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Mecha of the Enemy:

Posted by GargoyleFor group 0
Gargoyle
GM, 131 posts
Game Master
Fri 21 Oct 2011
at 21:40
  • msg #1

Mecha of the Enemy:

thats right as you come to learn of the enemy mecha I will post it here.
This message was last edited by the GM at 21:41, Fri 21 Oct 2011.
Gargoyle
GM, 132 posts
Game Master
Fri 21 Oct 2011
at 21:50
  • msg #2

Re: Mecha of the Enemy: Invid

Invid:

  Scout:


  Armored Scout:


  Trooper:


  Shock Trooper:


  Invid Soldier:


Invid Speeder:



Invid Inorganics

  Cougars:


  Crann



Odeon:



Scrim:


Scropion Ship:


Calm Ship:

This message was last edited by the GM at 22:31, Sat 07 Oct 2017.
Gargoyle
GM, 148 posts
Game Master
Tue 25 Oct 2011
at 01:03
  • msg #3

Re: Mecha of the Enemy: Masters

Masters:
[color=red]Red Bioroid[/color][/size]

[url=http://www.postimage.org/image...h3DDS.jpg[/img][/url]

Model Type: MCB-02
Class: One Man, All weather, non-variable Mechanized Infantry Battloid
Crew: One

M.D.C. by Location:
Head – 75
Upper Arms (2) – 60 each
Forearm (2) –75 each
Hands (2) – 32 each
Upper Legs (2) – 80 each
 Lower Legs (2) – 95 each
Feet (2) – 75 each
Gun Pod – 50
Pilot’s Interface Cocoon  – 35
Main Body – 155

Speed:
Running: 100 mph (160 km) maximum.
Leaping: 45 feet (13.7 m) up and 120 feet (18.3 m) across. A running starts increases jumping distance
                 30 feet (9.1m)
Height: 21 feet (6.5 m)
Length:6.7 feet (2 m)
Width: 9.1 feet (2.8 m)
Weight: 12 tons
Robotic Strength: Robotic PS of 36
Cargo: None
Power System: One miniature Protoculture Reactor

Weapon Systems

1.) Tr-PIC 12.7mm Plasma Cannon (1, head):
Primary Purpose: Anti-Personnel
Secondary Purpose: Anti-Mecha
Effective Range: 850 feet (259 m)
Mega-Damage: 2D8 MD for a single blast or 1D4X10 MD for a rapid-fire four-pulse burst
Rate of Fire: single Burst or burst count as one melee attack
Payload: Effectively Unlimited

2.) TPBGp-Mk.I Pulse Beam Drum Gun Pod:
Primary Purpose: Anti-Mecha & Assault
Secondary Purpose: Anti-Personnel
Effective range: 1,200 feet (366 m)
Mega-Damage: 2D6 MD for single blast, 1D6X10 MD for five round burst
Rate of Fire: single shots or five round burst count as one melee attack
Payload: 300 single blast or 60 bursts
Penalty: -2 to hit when firing burst, no bonus for aimed shot.


3.) Hand to Hand Combat:
Remember that these are supposed to be fast, agile mecha much like the Bioroid units that are based on, which give them additional bonuses as follows; +1 on intiative, and +1 to strike, parry and dodge.
Restrained Punch – 1D4 M.D.
Full Strength Punch – 2D6 M.D.
Power Punch – 4D6 M.D., but counts as two melee attacks.
Kick Attack – 3D8 M.D.
Leap Kick – 5D8 M.D., but counts as two melee actions.
Stomp – 3D6 M.D.
Body Block/Ram 2D6 per 20 mph (32 km)

Bonuses with Mecha Elite Combat Training (MECT) Bioroid Only:
+1 Attack per melee at levels 1, 3, 6, 9, 12
+2 on Initiative
+1 on Perception Rolls
+3 to Strike (hand to hand combat)
+1 to strike with ranged weapons
+2 to disarm
+3 to parry and dodge
+3 to pull punch
+2 to roll with impact]
This message was last edited by the GM at 03:44, Fri 24 Apr 2015.
Gargoyle
GM, 149 posts
Game Master
Tue 25 Oct 2011
at 01:34
  • msg #4

Re: Mecha of the Enemy: Zentraedi

Zentraedi:
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