Re: The Road North
Elient 15-23
The clouds roll in and the weather cools as you ride north. It would normally be a pleasant journey of just under a tenday, but the ghosts of Dragonspear Castle and the bandit ambush are riding just behind your shoulders, causing you to jump at every time the wind rustles the grass or small animals are startled from your path. The jumpiness fades slowly.
Lorsan and Keya make for quiet travel companions. They continue to ride doubled on Vesna's horse, and while they occasionally exchange a quiet word with each other, they try to avoid speaking with the rest of you.
It quickly becomes clear that the area around Dragonspear Castle is a dead zone for caravans. It takes you more than a day to overtake the caravan you had previously traveled with, and once you pass them it's another two days before you encounter anyone else.
That caravan is a massive affair: more than two dozen wagons and a heavy escort, including several outriders who intercept you well before you reach them. Corym is able to convince them that you're simple adventurers and not interested in banditry, and they allow you to ride around outside of bowshot.
From then on caravans become more frequent. It rains for several days, a steady if not particularly hard precipitation that leeches all of the heat from your bodies and reminds you forcefully that it won't be much longer before it's snow and not rain coming down.
Lexanna sees signs of trolls more than once in the first few days; several packs of the creatures seem to have come down from the High Moor at various times. Tymora smiles on you, however; none of them find you. The troll sign disappears once the moor is replaced by the Misty Forest to your east.
Finally, as your ninth day of traveling begins to draw to a close the Way Inn comes into view in the distance. It is the first sign of civilization in almost a month. As you near, you start to make out features of the inn. It's surrounded by a wooden palisade, and while the wall blocks much of interior, you can see a fortified manor house, built of grey stone, peeking above the wall.
A wide field of grass, more used if not necessarily more tended, stretches out in front of the Inn's southern gate. Four caravans are camped out in the field, and you can see people on the wall and in the courtyard on the other side of the open gate. Some of the caravaneers look in your direction as you ride up, but you apparently don't make for a very interesting sight; no one approaches you.
((ooc: Everyone is back to full hp and spells.
Welcome to the Way Inn.))