So I've wrote a lot of rules for Dungeon World, and I've always had this thing in the back of my mind where I wanted to either run or play a scenario involving players being inside a dragon big enough to eat villages whole and seeking to get out. It's likely that there will be houserules on the following subjects
- Backstab (it's a new move that allows me to avoid having to determine inane stuff like surprise)
- Bonds (they kill pbp AWE games. I want them to not)
- Coins (I'm thinking of abstracting them to +Wealth)
- Mass Combat (I wrote a lot of rules for it, and don't plan on using most of them, but it might come up after the party kills/escapes the dragon)
- Material and construction tags, and some clarifications on meaning of tags.
I also don't use fronts. There are dangers, but there are no
explicitly stated impending dooms or grim portents. I suppose
technically being inside a dragon imposes one impending doom and a few grim portents, but other than that, my game will be entirely sandbox. I don't consider fronts "playing to find out what happens" I consider them "play to determine how that thing you wrote down manifests". The fact that they get wrote "after the first session" doesn't change a thing in that regard. Events happen outside the scope of the players but they only hear about them randomly and they're not based on the existence of fronts.
TL:DR- This is a thread about gauging interest for my DW idea, not about whether I'm doing fronts wrong. If you think I am, move along. If you are interested in an adult DW game (for language, once you get outside the dragon, the world map is comically obscene) Let me know.
This message was last edited by the user at 01:25, Sun 04 Feb 2018.