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10:39, 20th April 2024 (GMT+0)

Fate Marvel characters in DnD.

Posted by Faceplant
Faceplant
member, 5 posts
Wed 3 Jan 2018
at 22:29
  • msg #1

Fate Marvel characters in DnD

I'd like to run a game where the players play canon Marvel characters sucked into a fantasy setting.

The general premise is that the heroes (and potentially villains) find themselves in another world and have to work together if they want to get back to our own reality. I'm not opposed to player conflict and even betrayal but I'm not looking for a full on PVP game.

The game will be run in FATE Core with some power rules from Venture City Stories or Kerebos Club or Wild Blue or something. Any differences between what the rules do and what your idea of what the character you want to play can do is due to dimensional energies or some other hand-waving.

As to where you're going? I'm open to suggestions. I have the books to run Forgotten Realms, Greyhawk, Ravenloft, or Dark Sun. Or maybe Rokugan or Warhammer's Old World but be ready for everyone thinking you're tainted.

So if you're interested, tell me:

1. Which fantasy setting appeals to you the most?
2. If you're familiar with Fate and its ability to run super-powered games, which rules you like best for that?
This message was last edited by a moderator, as it was off-topic, at 03:22, Thu 04 Jan 2018.
Faceplant
member, 13 posts
Wed 10 Jan 2018
at 00:52
  • msg #2

Fate Marvel characters in DnD

I've done a little development of the idea; let me run it past you guys before I drop it for lack of potential player interest.

The set up is going to be similar; the players are canon Marvel characters who find that the world has changed around them, into a heroic fantasy setting, and they're the only ones who remember the way the world used to be. Maybe they were close enough to the epicenter of whatever went down or maybe they were shielded by some Reed Richards Reality Stabilizer macguffin, but the world changed, and they didn't.

The world becomes more like hyborea/oerth/ravenloft/faerun/whatever, and they have to deal with remembering the way it used to be, either to try and fix things or to make the best out of their situation.
OutlawJT
member, 249 posts
Wed 10 Jan 2018
at 03:48
  • msg #3

Fate Marvel characters in DnD

If it were a different system I might be interested. I was part of two games that tried this in the past. Both were using DnD 3.5 rules. The first one didn't place restrictions on characters so it ended up with a few heavy hitters that the rules couldn't accommodate fairly. The second went the other way and the creation rules were woefully inadequate to recreate existing Marvel characters. The first one was working pretty well but I think the GM got overwhelmed.
Faceplant
member, 14 posts
Wed 10 Jan 2018
at 03:50
  • msg #4

Fate Marvel characters in DnD

I'm leaning towards using Fate, but if you can recommend something more rules-light than M&M or FASERIP I'm listening.
anmcomic
member, 349 posts
Wed 10 Jan 2018
at 03:58
  • msg #5

Fate Marvel characters in DnD

sounds like a really neat idea. Not super familiar with FATE though and the only rules-lite system I've played much is The Window.
OutlawJT
member, 250 posts
Wed 10 Jan 2018
at 04:22
  • msg #6

Fate Marvel characters in DnD

In my experience, rules-lite systems like The Window can't be used to adequately represent superheroes without extensive houserules. The mechanics are too basic to encompass the vast range of superpowers potentially on tap. Heck, The Window would be a terrible choice for the fantasy setting this proposes to put the Marvel characters in. A low magic, basic fantasy setting may do fine in it but not something like a DnD setting.

I have zero experience with Fate and no interest to learn.

My suggestion would be to go with something like DnD 5e. Limit character choices to X-Men level characters or lower. Build them as best you can using 5e classes, add a skill or two to the game for modern knowledge and tech, then give each character a bonus or two to round out their appropriate powers, etc. It requires more work and discussion up front but once the game gets moving should run much smoother.
Faceplant
member, 15 posts
Wed 10 Jan 2018
at 04:32
  • msg #7

Fate Marvel characters in DnD

Nah, it'll be something much lighter than 5e. Probably one of the superhero-adjacent Fate options.
MalaeDezeld
member, 42 posts
Wed 10 Jan 2018
at 06:11
  • msg #8

Fate Marvel characters in DnD

I'm kinda interested; like I would play a one-shot with these ideas (I slightly prefer the initial one), but not a whole campaign.

I kind of like the idea that the game could be more gritty by going into Ravenloft, but if not, I don't have a preference over the other 3 (I only know Forgotten Realms).

At this point, I'm still a newbie in Fate, and I only skimmed through the Four-Color FAE (free on drivethrurpg), so no preference for rules.




I would have suggest the Marvel Heroic Roleplaying (Cortex+ Heroic) if the base book was still available for purchase...  It is just a little bit crunchier than Fate, but they shared many core ideas: conditions to "soak" damage, Fate/Plot Point...
Venom the Duck
member, 190 posts
Nobody's perfect, not
even a perfect stranger.
Wed 10 Jan 2018
at 13:51
  • msg #9

Fate Marvel characters in DnD

I like this idea a lot, and have the FATE rules, though if you were to use add-on rules I'd probably ask for help. In terms of setting, I have a passing familiarity with Forgotten Realms, Greyhawk, and Ravenloft and don't have any real preference, though Ravenloft may be interesting since you could probably find a Marvel-esque way to tie Dracula into it, who's been a Marvel staple since the 70's.
This message was last edited by the user at 17:52, Wed 10 Jan 2018.
Faceplant
member, 16 posts
Wed 10 Jan 2018
at 15:52
  • msg #10

Fate Marvel characters in DnD

Frankenstein, the wolf man, and the Mummy, too. Creature from the Black Lagoon if you want to count Manphibian.

And Conan, Red Sonja, and Kull.

Lot of literary/cinematic figures in Marvel, especially from the post-war period between the golden and silver ages.

System thoughts: A DungeonWorld hack would work too, I think, but we'd need to make a playbook up for each Marvel character and I'm not so solid on my pbta system mastery.

So yeah, some kind of Fate most likely.
This message was last edited by the user at 15:58, Wed 10 Jan 2018.
Rothos1
member, 495 posts
Wed 10 Jan 2018
at 21:53
  • msg #11

Fate Marvel characters in DnD

There exists a d20 Conan setting and Mutants and Masterminds has the Warriors and Warlocks supplement.
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