Welcome prospective players! My name is DM Visceri (aka Ryan) and I will be your benevolent dictator in this game. Since we are starting at a higher level in this campaign, I need to know a few things about you and your character before I can confirm / deny your application.
1. Tell me a bit about yourself (name, age, previous experience, timezone, and anything else you find prevalent)
2. Character Name (First and last please! Unless your character has a reason why he does not have one or the other)
3. Character Race (See below for accepted races)
4. Desired Class
5. Character Personality
6. Character Background
7. Reason for Adventuring
8. Writing Sample
These last 3 are what I will really be looking at in your RTJ so if you are going to focus on something, focus on those. Filling your RTJ out fully can't hurt your chances of being accepted after all.
All of the traditional races will be accepted with the exception of half-orcs and any elven lineage character will need to talk to me before they can be accepted as the elves in this game are in a unique position. Additional races will be accepted or denied at my discretion. If you choose an additional race, be prepared to justify their involvement in the campaign.
Gunpowder and Eastern classes will not be allowed for this campaign. Otherwise, any other class from the CR, APG, Ultimate Combat, and Ultimate Magic will be accepted.
Also, necromancy-based characters such as the undead bloodline sorcerer will be forbidden for obvious reasons.
Game Requirements
The requirements for this game are not that demanding but if you cannot commit to them and consistently meet them, I ask that you please not apply.
1. Posts need to be a minimum of two lines unless only dealing with decisive dialogue. Looking for a little effort in your posts to keep things interesting and fresh.
2. You will be held to a one post per 2 day minimum. Any longer and you will be NPCed as needed. If this happens too much, I will ask you to improve your posting frequency or drop out. Further failure to post will result in removal. Absences that are brought to my attention beforehand for RL issues are excused.
House Rules
All characters will start at level 7 with HP that you will roll for in follow up posts in your RTJ. Each level thereafter, when rolling for health, any roll below half of your hit-die will be rerolled (1d4=2+, 1d6=3+, 1d8=4+, 1d10=5+, 1d12=6+).
Every level, a character will be awarded 6 rolls of a d20. For every 20, they will obtain 1 ability score upgrade in addition to any gained from the Pathfinder leveling progression. Since characters will be starting at 7th level, I will allow 3 sets of these rolls to be made. (Also in RTJ follow up posts.)
Feats of epicness, heroic bravery, quick thinking, exceptionally smooth talking, or other outstanding display of RPing will be rewarded with Story Points. These will be traded in on a 1-to-1 basis for a reroll of any unfavorable die roll that YOU roll (IE to hit, damage, saves). You must choose to use these points before the results of the action are given and you must take the new roll. You may have as many Story Points as you can earn. There may even be ways to earn the fabled Epic Point...
The skill Monster Lore is a custom skill that allows players proficient in it to gain insight on monsters they have fought and monsters they are currently engaged with. Weak points, tactics, abilities, and names are some of the things that can be learned from dice rolls based on the DC met. This is a class skill for Bards and Druids. (Not to be confused with the Inquisitor skill of the same name)
Encumbrance: I hate it. There will be no downfalls from being encumbered under your heavily encumbered stat. After you surpass that though, you will be subject to the movement impairing penalty only.
In combat, if you roll a 1, roll an additional d6 to see how bad you fumbled. Hint, don't roll a 6.
Money seems to be magical as it doesn't weigh a thing.
Character Sheet
Players start at level 7 with 18,000 gold. For stats, it is a 30 Point Buy system for your base level 1 stats. From there, add ability score increases as you would normally as per the Pathfinder character progression chart. You can check the tables for values at
http://tools.digitalightbulb.com/pbcalc.html
Everyone starts out with some items they would normally have on them. They are listed below.
Adventurer Starting Kit
Backpack
Waterskin
Bedroll
Flint and Steel
Torch x5
Oil x2
In addition, when buying armor and weapons, your armor and two weapons can be chosen to have the +1 modifier. (With permission from me, you may change it to a different enchantment of equal or lesser value.)
Favored Class will also be implemented. At first level and every level thereafter that you put a level in your favored class, you gain either +1 hit point or +1 skill point.
XP will be on the fast track in the Pathfinder Core Rulebook.
PATHFINDER Character Sheet
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Name : xxxxx | Race : xxxxx | Height: x'x"
Player: xxx | Gender: xxxx | Weight: xxxlbs
Class: | Age : xx | Eyes : xxx
Align : xxxxx | Size : xxxxx | Hair : xxx
Deity : xxxxx | Speed : xxft | Hand : xxx
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Ability | Temporary | Class Level
Score Mod | Score Mod | xxxxx x
STR xx +x | | xxxxx x
DEX xx +x | |
CON xx +x | |
INT xx +x | |
WIS xx +x | |Total Level: x Extra Feats: 0
CHA xx +x | |XP : xxxxx Next: xxxxxx
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Total Current Subdual | Total Dex Misc
HP : xx xx | Init : +x = x +
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Total Armr Shld Dex Misc
Full : 10 = 10 + + + +
AC : 10 = 10 + + + +
Touch : 10 = 10 + xxx + xxx + +
FlatFoot: 10 = 10 + + + xxx +
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SAVES Ability
Bonus Base Mod Magic
Fort (Con): +x = + + +
Ref (Dex): +x = + + +
Will (Wis): +x = + + +
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Base Total Base Str Misc | Base Total Base Dex Misc
Melee : +x = + + | Range : +x = + +
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Combat Total Base Str Misc | Mnvr Total Base Str Dex Misc
Mnvr : +x = 0 + 0 + 0 | Defense: +x = 0 + 0 + 0 + 0
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Weapon: xxxxxx Weight: x lbs
Move Name Type Atk Damage Crit Range Type Special
Attack |Melee | +xx | xdx+x | xx-20/x2 | - | x |
Charge |Melee | +xx | xdx+x | xx-20/x2 | - | x |
Weapon: xxxxxx Weight: x lbs
Move Name Type Atk Damage Crit Range Type Special
Attack |Range | +xx | xdx+x | xx-20/x2 | - | x |
Armor: xxxxxx Weight: xx lbs
AC MaxDex Pen. SplFail Speed Special
+x | +x | -x | xx% | xxft | None
Armor: xxxxxx Weight: xx lbs
AC MaxDex Pen. SplFail Speed Special
+x | -- | -x | xx% | xxft | None
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ABILITIES/FEATS
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SPELLBOOK:
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SPELLS KNOWN/PREPARED:
0:
1:
2:
x:
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SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1: / DC xx
2: / DC xx
x: / DC xx
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SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
Key Total Ability Class Misc
Ability Mod Mod Ranks Skill Mod
Acrobatics (Dex) + = + + +
Appraise (Int) + = + + +
Bluff (Cha) + = + + +
Climb (Str) + = + + +
Craft:_____ (Int) + = + + +
Diplomacy (Cha) + = + + +
Disable Device^ (Dex) + = + + +
Disguise (Cha) + = + + +
Escape Artist (Dex) + = + + +
Fly (Dex) + = + + +
Handle Animal^ (Cha) + = + + +
Heal (Wis) + = + + +
Intimidate (Cha) + = + + +
Knowledge:_____^ (Int) + = + + +
Knowledge:_____^ (Int) + = + + +
Knowledge:_____^ (Int) + = + + +
Linguistics (Int) + = + + +
Monster Lore (Int) + = + + +
Perception (Wis) + = + + +
Perform:_____ (Cha) + = + + +
Profession:_____^ (Wis) + = + + +
Ride (Dex) + = + + +
Sense Motive (Wis) + = + + +
Sleight of Hand^ (Dex) + = + + +
Spellcraft^ (Int) + = + + +
Stealth (Dex) + = + + +
Survival (Wis) + = + + +
Swim (Str) + = + + +
Use Magic Device^ (Cha) + = + + +
^Trained only
Languages:
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MONEY:
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GEAR (Weight):
TOTAL WEIGHT:
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LOAD: Light Medium Heavy/Max Lift (x 2) Push/Drag (x 5)
lb lb lb lb lb
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MAGIC ITEMS
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DESCRIPTION
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BACKGROUND
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This message was last edited by the GM at 09:37, Sat 07 Apr 2012.