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14:24, 28th March 2024 (GMT+0)

The Road North.

Posted by DMFor group 0
DM
GM, 2344 posts
Fri 6 Jul 2018
at 01:37
  • msg #1

The Road North

The night passes uneasily as you camp out near the road. Castle Dragonspear looms on the horizon, a brooding presence whose walls turn blood red as the setting sun shines against them. Or maybe that's just your own impression, after having narrowly escaped death inside its walls.

Still. You can feel their weight even after darkness falls and the castle is nothing more than a starless void.

Your watches pass without incident and you awaken with the dawn. The sun is peeking above Dragonspear's walls, washing them out in a blaze of color that both taunts you and makes it completely impossible to see if anyone is atop them.

Several of you are groaning from your wounds, which have been bandaged and tended to by Krackor to the best of his ability. The half-elven woman is still mostly out of it, though she appears somewhat more focused than the previous night. Her brother doesn't look any more worried, at least.

A quick morningfeast, a few spells, and you're ready to move out once more.

((ooc: Everyone wounded recovers 1 hp, except Karilla, who is entirely healed.

Karilla, you are still invisible and will remain so until roughly 2 PM today.

Spellcasters, please update your spells and let me know what you're casting.

Obar, Karilla has returned your ioun stone. You are once again at full PSP's.

Corym, you have 4 points left on your armor spell, unless you want to re-cast it.

I need a list of who is riding forward to the gates with Krackor and Obar, who is staying back with Corym and Karilla, and who is getting Invisibility cast on them. Kora is staying back with Karilla and Corym.))

Corym Ildroun
player, 1492 posts
12/21 HP
AC 1 (0 w/buckler)
Fri 6 Jul 2018
at 11:27
  • msg #2

The Road North

In reply to DM (msg # 1):

Updated my spells:

1st (x4) Armor Magic Missile x2 Sleep
2nd (x2) Invisibility x2
3rd (x1) Fireball

I'm going to recast Armor in the morning and then pop and invisibility on myself.


Lexanna Riggin
player, 140 posts
25/43 HP
AC 4
Fri 6 Jul 2018
at 11:42
  • msg #3

The Road North

Lexanna is torn and spends the morning with Adam and Bones.  Lexi would be down with invading the castle and murdering them all, but riding up to the gates and asking to talk seems like suicide.  It's all too likely that the answer will be, "No--loose arrows."

Sitting on her horse with Karilla, Lexanna, and Kora, Lexi laments, "When I told the priest I'd bury him, I assumed we were going to win."  Her eyes stare miles off.  "We didn't.  We just survived."
DM
GM, 2346 posts
Fri 6 Jul 2018
at 11:59
  • msg #4

The Road North

((ooc: Corym or Karilla, roll 1d100. You want to get below a 20.))
Harun As-Saif
player, 100 posts
Gladiator 6th Level
AC 1, 23 / 62 HP
Fri 6 Jul 2018
at 12:04
  • msg #5

The Road North

Harun helped Lorsan get his sister ready to move. He was glad the woman seemed to be doing some better or at least not any worse.  Afterwards he mounted his own horse and joined his companions.

"Sometimes surviving is a win," Harun said, leaning forward, tempting Adam with a strip of dried meat. He smiled at Lexanna. "Thanks for taking in the orphan here. I was concerned what might become of him with Vesna gone."
Karilla Silveroak
player, 259 posts
HP 43/43
AC 4 (2 w/SWpnS)
Fri 6 Jul 2018
at 12:32
  • msg #6

The Road North

Even while invisible, Karilla could feel the young man's glaring at her pretty consistently. She thought that it would be a good idea to address this issue before it lead to a sword stabbed in her back.

"I take it the death glares you are shooting my way are due to me nearly killing your sister there. Since Corym has deemed you to be of a good nature, you have nothing to fear from me."
DM
GM, 2348 posts
Fri 6 Jul 2018
at 12:49
  • msg #7

The Road North

"A bit late to be saying that," Lorsan says, glaring at the empty space above your saddle that is currently hiding you. "You blew her up and shot her down."
Harun As-Saif
player, 102 posts
Gladiator 6th Level
AC 1, 23 / 62 HP
Fri 6 Jul 2018
at 15:07
  • msg #8

The Road North

Harun rode up and leaned close to Lorsan. "Might I suggest you attempt to be a bit more reasonable?  We were all trying to kill each other at the time.  Something that was as much the fault of your companions as mine.  If you or your sister had had the opportunity, you would have killed Karilla, or me, just as quickly.  It was battle.  Since then we've gone out of our way to attempt to help you.  Beyond what many other adventuring companies would have bothered to do.  Perhaps you should remember that before venting your spleen."
Corym Ildroun
player, 1494 posts
12/21 HP
AC 1 (0 w/buckler)
Fri 6 Jul 2018
at 15:21
  • msg #9

Re: The Road North

DM:
((ooc: Corym or Karilla, roll 1d100. You want to get below a 20.))

81
Krackor Steelfist
player, 719 posts
Defender of 6th Rank
AC: 0/-2/-1. HP: 34/09
Fri 6 Jul 2018
at 17:02
  • msg #10

Re: The Road North

Krackor searches his thoughts, prays to The Bronze Mask as he holds his, the casts Cure Light Wounds on Harun, Lexi and himself, feeling that Corym is virtually fully healed already.

Cure Light Wounds-Harun x4 = 19hps
Cure Light Wounds-Lexi x2 = 9hps (+7hps as shown below)
Cure Light Wounds-Krackor x2 = 10hps

Did you add the healing before night fall? Lexi = 7hp, Corym = 8hp.
This message was last edited by the player at 17:03, Fri 06 July 2018.
Krackor Steelfist
player, 722 posts
Defender of 6th Rank
AC: 0/-2/-1. HP: 34/20
Sat 7 Jul 2018
at 00:27
  • msg #11

Re: The Road North

When the sun has risen enough that stomachs are less vulnerable, Krackor gets on Greymount, waits for others, his shield proudly held on his arm, then sets off towards the foreboding walls of the castle.

Once an arrows distance away, Krackor stops, takes a good look around, lifts his free hand as though signalling any archers within that he comes in peace, then slowly moves forward.
DM
GM, 2350 posts
Sat 7 Jul 2018
at 00:34
  • msg #12

Re: The Road North

Krackor and Harun

You ride toward the main gate of Dragonspear Castle. Up the slope, nudging your horses around holes in what had once been a well-tended grade. You don't see anyone on the walls, or in the limited slice of the outer ward visible through the open gates.

You stop again, twenty feet from the gate. You hear nothing, aside from the chirping of birds and the swirl of wind in the grass around your horses' legs.
Karilla Silveroak
player, 260 posts
HP 43/43
AC 4 (2 w/SWpnS)
Sat 7 Jul 2018
at 00:43
  • msg #13

The Road North

In reply to DM (msg # 4):

08:41, Today: Karilla Silveroak rolled 86 using 1d100 ((86)).
Corym Ildroun
player, 1497 posts
12/21 HP
AC 1 (0 w/buckler)
Sat 7 Jul 2018
at 00:46
  • msg #14

Re: The Road North

DM:
Krackor and Harun

You ride toward the main gate of Dragonspear Castle. Up the slope, nudging your horses around holes in what had once been a well-tended grade. You don't see anyone on the walls, or in the limited slice of the outer ward visible through the open gates.

You stop again, twenty feet from the gate. You hear nothing, aside from the chirping of birds and the swirl of wind in the grass around your horses' legs.


"And that was really the worst thing that could have happened."
Harun As-Saif
player, 105 posts
Gladiator 6th Level
AC 1, 42 / 62 HP
Sat 7 Jul 2018
at 02:10
  • msg #15

Re: The Road North

Harun keeps his eyes on the walls and towers but he speaks to Krackor softly. "I'm with you if you want to continue but I'd really rather they shot at me than do nothing. Are you sure about this?"
Krackor Steelfist
player, 723 posts
Defender of 6th Rank
AC: 0/-2/-1. HP: 34/20
Sat 7 Jul 2018
at 08:32
  • msg #16

Re: The Road North

In reply to Harun As-Saif (msg # 15):

The priest looks arounds the grounds for the bodies of the previous days fighting.

Yes Harun, I have to try

Remaining on horseback, Krackor nudges his pony forward slowly and stops at the gap in the wall, reasserts his will, prays once more to the Ever Watchful Lord.
DM
GM, 2351 posts
Sat 7 Jul 2018
at 13:36
  • msg #17

Re: The Road North

Krackor

You ride up to the Great Gate and pause again, just outside the tunnel through the walls. On the other side of the tunnel (now open to the sky) is where the blocking force tried to keep you pinned. You can see grass trampled by the fight and by the horses you left tethered, and dark red splotches of dried blood. You don't see any bodies.

((ooc: The map of Dragonspear is in Game Map slot 3. You are just on the map's left edge, standing on the road just outside the Great Gate.))
Harun As-Saif
player, 106 posts
Gladiator 6th Level
AC 1, 42 / 62 HP
Sat 7 Jul 2018
at 19:49
  • msg #18

Re: The Road North

Harun followed Krackor. He kept a watchful eye over his companion.  He looked at the wall for arrow slits or places an enemy could hide. Once he could view the inside of the keep he sighed. "Well, what now?  Looks like they took the bodies.  Plenty of bodies too, which means either a small group spent a lot of effort to carry them off or there's still a large-ish number of bandits about. Not a comforting thought."
Obar
player, 405 posts
Dwarf(5 Cha) PSP:76(70)
Thaco:18 AC:3 HP:26(26)
Sun 8 Jul 2018
at 22:52
  • msg #19

Re: The Road North

Obar, followed along with Krackor following his lead.  "No bodies. not good"
Krackor Steelfist
player, 724 posts
Defender of 6th Rank
AC: 0/-2/-1. HP: 34/20
Sun 8 Jul 2018
at 23:21
  • msg #20

Re: The Road North

In reply to Obar (msg # 19):

Seeing the lack of bodies almost gave Krackor pause but not quite, he merely nodded and moved forward.

As he went under the arch of the great gate, he raised his voice.

I Krackor Steelfist ask those behind these walls to grant the return of the fallen, so that we may take them back to their kith for funeral.

Grant us this boon so we may leave in peace.


Krackor repeats this as he moves forward, axe arm out stretched, shield in front showing the sign of his God. He also searches for his net it would still have Weighty Chest spell on it so the enemy may not have moved it, hopefully

If any call out or are seen but net not where it should be, Krackor will add, please use the wire net you found to wrap the bodies, that way we can keep then together
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