By the Shores of the Moonsea
Invisible, Corym and Tarron leave the campsite and make their way closer to Eueurarlor. The wind, which has been an omni-present companion ever since you emerged from the forest, has at least died down a bit. Krackor's spell protects you from its bite, and the your movement is covered by the way the wind sets the grasses and marsh plants to swaying and rustling.
As you get closer to the city, the ground firms up. You're not certain, considering how long ago the elves settled here, whether the city was sited on the highest and driest piece of land west of the River Lis, or whether the magic of the People reshaped the place they decided to settle. But even a century of abandonment hasn't changed the basic lay of the land.
Mist hugs the ground for miles around, but it is thicker near the city. Between the mist and the rise's height you can't make out much of the city beyond the edge. But what you can see is... impressive. Unlike Myth Drannor, Eueurarlor was built along a coherent theme: tall towers of crystal and glass, whose rippling colors gleam in the sun. Only one of the tallest towers is still standing. Its walls are the wavering color of every red and orange you've ever seen and as you come closer you can see that while it soars more than a hundred feet into the air, there is a massive hole blasted into its flank. Four different levels are exposed to the frigid air, and you can see dirt, leaves, and snow all blown into what had once been rooms.
All of the other great towers have fallen. One of them runs along the southern edge of the rise, its jet black walls blocking much of your view of the rest of the city. You circle around to the south, keeping away from the river and the marshier land. Several smaller towers, each between thirty and fifty feet tall and much narrower, peek up above the fog and the fallen, half-sunken ebony tower.
You watch the fallen tower carefully, but though there are numerous windows studding its walls you don't see anything peering out. The city is quiet, though unlike Myth Drannor, it does have the usual chirping of insects and rustling of small ground animals. You're able to get right up to the edge of the tower, right at its crest which once reached for the cloud tops, before you pause. This is likely as good a place as any to send out the wizard eye.
((ooc: Pausing here. Where do you want to send your spell, and what are you looking for?))
This message was last edited by the GM at 04:10, Wed 10 Nov 2021.