group to turn back into the easier lowland that snakes through the Trielta Hills. Scared of the possibility of ambush, the group moves spritely, until after the better part of a bell Yngvar holds up a hand and lets the pace slow. There's been no sign of the bulette and the group has been relatively quiet. Unless it does something very odd, he's confident that they've evaded the monster.
DM
GM, 3886 posts
Wed 27 Mar 2024
at 20:26
  • msg #516

Re: Return to the Western Heartlands

Way Down We Go Group

((ooc: Corym, please roll some Find Traps rolls.

Krackor, if you want to roll any dwarven stone abilities, feel free.

I'm assuming you're moving without light, since everyone has infravision, unless told otherwise.))

Krackor Steelfist
player, 2080 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 28 Mar 2024
at 01:28
  • msg #517

Re: Return to the Western Heartlands

In reply to DM (msg # 516):

Krackor stops every minute or so to check Corym is ok and how the passage fairs (see below).
Checking all at same time really other than depth, which would be once in a while.

Detect Grade/Slope 1-5 on D6
Detect New Tunnel/Passage 1-5 on D6
01:22, Today: Krackor Steelfist rolled 5 using 1d6 Pass
Detect Sliding/Shifting Walls/Rooms 1-4 on D6
01:23, Today: Krackor Steelfist rolled 1 using 1d6 Pass
01:27, Today: Krackor Steelfist rolled 5 using 1d6 Fail
Detect Stonework Traps etc. 1-3 on D6
01:24, Today: Krackor Steelfist rolled 5 using 1d6 Fail
01:26, Today: Krackor Steelfist rolled 3 using 1d6 Pass
Determine Approx. Depth Underground 1-3 on D6
01:25, Today: Krackor Steelfist rolled 6 using 1d6 Fail

Ulfric Szeltune
player, 3 posts
Paladin of Mystra 8
AC= -3 /HP= 71
Thu 28 Mar 2024
at 20:07
  • msg #518

Re: Return to the Western Heartlands

Ulfric makes his way to Yngvar and watches the man for a while as they walk and once the pace slows he approaches.

Hello, I am Ulfric of Waterdeep. I am a Knight of the Mystic Fire. I would like to thank you for getting us all out of there. It would seem I am indebted to you for rescuing us. What is our destination for the moment?  Are we bound for Waterdeep or another small town on the way?

He switches hands with his shield and grimaces.  Shoulder is still not feeling well.  Giant club got me from the side when I wasn't looking.
Yngvar the Mad
player, 213 posts
Druid 9, thac0-16
AC 4, HP 43/57
Thu 28 Mar 2024
at 20:23
  • msg #519

Re: Return to the Western Heartlands

"We're taking these people home to Triel. We were asked to bring them home. Unfortunately, no, we're definitely not going to Waterdeep. We're helping the people by fighting the rising evil here and righting wrongs. I am Yngvar, Druid of the Reaching Woods." He replies while continuing the trek back to Triel.
Torvek Ragdar
player, 295 posts
Fri 29 Mar 2024
at 23:46
  • msg #520

Re: Return to the Western Heartlands

Torvek follows Krackor, letting Corym lead the way, ready to act if necessary.
Corym Ildroun
player, 2794 posts
28/28 HP
AC -3
Sun 31 Mar 2024
at 11:25
  • msg #521

Re: Return to the Western Heartlands

DM:
Way Down We Go Group

((ooc: Corym, please roll some Find Traps rolls.

Krackor, if you want to roll any dwarven stone abilities, feel free.

I'm assuming you're moving without light, since everyone has infravision, unless told otherwise.))


06:25, Today: Corym Ildroun rolled 993 using 20d100 with rolls of 28,3,74,60,79,81,88,74,99,56, 2,83,58,17,40,19,1,32,6,93.  Find Traps/Secrets 95%. – 2,83,58,17,40,19,1,32,6,93.  Find Traps/Secrets 95%' class='helphover'>993
This message was last edited by the player at 11:27, Sun 31 Mar.
Corym Ildroun
player, 2795 posts
28/28 HP
AC -3
Sun 31 Mar 2024
at 11:26
  • msg #522

Re: Return to the Western Heartlands

Torvek Ragdar:
"Corym, should you lead the way while invisible.  I'll stay behind with Krackor for now and save my invisibility for later." suggests Torvek.


"I wouldn't have it any other way," Corym says brightly.
Krackor Steelfist
player, 2081 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sun 31 Mar 2024
at 11:40
  • msg #523

Re: Return to the Western Heartlands

Krackor knew he had time to check the walls and the feel of the passageways, as he knew that Corym would also be checking for Traps.
DM
GM, 3887 posts
Sun 31 Mar 2024
at 17:25
  • msg #524

Re: Return to the Western Heartlands

The tunnel slopes down and down and down, running deep into the earth in almost a straight line until even Krackor is uncertain how far underground you are. The floor is bare, save for the cart tracks, and if it isn't dusty, it's merely due to the fact that there's no air movement with which to bring it. Though he's unable to determine how far down you're going, Krackor does spend some time analyzing the construction. This is definitely dwarven work; the way the passed is shored is very distinctive. But it's also old dwarven work. He's not exactly an expert on mines, but this shaft doesn't have as many refinements as the access passages he used to guard back in the old clanhome.

Between Corym and Krackor, your small group is able to advance in safety; quite confident that this tunnel is just as stable, and bare, as it looks. This is dwarven hard-rock mining, built to last for milennia, and so far doing exactly that. The iron torches continue, though the enchantments are failing at a much greater rate than in the level above. Only about one in six or seven is still burning, and the light flickers with more than just the movement of faux flame.

Eventually, in the light of a guttering torch up ahead, you can see the tunnel open into a room. There's been no branching, no traps, no hidden passages. Just one long, sloping shaft from one point to a second.
Corym Ildroun
player, 2797 posts
28/28 HP
AC -3
Sun 31 Mar 2024
at 20:32
  • msg #525

Re: Return to the Western Heartlands

((Awesome! Let’s keep going))
Ulfric Szeltune
player, 4 posts
Paladin of Mystra 8
AC= -3 /HP= 71
Mon 1 Apr 2024
at 00:57
  • msg #526

Re: Return to the Western Heartlands


Triel?  That is just a small camp isn't it?  Is that were they all came from?  Last time I was in Triel it was not much more than a camping spot for merchants on their way to bigger cities.

He continues to move his shoulder like it was injured.  Then places his hand on it under his armor and says a prayer to Mystra.  A glow encompasses his hand and shoulder and he lets out a heavy sign.

"Much better.  Might be back in place now."
Kitheras Sunblade
player, 678 posts
AC: -1 THAC0: 15
HP: 31 / 44
Mon 1 Apr 2024
at 18:04
  • msg #527

Re: Return to the Western Heartlands

Ulfric Szeltune:
Triel?  That is just a small camp isn't it?  Is that were they all came from?  Last time I was in Triel it was not much more than a camping spot for merchants on their way to bigger cities.

He continues to move his shoulder like it was injured.  Then places his hand on it under his armor and says a prayer to Mystra.  A glow encompasses his hand and shoulder and he lets out a heavy sign.

"Much better.  Might be back in place now."


"If you were not taken from Triel--where were you captured from?" inquires the august elven woodsman.
Ulfric Szeltune
player, 5 posts
Paladin of Mystra 8
AC= -3 /HP= 71
Mon 1 Apr 2024
at 21:11
  • msg #528

Re: Return to the Western Heartlands

'I was traveling north up the Trade Way heading back to Waterdeep to report to my Superiors about the Giant activity along the route to gather others to the cause and return but I was taken in the night when I slept.  They must have taken my horse out first as I never woke from sleep and when I came to I was being held captive. They must have taken my gold and horse or worse yet ate him.  He was a Black War horse pretty large for his size.  He was given to me by my Sister as a reward for completing my first mission for the Church of Mystra which allowed me to enter the Knights of the Mystic Fire.  Good thing you all came along, I might have been eaten next.'

While he speaks he rubs a round circle of stars necklace that hangs from his neck.
Torvek Ragdar
player, 297 posts
Mon 1 Apr 2024
at 22:58
  • msg #529

Re: Return to the Western Heartlands

Torvek trusting in the expertise of the scouting expertise of Corym and tunnelling expertise of Krackor follow his companions.
Krackor Steelfist
player, 2082 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 2 Apr 2024
at 20:54
  • msg #530

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 529):

"Old, very old, may even been before my Grandfathers Grandfaster's time, especially with the enchanted torched no longer working, maybe even before your Grandfather's time Corym.".

He keeps going, "Time to watch for Guardians" He exclaims without much urgency.
DM
GM, 3889 posts
Fri 5 Apr 2024
at 22:32
  • msg #531

Re: Return to the Western Heartlands

Underhill

The invisible Corym moves forward, after giving a quick signal to Torvek and Krackor that he's continuing. The tunnel widens out into room ninety feet in diameter, with a domed roof fifteen feet tall. On the opposite wall is the room's single exit, and the rail tracks run straight across the room to disappear into the darkness. In the center of the room is an ore cart, standing upright. It's a bit rusted, but otherwise unremarkable.

Along the walls of the room are mounted a series of platform beds, and there are several additional free-standing beds off to the sides, away from the track. You do a quick count, and there are twenty in total. The bedding has mostly disintegrated, but the wood of the frames is still intact. Which is probably a good thing, because each bed is holding a skeleton, the skulls all staring up at the domed ceiling.

Over The Hills

With the bulette safely wandering in a different direction, you get the former prisoners moving again. It's going to be a long day and a half, but the sun in shining, and everyone seems to be taking strength from being under its gaze again.

((ooc: I need someone in the group to roll 1d10. Also, you're welcome to continue to chat amongst yourselves.))
Yngvar the Mad
player, 214 posts
Druid 9, thac0-16
AC 4, HP 43/57
Fri 5 Apr 2024
at 22:38
  • msg #532

Re: Return to the Western Heartlands

Shyte, another encounter! 18:37, Today: Yngvar the Mad rolled 1 using 1d10.  encounters. – 1
Kitheras Sunblade
player, 679 posts
AC: -1 THAC0: 15
HP: 31 / 44
Tue 9 Apr 2024
at 03:00
  • msg #533

Re: Return to the Western Heartlands

Ulfric Szeltune:
'I was traveling north up the Trade Way heading back to Waterdeep to report to my Superiors about the Giant activity along the route to gather others to the cause and return but I was taken in the night when I slept.  They must have taken my horse out first as I never woke from sleep and when I came to I was being held captive. They must have taken my gold and horse or worse yet ate him.  He was a Black War horse pretty large for his size.  He was given to me by my Sister as a reward for completing my first mission for the Church of Mystra which allowed me to enter the Knights of the Mystic Fire.  Good thing you all came along, I might have been eaten next.'

While he speaks he rubs a round circle of stars necklace that hangs from his neck.


"This means that they're ranging farther than we thought.  And they're more capable than perhaps we first imagined.  I am Kitheras, of Evereska. We've left a party in the Giant's lair to scout and disrupt while we deliver the peasants back to their homes.  Would you like to return with us--whether for rescue or revenge"
Corym Ildroun
player, 2798 posts
28/28 HP
AC -3
Tue 9 Apr 2024
at 03:05
  • msg #534

Re: Return to the Western Heartlands

"Workers. Seemingly killed in their sleep. We could scour it for loot and clues, but disturbing the dead unnecessarily is unwise. More importantly, undisturbed.  It's possible that the giants haven't penetrated to these levels yet. If we could find a scrap of paper with a name to jog my memory! Lets do a quick search to see if we can find anything identifiable."

22:03, Today: Corym Ildroun rolled 17 using 1d20.  16) Ancient History [Western Heartlands]. – 17

DM
GM, 3890 posts
Tue 9 Apr 2024
at 05:27
  • msg #535

Re: Return to the Western Heartlands

Over the Hills

Much of the day progresses without issue, the group staggering their way through (and sometimes over) the hills. The sky clouds over, but blessedly doesn't actually start raining.

The afternoon finds you walking through a series of hill bottoms. Though there isn't a stream, each lowland has its own little pool. As you approach the third, you hear the bleating of sheep. A little cautious scouting, and you see that ahead of you is a fairly sizable herd of sheep, spread out across the hillside. There are two gnomes near the herd, keeping watch, and a third one, much of the way up a hillside, waves at you. "Pleasant day! What brings you into the Trielta?"

((ooc: There are 36 hp worth of ioun stone healing that can be distributed. All of the rescuees, including Ulfric, are currently at 3 hp (unless Ulfric used Lay on Hands). You can either further heal Ulfric, or bring 5 of the rescuees up to full hp, which will make it less likely that something random takes them down.))
Yngvar the Mad
player, 215 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 9 Apr 2024
at 10:36
  • msg #536

Re: Return to the Western Heartlands

"Hail and well met, we rescued the party taken from Triel by the giants and are returning them home. How far good shepherd?" Yngvar asks the gnome.

I have a CMW I can cast and the points from the ioun stone can be split among the injured. What is CLW in this edition? ;-)
This message was last edited by the player at 10:39, Tue 09 Apr.
Torvek Ragdar
player, 298 posts
Tue 9 Apr 2024
at 22:42
  • msg #537

Re: Return to the Western Heartlands

"No visible sign of battles and multiple deads in their beds.  It must have been a place where they felt safe and didn't feel the need for guards. I wonder what did that." says Torvek as he looks around the room for any clues.

23:42, Today: Torvek Ragdar rolled 9 using 1d20.  Observation check (18).
Yngvar the Mad
player, 216 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 9 Apr 2024
at 22:58
  • msg #538

Re: Return to the Western Heartlands

Yngvar cast CMW on Ulfric.

18:56, Today: Yngvar the Mad rolled 6 using 1d10+1.  CMW. – 6
Ulfric Szeltune
player, 6 posts
Paladin of Mystra 8
AC= -3 /HP= 71
Wed 10 Apr 2024
at 13:18
  • msg #539

Re: Return to the Western Heartlands

"Yes, I would be happy to return with you and destroy the Evil that lives within that place. Good to meet you, Kitheras.  Giants are a greedy lot they kill for no other season than the fun of it.  I will return with you.  I will need to replace some gear and heal up first but, I will definitely return."

He continues walking with the others helping Peasants when needed.


Ahh!  Thank you, Yngvar that made it better.  I am still pretty beaten up but if you are able heal more of the injured if you can.  I will manage.  It will take days for me to return to full health.  Mystra will grant me health every day until we return to the Giants.



Ulfric already Lay on Hands for the Day and I am back to 32 of 71 with that CMW.  Should be good for a while.
DM
GM, 3891 posts
Fri 12 Apr 2024
at 19:18
  • msg #540

Re: Return to the Western Heartlands

Yngvar

"Giants!" The gnome's eyebrows go up. "That's a new one. Haven't been any giants here since before my grandmother was a girl. I'm glad you were able to make your rescue." She adjusts her straw hat and waves it towards the southeast. "You're heading the right direction for Triel. Long legs like yours, you should get there around highsun tomorrow."

((ooc: Cure light wounds in 2e is a straight 1d8 healing.))

The Mine

None of the skeletons show any sign of violence. They are also completely lacking in flesh, which is somewhat odd for bodies this deep underground. All of them appear to be gnomes.

At the foot of each bed is a locker, the wood in most cases having survived better than their former owners. Many of the locks are rusted, but you're able to force them open. Inside you find the usual detritus of working miners: rotted spare clothing, rusted personal weapons, bottles that have either leaked or gone rancid. Nothing looks particularly interesting or valuable.
Torvek Ragdar
player, 299 posts
Sun 14 Apr 2024
at 14:30
  • msg #541

Re: Return to the Western Heartlands


"I can't see any clear explanation of what has happened here" says Torvek.  "And these bodies are well past telling us their story.  What do you think?  Should we keep going deeper?" he asks his companions
Corym Ildroun
player, 2799 posts
28/28 HP
AC -3
Tue 16 Apr 2024
at 02:51
  • msg #542

Re: Return to the Western Heartlands

Torvek Ragdar:
"I can't see any clear explanation of what has happened here" says Torvek.  "And these bodies are well past telling us their story.  What do you think?  Should we keep going deeper?" he asks his companions


"Some sort of fungus?  Or perhaps they were ceremonially prepared for eternity and laid to rest. Y'know what's crazy, is I can't even tell what they were mining. The answers aren't likely to come to us in any case. I'd really like to find some form of writing. Something with a name on it. I feel like I must know this place."

I want to do a more thorough search of the periphery.  Secret passages are a gnomish specialty, as are illusions.
Kitheras Sunblade
player, 679 posts
AC: -1 THAC0: 15
HP: 31 / 44
Tue 16 Apr 2024
at 03:06
  • msg #543

Re: Return to the Western Heartlands

DM:
Yngvar

"Giants!" The gnome's eyebrows go up. "That's a new one. Haven't been any giants here since before my grandmother was a girl. I'm glad you were able to make your rescue." She adjusts her straw hat and waves it towards the southeast. "You're heading the right direction for Triel. Long legs like yours, you should get there around highsun tomorrow."

((ooc: Cure light wounds in 2e is a straight 1d8 healing.))


"I'm eager to rejoin our companions," Kitheras confides to his companions, "but given the dangers we have already encountered, I feel we had best see these refugees all the way home. Let's get our feet on the road."
This message was last updated by the player at 03:06, Tue 16 Apr.
Yngvar the Mad
player, 217 posts
Druid 9, thac0-16
AC 4, HP 43/57
Tue 16 Apr 2024
at 08:01
  • msg #544

Re: Return to the Western Heartlands

Yngvar leads the way forward, heading for Triel.
Ulfric Szeltune
player, 7 posts
Paladin of Mystra 8
AC= -3 /HP= 71
Tue 16 Apr 2024
at 16:23
  • msg #545

Re: Return to the Western Heartlands

Ulfric follows in behind the others making sure the injured can keep up and helps where he can.

"So what was everyone doing when they were taken?  Were all of you together in a wagon train or single individuals abducted at different times? Here let me help with that."
DM
GM, 3894 posts
Sat 20 Apr 2024
at 04:11
  • msg #546

Re: Return to the Western Heartlands

On the Road

The gnomish shepherds wave you on your way cheerfully, seemingly enjoying the brief respite in their daily work. You're able to refill your water, and after a quick conversation, Kitheras leads you onward along a path that is friendlier than any you've encountered so far in the Hills. As evening approaches, the group finds another small dell, with a rill of water going through the bottom, to serve as a camp site.

Though the group is tired, all of the rescued look stronger and more determined than when they left the dungeon that morning. It's remarkable what freedom and sunlight will do, not to mention Krackor's ioun stone. There isn't a great deal for evenfeast, though with the promise of Triel tomorrow, there aren't any complaints, either.

Soon, everyone is finding a rock-free spot on the hillside to bed down. Night falls, and the crickets start to sing around you.

((ooc: Someone please roll 1d10.))

Underground

Corym, Krackor, and Torvek take some time and thoroughly investigate the room. Walls are checked and then tapped quietly, beds and chests tugged one way and then another, hands are placed on nearly everything to check for anything that feels off.

By the end of the inspection, you are very certain that there are no hidden doors, traps, or illusions. The room is as it seems to be. But you're also increasingly convinced that the room itself is much older than the beds (or the skeletons, for that matter). Dating hewn rock just on its own is a near impossible, but there's a definite sense of great age that isn't mirrored by the room's contents.
Yngvar the Mad
player, 219 posts
Druid 9, thac0-16
AC 4, HP 43/57
Sat 20 Apr 2024
at 10:50
  • msg #547

Re: Return to the Western Heartlands

"I'll take first watch." Yngvar volunteers.

06:49, Today: Yngvar the Mad rolled 1 using 1d10. – 1
DM
GM, 3896 posts
Sat 20 Apr 2024
at 22:29
  • msg #548

Re: Return to the Western Heartlands

Underground

There is one exit from the room, more or less on the opposite wall. The mine cart tracks disappear down it.

Checking the mine cart, you find that it is empty, on the rails, and is prevented from moving by a rock wedged under a wheel. There is a gentle downward slope from where you descended to the exit.
This message was lightly edited by the GM at 01:29, Sun 21 Apr.
Krackor Steelfist
player, 2084 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Sat 20 Apr 2024
at 23:14
  • msg #549

Re: Return to the Western Heartlands

"If we proceed, we need to .make sure we can get back safely, o we use ropes on the carts, or do we walk?"

He feels it would be good if the cart was able to be slowed, should the slope increase in angle, but it may be more prudent to walk.
Torvek Ragdar
player, 301 posts
Sun 21 Apr 2024
at 22:56
  • msg #550

Re: Return to the Western Heartlands

"I once heard of story in our pub about dwarves riding a cart in a mine and things turning bad...  I think I am for walking." says Torvek.  "But yes, we made it that far, we should keep going."

Torvek gets ready to continue down the mine tunnel.  Just as he approaches, he asks "Do you think poison gas could have come up from the tunnel and caused the death of the miners?  We should be careful."
Krackor Steelfist
player, 2085 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 23 Apr 2024
at 07:08
  • msg #551

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 550):

"A Dwarven mine without ventilation of some sort! Doubtful, doesn't mean it wasn't blocked though."
Torvek Ragdar
player, 302 posts
Wed 24 Apr 2024
at 15:16
  • msg #552

Re: Return to the Western Heartlands

Torvek moves to where the tunnel meets the room and turns back, looking in some random direction where the invisible thief might or might not be located

"We should keep going then.  Corym, I assume you lead the way with Krackor and I following behind."

Torvek waits for Corym to confirm and go first before starting to walk down the tunnel immediately behind Krackor.
Yngvar the Mad
player, 220 posts
Druid 9, thac0-16
AC 4, HP 43/57
Wed 24 Apr 2024
at 15:25
  • msg #553

Re: Return to the Western Heartlands

Yngvar continued to lead the way to Triel, wanting to get there, and get back to their other friends. He was not in favor of splitting the party.
Krackor Steelfist
player, 2086 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Thu 25 Apr 2024
at 08:57
  • msg #554

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 552):

Following Corym at a careful pace, he kept a careful watch on the tunnel walls and floors.
Corym Ildroun
player, 2801 posts
28/28 HP
AC -3
Fri 26 Apr 2024
at 03:56
  • msg #555

Re: Return to the Western Heartlands

In reply to Torvek Ragdar (msg # 552):

Agreed, lets go
Corym Ildroun
player, 2802 posts
28/28 HP
AC -3
Fri 26 Apr 2024
at 03:56
  • msg #556

Re: Return to the Western Heartlands

In reply to Yngvar the Mad (msg # 553):

Kitheras resumes his post, "Onward."
Ulfric Szeltune
player, 8 posts
Paladin of Mystra 8
AC= -3 /HP= 71
Fri 26 Apr 2024
at 16:12
  • msg #557

Re: Return to the Western Heartlands

Ulfric helps those who need it setting up camp.  Looking to set up his own after the others are done.  He gets his things arranged and settles in for the night.  Keeping sword close and gear near by.

I will take a turn at the watch if you all need me to.  I am not much good in the dark but can stand guard.
DM
GM, 3897 posts
Sun 28 Apr 2024
at 00:12
  • msg #558

Re: Return to the Western Heartlands

Surface Camp

Ulfric takes the first watch, standing sentry as the last of the light leaves and darkness descends over the Trielta Hills. The exhausted ex-prisoners are quickly asleep, and the air is silent aside from the occasional snore.

After several bells, Ulfric wakes Kitheras to take the next watch. They're in the process of handing over when distant movement catches Kitheras's eye. Both of them turn, looking to the east, and after a moment they're able to localize three large, dark shapes flying some ways off. They don't seem to be coming directly towards the group, but in the darkness it's hard to tell.

((ooc: Ulfric and Kitheras, please roll Int checks to help ranging and identification. There is a penalty, due to the darkness, so roll low.))

The Mine

The exit tunnel is sized for a dwarf or gnome. It's comfortable enough for Krackor, but both Corym and Torvek need to walk crouched over. It heads northeast and is in general as straight as an arrow, descending slightly with a gentle angle. This is a hard rock mining tunnel, however, so there are two places where the tunnel shifts to one side or another to better follow the vein of ore. Whatever it might have been; the miners were extremely thorough and have left nothing behind.

The rails from the first room continue on down the center of the tunnel. The iron torches and sconces continue as well, though the enchantments are failing even worse in this stretch and only two are still lit.

After about four hundred feet, the tunnel abruptly opens into a rectangular room about eighty feet wide. The rails continue across the room and disappear into another tunnel almost directly across from you. The room contains the crumbling wreckage of wood benches and tables, along with two massive bellows flanking the opposite exit. They are instantly recognizable to Krackor: these are ventilation bellows, and were used to supplement air supply in mines.  They are completely inoperable, though fortunately there seems to be enough air down here to support you. At least for now.

((ooc: No map, since this is a very boring room.))
Ulfric Szeltune
player, 9 posts
Paladin of Mystra 8
AC= -3 /HP= 71
Sun 28 Apr 2024
at 21:21
  • msg #559

Re: Return to the Western Heartlands

Ulfric. Steps to the closest cover and pulls his Cloak tight around him.




17:19, Today: Ulfric Szeltune rolled 5 using 1d10.  Init. – 5

Cloak of the bat 90% invisibility in darkness. 
17:21, Today: Ulfric Szeltune rolled 92 using 1d100.  Cloak Invisibility. – 92
This message was last edited by the player at 21:24, Sun 28 Apr.
Krackor Steelfist
player, 2087 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Mon 29 Apr 2024
at 19:22
  • msg #560

Re: Return to the Western Heartlands

In reply to DM (msg # 558):

Keeping the others appraised of their descent and what couldhave been mined, which he found joy in explaining, they at last entered the larger room. "Ah, at last" his face beaming in what little light was around. "The ventilation room, I wonder where the pipes lead to outside, probably inside a tree or a cliff face. Sometimes they just move the air rather than getting in New air, some spells ca bring free air in, like a dust devil, at least one of those isn't trapped inside or there wouldn't be a bellows" pleased with himself, he continues. "take in some better air before we move on, I'm checking the place out. Atleast next time, we can take the cart" He grins, then starts to search the whole area for loose walls and floors.
Kitheras Sunblade
player, 680 posts
AC: -1 THAC0: 15
HP: 31 / 44
Thu 2 May 2024
at 03:50
  • msg #561

Re: Return to the Western Heartlands

DM:
Surface Camp

Ulfric takes the first watch, standing sentry as the last of the light leaves and darkness descends over the Trielta Hills. The exhausted ex-prisoners are quickly asleep, and the air is silent aside from the occasional snore.

After several bells, Ulfric wakes Kitheras to take the next watch. They're in the process of handing over when distant movement catches Kitheras's eye. Both of them turn, looking to the east, and after a moment they're able to localize three large, dark shapes flying some ways off. They don't seem to be coming directly towards the group, but in the darkness it's hard to tell.

((ooc: Ulfric and Kitheras, please roll Int checks to help ranging and identification. There is a penalty, due to the darkness, so roll low.))

22:50, Today: Kitheras Sunblade rolled 2 using 1d20.  Intelligence check (17). – 2

Boom!
Corym Ildroun
player, 2803 posts
28/28 HP
AC -3
Thu 2 May 2024
at 03:52
  • msg #562

Re: Return to the Western Heartlands

Krackor Steelfist:
In reply to DM (msg # 558):

Keeping the others appraised of their descent and what couldhave been mined, which he found joy in explaining, they at last entered the larger room. "Ah, at last" his face beaming in what little light was around. "The ventilation room, I wonder where the pipes lead to outside, probably inside a tree or a cliff face. Sometimes they just move the air rather than getting in New air, some spells ca bring free air in, like a dust devil, at least one of those isn't trapped inside or there wouldn't be a bellows" pleased with himself, he continues. "take in some better air before we move on, I'm checking the place out. Atleast next time, we can take the cart" He grins, then starts to search the whole area for loose walls and floors.

Corym will follow Krackor's suit, and make a quick search of the area before gathering everyone to advance further.
Torvek Ragdar
player, 303 posts
Thu 2 May 2024
at 16:33
  • msg #563

Re: Return to the Western Heartlands


Torvek look at the blocked ventilation shafts curiously. "My dear Krackor, should I assume that unfortunately, these are not where dwarves hide their most valuable spellbooks, is it?" he says with a slight smile before continuing.  "So you think we are safe enough for air for now.  I don't have convenient air moving spells memorised. I have access to a dimension door which could help us move back more quickly if need or I could summon something.  Maybe I could also change myself into something that does not need air."  he suggest.  "As before, since we are here, we should keep going." he finishes getting ready to continue down the tunnel.
DM
GM, 3898 posts
Fri 3 May 2024
at 16:53
  • msg #564

Re: Return to the Western Heartlands

Trielta Hills

As Ulfric tries to fade into the background, Kitheras takes a closer look at the shadows. They're big but not enormous, and far enough away that he can't figure out exactly what they are. Larger than a griffon, but not a new Flight of Dragons. The one thing he's able to figure out is their flight path: thought they've got a different starting location, unless they turn aside they'll pretty much overfly the same complex your group just came from.

A few moments later and even Kitheras's keen eyes lose sight of the shadows against the night sky.

((ooc: The fliers are not coming near your camp. Anyone want to do anything else before moving on to morning?))

Underground

Krackor and Corym spend the time to diligently go over the room. There are a number of small ventilation shafts in the ceiling that were mostly hidden until you looked for them. None of them look like they were carved, but instead were probably shaped with some manner of magic. There's still airflow through some of them, though there's no light or sound to hint at where they might lead. Otherwise, the room is unremarkable, and none of the tools or furniture are in any survivable shape.

((ooc: Whoever is leading on the way out, please roll some Find Traps rolls. Krackor is obviously not stealthy, but are either Corym or Torvek trying to move silently (and how far ahead of Krackor would you be staying to make that work?))
Kitheras Sunblade
player, 681 posts
AC: -1 THAC0: 15
HP: 31 / 44
Sat 4 May 2024
at 00:26
  • msg #565

Re: Return to the Western Heartlands

DM:
Trielta Hills

As Ulfric tries to fade into the background, Kitheras takes a closer look at the shadows. They're big but not enormous, and far enough away that he can't figure out exactly what they are. Larger than a griffon, but not a new Flight of Dragons. The one thing he's able to figure out is their flight path: thought they've got a different starting location, unless they turn aside they'll pretty much overfly the same complex your group just came from.

A few moments later and even Kitheras's keen eyes lose sight of the shadows against the night sky.

((ooc: The fliers are not coming near your camp. Anyone want to do anything else before moving on to morning?))


 Negative Ghost Rider, the pattern is full
Corym Ildroun
player, 2805 posts
28/28 HP
AC -3
Tue 7 May 2024
at 10:12
  • msg #566

Re: Return to the Western Heartlands

DM:
Underground

Krackor and Corym spend the time to diligently go over the room. There are a number of small ventilation shafts in the ceiling that were mostly hidden until you looked for them. None of them look like they were carved, but instead were probably shaped with some manner of magic. There's still airflow through some of them, though there's no light or sound to hint at where they might lead. Otherwise, the room is unremarkable, and none of the tools or furniture are in any survivable shape.

((ooc: Whoever is leading on the way out, please roll some Find Traps rolls. Krackor is obviously not stealthy, but are either Corym or Torvek trying to move silently (and how far ahead of Krackor would you be staying to make that work?))


I would be attempting stealth.  I'm trying to stay ahead of Krackor/Torvek a round or two of movement's worth. Since I'm invisible and searching for traps, obviously they'll periodically catch up. I rolled 10 find/remove traps rolls

05:10, Today: Corym Ildroun rolled 41 using 1d100.  Move Silently. – 41

05:11, Today: Corym Ildroun rolled 385 using 10d100, unique dice.  Find Traps/Secrets 95%. unique dice ((68,43,32,97,81,20,4,14,3,23)) – 385

This message was last edited by the player at 10:12, Tue 07 May.
Krackor Steelfist
player, 2089 posts
Lord Protector Steelfist
AC: -5/-3/-4. HP: 41/54
Tue 7 May 2024
at 23:04
  • msg #567

Re: Return to the Western Heartlands

In reply to Corym Ildroun (msg # 566):

Krackor attempts some 'Soundings' every now and then when Corym is doing some listening. (Analyse Sound)
DM
GM, 3899 posts
Sun 12 May 2024
at 20:34
  • msg #568

Re: Return to the Western Heartlands

Above Ground

The rest of the night passes without incident. As the sun begins to brighten the sky, the group awakens. Everyone is very obviously anxious to get back to Triel. After a quick morningfeast of whatever food is available, you set out.

Dew sparkles in the rising sun, soaking your pants as you walk. The chill air warms slowly, and you keep an anxious eye out on your surroundings. It would be a cruel irony to survive the giants only to be killed now. Fortunately, the Trielta Hills live up to their pacific reputation, and by the time the sun is reaching its height, you arrive at the town without seeing anything more intimidating than some ground squirrels.

Your arrival does not go unnoticed. A shout is raised from the wall, and an armed group forges out to meet you. As they get closer, one of them shouts. "Lord Elvar! You've returned!" Triel's ruler, who had been quiet and withdrawn during the entire journey, perks up noticeably.

((ooc: Congratulations, you've reached Triel!))
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