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19:08, 24th April 2024 (GMT+0)

There can only be one, masters and heroic spirits(D&D 3.5)

Posted by LunarKitty
LunarKitty
member, 349 posts
Fri 15 Dec 2017
at 22:03
  • msg #1

There can only be one, masters and heroic spirits(D&D 3.5)

Going from my suggestion of doing a magic item heavy game, I noticed there is demand for 3.5 games. So I have the following proposal for a game.

Let's have a war, seven spellcasters summon seven spirits of great heroes of the past to fight until only one remains standing. Each player controls one master and one hero, but not necessarily the same master/servant team. And in order to keep everybody involved as people get defeated, each player would also control one or two bystander 'NPCs' from the town/city where the war is held. (Just like the Fate series)

Each hero would start play with an artifact/powerful magic item appropriate to their legend and exploits, and each player would have a number of levels/ECLs to distribute among his/her characters.(Want a strong hero but weak master? them on even footing? a strong villager?). Fights would be free for alls that not necessarily should lead to instant death.

So, any takers?
kark2
member, 243 posts
Sat 16 Dec 2017
at 08:12
  • msg #2

There can only be one, masters and heroic spirits(D&D 3.5)

Me.
Laditis
member, 22 posts
Sat 16 Dec 2017
at 10:26
  • msg #3

There can only be one, masters and heroic spirits(D&D 3.5)

I am interested too.
BrisNoc
member, 10 posts
Sat 16 Dec 2017
at 20:41
  • msg #4

There can only be one, masters and heroic spirits(D&D 3.5)

So this will be one of those arena games?
LunarKitty
member, 350 posts
Sun 17 Dec 2017
at 00:17
  • msg #5

There can only be one, masters and heroic spirits(D&D 3.5)

Not exactly, there is plot to be had. Unlike normal arena games, there is no structure, order, or brackets. It would be a war not a tournament, found another master? you are free to attack them, spy on them, ally with them, trap them or await for others to attack and then take out the winner.
BrisNoc
member, 11 posts
Sun 17 Dec 2017
at 06:39
  • msg #6

There can only be one, masters and heroic spirits(D&D 3.5)

I like that. What are the differences between master and hero? One is gestalt or something?
It seems weird that if we control one master and one hero, we can play them in different teams.
Togashi Kenshin
member, 40 posts
Sun 17 Dec 2017
at 09:19
  • msg #7

There can only be one, masters and heroic spirits(D&D 3.5)

This does intrigue me quite a bit although perhaps D&D 3.5 might not be the best system to model the Holy Grail War since Noble Phantasms can get pretty odd. Not that I mind using this system though.
Sith_Happens
member, 13 posts
Mon 18 Dec 2017
at 18:20
  • msg #8

There can only be one, masters and heroic spirits(D&D 3.5)

In reply to Togashi Kenshin (msg # 7):

Agreed on another system being a better fit; I was in a Grail War game for a while that worked quite well using Fate Core, for instance.

To be clear, would this game actually be set in the Nasuverse or is it just inspired by the basic Fate/premise?
This message was last edited by the user at 18:20, Mon 18 Dec 2017.
LunarKitty
member, 351 posts
Tue 19 Dec 2017
at 00:34
  • msg #9

There can only be one, masters and heroic spirits(D&D 3.5)

In reply to BrisNoc (msg # 6):
In general, the idea is that heroes would be, well heroic, stronger than normal in order to model the heroes properly  (Extra feats, high point buy, MAX HP, allowed to have LA 1+ races, full WBL, any class/PrC combo, access to strong magic items/artifacts/mystical companions) while masters would be more average(read standard, but with more limited resources), and well spellcasters of some kind. For the commoners I was thinking squishy.

The nice thing about being in different teams, is that they remain actual teams instead of just two bodies for basically the same character, and it opens up the possibility for master/servant not to share the same goals, and even turn on each other. But mostly because it allows players to remain in-game for longer, since someone is bound to be eliminated sooner or later.

In reply to Sith_Happens (msg # 8):

I would love to place it in Nasuverse, but it would limit potential players, and at this point the FATE series has gone all over the place with its sources, not leaving tons of space to explore heroic spirits.(I mean Apocrypha felt like it was scrapping the bottom of the barrel) I think that inspired by would be better.
kark2
member, 244 posts
Tue 19 Dec 2017
at 15:49
  • msg #10

There can only be one, masters and heroic spirits(D&D 3.5)

I don't know what nasuverse is, but are we going to use Christian religion then? Clerics will be able to cast spells worshipping Jesús or a patron saint?
Sith_Happens
member, 14 posts
Tue 19 Dec 2017
at 21:07
  • msg #11

Re: There can only be one, masters and heroic spirits(D&D 3.5)

kark2:
I don't know what nasuverse is

It's the (possibly official?) nickname of the shared universe that Fate/Stay Night and most of Type-Moon's other works are set in.
Brosuke
member, 317 posts
New Petitions Against Tax
Tue 19 Dec 2017
at 21:13
  • msg #12

Re: There can only be one, masters and heroic spirits(D&D 3.5)

Is the game going to be anime-themed in general, or more traditional D&D fantasy?

Also, if you're using 3.5, couldn't people stay involved after being defeated by being raised from the dead?
LunarKitty
member, 352 posts
Wed 20 Dec 2017
at 01:00
  • msg #13

Re: There can only be one, masters and heroic spirits(D&D 3.5)

In reply to kark2 (msg # 10):
It would be set in modern or modernish day. With only as much detail as players want to bring, unless you want to bring up a real world religion, you don't need to worry about it.

In reply to Brosuke (msg # 12):
A happy mix. Part of the premise is stolen from an anime, and anybody wanting to bring baggage from the anime into the game will be free to do so. However the idea is that knowledge from the FATE series is not needed.

I don't see why couldn't a character be raised, just keep in mind someone has to raise you -as this is a war/competition- and servants cannot be raised. Part of the reason everybody will control at least one "Peasant" PC.
Celsius
member, 18 posts
Wed 20 Dec 2017
at 02:48
  • msg #14

Re: There can only be one, masters and heroic spirits(D&D 3.5)

This sounds really really interesting. I would totally be down to play this as a character, or perhaps even help out to DM/co-DM it.
Laditis
member, 23 posts
Wed 20 Dec 2017
at 04:14
  • msg #15

Re: There can only be one, masters and heroic spirits(D&D 3.5)

As confusing some words and concepts are, I would like to try.
LunarKitty
member, 353 posts
Tue 26 Dec 2017
at 23:56
  • msg #16

Re: There can only be one, masters and heroic spirits(D&D 3.5)

Game is online

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